>VR game>game starts with bottles/mugs you can pick up>10 minutes into the game you have to climb a ladder
VR devs fucking love laddersthey think there's nothing more immersive or compelling than pretending to climb a ladder
>>730789449>VR game>How can we make it good?>Just have physicsTHAT'S ITJUST MAKE THINGS INTERACTIF I CAN PUT BALANCE AN AXE BY ITS BLADE ON MY SWORD, I WILL LOVE YOUR GAMEIT'S CALLED VIRTUAL REALITY NOT ARCHERY SIMULATOR THAT SUCKS NUTS BECAUSE THE BOW HAS NO WEIGHT AND CAN PHASE THROUGH THE FLOOR IF I WANTED IT TOJUST GIVE ME BLADE AND SORCERY/BONEWORKS PHYSICS GOD IS THAT SO HARD DUDE
>>730789962I will never understand "muh physics" fags. It's shit in VR, because there's no sense of weight.
>>730790047Yeah right? No matter how good the physics are the lack of weight and the inevitable clipping makes it pointlessVR is at its best when either things look really pretty like most rhythm games, or when it feels satisfying to play like Beat Saber, or when it can accurately simulate a real experience like table tennis and to some extent golfThe shooters are garbage because you can't even look through iron sights without closing one of your eyes (maybe that's how it works IRL too I dunno I haven't shot a real gun), the swordfighting games are cool for a few hours but get repetitive fast I don't get how some people play them for hundreds of hours
>>730790214>I don't how shit works so it's badIt shows