Why can't modern fantasy games capture this feel/atmosphere?
>>730792894
>>730792894>Fog and desaturation now:(>Fog and desaturation then :0
>>730792894I love how my 14 year old screenshots got into that collection.>why can't modern games capture this feel?Modern day devs don't go out, don't observe the nature, and don't do anything manually.They let automatic systems approximate everything from lighting to terrain formations following a "good enough" algorithm. Textures are made using shader visual scripting, rather than hand-painted using photographs as a base. It's all textbook definition of soulless.>>730792985TW1 does not have any sort of "desaturation". It's crisp and high contrast as hell, and does not coat things in millions of layers of volumetric screen effects and literal color filters.Having a more MUTED color palette =/= desaturation.
The internet globalization killed the creative spark in people, this cannot be stressed enoughCreating based on your experience and in-person research was the default for centuries, there was little in the way of alternatives Once the internet became ubiquitous it became "financially irresponsible" to hire people that lived in the first world or to do in person research and everything started being relegated to third world content farms, remote workers with no interest, and contextles impersonal online resources in lieu of researchThe difference between TW1 and TW3 is staggering given that there was only 7 years between them and shit wasn't nearly as bad, now it's been 11 years since TW3 and online resources are literally fake, it's going to get so much worse
>>730793552>contrast as hellNot in the presented screenshots
>>730792894Re4rNorthern journey Stranger in paradise
>>730793552>Modern day devs don't go outDoesn't matter You have massive teams working on them which leads to end product being diluted with every passing
>>730793813Fix your monitor calibration, moran.>>730794051Nah, it's way worse:they outsource AND automate even the creative process. More than half of the UE5 slop looks practically identical, because they use the very same UE asset store assets and workflow.Fucking FF7 DEmake was literally made by Indian 3D farms, which explains why it looks so god-awful and schizophrenic.