Why does this make uncs seethe so much?
>>730793643Because I rather play with people that are better than me, than to play with players of the same skill
cuz oni-san(daddy) can't top me and "show me the ropes" if you know what I mean (alt-tab crashes the game)
because it would rather place me in matches that keep my winrate the same instead of matches where my ping is low. I don't care if I get raped, I just want to play with people in my region, on the closest server.
>>730793643It's literally just another word for forced 50% winrate. Match outcome manipulation under the pretense of fairness.
>>730793643because we got to experience the alternative (continuous servers with players of all skill levels) and it was better.
Good SBMM makes it feel like a consistent competition.Bad SBMM will just throw you into a team with retards to even the playing field.Guess which one we see a lot more of because it's easier?>>730793935This too.
>>730793643>Why does this make uncs seethe so much?because it's fake and makes the game work like a casino, not that you get that zoom tranny with weak bones.
>>730793979the same SBMM will do both of those things, the "good" version is just a game with many players and the bad version is a game with few players.
>>730793643Petition to filter unc like the oldgod jannies did for +bh, f4m and s()y.
>>730793643The real reason to hate this shit is because it massively inflates connection times. With SBMM disabled you'll find a game in three seconds; with it enabled you'll find a game in three minutes.
>>730793643It takes away the sense of community when you play.You're no longer in control of the server you play on. You can't just pick one you like where a community forms, where you can get to know the people that play there. And the good ones rise to the top where just seeing their name in game makes you feel like you're in for a tough match, and when you actually win, it feels that much better.Now matchmaking does all that, and 99% of the time you'll never see those players again.
>>730793643Matchmaking in general is an inferior solution, aimed at taking power away from the users. With dedicated servers you could form communities, you could meet the same people regularly and that's how friendships and a sense of community was built.
>>730793979I'm one of the retards in question and it makes me happy tryhards such as yourself are suffering at my expense. get fucked, virgin.
>>730794143We don't sign our posts here.
>>730793643Because companies can exploit match making by putting you up against people WAY better than you or group you with team members that are completely brain dead as if you are suppose to carry them to victory just because you won 3 matches in a row.
>>730794083this
>>730794094I think SF6 does it wellif you want to socialize, you can do it in the batllehuband I play the ranked ladder often enough that I recognize multiple people per sessionoh that's "AngryGief", I typically beat his ass"
Call of Duty was the only game that had any kind of large audience complaining about SBMM and now they got rid of it, so it doesn't really make anyone seethe anymore
>>730793643because improving at a game should mean that you win more often
>>730794427well izzat is because of the guy on kiwifarm's post
It's a weird thing to get mad at. You play and lose/gain MMR, then you play against players of that rank. That's all there's to it. If you win a lot, you rank up and play against better players.
I feel like it's just a few retarded and brown league of legends players that are making all the noise when it comes to seethe about SBMM.
>>730794083unc is crashing out lol
>>730793643they actually had friends and played physically in the same room, hence understand the concept of winning and losingit's not something you'd understand if you just get matched with faceless randos for your 50/50 win rate
>>730794427KEK wait til you see the usage of tranny or libtard over the years
>i want free kills
skill based matchmaking is like having level scaling in an rpg, you never experience any progress and the game is always just as difficult no matter what you do.
>>730793643You weren't there to know the fun of private servers.
>>730794143Der ewige Brownoid
>>730793643>uncsWhat type of retard terminology is this one?
because it's never just skill based in any setting besides a 1v1 game. i don't care if they say they don't do it (anymore), they can't just show me dissertations on how matching me with a guy way better than me with a premium skin on my fave gun to ensure I stare at it in the killcam as much as possible makes it 17.5% more likely I buy a microtransaction and then expect me to forget.
>>730796542>t. unc
>>730794083>>730796542>zoomer zoomer zoomer zoomer zoomer zoomer>"unc">NOOOO STOP THAT STOP SAYING THAT JANNIES MODS PLEASE HELP US!!!!!?
>>730793643Are you high? I used to go to tournaments irl all the timeThis is major projection if I've even seen it, kiddo
>>730796037It destroys game communities and events, SBMM is merely a symptom of the cancerous optimization of fun though.
>>730793643>wasting time in queues>real competitivefags will play in actual tournaments/scrims and the frauds just start new accounts to smurf once it gets too tough for them anyways>create retard economy for boosting services tainting the matchmaking algos anyways with people queued into games they have no business being in and ruining it for everyone in the lobby>boosted retard now queues into higher rated games when they solo but without the skill and fucks over their own team
>>730793643because it rewards me being a good player by... making my next match a one-sided stomp?
>>730793643Because it's not actually skill based matchmaking. The name is a lie. It's actually maximize-time-played matchmaking. When players play against equally skilled opponents, games tend to become stressful, mentally tiring, and take too long. This increases the likelihood that players will stop playing after that game, or a few games like that. However if the games are shorter (because the teams are unbalanced one way or another) then players quickly jump into the next game, and their total time spent playing the game increases. The way it's implemented is in fact the exact opposite of skill-based matchmaking. It's fundamentally designed to avoid pitting equally skilled players against eachother.