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File: 64546s.jpg (617 KB, 2048x1697)
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Is a ultrawide monitor worth it?
>>
No. Your games are gonna look like the bottom half 90% of the time.
>>
Yes. Last 10 years of games majority support UW. About half work with ultrawide from before that. So a super majority of games work and there is literally zero downside except extra peripheral vision.
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>>730795132
like a normal monitor? damn, that's terrible.
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Depends on your usage
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I really can't imagine going back to 16:9 or 8:5
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>>730795245
32:9 is ass.
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No. Manlet monitors will only give you reduced FOV.
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>>730795132
Other way around, retard-kun
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>>730795245
I can't really imagine downgrading to a panel that small.
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>>730794968
A lot of 4K monitors/TVs have ultrawide mode. My LG C3 does. And a lot of games can be set to ultrawide resolution even if your monitor is 16:9.
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>>730795727
Why would you ever use such a feature instead of simply using your whole screen?
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>>730795245
It looks retarded in first person.
You're supposed to be emulating your own POV, and nobody has a POV this fucking wide IRL.
>>
>>730794968
It really is, BUT NOT FOR ELDEN RING BECAUSE THOSE FAGGOTS WON'T LET YOU USE THE ULTRAWIDE MOD (and other mods) WITHOUT TURNING OFF ONLINE
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>>730795814
>nobody has a POV this fucking wide IRL.
You do understand that the human FOV is around 210 degrees horizontal, right?

The image is stupid because that guy is probably using the monitor in a way where it takes up around 60 actual degrees of his vision with a much wider FOV coverage, but if you had a monitor big enough there's nothing wrong with an FOV that wide. Main issue would be viewport rendering artifacts.
>>
>>730795212
>>730795424
Smoothbrains, ultrawide is rarely supported in games. You'll get letterboxing. Same goes for any media you'll watch on the screen. Stop being so dumb, lmao.
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>>730794968
yes but only if you like modding since most UW patches are from mods
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>>730795797
If you can't get good performance at full fat 4k it's easier to just run it at 3840x1600 while keeping the same pixel density. Everything is a bit smaller but you see 30% more than 16:9.
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>>730795952
I'd much rather turn the graphics down slightly and not waste a full third of my screen.
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>>730795673
as an UW user, super UW is definitely too narrow and if you got one that was bigger it would become too wide lol.

45" 21:9 is the absolute perfect size for vidya imo, the comparable size to that TV you have but wider(better)
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>>730794968
I'd rather see 16:10 made a comeback than this ultrawide stuff being pushed on us.
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>>730795952
>Everything is a bit smaller but you see 30% more than 16:9.
Do you not understand how FOV works? You see 30% LESS at 3840x1600.

>>730795994
Depends entirely on resolution. UW becomes acceptable around the 100" mark.
>>
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>>730795983
>same pixel density
>30% more performance
>30% more FOV
It's a decent tradeoff in some games. If you have a tv it's still larger than most monitors.
>>
>>730796143
it's actually around 10-15% more performance in real world tests
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>>730796052
That's only in games that crop with shit support. most games don't do that. they only extend. Do you even know what the 9 stands for in 16:9 and 21:9? It's the vertical height retard.
>>
>>730796143
>>30% more performance
Sure, you're rendering 30% less pixels.
>>30% more FOV
No, that's not how FOV works. It's 30% LESS.

>>730796232
You are standing here right now and telling me with a straight face that the lower image there has a higher FOV. You are talking about a topic you have zero comprehension of.
>>
you do realise that your focus area at a normal distance is only between 4:3 and 16:9 so anything more than the latter is kind of retarded?
>>
>>730794968
It's good in concept, but you're kind at the whims of mods to fix it when games don't natively support it (which most don't). So you have a pretty wide difference between when things work well and when they don't
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>>730796332
Shit, you better go tell all those sim racers to throw their triple monitor setups in the trash. They can't focus on those side monitors when they're looking straight ahead, they must be useless!
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>>730795940
>rarely supported
All modern games support it and most old games I've tried have community patches for it. It's not nearly as bad as you make it out to be.
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>>730796332
>anon be like
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>>730796052
bros is this true? was the comparison i took here with my 1920x1080 monitor with the same FOV actually fake, and it was actually showing me more than the ultrawide one even though i can't see it??? aspect ratios truly are magic...
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>>730796365
different context, nerd virtual racing kind of needs special awareness to succeed. however single player rpgs anything more than normal widewscreen and you're just wasting fps.
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>>730795797
I don't, it seems like a feature for retards. If I want more fov there's a slider for that (or I refund).
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>>730796432
>with the same FOV
Man, you guys really seem to struggle with this, don't you?

The number on the FOV slider is not the FOV.
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>>730796282
You are retarded. Games with shit support crop the 16:9 image vertically. Games with normal support extend the image horizontally without cropping vertically.
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>>730795245
You call that wide? step aside
>>
I don't see the point. If anything, I think 16:9 is too wide as it is: human field of vision is about third wider than it is tall so in that sense, if you sought to cover your entire field of vision (in both directions), 4:3 aspect ratio would make the most sense. There's probably some reasons to be wider than tall: for instance, since only the center of the vision (in fovea) has high visual acuity, you have to move your eyes and head, and I reckon horizontal movement is less straining. But back when 16:9 hadn't quite won out yet for widescreen monitors, I found 16:10 (1680x1050 resolution) preferable, and to this day I think 16:9 winning out had nothing to do with it being actually better. If you insist on multitasking with multiple windows open, perhaps ultrawide is preferable to a two-monitor setup for lack of bezels, but I think that too is a meme: I tried multi-monitor setup but I found it more convenient to swap workloads with keyboard shortcuts than to strain looking over my shoulder almost.

And of course, not all games support ultrawide resolutions, or if they do it without letterboxing, then the interface likely won't work as you'd want it to.
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>>730796587
now move the camera around and enjoy the warped sides of the picture
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>>730796432
some games calculate fov horizontally and others vertically
I am stupid so I'm not sure which is which but most games do it properly where 21 or 32 is just wider than 16

like how back in the day sometimes 16:10 would show less of a game than 16:9 even though the physical dimensions were higher and the game should just display more

thankfully these kinds of fuck ups are quite rare

>>730796587
WIDER
>>
>>730796282
>You are standing here right now and telling me with a straight face that the lower image there has a higher FOV. You are talking about a topic you have zero comprehension of.
That's not how it works.
>>
>>730796563
But if the FOV is not the same, why is the vertical space the same? Truly strange...
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>>730796575
Come on man, really try your hardest. We've got a 21:9 3840x1600 screen. And a 16:9 3840x2160 screen. These screens are exactly the same size horizontally, and the horizontal FOV is set identically on both monitors. The image you will see is >>730796052. On any game with a 3D engine.

Where are you getting this "extension" from?
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>>730796634
psst, it is already warped in the pic

>>730796648
>WIDER
I CAN'T, SHE WON'T HOLD CAP'N
>>
>>730794968
Where's the picture of the ultra ultra wide? And the ultra ultra widest??? dude there's so much more on my screen, bro I can totally see! Wait why do I have to turn my head? Why is there no support for my monitor...?
>>
I see the appeal but why not just get a 4k monitor for the same price?
most uw is still like 1440p which is a blurry mess
>>
>>730796678
Because the FOV slider is derived from VFOV. The FOV isn't the same, it could never be the same, we're talking about 2 different aspect ratios. You just seem to believe that VFOV is the be-all, end-all of FOV, when I'm talking about HFOV. Set your 16:9 FOV to 17 higher than the 21:9 one, marvel as you see an equal amount of HFOV compared with 21:9, and more VFOV on the 16:9 panel.
>>
>>730796796
>I see the appeal but why not just get a 4k monitor for the same price?
1. Wider is better.
2. 4k is more demanding so you'll be spending more on hardware to power that.
3. There is 5k ultrawide(5120x2160) now too if you really like spending money.
>>
>>730796796
5k2k exists now but yes, I would not accept 1440 vertical pixels.
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>>730796614
>>730796332
true but ultrawide can simulate peripheral vision which is not possible on normal sized monitors
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>>730794968
No, practically nothign supports it. Only get one if you want it for productivity reasons
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I don't understand why people are so terrified of black bars. I still play games at 4:3 sometimes, miss me with your inauthentic 'community fix'.
>>
>>730796856
>Wider is better.
3840 is wider than 3440.
>There is 5k ultrawide(5120x2160)
These are about a grand, and are all undersized (impossible to use with 100% scaling). If I was going to blow excessive amounts of money on a monitor, I would go with 8k, because at least you can get them at usable sizes (80").
>>
>>730796614
>>730796332
You guys are basically making the same poorfag retard argument from back in the VR days like "we don't need a wider fov, wearing these obstructive ski goggles is perfect".
Being able to see more is just better, it doesn't matter if you look directly at it at all times. 4:3 is not better than 21:9 because you use your eyes less, it's way less immersive.
>>
>>730796686
The extension comes from the 21 in 21:9 compared to the 16 in 16:9. The height for both the same since they're both 9 vertically. You're not completely wrong because your ignorance comes from games that crop the 16:9 image vertically. I remember Overwatch 1 did that too because of some competitive advantage bullshit that proper 21:9 might have they said but then they added proper 21:9 support for it anyway in Overwatch 2.
>>
>>730796865
>5k2k
yeah seen those but on crappy green tinted w-oled panels where the colors look worse than a standard ips lcd
wake me up however when they make qd-oled 5k2k 34"
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>>730797013
>3840 is wider than 3440.
No it's not it's a pixel count. The ratio is where you get the width.
3840x2160 is narrower than 3440x1440 even though the pixel count is smaller.
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>>730797058
Again, in your mind, both of the "9s" in that image are the same, and so both of those images should look the same. And yet, the 16:9 image has a higher VFOV.

Please explain the discrepancy.

>>730797142
Here you're confusing the size of monitors with resolution. Here's an example showing the typical ultrawide dimensions vs correct 16:9 dimensions for those resolutions.
>>
>>730797142
NTA but if you play on a 4k monitor and set it to 3840x1600 it will be the same size since it's also a 21:9 resolution. See >>730795952
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>>730797248
Yeah but you'd have black bars which is not comfy.
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>>730796385
This. Previous poster is a jealous dumb faggot
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>>730797219
This guy thinks screen size and aspect ratios are the same lol.
>>730797301
It's not too bad on a OLED since it's perfectly black you don't notice it. And it's still really big on a tv compared to a monitor.
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>>730796052
You realize games use vertical fov to account for wider modern screens? Of course not, you still play HL2.
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>>730796385
I have heard of horror stories about npcs that T post just off screen that is visible in ultrawide but not in normal aspect ratio in cutscenes, mass effect as an example.
>>
widescreen will never catch on
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>>730797401
>This guy thinks screen size and aspect ratios are the same lol.
If I have 3840 pixels on a screen, the image will be wider than a screen with 3440 pixels, assuming the same PPI.

Now, if your argument is that most 4k screens sold today are undersized 27" dogshit, that'd be a fine argument. I think anyone who buys those is a fucking retard.

>>730797458
HL2 uses the same hor+ handling for FOV calculation found in every single game released in the past 20 fucking years (after the switch to widescreen). Basically every vert- game can be modified to run in the same way, and that's how most UW patches work. You are talking about a topic you do not understand.
>>
>>730797401
>It's not too bad on a OLED since it's perfectly black you don't notice it. And it's still really big on a tv compared to a monitor.
Makes more sense to just play full screen though.
Ultrawide is ideal when you're just trying to maximize your desk space with a nice ratio, you having a bigger tv isn't normal.
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>>730796052
>>730797458
>>730797602
>>
>>730794968
If you have to ask then the answer is probably no.
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>>730797602
4k is a retarded resolution for monitors, the screens are just too small.
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>>730797681
>the screens are just too small.
Yes, if you buy one that's too small. My 43" monitor is very nice.
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>>730797681
the sharpness and basically zero aliasing makes it worth it
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>>730797602
>If I have 3840 pixels on a screen, the image will be wider than a screen with 3440x1440 pixels, assuming the same PPI.
It cannot be wider, it can only be the same if it's 3840x1600. 3840x2160 will be 30% less wide on a game with ultrawide support. It will only be 30% less if doesnt support it and instead just crops vertically to fit the screen. Man I hate arguing with low IQ tards. I'm just gonna assume you're baiting from now on.
>>
>>730797051
Ah, but VR headsets use display panels with aspect ratio somewhere in the neighborhood of 1:1 (Valve Index for example is 1440×1600=9:10) and given the overlap of the vision you have per eye, you get aspect ratio of... about 4:3, since that's natural. Ski goggles restrict both your horizontal and vertical field of view! If you truly wanted immersion ("having a monitor cover your entire field of view"), you'd use 4:3 aspect ratio, have a large enough monitor/look at it close enough it would cover your full vision top-to-bottom and side-to-side, and because you don't want to see individual pixels, you'd use a resolution like HUXGA (6400×4800). Ultrawide in contrast is like, I don't know, looking at a scene through a letterbox. Of course, HUXGA monitors aren't exactly widely commercially available, but people being memed into ultrawide "because it's immersive" or whatever doesn't change the nature of human vision.
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>>730795940
It's supported in the vast majority of games. And if you have oled the black bars on the sides aren't even noticeable.
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>>730794968
Yes. Got one last month. It's a nice upgrade.
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>>730797708
Make sure to sit the correct distance anon!
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>>730797649
umm akschually if you ridiculously increase the fov with the other aspect ratios you'll also get a wide image didn't you know that?
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will be copping the MSI 341CQR X36 later this year
my first oled monitor ever
5th gen qdoled with proper rgb pixel layout so it won't have that retarded fringing
>>
>>730797649
Now this is a good image. You're right, the cutscene VFOV is locked. It doesn't apply to the rest of the game, though.

>>730797756
I said 3440 there, learn to read.
>on a game with ultrawide support
Again, >>730796052 is a game with ultrawide support. It will always be 30% less, assuming the user has the ability to change the FOV.
>>
>>730795940
>on pc
>doesn't know how to fix this
>can't look up how to install mods that fix this
You are retarded.
>>
>>730798029
Ok but explain these pics then?
>>730797301
>>730796674
>>730796432
HL2 is a ancient 22 year old game that just takes a 16:9 image and cuts off the top and bottom. Ultrawide monitors didn't exist back then. People were still playing 4:3 mostly back then even. This never happens with games anymore.
>>
>>730796853
So that's good. That means the screen shows you more on the side without showing more vertically, which is what you bought it for, without increasing the in-game FOV slider which therefore lets you increase FOV further than lower aspect ratios can. Or for this game which has a locked FOV, simply let you see more. What's the problem?
>>
>>730794968
Biggest issue with 21:9 for me is that games don't offer a way to center the UI, so you have to move your neck to see the UI elements in the middle of the combat.
>>
>>730798235
>Ok but explain these pics then?
Sure, all of these pictures were taken with a lower resolution 16:9 panel, and incorrect FOV adjustment for the issue I'm talking about. What I'm talking about, and what I've always been talking about, is large format 16:9 (16:9 panels that are larger than 21:9 alternatives).

>>730798294
A valid point, but unfortunately moot. You're essentially arguing for games that don't allow the player to set their FOV correctly, and for gimped FOV sliders that don't go high enough.
>>
>>730798235
>Ultrawide monitors didn't exist back then.
I'm talking about the most recent version of HL2, which absolutely has ultrawide support. Did you miss the big anniversary patch a year or two back?
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>>730797975
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I feel like 3440x1440 is the ideal. I can't fathom going any wider and I don't *think* you need any bigger.
>>
VR > flat
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>>730795934
>the human FOV is around 210 degrees
doesnt that include the peripheral vision, which is mostly blurry? when i look straight, i cant say that i can see things clearly outside of like 60 degree cone.
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>>730794968
yes but they are all low ppi and curved so no buy
this pic probably looks godtier in hdr btw so your priority should be an olded monitor with hdr
>>
>>730800142
Sure, but all of that FOV is useful even if it's low resolution. Technically variable density displays would probably be more useful, but it's probably much easier to just reduce the rendering resolution towards the edges.
>>
>>730800286
> but it's probably much easier to just reduce the rendering resolution towards the edges.
Variable Rate Shading was gonna be the next big thing yet it went nowhere.
>>
>>730800426
Screens aren't really big enough to make it useful yet, and VR is dead.
>>
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>>730800528
>and VR is dead.
>>
>>730795245
This looks horrible. You have to actually turn your head to see the edges.
>>
>>730800142
The majority of the light-sensitive cells in the eye are in the fovea, that's something like 1-2° FOV (double the size of your thumbnail at an arm's length or thereabouts, or perhaps several words when seen in a monitor at typical viewing distance), and in peripheral vision you only have rod cells, so no ability to perceive color. That you perceive a seemingly acute and thoroughly colorful image and not a thumbnail's size of clear vision surrounded by a larger area of blurry color vision surrounded by even larger area of optically shit 144p black and white (complete with blind spots where the optical nerve is connected, because vertebrate eyes are wired backwards), is because the brain makes most of it up, constrained by reality of what it has seen (rapid eye movements called saccades also allow the acute part of vision to cover larger parts of the vision field in small time even though not all of it is perceived acutely at once).
>>
>>730800668
Just ask blackberry about how being a holdout works out.
>>
>>730800713
>You have to actually turn your head to see the edges.
you realize your eyeballs move right
>>
>>730800783
ULTRAWIDE IS JUST BETTER OKAY
>>
>>730798074
That's the point dumbass, a monitor with a normal aspect ratio Just Works (TM). I don't have to go looking for mods just for my vidya to function how it's intended.
>>
>>730800928
But since you can get mods which let you see like 30% more of a game, that's a great thing. Your argument is dumb, like
>60+ fps is dumb because 30fps just works
>modding your games to be objectively better is dumb because vanilla just works
>>
>>730797051
And remind me what's the state of VR right now?
>>
>>730801087
That wasn't my argument. You really are too stupid to function.
>>
>>730795197
>Last 10 years of games majority support UW
so don't get ultrawide, got it
>>
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>>730794968
ultrawide niBBas be like
>but it's so immersive!
>>
>>730801087
>>But since you can get mods which let you see like 30% more of a game, that's a great thing
Sure, I agree completely.

Which is why you should always just buy a larger 16:9 screen, because you will get 30% more of the game VERTICALLY in those cases.
>>
>>730794968
I've had a 34" ultra wide for a few years now and I think it's ok for FPS games and movies but kinda shit for everything else.

The screen is to short for a lot of web pages, isn't ideal for productivity and isnt great for strategy games either. I'm going to buy a 42" oled tv as a monitor to replace it next time they are on sale
>>
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>>730794968
Ultrawide is in reality a SHORT screen.
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>>730795862
Fucking fromsoft.
I just played offline with other graphical mods too because fuck pic rel too.
>>
>>730794968
no. the performance drop is terrible.
>looks like 2k
>performs like 4k
just resources being wasted. and theyre hard to get rid of. no one else wants one. its all a psyop by samsung to buy the end of the screen roll.
>>
>>730794968
I bought an ultrawide to cope with my father's death. I really enjoy it, but you're going to need beefier specs to make use of it. Ultrakill is amazing on ultrawide
>>
>>730801096
good>>730800668
>>
>>730794968
Ultrawide is nice but if a game actually supports it you can just run windowed mode on the 50" tv you should be using. Ultrawide 'monitors' are about 5x as expensive for no reason.
>>
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>>730801386
>but it's so immersive!
This. I love games that push the UI to the far corners of my screen because it lets me immerse in the art of the world more instead of looking at HUDs. I used to use mods to remove the hud but now I never feel the need to.
>>
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>>5755133000
Yeah it's alright, but this video hits different: https://youtu.be/T-aAJOzB76w
>>
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>>730803328
>Ultrawide 'monitors' are about 5x as expensive for no reason.
No they aren't, you're just looking at the cutting edge OLED shit. Mine was nice and cheap when I got it a couple of years ago.



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