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File: jonathan blow.png (263 KB, 535x253)
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>devotes his entire life to making good games
>no wife, no kids, just 100% locked in until he dies
>literally believes making good games is God's plan for him
>works 60 hours a week for years on end, rarely taking breaks
>says he's fine if his games don't sell as long as he doesn't betray God and himself by making bad games

If every dev were like Jonathan Blow, imagine how much better games would be.
>>
I don't care.
The Witness was great so I look forward to his next game even if I suck at sokoban.
>>
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>>730800432
>>
>>730800472
>we're so used to /v/ unfairly shitting on blow as the default that the gut reaction was to assume OP was saying bad things about him
>>
the witness sucked
braid sucked
>>
>>730800432
>developers should live horrible lives so I can have better toys
>>
>>730800626
If they're driven by artistic inspiration, yes.
>>
Imagination is the real and eternal world of which this vegetable universe is but a faint shadow.
>>
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Not wishlisting your game, Jon. Indie devs are pathetic for having to ask, remember?
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>>730800432
Why is he turning into a mongol?
>>
>>730800432
>>says he's fine if his games don't sell as long as he doesn't betray God and himself by making bad games
>makes Sokoban 2
>>
>>730800626
Artists used to devote themselves 100% to their craft because they wanted to glorify God. Most of the great Renaissance painters, for example, never had kids. That mentality is what leads to great art, not the slop that dominates our society.
>>
Stinking Sea gonna flop
>>
>>730800850
>makes Sokoban 2

The Witness had simple puzzles as well. Blow's whole conceit is that simple puzzles can be arranged in complex ways to make for a unique experience.
>>
>devote entire life to making games
>makes 2/10 generic puzzle games
Haha holy shit
>>
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>>730800432
The reality is, JBlow is just making a game for himself and wants approval from people playing the games. That's why he said it doesn't matter if it doesn't sell well.
>>
>>730800760
I hope that's true
>>
>>730800432
I can relate. Props to him. Respect.
>>
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>are those.... save slots!?!?
>why do indie devs doooo this???
>what if, like, you had never played a video game in your life. you wouldn't know what to do on this screeeeeen!
What a fucking retard. Dude's brain turned to mush.
>>
>>730800867
>That mentality is what leads to great art
well that and a guaranteed huge paycheck from wealthy commissioners
>>
>>730800760
based
>>
>>730800867
>Artists used to devote themselves 100% to their craft because they wanted to glorify God.
True but they also fucked tomboys daily back in medieval times.
I assure you everyone life would be better if people making art had disposable tomboys to fuck every day like in the past.
>>
>>730801202
>True but they also fucked tomboys daily back in medieval times.
No, they fucked whores.
>>
>>730800760
Thank you, Blake.
>>
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>>730800602
People seemed to really like both.
>>
>>730801129
for reference
https://www.twitch.tv/videos/2650018844?t=2h48m33s
>>
>>730800850
Why not? Baba is You was a hit.
>>
>>730800432
>>devotes his entire life to making good games
where are these supposed "good games" at?
they only thing he had done is pretentious crap
>>
>his only real success is an early specimen of "GAMES ARE LE ART AND NOT JUST FOR STUPID FUCKING WHITE MALE GAMERS ANYMORE!!!" garbage that became so out-dated that practically NO ONE bought it when he re-released it
>spends many years developing a fucking sliding block puzzle game, something I even played on a fucking digital camera I had as a kid
>copes how he's a TRUE ARTIST and doesn't actually need to be successful
>his discord with like 10 members comes into the thread to suck him off
Top
fucking
kek
>>
https://youtu.be/XZZo4sZjCDw
>There will be puzzles that the several hours long
>>
>>730800432
>devotes his entire life to making good games
Maybe his life will turn around when he actualy manages to make a single good game
>>
>>730801759
Does being pretentions negate the puzzle quality in your opinion?
>>
I thought that was Cliffy B from the cuck shirt meme.
>>
>>730801925
Yes, if a puzzle game pretends to be some profound piece of art instead of just being a puzzle game then it loses a few points.
>>
>>730800432
tranny
>>
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>>730801795
>GAMES ARE LE ART AND NOT JUST FOR STUPID FUCKING WHITE MALE GAMERS ANYMORE!!!
Blow is a chud, though.
>>
>>730801795
>"GAMES ARE LE ART AND NOT JUST FOR STUPID FUCKING WHITE MALE GAMERS ANYMORE!!!"
Sounds like projection on your part. That you saw a game is gameplay and became obsessed with seeing it as something else.
>that became so out-dated that practically NO ONE bought it when he re-released it
Most people didn't know the game had new content or thought the new content it had wasn't enough. Why expect a remaster to sell well when most people who know about braid already brought the original?
>>
>>730800432
he seems like he's spending majority of his time giving speech about video games than making video games though
>>
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>>730801037
fucking kek, came to post this, beat me to it.
It will never stop being funny, hands down one the greatest humiliations put on tape.
>>
jblow = good
void stranger = vomit
jblow's sokoban = ???
>>
>>730800432
>>devotes his entire life to making good games
2 games
two fucking games
lmao even
>>
>>730802221
There is more footage of him developing games than of him talking about video game and programming related stuff, but there is some overlap due to his streams.
>>
>>730802318
No rewind Sokoban = bad Sokoban. Order of the Sinking Star has rewind.
>>
Erm did i just push a block
Iiiiiii just pushed a mothersokobaning block....didn't I?
>>
>>730800432
>makes like 1 game
>goes on world tour to tell everyone that he's the master of video game design
>>
>>730802023
I swear people talk about Braid as though it's a walking sim where a massive amount of your time spent watching artsy shit. Exactly what prevents you from enjoying the gameplay?
>>
>>730800432
>NEVER use object oriented programming for ANY reason
>you are programming incorrectly
>my way is the only way

>doesn't use oop
>takes 10 years to make a 2.5D copy of a game that already exists
>>
>makes a new sokoban game
>it's actually stolen puzzles from old games
>>
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>>730801795
>>730802084
I never once play an "art game" that was fun or much of a game at all. It generally awful for the media it is working in. A walking sim of an old women sitting on a bench to die might been insightful if I wasn't already asleep by holding the joystick down looking at nothing. "art games" fail at being games so they also end up fail at being art as they couldn't even use the media successfully. Games that are good from the start might have a chance to become art though. Art is subjective but a lot of people seem to think OoT is a masterpiece (for it time at least) for example. I know 4chan love to piss and shit themselves over the example I am about to bring but Omori have a much higher chance of being art simply because it is a game real people are willing to play. (I said real people so thankfully it doesn't matter if /v/ plays it or not). I personally think Omori is shit (I have the right to that opinion as I had actually played it unlike most of /v/) but it have merits as a game which can open up a debate and discussion over it.
>>
>>730800432
>Made one shit game over 10 years ago
The rest doesn't matter.
>>
Aint
>>
>>730801805
>>730800850
Is it even his game? Weren't puzzles and mechanics designed by other developers?
>>
>>730802481
the game would only be 4 hours long if not for one "puzzle."
>>
>>730802221
Because he is a charlatan, he lives for the attention and nothing else.
While he released two games, thousands of indie devs worldwide have realeased countless games much more impactful and meaningful.
>>
>>730802514
One time I looked into modding something in Greedfall. Think I wanted to change a number in a spell or something. I found inheritances going seven layers deep spread across a bunch of different xml files. Fuck that shit.
>>
>>730802530
thats cool or bad(I didnt read your post) but he makes puzzle games not walking simulators
>>
>>730802678
So the criticism isn't even about the game being bad, just for being the length of a typical indie game?
>>
>>730800867
Most Renn and medieval artists were working on commission...................
>>
>>730802514
He did use oop and he also uses oop now retard
>>
>>730802714
And yet, the alternative appears to be working 7 days a week 60 hours a week for 10 years and not able to produce anything at all. Just like that Casey dude
>>
>>730802405
Braid and Witness were actually pretty good at not pulling a Viewfinder by having completely silent protagonists. Both those games were masterclasses at telling things through gameplay, not even explaining any mechanics through words. Hopefully Order of the Sinking Star avoids being too cringe with its voiced protags.
>>
>>730802405
I'm still baffled by how much they fucked up with the trailer.
>>
>>730802736
Read the thread dumbass or leave. It is a walking sim as many had already pointed out. Hell ever wonder how someone like you who lack an attention span to even read could play the "game"? Because there is nothing to fucking play.
>>
>>730801037
>it's blower.
>>
>>730802830
>He did use oop and he also uses oop now retard
No he very specifically doesn't. He whines about it constantly
>>
>>730801351
Wasn't it ridiculed for years?
There's even a parody game that's regarded significantly better
>>
>>730802850
Basic OOP is good. But people go full retard with it.
>>
>>730802869
>You walk, so... It's a walking simulator!
Genuinely kill yourself.
>>
>>730801419
not defending the "but what if a complete retard plays this huh???" mentality but it is a pointless screen when you have just started the game and all three slots are empty. Just default to slot 1 and show them only if the player wants to start a new game again with a save file present.
>>
>>730800432
All of his games are boring.(aka, bad)
>>
>>730802481
>Enjoying the gameplay
I couldn't be bothered to finish it but it felt worse than like a dozen flash platformers released around that time
>>
>>730802675
>You grew that apple tree from a seed of an apple you bought at a grocery store, so the store owns the tree
>>
i have literally never finished braid
soulja boy was right
>>
>>730803020
no, I want to save specifically in the middle slot fk u
>>
It always makes me me laugh when a Christian tries to make an intellectual, artsy game and then it’s only appreciated by various varieties of liberals and atheists because the modern religious culture is overwhelmingly dominated by anti-intellectualism
>>
>>730802941
>Wasn't it ridiculed for years?
No?
>There's even a parody game that's regarded significantly better
By whom? The Looker is good, but I have never seen anyone say that it's better than The Witness outside of 4chan.
>>
>>730802186
>Sounds like projection on your part
No, it's not. Braid back then was getting sucked off for being PROOF that "indie gaymes are le art" and was an early specimen of pretentious "artistic" indieslop with a "deep message". The fact its dicksuckers got offended when Soulja Boy DARED to laugh and joke while playing the game instead of treating it like some moving piece of art says enough.
>y-y-you just can't expect his games to sell well!!!
Yeah, because his games are shit. Doubly so at a time when people caught on that "artistic" indies are garbage.
>>
>>730800432
All that could've meant something if he actually released games frequently. Something is wrong if he works all day everyday and only released two games. Also, what happened to Jai?
>>
>>730803258
>Also, what happened to Jai?
Coming out along with Order of the Sinking Star and its engine (open source).
>>
>>730803020
it really doesnt matter if the screen is pointless or not for newcomers.
The point is, that criticism he makes highlights how pretentious he is, taking something quite trivial and ranting while in a position of superiority like he is the video game development encyclopedia
>>
>>730800432
Whenever I develop some respect for him I start remembering that he not only made Braid but also pretended that it's an intellectual master piece of art and craftsmanship afterwards.
>>
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>>730803071
Like what? There were a few "play alongside your pre-recorded self" flash platformers back in the day. Pic related springs to mind as the most braid-like. Thing is with braid that was just one of the world gimmicks and Braid's had a bit more complexity given the additional shadow rules that world had where as most of these games were just "you need to do thing while your past self does other thing".
>>
>>730803253
Thought experiment
You call Braid pretentious. If I thought Braid was NOT pretentious, how would I go about proving that?
>>
>>730803486
>>730801037
>>
My favorite Blowism, is him bragging about being a digital only fag and how none of his games will see a physical release....

....despite Braid getting a physical release you could walk into any Walmart and buy.
>>
>>730803486
It was considered a crime when a single nigger raper dared to actually laugh and have fun with the game and blow recorded himself standing in a dark room expecting people to feel bad for him.
>>
>>730803253
>No, it's not. Braid back then was getting sucked off for being PROOF that "indie gaymes are le art"
And why are you giving a fuck about what they said? Again projection. You're allowing them calling the game the art to cause yourself to think the game is trying to be art yourself. You were perfectly capable of looking at a game and seeing the gameplay and you let a bunch of games journalists change your judgement.

You saw a game that was filled with gameplay and you refused to see it as that. Even worse you refused to see it as that because you listened to what a bunch of game journalists said.
>>
>>730802714
Yeah at some point if things are too tangled this increases the chances of bugs and being unable to scale rather than the reverse.
>>
>>730800432
>>
>>730803432
I don't think anyone doubts he's pretentious as fuck, link strongly related
https://www.youtube.com/playlist?list=PLD66rjd_8MtmG_zfNTdNglovrcJMoTvgp
>>
>>730803464
So be fair, the rewind mechanic is really well done.
>>
>>730802905
You're thinking of someone else
>>
>>730803635
>people aren’t even trying to engage with the themes of my game, they’re just calling it pointless in the first level
Reasonable
>>
>>730800432
This won't be validated until he releases a genuinely good game.
>>
>>730800432
>literally believes making good games is God's plan for him
>good games
Yeah.... That will take a while
>>
>>730804774
The Witness was genuinely good. The puzzles are great and the environment they are in is beautiful.
>>
The new game looks so shit and the voiceover killed all interest for me. It genuinely must be a masterpiece for me to even consider playing it.
>>
>Odor of the stinking fart
>>
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>>730802405
It do be like that, don't it?
>>
Gonna play braid soon. I know there's more puzzles in the HD remaster, but is the base version good enough? Do I miss out on anything great? My current potato laptop can barely not run the HD remaster
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>Incredibly capable dev with decades of experience under his belt
>Still filtered by c++
Is it a language designed exclusively for 160+ iq polymaths?
>>
>>730800432
He should stop crying and hire some help instead of doing it all by himself
>>
>>730805353
10 years for this?
>>
>>730805563
He isn't doing it all by himself, though. Never did. Blow is neither a musician nor an artist, so he had to hire those for all of his games. In Braid Anniversary Edition, there is a bunch of commentary from people who worked on the game alongside Jon Blow. OotSS has both other programmers and several level designers.
>>
>>730805561
He made 2 non-trivial games from scratch with C++, so I think it's fair to say that he understood it.
>>
>>730805502
Yeah base version's good. Base game even includes hidden bonus puzzles to be found that are intended to be extra challenging if you find the main game too easy (though the bonus puzzles do include that one puzzle that people complaining about the game love to bring up which involves leaving a slow moving cloud to move across the screen for two hours).
>>
>>730805563
He keeps hiring and firing people
>>
>>730805353
looks awful and badly telegraphed
but I wouldn't expect him to improve on stolen mechanics
>>
>>730804658
Yeah maybe it would be if he hadn't gotten tons of praise for the game across the board and then complained when the praise wasn't the praise he wanted. A little research goes a long way, anon.
>>
>>730805561
nobody with experience with c++ likes actually using c++
>>
>>730805993
Can you fags stop spoiling stuff for people that haven't played the game yet?
>>
>>730800818
kek
>>
>>730801129
>are those.... save slots!?!?
>why do indie devs doooo this???
He's right though. The games aren't on cartridges with a limited amount of writable memory. It doesn't even make sense. The devs are just aping what they remember as children. It's cargo cult.
>>
>>730806378
John Braid is actually the bad guy. Get fucked.
>>
>>730806338
What exactly is badly telegraphed?
>>
>>730800432
>devotes his entire life to making good games
damn he must be disapointed
>>
>>730805502
>but is the base version good enough?
I think it's fine, but you can tell that the art was made for 720p.
>Do I miss out on anything great?
The Anniversary Edition looks better, has better music, and has a dev commentary world with new puzzles.
>>
>>730802941
you have read jokes and taken them seriously.
>>
>>730806407
... so how do you propose people play through the game multiple times without having to restart and losing all progress
>>
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>>730806338
>>730805650
Trust the plan.
>>
>>730807110
Have more than 3 save slots, like RPG Maker games have been doing for decades. This doesn't matter in most games that do this, but in Deltarune, having on 3 save slots per chapter is actually quite limiting.
>>
>>730807173
>it's the same picture.jpg

>>730807110
Who would want to play one of his games more than once
>>
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>>730807317
>>it's the same picture.jpg
Whatever you say.
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>>730801129
>meanwhile, in Braid: Anniversary Edition
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>>730800432
>>
>>730802941
You have understood correctly and Blowjobbers are in denial.
>>
>>730807392
>Whatever you say.
I take it back, I prefer the image on the top unironically
>>
>>730807173
That looks like a boring mobile copy of Void Stranger
>>
>>730807550
Void Stranger is a gay copy of Chip's Challenge.
>>
>>730802774
whats with this "logic" that there's only ever one criticism of something?
>>
>>730807614
The gay anime girls do make it better
>>
>>730807392
Top right gives me Nocturne arcade game flashbacks
>>
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>>730801129
>>730801419
Why do I have to select a save slot when I start a game? What benefit does that actually bring other than wasting time? Do we not have the technology to just select a save slot automatically? Or even better, not bother with save slots at all and just load your latest save and just start the game when there's no save data? I think Jon's reaction was a bit underwhelming. People who do this sort of thing need to be culled out of existence.
>>
>>730805561
>Filtered
No, he just understands that using C++ is equivalent to self flagellation. Unless you're rolling your own engine from absolute scratch (I'm talking complete boilerplate writeup) there's literally no reason to use C++ over literaly any of its derivatives.
>>
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>>730807805
>Do we not have the technology to just select a save slot automatically?
We do, RPG Maker does that. The games with a 3 slot save system do it purely for retro points. I really need to finish Isles of Sea and Sky.
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>>730807952
>WEG-maker
I shant!
>>
>>730807460
Holy shit musk you're pathetic
>>
>>730807261
But now you're doing a 180 from
>save slots are dumb
To
>I need more save slots
>>
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>>730807527
Too bad.
>>
The witness was peak midwit slop
>>
>>730807952
This whole conversation is retarded. 3 sluts is more than enough. Obviously nested in the file you can have multiple saves and autosaves. Such a dumb thing to complain about or even mention, but that's Blow for you.
>but what about my heckin multiple branching paths storyline experience
Irrelevant. Implement a better design like a storyline split decision tree for retarded exceptions.
>>
>>730807952
>The games with a 3 slot save system do it purely for retro points.
Then you can understand why Jon hates this sort of thing. That's a completely retarded excuse for making your game worse.
>>
>>730808181
>3 sluts is more than enough.
Varies from game to game. For the aforementioned Isles of Sea and Sky, it's more than enough. 2 slots too many, even. But for the also aforementioned RPG Maker games, 3 can be too little depending on a game's choice density.

>>730808202
>Then you can understand why Jon hates this sort of thing.
Yes, I can. I'm not arguing with this.
>>
>>730808098
Art direction is just bad, sorry. The black outline around things and everything has a weird blurry vaseline quality to it
>>
>>730808127
Blow is king midwit. He's autistically talented within a very narrow scope and yet he thinks highly of himself in domains where he is weak. The dialogue in his latest game is abominable.
>it's a block pushing game, who cares?
Exactly. It's a block pushing game. It's a genre so fucking done to death there is nothing left to admire. The entire genre now lives and dies on tertiary elements like dialogue and worldbuilding because the block pushing element has been exhausted. And his tertiary elements are rancid dogshit.

Even the fucking title of the game shows how shit he is when it comes to narrative sensibilities. If it were just called Sinking Star it would be so much more attractive as a product. Blow is an autist incapable of creating or understanding art.
>>
>>730800626
This is how it works in dwarf fortress. Dwarf gets inspired and they will do nothing else until their work is finished.
>>
>>730801134
The starving artist meme has only been a inaccurate for about 15 years due to digital art. In the time of wealthy commissioners, artist would get room and board along with a small stipend as their commission, and because the wealthy commissioners introduced them to the high life they quickly burn through any savings they had once the work was complete.
>>
>>730802530
Journey and Gris are decent “arthouse” games. Same for ICO and Shadow of The Colossus.

The thing these games all have in common is that there’s actually gameplay, however simple, and they tell their stories through that gameplay.
>>
>>730807173
>it looks worse
remind me of that cyberninja drawing lmao
>>
>>730808565
>blurry vaseline qualit
Where are you getting this from? Everything is crystal clear to my eyes.
>>
>>730808591
>Blow is an autist incapable of creating or understanding art.
The Witness disproves this statement. I'm not talking about the audio logs or the cinema, but the level design of the island. I struggle to think of a more beautiful environment in any other game that I've played.
>>
>>730801351
People seem to really like marvelslop, walmart mcdonalds and budlight but they all suck too
>>
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>>730800432
And his game is...suckoban but ugly
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>>730809329
*sokoban, but beautiful
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>>730800551
Soulja boy tell 'em!
>>
>>730809006
Okay, so those things that look like jello blobs, with a black outline around them. Those are rocks that you push around. Those don't look like blurry blobs to you? What do they look like

See this here? See those crates? Even though they are only a handful of pixels they come across better as what they are supposed to be
>>730809329
>>
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>60 hours a week for shitty ass puzzle games
This faggot is either lying or he's terribly unproductive
>>
>>730809479
>Those don't look like blurry blobs to you?
No. I think you might genuinely want to get your vision checked.
>See this here? See those crates? Even though they are only a handful of pixels they come across better as what they are supposed to be
And it's hard for you to tell that those rocks are for pushing around?
>>
>>730809597
>he's terribly unproductive
He is
If you watch his coding stream he spends 30 minutes fixing a bug (that he introduced into the game by the way) then 3 hours playing Zachtronic games and then he goes dancing (yes actually)
That is the entire stream
>>
>>730809164
It literally looks like every 3rd game released using unity free assets.
>>
>>730809597
last I checked every 15 minutes he would get interrupted by a compiler bug and go "I don't want to fix this right now"

don't write your game from scratch with a compiler you also wrote from scratch and you will be more productive
>>
>>730800432
AYO IT'S MARIO REWIND
>>
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>gets his shitty line puzzle slop BTFO by pic rel
>seethes about it to this day
>>
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>>730809690
>No. I think you might genuinely want to get your vision checked.
Alright Jon, totally a cool rock, really looks good
>>
>>730810131
Both are great games, you don't need to be a typical /v/edditor consolewarring over this shit.
>>
>>730800432
>>no wife, no kids, just 100% locked in until he dies
can't get any more BASED than this actually
>>
>>730801202
No, a lot of them were gay, they fucked male teenagers.
>>
>>730807173
Why do people suck this guy's cock so hard? This shit look like a fucking UE5 mobile game and plays like a flash game on miniclip from 2005
>>
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>>730800432
Listening to his streams I get the feeling he's not very financially skilled. He constantly talks about being out of money even after his two previous self published games generated millions, possibly tens of millions, in revenue. He mentioned paying over 50% of the income from those games in tax. And I'm pretty sure he mentioned something about how he's frustrated his team couldn't hold a deadline despite the fact everyone in the company is paid north of six figures, even the juniors and clerical people. And of course, he supposedly paid a million dollars for the Game Awards TV spot. It's a meme at this point that business consultants just get paid to say the most obvious shit but if ever there was anyone in need of a financial advisor it's him. I hope his new game works out because it would be a tragedy for him to end up in ruin after succeeding with Braid and The Witness.
>>
>>730800432
Why does he look like fat bald cliff blezinski
>>
>>730810413
>graphics bad = game bad
fortnite is down the hall and to the left, kid.
>>
>>730810151
I'm curious, rock connoisseur. How do you feed about the rocks from The Binding of Isaac?
>>
>>730800867
Yeah but making games is way harder than making art
>>
>>730809832
I should play more games that use free Unity store assets, then.
>>
>>730810413
because it can run on a toaster and compiles in 1.5 seconds flat. unlike most of the industry, he is autistically making everything from scratch with high regard for performance

his opinions outside of programming are dogshit though
>>
Damn, his discord with 10 members is really working overtime sucking his cock and pretending his "games" have any value.
>>
>>730810450
>And of course, he supposedly paid a million dollars for the Game Awards TV spot.
it's basically a certainty that he did not. he mentioned Geoff asking him about his game for years. most likely he paid very little or even got the slot for free. more evidence: they had to scramble to make a trailer as they had not anticipated getting the opportunity.
>>
>>730810776
>I don't like a game = the game has no value
>>
>>730810450
>And of course, he supposedly paid a million dollars for the Game Awards TV spot.
the publisher did all that

I don't know why he is getting taxed as a sole proprietor instead of an s-corp though. there is literally no reason to do that and every reason not to
>>
>>730800432
>My work is brutal all the time
Motherfucker you're making videogames, not doing 12 hour shifts in a coalmine. Cunt.
>>
>>730810837
Yes, I don't like his "games" because they have zero value. Imagine thinking a block puzzle game is something worthly of all these years and a game awards slot lol.
>>
>>730800818
>what brutal work culture does to a mfer
>>
>>730801037
>wants approval from people playing the games
Even worse, he wants people to view his games only through his own vision.
He was upset that people loved Braid, but took away something different from it than the message he'd intended.
>>
>>730810978
He's also making a programming language and managing a company. You sound like someone has never created anything of value.
>>
60 hours of sokoban sounds like pure torture desu. Really interested in jai though, we need some sepples alternatives that aren't 50 years old and also aren't autistically fixated on sacrificing everything for memory safety.
>>
>>730807460
Have you seen the salaries at Musk's companies? He'd probably be paid worse.
>>
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>>730800432
>works 60 hours a week for years on end, rarely taking breaks
>makes one game per decade
>>
>>730810685
>How do you feed about the rocks from The Binding of Isaac?
They seem fine, well presented as what they are, attractive instead of purposefully ugly.
This rock here looks like orange jello
>>
>>730811173
just use odin

though I guess technically that's more of a C alternative
>>
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>>730811059
>I don't like books because they have zero value. imagine thinking that words on a page, literally symbols on parchment, is something worthy of all these years
>>
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>>730806378
Oh no I spoiled the one thing people are most likely to find out about by looking up guides and isn't even considered a good part of the game. Nigger he asked about the base game was like I answered his question.
>>
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>>730800432
>>devotes his entire life to making good games
>>
>>730802530
I consider the soulsborne games to be art games (well Dark Souls 1, Bloodborne, Sekiro, and Elden Ring specifically), as well as something like Hollow Knight. You don't need to get all weird to make an art game (or an art film for that matter).
>>
>>730802705
What are your favorite indie games?
>>
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>>730811059
First of all, considering the things I assume we've both seen, a Game Awards slot is worth less than a zit on my ass.
>because they have zero value
Zero value to you. I've gotten 2 playthroughs out of The Witness. It's one of the best puzzle games out there, and it's beautiful to boot.
>Imagine thinking a block puzzle game is something worthly of all these year
I've played the original browser games that Order of the Sinking Star is based on and I really liked them, so a massive extension and a crossover between all of them at the same time is something I think is worth the effort. Also, those years are mostly spent on the language and the engine that this game is a proof of concept for.
>>
>>730811173
>60 hours
*500 hours.
>>
>>730807643
The logic is if he actually thought Braid had bad gameplay he would have said so as the most baseline criticism.
>>
>>730808127
What's a high wit game then, for high IQ individuals such as myself?
>>
>>730811706
Stephen's Sausage Roll and Baba is You. They are both a lot harder than The Witness.
>>
>>730809395
>a blow game
>how to get a job in the blow games industry
Fascinating tech demo, your Rick Sanchezness
>>
>>730808591
>The dialogue in his latest game is abominable.
You mean the dialogue from a trailer for an unreleased game.
>>
>>730811803
Right, I've been meaning to get to Baba Is You. I still think The Witness was superb, not just the puzzles, but as an experience.

I never managed to beat the timed challenge in The Witness, maybe my IQ is not high enuff (I want to get my IQ tested this year).
>>
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>>730811825
Get in line we already have 3 blow games
>>
>>730810734
VIDEO GAMES ARE ALSO ART DFUCK YOU
>>
Never was a fan of blowjo, but developing your own language to make your game is dante must die level of gamedev. Like even just writing your engine and all the tools/editors/profilers/debuggers for your game takes a lot of time and that's why there's all the ue/unity slop out there; writing the tools to develop the tools to develop your game is like a different level omega autistic.
>>
This thread proves Blow right about people on the internet being mostly crabs-in-a-bucket losers.
>>
>>730811942
>I never managed to beat the timed challenge in The Witness
Took me a few tries, but I did it. The puzzle on a slab of rock at the start is a map for the labyrinth at the end.
>>
>>730811825
"Most incoherent post ITT" award.
>>
>>730811289
Use a food analogy next time.
>>730811495
>I played a walking simulator 2 times
Aaaaand you can stop talking now.
>>
>>730800432
This guy has never made a good game
>worked as a programmer on bad games
>quit the company to become a dev
>made Brain and Witness
>last actual game released was 10 years ago
>spent 10 years working on a block pushing game
Braid was such dogshit. If I could go back in time and kill him before he ruins indie games with Braid I would do it
>>
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>>730812172
I'll play a walking simulator for the 4th time once Death Stranding 2 comes to Steam.
>>
>>730812515
>Death Stranding 2
Ironically made in less than half of the time for a 2D sokoban ripoff
>>
Is braid worth playing in the current year? The witness is my favorite puzzle game
>>
>>730800565
It sounded like OP was being cheeky rather than sincerely praising Blow. Hard to believe spending years of your time and life savings on a sokoban puzzle is supposed to be good.
>>
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>>730812762
>2D
It's 3D.
>>
>>730812830
Depends on how you feel about time manipulation. If you really like it as a mechanic in games, then Braid is great. Otherwise, it's just neat.
>>
>>730811861
He decided that was what he wanted to show off as his first impression of a game 10 years in the making. It's inexcusable.
>>
>>730812112
It's a subtle joke really
Mr Blow has a job
>>
>>730811998
>to make a block pushing game
>>
>>730812515
Ok so you just terrible taste in games
>>
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>>730800432
>he can just vibecode and ctrl c ctrl v sokoban from emacs into chat gippity with butt ugly art
>>
>>730813195
Does he make the graphics or does he hire an artist?
>>
>>730813614
He has artists.
>>
>*slams keyboard*
>ok WHY ARE THEY TALKING ABOUT ME ON /v/ AGAIN
>*silence*
>*eats nuts from bowl*
>IT'S AN OUTDATED SITE BUILT WITH JAVASCRIPT OK THEY USE JAVASCRIPT
>*looks through jai code*
>IF YOU'RE USING JAVASCRIPT YOU SHOULDN'T BE USING JAVASCRIPT. GO MAKE A NEW SITE WITHOUT JAVASCRIPT AND THEN TYPE ABOUT ME. YOU'RE SITE IS POORLY DESIGNED. IF YOU WANT A SITE THAT ISN'T POORLY DESIGNED, DON'T USE JAVASCRIPT
>>
I'm starting to think /v/ spends more time on twitter reddit drama than actually playing video games. Who cares what a dev said/did? Just play the game
>>
>>730800867
you do know that majority of famous renaissance art was commissioned right? Dicaprio was a vocal athiest that hated the church and every single painting he made was at least a second iteration because all his original work was too obviously protesting against the concept of god. that's why his famous painting of the dude touching fingers with god explicitly shows the mans finger only raised with laziness. expressing the discontent of connecting with such an entity. but the church didn't care enough to see it that way
>>
>>730813908
>YOU'RE SITE IS POORLY DESIGNED
True, actually. 4chan without 4chanX or 4chan XT is a real bitch to use.
>>
>>730814080
I thought Dicaprio was that guy from Titanic.
>>
>>730814157
That's Depp
>>
>>730802869
Have you considered that you are not the target audience? There are people who enjoy certain genres and people who do not enjoy certain genres, and maybe this genre isn't for you, it's like complaining about how there's nothing stimulating about playing with a Barbie Doll. Jonathan Blow makes games specifically for people who drink beer and get drunk and people who smoke weed and get high - you just aren't the target audience.
>>
>>
>>730814157
you didn't get the only joke in my wall of text
>>
>>730814303
But I neither drink nor smoke.
>>
>>730806378
Spoiling
>hey, there's well hidden stuff, don't play blindly if you care
and "the awful cloud that no one likes" are both a public service
>>
>>730800565
>we
it's so easy to spot shills
>>
>>730800432
Castrated goyim slave mentality.
>>
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>>730800432
The best marketed game...on LinkedIn
>>
>>730814080
Source?
>>
>>730800432
I have john blow fatigue.
>>
>>730814783
I have blow johns on my johns
>>
>>730814701
just wiki it. I used to study culture and shit so art history was a major part of that
>>
>>730805993
>>730811348
>>730814585
I don't play with guides and nowhere in my post did I ask to be spoiled. Both of you are colossal faggots and I hope you kys unironically
>>
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>>730810685
not that rock connoisseur but I actually have an autistic rant about this: adding large rooms, black markets, and crawl spaces actually ruined the elegance of the rocks as a mechanic

Before it was a simple
>See the little x, win a prize
mechanic that rewarded attention and skill, with so little extra marginal value for destroying additional rocks that besides these x rocks, even with powerups like leo or golden bombs for a floor, it would be a severe waste of time to actually break every single rock on a floor.

Adding secret passages completely RUINED this calculus though because the upside to
>Get a free item, get a free devil room shop, and a ton of free shit
Is so high that if you CAN break every rock, your run's fun is now ruined if you're playing to win and not speedrunning, because your run is now about painstakingly breaking every single rock in the game, and with larger rooms and floors there can be a lot of rocks. You're essentially adding 15-60 minutes of
>JUST BREAKING ROCKS
to an otherwise fun game, if you wanna play optimally.

so yeah, they ACTUALLY RUINED roocks in Binding of Isaac, if you must ask.
>>
>>730815525
I forget, to trapdoors spawn under any rock, or only under hidden cross rocks?
>>
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>>730815694
Never under hidden cross rocks, assuming this autist who kindly shared the algorithm is correct (matches my experience)

as a practical matter, the algorithm rounds to
>if you have the means to destroy every rock on a floor, and you don't care about your time or having fun versus winning, you almost certainly should be.
>>
>>730816075
That is lame, I agree. I remember, now, not breaking rocks caused a feeling of FOMO.
>>
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>>730814582
Ain't no point to his games then.
>>
>>730816209
The point is fun.
>>
Blow is someone who pours his heart and soul in making games that are ultimately mediocre.
>>
what about the second secret game that's not a puzzle game? any details revealed about that?
>>
>>730812372
to be fair, he spent 10 years writing a compiler for a new language that he then used to make the block pushing game. i think the game started out as a tech demo to include with the language, but he went overboard with the amount of puzzles (1500+ apparently).
>>
>>730814642
Are you saying we aren't used to people shitting on blow? If someone against shilling for the guy that's praise coming from you.
>>
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>>730816352
I don't think so, no. The closest thing to it is Blow stating in one interview that he has an idea for an extraction not-shooter game.
>>
>>730815458
>I don't play with guides
Then your complaint was me telling you about something you aren't ever going to find out about.
>>
>>730800432
I'm more of a Phil Fish kind of gamer
>>
>>730813283
There are worse crimes than being shit at marketing your game.
>>
>>730816551
I don't give a fuck, kys
>>
>>730815207
So you don't actually have a source. Noted.
>>
Why are some many faggots defending blow?
>>
>>730817118
I like his games.
>>
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>>730800432
why is he so angee?
>>
>>730817294
Webdev.
>>
>>730810773
>because it can run on a toaster
So can fucking candy crush. It doesn't look good enough to need extreme optimization. There are kids in high-school making better games than this for class projects.
>>
>>730817612
And candy crush looks better than this slop
>>
>>730800432
>devotes his entire life to making good games
damn that's crazy, I hope he gets there one day
>>
>>730810773
and ultimately, it doesn't matter
what matters is if your product is actually successful and engaging (even if for a niche audience)
tech autism, while neat, will take you only so far
>>
>>730817612
Exactly, whats the fucking point of making your own compiler or whatever if he isnt gonna make any breaktrough in the industry or a cutting edge game, just a simple puzzle game.
>>
>>730800432
Lma, Basedboy Dave Bautista
>>
>>730817612
>It doesn't look good enough to need extreme optimization
Anon, look at the fidelity on the levels >>730808098. This 100% needs optimization.

>>730817764
No it fucking doesn't. I swear, every time someone calls this game ugly makes me feel like I'm the only sane person in a madhouse. Like, are we looking at the same image?
>>
https://www.youtube.com/watch?v=RY0WclQU7x4&t=40s
>>
>>730818793
>t. jon blow
Holy shit. You are delusional
>>
>>730818793
it's an odd hill to die on. but you do you Jonathan
>>
>>730818793
background looks higher quality than the actual game objects
faking details and outline on low poly models using garbage shaders is retarded
>>
>>730817970
>and ultimately, it doesn't matter
No, it definitely does. People don't want to put up with games that run like shit. UE5 is garnering a horrible reputation for that reason.
>>
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so much malding by jon fraud only to get absolute mogged by the actual king
>>
>>730819318
some ambition is healthy but this is straight up delusion
>>
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>works 10 hours everyday for five years on his little farming game
>makes 300 million

johnny blow could still make it. gamers are unpredictable, sometimes they fall in love with the most basic game concepts if they're executed well.
>>
>>730819318
meanwhile e33 won goty and god know how many awards. All while using ue5 and shitton of asset flips and ai.
Keep sucking blows cock
>>
>>730819572
you are forgetting that Eric Barone is not a pretentious cuck like blow.
>>
>>730819318
you have to be deliberately sabotaging yourself to make a sokoban game run like shit
it's also a shit genre to make a tech demo out of
>>
>>730800432
>If every dev were like Jonathan Blow, imagine how much better games would be.
but they're not, and they aren't
>>
>>730818793
what it IS is ugly. It's sokoban, bro, but a shittier 3D "took 11 years to make it" sub-market-quality clone of it.

Like, we've had a lot of INSANELY good collection of sokoban games of late, the genre long since moved past him. During the time Blow was making the game, Baba is You, Patrick's Parabox, Stephen's Sausage Roll, and Void Stranger all dropped, all are crazy good executions on the genre that push the bar on [mechanics / meta-puzzles / difficulty / nostalgia baiting and yuri].

Blow isn't bringing anything to the table here we haven't seen, and there's a reason he's trying to push
>...sure, but there's a lot of it
It's ugly work for something that someone spent a decade on and did not meaningfully advance the state of the art an iota on.
>>
>>730808127
the fish.......... aaaaaannnnnddd.......... the cooooork......... theeeeeee.... ..... .... ...... boooooat....... iiiiiinnnnn...... theeee...... seeeeeeeeeeeeeaaaaaaa.....
.....

.....

.....

the.........

waves........

......

.....

aflutter......

the ...... . .... . . . . .....

foam.....

......

of......

the.....

....

....

sea.....


....


....


the past the past the past the past the path the path the path
an elevator
a light
>>
>>730800432
He's a fucking psychopath and I didn't like Braid but begrudgingly I must admit that when I played The Witness earlier this year I was extremely impressed. At a certain point the results speak for themselves I guess
>>
>>730819572
Stardew Valley was modernized Harvest Moon on PC way before they started porting all those Story of Seasons and Rune Factory games to PC and it was well made. There was obviously a potential audience.
Blow makes weird niche one-trick puzzle games and if he wasn't such a lolcow they'd attract even less attention than they already do.
>>
>>730820109
>Blow isn't bringing anything to the table here we haven't seen
And what is making you say this? Sure, a small part of Order of the Sinking Star are literally existing game, but everything after that is exploring the mechanics of those games and their interactions to their limit. All of the games you listed (of note, the guy who made Patrick's Parabox also worked on this game) are good because their mechanics make for good puzzles, and the puzzles themselves are high quality. And what I'm seeing in Order of the Sinking Star is a fuckload of good mechanics in a game from a developer who made the Witness, which also has high puzzle quality (if you forget about the audio puzzles). Laugh all you want at the last sentence, but it's the truth, the Witness was successful for a reason.
>>
The Word of God is the Imagination of Man
>>
>>730820882
Get back to finishing Jai bro, hahahaha bet ur garbage collecter all broken or somethin lmaoooooooo
>>
>>730821026
Jai doesn't have garbage collection.
>>
>>730801805
6:22
>>
>>730821057
then your lexer is poorly optimized or your linker's buggy on amd64 or some other retarded shit lmao

it's clearly not done, even if I don't know what specifically is the retarded subclass of problem preventing general release. unfuck ur shit, bro
>>
>>730816075
>>730816125
>Given the opportunity, players will optimize the fun out of a game
>>
>>730800432
>If every dev were like Jonathan Blow, imagine how much better games would be.
I don't like puzzle games so that would be extremely shit.
>>
>>730818793
You need to calm down, Mr. Blow.
>>
>>730820882
this nigga actually him
>>
>>730822026
https://youtu.be/wLtxhYzZDqs
>>
>>730820882
Shouldn't you be working on your game instead of posting on /v/?
>>
>>730821484
Easy fix for this would've been something like how slay the spire handles rare cards,
>every time you don't see one as a selectable draw, your odds increase on your next draw you'll get one, UNTIL you see one
>once they have, they plummet to zero and must accrue again

plus something like
>after 5 minutes on a floor, all unseen crawlspaces disappear and odds stop accruing
Because then it's fun again; you'd see them more consistently if you were destroying a lot of rocks, and when you can, you're on a secret time attack to destroy as many rocks as possible in five minutes. Normies wouldn't notice it, and the pro players would have more fun.

The current status quo of
>"you gotta break every single fucking rock if you care about winning" is the worst of all worlds
>>
>>730822605
Or just put them under hidden cross rocks as a very rare reward.
>>
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>>730820882
>the Witness was successful for a reason.
Mostly because Cyan fell prey to a terminal case of ligma, and there was a market void of Myst-like first person puzzlers at the time. Judge on the raw gameplay and it broadly underwhelms, I can't recommend the game to people in good conscious having played it because it genuinely gets old and sucks

Unlike back then, we had and have really good Sokoban competitors in this space this time. It's much less needed of a game and it's clear you missed the boat. These are the risks of a 10 year dev cycle: you rolled the dice and got punked, tough break I guess.

>the guy who made Patrick's Parabox also worked on this game
that -ed in worked has a funny smell to me, smells of "non-amicable partings"

even if wrong, not a good sign if your sales pitch is
>look, I hired an innovator to work on my lesser simulacra, maybe greatness of a person can rub off on lesser product!
It doesn't work that way for the same reason hiring a good actor overwhelmingly doesn't save dogshit scripts, and if a game in concept is just a shittier version of superior predecessors, even hiring someone responsible for one of those predecessors isn't gonna unfuck it.
>>
I admire JBlow, he's autistic enough to really care about games and curse the pieces of shit he hires who produce nothing, but he's not autistic enough to be completely unviable.
He says some interesting things (although 75% of what he says doesn't stand up to closer scrutiny, but that doesn't matter, he's not a philosopher, he's just a programmer giving his takes on life and the world).

The Witness is a good puzzle game, contrary to what many people say. I think that video by that pseudo-critic youtuber who has never made a game in his life but thinks he knows everything about game design, distorted people's opinions, because unfortunately human beings draw conclusions based on narratives, and whoever comes up with the coolest story sound more convincing.
>>
>>730823712
>It's much less needed of a game and it's clear you missed the boat.
I fundamentally disagree with this statement. I don't believe that there ever exists a demand for Sokoban-like games. General demand for puzzle games? Sure. But no particular genre, or perhaps more general genres like "first person puzzler" and "tabletop puzzler" (funnily enough, The Witness is both). And while the market can still be saturated with them, even with all the good Sokobans that came out in the recent years, it is nowhere near that point.
>that -ed in worked has a funny smell to me, smells of "non-amicable partings"
I put "work" on past tense because I assume all the puzzles have already been designed since the game is supposed to come out this year. Patrick Traynor probably is still in Thekla for design adjustments, though. Despite what you are implying or what other people ITT are saying, I'm not actually Jon Blow, so I have no idea.
>lesser simulacra
Why is it "lesser", or a "shittier version of superior predecessors"? Before, you were arguing that the game won't do well because of the marker's state, but then you are straight up calling the game bad. You haven't played the game. You are clearly coming from an emotional place. Did you really dislike The Witness this much?
>>
>>730824951
>>730824951
>Why is it "lesser", or a "shittier version of superior predecessors"? Before, you were arguing that the game won't do well because of the marker's state, but then you are straight up calling the game bad. You haven't played the game
NTA but

>art direction
Bad
>graphics
Bad
>sound design
Bad so far
>voiceovers
Bad
>name of the game
Bad

If you take out all of that you are left with a 2D top down sokoban game which we already have and have better versions of. So everything extra they are trying to do, since it's done poorly, actually detracts from the game not adds to it
>>
>>730802530
I like your thoughts here. Can something be art, even if no one ever experiences it, other than the creator?
>>
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>>730825261
>>art direction
>>graphics
>Bad
Disagree.
>>sound design
>Bad so far
HEAVILY disagree. Listen to how the bard sounds in this stream archive. https://youtu.be/xzM9DRQGMx0
>>voiceovers
>Bad
Agreed. They say those are placeholders for the trailer, so let's hope the final product is better.
>>name of the game
>Bad
Eh, I don't feel strongly about it one way or another.
>If you take out all of that you are left with a 2D top down sokoban game
3D Sokoban game.
>which we already have and have better versions of
Do we, now?
>So everything extra they are trying to do, since it's done poorly
Oh, so you already know that it's done poorly? You must be a playtester. I guess it would make sense for Blow to show only the good puzzles on his dev streams.
>>
>>730825768
>3D Sokoban game.
No, I said if you take out the other elements, that small sokaban games don't have, like the graphics and such, as they are done very poorly, then you are left with a 2D sokaban game at its core, and thus it will be no different than the many other versions of that that have come out in the last years.

>Oh, so you already know that it's done poorly?
Yes, I can see it and hear it, and that is what I am commenting on. The puzzles are the same as every other puzzle for these style of games
>>
>>730826206
>No, I said if you take out the other elements, that small sokaban games don't have, like the graphics and such, as they are done very poorly, then you are left with a 2D sokaban game at its core
Look at the image I posted again. That is a puzzle in 3 dimensions, where verticality isn't decorative, but plays a major part in the solution. You don't get to pretend that a massive chunk of the game doesn't exist.
>The puzzles are the same as every other puzzle for these style of games
Sure they are, Anon. All 1400+, of which you haven't seen even 50.
>>
>>730827023
No. If you take the bottom orange platform and rotate it so that it is parallel with the wall, and then do the same with the top platform, then you can see that it is infract a 2D puzzle and will play exactly the same
>>
>>730800432
>says he's fine if his games don't sell
Lolmao
>>
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>>730827597
Alright, now do this one.
>>
>>730827785
Jon seems like the kind of guy that hates ambient occlusion for autistic reasons, but he should look into it
>>
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>>730824951
>Why is it "lesser", or a "shittier version of superior predecessors"?
Sounds harsh, but "because it isn't obvious in any way why it's better", and in Sokoban, that's a death-sentence.

You watch a trailer and a minute of gameplay of Baba, and it's immediately obvious
>this game is going to be an important puzzle game and I need to play this because this is fucking CRAZY
You watch a trailer for parabox, and it's immediately obvious
>this game is going to be an important puzzle game and I need to play this because this is fucking CRAZY
You watch a trailer for steven's sausage roll and it's immediately obvious
>bro this trailer is ass
But then you watch the minute of gameplay and you realize
>Okay, this is some crazy hard looking sicko shit, I like a challenge, I gotta play this because this is fucking CRAZY

I look at Order though and what do I see?
>k cool, it's 3 character swapping sokoban with a height dimension, level re-combos and braid-style area specific mechanics screws
It's boring and comes off as being a slightly cleaned-up tech demo. Baba covered a lot of the "character swapping" Sokoban space, Captain Toad was a decent case study of how the third dimension in block pushers doesn't add much, and Order has no obvious virtue besides cashing in on your name being stapled to it. Had this shipped in 2019 or so before a half-dozen other Sokobans shipped, I'd get it. It's 2026.

>I don't believe that there ever exists a demand for Sokoban-like games.
This is a retarded take. All four example games I listed form a strong case the consumer public indeed has a demand to keep coming back for
>desu I could really go for some sokoban-with-a-twist right now
beyond a broader secular demand for arbitrary puzzlers.

>Did you really dislike The Witness this much?
It's got a fun first 5 hours and the first environmental trail you find IS magical. It then goes on for another 15 hours past the point where
>oh boy another tetris L block dots puzzle
wears thin.
>>
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Just to put things into perspective
System Erasure put out ZeroRanger and Void Stranger in the time it took Blow to make this game
>>
maybe it's not the end of the world if this sokoban thing fails. he really needs to stop with these overengineered projects and hiring fucking "architecture consultants". the witness could've been made by a much smaller team and it would've still been a good game, even with some jank and lag. this shit could've been made with C++ and it would've been fine too. nigga needs to start pumping out smaller games that are still well-designed and fun.
>>
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>>730828582
You actually make some pretty good points. I agree that Order of the Sinking Star isn't immediately eye catching like the games you've listed. However, that doesn't mean that it's a guaranteed flop. What makes me say this? Isles of Sea and Sky. It's just a Sokoban with lots of mechanics and an overworld where every screen is a puzzle. There is no twist, it's just a great game. It seems to be doing pretty well. I believe that OotSS is one good release date trailer away from being successful. Maybe not "fully covering covering its own development" successful, though, 28 million dollars is a lot.
>>
>>730829523
>he really needs to stop with these overengineered projects
The language and engine are done, so that's the idea.
https://comicbook.com/gaming/feature/jonathan-blows-ambitious-new-puzzle-game-is-500-hours-long-and-it-looks-fantastic-preview/
>Blow notes that the new game engine and programming language created for Order of the Sinking Star were partially why this game took so long. However, they won’t have to do that again as they’re happy with what they’ve created, and it will streamline the process. He also doesn’t plan to have so much single-player content in the next game, which will also help get it across the finish line faster.
>>
>>730829638
> I believe that OotSS is one good release date trailer away from being successful
Sure, in much the same way I believe JFK was a 5mph faster motorcade away from his second term. Alas…
>>
>>730829730
it's not just that, he really goes above and beyond and tries to optimize tiny stuff that really doesn't matter. for example, he hired casey to invent the most overengineered shit on the planet just to eliminate any possibility that the player could get stuck in geometry. like, it's a walking simulator puzzle game bro, it shouldn't be that complicated...

https://caseymuratori.com/blog_0005
>>
>>730800432
does anyone have the parody interview of john blow from like 2 decades ago I can't find it anymore
>>
>>730830474
I don't think that's over engineered. 3D character collision is just an annoying problem.
>>
>>730828582
Baba is you is lava is float
float to the star
am I a genius?
Yeah I know, this keke dude probably isn't here just to decorate
>>
>>730800432
>spends a decade making a game
>it's sokoban slop
nah
>>
>>730800472
It’s not really Sokoban it’s more like just the puzzles TriForce Heroes
>>
>>730801351
Some people hate the Witness because their IQ is so low they’re filtered by like the very first puzzles.
>>
>>730813908
Pretty accurate. The guy can speak for hours without actually explaining anything. Just 'X bad'.
>>
>>730830951
People here also seem to hate the new captcha, I'm starting to notice a pattern something they can't do
>>
>>730811706
Morrowind
Gothic 1/2
Dragons Dogma
Silksong
The Witcher
Stalker SoC
>>
>>730830951
I hate it because it's boring and too easy
>>
>>730800432
He’s a Christian? Perhaps I judged him too harshly.
>>
>>730800432
60 hours a week is less than a random finance intern.
>>
>>730831472
He's never said he's Christian but is some sort flavor of theist.
https://www.youtube.com/watch?v=E49H-hm5j80
>>
Why did he make an entire new engine and language just for the game to look like the average Unity slop?
>>
>>730800432
I was thinking about learning some solo gamedev stuff, but will I end up looking like that? I want to keep my twinkish physique.
>>
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>>730800432
His games are terrible and he's terrible.
>>
>>730830951
i made into the mountain. before entering, i promised myself i'd quit if i found the same grid boards inside. i'm by no means a genre enthusiast, in addition to the witness i've only played baba, ssr, snakebird and zach games. but out of those the witness is the only one i did not complete.
>>
man i wish he'd make a pokemon game



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