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Do you understand how bad this is? This is Atari shovelware tier. The next gaming crash is not a matter of if but WHEN.
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Skill issue
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>>730803886
Who cares there's always more then enough games to last you a lifetime anyway
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>>730804149
>always
*already
Fuck
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>>730803886
>Do you understand how bad this is?
Why would it be bad? It doesn't affect anyone making games actually worth playing.
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>>730803886
>gaming crash
There is no gaming crash, people will continue to pay big streamers to stream their fotm streamerbait games and big studios will continue to shit out the next iteration of the same game. Retard indie game devs will continue to make the same 2d platformer rougelike metroidvania and fail.
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>>730803886
most of those games are baby's first project or asset flip or AI sloppa
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>>730804057
>>730804106
>>730804149
>>730804207
>>730804215
>>730804219
>>730804246
>NOTHING EVER HAPPENS
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>>730803886
>The next gaming crash
is not going to happen. do you even know why the first one happened?
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We will not get an Atari shovelware-scale crash unless the industry as a whole reaches that level of quality.
Digital distribution dramatically lowered the bar for entry and I can assure you that not even 10% of those games could have made it to market if we still needed to involve physical distributors and retailers.
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>>730804283
You're a fucking idiot if you think the gaming industry, which rakes in millions, is going to crash because of random indie slop.
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>>730804057
/thread
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>>730803886
Distributing digital games has virtually zero cost retard
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>>730804283
If I'm an indie developer releasing my game on Steam, tell me how it affects me whether 2000 or 20 000 other games also get released on Steam.
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Consoles are fucked too
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>>730804283
What the fuck do you think is going to happen?
There was no internet during the atari days
You have all the resources in the world to find out whether you want to buy a game
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>>730803886
The actual crash is the crash of talent but /v/ loves that because the people fired who will never work in the industry again disagree with them politically
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>>730804389
Honestly how the fuck do indie devs even make their games known? Obviously it's not 100% luck, so do they pay e-celebs to talk about them or what?
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>>730804283
don't bother, chuds are perfectly fine eating AI sloppa to "own da libs"
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>>730804283
That's not what I said you fucking retard
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>industry crash
>because of digital games
lmao
the only thing this affects is the devs who won't get any sales and cannibalize each other
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>>730804475
Marketing and getting your game out there. Paying e-celebs can be part of it if that's the direction want to go.
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>>730804475
>Honestly how the fuck do indie devs even make their games known?
Advertise/market on social media, start a Kickstarter.
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>>730804475
Paying streamers/youtubers + the Steam algorithm.
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>>730804518
can't wait to see you proven wrong once the ai bubble bursts
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>oh no lots of games nobody will ever play are getting churned out
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>>730804389
Attention is a finite abstract resource. More games vying for player attention means your game may get lost in the shuffle.
Worst case scenario your release windows gets dwarfed by a bigger game coming out on the same day and you never get noticed.
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>>730804492
>>730804620
this has been going on for decades
why are you just now screeching about AI
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>>730803886
>indie shovelware with zero budget is going to crash the industry
/v/toddler retardation knows no bounds
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GUYS WE'RE GETTING ANOTHER CRASH BECAUSE THE SHITTY CHESS GAME PABLO SHAT OUT ONLY SOLD 2 COPIES AAAAAAAAAAAAAAAAA IT'S AI LE BUBBLE
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>>730804628
That's not how the Steam algorithm works, how many games are vying for how much attention has nothing to do with the quantity of games, it has to do with the quality. Whether it's 1 game or 1 million games being released at the same time as yours, that makes literally zero difference if those games all have zero reviews, because as far as Steam is concerned games that aren't selling are completely invisible in the marketplace.
Your game would also never get dwarfed by a bigger one coming out at the same time unless that game was part of your same genre and market.
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>>730803886
I don't think you understand the fundamental issues that caused the Atari crash. The issue wasn't that "shovelware existed" it was that it was so widespread that basically only Atari was releasing actually competent games. So when Atari paid way too much for the rights to a game then released a clearly rushed, awful game it blew consumer confidence in the entire console market at the time AND made Atari lose a shitload of money. That's not what's happening. Right now what's happening on Steam is like the pulp paper process and 20th century novels. Pulp paper was so cheap to make that suddenly publishers could afford to take a chance on more unknown authors, which lead to a wave of lurid genre fiction you know as Pulp Fiction. It produced a lot of crap, but that's just a byproduct of lowering the barrier to entry. Pulp paper didn't kill books it just made it easier for people to get published. Likewise Steam isn't killing video games, it just made it easier for a random guy with a badly made indie game to get published. John Steinbeck and Frank Frazetta don't destructively interfere with each other, they're not competing for the same market.

And really, to get at the issue, would the average person even be terribly negatively affected by a 1:1 recreation of an Atari-style crash? Suppose a single major video game console producer went up in flames tomorrow. Who gives a fuck? We've got 3, alongside a firmly established PC marketplace. Most every major release is cross platform, and consoles basically only exist because they're loss leading hardware. I mean, even in the Atari scenario, Nintendo released the NES and revived the industry a mere 6 months after the release of ET. Sure it only got to America in 1985, but it would not take nearly that long these days.
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>>730804492
>SAVE ME NIGGERMAN I CAN'T STOP MYSELF FROM BUYING ALL THE SLOP THAT DOESN'T SELL AND REQUIRES ME TO SPECIFICALLY GO OUT MY WAY TO DUMPSTER DIVE FOR
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This was a fucking retarded thread to make, OP. I'd kill myself if I were you.
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>>730804924
good effortpost
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>>730804283
Name one thing that's ever happened
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Despite its problems the old Greenlight system did result in less trash, but the real garbage is basically never seen unless you go looking for it anyway, so I'm not sure it really matters.
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>>730804924
Woah its almost like exactly 7 games a year were made in the early 80s.
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>>730804389
I can't imagine just how low IQ does one have to be to genuinely asking this question.
Then again I wouldn't expect anything less of /v/ and the subhuman cretin roaches infesting this shithole.
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>>730803886
>random people releasing games that took them hardly any work or any money is the same as massive companies releasing tons of games that don't sell
This isn't an issue, it was never an issue, it'll never be an issue.
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Personally I have fun going through game demos for steam Nextfest. I usually find a moderate amount of games worth wishlisting. And while a lot of games released on Steam are bad, there are enough good games that we are nowhere near Atari's level.
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>MUH 1983 CRASH IT'S HAPPENING AGAIN
anyone saying this is outing themselves as a zoomer retard who has zero understanding of why that crash happened
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>>730803886
>only costs a $100 and a press kit, and literally anyone can add a game to Steam, regardless of quality
>is surprised when the vast majority of these games end up being a quiet, dry fart in the wind, and most suck ass since most people just wanna crap out a cheap asset flip and make a few bucks
Also whoever wrote that article should've actually looked at the games that aren't getting reviews, basically every game with <10 reviews are complete ass(/et flips), garbage projects that don't look like they're worth playing. It's pretty rare to find anything at the bottom of the barrel that were just ignored for no reason, some diamond in the rough.

>>730804924
The biggest contributor to the crash was probably moreso the fact that there were like 20 different "consoles" competing with each other, all while game quality fell off a cliff.
So not only are there a gazillion console options to choose from, all costing an arm and a leg, but the games they were putting out weren't worth the time/effort to buy them.
Eventually the consumers just kinda checked out, why bother buying a console if all the games just suck and there's gonna be three new electronics companies popping into the market next year anyway?
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>>730805525
So try and make the argument, anon. You just fundamentally don't understand how digital marketplaces work.
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>PEOPLE CAN STILL JUST MAKE AND RELEASE A GAME
>Do you understand how bad this is?
>Understand, ONLY my employers should be allowed to release games, it's not for you
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>>730804991
He makes it every other day.
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>>730804924
>It produced a lot of crap, but that's just a byproduct of lowering the barrier to entry. Pulp paper didn't kill books it just made it easier for people to get published.
We're way past this part. That happened when asset flips and ease of use engines were a thing around 2010-2015.
What we're seeing now is an unknown. If we are to use your analogy it's most likely gonna get much, much harder to get a publisher or get on a reputable platform since slop is most likely getting automated with how easy it is.



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