Did Mr. X ruin the comfy horror experience of RE2?>Explore a comfy police station, enjoy the atmosphere, the rainy ASMR>Suddenly this mothertrucker starts chasing you and you and you have no choice but to run, you can no longer enjoy the world
It completely depends on when you run into him, I think a lot of people have a bad experience with Mr X because they trigger his spawn early, you can actually do a lot of things beforehand
On one hand its a fucking horror game.On the other, I do find "thing chasing you that instantly kills you" REALLY annoying in any videogame.
>>730804056>comfy horrorKill yourself
>>730804056>ASMRfag
>>730804056I don't like that you can't put him down like in the original. Like the whole shtick of him chasing you gets old real fast. It's not scary, it's inconvenient.I also like the idea of methodically cleaning up the RPD (it's my favorite area of the game) and eventually just walking around it like I own the place. You can't do that in RE2R because you can't get rid of Mr. X on your own terms.
>>730806026Agreed, it doesn't make him scary, just annoying.
He stressed me out on my first playthrough because he seemed to be always on my ass no matter where I went or how quiet I was, but he wasn't an issue after that. I think I also made it harder for myself the first time around by being stingier with ammo than I needed to be and leaving more enemies alive than I should have.
>>730804056He overstays his welcome
>>730804056>comfy horror
>this retard's footsteps were louder than firing a fucking gun indoorsare chinkdevs deaf?
>>730806349More like >Soft Dread
>>730806472if a horror game is "comfy", it has completely and utterly failed the base premise, the very foundation which makes horror, well, horror
>>730806625SH2 and SH3 can have "comfy" atmospheres. And im not talking about the music in certain segments. But the general vibe they give in towns does feel comfortable.Maybe its a white thing dunno
>>730804179No, faggot. RE2 is a DEMAKE,do not pretend is not
>>730804056He makes the game stand out from the original.
>comfygo back to whatever normie shithole you came fromthere hasn't been a more abused word for a while along with peak or cinema
>>730806026>>730804267Just don't make noise, run through the lobby if you begin to hear his footsteps (or to one of the wings if you are in the lobby already) and you'll never see him besides the 2 scripted encounters (3 in b sides). If you find him too annoying you're just playing badly.
>>730804056You should never feel truly "safe" in a survival horror game outside of safe rooms. "oh yeah well I killed every monster in this area so let me go around and loot and take pretty screenshots risk free at my leisure" is lane and gay.
>>730808140He'll still be around while you're scouting areas.
>>730804056I think Mr. X should actually be more dangerous in RE2R. Between his slow speed and the fact he can lose you so easily creates an environment where he's mostly trivial once you get to playing for rank. Because like 90% of the threat the first time you played was having to figure out what you need to do just to progress and Mr. X just puts more pressure on that. Once you know what to use and where for the electronic parts, then Mr. X just loses his teeth, to the point that he's scripted onto your ass at times like when you grab the lever to move the bookshelves. That happens because he as an organic, non-scripted gameplay component is insufficient in maintaining pressure on the player.>Explore a comfy police station, enjoy the atmosphere, the rainy ASMRThis also stops mattering so much after the first playthrough.
mr. x puts more emphasis on the shelter from the storm aspect of survival horror which is a large part of why people find them paradoxically 'comfy'. when you manage to make it to a quiet puzzle room it's all the more comfy because you had something breathing down your neck to get there. as far as mr. x overall in gameplay terms I think he's definitely not perfect, too dependent on support from funneling you into zombies with not enough threat of his own, but with nothing changed to fill in his absence I would rather have him in the game than not. basically any intrigue the police station has in a second run goes out the window if you don't have to plan around mr. x. turtling zombies is too easy and effective by themselves.
>>730806786>finding abandoned, dilapidated towns comfyThat's just your social anxiety speaking
>>730804056Claire's wife
>>730808140>just do all these tedious checklist thingsYeah that makes the concept so much more fun.I've already finished both scenarios back when the game launched, I have no reason to ever replay it and having to do so with a mental checklist is not making me any more eager.
>>730804056he's a nightmare for speedrunning
>>730804056>what if Nick Valentine had a bigger and stronger synth body.
>>730808290Arbitrary nonsense.Survival horror is about choosing how to best use your resources and skills to make areas safe. Having a tard you have to constantly wrangle completely circumvents that gameplay and very quickly takes the game from tense to tedious. Its not scary getting command grab killed after the first or second time and having a monster that you know all the mechanics of behind you all the time CANNOT be scary.Tag/hide-and-go-seek simulators are incompatible with survival horror.
I had nuRE's obsession with chase enemies. "Mr.X" chased you for like 3 minutes total in the original game. Even RE3 which had the persuer in the title only had you run to the next room in specific instances and if you went backwards after you got there he would be gone.
>>730804056His ai was so bad it made the experience more tedious than anything. Once I found out he just teleports when you do certain things I just stopped caring. Didn't even 100% the gameHow could this be fixed?>more destructable environments where this mofo freight trains after you opening up dynamic paths>allowing him to destroy the furniture & doors>this improvement could be offset by having him go apeshit on particularly loud zombies>having zombies go after him as well making encounters more chaoticOver all I think remake 2 is mid as fuck. The updated lab is pretty cool but thats about all i like. Suffers from the same balance problem 4 and 5 have. Just go for the knees man. Theres literally no point killing zeds because of repopulation and a downed zombie is basically no threat if you know where its chillin
>Survival Horror genre>complaining because you have to survive the horror
>>730810137Yes the fedora wearing dr Manhattan is totally horror
>>730810098>he just teleports when you do certain thingsThere is 1 instance of this happening in the game.
>>730807048you spittin with this one unc fr fr
>>730807048absolutely vindicated>https://www.youtube.com/watch?v=lS5hOkr6EcI The Low Tech Way Resident Evil Tricked - You Pop Strikers - 67.9K subscribers 224K views 1 year ago
>>730808356If you don't run when you hear his footsteps you can just leave the area you're in and he won't find you. What I'm describing is simply : leave quietly when he's near you, which is possible everytime except during the scripted encounters where he will spot you no matter what (helicopter, getting the library crank and leaving the parking)
>>730810137/v/ is full of whiny faggots who would shit themselves from the time limit in pikmin 1 or any actual obstacle in a game
>>730810336>THE PRERENDERED BACKGROUND WAS AN IMAGE ALL ALONGwhat the fuck kind of point is this even trying to make, what am I reading
I don't know but I just replayed RE2R as Leon and goddamn it really is nu-Capcom's masterpiece, at least the RPD section. The sewers is actually not that bad, it's way better than the original.
>>730810314The game has been dissected by speed runners & data mined. He literally warps to unloaded zones constantly and the number of times he can do so is relative to certain key actions with at least 3 of those actions being scripted by picking up & using certain items
>>730810708It's the new form of games journalism. Say shit everyone has known for ages, say something like "what everyone missed about X", "you were wrong about Y" and watch the views roll in.
>>730810708the point is >new bad>old good>I'm an autistic faggot and any change in anything makes me poop and piss in my diaper
>>730804056Mr. X ruins the fun if you aren't familure with the lay out. Its even worse if you are lost and this fuckhead decides to pop in. Surprised more people didn't complain about it.
>>730809681>Survival horror is about choosing how to best use your resources and skills to make areas safe.Uh-huh.>"oops I got hit too many times so let me reload so I don't have to blow healing items">"oops I can't aim and spent 15 rounds on a zombie so let me reload and do it better to conserve ammo"
>>730810725They're just trying to be two different games. The original was concerned with ramping up the pacing after the first boss into being more of a linear action game as it went on. The remake, in terms of layout, is closer to RE1 or REmake, so you get introduced to new locations with their own complex routing that are still simpler than the starting zone. If maximizing routing efficiency is one of the reasons someone plays RE games, then they probably hold RE2R in high esteem.
>>730811027that's simply because that's his entire point, and he's probably the best and most memorable thing about RE2, the retarded ammo difficulty auto adjustment bullshit was infinitely worse to deal with, by punishing you if you know how to fucking aimhe's there to force you into a corner and force you to learn the layout, that's his goal and it's not like he was that hard to dodge anyways, but he got your blood pumping and forced your brain to think quick, or else
>>730811027>Its even worse if you are lostYou've been to 80% of the station before X rolls around. How are you getting lost?
Why did they not reuse the Mr. X style chasing with Nemesis in RE3 Remake?
>>730804056No a horror game is supposed to be tense. He (and unkillable pursuers in general, when implemented properly) is very good at providing that. Not everything needs to be Animal Crossing.
>>730810893Yeah and he doesn't teleport all the way across the map, except during scripted encounters with most of them not happening while he is also roaming in the RPD (ie he previously wasn't chasing you). >He literally warps to unloaded zones constantly That's called roaming in the RPD, which he does even if he isn't near you yes. If you have a problem with that you might be retarded.
>>730811392Apparently RE3R Nemesis was closer to RE2R Mr. X in gameplay function until the RE3R team noticed the similarities.
>>730811392They were going to, originally. But the D team developing the game just couldn't do it or didn't have the time I guess
>>730811392Because RE3R is not designed like a classic RE title, it's very setpiece heavy, where a cinematic sequence will often separate exploration areas so that you never have too much ground to cover. A stalker enemy just doesn't work in that framework.
>>730804056faggot
>>730811392nemesis is too intense would be my guess. mr x is just a check on how quickly you can deal with zombies in your path and/or how smartly you cleared out the map.
>>730811392Same reason a billion fucking shit from the original is missing on it. RE3 was made with a shoestring budget. Capcom just wanted it to get out of the way before REmake4
No but I wish knocking him out was more effective, it takes a lot to do it. Jack in RE7 went down for awhile.
>>730811256Sounds like a personal choice anon.>oops I got grabbed by the ghoulie let me just restart from the save roomCrazy how video games work isn't it.
>>730804056Speedrun to unlock the lobby statue pathway, he despawns the moment you go in that room haha.
>>730811361>the retarded ammo difficulty auto adjustment bullshit was infinitely worse to deal withI don't really get why this was a complaint. The game has 9 different adaptive difficulty settings and Hardcore doesn't go lower than 8. How would anyone even notice that difference if they're playing the only version of the game with ink ribbons?
>>730811551It's not like Nemmy can do too much when he's actually around either. The perfect dodge mechanic trivialises him hard
>>730804056This is the "replay game, THAT parts comes" situation. I gotta say it was really nerve-wracking the first time I played. The adrenaline was pumping through my veins just by hearing his footsteps... but I wouldn't want to re-experience it
>>730804056Mr. X is a fucking bitch that dies to a few handgun rounds, lmao. What the hell are you on?
>>730811720I want to have things to complain about
>>730811720>have to use anywhere between 5 to 10 bullets to down a zombie, all headshots, because you've been aiming correctly for the first half of the gameYeah I really don't know why anyone would complain, it truly is a mystery to meAh yes, let me guess 'lol you're not supposed to shoot at them!!! just run!!!', nigger you didn't play the original game, fucking faggot
>>730811798Well you'll find good company in modern RE threads.
>>730804056Yes he does. And he wasn't even there in the OG first run on the PS1.
Why is this game so boring for me? It just feels like an endless slog. It doesn't "snap" like RE1-3 do.
Why did Claire get shafted so hard in the weapons department?
>>730804056Second playthrough he's kind of a pain in the ass but first playthrough he's barely in the game.From the second he spawns to entering the sewers is like ~40 minutes of playtime.Which is a good thing because any longer and he would become more annoying than scary. He's really not that much of a threat once you know his moveset/AI patterns.And on your first playthrough the idea of him spawning in the sewers/lab is always at the back of your mind so he works as a non-existent spook too.One of my big fears of Requiem is they're going to abuse stalker characters. They work effectively in small doses.
>>730811885Anon that isn't down to the AD. You'll have moments on Hardcore where a zombie goes down in 3 shots. You guys just need to be articulate.>muh original gameScream it somewhere else. RE2R is not RE2. I wish there weren't remakes, but one hand for wishes and the other for shit.
>>730804056Horror shouldn't be comfy but Mr X isn't scary, he was just kind of annoying. The Dad from 7 was pretty scary to me. Dimetrescu could arguably be the worst since I was always happy to see her.
>>730812195Is Requiem taking place in NY?
>>730812205I love him but Jack is way too goofy to be scary.He's straight out of looney tunes.
>>730812184Part of it's the soundtrack. I've been replaying the game and using its own soundtrack for the first time instead of the original game's, which I did by default before. The aesthetics and tone to RE2R that are unique to it are very ill-fitting for Resident Evil, more so than RE3R even. With how serious the Kendo scene was + the title sequence, RE2R felt very inspired by The Walking Dead.
>>730812197>No, the Adaptive Difficulty setting which alters how much damage you take and how much damage you deal does not affect how many times you have to shoot at an enemy before he diesWhat the fuck am I expecting at this point, the IQ of this board has hit rock bottomDon't even bother responding to people at this point, just stop browsing
>>730812331They've only shown that one street so I'm guessing there it has a very scripted walky-talky prologue and then you never see it again. Which is a shame because I am all for another Day 0 Outbreak scenario.
>>730812335I was hooting and hollering when Jack took the car from me for the first time in Madhouse.
One of the big reasons stalker enemies need to go away is so that Crapcom are forced to come up with something interesting like Crimson Heads or Regenerators again instead of chucking in the tried and true Normie Exciter formula.
>>730812472Then the onus is on you to explain why, in the mode where AD only ranges between 8 and 9, why zombies will occasionally go down in far fewer non-critical hits. If you get genuine enjoyment at repeating the same posts in the same discussions for 7 years then have fun but I'm not wallowing in that shit with you.
Supposedly the livestream today is going to have multiple games and not just Requiem.Non-zero (lol) chance they tease the long rumoured RE0 remake.
>>730804056He was a very poorly implemented stalker enemy.
>>730812942Pisses me off that I can't even say "no more remakes" anymore because they already went through all the good classics and all that's left are the games that'd likely benefit from it. The critical and commercial success of RE2R and RE4R have simply overshadowed the actual new games, so one way or another we will be getting more fucking remakes.
>>730811885AD lowers the damage you do to at most 70%, zombies take a lot of bullets to kill in this game regardless of it. 5+ non-crit headshots to kill a zombie is to be expected most of the time even on the base rank of normal.
>>730812997On the contrary he's one of the best and he fits very well within the RE2 gameplay sandbox.RE2R's police station has three main enemy types:>ZombiesBasically a nonthreat if you can keep your distance.>LickersBasically a nonthreat if you don't make any noise (i.e. don't run, don't shoot)>Mr X Outpaces your walking speed but can be easily out ranThe game doesn't introduce Mr X until you're familiar with the layout and enemy placement of the RPD. Then when it introduces Mr. X, you're forced to make decisions about which hallways you're going to enter while keeping in mind that running from Mr. X while near a licker, shooting a licker/zombie or entering a narrow corridor with a bunch of zombies are all bad moves. You need to weigh the pros/cons of which corridors you're going to enter, which resources you're willing to waste (i.e. grenade launcher easily takes out lickers) and how much distance you're maintaining from Mr. X.It's classic survival horror design. It's so smart that I assume the designer left Capcom soon after coming up with it because RE3 and Village have awful stalker design.
>>730804056>the rainy ASMRthe lack of background music is one of the worst aspects of the demakes, kill yourself you broccoli hair mutt
>>730813482RE Village is one of the best selling RE games. Really the continued success of both the remakes and new games like Village has made it tough for them to continue forward. It's hard to know what Resi fans actually want from a Resi game.
>>730813482I'm not against RE0 or CV remakes, because it feels like a lot of people like those games or want to like it but they have a lot of flaws. I think remaking RE1 again is retarded, though.
>comfy>horror
>>730813830According to this thread, anything but survival horror so village is perfect for them.
>>730804056More enemies should be like him. Replayability should not be based on speedrunning through static spawns.
>>730804056I don't find big stupid man slow chasing you slowly scary, it's very gamey and it sometimes feel like a chore to find a way around.Sure he could give you a jump if he appears unexpectedly, but it's the same type of jump as almost bumping into someone when turning around a corner, doesn't really evoke fear.OP is still a gay retard though, I absolutely don't get what he means by comfy ASMR horror.
>>730813941Comfy and horror go hand in hand. They're just not supposed to happen at the same time.
>>730813902The only thing that maybe warrants another REmake is the fact that the original vision for the game in the 90s, was for it to be a first person game. But that wouldn't land well with the majority of RE fans.
>>730804056I dropped the game when this nigga showed up. PSX version is better.
Mr. X is easy if you know how to deal with him if anything he reenforces the comfy atmosphere because he forces you to go slow but you just want to zip around like a methed out zoomoid
>>730814203Not to mention there are points in the game where you can go back to the police station without him showing up, OP is just acting faggy
>>730814203The easiest way to deal with him is to race through the portions he's in though
RE is not like thatTry SH games if you want comfy horror
>>730814092RE1 if remade again should be in VR. No reason at all to do any other kind of remake. The mansion and surrounding grounds would be great in VR thoughbeit.
>>730813830>It's hard to know what Resi fans actually want from a Resi game.They seem dead set on trying to be SH enough and Action enough, even in the same game. I think they should just start a lower budget spinoff series like Revelations was for players wanting SH. I'm skeptical that RE9's method of mashing RE2R and RE4R-like gameplay is going to do it for me, especially if the game forcibly switches your character and wrecks your flow.>>730813902Yeah same.
7 is the scariest Biohazard game
>>730814460If someone important enough in the dev team has a brain then Grace and Leon will have two separate campaigns but I might be expecting too much.
>>730813902RE0 is a good candidate.A CVX remake would require so much reworking that it might as well be a new game.Like there is 0 chance you get goofy ass Alfred dressing up like his sister and flying a jet plane. Or Steve. Probably not even Wesker Matrix fighting against Alexia with her Parasite Eve powers.
>>730814561Only until you realize Jack is coded to only wander in a square consisting of 4 rooms.
>>730814594I would also accept an A/B scenario structure. Otherwise the replayability is gonna be zilch for both types of players.
>>730814460>>730814594I don't see them flipping back and forth for the most part. I think 80% of the game is going to be a Leon campaign with Grace as the prologue and a couple minor sections near the end.Weapon and character upgrades just don't work that well when you're swapping characters constantly.
>>730814654They remade re4 with all the retarded matrix garbage though.
>>730814336No, cause then he's always on your ass and you start to cry like OP
>>730804056>comfyNo. It's a horror action game, so Mr X applying pressure to me once the zombies stopped being a real threat was welcome.>you have no choice but to runYou can disable him by shooting him in the head a bunch, I don't because that means shooting his hat off and that's simply not an option.
>>730814460I cannot stand the advertisement campaign they've done for 9. The live action advertisements with the Dimitrescu actress were awful, the trailers are a schizophrenic mess, they didn't want to admit Leon was in it as if it were some kind of epic reveal, the girl segments look more akin to The Evil Within or Outlast.Everyone going crazy over the Leon reveal as if it wasn't ridiculously obvious the game would star, or costar, a legacy character was just cringe as fuck. Not to mention it was correctly guessed months ago, so they had to pretend, playing coy as if they hadn't been outed like a shitty prankster before he can drop his totally epic prank video.Something about the entirety of 9 is really bothering me.
>>730814821It'll be all Grace except when you play as Leon revisiting the tanker in 7
>>730812335Scary is probably not the right word, he was more intimidating maybe. I felt like Mr X and Mrs D were less threatening in a way, especially X
>>730804267>instantly kills you>instantly Play the game fuckwit.
>>730814934>Something about the entirety of 9 is really bothering me.My biggest issue so far is that in order to keep Leon's portion a secret, they've only shown the first ~30 minutes of the game repeatedly. Basically just the Grace section with the stalker monster and the prologue with Alyssa. It's like if they advertised Village using only the Dollhouse or RE2R with only the gas station.Like I assume the game is much bigger than they've shown but you wouldn't know it based on the advertising.
>>730815104don't be too harsh anon /v/sissies dropped the game with their pants tainted has soon has he showed up, see >>730814115
>>730806349>>730804269>>730807968>>730813941etc.>westerners can't understand the concept of dread, instead they want constant panic and actionmany such cases, this is why you cant make any good horror games and had to rely on eastern companies to make the most successful titles
>>730804056*steps into save room*heh, nothin personnel...
>>730815153It feels like the entire game became designed around a totally ebin bait and switch where really it's just another Leon game for 95% of it. We know the game went through several redesigns, which isn't uncommon.
>>730814934>Something about the entirety of 9 is really bothering me.To hear the devs tell it, it was originally going to be a big sellout game, open world multiplayer and God knows what else. The best I can hope for is being surprised that a game with that massive change in development is actually decent. I'll be expecting signs while playing the game that there's a lot of repurposed ideas and content.That and Nakanishi's directing again and RE7 is far from one of my favorites.
>>730815241Dread with no climax is pointless. It's like edging yourself to orgasm and then stopping to go read a book.
>>730815241there is no dread in silent hill though, that shit isn't scary at all it's sleeping pills
>>730815241>Dread is comfy
>>730815241The only games I've played that have made me feel dread are Darkwood, Cry of Fear and Pathologic.
>>730815241damn, instant seething lmaoheather best girl
>>730815241Dread is the opposite of comfy, nigger
I loved RE2R and still do. Its the last good memory I have before covid hit and the world destroyed
>>730815241>I must make everything about my region obsession faggotryYou people are so boring.
>>730815510autism, simple as
>>730815241>westerners can't understandIncredible words coming from a westerner who believes he understands the japanese who literally made the game this way better than they understand themselves. I guess those poor, silly, stupid japanese cretins just don't understand themselves well enough and need to be told how to make their games properly eastern by a weeaboo.
>>730815508I don't think I love it as much as when I first played it, but routing for that S+ is still really fun.
>>730804056>comfy>redditMR
>>730804056No. On the contrary, he was the highlight of it. Your "comfy" experience is before he shows up; you have plenty of time in the station without him.
>/v/ when the survival horror game introduces any fucking tension at all
>>730815241>>730815349>>730815405>>730815407>>730815505>>730815510>>730815746delicious seething, you're so angry and yet you fail to understand the basics of a relatively simplistic genre
>>730812195I want to hug Grace so bad.>>730814821>>730814946Its already confirmed its an unique story and the split is approximately 50/50, don´t be surpised if it ends up being 55/45 or, at most, 60/40 in Grace´s favor.
>>730816024if that's true then why was the game better on my 3rd playthrough when i modded him out?>he HAS to be there becau...no he doesnt
>>730804056>"Comfy police station" The fucker is swarming with zombies.
>>730806625it worked for Echo Nightbut then, Echo Night isn't a survival horror with monsters, it's more everybody gangsta until they hear the tinkling of a bell
>>730815349Dread with no climax is the only kind that works because you get no release, it just haunt you forever.
>>730804267Not only is he slow, you can run past him or at worst take a punch which you can take a few before needing to full heal.>>730804056>comfyMr X is the only thing creating tension because the zombies coming through windows is scripted and even then I find that he doesn't create enough. Outside of when I need to go to the clock tower, and sometimes where his position is favorably, he doesn't often impede what I am doing
>>730804056no, faggot.
>>730815508We all died from Covid and now live in a le matrix simulation
>>730804056I get what you mean if you wanted a horror that feels empty and desolate, and MR.X is an antithesis to that because his engaging presence brings liveliness to that,but putting "comfy" "ASMR" next to the word "horror" is absolutely fucking retarded
>>730804056I just hated how I had to dedicate the next few minutes to outrunning him when I was in the middle of something.
>>730816356No it doesn't because you know there's no climax, so the dread stops meaning anything.
>>730817384you only know that if you're some faggot who watched someone play the game on youtube before doing so yourself>bro if you read this book after you learn about the plot twist its not that satisfyingyeah no shit retard
>>730817549We're not talking about a hypothetical game, we're talking about this game, Resident Evil 2, in which there is a climax after the dread. You are effectively arguing to remove Mr X because he stresses you out, so you might as well remove all the bosses, you know what, remove all the enemies too so there's just the implication of a zombie outbreak in a completely empty game. Dreadful.
>>730817667>appeal to extremes>strawman (never said to remove him, in fact i never gave my opinion on re at all)>multiple assumptions in bad faithwanna try again?
>>730817773holy reddit
>>730817886action-brain retard who doesnt understand dread, despite english being his "first" (only) language, defaults to slurs when he's made to look stupidmany, many, many such cases
>>730817773You jumped into an argument in progress on an anonymous forum and now you're trying to weasel out of your fuck up by going "Erm, ackshuallee, I'm NTA! :D". Fuck off then.
The one issue I have with this guy is that after a certain amount of time or whatever, he simply knows where you are and will simply B-line straight to you. This means you are forced to encounter him regularly, which is tedious since he will be meddling to often. Tested through and through. Also he can fast forward and rush through the map, so you cannot guess his position just by time alone, which kinda sucks.Other than that, he's a net positive.
>>730817667>it just HAS to have mr x, the game is DOGSHIT without it! if you want him removed you want NO ENEMIES! you just want the entire game removed!no
>>730817957I'm not the guy who you replied to, you just made me cringe very hardreddit isn't a slur also, my ESL brother
>>730818076>reddit isnt a slurso you came here post-2016 i assume?
>>730818042You're missing the point. Mr X adds climax to the dread, all enemies in the game do. If you want dread with no climax, you are saying you want the game to be empty. Some people have a problem with Mr X because it's too much climax for them. OP outright says his problem with Mr X is because he applies pressure by chasing you and forcing you to run.>you can no longer enjoy the worldHe literally just wants to explore the police station, it's very autistic.
>>730818030>he simply knows where you are and will simply B-line straight to youThis is false. He only "knows" where you are during scripted encounters (during which he is simply teleported to you), otherwise during the normal roaming sections of the game making noise is what makes him go straight to your location. If you're completely still in a corner he can take more than 10 minutes to randomly find you.
>>730804056No, RE2R killed that with action controls and over the shoulder camera.
https://youtu.be/MgdKf5n4ELIAll the meme videos about Mr X definitely boosted the sales of the game a lot
the most downloaded content-related mod (not reskins or support libraries) is removing him, so yeah there's a strong argument either his main mechanic is flawed or the implementation of it was poorly executedive played both, i enjoyed the game without him more than with him but both have drawbacks, what i really wanted is a game like the first half but properly balanced around not having mr x by making the actual enemies you interact with stronger/more varied/etc.i get its a remake and in bad taste to change it too much but having an optional side-mode after you beat the game without him would've been nice
>>730804056It's supposed to be stressful. Go play barbie if you want a fucking comfy game you dumb bitch. What in the fuck? It's a HORROR game.
>Liked Mr.X in RE2R>RE3R gets announced>Aw shit can't wait to see what they do with my 3rd favorite RE boss>Oops! All scripted events!What the fuck man. My favorite memories of RE3 are when that fucker is going 100mph to sucker punch Jill. I always thought the one arcade save room behind the restaurant and the Newspaper are were safe until RNG had me jump out of my chair when you hear his music stinger and he is full sprinting at you.
>>730818524its not stressful, its annoyingstressful is having to get better to beat a bossannoying is trying to loop him around interior rooms you've memorized and realizing he can just teleport which takes you out of the experience and makes the entire interaction feel cheap
>>730818323Speaking from a technical standpoint, Mr X does always know where you are, he's scripted to generally keep a room or two away from you until you make noise to trigger him into beelining for you. On top of that, he moves extremely rapidly through the station when he's out of sight and further away. That's why going through the atrium works to confuse him, because the whole thing counts as one room, but you can break line of sight pretty easily.
>>730818613Yeah RE3R is a very half assed game sadly.I enjoyed it but it isn't a good RE3 remake.
>>730818368>less than 1% of the playerbase downloading a mod to remove a mechanic is somehow a "strong argument" against itPeople who downloaded this mod are simply the autistic faggots you see in this thread who will literally cry if they have to take a course of action they did not plan.
>>730818613I think a lot of what made mr. x work in re3 was the clumsiness of tank controls, it was enough of a challenge to steer out of the way of a couple super punches from mr x and then make it to the next safe area. in 3make they have him get right on your ass and you need to iframe dodge full combo sequences if you don't cheat and just throw a grenade that is.
>>730818524the ps1 RE games were comfy though
>>730819065*nemesis
>>730818776NTA but I'd like to give it another chance soon on its own terms. I just started it up the other day and one thing I didn't notice before was how colorful that game is, which really sticks out among the RE engine catalogue.
>>730818836>1%nah, sorry you like teleportslop though
>>730819065I think they avoided making Nemesis like Mr X for RE3make because of the complaints they received about Mr X in RE2make, not just because they halfassed the game in general. They'd already made the system and could have ported it simply enough.
>>730818664>Mr X does always know where you are, he's scripted to generally keep a room or two away from youPost proof that his AI reacts to where you are at all time regardless of the noise you generate. But anyway it doesn't contradict what I said, he never straight up b-lines to you during normal roaming and you can avoid him pretty easily with some common sense.
>>730819239>https://www.relyonhorror.com/latest-news/resident-evil-2-remake-sells-15-million-copies/Are you mentally deficient anon? (It's a rethorical question)
>>730819065Yeah but you know when he's going to show up in 3make so once you beat it there's nothing to worry about on a second playthrough. I made the mistake of having hope in this era of vidya that with all that time and technology going by I was going to have a cool Nemesis for the remake but instead its scripted events and a mutated form that does a NASCAR LARP most of the time
>>730819317I don't memorise Youtube video links from years ago anon, I just recall that someone inspected the map and Mr X was zooming around the halls at sanic speeds with his animations off until he gets close to where the player is, which is behavior that requires knowing where the player is at all times.>Post proof that his AI reacts to where you are at all timeNot what I said, I said the AI always knows where you are.
>>730810708>>THE PRERENDERED BACKGROUND WAS AN IMAGE ALL ALONG>>730810895well in this case it was not a polygonthank you for attending my tED talk. >same anon>i passed the captcha with the very first try
>>730818614Nah, I loved it. Stop trying to change things not meant for you. Kill yourself and go play re3make then. It was ruined for you.
>>730810708These are early 20 somethings suddenly discovering what prerendering was because they've only ever known 3d video game spaces.
My only problem with Mr. X is that there are a few rooms that are way, WAY out of proportion in difficulty compared to the entire rest of the game if you don't thoroughly prepare/clear/board-up before he shows up.The West Hallway on Leon B has IIRC, THREE lickers in it, plus 2-5 zombies based on windows. You go through it twice the entire scenario, and if the second time Mr. X is chasing you you're just 100% guaranteed to die, and the only solution is to loop him on the east side until he's lost you long enough to get through.
>>730820350You can alternatively disable him by shooting him before going through the hallway, or you can prepare by killing the lickers first, expensive either way, but that's the game and it moderates the ammo you have access to anyway depending on what you've got.
>>730819850>Not what I said, I said the AI always knows where you areThe AI is just a function in the engine, if it doesn't react to your position then there is no meaning to the sentence "mr X knows where you are". Of course the game knows where the player character is at at all time it is literally the thing which generates it.>which is behavior that requires knowing where the player is at all times.Not really for "his" AI, it does move faster when it is far away from you but it is highly likely that it is because there is no animation nor any collision/physics calculation for unloaded rooms so he just goes from door to door, of course this might be an intended side effect of how the engine manages loaded space. He still roams randomly through those rooms though.
>>730820518No, his basic movement speed is way too high for it to be unintended behavior, it's got nothing to do with the physics.
>>730804056Horror games aren't supposed to be comfy you fucking retard, kill yourself.
>>730811392because after you fix the train which takes like an hour and half AT MOST youre mostly pushing forward from area to area, Mr X works because youre running around the RPD for a solid chunk of the game.
>>730820350did you play on hardcore first time? I think the police station climax with mr x in the A campaign is the one case where that difficulty really feels out of step with the basic design of the game. spawning a licker out of the blue in your path would have been a cheap but survivable prank on normal but in hardcore it's just a guaranteed fuck you game over first try.
>>730804056yes, this kind of shit always ruins games
Gachashit threads should be banished from /v/. The subhumans who post in gachashit threads should be banished from /v/. I'm tired of limp wristed 'waah, I actually have to play the game' threads like this one.
should I install the mod that removes adaptive difficulty?
>>730821748max level ofcdon't want the game taking pity on you
>>730820518So you come to a hallway with 3 lickers and you don't stop to think "huh maybe I should really fucking deal with those guys so traversing this narrow hallway is much easier"?
When I was a kid I watched my friend play through the whole og re2 with the scenario that does not have mr x in it. When we found out that the game is supposed to have him we were kind of disappointed, mr x just did not fit into the game. The original atleast feels a lot better without him imo.
Are we gonna pretend "comfy horror" doesn't exist when one of the highest rated horror games has this music?https://www.youtube.com/watch?v=hGzkdQCvYz0
>>730804056You're suppose to mod it so any time he shows up, DMX - Where The Hood At starts playing.
>Horror games can't be comfy
>>730823827That's not a horror game you nitwit
13 minutes to the RE9 livestreamhttps://youtu.be/VXQveAdzC74
>>730815241>westernersstop using this chinese bot word
>>730824478January 15th is not today.
>>730824478tomorrow retard
>>730810910>>new bad>>old goodThis but unironically because it's been demonstrably correct.
>>730824581>>730824596You just ruined my day.
>>730811256What's wrong with that? If saves are limited and you fuck up a while after your last save, it's a valid choice to just reload. Exploration saves exist for a reason
>>730804056Only /v/ has this problem because this board is full of retards, kek.
>>730813671I legit forgot that Village had a stalker enemy in Lady D since she's dead so quick
He was the best part of the game. Made the remake unique from the original. The whole segment where he chases you isn't even very long plus he's so slow and easy to avoid. He's a pussy compared to nemesis from og re3. That dude races toward you in every scene, high octane gut wrenching action. Mr X is more like a friend who occasionally visits you to say hi
Mr. X in RE2R loses all his teeth when you watch his AI fall apart trying to track you through a table in the library.
I really don't get the dread autist or comfy autist in this thread. There can be a comfy save room or the like that catches you by surprise, like the bowling alley in silent hill 2 or the save room "world" in evil within 2, but they should be the exception rather than the rule. Who the fuck calls a police station riddled with zombies, zombie dogs and lickers comfy?
>>730815241Shut the fuck up tranny
>>730824020I modded it to "x gonna give it to ya" and it made B scenario really fun
>>730825807You can find comfort in just the atmosphere of the levels. I find RE3 comfy exploring the city as Jill same with a lot of PS1 Survival Horror games like PE and DC.
What are some other core constantly-pursued-by-ponderous-but-implacable-threat games?
>>730826446The GOAT is Amnesia: The Bunker with Alien Isolation as a close second.
Why do faggot bitches not just use cheat engine? Also it's a horror game, retard. It's supposed to be the opposite of comfy.
It's funny that Mr. X only shows up in two (non-scripted) segments yet the hype marketing for the game memed that he follows you through the whole game.
>>730826549You need that one mod for Isolation. The Ayylmao starts getting oppressive after a while
>>730827112The ayylmao only gets oppressive because you're dawdling through the game, it has an XP system where it'll learn all your tricks the more you use them. Highest difficulty just gives it XP for everything the longer you take, so it becomes a race.
>>730827787you dawdle because the fucker stays in areas for too damn long. And I'm not talking about scripted zones
>>730804056By the time you trigger him in the first run, you're practically done in the PD anyway. You want real stressful, try the mod where you don't lose enemy aggro by going outside a certain zone, and they continue to follow you.
>>730815241Japanese devs haven't made a good horror game in decades
>>730824275>The story of a kid trapped in a world full of monsters is not horror
>>730804056>comfy>horrorwhat the actual fuck are you talking about?
>>730807048hello michael
Comfychad is objectively correct, I'm astonished at how many people in here fundamentally do not understand the genre. Survival horror is fundamentally different from Outlast hyperstress zoomershlock and unfortunately Mr X in RE2R was part of Resident Evil embracing the latter trend hard. Hopefully RE9 eschews Stalkers after the opening.
>>730804056If you're replaying and know exactly where to go, he isn't usually bothering you for long.
it's time for dinner and I'm all out of dinner
>>730804056I do think he might show up a bit too often. Mr X is supposed to be scary and opressive, but with how often he shows up i just found myself being more annoyed and frustrated than anything
>>730824210
>>730836616LET ME IN YOUR WOMB!
>>730808140>Just don't make noiseBut I like shooting zombies, anon
I haven't played this game yet. Is it good on hardcore for a first playthrough?
>>730804056After the first playthrough he's depressingly easy to ignore
>>730837010He even disappears halfway through Claire's scenarios, never to be seen again.
>>730818613>whole game was getting beaten in <3 hours by normies (not speedrunning troons) week 1>no mercenaries >shitty half-assed multiplayer mode (that's dead now)>worse in every way to the OG>fucked up every single character design >totally blew past RC as a setting in the one opportunity they had to really flesh it outThey charged 69.99 for that piece of shit lmfao
>>730804056he is the sole reason I never played it same with 3. I can't stand being rushed I like to explore everything at my own pace
Should have made him temporarily killable so that he fucks off. Making him immune to death was stupid.
>>730808356Good thing the devs made sure to only introduce him once you basically explored all of the police station so there isn't much scouting left to do.Besides knowing he's constantly after you is what makes him so damn exciting.
>>730804056This game is only comfy with lewd mods.Speaking of which OP, you are aware they have a remove Mr. X mod right? Not replace him with a meme skin but straight up remove him from the game.