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What does /v/ think of the Switch era Zelda nowadays as a whole?

>BotW comes out
>Tons of acclaim
>years following" "tech demo", "overrated", "empty", "boring", "repetitive", "no content", "bad Zelda"
>TotK comes out
>Tons of acclaim
>Years following
>"Bloated", "overrated", "boring", "bad Zelda" etc etc
>Suddenly BotW is suddenly a super cohesive immaculate experience that thrives in it's emptiness, and is relaxing despite being called out for it's emptiness/being boring before
>EoW comes out
>Instantly forgotten and no one gives a shit about it even with it's new lore for lorefags
>>
Tolerated botw
Hated totk
Dropped echoes during the zora dungeon

Hyrule Warriors 1 was the only good zelda switch game and that shit was a literal wii u / 3ds port
>>
>>730806334
I just ordered EoW because I like Nintendo puzzle games. My body is ready
>>
>>730806334
BotW > TotK >>>>>>>> EoW
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>>730806334
BotW had a lot of promise that TotK failed to deliver on
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>>730806470
>puzzle
>>
Zelda has been garbo since Skyward Sword. Aonuma wrecked the franchise and it will never recover since Nintendo always learns the wrong lesson from success with turbocasuals.
>>
>>730806590
dilate
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>>730807002
>telling the person who doesn't like the trannycore games to dilate
Are you confused?
>>
Odd how Echoes is more linear and slightly more traditionally structured yet traditional Zelda fans don't mention it and there's no overly video essays on why it's good or bad like BotW/TotK. In fact there are two 3 hour videos with one saying the latter is terrible and the other saying it's good. EoW just fucking vanished.l compared to BotW/TotK.
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>>730806334
>Suddenly BotW is suddenly a super cohesive immaculate experience that thrives in it's emptiness
this only applies to tendies and journos.
for anyone else not loyal to Nintendo and not chasing clicks, it was
>BOTW - okay, I see where they were going but... that's it?
>TOTK - eh, Gary's Mod with a Zelda skin?
>BOTW still considered 'eh'
>EOW instantly forgotten
>>
>>730806334
The only Zeldas that exist to me are LttP, LBW, and the game boy games.
>>
>>730807102
>for retards and shitposters, it was:
FTFY
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found the tendie
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>images(9).jpg
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>>730807102
You'd be surprised. There are many Zelda fans claiming that BotW's emptiness was a part of it's charm and getting lost in the world was great. Makes you wonder what happened to all those talking points of meaningless rewards, disincentivized combat , predictable shrines for exploring, terrible copy pasted bosses etc. Also makes you wonder if they were actual Zelda fans or just BotW fans mad at TotK adding bloat.
>>
>botw: unfinished game with lots of potential
>totk: ignore potential, just release botw again but with another dumb crafting system tacked on and also $10 more expensive than botw
>>
>>730807729
OoT and BotW are the best 3D games in the series.
>>
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>>730806334
>Hyrule Warriors 1 complete
Great game.
>BotW
Is garbage with shit "story". The world is better than many other open worlds, but that means nothing in the end when it's empty save for 100 or so bad shrines and over 9000 seeds.
>Hyrule Warriors BotW Edition or whatever it was called
Lame.
>Link's Awakening remake
Completely pointless remake, sometimes worse than the original. Artstyle isn't ugly, but doesn't fit.
>TotK
Is a steaming pile of shit. Just tacking additional bad content over BotW, lame gameplay and mechanics, outsourced awful "story" with terrible characters that takes a shit on and disregards every previous entry (as well as BotW lmao).
>Echoes of Wisdom
Is a fine baby game. Mediocre at best, at least it felt like it tried to be a Zelda game (for babies).
>Hyrule Warriors: Age of Imprisonment
lol lmfao

Aonuma is a gay nigger.
>>
>>730806334
>shit era for Zelda
>shit era for Pokemon
Is there any franchise that had a good switch era?
>>
>>730806334
>What does /v/ think of the Switch era Zelda nowadays as a whole?
It's in the worst possible place right now and there is no way out of it. The series needed a breath of fresh air after Skyward Sword but what Nintendo did is throw away everything that made the series great and unique and chase the open world meme instead. I don't even consider EoW a real Zelda game and the LA's remake was the laziest shit they could do.
What I don't like is that the series is basically fucked now, if you didn't like a Zelda game there was always next time, for example if you hated WW you'd get another game that was very different in gameplay and atmosphere. After TotK and with how long development cycles have gotten where do you realistically go?
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>>730806334
2D Metroid is the only Nintendo franchise that I still actually give a shit about on the level where I will buy a console for it, and the fact that we won’t see another one of those for god knows how long, the Switch 2 is a complete non-starter for me.

>BotW killed Zelda for me
>Mario Odyssey and Wonder killed Mario for me.
>The Switch 2 DK just looks like Odyssey with a DK skin, and there’s no DKC on the horizon so DK’s kind of dead to me
now too
>Never gave a shit about Mario Kart, Smash Bros, or Pokemon
>Ditto for any of the “lesser” Nintendo properties (Kid Icarus, Pikmin, etc)

I think I might finally be over Nintendo. It doesn’t help at all that they’ve gotten really price gouge-y in recent years.
>>
EoW needed one simple design change (well, and a menu overhaul):
Reset Zelda's Echoes in each dungeon.
She gets to keep every Echo she has ever collected for use in the overworld, but in dungeons you are reset to nothing and need to use what you find to navigate the dungeon.
That would turn it from a game as cheesable as Scribblenauts into an actual curated puzzle experience.
>>
>>730808535
Mario Kart was the best it's ever been on Switch and Metroid fans were eating good with Dread and a quality remake of Prime.
>>
>>730806334
>BotW
Bizarre game to me. It has everything that people hate about other games. Zelda Is hot and cute
>TotK
Glorified DLC, Zelda Is hot
>EoW
Nice experiment to see if the open world formula works with as a top down 2.5D game, and the funny thing is that it did It better than BotW and TotK, but the issue is everyone is really tired of open world games
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>>730809138
That’s kind of like how the hover bike basically broke exploration in TotK. It uses almost no materials, and when you get the batteries maxed, it can carry you damn near halfway across the map without touching the ground.
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>>730807073
BotW, TotK, and Echoes are hardly Zelda games. But BotW and TotK cannot be ignored, Breath was the first major Zelda release in a long time and set the new standard for Link's look and the new gameplay style (dogshit).
Echoes is basically a spin off with a low quality artstyle, different character design, and no lore relevance. So nobody cares about its mid as fuck gameplay. People HAVE to talk about BotW and TotK for better or worse. Its that or no Zelda to talk about at all.
>>
>>730809354
True.
And if you play as intended (collect the Paraglider right away), there's not even a real consequence for running out of battery midair.
And it utterly invalidates the retarded decision to make wings fizzle after a single minute.
I played the entire game (including every shrine) without the paraglider and had a much better experience, because even with the bike, there is a consequence for failure, and solving a few shrines goes from braindead easy to requiring some thought and dexterity.
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>>730806334
BOTW: Good Wii U game port
TOTK: Basically the Wii U game again but with a shitty building mechanic and very uninspired additions to the map, did not fix some of BOTW's glaring issues such as the UI or terrible enemy variety
Link's Awakening remake: Good for what it was and set up a nice artstyle to use for an original game
Echoes of Wisdom: A good idea brought down by bad influences from BOTW and TOTK.

It was kind of shit anon.
>>
Giving players the freedom to solve puzzles their own way ultimately results in everyone solving puzzles the most efficient way possible and at that point your puzzles may as well just have one solution.

Also, Echoes of Wisdom doesn't get enough shit for having such a forgettable soundtrack.
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>>730806334
>BotW
Cool for 10 hours, then the slow realization of Zelda's death kicked in.
>TotK
Didn't play it, don't acknowledge it.
>EoW
It's better than BotW in that they at least bothered to design an actual game this time, but it has some of the same problems and I've yet to finish it.

At least the Link's Awakening remake was fine I suppose. Some will ree about the art or whatever, a provably good game remains good all the same.
>>
>>730809689
>did not fix some of BOTW's glaring issues such as the UI or terrible enemy variety
And don't forget
>Dungeons are barely dungeons
>Food trivializes combat
>Now there's another currencies to upgrade your battery and all armor upgrades cost huge piles of rupees
>Can't paint your house
>Copypasta caves everywhere with either shit or a random armor piece
>And somehow Akkala Citadel is two natural caves instead of having its fully modeled interior as seen in Age of Calamity
>Same goes for the unseen chambers of Hyrule Castle from BotW like the Great Hall
>Story isn't even consistent with BotW
>No hero mode (not that I'd replay it)
>No permanent master sword upgrade
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>>730809689
>set up a nice artstyle to use for an original game
Except that it cannot handle running at 60fps despite being less detailed than most GameCube games. Only non-VR game to ever give me motion sickness. the constant drops to 30 and 15fps thanks to triple buffering is unreal for such a basic looking game.
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>>730810020
It's retarded that it takes a Switch 2 to prevent frame drops in LA.
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>>730807073
Echoes kind of exists in a weird limbo between ALBW and BotW in terms of design, with a gimmick that breaks the game's attempts at structure wide open within the first few hours. It's still the best original Zelda since ALBW, and arguably the second most presentable one since TP, but that speaks to how generally dire the last 20 years of Zelda have been.
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>>730810020
Yeah I liked the style, but not the performance and it didn't seem like the kind of game that needed a significant hardware upgrade to run properly. I guess they saw that the framerate would shit the bed sometimes and shrugged. BOTW's framerate would shit the bed too and people liked the game, let's not waste time trying to optimize it.

>>730809995
At least they kind of tried to fix the lack of dungeons but what they came up with still felt underwhelming.
>>
>>730810335
At least BOTW would only drop a few frames in certain areas, the worst I recall was going into the mid 20s in Kakariko Village, and it was better on the Switch than the Wii U. Due to triple buffered v-sync, in the LA remake, if the game would have to drop even just 1 frame, it immediately goes to 30fps.
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>>730810335
If I look at them honestly:
>Desert Pyramid
Best of the bunch, almost an old-style dungeon and good boss fight
>Sky ship
Amazing to puzzle through this and the boss without the paraglider, probably the best overt 'divine beast/terminal'-style dungeon of the Wild games.
>Water Temple
absolutely terrible, why the heck wasn't the dungeon the sewers beneath the lake?
>Undergroud Goron temple
Paraglider/hoverbike invalidates all the cool minecart action. I choose to interact with it/didn't have the paraglider,n and had a great time, but otherwise it would be lame.
>Construct Factory
Four mini dungeons are pretty decent, rock-em sock-em robot fight was cute, but doesn't make the construct useful lol.
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>>730809372
>and no lore relevance
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>>730809927
The problem is that there's barely any puzzles to solve, just hundreds of small challenge rooms with no evolution in complexity, no theming, useless rewards. Might as well have been AI generated.
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>>730811024
retarded niggerfaggot
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>>730806334
echoes is really the only decent game of the three. botw is an empty, boring slog, and totk is as lazy as any sequel has ever been, with shitty performance.
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>>730811397
>empty, boring slog
>shitty performance
Those apply to EoW.
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>>730810838
I'm ngl I completely ignore everything nuZelda so I have no idea if Echoes is lore relevant (just like everyone else who passed on that shit).
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>>730811508
nah, eow ran fine
>>730811456
oops
>>
OOOOOOOPS sorry ZeldaTROONYLOONIES but it's time for your thread to become part of Hiro's engagement machine!
ERIC ERIC TROON SNOY SNOY CUBIESNOY ERICSNOYTROONY SAMESNOY ERICTROONSNONY REPLY REPLY REPLY REPLY SAMETROONY REPLY ERIC SAMESNOY
>>
>>730810335
The final boss of TotK completely mogs the garbage that was BotW's. Really TotK's highs are better than anything in BotW. It really just depends if the additional bloat offsets it for you. It doesn't for because I'm not trying to 100% these games.
>>
>>730811305

>warriors 1 complete
Basically the apex warriors experience to this day
>botw
Big jump into a new Zelda style, very exploratory and fresh which made it fun for me. Felt like wind waker OG 10-minute ocean trips. Is 10 mins of ocean fun or good game design? No, it was even just a loading screen. But did I still sail the seas happily anyway? Hell yeah
>the other 2 warriors games
Filler. Where the fuck is my 200 hours of adventure maps you cowards? Didn't even go wild with the lore. I want more shit like Cia being girlhorny for all 500 links simultaneously
>totk
Lots of fun. Inverted height map Depths sounded kinda lame but I actually had a lot of fun 100% lighting it up, both the early stages where you crawl around throwing light balls, and the later stages where you fly a death machine around.
>>
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>>730811823
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>>730811616
>ran fine
It literally ran worse than Awakening's remake. This isn't a fucking opinion.
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>>730812185
I didn't play awakening's remake. it ran fine for me. sorry for your loss. also I pirated it on my hacked switch lol
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>>730812185
OOT only ran at 20fps max, often dropping to 15fps or less, and nobody ever took issue with that, it's considered the greatest game of all time.
Anything about 20fps is fine, it's not like it's a competitive FPS.
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>>730812529
OoT also came out in the 1990s when 30fps or less with slowdown was the standard. Stop comparing apples to oranges.
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>>730806334
It's yet another case of
>"Franchise finally becomes wholly mainstream"
>I fucking hate the mainstream version of it
Like I enjoy BotW and I've finished it like 4 times in total I think? But it is too big IMO and too barren. The story sucks ASS and even if the Shrines are overall high quality I just can't stand the quantification of dungeons, and enshitification of primary dungeons. The top-down philosophy of "give the player all the tools in the toolbox, and let them PLAY" is something I understand why people love, as it enables Zelda to have a consistent rulebook and game-loop, but to me it ruins everything that set Zelda apart from other genres.

I always viewed Zelda games as the equivalent to prog. rock but for gaming. A song usually has verse-chorus-verse-chorus-bridge-chorus as its structure, and its quality relies on the quality of the hook. But prog rock, like TOOL for example, is music that doesn't stay one way, and may have completely different segments later in their songs. Zelda felt like that to me. It was adventure-esque by having narratives that evolve with the player's toolbox, which allows a dungeon to go up in the sky because you suddenly have a bird-item or something.

In BotW everything is flatlined. There are Zelda moments like "temple in the sky" TECHNICALLY, but it's just kinda there and you can go up there and open a chest or something, or find a Shrine. It makes it feel like no corner of the world is actually special and that's what I hate about it. It's not prog rock, it's just a pop song where what you see in the beginning is all that the game offers.
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>>730811742

Forgot echoes. It was fun. I enjoyed getting the lynel early and blasting everything. Good fun having both zora types too.
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>>730806590
>Zelda has been garbo since Skyward Sword.
this
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>>730812529
Why the fuck did you bring up OOT as a defense for a modern game having framerate issues? The modern game shouldn't fucking have them in the first place.
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>>730806531
I know that's how the average BotW-nut views it. To me it was "Oh they're just doing Ubisoft game production now." and TotK was "yeah they're doubling down on it."
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>>730812529
>a 2024 game having poor optimization is okay because people still like a game from 1998
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>>730812764
The Switch is a $200 handheld with a mobile CPU from 2015. It's not surprising that it cannot run games at 4K 60fps like you want it to. LA and EoW run at perfect 4K 60fps on Switch 2.
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>>730812882
>It's not surprising that it cannot run games at 4K 60fps like you want it to.
Mario Odyssey managed to pull off 60fps. Explain to me why the top-down Zeldas couldn't.
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>>730812902
you didn't add me this time
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>>730812882
LA and EoW not being able to even maintain a locked 30fps says a lot about the incompetence of the dev teams.
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>>730813047
>Explain to me why the top-down Zeldas couldn't.
Way more post-processing and anti-aliasing. These are computationally expensive. That blur effect on the edges of the screen alone brings the Switch's GPU to its knees.
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>>730810673
I don't understand why they don't take a larger open world slice and try to turn that into the dungeon. But I get it. They're afraid of anything that isn't TikTok filtered, so if they made dungeons 3 hours long like in Twilight Princess they risk people losing interest and never completing the storyline.

And that's what I hate about it. I want a True BotW Dungeon. A tiny ship that's not even larger than the one in SS when you have so much more ease of mobility completely filters itself. I want a "dungeon" where you have to think vertically across the sky level and ground level in real-time. Like, idk, activate a waterfall that fills up a lake below, that allows you to pull up a rusty plug that opens a whirlwind to a room that has a miniboss. I wish BotW/TotK still had the dungeon flow where the first part of the dungeon has you stumped over a new mechanic, but once you've found the miniboss you get the dungeon's map mechanic and can now go back and unlock those parts.

I just don't like how everything in BotW is counter-surprising. Everything is "I see a puzzle in front of me. I solved it." Part of Zelda was always "what the fuck is that up there and how the fuck do I get there??? I've tried almost everything"
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>>730813213
>sacrificed performance for muh gwaphixxxxx
It is time to say goodbye to Grezzo.
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>>730806334
>BotW
Good proof of concept, but barren and strayed too far from the series' roots. New items never feel meaningful, dungeons are a joke and all look the same.
>TotK
BotW gmod dlc as a standalone $70 game. Dungeons and bosses visually improved but largely worse due to the sheer number of one-size-fits-all solutions that problems rarely attempt to restrict.
>EoW
A good step back towards classic Zelda. Unfortunately also has the TotK problem of being immediately handed a dozen blocks that all fit in the square hole, which doesn't leave me feeling confident that dungeon design will ever be good again in the series.
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>>730806334
If it had just been Tears and Echoes, it would have been fine. New Hyrule wouldn't have overstayed its welcome, the first game would have been massive, no repeated content.
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>>730806334
I don't get why Echoes was even made.
>menu digging
>brainless puzzles
>toward the end they just straight up let you play as Link as if they realized how awful summoning and standing around is
They could've remade the Oracles reusing most of Awakening's assets. I'm sure people would have been pissed about the art style again, but at least the main game would be GOOD.
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>>730813592
>>730813395
nice sameericcing, tranny.
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>>730813751
It was GREZZO's next project after making Link's Awakening. They made LA Remake not realizing how different BotW was gonna be, and they made EoW thinking it had to be similar to BotW somehow but using the Remake framework. And GREZZO sucks, so that's why.
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>>730809019
Thoughts on Dread?
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>>730806334
I think these games suck
>>
>>730815115
Better than Samus Returns. Worse than Super, Zero Mission, Fusion, and AM2R



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