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I don't want to make a videogame, because even the smallest game takes 7-8 years now to develop working 10 hours every day non stop.

What I want is something between a light novel and a manga with background sounds and CSS animations, made in a game engine like godot.
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>>730806619
It sounds like you want to make a visual novel.
>>
So are you gonna make that?
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>>730806619
>even the smallest game takes 7-8 years now to develop working 10 hours every day non stop
Skill issue. You can make a decent return on a game made in a few months.
Also, nice blogpost
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Bro just use renpy
there are a bunch of retards paying thousands a month for shitty visual novels made with koikatsu models and animations
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>>730806619
>CSS animations
I'm assuming you don't mean picrel
Also, maybe you'd be interested in Twine with Sugarcube? (Google it) It sounds like it's straight up your alley, once you dress it up a bit.
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>>730806619
I'm making a game, because I'm too inspired from the dead goddamned canyons of genres that everybody refuses to explore.
I'm tired being angry.
I'm also too tired from work to consistently work on it but that's solvable.
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>>730806974
Hey good luck. Even if it's not something big, it's yours. I check out stuff on itch all the time, maybe I'll see yours someday.
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>>730806897
Baka, anon...
CSS, not CCS.
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>>730806619
didn't the pseudoregalia dev make his game in like a month (then polished it a little more over 5 months or something)
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>>730807772
a very easy mistake to make
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>>730807983
>make his game in like a month (then polished it a little more over 5 months or something)
only works if you have a strong understanding of your tools and have a plan ready to go
it would be quite unfair to hold the average newbie to those standards
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>>730808868
you'll never stop being a newbie if you never try doing anything
i've finished (completely dogshit) games for game jams and even though they are shit you do learn a lot
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>>730806619
Become a Dungeon Master for your friend group, a TTRPG is like creating a whole world where anything can happen, you can enjoy the players interacting with your "game" world without having to sweat years of your life with polygons and programming.



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