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>series has been going for over a decade
>release a laughably easy campaign for it anyway
>not as base game content either, as a paid DLC
What compels devs to be so afraid of challenging their players nowadays? It's not just Nintendo, if you want any semblance of difficulty, your only real option is indie these days but they tend to go the exact opposite way and do everything hard for the sake of it being hard, so you have the unenviable choice between entirely unseasoned and Buldak.. What gives?
>>
>>730836648
Is it the first time Nintendo attempted a roguelite?
It's a shame that they missed the difficulty and overall variation you should expect from each run



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