Are there any jrpgs with decently engaging combat?
>>730839372You posted it
>>730839372
>>730839746Why do first person dungeon crawlers still cling onto grid based movement? Limits level design puzzles and makes moving around clunky
>>730839884EO has good map design though
>>730839970Would be even better if it wasnt grid based.
>>730839884>press button, move one square in the direction you pressed>clunky????????
>>730840482Having to make turns is clunky.
>>730839372You posted it.
Love EO but that one floor in Sandy Barrens with a million warps all over the map makes me want to kill myselfAlso to answer OP you posted one, mainline SMT is great particulary 3 and 5. Persona sucks ass and ruins everything good about SMT. Also the old Final Fantasy games mostly 3 thru 10, stop after that. Fire Emblem is really good. Bravely Default was good but Second wasn't and I didnt play any others after that. Thats all I can think of off the top of my head but I'm sure theres others
>>730841040>Bravely Default was good but Second wasn't
>>730839372The Legend of LegacyThe Alliance Alive is pretty decent, but I felt it was too easy and if you purposefully ignored challenging fights, then you'd basically just be required to grind later to get your HP values up to a decent level. I've not played just of the SaGa Frontier games and later, but I'd assume they'd play similarly.You also have games like Grandia and Bravely Default, with decent combat, but Grandia Xtreme shows why pure combat in even a good JRPG system doesn't work well, and Bravely Default itself shows how dull even that combat can get when you just fight the same bosses over and over.
>>730841254Are you saying that BD was bad or that Second was good