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File: images(163).jpg (47 KB, 565x353)
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Why do first person dungeon crawlers still cling onto grid based movement?
Limits level design puzzles and makes moving around clunky
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you wouldnt get it
>>
it's a videogame, videogames have rules to make their mechanics work, sometimes limiting certain things leads to more interesting and strategic gameplay, making chess real time and allowing pieces to go in any direction would not make it better.
but there are lots of dungeon crawlers without a grid, the first one was ultima underworld, the problem is that when you change something so fundamental about a game, it's not the same game anymore, the genre evolved into the immersive sims, they dropped some of the rpg elements because those don't work well with free movement, but instead focused on things that do, like stealth and real time combat. ark, thief, system shock, deus ex and other immersive sims are what you're looking for
>>
no op, you're right
chess? battleship? monopoly?
all better if you drop the board and play in real time
>>
Zoomers literally don't understand the difference between a game being bad, and their own opinion of not liking a genre.

Turn-Based games are a genre, if a turn-based game is bad, it's not bad because it's turn-based, it's bad because it did a bad job being turn-based. Lol.
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>>730840061
>Why do first person dungeon crawlers still cling onto grid based movement?
Because it's good.

>Limits level design puzzles and makes moving around clunky
Flopping around in a Skyrim open-world game and requiring glowing objects and quest pointers to find everything is a far more clunky method than saying "go east to the city" and being able to walk straight east until you find a city.
>>
>>730840061
Just play SMT 1/2/If/Soul Hacker/SJ redux if you want to play thos blobbers again.
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>>730840061
if u thing about it, free movement is actually just grid based but the grid is very small.
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>>730841371
That's been around for longer than them.
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>>730842383
OP in shambles
>>
tradition, ease of planning/programming
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>>730842383
It feels like OP never play the Wizardry 8
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>>730840061
Is Wizardry 7 worth playing?
>>
>>730844802
>>730842954
Pathetic samefag
>>
>>730842383
>Thing about it
ESL retard
>>730842954
>>730844802
You also samefagged your own post? Lmao
>>
how do grid dungeons limit puzzles? you can still have menus for things like control panels and pushable objects like boulders and such. The only limitation is you cant have physics puzzles like a valve game.
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>>730840061
Why mechanics? Why gameplay?
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>>730846278
every game should be third person shooter or rollslop, no exceptions
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>>730840061
>still cling onto grid based movement
because it's simple, desu these games have gone backwards, even in the late 90's the genre leaders were moving away from grid based movement though
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>>730842383
SPBP /thread
>>
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>>730840061
I don't know. You can utilize the discrete movement and saminess of a grid to great effect if you want to create labyrinthine, confusing levels which require a degree of puzzle solving in order to be able to navigate. Wizardry games do this well. As far as I can tell, modern dungeon crawlers, even those touted as being 'old school' or 'wizardry clones,' don't utilize this strength at all, without which I can't make a strong case for grid-based movement, except that it's easier to develop.
>>
>>730840061
I still love playing Stonekeep.



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