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Meanwhile, a single person has made a better physics engine than most AAA games.

https://www.youtube.com/watch?v=tjtwSq3u6Dg
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>>730852451
Because gamers don't want physics, they want gambling.
Why invest all that money into developing physics when you could spend it researching how to optimize slot machines?
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>>730852451
Because physics are almost always gimmick tier shit you notice but never actually care about, and it almost always destroys performance too.
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>>730852626
>always destroys performance
then that's precisely when you'd want to evolve it
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>>730852451
8th gen console CPUs were ridiculously weak so AAA games stopped doing cool shit with physics.
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>>730852451
Starfield did this and everyone called it shit.
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>>730852451
Now add lighting.
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>>730852451
>wtf why does the game run at 5 fps?
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>>730852451
>What are GPU sims
I live physics too but they are a disaster for gameplay because they are unpredictable
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>>730852509
No, PUBLISHERS want gambling.
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i agree. I remember doom 3 having tons of interactable physics then rage came out and there was no physics objects besides the cars and ragdolls. all objects from every chair to every bottle were completely static. was a tad disappointing.
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>>730852451
Physics is an old and no longer popular marketing buzzword as it was during Half-Life 2's time. And just like with every fad, it becomes unpopular to even mention it once it's been "perfected". It's purely academic now, apart from a very small niche of games that still make open use of it.
Also, it's much easier doing pure physics where you don't really have to render anything on top. Physics is another problem that would benefit a lot from additional parallel hardware acceleration and the GPU would be the ideal usecase, but a lack of completely universal framework across all GPUs strangled the development of that. You either got with shitty PhysX or you choke. Even here he's using purely CPU to do all of that.
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>>730852451
A key takeaway here is that both your thread, and this video, are off topic and not related to video games. Technology is cool and all, but this is not a video game, it's a simulation run in a custom physics engine, and the "quality" of physics is relative to how its utilized in a game. Like accurate physics does not equate to good and fun physics if they don't directly tie into gameplay in an intentional way, and what feels good is often contrary to what's accurate or visually impressive.
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>>730852451
One of the problems with physics is that it naturally leads to destructible terrain, but destructible terrain leads to a pile of rubble, and rubble isn't interesting.
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>>730854626
explosions are always interesting. in fact, they are dozens of times more interesting with destructible terrain.
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>>730854626
It is in a mil-sim game.
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>>730853324
If only publishers wanted gambling it wouldn't be wildly popular right now
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Because physics are unpredictable and don't make for good gameplay.
Every physics based game I played felt clunky and floaty and I was never sure if I beat a level the intended way or if I just got lucky abusing the engine.
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>2007
>start up your current fav game
>just play around with the physics for two hours
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>>730854713
If you blow up a building, you turned very complex geometry into very simple geometry. It also implicitly makes geometry less important since you might blow it up so they can't put too much focus on it
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>>730855903
>I didn't blow up your base, I just simplified it's geometry.
You're funny as hell dude.
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>>730852451
because your 4 core CPU couldn't run it
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>>730852451
Consoles too weak for it for 2 generations, so devs never put the R&D in for it and gamers lost their demand for it.
PS4/XO CPU's were dogshit and what compute power AMD GPU's had went into lighting.
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UE homogenization killed incentive to progress new tech because every dev is outsourcing to Epic devs and only implementing minimum tech for their specific game
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>>730853360
Rage had to be compromised pretty hard for 60fps on Consoles. It's something Carmack was refusing budge on and there is stories of artists being depressed when they saw what they could actually do on 360/PS3, then being told it needed to be compromised further due to PS3's non unified RAM and 360's limited disc space.
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What a time to be alive
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remember this one?

https://youtu.be/DrBR_4FohSE
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>>730852451
We're eternally stuck with mediocre unreal engine slop.
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>>730852451
no fucking way thats rendered in real time
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>>730852451
You can't make marketing around physics.
But you CAN make it around bullshots and prerendered trailers!

Now if you are the investor, what approach would you take?
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>>730852963
T.etsuya Nomura



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