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tonight's the night
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anal?
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>>730865384
> same shit FOV
> same shit resolution
> no progress of OLED with pancake lenses
No point
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>>730866529
I never picked up a Quest 3 so I'll pickup a Frame instead.
>>
>>730865384
Just when NOVIDIA removed the old geforce experience photo mode that could take 360 and stereo panoramas from games.
>>
>>730866575
Yeah if you don't have a Q3 or PSVR2 then it's the one to get, but it's not compelling to upgrade if you already have one.
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>>730866956
>or PSVR2
That's not a standalone
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>>730867000
standalone is a complete meme and waste of time
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>>730867023
standalone is the only proper way to play vr
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>>730867082
Them pushing standalone is why VR games are so shit.
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>>730865384
who gives a shit about this crap

release the controller already you fat cunt
>>
>>730867082
Do you just mean wireless? Because the limits and poor quality of onboard chips are way worse than a wire.

The wifi 7 wireless of the frame is the single biggest upgrade though that's true. Still not sure it makes it worth the cost if you own one already. I'd have bought if it also have increased FOV.
>>
>>730867023
standalone is better when you're playing with others
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>>730867281
I'm not a gooning tranny so i don't play with others
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>>730867307
I mean with family and friend irl, dumbass
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>>730867336
I don't goon with family or friends, weirdo.
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>>730867375
bro...
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>>730867336
If i know someone who plays VR they wouldn't be my friend.
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>>730866956
Eh, it has Linux support and that makes it much easier and comfier to use.
PSVR2 is a dead-end ecosystem that will receive no support from Sony and has no good Linux drivers afaik.
>>730867023
Standalone has some benefit when it comes to streamlining the process of using headsets, even when it is only used for PCVR.
It would be nice if the industry could just reliably make standalone pucks for wireless streaming to PCVR headsets, but the various wireless streaming add-ons for SteamVR headsets being overpriced vaporware have shown that they can't.
>>
No offense but the frame seems so fucking bad, even 600 is a stretch but people are saying it might be as much as 900 maybe even over 1000
>>
>>730866529
it's linux, it can play both android and pc games, it has foveated streaming that eliminates wires and it comes with its own dongle that makes it seamless
this is the fucking blueprint on how vr should be done
>>
>>730867170
this

now most VVR games look like fucken ps1 games. NOT in a good way
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>>730867082
Standalone is literally a mobile phone strapped to your face, then that shitty phone hardware has to handle 2x the resolution and framerate of a normal gaming pc, it is 5-10 years too soon to be playing games that way.
>>
>>730868363
foveated rendering would realistically make that require less resources than just playing vidya on a 1080p monitor
>>
well how much is it?
>>
>>730866956
>>730867274
Frame has really good secondary upgrades over Q3 though

It's way lighter. I'm tired of my standing playtime being limited by back pain

It's not just wifi 7, the foveated encoding makes a huge quality difference if it's really like display port. I haven't been impressed with VR visually since going from a wired headset to the quest. Video compression really destroys the wow factor.

Eye tracking has a ton of uses outside of better video quality. I don't use VR chat. I don't know if its precise enough for menus which would be huge. But at least autofocus for VR porn will work better.

The sound on quest is SHIT. Sound is almost as important as the display stack. It's not even fixable with headphones because the amp is shit and their bluetooth lags. It seems like frame will have much better low frequency sound even if it's not as good as index. And if you want to go further beyond the audio is swappable on the frame.

Frame has near 100% binocular overlap. This isn't just widening the 3D effect I'm really tired of noticing the black overlapping edges of my view. It's not comfortable and undermines edge to edge clarity of pancake. There's even a small FOV increase despite more overlap.

TMR sticks. Every quest controller is guaranteed to be replaced for stick drift because repairing them is so difficult. Also stick jitter is annoying as fuck in VR and with potentiometer sticks you'll want to hold them at 100% or 0 or you will move with a stutter. Of all problems I'm the most angry about this one because it was completely avoidable and every headset maker fucked up.

Extra buttons on the controllers also make VR mods way more enjoyable because they aren't forced to do stupid compromised button mappings because lack of buttons.
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>>730867281
>not having two gaming PCs
>>
>>730866956
I'll get one because my Q3 is way too heavy and the frame seems to be half that.
Also I've already got a wifi 7 router so might as well get better wireless streaming.
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>>730868082
I already have foveated streaming in linux my quest 2 (no eye tracking though. that's the important part).
Still planning to upgrade to the Frame just to get away from the garbage fire that is Horizon OS, let alone the hardware improvements and other niceties
>>
I refuse to give up my 3 lighthouse v2s. Tracking quality is vastly superior to shitty standalone headsets. I hate it. VR was supposed to be this high end thing that appeals to turbo nerds. Now it's cheap and shitty just to appeal to maximum casuals possible. Waahhhhh setting up a couple blocks on the wall is too hard I'm dying stop it Valve make things easier! Retards.
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>>730869105
Yeah, so what games have you been playing on your expensive setup nobody owns and nobody makes games for? ERP in VRchat?
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>>730868897
>I'm tired of my standing playtime being limited by back pain
Start lifting
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>>730866575
>was gonna buy quest 3
>steam frame official announcement that same week
waiting to see the price before i decide
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>>730869640
I've had so many problems with Meta's dogshit software that I'd for the Frame even if it's like $800
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>>730869721
yeah basically anything triple digits and i'll go frame over meta
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>>730868897
>Video compression really destroys the wow factor.
Biggest thing I realized when going back to my HP Reverb G2 after using the Quest 3. They’re virtually the same resolution and the Q3 should look better with its lenses. The G2 is so much sharper, at least in its sweet spot, because of that display port connection.
Undecided if I’ll switch to the Steam Frame. It will probably depend on price and reviews. Having a wireless headset that performs as well as wired, with pancake lenses, and the ability to connect to my pc via moonlight and steamvr does seem very intriguing.
>>
>>730869721
same, I really want rid of my Rift S now. The hardware is fine but the Meta software constantly causes issues like preventing my PC from sleeping, the audio output never switches to the headset, and it loses the guardian setup every few weeks
>>
>Doesn't own anything
>Touched something at least once
>"it's mine"

Pathological Poverty.
>>
I have a Quest 2 and it was a cool novelty but it's ultimately unbearable as a daily driver. Improved with an after market head strap, but still not super comfortable, bad tracking, vulnerable to fogging, bad clarity.
I do still think VR is cool though and want to have a good experience playing a game like Alyx so im probably getting a frame. There are headsets with better displays, but unless the Frame is priced totally out of line then probably nothing will beat it for value especially if the foveated streaming is as good as they promise.
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>>730871967
wrong thread or schizo ramblings?
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>>730866575
I might sell my Q3 and get the Frame but it depends on the price.
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>pain conditioned
>pretends owning Things on the Internet

Poop-Poor Sissy. That's one of a nasty Infection.
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>>730872038
both
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>>730865384
Is anyone who has been using vr for years still excited about it, if so why? Nobody is making anything for it anymore so are you just hoping for a revival?

Even as someone who is obsessed with games where you sit in a cockpit it's hard to justify when there's so little content
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>being pain conditioned
>lying about finance
>slave on drugs sits in front of computer
>yes the normie isn't aware of my nature i'm having sex

beyond misery porn.
>>
>>730872000
Quest 2's comfort was a dealbreaker. The Fresnel lenses caused it to hang forward off your face with terrible leverage. Quest 3 is an improvement in that area, but it's still 500g. Meanwhile Stream Frame being less than 200g on the front is really impressive, even better than the 300g on the Pico.
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I don't care how much it costs day one buy, I'm not supporting Facebook no matter if it costs $2000, you have no idea how many of us hate Zuckerberg and his spyware company
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>>730872928

LMAO POOP-POOR POOPER!
Eat up your Potatos with Vinegar, poor faggot
>>
>>730865384
Doubt
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>>730873139
Just root your device and stop sending zuck telemetry data.
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>>730872758

>using

haha poop poor just say you never have bought and owned this.
>>
Will the steam frame have a desktop mode? I've always wanted to essentially have a monitor glued to my face in bed.
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>>730873409
yes
if anything the more interesting implication of this is just sitting in bed while streaming from your pc without any wires
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>>730872758
>if so why
Modding community is still very much alive
Last year I've played KCD2, Lords of the Fallen, FF7 Rebirth, Stellar Blade, Far Cry 5, and E33 all in VR.
>>
Is something actually being announced tonight or
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>>730873474
Is there no weird jank that you have to ignore while using shit like UEVR? Doesn't changing the camera angle in games like stellar blade ruin the cinematic framing?
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>>730873525
no i just typed something that people would reply to for the OP
>>
How bad is "screen door effect" on a Quest 3? And the aliasing from the lenses being angled a little?
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>>730873742
oh
>>
>>730873474
What hardware do you have and what performance do you get? Some of those look like they'd be pretty heavy to run without nuking resolution
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>>730873474
KCD2 seems cool. I’ll have to try it. I don’t really have interest in 3rd person games in VR. Even games made for it like Moss don’t really click in the same way as a 1st person perspective.
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>>730873645
You'll see some weird stuff that devs tried to hide in real time cutscenes, but that's it. Most of the game translates very well to VR, and people create custom profiles for the things that don't.
>>730873957
Yeah it is. I have a 5080 and I max out my Quest 3's resolution aiming for 72hz. You can lower the resolution, fps, or aggressively use upscaling though, it all depends on what you're willing to stomach. DLSS has been a godsend for VR gamers.
>>
>>730873645
>Doesn't changing the camera angle in games like stellar blade ruin the cinematic framing?
Like a lot of compromises that VR could run into, this is a compromise that is already being made.
3rd person games that don't have a fixed or developer controlled camera almost entirely eliminate any cinematic framing and make even the manipulations to prod the player into using cinematic techniques almost impossible.
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>>730874198
does DLSS 4.5 help with VR games yet?
>>
>>730869105
You are an actual retard because you can still use lighthouse for your index controllers. The only advantage light house had was controller occlusion once you had 3 or 4, so the head being slam tracked doesn't matter. And now that valve isn't supporting it, it's going to be more expensive and boutique and require more nerd skills to keep using.

Also slam tracking isn't just convenience of avoiding room setup. You can use a slam headset anywhere and there's no "vr room" you are stuck in.
>>
>>730872758
I'm the opposite where vehicle sims are cool but it's a minority of my VR activity. I still have a big backlog of VR games I haven't played, there's a lot of indie games and VR conversion mods. However it makes sense that a new vehicle sim isn't dropping every month and that's your problem.
>>
I have index but jts so blurry I can't stand it. it looks so clear on my 1440p monitor but even with 2000x res on each eye i can see fhe individual, huge pixels. and its all blurred and smeared. tried every head strap and lens position. waste of 1000 bucks
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>>730874394
You can force it on with DLSS swapper. People are still figuring out how to use it because it drops frames, but the general consensus is that it's worth the FPS loss.
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>>730865384
God I hope so.
I can finally upgrade from my HTC vive.
Couldn't justify the Index, given its price, I also remember hearing it had "screen door" issues, which is what I hated most about my vive.
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>>730874791
simply drink alcohol until the blur seems normal
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>>730874791
It’s because the total resolution of the Index is similar to a 1440p monitor. It just has too few and too large of pixels. Even at launch it was underwhelming, but 6-7 years later it’s an ancient piece of tech. The speakers will be missed. They’re great.
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>>730867375
Your missing out but whatever
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>>730865384
Is foviated rendering possible with wireless VR or is the latency too high. Valve not confirming support for it is concerning, it's also confusing that they didn't put any input for wired vr on the system which would allow for it to be used. Many elements of the steam frames design feel intentionally gimped because they are worried Devs won't make games the way they want them to.
>>
>Disabled Drug Addict Pays for Escaping Reality of Death Fear

Poor Poop
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Uh... guys?
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>>730866529
This only matters to VR nuts. Valve designed this for the market at large, which has yet to adopt VR properly.
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>>730866674
You can never rely on Nvidia features to be permanent.
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>>730875418
I've heard the Play for Dream works well with foveated rendering. I don't see why it wouldn't, the added latency from wireless is less than 5ms.
But support is an issue.
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>>730875759
That would be horrible.
>>
The Index VR kit still costs a grand. This doesn't bode well for the Frame.
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>>730875418
I thought foveated rendering needed to be implemented in the game whereas foveated streaming can be applied to any streaming setup.
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>>730875759
fuck you, made me check
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>>730875759
wasnt the steam machine supposed to come out Q1 or did I just make that up right now?
>>
>>730875935
The only thing we know about the frame's price is that it will be lower than the index's so I don't see the issue
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>>730875942
Pimax has their own tool that lets you inject foveated rendering into most games. Steam could possibly do something similar.
>>
>>730875759
I hope they don't delay the frame and controller just because they're going to delay the machine.
>>
>>730875981
#MeToo
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>>730865384
and my niggaz ain't playin
https://youtu.be/_AJ3mL2ypdw?si=l0Z4R-4mSiMWT7Lf
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>>730875418
if foveated streaming is one of the big features then foveated rendering will get equally pushed
you'd have to be retarded to not support it really, you get to make games look better for implementing a basic fucking algorithm
>>
>>730868897
> back pain from a headset
Jesus sort yourself out
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>>730876869
your face isn't meant to hold weights and other headsets are imbalanced and push you forward
the frame is meant to have the weight equally spread out
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>>730876075
Valve's official video just says "early 2026", but I feel like I've seen some OTHER anon or journalist say Q1 2026.
>>
>>730876105
that was before the RAMpocalypse
No chance of it being less than Index now
>>
>>730876350
It's all getting delayed or outright cancelled now because of the RAM fuckery
Valve Time fucked them BAD this time
>>
>>730875418
Yeah the virtual desktop dev says wireless latency prevents foveated rendering, it has to be done standalone or wired. Valve is at least working on plugins for game engines to use foveated rendering though so standalone frame games run better.

They went through all that trouble to have a well designed connector that goes through the facial interface but it's just usb 2.0. A mini DP in the battery would have been nice. I don't know if their SOC can handle it. Vehicle sims would benefit a lot and could push photorealism easily.
>>
>>730866529
They tried the premium headset path with the index, most agree it was the best, but it saw only moderate success.
Meanwhile, their hardware survey makes it clear that the standalone quest sets reached a far wider audience, which is their goal for VR. The frame is just an iteration on that.
>>
>>730875912
foveated streaming works because the encoding is done closer to the time the image ships back to the headset, so it has recent eye tracking data. But foveated rendering is done earlier when eye tracking data is old.
>>
>>730877297
>that was before the RAMpocalypse
>No chance of it being less than Index now
>>730877352
>It's all getting delayed or outright cancelled now because of the RAM fuckery
>Valve Time fucked them BAD this time
This is unfortunately the case, for both the frame and the box. I will still buy them when they come out, but it's pretty shitty.
>>
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The price got announced in my dream last night so it’ll happen today
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>>730876869
I'm not going to defend my shit posture but quest + battery pack was not made for 2 hours of forefront and holding two handed weapons up. For everything else I get along.
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>>730865384
so how long do we predict this will be out of stock before you can get one? 6 months?
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>>730877035
Everyone has assumed that since the announcement was for an early 2026 launch that they would have to provide pricing and pre-order details in Q1 to make that realistic.
>>
>>730878723
>quest + battery pack was not made for 2 hours of forefront and holding two handed weapons up
Yes it is, bro. Get a grip, do a pullup or something.
>>
>>730875935
The Index kit requires more hardware to be manufactured with the base stations. It also never got a price decrease. Valve was getting great margins on it the past couple years.
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>>730879010
You just outed yourself that you've never worked out.
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>>730879307
I apparently do enough to not get upper back pain from a fucking Quest 3.
>>
>>730865384
Where's the Dragon Dildo with WiFi connection allowing it to change its vibration speed on the fly?
>>
>>730877720
I remember reading a NVIDIA study about dynamic foveated rendering, and they tested that it works upwards to even 40ms added latency. Something to do with how our eyes blur during quick movements.
>>
>>730879474
This me and my friends play pretend in vr chat for hours with no issues, just tissues lol!
>>
>>730865384
i want it NOW

give it to me NOW
>>
I have a Rift S that I haven't touched in 5 years. Good VR will need at least 4x4 the resolution and much more than 90 FPS.
Are we there yet?
>>
>>730879496
https://iostindex.com/?filter0Availability=Available%2CDIY&filter1Connection=Digital
Right here bro
>>
>>730880217
Almost, if you're willing to buy a boutique headset
Steam Frame will have 144hz and more than 2.5x the pixels per eye, which is plenty for a standalone unit
>>
>>730878723
You have major issues. I will wear the PSVR2 which is heavier for 6 hours at a time and have never once even considered the headset weight.
>>
just tell me the price of the controller Gabe, i am ready to pay
>>
>>730881185
I imagine $70-$90
>>
>>730881276
Shut up fag
>>
>>730881441
What do you think the price is going to be? It's going to be around $80.
>>
>>730881570
I think $100
>>
>>730880971
I have a quest 2 which is almost identical in weight to the quest 3 except worse weight distribution, with the battery pack that balances the weight and makes it better, its 836g.
PSVR2 is only 560g + your cable weight.

Also contextless I can wear my 836g headset for 6 hours too. What games do you play? I can sit down forever. I don't have back problems for melee fighters like blade and sorcery. But once you start holding up a virtual foregrip that's another 150g lever on your back. I like to hold angles in forefront so my team wont lose.
>>
Will the steam controller with all its buttons and trackpads be good for flight/space sims?
>>
>>730882149
It will be good for everything. It will auto sync with tax software and file for you. It will have IR to find where that annoying mouse in the garage keeps hiding.
>>
>>730882384
That's a little hard to believe
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>>730882149
slightly better, it can be a pain to map every function to a normal pad but you can do it either way with modifier buttons.
>>
>cant use my index lighthouses
>cant use my index knuckle controllers
>>
>>730882507
It will also collect your biometrics to find you a suitable Steam user girlfriend (3D, female).
>>
>>730882951
It can
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>>730883160
I'll order 5
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>>730882951
The controllers seem to be better than the knuckles in almost every way. They still have capacitive finger tracking. The only thing they might be missing is the squeeze feature of the Knuckles, which was used by I think 1 (one) game?
https://youtu.be/elM-Nn8LQY0
>>
>>730882951
Its funny how lighthouse shills brag about how you can use lighthouse controllers with any HMD then they just forget when steam frame was revealed and you have to listen to them bitch about not understanding their own tech
>>
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>>730883160
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>>730865384
VR is a meme technology that has overstayed its welcome. Remember xbox kinnect? I thought that VR would end up the same way, and the only reason it didn't, is because Meta has monopoly on it, therefore it has whats basically an unlimited funding at this point. They'll try to make this stupid shit work if their entire company's life depends on it and I absolutely hate it
>>
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>>730883160
>(3D, female).
>>
>>730883731
Then ignore it. See you in another thread.
>>
>>730883731
Meta just closed a bunch of VR studios and one of the top selling consoles last month was a kinect clone.
>>
>>730883731
vr is only good for three things: vrchat(porn) h3(shooting range) and blade&sorcery(power fantasy)
>>
>>730883798
from the thumbnail i thought this was a femboi with her clitty in a cage, what a disappointment.
>>
vr is only good for three things: vrchat(porn) virtamate(porn) and anthro heat(porn)
>>
>>730883731
>Remember xbox kinnect
Remember Playstation Eye for PS3, remember EyeToy for PS2, remember DS and GBA cameras, remember arcade games that used motion controls since the very start? Motion gaming is never leaving and you guys keep acting like it's a fad while it's been around since the fucking 70s. There will always be demand for motion gaming, and it will always be niche but it'll never go away
>>
>>730883883
Among Us VR is really fun
>>
>>730883883
And Skyrim
And Sims
And BeatSaber
And Vertigo
And VR mods
>>
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I got a Quest 2, if I wanted a Frame what would I be gaining from an upgrade? Genuinely interested because the battery in this thing is pretty fucked up now and I'd like to change it.
>>
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>>730883731
I just like nice views
>>
PC Gaming is only good for 3 things
Counterstrike
Minecraft
League of Legends
>>
I'm content with my quest 3s
>>
>>730884401
>>730884491
damn i've been living under a rock since i sold my oculus rift. i'd buy the steam frame+machine but i'm a broke neet so L me
>>
>>730884598
Better resolution and lenses, better streaming technology, so vastly better clarity. The battery on the Frame does seem suspect.
>>
I wish valve would at least give us an update on this shit. I want the frame and controller real bad and letting me know how much they'll be before I blow my tex return on onlyfans subscriptions would be really nice
>>
>>730884738
>tex return
I meant tax return but moving back to texas would be fun too
>>
>>730881994
nta but I dunno dude your neck might be fucked already.
Also why don't you just power the Quest 3 with a 5 or 10 meter usb cable instead of adding more weights on your head?
>>
>>730884738
Don’t give whores money unless they actually touch your penis.
>>
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>>730884620
Then go outside nigga. Take your companion with you nigga. See the beauty of this yet uncharted world with your own beautiful eyes. There's much more to this world than this, nigga
>>
>>730885081
Morrowind looks cooler.
>>
>>730884598
The face gasket is going to fall apart if it hasn't already, and personally it keeps falling off my face without a bunch of buffers around it. Also getting any homebrew content like ALVR is just sooooo painful, and exhausting. I personally think the Steam Frame is going to be an upgrade for me coming from the Quest 2.
>>
>>730884205
what's exciting about VR has nothing to do with motion controls. I think that's what is actually killing the tech, this full body VR play pen shit is a toddler gimmick and reminds people of the Wii. As an alternative form of monitor its revolutionary, depth perception, head/eye tracking in a portable form factor are compelling on their own.

This is why meta's VR initiative failed and why the people who want to dance around their living room and larp as a swordsman will always be disappointed. It'll continue on as an expensive peripheral for simulators and consuming 3d content, especially 2d games converted to 3d, eventually it'll replace the monitor setup.
>>
>>730885225
I do agree with this to an extent. Most games do not need hand movement. There are times it is nice, and I wouldn’t want them to completely drop tracking tech in hmds. It is, however, way too overemphasized, and the VR mods of regular flat games show that it isn’t necessary. Flight sims show that it isn’t necessary. The best pure VR experience I’ve had might be Elite Dangerous with a joystick.
>>
I haven't played VR since alyx with the vive gen 1. Vive was a real pain with it's beta software. Steam VR just seemed fundamentally broken somehow, why didn't it just work every time? Lighthouse not detected, controller not detected, error e13 or something, all this shit i'd go through each time a new game I wanted to play came out. I like the idea of vr...
>>
>>730886421
Is not the only but it is greatest reason I’m looking forward to the Frame. Other headsets have go between drivers with SteamVR. There are glitches and errors. Most importantly there is performance loss. This was huge with WMR. The Frame will be natively supported in the SteamVR ecosystem. No fucking around with changing what software handles OpenXR. No rebinding controller mappings. It should just work.
>>
>>730875576
>pooping when being fucked in stinky arsehole

poor-sissy. Lmao
>>
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>>730873139
this desu, ive been wanting to do VR for a while but my room is too damn small and i dont want to play in my basement. im in a position where i just need to save my money and i'll be set.
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>>730869085
>foveated streaming
>no eye tracking
that's not what foveated streaming is then
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>>730866439
I do not hate myself enough to stoop so low as to use VR chat
I'll just wait and die of old age for something dedicated to giantess vore in VR to be made.
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>>730884491
Bethesda is such a hack company.
The night and day difference between baseline Skyrim VR and Skyrim VR with mods to improve the controls is pathetic.
It's basically a separate game.
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>>730880818
>and more than 2.5x the pixels per eye
2160x2160 is way too low
needs to be at least 5k pixels wide if the FOV is going to be significant
with a 4k (3840) wide monitor at a distance where it spans 90 degrees of my field of view, the pixels are a good size: I can see a single pixel, but it doesn't look like a screen door
so if it's 120 degrees, which is still not great, it would need to be (120 / 90) x 3840 = 5120 pixels wide
more would be better
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>>730888039
They phoned it in even harder than normal with those VR games. You can't even see through scopes in Fallout 4 VR without mods
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>>730888039
They went even further with their shittiness with Fallout 4 VR. If you want to play the DLCs in VR, you have to also buy GOTY edition, download both, and then manually copy the files over into your VR install directory. At least if you want to do it the official way. Maybe that would be acceptable if it didn’t run like complete ass without mods, but nope, it’s somehow more of a mess than Skyrim is.
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>>730888338
>>730888293
FO4VR doesn't even have a fraction of the VR stuff that Skyrim VR has gotten, it's bullshit
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>>730884491
Vertigo is absolute kino. I don't see it get mentioned nearly often enough.
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>>730887636
more effort is put into vrchat worlds than most dedicated vr games
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>>730869640
>>730872298
Quest is around 400$ with an established market. IN NO FUCKING WAY steams VR will cost anywhere NEAR that so the question is what's even the point of they borderline the same. It's literally no brainier to get quest, unless you statistically hate zuck.
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>>730888908
I hate Zuck and I want every single one of his companies to burn
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>>730888908
>unless you statistically hate zuck.
Not just statistically but mathematically, numerically, exactly, precisely, scientifically, reliably, accurately, systematically, rigorously, and dependably.
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>>730888908
Because paper specs don't translate completely into enjoyment
Anon wrote a good summary of it >>730868897
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>>730888908
>400$
£400* 600american
also of course i hate zucc
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>>730888908
>yfw Zuck pulls a WMR
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>>730889184
He's already shuttering most of his VR game studios.
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>>730884929
If you remove the battery strap the weight distribution is even worse, it will load your neck instead of your back by pulling your head down, as well as just slumping on your face and not loading the top strap so you have to tighten the headset a lot.
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>>730884598
Literally everything is upgraded
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>>730886996

>poorpooping
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>>730888656
Here's a strange but true from me

I don't have an aversion to game violence or anything but the blood textures in the vertigo 2 demo put me off so I haven't bought either of the games. I don't care if its blood for the blood god kind of game, just the way that particular splatter looks I just noped out. Anyway if I could turn that off that would be nice.
>>
The Frame is ARM-based, right? What are the odds it'll be able to run (either natively or emulated) Quest 3 games?
>>
whats the price man
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>>730890263
$700 for 512gb
$900 for 2tb
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>>730881276
>>730881570
>>730881964
Expensive controllers fall into two categories:
>Low production run, niche specialist controllers, potentially with a lot of neat shit
>High production run slop for the captive audience of vendor locked poorfags who have to buy the 30$ controller for 80$, which is going to be used to subsidize the "cheap" thing that is vendor locking them in the classic "give them the razor, sell them the blades" model
I imagine the price will probably be 50$ just like the original's launch price, inflation is a myth used to scare people who don't invest into real estate.
>>730885725
I think the Steam Controller being trackable will be a neat compromise.
The two-handed thing is neat for tech demos, but just a single abstracted 6DoF mouse equivalent can also do plenty of neat things.
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>>730869085
based on googling what this is it doesn't seem like what valve is doing. this reduces the entire stream resolution while I understand valve's approach being it will always stream at full res and birate, but allocate most bitrate to where the eyes are looking.
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>>730890310
huh reasonable
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>>730890221
This is from memory, so I could be misremembering, but I believe one of the Valve employees gave Linus a I can neither confirm nor deny with a wink sort of response to this.
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>>730890184
You seriously have to just tough it out. The games, especially 2, are genuinely amazing, and not worth missing out on.
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>>730890221
Didn't they say/imply that was one of the goals? I think Valve would be stupid not to have that as a major goal of the device.
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>>730890221
They said if it makes quest specific API calls or something it's not going to work as is. If it's just basic android stuff it should work. I don't know how many quest games are like that. Maybe zero and you have to wait on ports.
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>>730890221
some russian will probably make modded pirated APKs for the steam frame a week after it comes out
it's the perfect quest piracy machine
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>>730890442
Yeah I liked the demo

What I really liked was getting in that glass bubble air ship thing and it going for a ride. Finally a game that treats me like the genetically superior being I am and lets the sicklets rot. It wasn't optional either. It was the most based thing I've ever seen in VR single player.
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>>730888908
Zuck is pulling out of VR btw
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>>730890741
>fucks everything up
>leaves
Yeah, definitely an American company.
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>>730890741
didn't they accelerate quest 4 plans right after valve announced the steam frame?
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>>730890741
They were still working on an ultralight competitor to galaxy xr and vision pro. I wonder what's going to happen to that. But that device class looked way riskier than video games, especially because you're competing with android XR and vision OS which are backed by google and apple and you can't get even the play store on quest. I'd rather he just be totally done with it and fuck off to AR glasses. SteamOS VR being the dominant OS for gaming VR would be amazing.
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>>730890221
>The Frame is ARM-based, right?
Yes!
>What are the odds it'll be able to run (either natively or emulated) Quest 3 games?
They have this software called "Lepton" (https://web.archive.org/web/20251202053950/https://store.steampowered.com/app/3029110/Lepton/) and I think Valve is encouraging devs to port their existing APKs using Lepton (much the same way they did for Windows games on Linux). Brian Lindenhof demo'd his game on the frame with both an APK build and and X86 build (https://www.youtube.com/watch?v=VNIjZ36ugQg). Anyway I think you can Cuck Zuck with those Pico ports or with Quest apps that don't need Meta specific libraries.
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>>730890931
Yes but a corporation isn't one person and the people who made that call probably are below the pay grade of deciding pivots between VR and AI entirely.
>>
It sucks that it won't have any sort of media app built in, but they did mention a browser so I can just load my porn using my NAS running Copyparty. Not many people have that setup though so they should consider something for that. Also I'm hoping I can run porn games like virtamate and Hummingbird on it directly without needing my PC to stream it
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>>730891467
>virtamate
not a fucking chance, it barely runs on desktop as it is
>spoiler
You sick fuck
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>>730891467
>Hummingbird
isn't that a flat game?
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>>730891041
>SteamOS VR being the dominant OS for gaming VR would be amazing.
Hopefully we can finally remove ourselves from the sheer inadequacy that has been almost 20 years of Android slop before Android completely collapses in on itself.
I'm not on board with SteamOS specifically and the Frame will hopefully be receptive to custom distributions, but beefing up ARM Linux as a whole can only be a good thing.
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Since the headset is standalone will Steam have some kind of frame interpolation tech that improves performance for PCVR games? I started using VD's spacewarp on my Quest 3 and that shit is fucking great, went from 70-80 fps in Skyrim VR to 110-120 fps and I can't really see much weird artifacts or delay
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>>730885081
nah
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>>730891709
This looks profoundly retarded
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>>730891792
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>>730891709
I haven't tried subnautica after setting up my subwoofer for VR

I'm afraid to
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>>730892029
I expected a crocodile to snatch you up
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>>730891709
This, but in Walkabout Mini Golf. I tried out the Big Screen app and god damn is it fucking cool. Watching the DBS Gogeta vs Broly fight in a pitch black void brought me comfort levels I didn't even know was possible. I was using my PSVR 2 though. I hope the Frame's black levels aren't significantly worse. I'm excited to just lay in bed and watch and play shit on the frame streaming from my Desktop or laptop. I'm curious if Valve will let you buy another dongle and how easily the Frame can switch between the two if possible.
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>>730891135
huh, even though he mentioned it isn't working properly, the rendering trick is sorta cool.
Does anyone know if its limited to the native android APK's, or does it work with streaming from PC to?
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>>730891683
I think SteamVR calls it motion smoothing, but it only worked on steamVR headsets and not quest. Meta called it ASW and I think theirs was superior, I've heard it working on airlink, I didn't know VD could do it.

Only thing I've heard is this, eye tracked gaze-aware reprojection

But the headset is a great place to run it because its low cost and your headset has practically no latency headset position. I haven't heard anything specially. What I did see was eye tracked
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>>730891467
>Also I'm hoping I can run porn games like virtamate and Hummingbird on it directly without needing my PC to stream it
no way
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>>730891467
virtamate's optimization is ass, I would not count on it
>>
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>>730890335
>this reduces the entire stream resolution
It doesn't. It encodes the focal point at max resolution and scales it down towards the edges. It can use eye trackers for headsets that have them, otherwise it's just the center of the viewport.
Eye tracking is less important with my Quest 2's Fresnel lenses but with pancake lenses obviously you want eye tracking so that's two things the Frame has going for it. Their solution might be better too.
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>>730865384
so how much are we thinkin
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>>730876075
it was but they're literally shitting themselves over ram pricing, they don't want to alienate customers
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>>730897895
$650-$700ish is what I'm thinking.
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>>730897895
My hope is 600-750, my despair is 899-980
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>>730897895
Too much. It has 16gb LPDDR5 supposedly.
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>>730867023
yep
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>>730899601
imagine being wired just to browse the web or watch youtube VR180 videos
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>>730900043
this makes me really sad
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>>730895260
what game is that?
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>>730897895
We already got the leaked prices, same storefront that leaked the gabecube's price.
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>>730900043
Nta but that's what retards do: use VR for web browsing and not actual games. I feel like that's the end game for anyone who buys a set because our only choices for a long time was either Facebook DRM spyware shit or a $1000 Index. I understand if you have a shitty computer or laptop and a wireless set makes sense but carrying around a fucking lithium battery strapped to your face and thinking it's a better solution than wired is low IQ shit.
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>>730888908
>unless you statistically hate zuck
you dont??
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>>730900767
>use VR for web browsing and not actual games
well vavle index fags can't use their 1k investment for web browsing compared to 250 usd zuck device
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>>730888174
>2160x2160 is way too low
If I can have fun playing a 100x100 Virtual Boy game I can have fun playing a 4k game.
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>>730900594
These were already debunked
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>>730900594
bruh... it's over
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>>730901112
£641.88
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Question for my vr brothers. How much of a jump is there in clarity from a wired connection on the quest 3, to a display port headset?
Let's pretend the lenses are equal, you have a regular quest 3, and a quest 3 display port headset. Even with the best proper setup for the best clarity on the orginal quest 3, would a display port be leaps and bounds more clear?
I only ask because the steam frame promises near display port quality with its foveated streaming i just dont know how much better that will be
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>>730901974
yes
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>>730867375
>Never had a jerk sesh with the lads
ngmi
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>>730901974
I can’t do the exact comparison you asked for, because the comparison I’ve done is the Quest 3 to the Reverb G2. It’s probably a better comparison, because the G2 has fresnel lenses. In the sweet spot, the G2 is significantly sharper. You get a wider clear area on the Q3, because of the pancake lenses and the wider fov. There are no artifacts over displayport, and it’s noticeable after seeing something with compression. Particle effects are MUCH worse on the Q3.
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>>730866439
I will now play your game
Hope it doesn't suck without a headset tho, i'm very poor atm



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