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>AI can now fully generate, retopo & rig a character
I mean really why are you not making your dream game yet.
>>
>>730878531
>source: my fat unwashed ass
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>>730878531
I have no dreams
>>
It can't do any of that
>>
Oh boy, AIslopped models. I'm sure that will work out GREAT considering the typical attitude AIjeets have is "good enough", "no one's gonna notice" and "they won't care".

Also, nothing exposes you as a complete hack fraud more than having zero experience or skill in game development and yet talking about your first attempt as your "dream game". It's the equivalent of someone thinking his first novel ever will be a literary masterpiece.
>>
>>730878531
Now lets see her textured anon. Surely your 'example' is fully textured, right?
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>>730878531
Can it fully model teeth and gums though?
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>>730878531
are you kidding me? this is ass
>>
ai trying to "solve" another nonissue yet again.
making humans in 3d has not been a problem in years now.
that topology looks fucking horrid too, what the hell is going on with the forearms?
>>
People always say that AI is great because even if it gives you a flawed output you can just clean it up a little and remove the imperfections
The problem is that the kind of lazy fuck using AI could never be bothered to do the bare minimum
It's like with lottery winners inevitably squandering the money, because someone who's conservative with money wouldn't buy lottery in the first place
>>
>>730878951
AIjeets will DEFINITELY cause more disasters like Skylines 2. They don't care how good something ACTUALLY is, only that it looks "good enough" to them at first glance. Doubt they really know about ANYTHING related to game dev too and will instead beg AI to spoonfeed and handhold them.
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>>730878531
You already made this thread retarded faggot
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>>730878531
>that brow ridge
>that hand size
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>>730879125
I gave it a try before with pixel art for a quick rpgmaker game I made for fun and it literally took about as long to fix the dogshit output as doing it myself or sprite editing an existing good sprite
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>>730878586
you are literally lower than npc normgroids
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>>730878951
>you can't even zoom the game in to make an NPC bigger than 12 pixels
>it needs 30,000 polygons
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>>730878531
I can't do it for free yet and I doubt it's good yet.
>>
>>730879925
it's free. running on chang's hardware so yuo don't have to play electricity bills and starve thirdies of thirst.
>>
Because I'm waiting for when I'm the next in Line for half an hour of ps1 that I would have paid for with "being gotten to known". After that, I'm going to receive an extra Injection, for that, another of my kind was allowed to piss in my Face.
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>>730878531
It's shit
Cope and seethe
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>>730878531
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AI has nothing on me!
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>>730878531
My dream game has red faction guerilla destruction, Kaiju and giant robots, physically simulated. Basically robot alchemic drive but good. The assets already exist. I'm just missing the performant physics tech.
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>>730883628
Based default shape trad
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I just used it to generate some characters! What do we think? I love using AI since I unfortunately do not possess any real talent.
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>>730879139
The top AI model generators give you LOD levels though. When I imported it to unity they automatically were set up.
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>>730878951
Why would they do this???
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>>730878531
>I mean really why are you not making your dream game yet.
never mix business with pleasure
>>
>>730883754
Link? Gen some N64 Star Fox looking mfers.
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>>730883754
Looks like cursed balloon animals
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>>730883754
Mogged
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>>730878531
This offends me greatly.
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>>730884029
Actual garbage waste of rendering
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>>730878531
BOING
PUNCHAK
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>>730883307
>>730883707
are these from that crustacean artist?
>>
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>>730884120
Indeed that man is a savant
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My dream game involves rape and antisemitism, would AI be able to generate models capable of being rigged for that purpose?
>>
>>730884172
that guy is amazing. sculpted this, ordered a kit and painted it himself.

i wish i could learn zbrush for crisp models instead on messy blender if the ui wasnt so weird
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>>730878531
>I mean really why are you not making your dream game yet
because im at least a decade out of practise, am way behind on modern design paradigms and from the little scripting i wanted AI to help me with it flat out started making shit up and started giving me code in an entirely different language. so until i can litterally press one button and have it spit out an entire block of code i dont need to manually troubleshoot only for it to turn into incomprehensible spaghetti code, i’m just gonna spam racial slurs on normalfag websites.
>>
>>730878531
Joke's on you, UE5 will take whatever rubbish 3d scanned topology you give it, wipe its ass with it, and output an artifact riddled made up Nanite LOD chain!
Fidelity to the original art is dead.
>>
>>730878531
>duuuuude AI can reinvent the wheel square buy nvidia stocks saaar!
>two more weeks and we can gen based games to own the libs, goy
>>
>>730883789
Level of Detail. As you zoom closer, low polygon models are swapped to higher polygon models. Pic related is the highest level (which isnt even that high) for camera being less than 5m away from citizen. You cant even zoom this close in base game, so you'll basically never see this LoD mesh besides rare edge cases. A bit zoomed in from default view has lowest LoD model with about 250 total polygons. At normal viewing distance citizens are just sprites laid over a quad (2 polygons).

The post is just grifters making dishonest ragebaits so they get ragebait replies from people without gamedev/modding knowledge (most of them). C:S2 has tons of things wrong with it, its a broken mess, but LoD isnt one of them.
T. C:S2 modder
>>
>>730878584
it's called vibe coding.
>>
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If this was remotely true or practical you'd be pumping more shit onto the various game storefronts instead of spamming it on /v/
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>>730884310
Same bro, same
I'm stuck with blender myself but think I can manage with blender for now, might dip my toes into the zbrush realm this go around though
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>>730878531
what do i do bros
>learn and manually do all aspects of gamedev knowing that some jeet can make 10x the amount of content you can just so you can get some "i did it, it's genuine" brownie points
or
>give in to the temptation and wait a couple of years for an AI game generator to inevitably come out, make your dream game and play it for 5 seconds before the novelty wears off
>>
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>>730884638
I'm gonna buy a 3d printer and make my own custom figures though blood sweat and coom
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>>730884638
I think you should do the former and don't be a clanker lover
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>>730878531
I have just gotten into 3d modelling and I can tell you that most of this is fucked up and wrong. Textures will not display right on the tie and arms especially
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>>730884878
Sounds like you need to work on your UV reps
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>>730883754
LEAVE FYGOON ALONE!
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>>730884638
> make your dream game and play it for 5 seconds before the novelty wears off
> turn it into a porn game specifically suited to your tastes
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this is cool but I'm gonna need AI to paint it too.
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I don't know if it was fake but I saw a Youtube Short ad of some AI that turned concept art into a 3D model. Anyway, the reason I don't use AI (yet) is because people get all pissy about it, it would be a great tool and it would make the game better but being an early adopter sounds like hell.
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>>730884638
>AI game generator to inevitably come out
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>>730884978
No its too fun to bulli
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>>730884638
uhhh, current ai methods are not getting much better so how ever long the ai bubble takes to pop and if anyone want to start from scratch after that, that's how long you have to wait
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>>730878531
Good morning sir, your game will definitely be a thing sir.
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>>730884983
nah that'd wear off. even an AI VR game generator would wear off pretty quickly, because there's so little perceived meaning and value behind AI generated garbo. what humanity needs is something like hyper-reality, matrix type shit where it fully immerses you in your fantasies and fetishes as if you were experiencing them irl. of course that's when humanity goes extinct but better to go off with a bang than with a wet fart
>>730885080
>>730885095
if the AI bubble pops then new technology needs to come along so that AI can keep going. i'm not saying AI will single-handedly change everything, but it'll be a core component in researching whatever new technology is in store for us, then another one, and another one, until we inevitably cause our extinction event
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>>730884739
Yes i do this since 5 years ago
This is a creation of mine
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>>730884739
any models or concept art you got for the model your gonna print?
>>
So where is the link to the model?
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>>730884638
Ask yourself: "Why do I want to gamedev"

If the answer is money then just use AI to pump out porn games. If the answer is that you want to dev for the deving itself, the process, then just dev.

At the end of the day you should aim to live a life of purpose, and if gamedev gives you that purpose you should pursue gamedev.
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>>730883421
There are seething leftists who would post that unironically, but they deep down know it is cringe
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>>730884412
Shut your mouth, you stupid motherfucker. Low level skill idiots always think they are smart and spew retarded shit, in a city building game, teeth are not needed for any reason.
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>>730885342
i just want to afford the new steam hardware, other than that i have no aspirations in life whatsoever. gamedev just always seemed like a kinda fun thing to do rather than nothing
>>
>>730884739
>>730885270
General art question. What's the best way to get into art academically if you're a poorfag. I love deving and find blender intuitive, but when it comes to actual art, drawing and sculpting, I feel a bit lost.
>>
>>730885231
>if the AI bubble pops then new technology needs to come along so that AI can keep going
AI isn't intelligence you fucking retard. It's a technology of setting weighted averages that dates back to the fucking SEVENTIES.
>>
>>730884412
>>730885404
Also, """"T. C:S2 modder"""" as if it had any valuable meaning lol
>>
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>Triangles 35,010
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>>730885469
Personally I do deving for the process itself, but it's frustrating as hell most of the times. If I didn't get a dopamine rush every time I solved a problem I don't think I would be able to keep it up honestly.
>>
>>730885556
i never said it was 'intelligence'. it's artificial, as in it's a tool. we use AI as a tool to fulfill our own purposes. AI only has a purpose to the extend that we give it purpose. the only thing that changed from the seventies is that we made the tool much better. kinda like how bombs existed for a long time but we made them more and more destructive over time. basic logic but i guess your swamp ass is too fuming for it
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>>730885312
http://3d.hunyuanglobal.com/
>>
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>>730885270
This is great work friend wish I had something to show off but lost all my work in a bad pc transfer..
>>730885285
I have a few model rips that I want to edit to refresh myself on then was going to start looking into printers and make something from scratch
>>730885493
Academically? couldn't help you there I'm self thought my advice would be to absorb as may tutorials and live work sessions as possible
>>
>>730884638
You can use both anon. You should be using both. Just sticking with one or the other isn't going to make you happier. You should be learning how things works yes, you should learning how to solve some of the problems you are going to be faced with manually but after sometime you will realize that a lot of it is template code that doesn't change that much. There are only so many ways of getting an user input, there are only so many ways of drawing a girl or whatever.

You shouldn't be caring about outside factors and instead you should be honest with yourself. You really care to know every last bit of how it works? Are you going to be happy that you know about you at the end of the day?

Why not combine those ideas together? Why not slowly learn the core fundamentals behind gamedev, using AI to illustrate and trying to do it yourself after? Why not use AI to cut out the boring template code parts and focus on trying the harder challenges that comes with gamedev? You can use both and you should use both. The answer here is not picking only one of those two, it's about learning how to integrate AI in a way that you find it comfortable for you
>>
>>730885818
neat. i seen this character going on the round here lately
>>
>>AI can't do X!
>AI does X
>>AI can't do Y!
>AI does Y
>> AI can't do Z!
I'm sure this time AI won't be able to do Z. So far people have been wrong every fucking time, and all companies need to do to prove it is throw more of their infinite compute at it.
>>
>>730885847
anon you should know that centric takes like that are too reasonable and logical for /v/, go back to studying to become a doctor or lawyer or something
>>
>>730878531
I don't care, just optimize your games
>>
I'm going to try my hand at this at some point this weekend. I want to put my OC in Ninja Gaiden 4.
>>
i want to use AI to code because i'm a brainlet but i don't want to sell my soul to a subscription. any ideas?
>inb4 ask an AI
i did but i'm asking (You) because you're cool like that :)
>>
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>>730885902
She is quite the lovely specimen
I discovered her myself a few years back through Haydee mods and have been posting her whenever I get the chance
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>>730886213
You can use opencode it's a bunch of open source models
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>>730884638
Jeets make trash nobody cares about, AI is garbage that takes so much skill and time to make the slop passable that you'd be better off doing it from scratch, just learn the proper way and do it the proper way, nigger.
>>
>>730886213
Antigravity IDE. If you want to make your own agent then use OpenRouter (50 free API requests per day).
>>
>>730886267
>>730886414
thx, noted. grok told me to run a local llm using ollama with deepseek coder 1.3b, is that good too?
>>
>>730886567
If you have enough VRAM to run it yeah it's okay
>>
>>730886621
i'm using a steam deck in desktop mode as my main pc. i was already able to locally run an 8B LLM using koboldcpp+sillytavern. maybe i should use a coder LLM above 1.3b, but idk if there's any better ones than deepseek coder
>>
>>730886567
>1.3b
I don't know, seems small. The small local shit is fine for prototyping your agent, but you want the big shit if you want it to be producing decent code. I have an MCP tool that builds my project and sends output (warnings, errors, success) to the LLM so that it can (try) fix errors in code it makes. The smaller LLMs just get stuck and keep throwing broken shit at it, but the larger ones (like deepseek) can usually fix it.
>>
I think the only acceptable use of AI in games is coding, desu. Either that or placeholder shit. But it's not like it makes much of a difference when the majority of games are just asset flips.
>>
>>730886713
Ehh I mean... not sure if you are going to have good results with a model that small. I guess you could try it and there are way better model than deepseek coder but not sure if you are going to be able to run it.
>>
>>730885493
You just have to do it a lot.
A good way to go about it is to have things that motivate you to do art. Don't just do art because "I want to get better" do art because "I want to draw my OC in a cool pose" etc
This is why artists always have a million OCs, you actually have to like creating things, instead of just "I want to have the skill now"

Try finding a small art community where you can share ur art and get feedback and motivation.
>>
>>730885493
Do you really want to get into Art Academically? Why is that? Why not watch some tutorials and be done with it?
>>
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>>730885493
>>730887102
>>
>>730885935
AI can't lower GPU prices
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>>730883707
One day I aim to become as good as blenderanon who regularly posts his futa widowmaker renders. I habeeb it!
>>
>>730884479
retard
>>
>>730885065
kino

>>730885080
give me one reason to believe AI will not generate games when it can generate art

games are just code, a form of art
>>
>>730885818
>>730887102
>>730887197
Academically was probably the wrong word, I meant more the theory behind art, kinda like music theory. I've never been particularly good at drawing and always found it hard to get into on a technical level, but I find that art can be really beautiful and would like to learn how to get better at it. I guess it's just a matter of doing it repeatedly just as with any exercise.
>>
>>730878531
>seen this thread a few times
>in not one of them was it said what's used for this
I call bullshit
>>
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>>730885493
Get Blender
Start blending
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>>730887450
Ok you got me with that one. If you don't mind fake frames then you don't really need a strong GPU! 1 frame, 360 generated slop frames, potentially 360 times less expensive GPUs.
>>
>>730885493
Adding onto this, if you know how to draw you can get into sculpting pretty easily
But watch yt tutorials and everything's there
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>>730887479
You would probably get a kick out of this guy then uses default monkey and other crap in his projects on purpose
https://x.com/WINGYTQ/status/2003121296935399874
>>730887667
Find things that personally inspire you and build from that
I had a friend who once told me the worst mistake you can make is to think you are alive when really you're asleep and life is waiting for you
the trick is to combine waking rational abilities into dreams
>>
>>730885493
>get into art academically
Don't, it's useless. All art schools are good for is networking and you can do that by attending events.
>>
>>730887667
First you should probably just grab some paper and draw some things you like, even if you suck at it. Just treat it like a game and enjoy yourself. If you feel a spark of joy, you can start moving onto the technical side. For that, I recommend doing the free beginner's exercises at artwod. After that, you can just look up what you need on youtube. Always be applying what you learn to do what you like, though, don't get stuck in the mentality of waiting until you're good before you do things.
>>
>>730878531
lazy
>>
AI models have the same topology as a model that was sculpted. It's not possible to use for rigging or putting in a game. The fucking Banban models have that problem.
>>
>>730887667
Nowadays there are a lot of really good courses that go over the fundamentals and theory behind it. For example Proko's beginner fundamentals are a great way to get started with drawing but with more fundamental and theory behind it. You can also have a lot of other courses like Art school for digital artists by Marc Brunet or you can go back to the basic and go with some really good books like "Drawing on the Right Side of the Brain" and similar books that you can find by looking up good books about a fundamental subject
For example:
If you want to know how to render and color you can go with How to Render: the fundamentals of light, shadow and reflectivity by Scott Robertson
if you want to know how to do composition you can find some good books about the topic
if you want to know about anatomy you can go with Morpho series
And so on.
I guess you have to know what sort of artist you want to be in the first place, like do you want to do lineart? watercolor? Sculpting?

If you want to do anime girls you should draw an anime girl every single day, it won't look good but you need to slowly go over each one of the fundamentals and start there.
If you need a rough roadmap of what you should study you can check
https://archive.org/details/alex-huneycutts-curriculum-for-the-solo-artist-radio-runner
which is a good guide of what you should learn.

My best advice that I can give you is start slow and draw what you want to draw in the first place, there is no reason for you to be stuck grinding fundamentals without a clear goal in mind. Also listen to what the other anons have said, find an artist that you really like or a small group of people that are going to help you and give you feedback (you can even do both!)
>>
>>730885493
Genuinely youtube tutorials. I know a bunch of 3d modelers that range from a guy that does freelance stuff to someone that works at ILM (he did a bunch of the ships in Avatar).
None of them went to any art school.
>>
>>730888467
I went to college for an associate in applied science degree and YouTube is more beneficial. It's embarrassing. My parents said any amount of college was better than nothing and they were so fucking wrong.
>>
I tried it out and it's OK if you have a perfect image reference to use, otherwise it ignores key details of your input and gives you something different than you wanted
>>
>ai modelling
useless
>ai rigging
now that's something i'm interested in does it work with source engine style skeletons?
>>
>>730878531
topology on the hands told me everything i already knew, and then i looked at the the trainwreck going on at the neck. i know the weight paint looking is crazy as shit lmao what are these niggas on?
>>
>people complaining about topology and poly count when nanite just butchers everything anyways
This is the age of slop. If you don't use a slop engine and slop model generator, you're at a severe disadvantage. Nobody gives a shit if the game looks like shit, they just don't want to pay 60 dollars for a 20 minute hand crafted game that took 6 years to produce.
>>
Okay but where can I actually turn images into 3d models online?
>>
>>730891521

>>730885797
>>
>>730879125
AI is great for boilerplate shit.
Also claude research is better at finding webpages than google
>>
>>730878531
That topology needs way more work
>>
>>730878531
My dream game would surprise me.
>>
>>730884638
>should I make a labor of love?
>or try to sling some slop like a scammer?
Up to you I guess. Which person would kid you have wanted to be?
>>
>>730892154
>Which person would kid you have wanted to be?
someone who never has to live with the horror of experiencing a stroke mid-sentence
>>
>>730891927
>Clicks decimate
Heh
>>
>>730892312
Sounds unfortunate, I'm sorry that happened to you.
>>
>>730892473
damn you got shit-tier reading comprehension too, what a miserable existence you must endure
>>
>>730878531
Wow looks like shit. Lemme guess OP, no modeling experience?

You could go to the Unity or Unreal stores and do what you've probably spent money on doing for free and get a better product with a face that doesn't look like a cave woman.
>>
>>730885797
Wish there were actually good 2d animation tools. Every single one I've tried is just trash
>>
>>730878531
well are you going to post the AI so we can fuck around with it? Or is it one of those paid service shit that no one should touch.
>>
Ironically I think that Software Engineering jobs will skyrocket as AI creates more tech debt and there will also be a lot more need for artists to clean up after AI shit.
>>
>>730884638
>>learn and manually do all aspects of gamedev knowing that some jeet can make 10x the amount of content you can just so you can get some "i did it, it's genuine" brownie points
Anon if you make exactly the same shit the jeet makes, AI slopped models and textures and music, then the jeets are going to bury you with experience in making slop. It's effectively the same as not doing it at all.

>wait a couple of years for an AI game generator to inevitably come out,
Then make even worse shit than the AIJeets are making now? Fuck no.

AI is a tool, it should be augmenting the skills you already have. Asking JeetPT to "Make me a whole-ass model" is not what you should be using it for. You should ask JeetPT "Make me an example of a model I want to make." You take cues from it like you're referencing an existing model, and then redesign and remake to your liking. Same goes with Code, same goes with texturing, same goes with drawing, never just ask it to do something for you, it's supposed to give you a roadmap so you don't get stuck with programmer's block. Remaking something when you already have a general idea of where it needs to go is ten times easier (hence, 10x engineer) than trying to start from scratch and a million times easier than just developing sloppa and hoping it gets picked up by someone.
>>
>>730887619
>give me one reason to believe AI will not generate games when it can generate art

You can use this with literally any human-to-machine process that you're not consuming now.

>Why would I cook food when I can get infinite soft-boiled tendies for basically free?
or
>Why would I read books when text-to-speech lets me listen to all the books in the world

The answer is the same: They're much lower quality than just doing the work yourself and always will be. You can't expect human-like work out of something that's invariably not human.
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>>730893013
>the most retarded reply of all time
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Games should be an artistic medium, not a nerd's playground. All programming should be artificially generated, it's imperceptible and cannot convey artistic intent. Ideas do, game design and features are the ends, programming is just the means.
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>>730883789
>be a jeet
>no clue how to rig or model
>copy-paste your way into a job
>no clue what LoD is
>no clue how to optimize models that will never be seen at a high LoD
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>>730893013
You can't start these ai hypotheticals with the idea that the AI works and is cheap. If that were true I would choose it 1000 times over. I don't care if it's not triple A production value or avant garde high art, the stuff I want doesn't exist so why would I not welcome the ai.
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>>730878531
>That face
lol
lmao even
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even if AI can do all these things...i still enjoy doing it myself
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>>730885080
It's 100% going to be soulless. Worst than that it will give the impression of having lots of soul at first, but leave you dead inside at the end. No one will notice because we haven't had many soulful games these last 15 years. The already fragile game economy will make it mandatory too.
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>>730884638
Do game jams. Built up skills and a portfolio of micro projects and eventually over time you'll have the confidence and skills to work on large projects. You'll also get a feel for what ideas will and won't work so you can work towards putting those in future projects. Seriously, it's just baby steps.
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>>730893013
This is the reason why corpos are unironically promoting ai playing games for you, people lost the plot so hard it's fucking hilarious lol
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>>730885404
Why are you so angry? You are talking about maybe 100 polygons in a zoom level thats almost impossible to get during normal gameplay unless you go out of your way to achieve it. What kind of toaster from 1995 are you running if fucking 100 polygons are an issue? This is a retarded nitpick, like "a game doesnt need cut content in its files" - something so minor only someone looking to find something to complain about would care. Normal models dont have ANYTHING for teeth as their LoD model doesnt even have active animated mouth bones. So yes, you are correct, city builder games dont need AND THERE ARENT ANY IN NORMAL GAMEPLAY, only reserved for closest LoD you never normally see, likely as a "just in case" scenario if its ever needed for some reason (like adding talking animation) since performance impact is practically zero. Its not like modelling them took longer than 5 minutes either. It would be retarded not to.

>>730885559
I didnt mean to insult your fragile ego friend. After you get over the butthurt, you'll realize it does. It means I actually know how the LoDs work in this game unlike you. I'm not claiming to be Albert Einstein, just that I actually have opened the files and thus know how the game works under the hood better than you whose only argument is "I better call him a retard" lmao
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>>730885346
I'm a heil Hitler right winger and I pay that unironically. They're already altering in-store prices algorithmically to raise prices on productive people more. All AI tech needs to be regulated immediately or it's gonna multiple all the bullshit tenfold. It's also utterly impossible for AI to enhance creativity in games whatsoever if you think off it for a second, as it gives committees the power to make games on their own, and damages the ability to have a unique vision in users (vibe coders struggling to visualize code structure after a while without the AI explaining it)
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>>730893756
And their model doesnt even have animated mouth bones* (well, shape keys to be exact)
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can AI do this? cuz i can https://files.catbox.moe/3be8fi.mp4
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>>730893749
what model is this?
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how long until the VTuber market is annihilated with on demand models?
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>>730894021
can you?
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Cool, link me to a site where I can do it free and uncensored with unlimited gens and not running locally. Oh you can't? Then fuck off.
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>>730894184
i did that !
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>>730894114
unlikely since most of the models are just going to be shit compared to proper rigged ones, poors will just continue to be pngtubers.
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>>730894114
vtubers are just streamers. I have no interest in watching AI streamers.
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>>730878531
Any tutorials for getting started with blender? My goal is to make a low poly Quake clone.
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looks like pure ass. i'm not wasting my time fighting a tool when i can just use normal techniques to get what i want.
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>>730878531
It won't be my dream game if it's made with AI
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>>730894114
You could just replace fags like cr1tikal, critical drinker and asmongold with it but i think the promise of the vtuber being a femoid is much more important and leftoids generally hated based taytay and grok
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>>730894451
The donut is like Meridia's beacon.
It will call to you.
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>>730883421
Desu idgaf about most troony artists selling gay furry porn on the internet, they deserve getting their shit kicked in by AI making their low quality fetishes free for ttheir degenerate public and making them 41% after becoming poor
>You don't understand chud...diaper farting scat gay cub porn is a form of artistic expression
I only dislike AI when it's used by corpos to sell me a product they didn't put any effort in, as a customer i demand they work their asses off for my amusement
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Anyone can feel the joy of creating something purely from their mind.
thred made me wanna sketch
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>thread for discussing AI art and advances
>artist circlejerk show up and starts spamming their humanslop unprompted
If you ever wonder why people hate artists, here's why. Can't wait for AI to drive you extinct.
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>>730885346
>i-it's cringe because it is
I'm a kike hating NatSoc, generative AI is mass copyright infringement whichever way you spin it, if the jewish CEOs weren't systematically allowed to break the law by their kid diddling buttbuddies AI would be dead.
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>>730896132
good marning saar
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>>730892564
You're merely pretending to have difficulty parsing a single sentence because you are mad.
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>>730895024
>buh buh muh troon artists
You care so much about mentally challenged fringes that stuck in their own containment zones but don't mind the endless flood of AI generated nigger and fag porn that gets spammed on every board and every booru all day every day?
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>>730878586
I had dreams at one point and actively pursued them for decades. But I fucked up, and now I don't dream anymore.
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>>730896626
Yeah i just find it funny when trannies kill themselves honestly, as for the niggers and fag porn you can just blacklist those so who cares
>but you can still see it on 4cuck
nigger this site has been spammed by Jeetoids and Troons for years with that crap, /gif/ is unusable at this point
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>>730896396
took you long enough to write a comeback to my last post, you're THAT slow in the brain on top of everything else? you got the world record for most mental disabilities or something?
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>>730878531
>finally managed to make a decent (for a beginner like me) procedural hair shader instead of just learning how to draw
why do people want to automate the process that makes the final result as satisfying?
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>3d printing
Wait thats genius
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>>730897408
because time is finite and we like being productive
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>>730898161
>"productivity"
>any artistic/creative field
these 2 things barely go together for a reason
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>>730879115
but imagine what it will be able to do in 5 years anon!
please, all we need is another trillion dollar injection!
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does anyone know a good printer/painter guy to commission? that won't flinch at anime boobs.
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>>730898448
you're a sperg
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>>730898970
Dare I ask what you got?
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nrrrrrg
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>>730899301
nothing really just whatever character in skimpy outfits. don't know if these guys are squeamish like normalfags on twitter. I saw listings on fiverr that will "repair" shitty ai sculpts to prep them for printing and wanted to ask an actual expert to look at the results to see if it's actually reasonable. I guess I could just ask around on /3/?
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>>730891691
very cool
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>>730878531
i tried using Ai but its sycophant writing style niggered my autism so i'll stick to self-learning
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>>730897449
Its a really neat concept one of the actually cool things the future has brought use
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The heck is this topology?
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>>730878531
My dream game is an autistic spybotics knockoff. I don't need a 3D model maker.
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>>730901524
works on my machine

used a temp mail lmao
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>>730901885
Also to add onto this you reminded of of my days in highschool learning cad and using cnc machine to make stupid shit
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>>730897408
nice
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>>730902003
It's kino.
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>>730903750
thats fucking nightmare fuel bro
give me what you're smokin
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>>730887619
all LLM models lack the context size to actually be good at orchestrating a project. they make stuff up, add stuff that doesn't make sense, reinvent the wheel and dont even compile half the time.
the founder of Claude uses Claude to make it and it's website, and those are still full of bugs - some of which are more than a year old.
creating an actual game with controller support, steam sdk, achievements, accessibility options, graphics options, controls remapping etc etc. is so far out of an LLM's ability to keep in context
and each time you add context the LLM has to go through all previous context for the next prompt, each time that slows down quadratically.

they work as helpers to a human that know what they're doing, but they cant make the game for you, and may never.
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>>730903891
I'm smoking all the destroyed pcs as the AI "devs" try to run their games with these "masterpieces".
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>>730905575
Ah I must have misinterpreted what you meant then carry on
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>>730878531
Can you post some tools that can actually do that?
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It was funny going on VR chat and seeing that someone made an avatar out of my Sneed model. You can find it on Sketchfab by searching Sneed. It's the post with both of the farmers in a T-pose. I still have the blender files incase anyone wants to use them.

I personally am embarrassed by it all. I was stupid and put so many polygons in places where they didn't need to be so much detail. If I had the energy to redo it, I would, but I am sort of taking a multi year break from modeling until I feel incentivized to do so
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>>730905214
You can chain tasks together, you're a brainless retard.
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>>730905921
Kek
I'm in the same boat with the modeling stuff though used to peel apart gundam models and attach them to anime avatars and make them into mechagirls never uploaded any of them though really should have
Looking to get back into it though its cathartic in a way
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>>730906303
have you ever used a coding agent lol?
they dont know about your project, every time they run they're looking at it for the first time and they cant look at all of it.
when you ask them to do something there's a 50/50 chance they dont do what you ask, re-do something you've already done differently or hallucinate a library or something you're not using.
before you go around calling people retards you should at least try to understand the problem.

even if you can "chain tasks together" without the context of the whole application stuff will be wrong and break, this is true for humans too.
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>>730878531
What's the workflow like for this?



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