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Holy shit, are the bosses in this supposed to be so tedious?
>>
>>730880159
You can kill all of them in less than 5 seconds
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>>730880159
Is it really that hard? My friends told me the same.
I just finished PoE1 and it was extremely easy for the first half and only started being a little tough around the last 1 or 2 chapters.
>>
if you have a shit build yeah
the bosses in Act1 are the best in any ARPG
>>
>>730880159
Do you have experience with Path of Exile 1?
>>
in theory, yes, they're supposed to be like Dark Souls bosses where you have to memorize patterns. in practice they're just tedious for suboptimal builds while OP metabuilds can melt every bosses in under 5 seconds JUST LIKE POE1 GOOD JOB JOHNATHAN VERY DIFFERENT GAME
>>
>>730880159
if your build is shit, then you are playing dark souls
if your build is good, enjoy the kill animation
>>
>if your build is good
>did you correctly assess that your fireball does fire damage and that you should grab increases to fire damage, or that your minions do minion damage and that minion damage will help you
Unfortunately this is too much for most gamers.
>>
>>730880159
>he paid to beta test
>a niggger game out of them all
anon, how retarded are you?
>>
2 comes out and you can finally build total glass canon, so naturally the new hurdle is reading comprehension

you wonder how some people even got the 30 bucks to get in to early access

smart enough to pass the captcha, not smart enough to make dps number go up
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>>730880159
post build
>>
PoEbabs really are the worst community in gaming.

>Soulsfags do 100+ attempts on a single boss
No complaints, "What a good boss".

>PoEbab has to do 2 attempts on a single boss
Non stop shitting their pants, leaving negative review, crying about it on every forum possible fort the next 10 years.

Sad.
>>
>>730882847
im convinced ARPG players dont even like challenge or gameplay and just like watching things die instantly because anything else and they get angry as fuck its telling when 99% of them don't even make their own builds and just copy
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>>730882972
yes? that's how ARPG fags are, waste dozens of hours to make build, one shoot everything and cry at the first roadblock
>>
>>730882847
poe1 characters being an animated representation of the player's DPS spreadsheet, then poe2 characters representing just 1% of the player's actual visual motor skills, the whinning is to be expected
>>
>>730883185
I really wish PoE1 players would stay in their containment zone.
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>>730883071
I guess I was never like that then. POE 2 is my favourite ARPG so far because of how it controls and feels (WASD and action game movement), im sure it will be even better when its done.
I still laugh every league/season when I still see people in general chat getting stuck at the fucking Viper fight and begging for help and its obvious they are incapable of basic pattern recognition or doing anything other than facetanking damage.
>>
>>730881927
>>did you correctly assess that your fireball does fire damage and that you should grab increases to fire damage, or that your minions do minion damage and that minion damage will help you
Theres no way this is enough. In the first game you had to skill an infinite amount of elemental resistence which you have to skill individually and you have to adjust your maximum resistances aswell
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>soulshitters leaving a paragraph in fextra comment section after dying once because they thought it was a game of skill when its just a timed memory puzzle for clipped uncs
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>>730883572
this niggas speccing elemental resistance on his tree lmfao
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>>730880159
no? are you using a shit build?
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>>730883638
kek what else am I supposed to do when a random fireball almost onehits me even though I have a lot of armor
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>>730883572
>In the first game
is the second game the first game?
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>>730883775
>its impossible that they kept core elements in the sequel, retard
ok friendo
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>>730880159
Understand the vision of THE TUB
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i still don't see anyone posting their builds
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>>730883750
>even though i have a lot of armor
Armor only stops physical damage, raise your resistances to deal with magic.
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>>730883949
what the fuck!
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>>730883750
Real answer would be that the game is largely one of opportunity costs. You can get resistance on basically every single piece of your equipment, but you can't get, for example, fire damage on most of your gear, that has to come from your weapon or your passive tree (or a few other sources). In the campaign 50% to elemental resistances is fine for the most part, especially depending on where you are. Grabbing a ruby ring or two should be enough. Also on your character sheet, you can hover over lines to get some explanations (much better in PoE2 fwiw), and here you can see that Armor is only effective against physical damage.
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>>730884024
poe chan shitters dont even play the game, they only pretend to, just look at the vg general
>>
Whats wrong with you people?
Do you start sperging whenever the boss doesn't die after 5 seconds of buttonmashing?
>>
>In the campaign
dodge roll is all the defense you need, you don't actually need any defensive stats till maps
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>>730884138
There was this clip of ds_lily around the launch of PoE2 where she died to a boss once or twice, and then finally beat it in like 2.5 minutes or something including pausing for 20 seconds to freak out for 20 seconds in the middle of it. Her reaction and the reaction of everyone posting and commenting on the clip was that the bosses take FAR TOO LONG to kill. I think that's when my last shred of hope for PoE2 died.
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>>730880159
which guides do I follow for a good build in this game?
>>
I have the correct opinion on the lenght of bosses and tediousness, because I played melee on beta release.
I can confidently say that the only boss that took too long to kill, first was the Ciclops boss with the eye lasers. BUT it's in a place that allows you to skip, keep playing something else, and come back buffed up, so that gets a pass.
But then the forge dude in the gold/lava canal was also tedious and you are unable to comeback later, it's a plot gatekeep. AND it's timegated, you can hit and run hit and run but only a certain amount of times. He killed me several times running out of space on the canal, but after several tries (Like 10+) I was able to beat him and felt really good.
Nothing else gets even close to "tedious"
>>
>>730884313
>npc trannywatcher
told you, retards
>>730884130
>>
>>730880447
>Is it really that hard?
i don't think it's hard but combat has a different rhythm than poe1 so your first poe2 character is likely to die a good amount before you acclimate
>>
whats the best argp i can pirate right now
i just want something braindead to play while im ill
i even thought about downloading a WoW free trial
>>
>>730880159
If you're new to the game, do not go through the campaign with melee. Play the campaign with Ranger,/Witch for ex modo, save the uniques you get and THEN go back and level your melee class with twinked out gear.
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>>730885227
titan quest
>>
I've never wanted to like a game more than Path of Exile 2 and yet this is one of the biggest pieces of shit I keep going back to. It's crazy.
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>>730885227
based on how stressful poe2 bosses are apparently, i would suggest poe1
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>>730885261
I started with spear huntress, it's kinda cursed.
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>>730885227
last epoch or wolcen
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>>730885431
spear huntress is totally fine, just don't get noob-trapped in to the melee/range hybrid gameplay, they haven't gotten that part up to speed yet. spear huntress is perfectly useable as a range class. i honestly don't even know what spear melee skills are
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>>730885402
agreed
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>>730885651
you had the rake you stomped with and you had like a rapid-poke but basically nothing beats throwing lightning spears like you're zeus.
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>>730882972
>im convinced ARPG players dont even like challenge or gameplay
Correct, this is instantly obvious if you read through a PoE thread. PoE and Diablo have morphed over time into games about making numbers go up and have cultivated a playerbase of people who don't really play videogames they just watch numbers go up. The community is completely fucked and no longer capable of playing a real videogame

This is why you see unexplainable hate aimed at games like No Rest For The Wicked which make these titles look like a joke
>>
>>730884071
Interesting but that makes sense. POE1 is really bad at explaining things so I was always confused by things like that
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>>730886494
>spear
>lightning
You should've played the game on ea relaese - the 0.1 version. Fun times (not).
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>>730886494
Hi, retarded tourist! Kill yourself :D
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>>730886763
as far as deeps goes the single most important thing to know is the difference between
>more
vs.
>increased
seems interchangeable at cursory glance but for the math formulas running behind the scenes its a order of magnitude differential. In ye olden days when they tried to keep the power creep still in check it used to appear only on very specific items (like support gems) with yuge downsides. Like only being usable on full life

tl/dr always cram as much MORE as you can
>>
>>730886494
>>730887223
>arpg
You mean looter arpg. A larpg. Because pretty much all of diablo-likes are just a gearbox made out of slot machines. And that is what those players like about it - slot machine(s). Fucking gambling addicts. Except instead of sticking to shit like Balatro or getting therapy, they flock to the games that enable that behaviour like flies to shit. And developers like GGG are very aware of that and do everything to enable that.
Fucking plague.
>>
>>730887506
>plays baby mode genre
>"wtf why genre is baby mode"
tie the noose, lil gup
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>>730887806
>no argument
Dismissed.
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>>730883572
Resistance only comes into play in endgame and it's tied to gear. POE2 really is basically just stacking damage multiplies for a chosen skill.
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>>730886494
Listen here you retarded morons. I don't play diablo games to roll a thousand times like a retard, or to become a stock broker lite or to solve mathematical problems. I play so that I can feel like a godlike dark fantasy archetype character decimating hordes of enemies with little effort over and over again.

Why can't you fucking morons understand this and all this retarded companies trying to "fix" the genre only to release something even more idiotic than everything that came before.
Go play your shitty soulslop or your moronic trader simulators and let arpg fans play the game they enjoy.

Seriously, none can get the genre right after d2. It is so extremely frustrating.
>>
>>730887831
>my schizo ai prompt was an argument
im happy because i know life is painful for you
>>
the crazy thing is that poe1 still exists. yeah, poe2 is the new baby and needs john's milk, but poe1 is right there. isn't there some new player-run league happening soon in poe1? other arpgs don't give you the ability for these kinds of community driven events. you can just keep playing poe1.
>>
>ITT: people that have never played an ARPG who think having souls bosses in every single game is good
die.
>>
>>730887940
The problem is that you are sitting on the "Action Role Playing Game" acronym and pretending that those words specifically mean a top-down Diablo clone where you explode screens of enemies by mashing the buttons to get pinata loot to feed into a gacha machine. Then whenever someone else makes an Action focused Role Playing Game you start crying that it should play like you're twinking in an MMO.
>>
>>730880447
i have never died to act 1 boss. its easy if you do basic arpg type things like keep an eye out for frost resist gear before the frost damage boss. Other than that the game has a bit of ap roblem where if you dont have good gear bosses will take 45 seconds to 1 min and if you do have good gear they can take like 5 seconds and anytime some metagaming faggot fights a boss and it takes longer than 5 seconds they call it "tedious"


the whole genre is cooked imo. been appealing to lowest common denominator since d2
>>
>>730880447
Not hard, just badly made, later on in the game a lot of bosses and enemies straight up start using instant kill attacks.
Melee is notoriously shit because the entire game was designed for ranged combat.
>>
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>>730888517
please post /g/ gore if you want to irritate nerds, posting yourself playing like total shit is too much, i feel physical pain watching you play like this.
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>>730888407
>having any sort of boss mechanics makes it a souls game
please take your meds
>>
>>730880159
It's all about your weapon, people will say shit like post build blabla just ignore them. You could have a shit build with a top weapon and decimate stuff and have a top build with a shit weapon and you'll struggle to kill things quick enough, unless you're playing a spellcaster or minion build but then you have bigger problems because you're gay.
>>
>Armor reduces damage taken
>Energy Shield quickly regenerates
>Dodge gives you a chance to not instantly die
For some nutty reason, Dodge is a defense stat with entirely its own armors, despite it being 100% useless when you get a bad coin flip.

This alone should tell you how bad this game is
>>
>>730888882
>literally roll to win slop
id say you’re being disingenuous but that would be giving you too much credit
>>
>>730888882
Souls bosses means the hitboxes are bad on purpose
>>
Path of Exile 1 is just the better game. PoE2 is just the cash-in Tencent forced through because people are easily stupid enough to fall for all the marketing and paid easyaccess scam.
>>
>>730888746
having smaller numbers and playing like shit are different things
>>
>>730889020
you can block or use skills with movement abilities, you dont have to roll all the time. arpg fags who refuse to put more than 1 skill on their bar are the problem with the genre right now. how many spear fags didnt have disengage on their bars when spears came?
>>
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>>730880159
I have no idea how a living being can find such gameplay fun.
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>>730889065
the guy was clearly playing like shit. put me in control of that same character using those same skills and i kill everyone on the screen easy. stop being so bad, god damn.
>>
>>730884024
What builds. PoE2 doesn't have the flexibility of build that the original game had. If you want to play lightning arrow you're playing the exact same lightning arrow build everyone else is. Your build of anything is just entirely described by 'I'm playing [skillgem] [ascension]'.

You're not rearranging things to try to fit an extra aura in or switching your intimidate debuff from your gloves to your timeless jewel or anything like that. Your builds in PoE2 are one skill gem which dictates your one ascension and your one passive tree. Has about as much customization as Diablo 2.
>>
>>730889059
>PLS SAAR VOTE US FOR THE STEAM GOTY
I don't think I've ever witnessed so much blatant astroturfing as I have with everything related to poo2.
>>
>>730880447
Poo2 is much harder by design because GGG got sick of everyone skipping their intricate boss mechanics by one-shotting everything. Which still happens in poo2 because they're not good at balance but it takes slightly more effort.
>>
>>730889458
And it worked. Flooding social media with viral marketing campaigns and bot posts worked. That's marketing now. You don't need to make your game any good, just post it with bots a lot.

Honestly I hope everyone dies and this world is destroyed pretty soon. Humanity was a mistake.
>>
>>730888737
>later on in the game a lot of bosses and enemies straight up start using instant kill attacks
That sounds atrocious. Do you have to restart the boss fight comletely or do they still have the damage you dealt during the last try?
>>
>>730889617
Doesn't mean I'm not right and also fucked your mother.
>>
Grim dawn expansion soon.
Day of the sheer soon.
>>
>look up "instant boss kill" build
>spend a few exalts on gear for said build
>instant kill bosses
game is easy
>>
>>730880447
>I just finished PoE1
What do people mean by this? You completed the campaign that people do in 5 hours at a fresh league start? It's literally the tutorial of the game and even the quests continue after that point.
>>
>>730880159
Yeah. The game is balanced very weirdly. If you don't know what you're doing and are just winging your skills and passives, boss fights never end and it can take you dozens of hours to complete the campaign.
If you do know what you're doing and are running a good build, bosses delete in literal seconds and you can clear the campaign in five hours.
The developers of path of exile love making the game difficult for people who aren't starting the game, or each season, with their intended starting skills in mind.
The map generation and layouts are also incredibly annoying until you learn them. There are a lot of visual hints they leave in the environment and as map markers that can and will save you many hours if you can pick them out. Which you won't unless you're obsessed with the game.
But yeah. The game is designed to feel bad for most of its content, unless of course you play the things designed to trivialize the game. It's fully intentional and sorta sucks.
>>
>>730889553
What is meant by harder, exactly? It's slower yes, but a lot of the game's design choices are made to pander to new player, and consequently simplified. Is it harder to kill uber bosses in HCSSF in PoE1 or the equivalent in PoE2?
>>
>>730888517
So your argument is that it is misnamed? Call it whatever you want the point is that it is a distinct genre that has nothing to do with your shitty "action" rpgs and soulslop. Also every mmo in history has been and will be hot garbage.

Furthermore, if you want to get pedantic about names, where exactly is the role playing in your shitty slop ?
Face it you have nothing but garbage taste and opinions. Just go roll in the dirt some more.
>>
>>730880159
the bosses are the only good part about the entire game imo
>>
>>730883572
PoE2 build making is unironically a lot more simplified. One of the reasons the skill tree has comparatively less power: harder to make wrong choices as a new player. This is so that people can focus more on the rollslop gameplay that Jonathan brilliantly introduced.
>>
>>730889553
Yeah then they have some bosses who just become immune until they finish all their moves.
>>
Poop Of Excrement II
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>>730880447
you don't "complete" these games, the closest you'll get to completing PoE is when you complete the atlas, clear all map tiers at least once, and beat all the uber bosses, only then the content ends
>>
>>730889438
Yup. Before Poo2 came, I always wanted the new gem system. Once I tried it, it became increasingly clear how terrible it was for the game. Constraints breed creativity and one of those interesting constraints in PoE1 was the limited gem slots. You never had enough of them, which made things variable between players playing the "same build", especially with some support skills and triggers.
>>
>i only play watch my wife get fucked. this female is only fun when you watch everything yourself. doing ruins the sex for yourself
non-normal mode "players" are the most insufferable cuckolds of the entire path of exile playerbase
>>
>>730889438
yes, which is why it is astonishing anyone is having trouble with bosses in this game. so please post builds, i wanna know wtf people are trying to do
>>
>>730881927
this really is too much to ask for lots of players, who act like you need a guide outlining everything you need to do for every level else the build is bricked.
>>
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>>730890041
Basic bitch these ideas have been around for decades at this point. Your Role in a combat focused Role Playing Game is the approach you choose to take towards combat. In the same way that pen and paper RPGs allow you to solve problems in different ways depending on the attributes of your character a game focused on combat allows you to solve combat in different ways depending on the attributes of your character. That's the role you are playing, and RPGs which focus more on the real time action element of combat should be called Action RPGs

The correct genre title for PoE is "Diabloslop"
>>
Reminder that softcore is meant for gamer dads with a harem of wives and ten jobs, not for /v/incels like you. The game is too easy for anyone who has more than 10 minutes a day to play, two working hands and >90 IQ. You also can't complain about anything in the game, if you play shitcrow mode, because it is meant for game journalists. Imagine being surprised that the game mode for retards is easy. This applies to both Poo1 and Poo2. Besides, Poo1 was literally made with HC being the intended game mode.
>>
>>730889170
learning an enemy's attacks and dodging them while doing damage is fundamental to basically every action game ever made, what's not to get here exactly anon?
>>
>>730890692
>two working hands
How many poe players still have two working hands?
>>
>>730890490
>No more tabula rasa/corrupted 6L to sac your chest slot for a 6L, having a 6L is just a product of grinding
>Every build is just stacking +level of gems because no level of socketed gems
>No more "supported by" modifiers
>6L itself feels boring because the game's designed with you having eight of them
What have I missed?
>>
>>730890987
Good point. I guess most people by now have a form of RSI, though Poo2's WASD movement avoids that.
>>
>>730890528
I don't have the game installed. My last build was spear tactician and summon specters for faridun impalers.
It was absolute dogshit. The faridun impaler's arena spears attack doesn't do anything. And I mean LITERALLY does not do anything. Faridun impalers have 25% bleed which is just low enough to require bleed support to do anything, making it utterly pointless. Unlike reapers in Poe1 they don't get bleed multi. Tactician's mainhand damage to minions is a huge meme.
>Pikachu face.jpg
Yeah I know. But this would work in grim dawn.
>>
>>730891062
I thought it was a interesting decision imposed on the player, when it came time to cut gems out of a build. I played a armour stacker in 3.27 and one of the more interesting choices was what skills I kept, because there are so many you want. I had VMS on manual cast, frost shell and blood rage, but even that was tight. There's curse application to consider for attack builds, stuff like that, which is integrated to the gem system from mark on hit and CWS (through self-damage).
>>
>>730890875
Pressing buttons to have things happen is also fundamental to every video game in existence. I wonder why we even have the distinction between the good games and the bad games when every single one of them meets this important and hard-to-achieve criteria. Oh wait, I don't, because I'm not a disingenuous little cunt.
>>
>>730880159
Holy shit, wasn't that garbage supposed to be f2p?
>>
>>730891283
sorry but imma have to hit you with the 'early access' but you prob already >know.

pokemon minions are probably going to be among the last things to get polished, as they need to finish the campaign + end game, and settle on what kind of pacing they want for the whole game, before they can get to how allied monster will behave and scale
>>
>>730891678
>pokemon minions are probably going to be among the last things to get polished, as they need to finish the campaign + end game, and settle on what kind of pacing they want for the whole game, before they can get to how allied monster will behave and scale
I wish. Keep in mind specters were meant to be in the initial release, and then got delayed for something like eight months and when they finally released it, there were three out of 400 critters that were viable, as players discovered good specters they've been nerfed or outright BLOCKED from being spectered.
What does that sound like to you? Because to me it sounds like the first version they had was actually fun, and then they discovered shit like
>Oh my god drowned hags can just instagib shit we better do a pass and nerf everything into the fucking ground
Because I don't know how you could start with 400 dudes to specter and end up with like 3 viable ones without a concerted effort to make that the case.
To add insult to injury, they've got this stupid "companion" thing which is just "specters but not dogshit, but only works on beasts, and with its own set of not!minion tags" for some inconceivable reason.
>>
>>730891409
>dodging attacks is a basic feature of many action game that takes place in real time, what exactly do you not understand about why people like these things?
>oh yeah every videogame has buttons, checkmate!
the irony of you calling anyone else is disingenuous is legitimately amazing. I'm in awe of this post really. how is it that you don't like dodging attacks in videogames when you dodge questions with expertise?
>>
ARPGs, RTSs, and MMOs all live under the shadow of Blizzard's golden age. Diablo, WarCraft/StarCraft, and World of WarCraft introduced a huge amount of people to gaming who would otherwise never have been gamers. But these 'gamers' are at beast "one-game gamers", and at worst, Blizzcucks. "Diablo 2 is the only game that ever was, etc." The timing of PoE1's release with Blizzard fumbling D3, was how GGG managed to pull those D2 diehards over to PoE, for better or worse.
>>
>>730891518
it is
>>
It suffers the same problem all ARPGs have, which is the difficulty is entirely around build design. Because guides are so easy, and the writers so autistic, all difficulty is erased if you use one. So they have to design a game around people using guides, which means if you don’t the game becomes tedious later on.

Every ARPG suffers from this. The gameplay is extremely shallow, enemies don’t matter at all, and it becomes either mindless or pointless
>>
>>730880159
I didn't experience a single boss mechanic from act 3 onwards because I killed them all too fast
>>
>730892540
this is a bot, do not reply to it
>>
>>730880159
you have ADHD.
>>
>>730880447
kek. you literally, unironically didn't even start playing the game
>>
>>730891942
Time and attention are finite. If something is too strong and not inline with the vision, but is a lower priority, they are going to nerf in to the ground / make it niche, so people don't play it too much, because they are meta gaming people's expectations, while they take care of other things.

Lightning arrow was gracefully nerfed, because ranged blasting is a fundamental appeal to ARPG gameplay, in their eyes. Minion gameplay is also fundamental, but I think that they think the standard Skelly gameplay is in a good spot right now. Pokemon gameplay is a much broader issue, because monster AI can not be flipped over to player ally so easily. It is a gameplay design issue + a coding issue. Of course it will be nerfed to the ground and made niche, because they can not attend to it right now, while they are still trying to figure out how hard monsters should be chasing players and how many aoes they should be shitting out.
>>
>>730894193
They'd literally rather something be unplayable than too strong, because they're more interested in trying (and failing, utterly) to protect their economy, than making a fun game.
Its absolutely assbackwards, especially for an early access game.
This whole philosophy is totally unjustifiable, and hasn't even achieved what they sacrificed the game actually being fun for.

The same shit has been see in Poe1 for years. They're conservative about buffing anything, except when they're not paying attention. So shit like reapers get a tiny buff here and there because its such an egregious issue that they actually pay attention to it, which prevents them from buffing it because they're shit scared of actually making it good.
>>
>>730892210
Blizztards are a blight upon the industry, we really need to build a containment fence around Bnet
>>
>>730890680
You are so unfathomably retarded that you bore me to tears. I don't even think there is any point in spending time to write how you are wrong but here it goes.
You are backed into a corner and just use stupid arguments right now.

Role playing is about pretending to be a character different than yourself. It has nothing to do with combat you baiting faggot.

Combat does not need "solving". I swear to God you are all fucking mindbroken by shitty game design. Combat in action games is something that should be pleasurable so you can repeat it over and over again, not a math problem you have to solve.
This is not a basic take, it is facts. Your retarded ideas are not "the next step" you are simply a clueless moron like the rest of the industry.

Holy shit zoomers are completely hopeless. Go play a jrpg or better yet go solve some math problems, maybe you will learn something along the way.
>>
>>730893980
>didnt even get one mageblood
bro just did the first tutorial and quit then dares to talk about the game lmao
>>
>>730881540
>we went from bald fucking retard to haired fucking retard
Grim
>>
>>730896734
the timing of poe1 and d3 was really incredible. poe1 being able to escape from D2's shadow and grow has did so much good for the ARPG genre as a whole. we have so many more varied games now, for D2 purest to complain about, AND poe1 purest can join in on too!
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So called ARPG "experts" when they have to actually play their game
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>>730898120
NTA but you play a character different from yourself in every game, let's not do the whole "Mario is an RPG because you play as Mario" thing again. What distinguishes character roles in RPGs are the attributes, abilities and stats and what ties it all together is the progression of those things. What you're describing is only the RP without the G.
>>
>>730880159
Act 2 boss is a fucking pain in the ass if you're not playing one of the GGG approved meta builds. Other than that one it's a skill issue
>>
>>730889553
I like Poe2 Esh especially because he dies faster than any "pinnacle" boss in PoE1.
Even though PoE2 was supposed to be so slow and weighty and deliberate.
>>
Jonathan's lore is great. The fat bastard went from looking like a 1990's rapist to looking like a 1980's rapist.
>>
>>730880159
my build is entirely
>left click
>press f after 0.5 seconds
>right click
>MAP COMPLETED
the bosses aren't tedious or hard, the game is made for you to mix and match until everything pops off screen
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>>730900759
>>
>>730883561
I also strongly prefer wasd movement. makes the whole game feel more involved
>>
>>730900851
>>
>>730900771
which skills? I have trouble believing that you can kill a map boss with three button presses. Some vine growth shit?
>>
>>730900972
you cant be this dumb
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>>730901041
Well enlighten me then. I'm not trying to accuse or disprove you dude, I'm just curious.
>>
>>730900972
I have lightning storm (the one that drenches), support gem that makes lightning guarantee shock on drenched enemies, then I snap the shocked enemies, this either kills them or puts them within culling state, so I cull with lightning warp, which is AoE and repeating.
Then I just have spirit so shit flies around every time I shock an enemy
>>
>>730880447
Not hard, but tedious. Diablo 2-4 are good because once you know hot the game works and get together a good build you can farm bosses in seconds. GGG wants poe2 bosses to be le ebin dark souls cinematic slop so they are all a chore to kill. Its only fun the first time around.
>>
>>730901701
Don't forget how most maps are way too fucking big or if they are small they are full of tiny labyrinthine corridors or doors that you have to click on constantly
>>
>>730890235
Yep the wolf boss in act 1 was this. At half and 1/3hp he dies a 2 minute attack where you can't hurt him AT ALL. I died 3 times to him and couldn't even be bothered to continue the game afterwards. As soon as I set foot in act 2 I just uninstalled since I realized it's only going to get gayer.
>>
>>730880159
Probably not, you might be dragging on your DPS.
>>
>>730882847
>Soulsfags do 100+ attempts on a single boss
>No complaints, "What a good boss".

That's more because souls games are a massive echo chamber rivalling Reddit where people have staked their entire worth and identity on beating this rollslop. Hence why they have to continually tell others they didn't beat the game if they encountered someone who actually adapts and uses all the mechanics available; Rather than basing their head against a wall 100+ times like an idiot same as they have.
>>
Remove 1 button builds add buffs ccs like wow.
Have skill trees for skill gems
Game = instantly fixed
>>
>>730902115
1 button builds are a problem only because the GGG-approved combo shit gameplay feels like pure fucking rancid diarrhea compared to builds that let you go 1 button mode. If the combo stuff did more damage and was easier to use people would not gravitate towards the easy 1 button builds.
But for some reason Jonathan wants the SLOW AND DELIBERATE combo gameplay to be slow in addition to being zdps
>>
>>730885227
Dins legacy
It has 20 people online
Town defense
Faction and faction quests
30 plus classes that morph into each other as you level up
>>
delete the poo2mor and port the good game assets in the nu engine
everyone happy
>>
>>730902273
The problem is that skills just do a single thing. When it should do multiple things. Even if you get stats it all goes into one thing not multiple
>>
>>730880447
The bosses were much harder in the launch version. They nerfed them later. It was made worse because the majority of builds in the first version weren't viable which you only find out when you run into the act boss and can't progress. Many players who didn't have good builds or had the wrong gear hit a wall at the first act boss. It's better now. You just learn their attack patterns and stay out of damage.
>>
>>730902403
Agreed. Also the CC you mentioned in your previous post feels useless right now because why would you ever choose to slow down a mob when you could just kill it instead
>>
>>730902273
I wouldn't mind slow deliberate gameplay if it had more depth. Like for example. Instead of cool downs the game works with how fast you click and press buttons and the enemies have animations to match your speed. The problem is they have forgotten what made d2 fun. If you had this version you could have slow damaging attacks and fast quick ones. You could use shields for damage and protection. I'm upset that the combat is almost identical to Poe 1 but the enemies are more annoying.
>>
>>730898120
why did it take you 2 hours to log into chatgpt?
>>
>>730902530
Because it would be super fun if there was like a mage like wow where you ice bolt and kite them around the room rather than zip zip zoom.zoom.

I'd love to play classic vanilla wow but in top down feeling. With even more feel like poe 2. Like that would be the greatest thing for me.
>>
>>730902675
That doesn't unfortunately work in a game like PoE1 or 2 because you'll get either way too many enemies to CC or the CC is too strong and a no-brainer choice for literally every build
>>
>>730902504
It is hilarious the best attack for Warrior and Merc at launch was fucking basic attack.
>>
>>730902850
It would need to be balanced for it to work. If no one makes a game like this I might make it myself with ai. The closest thing to it is this. https://youtu.be/8f4DXNotcpQ?si=GRAtlNNzQvsYBHFZ
>>
>>730902968
>was
bruh
probably the quickest way to blitz through act 1 and 2 is contagion and essence drain or just bonking shit with a fast 1h mace basic attack.
There's probably a total 3 different attacks in the acts 1 and 2 that you cannot block with the raise shield too. The game is basically begging you to pick up a towershield and hit shit with a a mace.
>>
>>730903001
>I might make it myself with ai
admirable ambition but unless you can make the animations by hand it will never feel snappy and responsive enough.
sound fx and gameplay feedback around animations are probably two of the most important things in a game to make it feel gud, despite both being meaningless from gameplay perspective
>>
>>730903179
I stopped after the first season so I wouldnt know. I remember seeing my buddy dying nonstop using the slow ass mace skills.
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>>730903412
Yeah the mace skills that look cool are the worst ones
>>
>>730880159
>Boss has 3 fucking phases of RP where you just stand around doing nothing
>Boss has a Simon Says phase where you have to stand on a line or a circle which goes on for 30 seconds
>Boss has a 9 second death animation
>Boss has several abilities that 1shot you from offscreen
>Boss can teleport off screen
>Boss has fake-out animations like in Elden Ring

Yes the bosses in this game are awful
>>
>>730903751
it's funny how every point you mentioned are even more egregious in PoE1 yet they feel way worse in PoE2.
Jonathan truly has outdone himself with poe2, it's unfun by design
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>>730903408
It's getting really smart anon. This year it's going to start remembering things and not glitching out. Ok.Pool all your ideas into an ai. Then make a game thesis. Then make an engine thesis. Graphics etc. that takes 2 weeks. Then the next week build your engine. Then add the gameplay. You could change the world. We only know the flaws that we see. But we do also have the solutions

Right now this is an older .gif but I am working on a tech system like smash melee for a kart game that goes the speed of quake. This older version doesn't have this speed so I need to update it all for that. It's not my game but a mod.
>>
>>730888650
> its easy if you do basic arpg type things like keep an eye out for frost resist gear before the frost damage boss.
How do you know its a frost damage boss before you fight them the first time?
>>
>>730882972
I think the design of really broad builds/skill trees + interchangeable items with unique properties + scaling enemies (even if a game doesnt have zone scaling theyll just amp the numbers up for repeated enemies or bosses)
Just doesn't lend itself to particularly engaging gameplay. You're gonna have 5-8 skills you use and theyre going to kill enemies. Power gamers are going to simplify and make that as efficient for themselves as they can and devs cant possibly make gameplay engaging for the billions of possible build combinations with the various possible combinations of enemy to player levels.
You can like ARPGs and the building aspect in spite of this or it can make you write off the genre. I go back and forth between the 2
>>
>>730882847
Completely different types of games.
>>
>>730904137
The game is not designed for HC, they expect you to die on the first time you meet a boss
>>730882972
>>730904180
One of Poe's biggest problems is that your damage mitigation is too strong for normal mobs and too weak for unlucky crits or boss hits. This creates scenarios that feel unfair and laggy, one moment you are 100% life/es and the next frame you are dead. There's no middle ground at all.
It's worse in Poe2 even though there's way more rippy shit in poe1
>>
I don't know why jonathan decides every boss needs a minute of interruptable dialogue. No elden ring boss is like this.
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>>730904634
You WILL listen to the lore exposition dumps and you WILL enjoy it.
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>>730880447
the endgame is the real game anon, the difficulty comes from not knowing shit in poe1, poe2 its hard from the gameplay
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>>730905038
>life orb going from 100 to 20 and back to 100 again all the time
nervouslaughter.tar
>>
I really like PoE2. I like zooming in maps and watching everything explode and I like getting a new piece of gear and watching stuff explode a slight bit faster. I also like that no matter how good your build and/or gear is there's always the risk of getting one shot. Kinda keeps you on your toes and in check. I like Diablo 4 to a lesser degree but there's no danger so it gets boring fast. Another good thing about these games is if you get fucked by RNG and hardly get any end game currency drops the RMT market is alive and well adn you can get a ton for very cheap and you never get banned unless you're literally shouting in chat "I RMT, I RMT" and even then you're likely just gonna get a chat ban so no matter what you pretty much always win, except when you get one shot but you just gg go next.
>>
>>730905197
>the difficulty comes from not knowing shit in poe1
and sometimes the "not knowing shit" includes "not knowing that you need at least 6000 EHP to survive for more than 1 second"
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>>730880159
Not really. Some bosses suck for some classes/ascendancy but for the most part they are generally pretty easy. If you play Warrior you can ignore every mechanic that isn't a puddle for example.
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Dudes I finally got my first one ever
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>>730905038
Absolute concentrated shite.
>chinese moonrunes
Absolute concentrated chink shite.
>>
>>730905560
>3 flask
no you didnt
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>>730905621
My build is a shitty homebrew cyclone so I actually need the two manual flasks
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>>730905560
gg
>>
>>730905560
>>730905621
>>730905734
>>730905793
Just use a divine orb to rerol for more lol, lol.
>>
>>730905734
based self shit build enjoyer then
have a nice day
>>
>>730905838
>awful homebrew cyclone
>retardmaxx game enjoyer
name a more iconic duo
>>
>barely reach 1M dps
>check poeninja for similar builds out of curiosity
>30M dps
lol
lmao even
>>
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>>730906246
>realise that 30M DPS is due to fucked DPS calculations and RMT'd items
Path of Exile games are picrel.
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>>730906246
besides what the other anon wrote, those ninja niggers are also running 5 piano buffs with no uptime
>>
>>730886494
wow so true, isn't it crazy how much of an audience no rest for the wicked garnered from based hardcore gamers? That game totally mogs poe with its' 5k players it's fucking insane. Obviously arpg fans just have no discernment, nrftw is where it's at
>>
>>730889065
yeah they are, that's why he said he was playing like shit
>>
>Potato Soup with Vinegar
>Putrid Pisswound
>Stinky Children with Shitty Shitholes
>Assfucked Nigger

poor
>>
>>730894785
This hits the nail on the head and it's why poo 1&2 shall always remain poo.
>>
>>730900402
Damn, I never thought that people would be dumb enough to think that role in rpg means role in combat.
I guess you are too young to know better.
Listen kid, role playing comes from tabletop games where you make up a fake character and pretend to be that character like an actor in a movie. It does not mean role in combat or playing as an established character in say a platform game.

Any game that does not have a meaningful create a character system and dialogue mechanics where your choices actually matter, is not a role playing game.
The problem is that blizzard popularized that stupid misconception leading to dumb kids of today thinking that playing a role, means playing a tank or a healer. You're simply ignorant or baiting if you think that's true.
>>
>>730902651
I wish I had a bot write this. Believe me it is not worth actually replying to such shitty, bait posts. However I do not use AI. This would definitely be where I should use it tho.
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>>730903408
Finally someone who gets it.
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>>730880204
And now do it without buying from the marketplace like a little faggot
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>>730905560
>corrupted
>3 flasks
I'm so sorry anon
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>>730903408
>sound fx and gameplay feedback around animations are probably two of the most important things in a game to make it feel gud
its even more important in this autistic genre where you are in spammy combat 100% of the time and that is the reason why grim dawn is a piece of shit game
>>
when are all these bosses people complain about. I'm at the tail end of act 3 and I haven't had any issues.



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