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I've heard a game that doesn't incentivize the player to use what they have is suffering from bad design but surely there must have been times you cashed out a very valuable resource only to find there was a better time to use it later and you probably didn't need to rely on it when you did. So where does that fall? Player error? Them's the brakes? Can't predict everything?
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Post it.
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>>730896945
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>>730896796
Just poor people things.
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I have distinct and fond memories of saving all my consumables in Super Robot Taisen Endless Frontier to unload them on the final boss. It was immensely cathartic especially since I was already sick of engaging with the game's mechanics by that point.
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>>730896796
Goblin brain only gets countered if you get it guaranteed back and have a cap on how many you can have, look at estus flasks.



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