Are modern gamers being spoiled with features like auto-saving, yellow paint, solve-the-game-vision, and aggressive waypoint systems? Should games be more challenging (not necessarily difficult) and try to involve the player's cognition a bit more? What are some games that avoid these pitfalls?
Bring back save points with no autosave for structured challenging levels
>>730897845Alien Isolation does this. Hopefully the sequel eill too.