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File: TP_Wolfandlink Small.jpg (339 KB, 720x1029)
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Kino dungeons, hot waifus, excellent art direction, great music. Yup. It's a real Zelda game.
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>2nd best

>goat wrasslan
>sumo wrestlan
>inner wolf unleashan
>shortstack imp moanan
>horseback swordfightan
>stronghold destroyan
>yeti snowboardan
>rail surfan
>western showdownan
>gravity defyan
>spidermannan
>fishan
>rollgoalan
>canoean
>poe huntan
>loli bug smellan
>sword skill learnan
>big mommy tiddy staran

TP is the Zelda for chads.
>>
The three Zeldas I had growing up were OoT, MM, and TP in that order. Coincidentally those are the three best Zelda games also in that order
>>
1st best or 2nd depending on how I feel that day, it's tied with MM.
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>>730915928
Zelda growing up for me was basically OoT to TP. Those 3 are my favorites as well, but I also just as highly regard the Oracles duology. WW was actually a bit of a miss for me in retrospect.
>>
>5 hr tutorial
>bug hunting
>wolf sections
>Terrible pacing
>Ganondorf was behind it all!
>Just as easy as Wind Waker
>Dull ugly version of OoT
>Terrible Anime story
>Useless items
>Dungeons are glorified set pieces
>Overworld is somehow worse than the N64 games.
TP was already outdated in 06. Oblivion, Okami, Shadow of the Colossus all did certain things better than TP. It felt like a late N64 title and really put a light on how stale Zelda felt for the 1st time in it's history. This game was the beginning of the end for traditional Zelda unfortunately.
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>>730916168
>It felt like a late N64 title
And that's based.
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>>730916168
Which is why I'll always hate TP, because Traditional Zelda > Open world slop.
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>>730916168
I respect WW more for it's ambitions. On paper it's a worse game than TP, but I appreciate what WW tried to do more than TP as a whole
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>>730916168
TP really highlighted how stale Zelda became. It was shallow, ugly, and easy as piss and it did absolutely nothing to push Zelda forward. It tries to be OoT without understanding why OoT was so good.
>>
Majora, Wind Waker and Skyward Sword all had the balls to do something different with the series

Twilight Princess is just Ocarina again but padded out and simplified
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>>730915825
fpbp
>>
>>730916168
>Aonuma is responsible for Toon Link and Wolf Link
>Miyamoto hated both
>Aonuma begged him to put Toon Link in WW and Wolf Link in TP
Say what you want about him but Miyamoto always understood Zelda better than Aonuma.
>>
>wind wakies cry about the tp intro but never complain about being stuck on tutorial island then getting sent to a long ass stealth level with no sword before being allowed to start the game
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>>730916367
Wolf Link is fine and suits the Midna companionship as well. I swear when TWW first debuted and released Miyamoto proudly claimed the team approached him about the cel-shaded cartoon design and he said he loved it. In recent years it seems like they have tried to re-write history. Was toon Link really Aonuma's idea?
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>>730915624
I liked it a lot when I first played it way back in 2007 and in fact it is still my number 1 3D Zelda with Tears of the Kingdom as a near second, then Ocarina of Time, then Breath of the Wild, then Majora's Mask, Skyward Sword and Wind Waker, SS actually climbed one apot from last place when the Switch version shut Fi the fuck up.
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>>730916225
Why hate a realization of a reasonsble conclusion of an era? TP sits at the threshold of a game like SS, but is still ultimately playing by the rules of a game like ALttP. And let's be real with ourselves here, the series began moving in the more linear direction of TP/SS as far back as LA. Don't be sad that it's over, be glad that it happened. Or be like me and hope we can at least get one more on the level of ALBW. Basically the only serviceable Zelda in almost 20 years.
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>>730916426
I call WW out on this sometimes. Prior to Dragon Roost, it is in no way any better than TP's first 3 hours.
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>>730915825
I still jack it to Telma and Ashei every now and then.
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>>730916426
All 3D Zelda games have slow-ass beginnings, OoT being the least egregious since it only has you dick around for a short while to get the sword and shield before you van enter the Deku Tree, MM has you trapped in Clock Twon doing menial busywork and waiting off the three days so you can confront Skull Kid and get the ocarina back, WW has the whole island segment with Aryll and Tetra and then the stealth mission in Forsaken Fortress, SS has like an hour of cutscenes (That were only made skippable on the Switch), the whole dumbass quest to find the bird and the wing ceremony, and both BotW and TotK trap you in the tutorial areas for a minimum of an hour to get all the runes and shit.
Really, I never understood why so many people zero-in on Twilight Princess when all 3D Zelda games do this.
>>
>>730916426
And then you NEED to buy the sail.
And then you're only allowed to sail east. You may visit one island other than your objective at this time.
And then you get to Dragon Roost and you're not allowed back in the boat until you beat the first dungeon.
And then you're told to go to south. Your movement on the wide open ocean at this point is restricted to the chain of islands from Windfall, to Dragon Roost, to Forest Haven. Those are straight lines, by the way, not some sort of triangle of space. If you try cutting map corners too close, your boat will stop dead, lecture you to stay within these lines, then move back within the boundaries.
It is only after the second dungeon of the game that the open world can be freely explored...with some exceptions.
In my honest opinion, the Triforce Hunt is an apology for everything you're subjected to prior, and is easily the best part of what is otherwise the first bad Zelda game. TP is many things, but at least it doesn't pretend to have an open world for its entire first half.
>>
I haven't played TP or WW in a while, I think I'll probably still love my time with TP but I'm most curious about what my impression will be of WW after a decade of not touching it.
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>>730916316
Maybe you just got too old. I was 10 when I played OoT the first time, and 12 when I got TP. For me it was "not as good" but still a truly great game. I also played WW in the interim and found it very enjoyable but I didn't fully appreciate it before I replayed it.

Now I consider TP to be below the other 3D Zeldas for sure. Wind Waker and Majora's Mask are slightly more soulful in a weird way, I think it's mostly the scriptwriting and story direction. I noticed the writer credit changed on TP. They did get a new different writer for Majora's Mask but the same guy kept working on Wind Waker, and they're both around as good as Ocarina of Time in terms of telling a "classical moral of the story plot with epicness" and TP is the first time I felt like Zelda kind of muddied itself.

But TP feels big and has impressive dungeons. It was still ultimately a really cool experience. Not that far off from the previous games, and no other games in the industry (except Darksiders and Okami) actually have the same structure as Zelda games did. And now no games do, and that's a damn shame.
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>>730917189
Mostly fair assessment. I think WW up through the Endless Night marked a point of no return for Zelda. Even TP, with its excellent midgame, suffers from an almost equally constraining first third. There's a reason the game takes the fuck off once you get the Master Sword and can freely turn into a wolf, suddenly like 70% of the overworld is now open for business. I would say WW is even slower due to all its item-gated islands, you might as well not really engage beyond filling the chart out until after the fucking Wind Temple. And EVEN THEN, the original release drags what should be the best part of the game down with pointless rupee gating. HD doing so much to decouple the quest from Tingle makes it significantly better but it's still too little, too late.
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>>730917521
I wish they had just taken the full plunge and made a small dungeon for the full triforce in the HD remaster, or at least just get rid of all charts, what's the point of keeping 3?
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>>730917840
Probably so they didn't have to completely invalidate the point of an entire island.
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>>730918095
All islands that aren't towns or dungeons are pointless anyway.
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>>730917521
>the original release drags what should be the best part of the game down with pointless rupee gating
You aren't wrong when you say this, but I found the Triforce Hunt to be my favorite part of the game because I tackled it with preexisting knowledge. Both GC games constantly shower you in cash, so I got the wallet upgrades asap. Trying to get the one close to Windfall is actually how I learned how restrictive the early game exploration borders are. And from there, I realize the Triforce Hunt is effectively active as soon as you're sent to restore the Master Sword's power.
It's amazing how much better WW's most infamous part becomes when you chip away at it. It's a pretty organic loop. You explore, fill up your map, and find charts. Money is too plentiful for its own good, especially near the charts themselves, so you can get them interpreted pretty soon after getting them, if not immediately depending on how much you decide to do outside of dungeons. Once your loadout can't get you anymore charts, you can either grab the shards or tackle one of the temples. Repeat this process after Earth Temple and by the time Wind Temple is done, you'll only have a couple charts left to handle.
I was pleasantly surprised by the fact that I actually found Wind Waker's Triforce quest, of all things, fun by doing it this way. Call me autistic but I can't imagine putting off the Triforce shards until the very end anymore, it's like sabotaging your own enjoyment of a game that isn't amazing to begin with.
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>>730918171
Same with all open world content in all the other 3D Zeldas. It was the same dichotomy except the empty space between landmarks is a sea and controls almost like a minigame. In OoT you mostly walk across plain fields with 5 towns, and fall into holes, and really anything that is not the main story is for very few optional items like the Ice Arrows, and otherwise just Heart Pieces.

All Zelda games between ALttP and TP are just that. Main story, or small additional locations that lead to heart pieces.

I sometimes wonder if people even think about how similar all Zelda games are and how that makes it a formula, like having a World Map and Stages is usually the formula for Mario, or collecting stars and going back to a hub, is a formula for Mario.

It really shouldn't be a problem but people can't comprehend that a formula is pretty typical to most franchises.
>>
What's the best way to play this on PC? I own a Wii so I can use the wiimote on dolphin, but didn't this get a remaster or something?
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>>730918561
So this is funny and a beautiful illustration of how profoundly shit WW's first half is because you're correct. You can definitely chip away at the Triforce quest in the back half between dungeons, the capacity is there and to a point even the breadcrumbing, but the operative words here are "with preexisting knowledge". Almost NO ONE is going to do this on a fully blind playthrough, and the structure of the first half of the game is why. So much of WW prior to its (admittedly decent) endgame either has you lead by the nose via KoRL or, when the game does "open up" a bit more, has half the islands gated away by an item that isn't the grappling hook, deku leaf or bombs, And so the game basically does everything in its power to condition the player to stay on the straight and narrow, to beeline to the next story point. You have no choice for the first third and a lacking incentive without "preexisting knowledge" in the second. The game sabotages itself, and as standing evidence of this the Triforce quest remains one of the most hated quests in Zelda history. Not because it's a bad idea, but because it's poorly implemented in a game that does everything it can to say "don't look for this until we tell you to". One knows better on replays, but only on replays. God, WW's pacing is such irredeemable shit.
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>>730919242
I preferred playing the HD version on CEMU (WiiU emulator) with no motion controls
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>>730919242
>but didn't this get a remaster or something?
Yeah, a Wii U remaster. I love the remaster. It cleans up the graphics just a bit but I think the improvement goes a long way.
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>>730914651
Shit, you gave me an interesting reply and I didn't see it until the thread died. I hope you stalk Zelda threads like I do.
>The trio dynamic of Link, Zelda, and Ganon work because of choice.[...]
I'm mostly interested because you gave a thesis statement that was sort of interesting, but you didn't actually explain it well enough. WHY does them having a choice make it more interesting than them not having a choice, and WHY does the existence/implication of reincarnation imply they don't have a choice at all, vs. them reincarnating and just making the same choices as opposed to it necessarily being a compulsion against their character? You said something interesting, but you didn't back it up in the slightest.
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>>730915825
fpbp
>>
>>730916168
>posted it again
Your hate for TP will never succeed. Real fans know that its a top 3 Zelda.
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>>730919905
It's not even top 8.
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>>730916719
i've entered the acceptance stage
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>>730919970
Wrong. Its top 3, easily.
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>>730916168
Wind Waker sucked too btw
>Unfinished
>Worst dungeons in the series
>So easy it makes Mario games look difficult
>Terrible pacing
>Game starts with a mandatory stealth mission
>Game ends with a mandatory fetch quest
>All style and no substance
Aonuma is a fucking hack.
>>
>>730920053
LoZ
AoL
LTTP
OOT
MM
LA
OoS
OoA
BOTW

All take steaming shits on TP, yes - even the NES games. Even AoL, which is a pleb filter.
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>>730915624
I remember most of Link's expressions looking terrible in this game outside of a few cut scenes. And the hyper stylized NPCs looked especially bizarre.
>>
>>730919970

>top 8

TP
OoT
MM
OoS
OoA
LA
ALBW
LoZ

And before anyone points it out, ALttP's not one of my all-timers. It is, however, my #9.
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>>730920141
>zelda II and the crapcom games even being listed
gross
>>
1st is mm, 2nd is oot, who cares about the rest. tp tards are silly
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>>730915624
It sucked. Probably still better than everything that came after but that doesn't make the turd itself any better.
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>>730915624
For me it's the best Zelda. Exactly what I wanted Zelda to be at the time.
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>>730920764
>zelda II
>bad
Why don't you go sit in the corner, champ.
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>>730915825
Fpbp
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>>730920764
Minish cap is the best 2D Zelda.
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>>730915624
Good taste.
It's also my 2nd favorite. Just a tiny smidge better than OoT, at 3rd
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>>730920865
zelda II is literally the worst zelda game
>>730921502
nah
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>>730921884
Okay champ, go in the corner and let the adults talk.
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>>730921990
No one agrees with you retard. Zelda II consistently gets ranked low. You have to be old as shit and nostalgia blind to think otherwise
>>
Twilight Princess fools people into thinking it's this grand, epic, mature, Zelda game when in reality it was a paint by the numbers Zelda game that retained most of Wind Waker's flaws. People like the idea of Twilight Princess not the actual game itself. The dungeons also fool players into thinking they are more complex than they actually are.
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>>730915624
When did you realize that zelda games are gay games for faggots?
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>>730922206
You had to have been there back in 2006. Midna, the new gloomy dark world,
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>>730922141
>Youngster got filtered by the awesome combat system and 2D sidescrolling action
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>>730922273
>awesome combat system
lol, lmao even
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cons
>TOL segments suck ass. It was good in ordin vilalge after bulbin's attack but thats about it. And death sword I guess
>combat sucks and is really mindless. Enemies either stand still, do fuck all damage, or theres only one way to fight them(darknut, for example)
>all the NPC's in castle town and maybe 10? actually have anything interesting to say or do
>what the fuck was the point of the yellow diamond around castle town if the villagers can leave whenever they want and dont care about it
>zelda "dies" ro save midna and ganon/zant doesnt give a shit
>maybe its just my controller but theres an infuriating split second delay every time I want link to unsheathe his sword
>following the monkey through the poison maze is absolute fucking dogshit game design

pros
>hidden skills give more combat options then any traditional zelda before or since, and it feels good to use them
>hyruld field is the best field in the series. Its not one giant empty field like in OoT, its not a small ring around clock town, its not a barren empty sea, its segmented chunks(gamecube limitations) that feel like seperate areas. The bridge, trees, rock formations, theres actually stuff dotting the landscape and its great to look out off a cliff into the distance
>bomb arrows
>water bombs
>actual swimming, you kick your legs and swim down to the water temple, not just sink like a stone in OOT or MM(without zora powers)
>bulbin is a GREAT fucking boss
>unlike desert wasteland in OOT, TP's deesert feels like an actual desert
>TP''s lost woods is a fantastic homage to the one from its forefather, and the temple of time becoming an actual dungeon is really cool
>walking on the ceiling or walls with the boots is fucking awesome
>snowboarding is really fun(albeit its clunky)
>>
>>730922206
I replay Twilight Princess all the time. You are making shit up based on your own preconceived notions
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>>730915825
fpbp
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>>730922351
the yellow diamond was around the castle not the whole of castle town
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>>730915825
fpbp
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>>730922517
for most of the game, but during zant's first assault it hit the whole town
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>>730915825
replaying it right now, its kino
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>>730922551
You're talking about the twilight
The yellow diamond was something else
https://zelda-archive.fandom.com/wiki/Twilight_Pyramid
>>
>>730922551
That's not the diamond spell. Only the first part of the game has actual parts of Hyrule engulfed in the Twilight Realm, and this is one of the game's biggest weaknesses story-wise. You vaccuum clean that shit up like you're playing Luigi's Mansion in the first third of the game, and then it never returns, when it should be the central threat to Hyrule. Anyway, the big dome around the castle is cast immediately after Zelda "vanished" herself to save Midna. She transfered her light world "soul" or something to only exist in the twilight world, and she's already inside of the castle. All of this is poorly demonstrated, but what happens then is that immediately as Link and Midna are warped outside the Castle Ganondorf is already inside it in the Twilight Realm and goes "AHA!!" and then he seals the castle with Zelda and himself inside it (and she takes BGC as usual).

So the diamond is just Ganon's sealing spell, not the Twilight. In reality he doesn't yet exist in the Light World, because that's Zants task, to restore his power through their magic. Instead he's stuck in the Twilight Realm's version of the Castle with Zelda now, and then after you beat Zant he comes to in the World of Light.

But what never gets explained is how the fuck Zelda came back to the light world, when the whole point of her sacrifice was that she "disappeared" or whatever. I always thought TP had a shitty, inconsistent, vague narrative to be honest.
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>>730916367
miyamoto has his issues regarding zelda but h understood it better than aonuma at the very least
if only he hadn't gotten pissy with koizumi after links awakening and let him take over the franchise instead of being sentenced to mario jail, he even proved his worth twice over with his work on oot and especially on mm (which is why aonuma is antagonistic towards it, it's koizumi's game, not his)
>>730916613
i've always heard that the story was that miyamoto didn't know about the toon style until fairly late in development and physically cringed at toon link when aonuma showed it to him, but it was too late to change it and they needed a system seller for the gamecube at the time so they rushed it out the door
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>>730915624
TP is literally nintendos take on TLOTR
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>>730922215
fuck you kike. Zelda feels like the least gay series ever
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>>730922351
I should almost mention TP zelda is SMOKING hot

even if Illia is best girl
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>>730923125
weird looking back I think WW artsyle was kino if a bit basic looking
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>>730923330
ok... but BotW Zelda has that ASS though
>>
>>730923359
no amount of ass can make her appealing man
>>
>>730923330
There was one really good thing about smash bros brawl...
>>
the game has great vibes
It has the same gameplay problems hat basically every zelda has, it's not really unique in that regard.
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>>730920361
Not a fucking chance
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>>730923892
perfection is impossible. You somehow imply that there is this insane perfect game or something. I can easily shit on every game if I wanted
>>
>>730923916
I wouldn't decry it for being not perfect. I thinkthe issue with zelda, especially GC zelda, is that they are too handholdy and too easy.
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>>730923994
lmao have you played a valve game? save scumming ruined everything.
>>
Been playing it with hero of time mods. pretty kino
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>>730924183
in totk I didn't need to "mod" it to have this lol
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>>730915624
then what's the 1st best 3D Zelda?
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>>730915624
It was the only good zelda game until botw came out.
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>>730923359
Twilight Princess has an even better one.
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OoT=TP without Midna
But Midna exists so that gives it a healthy boost
Me and Midna: https://files.catbox.moe/2jzhxv.mp4
>>
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>>730915624
I always knew, check it.
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>730924249
ragebait but ill bite.
First off, this is a tp thread, not flop of the kingdom.
Downloading the mod is allot better than playing the fucking gacha sim or shitty 30 minute fetch quest to unlock the time set, and then waste another hour farming the material to power the shit up so you dont die in one hit.
More importantly, it looks like shit in Tears, it literally looks like a twink faggot wearing a shitty cosplay dress he bought off temu, and it looks even more out of place with the numastersword.
>no (you) for (((you)))
>>
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Ocho punto ocho XD
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>>730925030
the seethe is strong with this one



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