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File: opengl.png (11 KB, 440x192)
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Why did it die?
>>
Because OpenGL is old and there are better and more modern API's that are required for modern games.
>>
File: output.webm (1.46 MB, 1278x718)
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>>730926095
it's still living strong in the github of most amateur graphics programmers
>>
File: Vulkan_logo_webp.png (61 KB, 1024x295)
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>>730926030
Something better appeared.
>>
>>730926030
>>730926095
recently it started getting new features
>>
>>730926030
works fine on my machine
>>
>>730926115
I mean, I know it will never go out of use because of its simplicity, it's just that the industry has moved on from OpenGL
>>730926154
Really, that's neat. It's been a long while since there was any updates.
>>
>>730926030
>>730926139
so you're required to consoom the newest cards
>>
>>730926139
vulkan is total ass
>>
>>730926030
I still use it
>>
>>730926095
Like which ones, what's being used today?
>>
>>730926030
vulkan runs better on rtx
>>
>>730926706
vulkan emerged in 2013, you've had over a decade to upgrade
>>
>>730926706
DOOM 2016 had opengl and the min required GPU already supported Vulkan through drivers with better performance.
>>
>>730926115
wow cool game bro



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