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Hey devfags, do you use AI in your gamedev?
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of course. you'd be retard not to
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I've used it for a few writing-related tasks, but it's not as useful as you would think. Takes more time calibrating than it does to just do it yourself.
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what can i use to generate 2d ai assets without needing shekels?
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>>730929805
>FPS: 18
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>HUNGRY
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>>730929805
Yes
Im using it in my VN for animation
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>>730930234
>LLM for asset generation
how brown are you?
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>>730929805
No. My goal is to make a good game, not disposable slop.
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>>730931009
should i stick to buying the same low poly asset pack that 1000 other games are using?
ai is the future
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Yes. In the modern era, it's a very, very fast was to conceptualize things, get placeholder assets, or to ask questions. If you don't use it, you are deliberately refusing a tool that can make Solo-devving in under 10 years possible.
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>>730931791
if only there was an option outside of buying stale asset packs and ai genning... hmmm... if only

if you can't do what's necessary to make games, then just don't make games
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>>730929805
Only for voices until i can aford voice actresses.
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>>730933295
genuine question: why build a game with voice acting in mind when it is an extra expense that could be avoided. or why not have people you know do voice acting for you.

back in the day it was common to have people on the dev team do voices
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>>730929805
No, I just buy/download assets from various asset stores and online resources. Since those assets were either made by humans, or AI generated by someone else, I'm perfectly in the clear and no-one cares
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>>730933475
Voice acting isn't just an extra expense, it's an entire extra system that needs to be implemented and supported. You can't exactly finish the game and then add the voices, since it takes a while to get the recordings done and there's timings and animations to consider. But if you add voices too early, now you can't change the script without having to re-record the affected voice lines. It's a huge hassle unless you're experienced and know exactly how to plan for and handle it
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No. Using AI is like using stock assets, it ends up devaluing the final perception of your work, even if the end result is superior to what you are capable of doing yourself.

The clearest example of this is RPG Maker.
People prefer to play games with original tilesets, even if they are crap, rather than the program's standard tilesets.

The issue of AI is a little more complicated because the art is "original", considering that it was generated exclusively for your program, but people are still able to identify, sometimes easily, sometimes not, that it was created by an algorithm, and when they find out, their perception of your work immediately changes, and they begin to value it less.
If you understand video games as something more or less artistic, you'll want to pay attention to these things.
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>>730929805
assuming you mean LLMs then no, feels like it's cheating because i want to make the game on my own and instead of doing that i'm asking something else to do it for me and that's gay
same reason why i never used assets made my others
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I use it to look up different functions. You can ask a question like "I want to get all the colliders from a raycast, not just the first hit. Is there a function for that?". The llm will then immediately spit out a function and links to several resources where a solution is mentioned in an article, stack overflow, documentation etc.

Such a time saver.
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>>730934437
Same, using AI to find specific solutions is incredibly convenient. It'll find methods or classes I've never heard of, because they're buried deep in the documentation and almost never gets mentioned in online conversations. Saves hours of combing through poorly-documented code
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>>730930234
For textures all you really need is automatic1111, forge, reForge, or comfyUI (just Google any of them and you'll find a GitHub page for each).

For things like sprites there are options to generate the original sprite, but you still manually have to create any consecutive sprites for the spritesheet yourself.
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>>730929805
It's good for explaining algorithms, documentation you don't want to bother reading or that's terribly explained, and concepts from a language your trying to learn, but that's about it.

I don't know why you would ever fill up a code base with shit you don't understand. AI is best left in the hands of people that already have experience with the topic looking to further there knowledge rather than people trying to make entirely new things.
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>>730933913
> pic
actually mdk2
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>>730935514
>rather than people trying to make entirely new things
I can be nice for this. Not for copy & pasting, but to get explanations of how to do things you know 0 shit about. It's not a bad teacher



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