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>use ancient hardware even among its contemporaries
>end up producing one of the best handheld systems with some of the best handheld games known to man
I don't get why people are upset with having to buy DDR3 RAM and generations-old graphics cards when historically, clever use of aging hardware has been a successful tactic throughout video gaming history.
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>>730934745
>I don't get why people are upset with having to buy DDR3 RAM
Because we shouldnt make games around poorfags who can barely afford a 4 VRAM gpu.
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>>730934851
aligning games to sell hardware has been a complete disaster bro
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>>730934953
On the contrary, I think we're unironically to a point where limited hardware and basically telling developers to target it or suffer a reduced potential audience/reach is the correct course of action.
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>>730934745
>historically, clever use of aging hardware has been a successful tactic
Hardware ages. It breaks down. There's a reason lots of people don't just buy one hard disc but multiple for backups because a part dying on you is a common thing.
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>>730935496
Except this discussion isn't about "deteriorated" hardware, but new manufacture of "older" hardware and its inclusion/implementation in new systems.
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>>730934851
4GB of VRAM is already a wasteful indulgence. If you can't make a game in HD that looks good with 512MB, then you shouldn't be making games.
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>>730934745
Game Boy: Devs actually develop games explicitly intended for the simple hardware.
PC: Devs develop games for their $20,000 dev machines with RTX 5090s and 128GB of RAM then shrug their shoulders when it doesn't run on your 3060 8GB with 8GB DDR3 RAM.
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>>730934745
been thinking of getting a GB lately. Only the pocket is still affordable these days. Should I?
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>>730934745
>use ancient hardware even among its contemporaries
What?
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>>730934745
Wait, there was a Super Mario Land 2?
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>>730939885
Yeah and it's great man. Great soundtrack, great design and levels and bosses. Highly recommend.
Also check out Super Mario Land 3 :)
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>>730934745
2D games have a stigma that they’re for children and autistic men.
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The gameboy had shitty hardware because the alternative was using 4 D batteries for an hour of gameplay
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>>730940490
>the gameboy had shitty hardware because the alternative was excessive cost and inconvenience to the players without the corresponding benefits to offset them
And this is different from the current paradigm... how?
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