>tfw too much of a pussy to pick the evil options or deliberately get the worst ending
>have to befriend/romance companion, then betray them to get worst endingi get a kick out of that betrayal. BG3 had a lot of it, fantastic.
But yet you do take the evil options everyday and you don't even notice. Like ignoring beggars, for example.
>>730934998Living in the first world can be considered evil.
>>730934869Because the evil options are so stupidly over the top dumbMoral systems are crapReputation system is better but not perfect
Mass Effect pissed me off in retrospect with its morality system. At the time I was a dumb teen and didn't think much about it, but lately it's been on my mind.>tries to be cute about it and not frame it as "good vs evil" but rather "Paragon vs Renegade">90% of renegade actions are cartoon villain bullshit>Every single Paragon/Renegade action is basically "Yes/No (+1 reward)" so you're gimping yourself if you don't unwaveringly follow one of the two dogma (if you strike a middle ground you might not have a high enough level to choose the options later in the game)
>>730934998>Like ignoring beggars, for example.What? You think that's evil? What if the person ignoring beggars is a poor person? Good job projecting your lack of morality onto others. Are you legitimately brown?
>>730934998I don't ignore beggers and I can still here that bitch Kreia give me static over it
>>730935839Cope
>>730935912That's it? One word? Add thread to auto filtered shitskin section of the board. Sub-humans will likely scatter, but it'll make no difference. Check three other threads even I can see there's no new replies. Continue to set up filters to remove any thread that could potentially have one non-white posting in it. I can't believe they try to talk about good and evil.
Good option>unlock new quest chain (legendary reward at the end)>gain reputation>NPC you helped becomes a trader>additional expBad option>quest chain ends>NPC dies>+100 goldSame shit (almost) every game.
>>730934942That only works if you don't pick the Bhaal options until Act 3. If you pick all the evil options from the beginning you end up with one companion.
>>730935970I baited you in another thread, and I will do it again. Filter every thread, monkey.
>>730934998>Pity preserves things that are ripe for decline, it defends things that have been disowned and condemned by life, and it gives a depressive and questionable character to life itself by keeping alive an abundance of failures of every type. People have dared to call pity a virtue… people have gone even further, making it into the virtue, the foundation and source of all virtues, - but of course you always have to keep in mind that this was the perspective of a nihilistic philosophy that inscribed the negation of life on its shield. Schopenhauer was right here: pity negates life, it makes life worthy of negation, - pity is the practice of nihilism. Once more: this depressive and contagious instinct runs counter to the instincts that preserve and enhance the value of life: by multiplying misery just as much as by conserving everything miserable, pity is one of the main tools used to increase decadence - pity wins people over to nothingness! … You do not say ‘nothingness’ : instead you say ‘the beyond’; or ‘God’; or ‘the true life’; or nirvana, salvation, blessedness … This innocent rhetoric from the realm of religious-moral idiosyncrasy suddenly appears much less innocent when you see precisely which tendencies are wrapped up inside these sublime words: tendencies hostile to life.
>>730934998>you’re a bad person if you don’t give some crackhead money to buy more drugs
>>730934869I'm perfectly fine with it if it means being unapologetically evil. Like becoming the final boss type of shit.But if it means siding with a character I don't like and/or personally betraying characters I do then I don't like it much. Like Edelgard's route in FE3H. I don't want to be the lackey for a retard killing better characters in the name of dubstep mole rapists.
Never pay attention to 'good' or 'evil' choices and just pick whatever is most kino in that moment.
>>730936149>every beggar is a drugaddictJust give them food then, retardIt is simple to see if they are actually homeless or not. if they reject the food and want money, avoid.
>>730934998Video game morality doesn't transfer very well to real life.
>>730934942Can you even murder the gay faggot when he tries to bring a knife to your neck, or is he that much of the writers' pet?I know you can snitch on him later, but BG3's writing made me cringe my soul away writing-wise.
>>730934998Unlucky for the actual beggars, but I'm not going to get scammed by gypsy begging gangs who get to their begging spots with their cars.
>>730934869Soft
>>730934998>Accidentally doesn't shove half of his money in a hidden beggar's hands.>Locked into being a genocidal maniac.
>>730936372You can, you just have to pass the skill check rollYou can straight up kill him there and hes gone foreverThe only character that you get stuck with is Shart i think and even then its up to a certain point because the game needs to force the mcguffin in you as a flag check
>>730934869>evil option just locks you out of content or dialogue with a character
>>730935997video games really do suck
>>730936526I'm not sure who Shart is, but it's probably one of the girls /v/ simps for. I had to mod Mr. Bean and Voldemord's face away because they hurted to look at.
>>730934998giving money to beggars is evil
>>730934998I fucking hate neggars
>>730936372No, if you manage to his corpse will teleport around after you, and you'll be unable to take a long rest(The only way to regain class features, and spell slots.) until you resurrect him, and talk to him.
>tfw my bait generates so many repliesWOOOHOOO
>>730934998>Like ignoring beggarsI always say hello homeless people, but I never give them money.
>>730934998>But yet you do take the evil options everyday and you don't even notice. Like ignoring beggars, for example.
>>730935997Even the one time I've really enjoyed playing LE in Pathfinder Kingmaker, you lose out on one of the best vendors in the game if you decide to go with the lawful (evil?) resolution to his request, you have to be good. It's so fucking retarded. At least it's fine for the rest of the game.
>>730936309nta but every time I do this they just throw that shit on the ground and leave. I have never seen a beggar actually accept food, not even one. Also this is ignoring the issue that if someone is homeless it is usually because they have some mental issues that caretakers either can't or won't help with.
>>730936826Its the one with the fringe cut and black hairShes plot essential up to a certain point in act 1 i thinkIm not sure if im right but i think you can straight up kill every party member and get generic goons to fill their spots with WithersOr just play in coop
>>730937748>a certain point in act 1Her entire character arc happens in act 2. Arguably act 1 is just set up and act 3 is just the conclusion where she dies her hair to separate herself from Shar and you get a boss fight with Viconia who is pissed off that she lost her puppet.
>>730937961correction, I meant "dyes".
>>730934998Evil everyday mundane actions are a fun exercise to think about>abandoning or taking the shopping cart instead of returning it>taking someone’s food out of the fridge in a workplace and eating it>lying for no reason about an event that didnt actually happen>not saying please or thank you when you shouldHow many times would you need to do these actions before your eyes start to glow and you grow devil horns like you would in fable?
>>730938014>take out the trash>don't put in new trashbagONE, NOTHING WRONG WITH ME
>>730937961No i think you can kill her around before or after the bridge segment in act 1 because thats where the game gives you the mcguffin that Shart carries with her
>>730938014>abandoning or taking the shopping cart instead of returning iti worked retail. i had to deal with this shit every day anyway so one more person leaving their cart out made no real difference to me. it just became mundane.>lying for no reason about an event that didnt actually happenhow is this morally bad?>not saying please or thank you when you shouldI think people should say please and thank you less. those words became so overused for mundane crap that it has lost all meaning.
>>730934869Know what would be a good way to make evil playthrough without going murderhobo (except, maybe, in the end)? To make most major plot/quests evil options to lead to apparent failure, but actually to new/unique/earlier-than-normal content. For example, "eh, i have dropped bandits, poor peasant, but now i'm the bandit, pay up" would lead to peasant leading you into a bottomless well trap, so you won't get your money nor get a chance to kill the peasant, thus allowing for either redemption or revenge much later, but at the bottom is unique dungeon/plot twist/secrets with armor you have to find in the darkness/separate faction etc. And only toward the end of act/chapter/game you'll get your chance to finally kill all those holy bastards standing in your way. Thus you'll preserve evilness of character, final evil outcome and even the combat gameplay without ruining the plot and without feeling, that evil is just "less NPCs and dialogues". Aforementioned unique dungeons might actually contain good guys, who, if you'd encounter them on early Evil route, will end up switching sides/end up dead and not helping the side of good/end up dead and not ruining side of good plans thus allowing for stronger bosses and even "gray" morality meta playthrough, where you take "evil" decision to deal with weak allies so good will eventually win etc etc etc.Just don't give ABSOLUTE freedom - even in previously mentioned peasant example you can allow the player to notice the trap and to avoid it (also to avoid the content, but to feel superiority instead of leading hand) or to jump in intentionally based on lore notes about "hidden monastery of the well", environmental help like subtle faction signs on stones (perception check 5: it's a trap!, perception check 25: wait a second, stupid peasant in his greed and ignorance had led me right into the treasury!). So instead of empty streets you'll get more restricted, but way more unique adventure without losing evil attitude.
>>730938204my bad I didn't fully process "plot essential"
>>730936095way too highbrow to be wasted on this board. people would rather just comfortably repeat "bReddit and stupid replies. Introspection is punished.
>>730937552Kreia would twist your nipples too for giving away to beggars
>>730938347I found the inherently evil horned devil. Can't even see evil because its become second nature.
>>730938473I was posting kreia derogatorily
>>730938136>See old boomer crossing the street alone>Don't help them and they fall AND slow down cross traffic TWO SOMETHINGS GOT TO GIVE
>>730936309True, but homeless psychos often get violent. It's better to just avoid them.
>>730934942Beavers are such autistic creatures
>>730934869That's because "Bad Endings" have no creative depth nowadays. They're just meant to be there so you know you messed up, same as a "Game over" screen for when you die. You're not meant to actually choose the bad ending in these games. Picrel was probably the last time a game series actually tried to make it a genuine player choice.Btw, in Hogwarts Legacy's early statistics, the most popular house was Slytherin and the least popular was Hufflepuff. This just goes to show how much people are craving evil choices in games. But that's not allowed anymore because how dare you try to kill my self-insert NPC BIPOC transvestite?! Are you a hecking nazi?!