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Post what your dream Pokemon game would look like
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Like this
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This too
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>>730945273
monster hunter
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pretty much like palworld, but with a more linear map and game experience
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>>730945273
Sprites, but the best quality possible.

Not OP's style though.
>>
A game that's purely about having sex with pokemon.
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>>730945426
>Sprites, but the best quality possible.
>Not OP's style though.
What then
>>
HD-2D Square Enix game
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>>730945273
Palworld, Pals are even better than pokemon.
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This nigga would be top tier in a Pokemon game.
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Gotta catch them all!
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>>730945273
where's the sex?
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>>730945273
Make the Pokemon have uses outside of battles. Expand HM roadblocks into open-ended BotW/TotK style puzzles that you can use moves and physics interactions to solve.
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>>730945273
>>
>>730945273
Nigga this looks like ass.

My Dream pokemon game though would go back to the more Anime looking artyle it had before fuck this stupid fuckass Pixarlike shit they're trying it doesnt look good.
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>>730945449
Something less anime inspired. More like the original art's vision.

Still top-down though. Pokemon did not transition well to full 3D. Just give the character 360 movement and better battle transitions. Also animate the shit out of everything, particularly the battles themselves.
>>
>>730945273
>Hand drawn sprites
>Varied wild Pokemon roster
>Varied single player (more double battles, triple battle, rotation battles, etc.)
>Battle frontier
>More creative evolution methods, think Tandemaus, Malamar, Shedinja.
>Two regions
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>>730945696
What Pokemon is this? His call goes something like:
>Hee a hoo ha shya!!!
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>>730945482
Holy shit taste
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>>730945794
>>730945752

This is a good image of what I would want.
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>>730945865
Look like shit. Needs to have Pokemon that look like this.
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>>730945752
It did not look like that
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>>730945936
You know what. Give every game a free pokemon spot, have a Spore Creature creator, and some sort of stat distributor and that permanently becomes a pokemon. They are tradable.

It would be hilarious.
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>>730945938
I mean of the 3 assets that have artwork in it, they look accurate.
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>>730946089
That's actually a cool idea.
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>>730945273
Claude.....
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>>730945273
Is Palworld, and I say it in a completely unironic way, Palworld is all I wanted in a monster collecting game.
>monsters are important, but player skill is just as important
>challenging difficulty
>huge playtime potential
>huge place to explore
>a large collection of creatures
>activities other than monster catching to spice the gameplay
>interactions with your creatures that are just for the sake of interacting with them and have close to no impact in actual gameplay (petting, feeding, idle animations)
>cool looking or creatures
>fuckable looking creatures
>optional online mode coop and pvp
>deeply autistic and complex modification system which allow you to make your very own super soldier creature
The only thing Palworld lacks is good playable character aesthetic customization, it does exist but is just not good enough.
>>
>>730945794
this but in the style of xenogears(2D sprites on 3D background)

but make the world's textures soulful watercolor art like the o
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>>730946410
Based
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>>730946410
Do you want to play as the pokemon or the trainer?
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>>730945751
you sound like one of those retards who think you should be able to ride any pokemon that is big enough to be ridden. I sure hope you weren't also one of the people who complained about dexit too.
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>>730945752
the PMD remake on the switch kinda looked like this and people hated how it looked
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>>730946410
that whole vid was gonna be grand until he brought in the machamp
>>
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>>730945273
Something like New Snap but the resolution and textures are a little cleaned up and have softer, more earthy colors like PLA or the old artwork
Tried to do a simple edit for that
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Like normal, but it violently kills the player irl if the player is a furfag or a waifutard.
>>
Get to have sex with all females, Pokemon, human, or otherwise. Different routes through the game depending on which of the main girls you romance, with romance, purification/corruption, and harems for each possible combination of girl.
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>>730948096
>every single thing on-screen overly animated
I hate extremely busy scenes like this because almost no retro pixel games had this much shit moving on the screen at once. Feels inauthentic.
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>>730950587
>Pokemon GUN with just one bullet
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>>730950898
Some RTS games looked liked that
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>>730945273
pokemon fans are some of the dumbest humans alive so when theyre asked what their ideal game would be they just say

>can you make pokemon red again for me just like the last 20 times I bought the game but this time can you make the grafix more better?
>>
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>>730952845
I wish Seaglass didn't have that stupid flicker during battle...
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>>730946675
I haven’t had to urge to play Pokemon in…17 years…?
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>>730950898
>almost no retro pixel games had this much shit moving on the screen at once.
Unless it claims to be an "authentic [retro platform] experience", why does that matter?
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>>730945273
>>
>>730953437
this, but the battles are real time and choosing abilities is just you shouting "use thunder bolt!" or "hide behind that rock!" and pikachu does his best to figure it out
and if he's overleveled he just doesn't listen and does whatever he wants as usual
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>>730950898
>because almost no retro pixel games had this much shit moving on the screen at once.
Maybe not in the game itself, but in my imagination the world of such games looked as lively, if not more. I believe this is why me and many people feel that dissonance between what they remember a classic retro title to look like and the actual reality of the matter 10/20+ years later. Being a kid with an active mind exacerbated the level of detail within these images.

I also believe this mechanism is what makes nostalgiafagging somewhat sad. You can't go back
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>>730945273
people that chase gay-ass remakes with "improved graphics" are doomed to be miserable
holy shit, imagine how fucking awful pokemon would be if it looked like OPs pic.
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>>730945273
Make sure that it included BUTTGOD.
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>>730952845
pokemon rb was like 300 kB, that image has already nearly blown through half that memory
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>>730945938
How the hell does one fuck up a scan this badly?
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>>730955236
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>returning to sprites
>exploration heavy routes and cities
>NatDex
>skippable tutorials
>mesugaki female rival who never changes her ways and actually poses a challenge
>>
>>730955338
>615 KB
Ah, PNG
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>>730951785
this was on pc, not a gameboy color. also the ground doesnt having visibly moving grass or anything like that, only the stuff that matters to the player is in motion.
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>>730955718
The trees sway and the waves sparkle, though it's not immediately obvious in that gif
>>
A game that isn't about doing 8 gyms and the elite 4.
That formula has had nowhere to go for 20 years.
>>
>>730956401
SM?
>>
>>730956401
Legends arceus? Mystery dungeon? Collesium?
>>
>>730956536
>Marketed with le no gyms
>Instead have trials which are gyms but the bosses are functionally a double battle
>WoOaAh the region has no elite 4!
>There's just an elite four
PLA and PLZA would be better to point towards
>>
>>730956771
damn dude there are pokemon battles in a pokemon game? jesus
>>
>>730956187
I'd still argue its smarter about visual design than the zelda gif
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>>730945938
>>730945752
>>730945865
Game freak won’t allow fans made
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>>730945752
Straight fucking awful
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>>730945794
>More like the original art's vision.
So more anime inspired.
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5D Pokemon With Multiverse Time Travel
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>>730945273
>ai slop
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>>730946481
I like how you're not even describing Palworld.
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>>730961046
Better than the troon sprite art OP posted
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A higher-res gen 5 style but the models use something like those 3D pixel art shaders so they better match the spritework
OR
A watercolor game in the 90s pokemon style
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>>730945273
Something that captures the feeling of adventure you get from watching season 1 of the anime
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>>730961208
>monsters are important, but player skill is just as important
The pals fight alongside you, but you should also fight to win.
>challenging difficulty
Raids and hard mode tower bosses are not fucking around
>huge playtime potential
a regular run in palworld as of now is about 70~100 hours
>huge place to explore
the map is legitimately pretty damn big
>a large collection of creatures
I think there are 150+ pals not counting variants and terraria pals
>activities other than monster catching to spice the gameplay
base building, crafting, automatization, quests, etc.
>interactions with your creatures that are just for the sake of interacting with them and have close to no impact in actual gameplay (petting, feeding, idle animations)
you can even sleep with your pals, is purely cosmetic
>cool looking or creatures
Warset, Jormuntide, Incineram, Xenogard, Blazehowl noct, etc
>fuckable looking creatures
Icelyn, Nitemary, Selyne, Jelliette, Lunaris, etc
>optional online mode coop and pvp
Is a selling point of the game, mostly the coop aspect.
>deeply autistic and complex modification system which allow you to make your very own super soldier creature
making a single super soldier pal first requires you to make a powerful enough cake making process to sustain constant cake production then catch a legendary pal, find and capture a pal with demon god then breed them into the desired pal following a breeding tree guide, check if the resulting pal has demon god and legend, put that pal in the operation table and add musclehead etc (you unlock them by doing quests), feed them IV fruits (from arena), catch or/and breed around 117 copies of that same pal to condense them and max out the pal rank and finally feed them souls of all tiers to max out their stats, is by no means a simple or fast process.
>>
>>730961923
This. I wanna add
>those comfy huge cities and towns
>beautiful fauna
>saturated colors like in the anime
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>>730945273
overly-detailed graphics are the antithesis of wonder
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>>730962967
Shut the fuck up
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>>730963115
soulless and soulless
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>>730945938
soul vs soulless
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>>730945752
Too white, in the actual properly scanned art the empty white is used ONLY for highlights
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>>730962385
>The pals fight alongside you,
You don't control them at all like you would other monster tamers, not to mention in combat you as the player are more effective. So they're inherently less important than other games.
>Raids and hard mode tower bosses are not fucking around
It's fairly easy to do if you actually go in prepared anon.
>a regular run in palworld as of now is about 70~100 hours
DLC doesn't add on to the main play time even then 100 hours is pretty small in a world where SMT vv exists and can last way longer.
>the map is legitimately pretty damn big
Being big doesn't make it worth exploring when there aren't really any dungeons or the like to find.
Basically with Palworld there's zero substance.
>there are 150+ pals not counting variants and terraria pals
Which is pretty small for a genre where the big names can hit 400+. Pokemon SV with dlc hits 800+
>base building, crafting, automatization, quests, etc.
Automizing isn't content it's avoiding content you as the player could do
>is purely cosmetic
Making it worthless
>cool
>fuckable
Opinions
And finally you super solider method is tedious rather than complex.
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>>730945273
>>
>>730945794
>Something less anime inspired. More like the original art's vision.
so, basically >>730945752 ?
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>>730964168
>You don't control them at all like you would other monster tamers, not to mention in combat you as the player are more effective. So they're inherently less important than other games.
You give them moves and make them retreat when in danger, you can switch them to improve DPS too, player damage build is a meme meta build for faggots btw.
>It's fairly easy to do if you actually go in prepared anon.
Said preparation took countless hours to set up.
>DLC doesn't add on to the main play time even then 100 hours is pretty small in a world where SMT vv exists and can last way longer.
The game is still in early access, 1.0 this year, it will have a heavy amount of content.
>Being big doesn't make it worth exploring when there aren't really any dungeons or the like to find.
Incorrect, you definitely find dungeons, and they are worth doing, they have exclusive pals and loot, if not a dungeon then a lifmunk effigy which you want to get anyway.
>Which is pretty small for a genre where the big names can hit 400+. Pokemon SV with dlc hits 800+
150 for the FIST game in the franchise is absolutely stellar (for reference pokemon started with 151, SMT around 200) the final game will likely surpass 200 not counting variants and collab pals, if you count those then the number grows exponentially large.
>Automizing isn't content it's avoiding content you as the player could do
Is part of the experience, you won't go to get oil yourself you will make an oil base, same for any other resource except the absolute rarest ones which still need direct player interaction and can't be automized yet, you can be autistic and gather everything yourself, but that will actually make you ignore the most basic feature of the game (pal work ability and efficiency)
>Making it worthless
making it soulfull
>cool
>fuckable
>Opinions,
same for any other monster catching franchise
>And finally you super solider method is tedious rather than complex.
Is both actually
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>>730946481
>>a large collection of creatures
>>activities other than monster catching to spice the gameplay
>>interactions with your creatures that are just for the sake of interacting with them and have close to no impact in actual gameplay (petting, feeding, idle animations)
I've got just the game for you then
>>
>>730965597
But is where is the monsters and player skill? I doubt the game is challenging or has a huge playtime potential and huge places to explore, dogs and cats are not cool looking much less fuckable the optional online mode coop and pvp is non existent the server is dead and there is no deeply autistic and complex modification system which allow you to make your very own super soldier creature.

0/10 would rather play a Tamagotchi.
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>>730946481
This, Palworld is goated
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>>730967207
FAT
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>>730945273
You know DBZ Kakarot and the Naruto Ninja Storm games? Yeah that gameplay but with Pokemon in a 3d environment rpg. Every Pokemon is playable and has 4 attacks they can unleash that you can customize as you see fit, and each one also has generic combos involving light and heavy attacks. Also make new, fun gimmicky moves.
>that's literally impossible
You ASKED for a dream game. You know what, fuck it, make it a full dive SAO-esque vr with Pokemon sex.
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>>730967259
Thick furred*
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>>730967407
FASTER
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>>730967330
>Kakarot
>Naruto Ninja Storm
so a sandbox gta clone, got it
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>>730945273
Graphically probably something adjacent to Wind Waker. I'd like the game to make an actually good transition to 3D level design but I could do without the open world and the Pokemon models faffing about in it. The old school routes had a special atmosphere and there was a real sense of progression as you forged your way through each one. I get why people want to see wild Pokemon roaming about but there was the surprise/anticipation of tall grass had a thrill to it that's gone now. Maybe they could blend the two with tall grass that still functions as it did back in the day but occasionally you see Pokemon peaking out when you're far enough away.

Oh, and additionally do away with the stupid battle gimmicks. If they want to keep the battle system fresh, they should introduce some kind of positioning system. Like Pokemon can reposition forward, left, right, or rear every turn and only some spaces are hit depending on the attack used.
>>
>>730945273
Pokemon Crystal Clear with rivals and a Team Rocket plotline.

>>730961923
>>730962885
This, too. Pokemon (and The Wild Thornberries) made me want to travel when I was a kid.
>>
>>
>>730945273
I dont need to.
PalWorld already exists.
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>>730945273
I just want a game that focuses on the environment. Make a pokemon snap-like, build living ecologies to explore and interact with. There is more to life than combat.
>>
>>730962385
Dear god super soldier pals is a complex game in itself.
Currently making 'ULTRA GLOOPIE' With Siren of the void, demon god, Legend and Vampiric. Also making sure to go all in for the alpha boss version.
I have 3 fucking breeding farms working to make this happen.
Palworld is fucking deep.
>>
Just give me legends arceus with a better, fuller open world and real and complete village management
>going out in the wild to capture mons to further civilization
>>have to find specific mons to better the village's life, fire mons to help for winter, predators to help hunters with getting food and protection for foragers etc etc, then agriculture and whatever
>better mon AI with 4x the circumstances for capture, making traps, better luring mechanics, etc
>mons should have an ecosystem, carnivorous mons hunt and chase prey, prey has to find food and water, true sleep schedule with a nest/den system
>pkmn let's go riding mechanics and partner interactions, I want to be able to ride whatever the fuck I find, not just 'the assigned horse', fuck you
>>
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>>730945752
fat FUCK
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>>730964168
Palworld has shitloads of dungeons.
Palworld currently has no DLC.
Yes you can directy control pals while you ride them or use other partner skills to specifically use them in combat.
Youve never played the game have you tendie fag?
>>
>>730945273
Something like the H game clone Yarimon but more dating sims element.
Like yugioh tag force.
Adventure until the big tag tournament.
>>
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Pokemon but you actually date cute hebes
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I don't know but why do all new Pokemon and Palworld and other knockoffs look like they're made of gel with shit coloring and no sharp edges?
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>>730945273
2D. Gorgeous high quality pixel animation that would stand the test of time. No gimmick of the gen. No dex cut. Not a ton of new mons but all the shittiest designs from previous gens get much needed touch ups and reimaginings upon returning to 2D. Perfected fundamentals and balance, with sensible changes. Grounded sci fi plot akin to the mewtwo origin story. Mostly linear gated progression, fuck the open world meme. HMs return but they are a separate class of move that doesn't take up combat slots, and the pokemon you can use to traverse is very generous. Character designs even better than Gen 7 with just as many high tier girls. Misty makes an appearance (not aged up)
>>
>>730968397
she's made for me
>>
>>730955564
>noooo REEEEEEE everything has to be female!!! Seeing males sends me into a panic attack! I am not one of them! I'm not I'm not I'm not!!!
And you people wonder why women don't want you in their restrooms
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>>730961681
The gen 6 games used a shader to draw an actual pixel border around the 3D pokemon models. It absolutely tanked frame rates in double and triple battles
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>>730955650
Because it's running jpg compression artifacts through a png.
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>>730945273
anon, pokemon is a children's game series. Why not just fap to the characters like a normal person and play real games?
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>>730945845
Image isn't accurate. The sprites need to be extremely tiny on a photo-realistic plain, and every UI element must be simplified, flat HD.
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>>730945273
Not whatever that is
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>>730975810
Play Coromon (The game, not the Digimon)
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>>730975873
What a shit advise, coromon fucking sucks ass, it has 0 (zero) waifumons, literally unplayable.
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>>730975810
oh look, tile based sprite art that could ACTUALLY work in a pokemon game, instead of that super busy shit with meandering paths of varying width with far too many objects crammed in everywhere
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>>730977978
You do realize other companies were doing non-tile based pixel art games back then as well without a fraction of Pokemon's wealth
>>
>>730945273
Every pokemon coded into the game, so that all your mons can be transferred over.
>>
How to fix Pal gameplay:
Actually storyline/more non-Pal people in it
Give us something that can control Pal
>>
>>730978706
Pal control would be ok, but usually you are busy shooting the fuck out of the enemies to care about it.

I do want story or at least some context of why am I fighting the tower bosses and want to go to the world tree.
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After playing pokemon stadium on n64 I was fully expecting pokemon to go full on 3d with super detailed attacks.
Let's just say I was very disappointed with the gameboy advance games.
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>>730979151
Last image is pure dogshit but the rest is nice
I don't see GF or any studio putting anywhere near that amount of effort in anything Pokémon related tho
>>
>>730945273
Not mainline, but an isekei where you reincarnate as a garbage tier pokemon that can talk after a legendary destroys the world. You get caught by the most retarded trainer ever working for the Team Rocket or something.
Action gameplay where you're constantly fighting stronger enemies. Plot revolves around slapstick humor, Team Whatevers misadventures, and tricking your trainer into stopping the legendary. Ultimately ends with the final showdown where you save the day, but your dumbass owner is hailed as a hero.
>>
>>730979151
People who want to improve pokemon have no creativity. it happens to the fangames too.
>Make a pokemon like game
>DONT improve the battle system in any meaningful way.

Retards.
>>
>>730979130
>but usually you are busy shooting the fuck out of the enemies to care about it
Yes, that's intend balance
You either stay still to control Pal, or allowed Pal to go full automatic white you shooting shit
>>
>>730980206
Even if I can crontrol them it seems way more effective to simply let them use their moves while I fight alongisde them.

Pals are not stupid they will always go for whatever is the highest DPS against whatever they are currently focusing and leaving the weakest attack at last on so trying to optimize that would be a little too unnecessary they already do it for you.
>>
>>730945752
Did the person who made this ever make anything besides this and that other clip?
>>
>>730979151
THERE'S A MAN WHO HAS ARTISTIC VISION
>>
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>>730945273
the artstyle would be so hard to pin down, but I'd settle on >>730945752 but also have options for gen 1, gen 2 or full color filters. A fully explorable world through all ten regions and a fully catchable pokedex would be amazing. It's too much to expect from gamefreak until japanese work culture lightens up
>>
>>730955564
>go find this pic in the archive
>artist used fucking shitter for both deliveries
>neither uploaded on vidyapics
posting litter should result in week bans
>>
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My perfect pokemon game would look something like picrel
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I don't understand why do people have a problem with the OP image
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>>730945302
>>730945365
>>730945631
I acknowledge but fail to understand your attempt to turn this into a Kameo thread
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>>730981904
I want to pet that chicken.
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>>730982034
Same.
Combusken can watch.
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>>730982430
she gets the petpet too
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>>730979151
NINTENDO
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>>730982574
Why’d he do it?
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>>730981793
>>730981858
>>730945273
i fucking hate this
it's so easy to spot "western weaboo" slop

and why they have slutty eyelashes (red has those too). is this porn artist?
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>>730946481
Palworld is lacking a few things.
Like creature labor is bare bones at the moment.
Also wild creatures tend to be be a bit dumb.
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Will Gamefreak ever put effort into a Pokemon game again?
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>>730983024
>again
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>>730948096
Nostalgia rush
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All of these look like trash
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>>730979151
>loss.jpg
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>>730981556
I have the alt here.
https://files.catbox.moe/wtalcd.png
>>730983024
Not a chance.
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>>730979283
There should definitely be more animations, but it's obvious why they don't do it anymore. In Stadium, every pokemon had two physical attack animations, a third animation shared by both special and status moves, and the enter and fainting animations. Then there were some pokemon that had special animations, like when Blastoise uses Hydro Pump. You don't really need a lot more than that, but new games don't bother. Hell, up until Scarlet and Violet, Blastoise would just shoot Hydro Pump out of its mouth. They FINALLY fixed it so now it actually uses its cannons.
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>>730979730
turn-based is limited. it will always be limited. pokken's skill floor was too high for normalfags, and LZA is just spam on cooldown: the game
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>>730985004
Pokemon is the largest brand on the entire planet. They have 0 excuse not to
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>>730985809
pokemon is a knowledge check+coinflip simulator. matches are routinely decided during character select. that's not healthy
>b-but singleplayer
made for babies
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>>730986558
of course they have no excuse not to, but it's also important to note that stadium was developed by HAL, not gamefreak. assuming that all of the pokemon models have bone based animations, there's really no reason why there shouldn't be a dedicated team responsible for battle animations, considering, you know, that's one of the most important aspects of the entire franchise. With this upcoming battle simulator they're making, I really hope they create pokemon stadium quality animations for every pokemon that they can use for every future game.

If they aren't actually going to update the models anymore, there's no reason they can't also develop animations they can keep reusing as well.
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>>730945273
Let me bond with my team. I want to grow attached even to my HM slave. Not sure how to do it without dialogue but think something like the demon haunt in SMTV + some fun trainer pokemon interactions.
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>>730955338
Every time I see this image it has increased in filesize.
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>>730987364
you can't have sex with pokemon, anon...
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>>730984995
nta but may God bless you. Fuck posting on litter and nowhere else.
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>>730987424
>...some fun trainer pokemon interactions (not sex, save that for AO alternate version that will replacing the blue/soulsilver/violet/etc versions).
Amended my post.
I knew I should have specifically excluded sex to nip any jokes in the bud.
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the problem is the series doesn't have a distinct art style anymore, the characters just look like action figures
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>>730988026
Aside from the overworld, I don't think pokemon has ever had a distinct art style, and even that tends to vary between games. It's not like there's any cohesive "style" between the mons themselves, and the trainers tend to be as generic as possible, especially since you've been able to customize them for a while now.
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>>730945273
Hypno fucking trainers is my dream game
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>>730988165
they used to care at least
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>>730988534
Your example is different from what I'm talking about. Modern pokemon still typically follow a theme and design style throughout their evolution line. What I was saying is that there is no cohesive "standard" for what makes a pokemon a pokemon.
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>>730945273
>Post what your dream Pokemon game would look like
I want to go everywhere
>Gen 2 has two reegions, or you could play PokeMMO to g-
E V E R Y W H E R E
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>>730945273
Regular pokemon game but with pokken combat seamlessly integrated
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>>730988534
they used to?
how does any of this make sense?
losing fingers? why? what's the advantage?
wouldn't the opposite make more sense?
and why are the feet using 4 fingers, the hands using 3, what the fuck? especially losing the thumbs??
also, what happens to the second set of arms? where is it going? if the second set of arms, is actually the first one that's going away, that'd make more sense, but then why isnt there 5 fingers on those?
crown of skull? where is it?

this logic is backward, this is 'trying to use logic to excuse the design' instead of using logic to create them

>>730988756
I'll agree that there's always a theme and they try to stick to the theme, but that's all there is to it, nothing more, most evolutions make zero fucking sense in general, and most designs make zero sense in an evolutionary standpoint (especially more so today, at least back then they were just 'animal types' more often than not, now it's literally fucking furniture and other retarded shit like swords and shields)
and there's also a clear difference between the amount of details used on the first couple gens vs now, but that's just due to the focus on making women happy by making the monsters cute, rather than focusing on boys
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Open world fighting game like DBZ Kakarot
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>>730988534
Now do one for the Dratini line.
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>>730988895
>furniture
>swords and shields
the pokemon you're referencing (rotom, sinistea, aegislash, etc) are ghosts possessing items.
>but that's just due to the focus on making women happy by making the monsters cute, rather than focusing on boys
It's less about making women happy and more about making designs that can be adapted into plushies and figurines. that's the nature of capitalism, friend. pokemon merchandise makes FAR more money for them than the games do. It's incredibly hard to design a Rhyhorn or Nidoking plush than it is to design a Pawmot or Bewear plush.
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>>730955718
>this was on pc, not a gameboy color
what do you think a remake is
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>>730988895
their form changes in strange ways to be better suited to their new phase of life
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>>730945273
Full on WoW style Pokemon MMO.

All 3D with good battling system, multiple regions.
Instead of releasing a new game they just put an expansion out instead.
No teleporting, have to travel to new regions by ships/planes etc.
You can use your flying pokemon to fly around that region when you got the HM for that region.

I could go on and on...
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>>730956401
pfff you were fine playing the same shitty formula post kanto, you don't get to complain now.
Kanto chads WILL get their ideal game.
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>>730968309
what movie is that from
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>>730989029
that one makes sense too, obviously the first time it JUST GETS BIGGER but those balls are actually storing up energy over time and once there's enough it releases it like nutrients into the body to trigger the transformation
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>>730989242
The end credits of Pokemon The First Movie.
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>>730989283
i love girls getting fucked by horses like anyone else but
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>>730955338
>>730987387
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I have a whole pitch but it would get fucked by anons for being a MMORPG.

But I do think it could be a great Pokemon game.
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>>730989703
that's /allegedly/ coming in 2030
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In all areas except music, FR/LG are superior.
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>>730963215
TRVTH
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>>730989703
so retool it to something else and find a way to make it yourself. there are a ton of popular games on steam that are just "pokemon but with different monsters".

though a big part of the reason why people like pokemon is because they like the monsters they already know.

>>730989741
I know the gba can output 8 bit chiptune music. Is there a hack of FRLG that plays exactly the same but with the original music?
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>>730989527
Big of an over reaction to losing a battle
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>>730989778
>so retool it to something else
It's all Pokemon related tho
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>>730982760
>slutty eyelashes
Dude what the fuck are you talking about? You might be a genuine fried coomer
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>>730989703
I pasted it anyways:

https://pastebin.com/wN0VCpmM
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>>730989106
But all the examples on this picture make complete sense, though, getting fur for cold and fight off insects they find in the woods? losing the gills because water sucks over staying on the ground? and the fish is probably some mating ritual bullshit, tho idk
but what's the advantage of losing fingers? let alone arms?
golem should have 4 arms, and if not, then the second evolution shouldn't have them, and there's no excuses to losing their thumbs

honestly it'd make more sense for the design to be reversed
>start with skin exposed, small hands with less fingers, only capable of basic shit
>grow stoney scales or an exoskeleton to protect said skin, head moved further into the body for protection turtle style, get more fingers
>get an extra set of arms, body is now completely made of stone, get thumbs for extra useability of the limbs, lose legs because it's just faster to roll around

>>730989076
>it's ghosts taking over items
then why is there only one style of those swords and shields? are you saying humans only ever made that one type of sword? or the ghosts only liked that one?
what about before that? what were they possessing, and why aren't they possessing these things still?
what about the fucking keychain? what door does it open? is there a fucking door mon out there too and that's how they fuck? and what, humans looked at them fuck and they were like 'oh wow that's a smart idea, we should invent doors and use those things to open them?'
like what the fuck are you saying, come on now

>it's gapidalism bruh ::DDDD
That's my point, tho capitalism doesn't equal necessary enshitification, so it's not about capitalism, but it's definitely about profit, and women are retarded and have shit taste and ruined everything, as usual, that's all
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>>730989371
>2 KB
why are you lying
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>>730989985
would raids still be accessible for like 5 year olds?
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>>730945273
Something with a bigger viewport for starters
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>>730990349
I would say raids are split into tiers.

Pokeball tiers, for kids, new players who want to catch Mew Two.
Low Capture odds
No shiny chance
No cosmetics

All the way to Master Ball Tier
More difficult
Higher capture odds
Better shiny chances
Cosmetics/trainer card, titles and more

Core philosophy for me is that a Pokemon is the same no matter how you capture it, that's Pokemon core DNA, but better incentives to try out the higher difficulties.
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>>730945273
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>>730990539
>>730989985
I would unironically play this
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>>730945273
theyve made enough mainline games i want more spinoffs in the vein of pokopia i genuinely cant give a shit about the current state of the mainline series anymore with how shit and stale its become. i wish theyd make a pokemon platformer because how has that never happened before
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>>730993038
but really i dont care about any of that and just want a game where i can marry victini and bare his children so whatever
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I'd want a game where you play as a team rocket grunt and either take over the organization or pussy out and take it over
Also a 3rd person action game, bonus point for playing as a cop in the pokemon world and try to infiltrate shit
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>>730945273
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>>730984995
i didnt deserve to be rewarded for complaining but much appreciated
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>>730945273
Something like that I guess
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gonna b honest: I think gay freak should give up on 3D pokemon, they aren't good at it and their best work was when everything was at least somewhat sprite based. Even if they do Square Enix's approach to modern 2D sprite games, they would still be ahead of trying to make 3D worlds they are clearly not any good at making. Most kids wouldn't care anyway.
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>>730993797
the switch to 3D was merely a budget decision, nothing more
nintendo probably doesn't give them enough budget to make 2D games anymore, they'd be too expensive for them
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>>730945273
need a game set during the pokemon and human war where they killed eachother
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The open world pokemon games that exist look not great, but something a little derived from botw that feels large in scale and captures feelings of hiking and camping is first in my mind. Something where navigating through the wilderness from town to town across rivers and up cliffs and junk is a sort of a mini-puzzle that your pokemon can help you with. Battles you watch in real time from your trainer's perspective, that kind of thing

Big chunk of the first pokemon anime was just them hiking through the woods and the series was based off bug collection as a hobby so I feel like a game that captures that outdoorsy feeling is a natural fit. Never played arceus because it was ugly though so I don't know how genuinely close it is
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>>730985004
>In Stadium, every pokemon had two physical attack animations, a third animation shared by both special and status moves, and the enter and fainting animations. Then there were some pokemon that had special animations, like when Blastoise uses Hydro Pump. You don't really need a lot more than that, but new games don't bother

Modern games have basically the same number of animations per Pokemon in battle they are just less cartoony
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>>730945273
Palworld with pal battles and the gay boss fights and need to grind for resources so much removed.
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>>730993937
Based. I want to get that pokemon killing sword
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>>730945938
>The saturation that everybody grew up with and remembers fondly was a mistake! You're not allowed to like it, you MUST accept the original colours!
There are no mistakes, only happy accidents.
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>>730945845
Oh god what was the name of that game

And what's the top righ pic from?
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>>730945751
I thought that instead of having HMs and special Pokérides or whatever they should just have roadblock that encourages you to catch many kinds of Pokémon instead
Like there's this big rock in front of you, instead of having a hm slave whose purpose is to break said rock, you just need a Pokémon with a move that's super effective against the rock type and who at least has 50 attack or special attack, and said Pokémon doesn't have to be in your party. You could have lots of roadblocks like this with different requirements which would encourage the player to fill up their Pokédex. Maybe at some other point you need a poison type to soak up some toxic spikes left on the ground, or a grass types for spores, you can even teach the players wheat each type does through this
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>>730945752
ugly dogshit
kill all nostalgiafags
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>>730945273
An overhaul on gyms. Make them feel like they are supposed to be a challenge in-world, so set them all at like level 50-60. I'm not talking about meta teambuilding shit. I just think they should completely outclass the pokemon that you can find within 50 feet, and not something a child can steamroll after being a trainer for 2 hours.
I also want a significantly stronger focus on plot. Make it feel like an adventure. Get some stakes in there. Multiple rivals, allies, foes, friends to enemies, enemies to friends, some badass gym leader/elite 4 rescuing you. All those fun anime cliches. I don't want grey morality garbage; the antagonists can still be simplistic team rocket-esque motives, but make them feel like something more than an annoying roadblock to the next gym.
Otherwise, I'm fine with the classic gameplay. Maybe nerf both EVs and IVs so they aren't as critical. A bit more extreme of a suggestion would be to level cap you and make you study pokemon to raise the level cap (something like the log in legends arceus). I suggest that to an in-world reason why you are the greatest trainer, which is that you spend time studying pokemon to figure out their habits, moves, weaknesses. This also aids the illusion of the setting in that pokemon are more than cockfighting machines. But honestly, this would make replays unbearable, so I understand that this suggestion would be poorly received.
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>>730993943
It's not even BOTW inspired is the problem. It's really just a big empty map full of random spawns. Half of the places in SV are completely vacant of any reason for a player to ever visit because it's not like BOTW where there is a shrine or some kind of unique enemy or weapon there, most pokemon in the game can be found along the most traveled routes, never needing to really dive off the beaten path to find them.

GEnerally the problem isn't that the open world games are bad because they're open world but are bad because of extremely poor planning. Take Z-A for instance, that game would have some pretty terrible gameplay problems with how Pokemon are placed, level scaling is done, and how secrets are found because they're poorly placed and few people put much love into considering how to integrate them into the world they designed.

Funny enough Legends Arceus is the closest Pokemon ever gets to having 'good' open world. Which is why so many people were baffled that they moved away from that for Z-A which plays almost nothing like it and isn't like it design wise at all.
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>>730945273
So, first thing, i'll declare everything from gen 6 onward not canon.
>Game will be based on adventure and exploration, full of puzzles that needs to be solved with pokemon abilities (not HM) like fire pokemon can ignite things etc.
>Plot will be extremely marginal and not shoveled down your throat,
>Rival will be just one and wont stalk you every 10 steps you take.
>No legendary pokemon involved in the main plot
>you can choose your starting town, scaling levels are present but optional
>pokemon in the wild actually do something in the overworld, don't spawn in random habitat they dont fit in, hunt, hide, sleep, fly, eat. Rare pokemon must be tracked down to their lairs following their behaviors
>some survival aspect to make adventure more immersive like doing campfires when in the wild, sleeping in pokemon center etc to get some bonuses
>no stupid battle gimmicks
>no stupid ride gimmicks, you ride pokemon that can be ridden by human
>no stupid rotom shit, rotom will be a rare pokemon again
>seasons are back
>weather can change the map
>you can speed up the game
>you can personalize the adventure, by choosing various modifiers (not only Nuzlocke shit) like only double battles etc
>heavy buff and nerf to remove powecreep
>new cross gen evos for pokemon that need them
>soft reset of the pokedex: cross evos will be put next to their other stages
>no more IV
>no more shiny charm, shinies are meant to be a rare surpise, not something you can force out
>a lot of shinies will be modified instead of those stupid slightly recolors or green/pink abominations
>pokemon design are more in line with old gen, no more "akchsually is based on a turd so it's good" or "it is supposed to look goofy and stupid" shit
>humans aren't the focus of the game
>human design wont be epic zoomiecore or fujocore
>competitive will be suppressed, there will be an in game team builder to battle online if you want but it's a jrpg, not a competitive game.
only doubt is: 3D or 2D?
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>>730994441
Pokemon Let's Go outlined exactly the problem with Pokemon pouring out of the grass for this instance: It's just a crap shoot to find the ones you want and everybody games the system, making it feel less like an adventure and more like you're being drowned in rare pokemon.

The problem with the story in general, and has been for a while, there is no good way to add stakes because of some kind of mandate that the game can't be too dark or harsh toward the player. Everyone in modern pokemon exists to suck your dick, and their motives are baffling and have little to no reason for existing, they just do. Why did Rose decide to end the world after you beat the league on a whim? Why does Z-A portray loan sharks like the good guys because you got snatched into their scheme? Why does Team Star even bother stopping you when their whole thing isn't bullying, but anti-bullying? Things just happen because they must happen for the game to have a story. Of course, you're at the center of it, you're the special existence who can never, ever be told 'no'.
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>>730994327
HMs are pretty dated design but having to find Pokemon to destroy or overcome barriers with abilities only they would have would pigeonhole players into only getting the ones that are specific for the obstacles they're overcoming. Resulting in HM Slaves but they have abilities.

A better option would be to re-work how obstacles are placed altogether. The early games even acknowledge how contrived it is that all of these things are suddenly happening to stop you, but it was a 2D game and you accepted this is just how things have to be in order to work on a portable device. So why are these same obstacles like chest-high bushes, stopping me?
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>>730989778
>so retool it to something else and find a way to make it yourself. there are a ton of popular games on steam that are just "pokemon but with different monsters".
If he got too popular he would be raped by Nintendo, it's generally not worth it to even pursue a Pokemon-like that could be a breakout success unless you're a Chinese company who has the backing of the state to tell Nintendo lawyers to fuck off.
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https://www.youtube.com/watch?v=2tsCcWbiYgA
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>>730945752
This. Absolute kino
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>>730971632
>HMs return but they are a separate class of move that doesn't take up combat slots
Terrible idea, the games should lean MORE into having to build your team around a balance of combat ability and utility/traversal abilities
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>>730945752
If they could get that water color style they used in the originals down with game visuals, I'd actually buy a pokemon game again.
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Like the Anime, and the game would feel like playing episodes of the show.
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>>730986623
>matches are routinely decided during character select
That's how most games that allow player customization work... team construction and making meta calls is where the skill lies
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>>730994947
>Game will be based on adventure and exploration, full of puzzles that needs to be solved with pokemon abilities (not HM) like fire pokemon can ignite things etc.
Stopped reading here, we don't need more franchises infected by the BotW empty open world and "emergent gameplay" plague
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>>730995539
sorry, Ohmoritard
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>>730945273
palworld, but with evolutions and way less breeding autism
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>>730945273
KAAAAAAAAAAAAAAAANNNNNNNNNNNNNTTTTTTTTTTTTTTTOOOOOOOOOOOOOO
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>>730995584
You do realize you can have a simple straightforward story without having to turn the game into BotW
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>>730995658
you are the one who think that puzzles = BotW and open world, because i never said that
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>>730995431
>player skill lies in making spreadsheets
>one wrong call and you lose before gameplay begins
might as well go play solitaire or something
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We need a game where the player's pokemon/party strength is fundamentally decoupled from the enemy's.
Pokemon's insistence on the player being able to have the same power as the opponent has always been what's hamstrung it.
You can see how they've tried recently to buck this tradition with shit like massive boss pokemon and other similar mechanics, but I want to see something hardcore where you're doing the equivalent of fighting shit that is 3x your level throughout the entire game with no way to out-level it or even hope to catch up.
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>>730945273
Go back to gen 4 style sprites these games shouldn't have gone to 3D
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>>730995678
>exploration
>puzzles that are solved through emergent application of general abilities
You are literally describing BotW
I don't mind bringing back more puzzles and scaling back the story but I'd prefer to have that accompanied by a heavier focus on dungeons, resource management, preparation (having to build the right team ahead of a challenge) and attrition
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>>730945273
>Graphics
Sprite. High quality.
>Scope
Multiple regions.
>Story
A more complex and nuanced one that gets you invested. Exploring the mysteries of the Pokemon world, conflicts between groups and the relationships of gym leaders, the Elite Four and the Champion.
>Difficulty
Progressive with it eventually requiring good strategy and teambuilding to win. By the endgame there should be dedicated training spots to maximise your Pokemon for the hardest fights.
>World setting
Closer to the design of Gen 1 to 4. Have routes be interconnected, a sense of freedom in exploration, don’t hand hold the player or force them into constant cutscenes. Let people just breathe and enjoy the world. I personally favour the more rural vibe of Kanto and Johto so contrasting between that and big cities would be nice.
>Pokemon
At this point I don’t think Pokemon needs 100+ new ones with every generation. We have over a thousand. Instead I’d prefer enhancing existing Pokemon and adding new evolutions, held items and moves for different Pokemon lines.

So in short, take what made Gen 1-5 good and make it way better with a bigger budget, more development time and modern tools.
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>>730995843
obviously it's implyed that more puzzles mean more dungeons. Im thinking about something like old Zeldas instead of botw, but to advance in dungeons you need, for example, a fire type move to ignite something. Think at pokemon as old Zelda tools, and not the botw physic
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>>730961114
You know what I mean. Pokemon is a marketing machine, and has generally used the anime as an advertisement, and as the generations went on they became more and more styled to fit the anime.

The original art direction was very different (And so was RB, but the GB couldn't really do much but it did its best), and I'd rather it be like that.
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>>730996026
Fair enough, sorry.
I'd like if items and resources like PP were actually meaningful. I get that everyone's going to get nightmare flashbacks of classic pokemon caves with zubats every 3 steps when I say that but I think the problem with that is more because combat in Pokemon is so fucking slow.
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>>730970517
Gloopie is qt
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>>730993915
3D games are more expensive than 2D ones, the reason everyone goes for them now is the fact they make exponentially more money
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>>730981793
I don't know why but there's something I hate about mock-up concepts of video games where the options and menus have no language, just symbols. I wish I could articulate why. They give off a sense of 'DEAR SEEGUH'.
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>>730998517
>3D games are more expensive
This would be true if we were talking about one offs, and even then, only to some extent, but we're talking about a long lasting series and any and all assets they create for one title will be reused for the next, and the next, and the next, and thus you spend 'a bit more' to create assets you'll use for a bunch of different titles
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>>730995810
Gen 4 is 3D though
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>>730998731
They keep remaking the 3D models instead of reusing the ones made for XY though
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>>730999220
>They keep remaking the 3D models
I refuse to believe anyone would actually think that, but I guess it comes with the territory, we're talking about pokemon here
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>>730999309
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>>730945273
Gamefreak getting desperate if they are trying to dredge for ideas from this place but here you go
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>>730945439
sixth post, best post
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>>730999496
>modified texture's contrast
>softened hard lines around belly and eyes
So, a 30 minute job in photoshop, and the same model, yeah, pretty much expected
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>>730999738
The 3D shapes are completely different, most easily visible in the claws
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>>730999828
>they're different
They're not, here's first link on google, I'm sure you can find the actual model rips somewhere on the internet, surely some autist did all the research but this is a waste of my time
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>>731000003
You can clearly see the claws on Charizard are modeled differently
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>>730948096
>>730949543
These look like fucking shit just slightly better than hd2dslop.
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>>730950046
New Snap is under rated
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>>730945273
You know how the last section of Scarlet/Violet is you and your crew of pals investigating a wild, alien looking biome with your friends, exploring the mysterious phenomena and catching new, never before seen Pokemon?

Yeah, that. Give me a whole game of that.
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>>731000520
>go hypno
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>>730945273
>Go back to B2/W2 (undo every change made since)
>HD-2D
>Non-linear region
>Random encounters
>Difficulty options WITHOUT having to beat the game
>Every Pokemon now has an HM slot where they can put an HM move to use even if it's not part of their moveset
>>
>gen 6-7 style 3D but more polished and detailed and with better res and animations
>dex handpicked from all gens with preference to pre-gen 6, absolutely no Kanto wank and no filler shitmon
>Highly detailed sprites and animations for all mon
>optional hard mode that increases NPC team size, improves battle AI and makes the teams more competitive (but no Drayano levels of bs)
>customizable MC outfits, bag, etc
>Heavy focus on catching mon and completing the dex, with significant rewards and bonuses for milestones such as getting a poke-radar style item once you catch x-mon
>safari zone with periodic contests like bug catching or fishing
>battle frontier and world tournament return
>no HMs but some areas have puzzles that require specific moves, stats or type combos, once again to push player to explore and catch different mon. Sort of like a blend of those escape island fangames (but less complex) and what World of FF does.
>evil team that is actually competent and stays hidden, with you only noticing something is wrong gradually as you progress
>Alola-style side events where you get to see characters interact or the daily lives of characters like the MC's mom
>rather than a main plot, the game has several smaller stories and events that direct you in branching paths along the game world
>towns are more than just their gyms, they all have things happening in them and reasons for the player to explore or return later down the line
>gyms have gimmicks to them beyond just how you traverse the gym, they are intended to test you knowledge and team building
>legendaries have little quests tied to them, not all are regi-tier but also no just going to a random cave and finding one
>they're also not locked to postgame, and neither are any evolutions to mon found during the run
>post-game has you travel Legends-style into the region's past with a whole different dex, along with new areas in the main region, new events and Champion title defense matches
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>>730963115
troon devianart vs fugly low budget ame of multi-billionaire franchise
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>>730999309
I am sorry but if you don't see the added geometry here you are retarded
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>>730999683
based sex pest lovander
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>>731001216
I'm sorry but if you don't understand the first thing about 3D modeling, then you're retarded
how long do you think it takes them to use that first model and add the 'geometry' you're talking about here?
the skeleton is the same
all animations are still going to work just fine since the weights don't change either
>but bro look there's like those three growth on its leg
well shit, better redo the entire thing and spend another two days on it instead
>>
>>731001409
Anon, if you’re talking about the new game, they’re completely new
>>
>>731001409
>"THEY ARE NOT REMAKING THE 3D MODELS I REFUSE TO BELIEVE THIS!!!"

>"OKAY THEY ARE REMAKING THE 3D MODELS BUT I STILL WANT TO PRETEND IM CORRECT!!!!"

:/
>>
>>730945273
I've spent dozens of hours brainstorming my perfect game but I'll only describe the most interesting (I think) aspect
instead of there being like 5 fodder trainers per route there's usually one or two. WAY fewer trainers total in the game. but they're all much more interesting. they use more mons. they have more unique tactics and personalities. they can ALL be rebattled. they have daily and weekly schedules and actual histories. (hiker joe spends most days in and around route x and x cave but on sundays he heads into town to buy supplies and you can actually meet him there)
plus a reputation system. maybe youngster jack has faced you a couple times and knows you'll send out your pikachu so he catches a ground type. then perhaps he tells his sister lass joan a few routes over to watch out for, in his words, a really skilled trainer.

plus way more TYPES of battles. trainers can specifically say they wanna do a 3 on 3 or a 1 on 1 or a battle where you each only use 4 moves per mon (classic style) or can use as many as you like (new style. this game would have a total revamp to the move system) etc etc

catching mons would be way more interactive. I HATE breeding. it's soulless and goes against everything I like about the series. but I don't care for catching being a huge pain where you have to catch something THEN examine it. instead, different parts of different routes might have mons with different characteristics and this is something you can learn from trainers you meet. they can actually give you useful advice. I need a mon with its primary ability and a lax nature, maybe. who should I ask? fisherman bob, who has that mon, perhaps. etc etc

plus you could meet them at battle centers. the battle frontier equivalent, the contest hall equivalent, the pokeathlon equivalent, etc. every once in a while they might want to check those out and you can actually see them and they'd remember you.
>>
>>731001676
the first, and main, argument was budget, though, and modifying isn't remaking, but I won't accept your bad faith argument either so it's okay, I don't mind
>>
>>731001216
Funnily enough top still looks better precisely because it looks more stylized, so any effort they put into bottom was wasted anyway.
>>
>>731001757
>"THEY HAVE NOT REMADE THE MODELS EVER"
>admits they have in the next reply
Lol
Lmfao
>>
>>731001793
Is that a joke?
Or are you just coping
Nothing mainline between black and white and ZA had good models
>>
>>731001950
What's it matter if the models are good when the games themselves are putrid dogshit? Wake me up when GF releases a game worth playing.
>>
>>731002249
Then why did you even comment?
>>
>>730950898
>Feels inauthentic.
it's the limited color palettes mimicking older games that didn't have the computing power to render colors let alone animate everything
if it had more colors it would feel a lot more natural
>>
>>731002445
>adding more colours than the GBC can render will make it feel more authentic
Huh?
>>
>>730945273
Visual style of Pokemon Ranger, gameplay of Digimon World 1/Re:Digitize/Next 0rder
>>
>>730945273
Like how they looked in Gen 4.
>>
>>730949543
This is the best
>>
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>>730945273
Palworld already replaced Pokemon for me
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>>731002374
Because I could? Why would I not comment?
>>
>>731003745
Palworld will never replace Pokegirls
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>>730945273
>>730945752
I experimented with upping the resolution of the sprites from Red/Blue but maintaining the color palette.
>>
>>730945273
DIG status?
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>>731000865
>Pokemon thread
>it’s filled with gen wunners, “make it like the anime” and “just have everything from every other game ever made except way more developed”

So much of this would require extensive development and testing individually
>>
>>730982009
Kameo was supposed to be a Pokemon game before Microsoft fucked everything up.
>>
>>731005091
OP said ideal pokemon game, not ideal pokemon game that has the same time and development constraints as a normal mainline title. Besides, extensive development and testing are things they should already be doing instead of pushing a perpetual 1-2 year cycle that just hurts the games and makes GF completely burned out.
It's one of the biggest franchises on the planet, it could easily afford a 3-4 year gap in mainline games if the next one was the best and most polished pokemon game ever released instead of another lazy pile of shit.
>>
>>731004317
you will never not be a pedophile
>>
>>731002445
Sorry retard but if you can't do it on 4 colors (3+1 for transparency) then you probably shouldn't be doing it at all. GB/C and NES were based for having this limitation rather than the more free-form shit from the Master System (any of 16 colors available in either the sprite OR bg graphic layers).
>>
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>>730945938
Is there some kind of compilation for old vs accurate scans for all of Sugimori's art?
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>>730945273
I can't do that on this board.
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>>730945273
You take the personality test of mystery dungeon to get your first pokemon and then it start random in any town of the region
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>>731009325
You can. I believe in you
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>>731010387
I cannot!
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>>731009271
https://archive.org/details/PokemonHikeruKaNa/
>>
>fan concept of top down sprite game
>characters are fuck huge and take up a third the screen
Every time.
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There is zero reason the games can't look exactly like this. Most of their models are already spot on. Mainly environmental and shading/lighting issues. They keep making everything look shiny and smooth when it should be flat/cel shaded. And they are so bad at optimizing they have to resort to turning buildings into flat cubes like retards.

I will never buy another pokemon game until they get their shit together. Which may be never.
>>
Palworld is great but until they can knock it out of the park with the girls they will forever be second best.

I bet they have a team attempting to make a pokegirl in a lab somewhere for them.
>>
>>731011240
That really is my problem. They don't even try. GF is so complacent in making a medicore game that looks like trash because of the brand.
I was excited for ZA at first, since it would have been my first Unova game after stopping at BW, but then I saw what they were putting out.
>>
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>>731010457
Need...
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>>731011507
First *Kalos game
>>
>>731011376
>I bet they have a team attempting to make a pokegirl in a lab somewhere for them.
Not that hard to make attractive h3bes
>>
>>731011654
Exactly, and until they do palworld is an also-ran
>>
>>731011654
I'm hard
>>
Also this isn't facebook you can say words here.
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>>730945273
Hyper detailed nature simulation system.
Your task is to study the behaviour of wild Pokémon, rewilding areas abandoned by humans and fighting off poachers and any other illegal operation.
It would be a spin off obviously.
>>
>>730955236
nobody's asking to play this pic on a gameboy
>>
>>730945752
> overworld pokemon

yawn
>>
>>730945273
Kinda like the newest ones but with a more detailed world with more reactivity. It would be cool to have a deeper game with branching paths and factions, like being able to join Team Rocket but they require you to only use certain types.
>>
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>>730945273
My dream pokemon game is set on the moon. We know it's habitable since clefairy line is from there and we know that humans have been there because of the space shuttle in gen1.
I imagine it'd make a good legends game. Have the same mechanic where you have to catalog all the new pokemon who find there.
>>
>>730989371
I can't even recall if I ever saw the original 283 kb image, only shitposts like this is all I can remember.
>>
>>731014664
>My dream pokemon game is set on the moon.
Boruto
>>
>>730998517
>3D games are more expensive than 2D ones
not at all. if you can afford the upfront investment, 3D is way, way more versatile and lets you reuse your work more readily. you can make in-engine cutscenes too as a bonus.
2D sprites are cheap only if you stick to shit resolutions like 240x360. furthermore, a single alteration on a character entails redoing an entire spritesheet. not to mention the stigma surrounding pixel art (this deadass snes-looking ugly ass retro boomer game ain't worth more than $5 frfr)
>>
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>>730945794
this is already anime inspired, it was just the anime style of the time
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>>730945273
whoa that looks like horrible shit
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>>731011240
>There is zero reason the games can't look exactly like this
There are some impressive cell shaded games but nothing ever really looks like concept art. I've never seen texture work done like that.

Art style just doesn't ever get translated right when it moves to 3D. If the game looked like this then it would be background images like a visual novel.
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>>730945273
I already got it but I want it bigger and with actual pokemon girls art
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>>731018456
see >>730970729



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