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In every soulslike, the vast majority of players just spend 90% of their playthrough using the same weapon and spamming the same 3 attacks, thanks to limited upgrade mats and playing cautiously over the difficulty.
How would one fix this objectively huge flaw?
>>
>>730997480
You don't. You play other games, or make your own. Elden Ring is the highest grossing From Software game, and the highest grossing Bamco product (from the CEO of Bamco). They have no reason to change anything. Hope this helps, OP.
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rollslop just sucks
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>>730997480
>How would one fix this objectively huge flaw?
Start mass killing goycattle with no inner monologue.
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>>730997523
>it's successful so it's perfect
>>
Removing rune costs on upgraded weapons.
>>
put a timer on the upgrade process like in king's field 4 where the blacksmith takes your weapon away for like 20 minutes so youre forced to use something else.
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>>730997480
I used the same scimitars throughout my entire playthrough.
>>
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>>730997586
Here's my parting post to you: I didn't say Elden Ring was perfect. I said, you don't worry about fixing Elden Ring. Neither you, nor I am in a position to fix Elden Ring. Elden Ring, and its dlc, have come and gone. From Software and Bamco have made their money - all the people involved in the making of ER and SOTE got paid. If you care about Elden Ring's combat's flaws, make your own game where those flaws are not present, or play a different game where those flaws are not present. Hope this helps, 730997586
>>
>>730997787
Obviously you can't fix Elden ring, it's a lost cause. It's just an example of the problem
>>
What other slow paced 3rd person action RPG games have players use more than 3 attacks?
Is there a point to using more than the 3 same attacks?
Why? What for? What's your objective?
>>
>>
>>730997480
flaw? i will find a weapon i like that fits the style i intend and then use it. next time i'll use something else. every weapon in the game is a potential replay for me, if you force me to switch, e.g. nu zelda style, i won't play it.
>>
>>730997956
None of them, because they all blindly follow Fromsofts formula as if it could never be improved upon
>>
>>730997480
You want to be forced to change your build all the time? That's silly.
What you people fail to realize is that Elden Ring is a multiplayer game, you're supposed to be seeing other players using different setups to crush bosses or kill you in pvp and go "oohh I wanna try that". If you're playing it offline/singleplayer you're missing out.
>>
i would decouple weapons from upgrades, so you would level your slots. This would also allow armor/ring upgrades with different mats. Lets say you upgrade ring slot to max and now every ring has another passive ie. Shit like that could be fun and allow for absolute retarded end game builds
>>
>>730998154
Why didn't you reply to the other questions, then?
And so, why are you complaining about it?
If nobody else does it, why is it a problem? how do you know it's a problem?
Because people aren't playing the game you want them to play it? But there are more than three attack types per weapons, so you are free to use more than those three and you're free to swap weapons, yet the problem lies in other people not wanting to?

Do you mind doing a quick autismo test for me, just to be sure, I need to know exactly how far down the spectrum you are
>>
>>730997859
>If thing bad, make your own thing where thing good.
You either do this, a video essay that gets a gorillion views or do nothing at all
>>
>>730998257
Based unlocking passives enjoyer
>>
>>730998328
lol what the fuck is this
what a defensive little fanboy
Doing the same 3 attacks for 40 hours of a 50 hour game when the game has 100 weapons is not a good thing, it's incredibly unoptimized
>>
>>730997480
Use Nioh's weapon class and skill system to an extent. Decouple gameplay expression style upgrades from the weapon itself.
>>
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>>730997480
>find the uchigatana
>it does tons of bleed and poise damage
>stop using it because I know I'm cheating not only the game but myself
>>
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It's unique skill is really good plus jump heavy attacks stagger everything,am at Miquella's Haligtree and am still using it despite having a massive collection of weapons,probably my easiest play throughout
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>>730998404
>still not replying
What are you trying to say here by 'unoptimized'?
On what standard?
Do you understand how human communication works? Unless you are to try to reach the same understanding of the words you're trying (and failing) to use that I possess, no discussion can be made, no interesting ones at least
But you're of course clearly of browner skin than I am, so maybe communication is therefore not possible, but let's try again

Do you have stats to back that up?
Where did you learn that people only use a single weapon, and better yet, only use 'the same three attacks'?
Why do you assume this?

And now that we know you're just pulling a fake outrage because you believe it's cool to shit on popular thing #4521, and you in fact do not know what people use and how much they use it, we can discuss about the core problem, that you believe it's an issue for people to only want to use the same solution over and over again, yet said people do not find this a problem, only you do, so let's try to understand this part of your psyche and why you're being retarded
>>
>>730997480
Feels good being in the 10%
>>
>>730998656
>Unless you are to try
good morning saar
>>
I'd not necessarily call it a flaw, but realistically you just fix it by removing the material requirement for upgrades and make it cost souls. what kind of smith needs a client to provide the raw materials? Early game your options are still limited due to the low amount of souls gained, mid game you have to work out if the weapon upgrade will give you more damage than the stat upgrades based on scaling and cost, and end game your options open up. if you can survive with lower stats you benefit early on from stronger weapons, rewarding skill, but if you make more damage come from scaling with less increases to base damage in the later upgrades (smiths can sharpen a blade all they like, if you can't swing it properly you're only going to cut so far) you mitigate the obvious issue of people just farming souls early to break the game if you balance the game around the idea of people wanting to farm a max weapon early
>>
Remove weapon upgrades entirely. Literally what's the point of it except locking you into 1 or 2 weapons and making players averse to experimentation? Have a more substantial customisation system that does more than bigger damage number.
>>
>>730997480
>make upgrade materials more abundant
>make it so you unlock better smithing tools that can be used on all weapons rather than better individual stones
>remove weapon upgrading and focus solely on level ups for damage
There, three possible fixes. Suit yourself, Micheal Zaki
>>
>>730998675
>n-no stop
Always the same, anyone whining about elden ring always turns out to be a bitch of some sort
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>>730998804
this, elden ring is literally flawless
>>
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>>730998632
i prefer the crescent moon axe, it has the same sexy heavy attacks but lets you put other weapon skills on it
>>
Balder side sword... my beloved...
>>
by not making the damn game open world, you spend tens of hours on that damn horse exploring a dead but pretty world just to find a "secret" cave thats poorly designed and has former enemy as boss that rewards you with something you are clearly not going to ever use since you already decided on your build long ago
>>
>>730998712
The point is exactly that, to lock you into using a few weapons, that's what a build is. They're supposed to require some time investment to get up and running forcing you to think and theorycraft before you invest. If you could just switch to anything at any time then the whole point of character builds would be gone.
It's bad enough that the game lets you do that at endgame, Fromsoft has become too nice.
>>
>>730998656
I don't need to respond to your retarded interrogation, everyone else understands it's a flaw inherently. Which is why you're the only one pearl clutching and attacking strawmen over this great injustice of someone pointing out a flaw in your favorite game (which you are clearly very insecure about)
>>
>>730999017
>I-IT'S A FLAW
>why
>I'M NOT TELLING YOU, I JUST KNOW BETTER
Show hand, niggerboy
>>
>>730999109
go ask most everyone else ITT why they provided a solution instead of freaking out at the question being asked
>>
>>730997480
How about (You) use a different weapon when (You) play it?
>>
>>730999184
I never played it and never will
>>
>>730999184
I do but I can only effectively use like 2 per playthrough because of upgrade mats
>>
>>730997480
Wuchang actually fixed this
>>
>>730999260
You don't know about the bells? You can purchase an infinite supply of upgrade materials at the hub vendor
>>
>>730998185
oh haha i fancy this greatsword *grinds upgrade materials for eight hours*
>>
>>730999498
>>730999260
Nigga stop spamming the same bait from the OP, everyone who played the game knows you can buy upgrade materials
>>
>>730999498
First RPG?
>>
>>730997480
Go play Severance:Blade of Darkness, Die by the Sword, Rune and Enclave. You will be changing weapons in those games.
>b-but i've never heard of those games
That's cus you're a zoomer.
>>
>>730999408
>>730999534
you still have to find the bells or whatever the fuck they are called in the open world and you still can only max 13/+8 with DLC/ weapons out in a single NG cycle
and you still need a lot of runes in order to purchase the upgrades so you still have to grind
>>730999540
of fromshitware? no, but definitely the last one
>>
>>730999685
>bells or whatever the fuck they are called
So you never played the game and are just going off anon incorrectly calling them bells
>>
>>730999109
>>why
Because the result is fucking boring. The combat could be way better if it wasn't mostly just poke and roll with the same weapon all game.

>b-but *I* don't play it that way, I make my own fun!
I don't care, go watch any youtube video and see how long the guy is holding the same sword as you skip through

Elden Ring is even worse than most other soulslikes about it, because of jump attacks trumping everything else in terms of efficiency. Lots of people just play like "dodge dodge dodge jump-attack repeat"
>>
>>730997480
Use the clash artifacts of chaos system but make it a little deeper with a modifier to access another 3 specials, maybe when you switch style.
>>
>>730997480
My problem with every single souls game is that you'll use a weapon, get it to +11 or whatever, a new weapon drops and you won't know if it's statistically better until you commit to upgrading it to at least as much as your old one
>>
>>730999769
Yeah that's true. It helped me personally to just use whichever weapon has the moveset I like most, and if it turns out it does 3% less damage than another weapon of the same type, I just don't care
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>>730999728
>Because the result is fucking boring.
So, you spend your time watching random people play the game on youtube, and you get mad at them using a weapon instead of something else?
You're complaining about how other people play the game, not even a competitive multiplayer game mind you, just other random people you can't interact with, and they're using something they want to use and they don't have a problem with it, but you do, even tho you, yourself, can do something else and use other weapons and change weapons just fine, but that's not enough, no, everyone else must play a certain way because that doesn't fit your vision

Do you realize how fucking retarded you sound? Are you even capable of understanding this much?
>>
>>730999709
slit your throat
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>>730999321
being able to respec any time was so fucking retarded
i delibteteytyry didnt use it because it would mean i built my character that way for no reason
u gotta commit to these kinds of things and the dev is full haram if he gives u respec option
>>
>>730997480
You don't because by design souls games don't encourage gameplay experimentation. Monster Hunter games (before world) did that
>>
>>730998889
>crescent moon axe
using that in my current run. absolutely love it
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>>730999905
>every game has to play like my Fromsoftware games!
>>
>>730999905
>delibteteytyry
>>
>>730997480
>thanks to limited upgrade mats and playing cautiously over the difficulty
It's not the reason why, it's because 90% of the weapons aren't better than tutorial twig you found in the swamp. I don't mind going out of my way and spending an hour farming for some mats if the weapon is worthwhile.
>>
>>730999905
how are you supposed to know if you didn't go full retard by leveling up X instead of Y? people who seethe at respecs are mentally retarded sissies that either use online builds or level up hp, stamina and strength in every game they play
>>
next playthrough i'm going prisoner and will never unequip the mask, and i will spec only strength/endurance and nothing else and I will use heavy daggers.
>>
>>730999879
>YOU'RE NOT ALLOWED TO CRITICIZE THIS GAME! WHY ARE YOU DOING IT HUH HUH HUH??? DO YOU HAVE ANY IDEA HOW RETARDED YOU ARE FOR CRITICIZING IT? LET PEOPLE PLAY HOW THEY WANT (THAT MEANS NO CRITICISM)
holy kek
>>
>>730999813
Yeah I mean sometimes it's obvious that the dropped "Black Long Sword of Semite Genocide" is better than "Longsword" but if it's like a pole arm vs a great sword like goodluck figuring out which one is "better" and a ~15% difference is actually huge late game. It's the difference between an enemy dying in 2 hits or not
>>
>>731000068
>how are you supposed to know if you didn't go full retard
By having an IQ > 80
>>
The amount of phantoms I see wielding the Bloodhound Fang is absurd. And it's fucking everywhere, even in the DLC. It's like one of the first weapons you can get in the game and basic bitch-tier.
>>
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>>730997480
Isn't ashes of war meant to offset this? also my first playthrough on release went something like
>Hero start (greataxe)
>Lordsworn Greatsword
>Battle hammer + wild swings
>Grafted Blade Greatsword
>Greatsword + Giant Hunt
>Greatsword + Lion's Claw
>Greatsword/Troll's Golden Greatsword + Lion's Claw
>Godslayer's greatsword + offhand buffs
>Maliketh's Black Blade + Godslayer's Greatsword dual wield
>>
>>731000165
>pole arm vs a great sword
That's exactly what I just said, take the one whose moveset you like more
>and a ~15% difference is actually huge late game. It's the difference between an enemy dying in 2 hits or not
I also just told you to disregard that if you want to have fun
If you're brainbroken and always need the most optimal weapon, then look it up online, you're not having fun anyway
>>
>>731000186
okay then...
>>
>>730997523
midwit retard
>>
>>731000123
If that's the cope you want to go with, that's okay with me, again, I'm not expecting you to be able to understand half of whatever I'm trying to teach you here, whether because of your melanin levels or due to some other defect you're afflicted with, but know that I am laughing at you for being so autistic and stupid that you don't even realize how far down the hole you are, that's all
>>
>>731000256
I have fun not dying to an enemy with 5hp left when my +8 Beater of Gypsies boss soul weapon couldn't finish the job of my +10 Greatsword I got as a starting weapon. There just needs to be an "extrapolate" option
>>
>>731000465
>dying to an enemy you can kill in 2 hits
>>
Unique weapons + permanent degradation
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>>731000586
But if the weapons are unique, won't you eventually run out?
>>
>>730998656
>>730999879
>OP: "playing with one or 2 tiny movesets all game is fucking boring"
>(You): "DO YOU HAVE A SINGLE FACT TO BACK THAT UP???? REEEEEEEE"
lmao
>>
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>>731000624
>Elden Ring's base game features around 308 unique weapons, spread across numerous categories like swords, axes, staves, and seals, with the massive Shadow of the Erdtree DLC adding over 100 more
>>
>>731000879
>308
Damn
I played 100 hours and only really used like 4 of them
>>
Nightreighn
>>
>>731000586
fuck no
That feels like pure shit. Like you're hurting yourself every time you hit anything. It ruins BOTW
>>
>>730999905
>because it would mean i built my character that way for no reason
How? All it means is you're not permanently committed to your build. As long as you can't change builds on the fly in the pause menu, it's fine
>>
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>>731001018
Nah. It's a finite resource you have to expend to stay alive.
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>>731002071
I understand that, it still feels like shit. It's actually worse than hurting yourself because you can't just heal the "damage" back. It encourages players to just never use the weapons they like because they want to save them for later
>>
>>730997480
Can be fixed with two related mechanics:
1. Fairly cheap method to swap the upgrade level of 2 weapons on the same material path. This allows you to try out new weapons against the toughest enemies that you are facing. Would probably require a fumbly UI, so it might make sense to last until your next rest/death.
2. A method of permanently swapping upgrade levels, but with a more considerable price tag.
>>
>>731002071
Great mechanic in a game like Nethack. Not so much in Dark Souls.
>>
>>731002209
>It encourages players to just never use the weapons they like
Add a rust mechanic to unused weapons
>>
>>730997787
>Unironically thinks the topic of discussion is an Elden Ring patch
>Talking down to others smugly despite having the reading comprehension of a baboon
Holy shit you really are the dumbest "guy who thinks he's smart" I have ever seen
>>
I think a significantly larger problem in Soulslike games overall is how utterly fucking useless every spell and weapon is by default. It crosses a line from being difficult to just petty and insulting to the player. So many spells and weapons are devastating when used against you but are essentially useless when you attempt to use them. Every single offensive method in the game requires autistic stat investment to not be the equivalent of throwing pillows at the enemy.

There is not a single point in all of Elden Ring where you actually feel like a God slayer, despite that being the entire focus of the game. It's indefensible. The autistic retards doing the balancing need to fuck off forever and let us have a Fromsoft game that isn't cock and ball torture from start to finish.

Let a fucking meteor shower spell actually feel like a meteor shower spell just one fucking time jesus christ
>>
>>731000879
300 of which are completely useless even with heavy stat investments and hours of upgrading via grinding souls to buy materials.
It's unacceptable how poorly balanced Fromsoft games have become. There is such an obsession with feigning difficulty that the whole design formula is collapsing in on itself to revolve around a tiny group of items for each iteration.
>>
>>731000586
>>731002071
I want you burned alive as your family is forced to watch.
>>
>>730997480
By removing 90% of the weapons and design every weapon with care. See bloodborne, even similar weapons play and feel vastly different.
>>
>>731000919
Yeah because a normal person only gets enough whestones to upgrade like 4 weapons to usable territory by endgame making the other 300 literally worthless
>>
>>731003368
Not only that, their design is all over the place
>Dagger
>Dagger with some ornament
>Rusty, curved dagger
>Sasukasa, the hentaikiller, also a dagger
>Comically large dagger
And all of them feel and play the same.
>>
>>730997480
>limited upgrade mats
only the ones that get you to +10, everything else is basically infinite
>>
>>730997480
i used that sword for like 20 hours before i realized the special move had a second part to it (the forward slash teleport). i was solely using the opening backstep for a long time kek
>>
>>731003526
You get a ton of somber stones considering how you only need one per tier.
Now regular whetstones require you to scrape every map to find them, also mines and you need a lot of them per tier. And even if you skip things and dash through maps, some varieties are still rare and a couple of bells are found very late in the game.
They should tie progression more to your level/stats rather than weapon upgrades.
>>
>>730997480
>How would one fix this objectively huge flaw?
No weapons upgrades. Alternatively, weapon upgrades that you can remove and put onto a different weapon.
>>
>>730997480
Souls games need to be more RPG less action. I’m not saying make it turn based or anything, but having good builds and strategy be a more deciding factor than just rolling to win would be a lot healthier to the genre. We’ve seen the absolute retardation that the PREPARE TO DIE mentality leads to.
>>
>>731003672
if you have a +10 weapon and you use a +7 weapon, you are just intentionally handicapping yourself in an already difficult game
>>
>>731004117
if you have a shitty build with a +10 weapon and a good build with the +7 weapon, guess which is better?
>>
>>731004296
>>731004117
>same retards complaining about rolls being OP
niggers, just roll lmao
what kind of bullshit are you trying to pull, acting as if a +7 vs +10 matters at all holy fuck, not only is that autistic meta gaming but also just get good, faggots
>>
>>731004296
the problem is you've gotta replay the whole game with the different build to find out that your other build was shit
>>
>>730997480
It wasn't a flaw in Dark Souls 1,2,3 because those games are actually replayable.
It becomes a flaw for Elden Ring because Elden Ring isn't as replayable, it's a more tedious game.

And so the solution is either:
1. Make Elden Ring more replayable.
2. Just change the weapon system to make all weapons usable in one playthrough. Maybe like Nioh/Diablo where you find stronger weapons all the time (that are already at various upgrade levels) and so you're constantly switching to a new weapon.
>>
>>731004486
>Diablo loot
disgusting
>>
I’m actually hopeful for future games because Nightrein shows significant progress in making characters feel unique both gameplay and appearance wise. Hopefully they can tie that diversity into a single player rpg progression system. I always felt like the current system was too simple and a bit outdated.
>>
>>731004505
You wouldn't need to go all the way with Diablo's modifiers.
You could have a Longsword +2 somewhere in the world, and a Battleaxe +3 somewhere in the world, and so on.
>>
>>730997480
Introduce attacks cooldown, you can only use a grounded R1 again after hitting with another 2 attacks (roll R1, jumping R1, R2, magic, etc).
Introduce heavy weapon durability. Connecting attacks causes loss, being blocked twice as much. A single area should take away around 70% of a single weapon, and at 25% it deals half damage. At 0% it breaks, either causing weapon loss or loss of one upgrade level. Repairing costs the same as 5 level ups no matter the amount of durability.
Introduce blacksmith "leveling". Every time you upgrade a weapon, the costs for the previous level upgrades for all weapons is cut significantly, but the base cost for everything is super high. So after grinding a +2, getting +1s is super easy, but a +3 is a chore. After getting a +3, getting +2s becomes trivial, etc.
>>
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>>730997480
One of the reasons I like Nightreign is being able to have a reason to fuck around with almost every weapon

ADD THE DLC WEAPONS YOU JAPS
>>
>>730998984
>no you don't get it, it's SUPPOSED to be really limited so that you have to waste your time playing it 20 times to get it all
>>
>>731004661
This sounds like the most ass idea possible and I genuinely believe you mean what you say and think it will be fun.
>>
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>>730997480
Introduce a way to refund upgrade materials like Wuchang did.
Fewer weapons, but give each weapon a more unique moveset, or just go Nioh way and introduce a single moveset per weapon type with enormous ass load of attacks and specific gimmicks.
Allow to attune ashes of war into attunement slots so melee fighters will actually have an advantage over mages.
>>
>>731003898
this
>>
>>731004586
>>731004731
Nightreign is unplayable dogshit and you are not welcome in the Souls community.
>>
>>730997480
>How would one fix this objectively huge flaw?
steal The Surge 2's upgrade material system
>>
You bring durability back, make certain weapons better or worse depending on the situation, and give them different handling characteristics. Like what DS2 did but then you filter this retard roll spam fanbase.
>>
I farmed the Halo Scythe in Caelid super early and spent most of the early game using that until I found the Godslayer Greatsword

I never even found the Winged Scythe and got the Blasphemous Blade super late.
>>
>>731006813
Idk man, they even fixed the boring music problem of Elden Ring. I know it’s le multiplayer slop but it’s not bad for what it is.
>>
>>730997480
Instead of hiding most of the infinite upgrade material shop unlocks in mineshafts no one would ever willingly want to do, reward all of them from beating major bosses.
So you'd just know when you had access to infinites as you completed the game.
>>
>>730998495
Unsheathe is good early on, but you miss using a great sword by the midgame when your standard R1s don't do hitstun to enemies and you're relying entirely on spamming Unsheathe to break shields/poise.
>>
>>730997480
>flaw
there is no correlation between your opening statement and the final question.
>>
>>730998984
It is a >100 hr ARPG.
There is no justification for 'locking you into' something that you'd have committed to potentially months ago.
The last time that you could argue that these games were justified in 'locking you into' a build was DS2.
Bloodborne was the first to make that unjustifiable because the trick weapons as a concept encouraged experimentation (and many were only available relatively late in the game), but high upgrade cost and no respec made that untenable without Cum Dungeon soul farming.

DS3 and Elden Ring doubled down.
>>
>>731007550
Bloodborne is not really much of an arpg to me, it’s about as much of an rpg as nu-GoW. Not saying that’s a bad thing, it just is what it is.
>>
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>>731000165
>Yeah I mean sometimes it's obvious that the dropped "Black Long Sword of Semite Genocide" is better than "Longsword"
This is a Souls game.
The more boring a weapon is, the more likely it is to be good.
In this big list of swords, which do you think is the meta pick for the best in slot on most curved sword builds?
The answer is of course that rusty one in the top row that you can get like 5 minutes into the game. The Bandit's Curved Sword that gives you better damage and range than every other in most builds.
Number 2 is the Wing of Astel, but that is for situational INT builds that rely entirely on its charged heavy.
>>
>>731000115
The Prisoner class is for INT/STR Ranni simps.
>>
>>731000517
>dying
Imagine bragging about your lack of skill.
>>
>>731003230
This is entirely down to your build crafting.
Here's a tip, don't spend it all in one place - investing in defensive talismans and buffs at the cost of DPS is almost always a trap in this game.
At all times you should be maximizing your damage in every way.
>>
>>730997480
You sound like a complete normienigger that would cheat on his weaponfu without a moments notice. What a retarded thread.
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>>731007406
I just replaced it with Quickstep and kept spamming r1.
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>>730997480
It's only limited if you want to max out a weapon which you don't really need to do
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>>730997480
Just play DS2/SotFS and it fixes that upgrade problem
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>>730997480
This is only a problem in Elden Ring because they're way too stingy with non-somber upgrade mats. The fix is obvious: be less stingy. Why the FUCK does neo-/v/ always talk about Elden Ring specific problems as though every game in the genre has them? Why can't you just admit that Elden Ring is fuced up?
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>>731008143
>There's almost 300 weapons in the game, but you're stuck with the one you found in Limgrave for the entire time because you only find enough materials to upgrade 4 of them, and you can't buy the materials you want until you're 2 areas after where they'd be useful
ER's balance is dogshit
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>>730997480
There are mines marked on the map that give lots of upgrading materials and a shop upgrade item that allows you to buy upgrade materials indefinitely.
I hope that helps, OP.
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>>731009501
I just think the majority of complaints about stuff like this in video games in general is an overreaction.
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>>730999498
>grinds upgrade materials for ONLY 8 hours
young blood admitting he never played OG DeS and got the pure bladestone
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>>730997480
tie level ups and stats to gear, so if you find a better weapon you'll naturally want to use it
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>>731009698
You have to be a retard for this to happen, I don't sympathize with retards
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>>731007887
This is a very disingenuous post made by somebody who watches youtube tierlist videos rather than actually playing the fucking game.
BCS is considered "meta" because of its general scaling and range but it's something that is entirely shared with the Shamshir, which has the better basic moveset at the cost of slightly worse status scaling, but the shamshir is also a fixed drop rather than something you have to farm.
Nearly every other weapon in that image has a niche and quite a few are better than either depending on your build.
INT doesn't want the BCS, it wants Wing of Astel because it's just better than BCS at any level due to its busted R2s.
FTH wants the Magma Blade for similar reasons, because its weapon art is stupidly strong on anything that doesn't resist fire.
ARC wants the Scavenger CS on Occult for the stupidly high AR and Bleed.
DEX will prefer both Falx and Ranah's due to their multihit weapon arts being much, much stronger options than powerstanced Keen BCS/Shamshir
STR will gravitate more to Beastman's because of the better scaling and unique jumping R1s.
Mantis Blade has unique R2s which have higher stance damage than anything outside of Wing of Astel.
Nox Flowing Sword has a strong weapon art for crowd control.

The only actual junk weapons are the Shotels because their shield penetration niche is just too weak due to their horrid base stats, and the Flowing CS is redundant now that Ranah exist, everything else either has strong specific niches or is good enough for general use with the "meta" picks being actually fairly build specific.
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>>730997480
remove stat requirement for the weapons but give the weapons itself stats that increase.
With that you can use any weapon you pick up but you also have a reason to switch weapons because the next weapon you pick up has higher stat, last third of the game end game you get mats to level all weapons to max stat so you can pick which one you liked the most over the course of the game.
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>>730997480
Elden Ring unironically has way too much choice for weapons. It didn't need that many.
Bloodborne had the perfect amount of variety.

Elden Ring has almost as many weapon types as Bloodborne had weapons altogether. And then lots of weapons in ER are unique and have their own movesets, which effectively make them different from all others of their own type. Let's not even get into the Ashes of War customization autism or the wheatstone system, both of which I never touched.
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>>730997480
It has nothing to do with material rarity, most people are just single minded until something shiny catches their eye. I used the partisan for the first 120 hours of Elden Ring, because it looked great and spears are awesome, simple as.
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>>730997480
I don't think it's a problem that needs to be solved desu. If players are really boring and don't like to play around with builds then that's on them. Elden Ring especially has an abundance of upgrade materials that are easily acquired.

But if I wanted to force it:
1) Allow weapons to be recycled for their upgrade materials. You lose the base weapon but you get back 75% of the smithing stones or whatever.
2) Stop randomly placing gear. The further into the game you get, the better the gear should be. I shouldn't still be getting starting gear in Altus Plateau.
3) Gear acquired earlier in the game can only be upgraded to a limited amount. Have different versions of the same weapon that can be upgraded further for players that are really set on using the same moveset. i.e. Longsword can only go to +8, Zanzibart's Longsword can go to +15, etc.
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>>731010072
no it doenst in fact having no weapon choice in a playthrough is the main problem with elden ring... yeah you have 300 weapons and you can only use like 10 on any given character based on your level ups. its retarded.
it makes 99% of "rewards" you pick up completely useless "oh wow another big hammer i cant use thanks for nothing i guess!"
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>>731009698
You brainlets should maybe play a video game or at least learn about the video game you're shitposting about before you hit submit.
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>>731009930
The only way to not "let" it happen is to play with a guide and know which areas to speedrun to ahead of your own progress and find the bell bearings you're not supposed to have yet. Go on the wiki right now and count every single smithing stone you find in the game. I have. You have exactly enough to upgrade 4 weapons. The bottleneck hits around smithing stones +4 and +5. And those have to be shared between your melee weapons and spell catalysts. The game is balanced around exactly ONE route
>You pick up some shitter weapon in Limgrave or Liurnia
>You use it until you kill your first Remembrance boss or find a Somber weapon in a chest
>You immediately cycle through Somber weapons while reserving your smithing stones for catalysts (remember, you need to cycle through 2-3 catalysts per run as you level your magic because of scaling breakpoints)
>Any non-somber weapons are relegated to routing challenge runs and pvp builds
The entirety of the Ash of War system is a victim of ER schizophrenic design and balancing philosophy: all these customization options that are useless to you because you don't have the upgrade materials to use them.
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>>731010071
This is from a game design view the best solution so far in this thread.
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>>731010215
>The vtumber simp thinks he gets to have opinions
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>>731010292
You knew it was vtuber related, I did not. What does that say about you.
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>>731010210
That's a different problem altogether.
I guess a solution would be to have the player find materials and the weapons themselves would have to be crafted. So instead of finding finished weapons, you'd have to make your own from a crafting tree? Maybe you could unlock new options from fighting certain enemies and bosses?
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>>731010229
>Go on the wiki right now and count every single smithing stone you find in the game. I have. You have exactly enough to upgrade 4 weapons.
Good thing nearly every enemy in the game drops smithing stones 1-7 like candies and they also respawn infinitely, not to mention enemies like fingercreepers that have scripted somber drops too or the bells you get from the mines
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>>731006813
Kys nigger lover
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>>731010367
It means I've spent longer on this website than you and know it's culture better than you, newfag. Certain things are impossible to not absorb by osmosis, like you're doing right now.
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>>731010443
Yeah sure bud
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>>731007887
You are a faggot for following metas and youre the reason why games are getting worse.
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>>730998031
This would be an amazing argument if botw had more than three shallow movesets in the entire game.
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>>731010393
>Dude go back and farm upgrade materials every time you add a new entry to your 200+ item inventory because the game only gives you enough materials to upgrade 4% of them and deliberately places the merchants outside your reach unless you're reading a guide
How fucking mindbroken are you to think this is a good thing? Is this an MMO? Do you want me to bring you 20 rabbit foreskins next to access the Grand Lift of Rold?
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>>730997480
By making Sekiro 2 and limiting the player to one weapon again. If they don't like it they can fuck off and go replay Elden Slop with a different weapon pretending that the gameplay is somehow more novel this time around
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>>731010572
NTA but the implication of drops like candies is that they are easy to get just by playing
>so you want me to go back to areas to farm shitter enemies
no because you can buy them from bells using the souls you get just from playing the game
>places the merchants outside your reach unless you're reading a guide
Way to expose yourself you mongoloid lol
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>>731010572
>>Dude go back and farm upgrade materials
Just killing shit as you play is more than enough, you also have a surplus of Rune currency to waste on your miner's bells to the point you can get multiple weapons to +24/+9 effortlessly.
No different from Souls games either, actually better in fact considering you have the bells and also no longer need to chase after fleeing lizards that will despawn either
>because the game only gives you enough materials to upgrade 4% of them and deliberately places the merchants outside your reach unless you're reading a guide
Maybe you should actually play the game rather than just shitposting about it
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>>730997480
Well you could do a mixture of relaxing the cost of upgrades and giving enemies more distinct weaknesses both in terms of raw stats and how they move and fight to encourage players to try out new weapons and approaches rather than bash their face into a brick wall over and over.

That sounds like a ton of effort though so it'd probably be easier to just hire some cheap indians to spam a silly slogan like "you didn't beat the game" to pressure the easily influenced into bending over backwards trying to beat the game in a way strangers over the internet approve of.

I mean they have to after all since the community this game has cultivated has replaced actual merit and self worth with being able to beat a game marketed as being hard.
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>>731010559
BOTW's weapon upgrade system works very well in it's early game and late game. I still fondly remember the experience of fighting my way to Zora's Domain and having to scrounge up new weapons in the middle of fights as mine broke, and adjusting on the fly to whatever I got. The system is really fun when both you and the mobs have the same tier of weapons so you don't feel like you're cucking yourself by breaking your weapons fighting them. It falls apart in the midgame, when you find really good loot from chests that's way better than the shit weapons the enemies carry, and you're like "literally why would I bother fighting you?" It picks back up at the very end when the mobs also get endgame weapons, but there's a big stretch in the middle that falls flat.
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>>730997480
plenty of spin-off soulslikes solve this problem: weapon upgrades are universal
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>>730997480
Play another game that's not solely combat over and over again. Elden Ring got so fuckin boring I never even finished it. The only fun part is co-op, for which you could literally play any other co-op. Combat combat combat -> retarded obscure "platforming" to reach some stupid corpse item -> combat combat combat yeah what a great loop.
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>>731010865
What adjustment? Every 1 handed weapon handles the same, same for all spears and other two handers. The only difference is a slight tweak on damage and durability.
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>>731003230
>I think a significantly larger problem in Soulslike games overall is how utterly fucking useless every spell and weapon is by default.
This is especially notable if you play a spellcaster and most spells are too unwieldy to use compared to the basic magic bolt ones, maybe they are supposed to be useful for catching people offguard in PvP but they've also been reducing the PvP elements in later entries so it just feels pointless.
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>>731010865
The fact that you're even considering all this trivial dps horseshit for a Zelda game that lacks a single good dungeon shows their utter failure to make a proper Zelda game.
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>>731010787
>>731010861
>no because you can buy them from bells using the souls you get from playing
How about YOU play the game, you dumb faggots. You don't get access to those bell bearings until they're long obsolete. You find the +3 and +4 stone bearing in fucking Lleyndell, when you're finding 6, 7, and 8 stones on the floor. You're telling me that your intended blind playthrough strat is to magically know you need to speedrun from Liurnia all the way to Lleyndell, pick up the bearing, and then walk back to clear Caelid and Volcano Manor? You are fucking high. That's not how it works.
>Just killing shit as you play is more than enough
Fuck off it isn't lmao. This is only true if you die 20 times to every boss and kill every enemy on the way during every runback. Why are you trying so hard to lie through your teeth in the defense of the obviously indefensible? Are you playing a modded version of the game and just forgot it's modded?
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>>731010973
And swing speed, and reach, and thrusting vs horizontal vs vertical moves, and other obvious things that shouldn't need explaining if you actually did play the game yourself.
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>>731010070
>Mantis Blade has unique R2s which have higher stance damage than anything outside of Wing of Astel.
Stop gaslighting people into thinking everything is unique and important
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>>731011146
You are too confidentially wrong to keep interacting with
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I-is it legal to showcase Bloodborne PC emulation on an official tech site?
Can I play this thing at 1440p with a Ryzen 5600 and a 5060Ti 16GB?
https://youtu.be/fqOs2chL3NQ
https://youtu.be/fqOs2chL3NQ
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>>730997558
Tell me about the inner monologue.
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>>731011146
>How about YOU play the game, you dumb faggots.
I certainly did, how about you?
>You don't get access to those bell bearings until they're long obsolete.
Wrong.
>This is only true if you die 20 times to every boss and kill every enemy on the way during every runback.
Not really, the world is chock full of enemies for you to kill, no need for runbacks of any kind especially since just resting at a grace respawns everything that isn't a scripted one time only enemy.
Some enemies even give you multiple smithstone drops, I don't know what more do you want.
>>731011267
>Stop gaslighting people
You should take your own advice.
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>>730997523
they change the game on every version
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>>731010070
These are inventing reasons to use worse weapons.

I already addressed the Wing of Astel, that has a niche.
The Magma Blade ability is gimped by half the game either having water in boss arenas or rainy weather cycles. And you're using it entirely for the weapon art as opposed to the melee DPS.
Scavenger's is fine to pair with a Bandit's sword, but you can only get one per game and it is only 'better' if you hard focus on Arcane. Otherwise on a mixed Blood Infusion, Bandit's is better.
The Falx's ability is basically useless in most cases because it doesn't have the hyperarmor to tank the boss turning around and ripping your head off. 9/10 you're just going to do jumping R2s, the same as always.
Beastmen's is only good if you two hand a heavy infusion like a downs syndrome patient or someone twinking invasions in Limgrave.

The Bandit's is just excellent in almost every circumstance, so its a blind default pick. No thoughts, head empty, you know it will be really good at whatever you need it to do.
Its like trying to invent a reason not to use the Cleanrot Knight's sword when selecting a thrusting sword. The Antspur is the only one with a niche. The others are all absolutely worse.
Or using something other than the Warped Axe, in the Axe category.
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>>731000879
>308
>99% share a moveset within its category with maybe 1 unique ability tied to it
>There are 39 weapon categories in ER
>-1 for catalysts because they're essentially the same
>-1 for claws and fists because they're essentially the same
>-1 for torches
>-1 for light bows and bows because they're essentially the same
You can GENEROUSLY say there are around 35 unique weapons in ER with little variation behind it.
Regardless, this doesn't fucking matter because the movesets and usages are basically the same. In practise, the Souls series in general has an incredibly limited amount of player choice when it comes to combat.
This didn't matter in Darksouls/Demonsouls because the combat wasn't the focus, but as the series went on it became more and more bossfight oriented which shows the flaws in this design philosophy.
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>>731011198
How long does it take you to remember 3 weapon movesets?
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>>731011146
You are actually retarded and maybe shouldn’t play this sort of game. You don’t need to have a maxed weapon at all times to kill enemies, you’re using it as a crutch for not learning how to fight and angry the devs didn’t design the entire game around your autistic inability to stick with one weapon for a while.
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>>731010482
>using good weapons is bad
Stunning and brave.
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>>731011615
I will always pick grossmesser over the bandit sword because grossmesser looks better.
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>>730998978
Trvke
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>>731010072
Usually its for granularity.
The Knight's Greatsword and the Banished Knight's Greatswords can be found at about the same time, have the same moveset, are about the same length, and have similar stat requirements.
But the Knight's Greatsword scales better with DEX infusions, the Banished Knight's Greatsword scales better with STR infusions.
So if you're doing a Lightning build, you'll go with the former, if you're doing a Fire or Heavy build you can go with the latter.
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>>731010229
finally someone who understands game design
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>>730997480
Remove weapon upgrades. You pick something up and that's it, weapons have scaling and you already level up anyway.
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>>731000586
Mirror's Edge has a great system which forces you to drop weapons but you can always steal a new one so it isn't a big deal. Of course in a Soulslike you'd want the capacity to mend weapons, but the gist could be borrowed.
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>>731011475
>You don't get access to those bell bearings until they're long obsolete.
>Wrong.
Every single word I typed is correct. Prove even a single word of this text wrong
>You're telling me that your intended blind playthrough strat is to magically know you need to speedrun from Liurnia all the way to Lleyndell, pick up the bearing, and then walk back to clear Caelid and Volcano Manor? You are fucking high. That's not how it works
You fucking can't. Your next cope is telling me that the intended progression is to ironically speedrun to Morgott and then speedrun to Zamora Ruins for the 5/6 stone bearing before circling back to clear Lleyndell Catacombs and Mt Gelmir, which is where you actually find 5/6 stones on the floor and where the content is balanced around that upgrade level.
>>731011669
>Dude you're supposed to be playing 6 entire upgrade levels behind where the game's balanced around if you want to experiment with your weapons
Why did you just write out exactly why this game's balance is bullshit as though it's disagreeing with what I'm saying?
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>>731004486
Trvke
>>
>>731010572
>>731011146
You're 100% correct.
I was bottlenecked hard in Caelid looking for Smithing 4s to upgrade the handful of weapons I liked to use before I knew about the Bell Bearings on my first run.
I ended up farming those Flamethrower Face Tanks at that one set of ruins because they dropped Smithing 4s at what seemed to be the best rate in the game because I had no other options to get more Smithing Stones. No merchants, no bearings, nada.

People here all did the same bullshit where they ran to Haight Castle, then ran to the bat fort in Caelid then took the elevator to Leyndell and grabbed the Bell Bearing before going back and clearing out Radahn and co.
Or they used literally one or two weapons the entire game and don't realize how many fucking stones you need to upgrade anything.
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>>731011475
No anon, you can't just go around pretending every weapon actually matters. I'm not the guy you were replying to but it's obvious you just think you're super clever because you can name something unique about a list of curved swords

Yes the R2 has higher poise damage, well done. Of all the things you could be abusing in Elden Ring, standing there holding R2 on a 2 inch curved sword is not high on the list. Mantis is miserable to use, most of the CS on the list are shit, the guy's broad point that basic looking starting weapons are regularly better than glowing magical boss bullshit is bang on the money
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>>730997480
>how do we fix retarded cattle
you dont, enjoyers will enjoy and knowers will know
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>>731011615
>These are inventing reasons to use worse weapons.
No, you're inventing reasons while also contradicting yourself with nearly every statement you make.
Magma blade DPS is perfectly fine on FTH, the weapon art is just the cherry on top and you use it for the absurdly fast stance damage accumulation rather than the equally absurd direct damage that isn't really bothered by the few actual instances of water puddles and bad weather, the only actual downside of the Magma Blade is farming it.
>The Falx's ability is basically useless in most cases
Wrong, the weapon art itself not only lets you close gaps fast, it low profiles A LOT of this so you don't even need its already decent HA to make it work, couple it with Malenia's GR, Rotten Wing Insignia and the Swaddling Cloth and it's incredibly strong in both PVE and PVP.
>Beastmen's is only good if you two hand a heavy infusion like a downs syndrome patient
So you're agreeing it's better than BCS within its niche, good.
>The Bandit's is just excellent in almost every circumstance
So is the Shamshir, too bad both lose to actually specialized options.
>Its like trying to invent a reason not to use the Cleanrot Knight's sword when selecting a thrusting sword.
Rogier's has the better R2 for status effects, Antspur has rot, Carian is a catalyst you can pair perfectly with the Carian Dueling Shield and so on.
Cleanrot's only notable for being a non Estoc type rapier with Estoc range and its best scaling is STR, the AR difference with other thrusting sword is not that drastic on other infusions, you're parroting empty youtube minmaxing theorycrafting that doesn't stand the test of actual gameplay.
>Or using something other than the Warped Axe, in the Axe category.
Messmer's Soldier Axe alone invalidates this argument entirely because WA is only good for pure STR axe builds, nevermind hatchets which are actually the meta axe pick due to offhand shenanigans.
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>>731011669
>devs didn’t design the entire game around your autistic inability to stick with one weapon for a while.
Why put 300 weapons in the game if swapping between 10 is too much for the upgrade economy on a blind playthrough?
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>>730997480
Make it so the player uses materials to upgrade the blacksmith rather than their weapons.
All that’s needed to upgrade weapons after that is souls
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>>731011995
>Prove even a single word of this text wrong
I could and you'd still try to weasel out of this like you're currently doing.
>Your next cope is telling me that the intended progression is to ironically speedrun to Morgott
I literally just said the opposite by mentioning that taking your time to simply kill enemies you come across gives you more than enough smithing stones, are you illiterate?
>>
>>730997480
Well the system is already in Elden Ring, but nobody uses it properly. Smithing Stone weapons are meant to be the basic bitch weapon types, and with the ash of war system have varied utility by themselves. Upgrading smithing stone weapons is a bitch, but it's really easy to get the early smithing stones and smithing stone bell bearings so there's nothing wrong with dropping what you were investing in early game. On the other hand, somber weapons are more unique and niche, but much easier to upgrade to the point where you can have 1-3 somber weapon options upgraded as you progress.
People just choose a single weapon to play with and roll with it anyways, no system will fix that unless you try to force them to switch weapons which is detrimental
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>>730997480
Nioh already fixed this problem, but people will act like the loot system is a bad thing.
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>>730997480
lies of peepee
wuchang
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>>731012209
>absurdly fast stance damage accumulation
Hate to rain on your parade here, bro, but the lava doesn't actually do stance damage, nor does it keep the ticker from resetting.
It has a special trait of having a Damage level of 0 and does zero stance damage, therefore it doesn't count to the ticker.
The magma blade just has normal spinning slash curved sword stance damage.
>>
>dude look at this cool weapon you got 60 hours in
>yeah it's worse than the one you got 50 hours ago
>yeah it takes upgrading materials you already used up
>yeah it also has worse weapon art and a very specific scaling
>but it gets a buff when the moon is full and it's raining!
>see? every weapon is viable
>>
This is like saying that FPS is spending 100% of the game spamming the same 1 attack ( left click ).

Tired of retards saying Souls Games have bad combat to be contrarian when there's not a single western game with melee combat as good as Souls games, Monster Hunter, or Phantasy Star Online.
>>
>>731012209
>WA is only good for pure STR axe builds
>he doesn't know
It gets Great Axe status build up for some inexplicable reason.
It is the best axe for all STR, INT, ARC builds.
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>>731012345
Just typing "wrong" isn't proving anything, you stupid piece of shit. You fucking lost.
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Soldiers and miners in each area drop smithing stones. Once you get into late game areas you get a huge amount of runes so you can buy whatever you need. The last couple bell bearings are right in the main story path as well. It's only an issue early game on your first playthrough, and even then you can easily go get the first bell bearing in the tunnels as early as you wish.
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>>731012164
>Of all the things you could be abusing in Elden Ring, standing there holding R2 on a 2 inch curved sword is not high on the list.
I guess it's a good thing that the mantis R2's specifically double its range, almost as if it's the entire gimmick of the weapon...
>most of the CS on the list are shit
This is factually wrong, only the shotels are garbage.
>the guy's broad point that basic looking starting weapons are regularly better than glowing magical boss bullshit is bang on the money
Not really, not in ER, many if not most of the top tiers are uniques/boss weapons and there's very few actual unusable weapons.
ER's average joe's like the broadsword are rarely better than uniques in the same category like SONAF or the Regalia of Eochaid, the humble claymore is still a great weapon but it doesn't compare to more specialized GS like the poker or even the alabaster GS with its bullshit charged R2s.
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>>731004592
>+2
>+3
waist of time in a game that has weapons that go up to all the way up to +25
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>>731011635
Matthew eternally correct.
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>>731012746
>Tired of retards saying Souls Games have bad combat to be contrarian when there's not a single western game with melee combat as good as Souls games, Monster Hunter, or Phantasy Star Online.
Even mentioning Monster Hunter combat and Souls combat in the same sentence should be grounds for stoning.

Souls combat under no circumstance even gets close to the level MH has.
>>
>>731013017
Matthew is a retard who occasionally makes a good point.
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>>731012436
>Nioh already fixed this problem, but people will act like the loot system is a bad thing.
it is, diablo loot makes you have to look and check every single weapon in your menu to see if its better, then you have to sell the millions of extras you find and decide which ones to keep
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7s ruining weapon upgrade paths? limited stones? sorry, im not retarded
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The solution would be to upgrade character equipment level across the board, that way any new items you encounter are at their max possible level
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>>730997480
Nightreign fixes that on top of allowing you to change your "build" (character), every single run, I used weapons and abilities that I never used in vanilla elden ring thanks to that game.
But for the regular game I would just change the upgrade system completely, remove the number upgrades (+1,+2) and keep the rest, weapons just scale with your level, same with the phantoms
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>>731012789
>It's only an issue in your first 100 hour playthrough, it gets good 150 hours in bro, trust me
>>
>>731012746
Souls combat is shit compared to actual action games. But that’s expected given that it’s supposed to be an action rpg. Taking away rpg elements just exposes how weak the combat is. It doesn’t even look cool, because the dodge rolling spam looks ridiculous. The best souls combat was Dark Souls 1 because it actually feels like an immersive fight. RPG elements exist to differentiate characters. It should never have tried to be “the best melee combat in gaming”.
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>>730997480
Nioh 2 already solved all of this.
>weapons start with just a few moves
>unlock more moves as you spend more time with that specific weapon type
>temper weapons to scale with different stats
>even if you split all stats evenly you don't lose out on an insane amount of damage for not minmaxing like in Souls (~10-15%).
>weapon drops are level-matched (say if you have a +8 weapon, if you find a new weapon it'll already be +8, or could make it 1-2 levels lower if that's too OP)
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>>731012491
I stand corrected.
>>731012765
I know, but
>24 STR requirement
It's a STR weapon through and through and it's status buildup is not enough to sell it to non STR builds when you have other options with half the STR requirement and better scaling.
ARC bleed will prefer the Forked Hatchet or the Ripple Blade unless it's specifically STR/ARC, FTH/ARC in particular will naturally gravitate to things like Messmer's soldier Axe or again, Forked/Ripple because of the stat requirements.

ARC builds specifically don't actually benefit much from the extra scaling on the WA because they're able to cap the Bleed scaling on other things so fast having 20-30 more doesn't make a huge difference and isn't worth spending 15+ points on STR to wield the thing, it's an investment you can consider for, again, STR/ARC builds especially because WA coincidentially has pretty good Guard Boost for two handing and pairing it with the Sekiro sip but it's a specific niche you'd want to actively get into at the cost of other possible options that would make you more versatile, it's something I'd definitely consider if I wanted to use specific STR/ARC weapons like the Chicken stick or the Meteoric Ore GS, but on the average ARC build? There's not really much to gain there, you have better option elsewhere and an Occult forked hatchet alone completely shits on most things despite its dogshit range, WA is definitely the better option for PvP but that still isn't enough to convince me it's worth investing points into STR for the status scaling on an ARC build.
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>>731010584
All real action games have a variety of weapons. Sekiro just doesn't have depth. Retards acting like that's a good thing.
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>>731013685
no one who is a vidya enjoyer likes redditkiro
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>>731013425
True. Dark Souls is at it's best when you're lost in a dark dungeon and fighting random mobs and critters. Elden Ring is wack.
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>>730997480
>How would one fix this objectively huge flaw?

Flaw? It's you that's a bitch ass min-maxxer.
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>>730998031
A universally hated design choice.
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In Lies of P, my first playthrough I used
>starting saber
>rapier
>flame dagger
>fire axe
>bandit dagger
>khukri
>koreatana
>DLC lady saber
And these are pretty boring weapons, the game has a giant pizza cutter, a butcher's knife, a gunblade and loads more
And I never tried swapping the blades/handles of different weapons around, except for getting the bandit dagger moveset on the flame dagger sometimes
The game is good because they tried to make the weapons as unique as possible
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>>731013685
I don't know what you think depth even is but Sekiro has plenty of it. It introduces new mechanics throughout the course of the game that build on top of the fundamentals and then has a final boss that makes use of most all of them together. It's a wonderful action game. Having one mechanic and then choosing to explore it to a much greater extent than over the course of the game is just not the type of depth that you personally enjoy I guess
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>>731014738
DSP beat the final boss in 2 tries just spamming one move. Dont kid yourself.
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>>731014854
I mean that's just blatantly untrue so...
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>>731015049
lol
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>>730997480
I keep the same weapon because it's the one I want to use
why would I change it halfway through the game?
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>>731014738
Sekiro is a literal rhythm game. It saw the dodge roll poke repeat memes of DS3 and asked “ok what if we actually built a game around it?”
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>>731015113
lmao
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>>730998031
Would've worked if the game didn't shower you with weapons and turn you into walking armory, so breaking a sword has no impact beyond forcing you to pause the game for two seconds to switch to one of your 43 identical ones.
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>>731014854
DSP actually got gud towards the end of Sekiro, it was quite magical actually.
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>>730997480
I've been saying it for a decade now, From Software should just do away with weapon upgrades altogether.
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>>731015282
yes and?
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>>730997480
Fewer weapons. Upgrading is free but limited by story progression. Respeccing is free.
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>>731015280
>why would I change it halfway through the game?
Maybe weapon has a better moveset for fighting the boss you are stuck on?
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>>731015282
and it's more enjoyable than the entirety of the souls series because it's laser focused on its combat system
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>>731015527
>changing my build to fight one boss
people actually do that shit?
I built my character the way I did because that's the way I want to play
I'm not going to change it just because I run into a challenge
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>>731015394
DSP's gameplay is 90% retard and 10% genius. I'm still not sure when the ironic pretending stops and the genuine retardation starts. He also first tried the High Halls arena in Silksong.
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>>731015546
Depends on what you like about these games.
If you got suckered into the PREPARE TO DIE marketing then sure yeah I guess Sekiro is the game for you.
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>>731015645
Okay so you want to be locked into only using a couple of basic weapons for dozens of hours.
Say you are in your 30s and you don't have time to replay a 30-100 hour game 5 times. What would be so bad about being able to use any weapon type effectively on the first playthrough? Is that really outrageous?
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>>731015830
I like the combat, and Sekiro's is refined because it can focus on perfecting one thing
the souls games are less refined precisely because of all the weapon options they have to account for
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>>731016010
>Say you are in your 30s and you don't have time to replay a 30-100 hour game 5 times
Why are you playing games you supposedly have no time for and insisting that they shift from their main demographic to cater to you?
Have you considered that maybe YOU are the problem here?
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>>731016170
I mean, why not play a fighting game then? Because I gotta agree, Sekiro is pretty boring.
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>>731016170
Because souls games are supposed to be rpgs where customization and player progression are the main gameplay focus.
Sekiro would be more admirable in refining the combat if it was something worth refining in the first place. As it is you might as well just play something like DMC instead. Of course, unless you REALLY like rhythm games.
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>>731016010
I am in my 30s and I don't have time to just beat the same game over and over
my problem with that system is that it makes any choice about your character meaningless
if your choices mean that some encounters are easier or harder and you have to live with that, it makes the experience more unique to you
and yes, that also means that a replay of the game whenever you do find the time will retain its freshness because you can choose to build in a different way and see how this new character's stuggles compare to your previous one
being able to cast off those choices at the drop of a hat to optimize the next encounter shifts the focus to just completing the content
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>>731013685
Why do people pretend that they used anything other than Dante's Alastor and pistols or Raiden's katana?
Beat-em-ups with a bunch of weapons are just full of filler. Everyone uses the main weapon and the ranged option (if there is one) and everything else is just put in the background.
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>>731016186
>you are the problem if you don't replay the game 5 times with a different shitty weapon each time, everyone does that
Builds are fine, but there's no real reason why you should be committed to one for any longer than a combat encounter or level. It's like challenge-run kind of "fun" I guess, but most people don't find those that fun. Hell, you could just limit which weapons you allow yourself to use like a challenge run anyway. Nobody's forcing you to respec.
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>>731016379
I do play DMC as well
that's probably a factor as to why I prefer Sekiro to Souls
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>>731016796
>but there's no real reason why you should be committed to one for any longer than a combat encounter or level.
That's really just your own questionable opinion.
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>>731016785
>Why do people pretend that they used anything other than Dante's Alastor and pistols or Raiden's katana?
Because we did, just because you're a basic retard doesn't mean others are.
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>>730998257
Yeah this is the obvious answer. It doesn’t make sense diegetically to be shoving rocks into your sword to make it better anyways. A flat character specific weapon tier, or maybe even just ditching it entirely and relying more directly on stat scaling, would be better.
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>>731014854
I mean you're correct as far as the 3rd phase goes but if you actually go back and watch him do the fight it's pretty messy. The type of people who really like Sekiro (myself included) tend to, I imagine, engage with the mechanics fully on all levels. You want the fight to be close to flawless and you want to truly understand all the parry timings and mechanics of a boss because that mastery is where the fun is. I would argue DSP did not master that fight at all but I'd love to see him attempt it again on a charmless demon bell run.
Anyway, my point isn't to say he didn't beat the game or anything, my point is that for the people who enjoy Sekiro it isn't just about beating the game, it's about fully understanding the patterns and timings and such. That is where the depth of the game is.
https://www.youtube.com/watch?v=AoKJ5pecRIQ
I mean look at this video, yes you can pretty much cheese Isshin if you follow what the dude does in this video but then you aren't really engaging with the mechanics at all, doesn't mean they aren't there
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>>731016781
So basically the only reason to prefer the DaS weapon system is for role playing / immersion, not actual gameplay / fun
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>>731017345
It's fun to mix and match different weapons together and tackle scenarios across a variety of playstyles. Of course this is only really true for DS2 and ER though.
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>>730997480
Include an upgrade system where titanite is numerious but you need special ones to ascend a certain tier. That way you can play test and quickly catch up any straggling gear in an area before deciding to proceed with a heavier investment.
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>>731017345
well having the choice to build in different ways is a reason to prefer it
I just think respeccing cheapens the experience
I prefer Sekiro myself because of its focused polish and I like perfecting the fights
>>
Proficiency
Mabinogi had a fantastic implementation of this where each weapon had an upgrade tree that was comparable to another, with lower-tiered weapons getting some ridiculous max upgrades, up until raid boss powercreep made the game unplayable without chasing a carrot on a stick.
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>>730997787
>you arent allowed to criticize something since you can just make your own!
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>>730997480
1. Have fewer weapons with more distinct move sets. I'm not going to bother checking out the 30 barely different swords I pick up over the course of the game.
2. Remove or greatly lower the minimum stat requirements for using weapons so people can actually equip most of the ones they pick up to try them out.
3. Lower the amount of materials you need to upgrade weapons so that you're not locked in to 2-4 of them per playthrough unless you spend a huge amount of time grinding.
4. Make it so that only the weapons you currently have in hand affect your equip load so that you can easily switch between weapons mid combat. Elden Ring has 3 slots per hand you can use but you're literally handicapping yourself if you actually utilize them.
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>>731010210
10 weapons are more than enough for a single character.
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>>731017345
It's more fun to have to fight your way out of a disadvantage than to just respec into the boss's kryptonite. This is why people who immediately rework their mechs in AC6 whenever they have trouble instead of playing around the disadvantage are pussies, and its why the select few levels of AC6 which are essentially pure gearchecks (Protect the Strider chiefly among those) are the worst levels in the game. Souls games were better when they were balanced around you never getting super hard countered by a fight because of how much more limited respecs were. The relative disrepancy between advantageous and disadvantageous builds was way lower, which meant you were having more fun more of the time regardless of what build you were rocking, and it also meant there was a more permanent shift in how you perceived the game upon each new build because you weren't respeccing all the fucking time. Nor did the game expect you to. This is why Elden Ring's difficulty curve is so fucking schizo.
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>>730997480
The problem isn't "playing cautiously over the difficulty", it's the automatic efficiency instinct to use the best combination of gear possible at any moment. Even if I can beat the game with something else which I might even like better, I will not do it because the game offers an infinitely better option freely. The only case I can contain this instinct is with summons. i do not consider this to be a personal problem but the problem of the game for a simple reason: it goes against intuitive sense to do something worse when you can do something better with no extra effort, even irl. The moment the devs add something better than my current option they are expecting me to use it. I did not make them add it, they made themselves add it. It was their choice to add it.
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>>731018284
I beat Godfrey hand-to-hand lol
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>>730997480
Just delete weapon upgrades as a concept. You already upgrade your stats, just make that be the main factor in determining weapon damage. Or bring back gems from Bloodborne so you have a clear "best" weapon but you can still try out new things you find.
Hell they almost had this in ER with the swappable weapon arts. They could've made the socketed art upgrade the weapon. But then that whole system was dogshit anyway because all of the best arts were on uniques and not swappable.

>>731004592
>You could have a Longsword +2 somewhere in the world, and a Battleaxe +3 somewhere in the world, and so on.
They did this in Demon's Souls and Dark Souls, you'd find preupgraded weapons that you could sidegrade or downgrade to move onto a different track. Then Dark Souls 2 had a few preupgraded weapons in its DLC but none in the base game. Then they just abandoned the whole concept despite adding hundreds of """new""" weapons.
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>>731018108
Equip load shouldn't exist either. Just another anti-fun mechanic that limits you to only being able to carry your armor and 1 sword around and not being able to use some of your own gear. And you have to waste level ups on that shit? awful, I hate it
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>>731018108
>4. Make it so that only the weapons you currently have in hand affect your equip load so that you can easily switch between weapons mid combat. Elden Ring has 3 slots per hand you can use but you're literally handicapping yourself if you actually utilize them.
This is because those equip slots are supposed to represent the weapons your character physically has strapped onto his belt, they don't magically stop having mass just because they're on your back instead of in your hands.
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finding more stones to upgrade your weapon is literally a non issue in Elden Ring, specially since by the end of the game you can just buy them at the finger maidens shop.
on my first completely blind playthrou I started as dex using katana, then mid game changed to strength and faith and finished the game as int magic user. at no point I felt hindered because of weapon upgrades.
like seriously wtf are you niggers even crying about now? lmao.
at this point you have whinnied and cried and pissed your skirts about every single pixel in this game.
Elden Ring is literally unironically the greatest game ever conceived by a large margin, get over it already.
>>
It's funny in a dark way how Elden Ring's implementation of RPG mechanics was so jank all the zoomers are like >yo RPGs as a concept fucking suck, skyrimify this shit
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Why's it a flaw?
If they're completing the game and having fun enough to want to continue playing, seems like it's functioning as intended.
If YOU want to keep hopping between weapons, maybe YOU should figure out a way to do that.
I'm perfectly happy to make a build centered around one or three weapons.
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>>731018727
>Equip load shouldn't exist either
The smarter option would have equip load be tied exclusively to strength. Dexfags shouldn't be able to run around with heavy armour.
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>find Legendary Divine Greatsword of the God-King 90% of the way through a game
>it's weaker than my fully upgraded starting longsword
>have to dump an entire games worth of accumulated upgrade material into just to be able to test if it's worth using or not
>if I don't wind up liking it I've just wasted all my materials and won't even get the chance to use them on some other item I might find even later that I actually could have liked
>just stick with the longsword for the whole game due to FOMO

This is why the current upgrade material system sucks. I'm not sure what exactly they could do to replace it but something needs to change. Maybe instead of upgrading individual items, you upgrade your characters skill with certain types of weapons. Like you raise your 1 handed sword skill to +10 and now every 1 handed sword effectively has +10 stats the moment you find it. That still requires you to invest in a build but doesn't restrict your ability to experiment with new items that could fit that build.
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>>731018954
Forget to mention that
>Legendary Divine Greatsword of the God-King 90%
Is found in some random cave in the middle of nowhere.
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>>731002705
Then there's you, the screeching incompetent who can only complain, never create, and who lashes out when the truth is gently laid before you.

t. NTA
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>>731018383
I'd much prefer if they went back to how DeS handled weapon upgrading because I prefer the concept of weapon trees to linear upgrades but you're full of shit
>Then they just abandoned the whole concept despite adding hundreds of """new""" weapons.
One of the (many) reasons PVPers seethe so much at ER is because just talking to Rogier in the Round Table makes him drop his +8 Rapier on you and fucks up your PVP range.
Similarly, Patches drops a +7 spear if you kill him and Edgar will drop a +8 Banished Knight Halberd.
Then the DLC added the Stone Sheathed Sword which can be turned back and forth into two different weapons at their relative altars, so no, they did not abandon anything.
>>731018727
Nah, equip load must exist in these games for a long list of reasons.
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>>731018954
Just make the distribution of upgrade materials better, dawg
>DS1
>Andre sells titanite shards in his shop
>Titanite shards are found everywhere throughout the Undead Parish
>The hollows immediately outside Andre's shop all drop Titanite shards
>You're expected to have a +5 weapon to fight the Gargoyles
Waow the upgrade path is so much less punishing when the merchants/drops/enemies are actually in sync with each other. How come you guys are always like WE NEED TO BURN THIS WHOLE SYSTEM DOWN instead of just admitting that Elden Ring, specifically and uniquely, is the problem?
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>make sharp wooden stick
>find lump of metal
>"wtf metal isnt sharp why do i need to sharpen it the world is wrong"
just stop playing vidya you fucking shitters
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>>731019006
I thought you faggots claimed there was no incentive to explore? make up your minds already lol.
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>>730997480
Adopt the Guild Wars (and Wukong) system of allowing you to reallocate your stat distribution whenever you see it. Make multiple mandatory bosses that hard counter certain playstyles, thereby encouraging the player to try out new weapons and builds. Weapons should not be upgradable. They are set weapons that can only be utilized with specific stats.
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>>731019139
>Nah, equip load must exist in these games for a long list of reasons.
it did not exist in Bloodborne and it was all the better for it
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>>731003230

I think this is a great point and it relates to alot of games, not just Souls.

When a game's balance completely falls apart in the last 1/3rd of the game, this is often considered "bad" but like...if the game is a power fantasy about progression, this is MEANT to happen. You spend the first part of the game struggling, in the second part you're getting a handle of things and putting distinct builds and strategies together, and in the third part you are murdering everything.
A good game anticipates this and raises the stakes, but many games just like to raise the stakes SLIGHTLY and then demand your character remain balanced.

With Elden Ring especially they want you to do the Dark Souls thing of being a dude doggedly taking down the remants of great beings, but in ER it doesn't work. You should FEEL like an ascended being by the end of the game who is going head to head with equally in their prime foes, and there are plenty of ways to achieve that even wacky shit like making your character physically bigger, removing softcaps instead of adding them, etc.
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>>731019406
Maybe if you seriously believe Bloodborne isn't a dogshit game.
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>>730997480
Remove weapon upgrading entirely
>>
I always put the game in offline, use cheat engine and give myself the needed grinding materials.
I also do this in Monster Hunter.

I like the game design and gameplay enough, I'm not a slave who wants to slave away to grind. Sorry not sorry.
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>>731019446
what kind of dumb retard would believe that
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>>730997480
there's nothing wrong with playing cautiously, especially in a hard game. that's the player's decision. freedom of how to approach a problem in these games is one of the reasons why they're good. and there's nothing wrong with a specific playstyle becoming the most common because there is always going to be one. once you try to force the player into playing a specific way, that is a bad thing. as for people using the same weapon, that's easy, just increase the amount of upgrade material. elden ring only really has this issue with normal weapons though. despite unique weapon upgrades intended to be rarer, i always end up getting like 2-3 fully leveled up ones by the time i reach farum azula. meanwhile i'm lucky to have a single normal weapon of similar strength at the same time. they must have realized this for the DLC since they can't give you enough upgrade stones of both types. too bad that comes too little too late. since most people will be able to just buy all upgrade mats by the time they tackle the DLC.
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>>731019160
That doesn't address the issue at all, and people sticking with their starting weapon the entire game has been a problem since DeS, and plenty of other games from other companies long before.

You need to invest upgrade materials into an item just to test if it's worth using to know if it's worth investing upgrade materials into it. It's a catch 22 and it's not fun, and even being able to grind for more materials hardly makes it any better.
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>>731019494
Only dumb retards think BB is anything but a shitty game.
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>>731019538
Another day, another midwit mad at the superiority of Bloodborne.
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>>731019501

It's funny really since all you have to do is let players upgrade a "Soul Stone" or something equivalent they can just slot into a weapon like an Ash.
Then, have weapon upgrades still exist as ways to reduce FP cost, stamina usage, weight etc. and other things that are just QOL instead of directly affecting the damage curve.

Now you have MORE customisation, more reasons to explore for upgrades, etc.
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>>731019693
What superiority?
The game is ugly as sin, has zero fucking enemy variety, builds are basically nonexistent, most weapons play exactly the same despite having a tiny selection and it's THE game that started the rollslop trend you people love to complain about.
There's a reason the game sold like shit, because it's not good.
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>>731019501
That's because your build is meant to be a commitment. You aren't meant to be constantly changing weapons. They want you to identify with your weapon as a semi-permanent part of your build. That's part of playing a role as a character in the role playing game. The NPCs don't change their gear every other arena and so neither do you. You pick a weapon based around whatever moveset Clicks the hardest, hence why oldfags constantly talk about their "weaponfus," and you sacrifice time to bring its damage up to par. You are playing a role.
In turn, the game isn't balanced around the assumption that you are frequently respeccing and changing weapons to brute force through different encounters like you're Dante from the Devil May Cry series. This is where Elden Ring fucks up because it absolutely wants you to do this but also doesn't give you nearly enough resources to actually do it. It's also so much fucking bigger of a game that the FOMO of hoarding these limited resources is 5x stronger than DeS or DS1 (because the game is 5x bigger).
This is also meant to foster replayability, because you playing most of the game with a handful of weapons encourages playing the game over again with a different weapon. That's an easy ask in old From games which could be cleared "organically" in only 10ish hours. That's not how it works for Elden Ring where each "organic" run (meaning no any% speedrun strats) is like 50 hours long.
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>>731019851
>Ugly
Wrong
>Variety
Aesthetic consistency > Fromsoft's usual grab bag of random shit thrown together. Thank Japan Studio for that one (RIP)
>Builds
I knew you were a poise shitter. Did you get mad at the one shield in the game making fun of you? Kek.
>Most weapons play exactly the same
No they don't.
>You people
Typical midwit, making up enemies in his head.
>There's a reason the game sold like shit
That's just the Stufio Japan curse. Make kino, be punished for it.
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>>731019095
peak midwit redditor
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>>730997480
It's the replay motivator
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>>731019994
>This is where Elden Ring fucks up because it absolutely wants you to do this
No it doesn't.
>That's an easy ask in old From games which could be cleared "organically" in only 10ish hours.
You're only going to do that with DeS, and maybe BB because both are short and easy as piss, but it's not true for any other game, especially DS2 and DS3.
ER has the advantage of being 90% optional so once you know where to go for things it takes very little time to get whatever you want outside of some notable exceptions like DLC weapons, some of which will be addressed in the upcoming DLC.
Meanwhile in something like DS3 entire builds are fucked over by how exceedingly linear it is and how you're actually forced to go through 80% of the game's content in any run, something that doesn't happen in ER.
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>>731020261
Peak talentless shitter incapable of anything but whining.
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>>731019501
they did it best in demons souls because every world's beginning level is scaled to be beatable with a base weapon, which allows you to play around with different weapons before committing. that game also didn't really encourage you to upgrade your weapons as much anyway and it was hardly necessary. in most cases, fully maxing a weapon in demons souls was something you had to go out and try to do instead of how all the later games made it to where it would happen naturally as you progress. ... i say "in most cases" because there's a couple of instances where you can get a beast weapon for basically no effort at all (hello meat cleaver).
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>>731020315
Yes it does. Anyone who claims that a game that hands you 30 respecs and doesnt expect you to use them is a fool.
>Rennala as a mage: *seething and coping*
>Rennala as a str build: lol, lmao even
ER's content being 90% filler is part of the problem and why I said no any% speedrun strats.
>You spend 100 hours on your first run exploring all the copypasted side dungeons and lose all motivation to ever play it again
>Versus
>Do 100 1 hour playthroughs where you skip everything except the 1 irrelevant side dungeon you haven't explored yet on the offchance it has something in it that you want (it doesn't).
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>>731020362
raped midwit
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>>731020315
Any% glitchless in DaS2 and 3 is under an hour, what are you talking about? It’s boring (especially 3) because of the linearity but you can rush any weapon and upgrade path very easily.
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>>731020194
What aesthetic consistency does BB have outside of being a boring gray and brown mess with some blue and red once in a while?
Most of your enemies are furry werewolves or some flavor of insect, the game is so egregious in its copypasting that even fucking Lawrence is just another fucking Cleric beast fight (but spicy this time), nevermind how nearly every boss is copypasted somewhere else, but I guess it's fine when BB does it?
>I knew you were a poise shitter.
What does poise have to do with builds you fucking retard?
You can't even choose what to use in which limb in BB, you're locked into rigid equipment setups and to add insult to injury the vast majority of weapons work exactly the same with Trick=single target DPS and Untricked=AoE with a select couple of exception like the Tonitrus or the Reiterpallasch, the fucking Saw Cleaver/Spear alone are already so much better than anything else in the game you don't even have a reason to bother with the rest of the weapons, nevermind how there's other cases of weapons with copypasted moveset even outside of those two.
>That's just the Stufio Japan curse
No, that's BB being a shitty half baked game exactly like Sekiro, which has nothing to do with Studio Japan.
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>>730997480
The upgrade system either shouldn't exist or should massively be paired back.
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>>731020536
>>Rennala as a mage: *seething and coping*
You mean the boss that crumbles in seconds to Carian slicer alone?
>ER's content being 90% filler is part of the problem
It's far from being a problem, it's arguably one of its greatest strengths.
>>731020773
>Any% glitchless in DaS2 and 3 is under an hour
So is ER, what is your point?
>It’s boring (especially 3) because of the linearity but you can rush any weapon and upgrade path very easily.
No you can't, not in DS3 because several weapons let alone spells are locked behind the literal end of the game, FTH builds being the most miserable of all to make in DS3 since ALL of the good FTH stuff that isn't Dhorys' Gnawing is locked to the endgame.
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>>731019994
>You aren't meant to be constantly changing weapons.
Then you shouldn't be constantly finding new ones throughout every stage of the game. Are you saying the devs put weapons in the game with the intention of players not using them?

>sorry m8 can't switch to the god-king sword now, you already invested everything into your starting longsword so you gotta stick with it forever. if you wanted to use the god-king sword you should have saved your mats for it
>but I didn't even know the god-king sword existed until I found it, and couldn't even have found it until now because it's in an area you can't reach until you've already beaten 90% of the game. how was I supposed to save my mats for an item I didn't know existed and couldn't have gotten until now?
>not my problem m8


I've also literally never said I'm trying to "constantly change weapons" in any of my example scenarios I've only ever described the problems with trying to switch to a ONE new weapon. You're strawmanning me to make your argument look better. And I already proposed a system where you invest into improving your characters skill with weapon types which still requires some commitment to a build while still allowing you to reasonably use the new items within the new weapons you find throughout the game, but you just ignored that because you seem to have a hate boner for elden ring in particular which is making you try to act like this only became a problem in that game even though it's been present since they started demon's souls.
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>>731021084
There's never a game in these series where you struggle to switch weapons literally just once, hence why I assumed you were talking about doing it more often than that. The games have lots of different weapons because the expectation is that players will split off from their starting weapons at different points based on what movesets they like, what works with their specific builds, and what works best with their chosen outfits. In every game you get 3-6 freebee upgrades just from the floor loot, and after that it's just comparing the relative difficulty and time investment of bringing a weapon up to par from scratch. Among the Fromsoft games, Elden Ring is by far the gayest in this regard as has been described already, which in combination with how much bigger of a game it is locks you into your gear FOMO way harder than any other game.
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>>730997480
Flaw? Seems like user error to me
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>>731021049
Kek nobody likes a world that's 90% useless filler unless you are literally GinoMachino who's job is grinding out rando runs on stream.
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>>730997480
One thing with two parts, make basic weapons of each type available for a normie going where the game tells him (design issue) and making them all accessible on a basic gameplay level (design and balance issue).
The problem in my experience is about finding that reliable first weapon that is cool and viable. ALL of the weapons should be cool and viable. You typically also have 'exotic' weapon classes that require too much investment in multiple niche skills to be worth it, unless you forego smaller levelups to hoard points for a big jump to a build change.
That latter part is good, but it has also cheapened some otherwise great games, for example System Shock 2 where standard weapons have so much utility+damage+affordability that building for exotic seems retarded. Something simple like 'advanced weapons' being locked behind two basic weapon classes, and there's a unique advanced one for any two basic, seems logical.
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>>731021084
>Then you shouldn't be constantly finding new ones throughout every stage of the game
What would be the point of these games if not finding some new cool toys to play with?
>sorry m8 can't switch to the god-king sword now, you already invested everything into your starting longsword so you gotta stick with it forever.
Literally cannot happen, neither upgrade mats nor currency are finite, you're making stuff in your head again.
>I already proposed a system where you invest into improving your characters skill with weapon types
And how would you handle that in detail?
Because proficiency systems CAN work but at the end of the day you're just doing the same thing in a slightly different kind of way that's also more troublesome in this case.
How do you make a proficiency system in this kind of game without also allowing an infinite respec system contradicts the entire point of making investments?
The only way to do that is to give each character a finite amount of points of sorts to invest in specific proficiencies, that is certainly convenient in one way but not in others, because you now have to make sure these proficiency points cannot be easily farmed and are distributed evenly across the game's progression, and how do you do that?
Do you tie them to certain level ranges?
Have them as scripted stage items like Golden Seeds/Scoobydoo fragments?
Have them tied to defeating story bosses?
There's a million ways to do it and a million ways to fuck it up and end up with something worse than what we have currently.

If you ask me I agree the upgrade system is wholly unnecessary in the grand scheme of things, because FROM makes Armored Core and those games don't have that, but AC doesn't use a standard stat system so for a Souls type game you have to come up with entirely new solutions and fix many other mechanical layers in order to get rid of weapon upgrading, it's easy on paper but not so easy in practice without drastically changing the core formula.
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>+0 weapon is borderline unusable trash
>same weapon but maxed changes scaling and it becomes one of the strongest
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>>731019994

The problem is this doesn't work in most Souls games. There are too many weapons for this to make sense.
In Bloodborne it works because you have less weapons and they have wider movesets.

Now if you were able to say...upgrade a Straight Sword and this upgraded ALL Straight Swords, then that makes sense. You've committed to a weapon type and the advantage of that is access to all of its variants. That's consistent with many games where you might say...upgrade proficiency with Heavy Weapons, etc.
Instead, what happens is you upgrade a Longsword, a Noble Slender Sword drops and instead of getting to use your new toy that's a strict upgrade of the thing you picked up 10 hours ago, you just shove it in a box.
This is also a perfect example of that problem - you might bother to go out of your way to upgrade an entirely different weapon in a different class, but you'll almost never do a sidegrade because it's the exact same upgrade material cost for a minimal change.
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>>731021579
>Kek nobody likes a world that's 90% useless filler
Seems to me they do considering ER handily outsold the entire DS series put together.
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>>731016781
The problem is that an uninformed choice (investment here) isn’t really a choice at all, it’s just rolling dice more or less.
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>>731017345
Immersion is fun if you’re not a cockroach
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>>731021787
That's because in previous souls games, there wasn't an issue like what you described, where you have Longsword and Longsword: But Better (and 4 more clones of it with 1% different stats). There was A longsword. It might have, like, one sidegrade (Longsword vs Broadsword depending on which moveset you like better, both of which are immediately available at the same time). But anything that's not Longsword is either a weapon with a unique status effect or different upgrade path to compensate, or its a unique NPC weapon if you wanted to larp as that NPC in the online. What you're describing is a problem of scale where weapons don't just fill moveset or roleplay niches, they're also tiered within their class and you're meant to upgrade through them like its Diablo. Longsword -> Super Longsword -> Elder Longsword. But do you have the smithing stones to do this? No.
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>>731020786
With some intentional overlap like the spear and cleaver the 20 or so trick weapons in Bloodborne have more or less completely unique movesets, and they have double the moves of any weapon in a souls game. They’re builds unto themselves, and you can rotate between two of them at a time before Hunter tools and your gun. It’s not more complex, I’d call it comparatively complex, but I’d personally take that over 15 straight swords that all function identically any day.

I don’t feel like addressing the rest it’s mostly you being objectively wrong or having terrible taste.
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>>731021084
They’re responding hyperbolically because your argument is itself hyperbolic. If your concern is just that you want to switch to a single new weapon then you have nothing to complain about. Even the stingiest of these games easily allows you to fully upgrade like 3 weapons to max.
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>>731022338
Implying they hace different movesets (in reality they share a lot of attack to the degree similar weapon types with different ashes do in Elden Ring) does not mean they are all useful or worth playing.
Bloodborne has a massive issue of overlapping worthless weapons. Elden Ring has far more defined and unique builds and according to stat requirements, damage types, movesets, ashes and modifiers/range the overwhelming majority of them have a worthwhile niche role
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A lot of weapons mostly just exist for fashion's sake (less so in DS2, where they actually tended to have notable moveset or stat differences between individual weapons in the same class).

You find one in the class you like that looks cool, or you want to LARP as a particular faction or NPC, or you get a unique that fits your playstyle and decide to invest in it. There's enough low level mats that you can experiment with random shit for a bit and then settle in to a particular weapon type during the midgame. Everything else is just there because it's a piece of NPC equipment so you get fashion options or lore drops from the description.

Is it too shallow? Probably. I miss the more unique variations DS2 had in the other games but apparently their animation system makes doing that a pain in the dick or something - same reason you can't really play a lefty in the other games even though you can in DS2 if you're willing to put up with some jank.
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>>731022338
80% of Bloodborne weapons are worse version of others, fuck you
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>>731022679
I didn’t imply it I stated it because it’s true. And there’s no worthless weapons in Bloodborne, which is more than can be said for literally any other soulsborne game.

Though Elden ring DOES in fact have more build variety than BB or any DS game. It’s the only thing it does better.
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>>731018727
It is good because otherwise there would never be a reason to not wear the heaviest armor you have access to at all times.
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>>730997480
There is nothing to fix, there are choices there if people want them.

I played sorcerer so I actually switched shit up over time.
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>>731022915
The problem with Elden Ring's fashion is twofold: (1) Virtually no armor pieces in the game look good when mixed and matched together, you either wear the full set or nothing. (2) The upgrade tree is so stingy you can't pay for your fashion weapon even if you wanted to use it. You get enough non-somber stones for ONE melee weapon, when accounting for the stones you need to pay for your seals and staffs. Of course, somber weapons don't go with anything either. I guess that works if you're speedrunning through the game to make a pvp build, but its ass if you're running through the game casually.
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why is that retard posting his shitter minigame off topic webms
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>>731022338
>the 20 or so trick weapons in Bloodborne have more or less completely unique movesets
Not really, because again, the vast majority of them are designed with three simple paradigms in mind:
>Tricked for AoE/Range, Untricked for fast single target (Most weapons in the game)
>Tricked for weapon buffs (Tonitrus, Chikage, Logarius' Wheel)
>Tricked for bullets (Reiterpallasch, Simon's Bowblade, Rifle Spear, Moonlight)
And within these paradigms the weapons are effectively all interchangeable, only a tiny amount of weapons do not neatly fall into these three paradigms, like the Stake Driver or Blades of Mercy, there's far less variety in BB than you'd like people to believe, the movesets are also nowhere as big as you say and most of the movesets are literally useless as the game is not built around them on any level outside of maybe the PVP.
And mind you this is just the melee side of the game, which is really 90% of it given magic is not a thing, guns are pretty much all the same outside of the gatling gun, the cannon and the flamethrowers like the Rhosmarinus, Hunter Tools are a tiny selection of poor man's spells and there's...one shield?
>I don’t feel like addressing the rest
Because there's nothing you can say to disprove it
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>>731022915
>A lot of weapons mostly just exist for fashion's sake
False
>less so in DS2, where they actually tended to have notable moveset or stat differences between individual weapons in the same class)
Shart souls 2 fanboys are hilarious
>I miss the more unique variations DS2 had
You stupid faggot. You swing handaxe, battle axe, falchion and scmitar in Dark Souls 2 and they are share a class wide moveset. You swing them in Dark Souls/Dark Souls 3 and Elden Ring and they all have a faster/heavier version. Dark Souls 2 is the game that standardized class-wide movesets. It also had the least balanced and most poorly designed weapon interactions where rapiers had more range than axe heavies
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The "souls" formula is fucking bad at this point. The reason people stick to one weapon is because of the gay retarded upgrade system which is ESPECIALLY EXTRA BAD in elden ring despite it being a more recent game. Upgrading weapons feels like a fucking chore in comparison to the older games. And then the issue of moves just not being good to use since most bosses and even elite enemies have literal infinite passive armor, they never stagger until you break their posture, among many other retarded choices like making the Sekiro perfect deflect be a fucking buff potion instead of a core mechanic.

Nightreign is on its way to fix this by doing what literally everyone else other than fromsoft had been doing: making playable CHARACTERS with unique attributes to them, and unique skills. Ironically, you being able to create your jack of all trades character means everything else in the game has to suffer. You start off a souls game as a """"Knight"""" but with a few magic spells here and there but also blood loss weapons but also magic swords and Faith heals. It's retarded. They needed to implement CHARACTERS to pick that focus on being an actual class with specialties. The next step is to give them a MOVESET and get rid of the universal move bullshit. Again, this is something they had already sort of done all the way back in Bloodborne for the weapons. Weapons offer you a new moveset, with unique attacks and attack properties. Combine the CHARACTERS/CLASSES with their own unique set of weapons to use and then you have something actually fun.

A faith character using the designated FAITH greatsword with Faith scaling is gonna move and attack the same way as the STR greatsword character or the DEX greatsword character or the guy that has a bleed greatsword scaling with Arcane. It's all the same asshole using the same standard attack. No, you being able to equip ashes of war AKA lasers, does not make the system better. Fromsoft needs to step it up for future games.
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>>731023228
>Virtually no armor pieces in the game look good when mixed and matched together,
Absolutely and woefully wrong.
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>>731023356
> Shart souls 2 fanboys are hilarious

He’s right about DS2 weapons being very eclectic and unique. It doesn’t make the game play any better though.
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>>731023309
>There's no variety in these weapons because they all designed with one simple paradigm:
>Sharp edge.
Why do people write these giant walls of text to explain the most absurd over-reduction bullshit in the world?
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Gamers don't know what the fuck they want. They'll talk about "their" specific Elden Ring build and how they ended up loving this or that weapon that they committed to because it fit their build... and then they'll turn around and claim that limitations like stat requirements, weapon upgrades, etc. create unnecessary "friction" and should be removed. They're retards.

FromSoft games have always been about how you use limited, but technically infinite resources to overcome challenges. You level up with souls, which are infinite but impractical to excessively farm due to exponentially increasing requirements for level ups. But you CAN farm them, and the game facilitates farming with equipment and consumables that increase its efficiency. Every level up in one stat is a level up you're not getting in 3-4 other stats relevant to your build - it's an opportunity cost that has a direct effect on your gameplay experience. If you want proof of this, consider the players who refused to level VIG in Elden Ring.

You pick up weapons and armor and decide to use your upgrade materials (or souls, to buy more upgrade materials) to upgrade it. Upgrade materials are also limited, but infinite; and more than souls, they're the underlying determinant of the games' difficulty curves. The easiest way to decrease any FromSoft game's difficulty isn't to level up, but to acquire upgrade materials early. Their importance makes upgrading any weapon a meaningful choice, a choice which would otherwise be meaningless when so many weapons are so similar. You have to commit to your weapons, your build - but if you regret that commitment, you can simply buy or farm more upgrade materials. Even healing is limited, but infinite.

Gamers hate being "inconvenienced", even when it's for their own good and results in a better game. Listening to people who think that mutually exclusive choices are a "flaw" is how you reduce games to a thin, grey gruel that neither offends nor pleases anyone.
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>>731022961
>I stated it because it’s true.
No it's not
>And there’s no worthless weapons in Bloodborne,
Yes they are, the equation unique moveset = worthwhile weapon is completely false. old Hunters weapon especially just make a bunch of base game weapons obsolete, but even between base game weapons only a handful come out on top.
Elden Ring doesn't have nearly any overlapping weapon. Each weapon is differentiated by either some unique skill, one of the two or three class wide specially R1s or R2s, specifically higher requirements in exchange for better scaling or unique status effect
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>>731023465
>He’s right about DS2 weapons being very eclectic and unique
No he's not
A Battle Axe and a Handaxe have the same moveset in Dark Souls 2
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>>731023309
Abstracting damaging abilities to the level you have to to make BBs weapons sound homogenous is self defeating because the exact same thing can be said about any attack in any game. Fast, slow, range, crowd control, great, there goes any build you can make in elden ring too.

> Because there's nothing you can say to disprove it
It was just you telling everyone you have bad taste in aesthetics there’s nothing to disprove
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>>731023410
>Upgrading weapons feels like a fucking chore in comparison to the older games
>And then the issue of moves just not being good to use since most bosses and even elite enemies have literal infinite passive armor, they never stagger until you break their posture,
You're wrong on these, but you're right about Nightreign being the way forward in how classes should be treated and I hope their next game does implement the same philosophy of each class actually having unique mechanics like different dodges, different movesets for specific weapon classes and maybe even the unique MMO cooldown skills
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>>730997480
yeah the upgrade system was a joke, you don't get the bell bearings soon enough and even then you can't level it to the same as your main weapon
makes experimenting and choosing new weapons a complete chore
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>>731021405
>based on what movesets they like

This argument is going in circles because you keep ignoring shit I've already said and I don't feel like retyping it 1000 times just for you to ignore it again.

>>731022506
>If your concern is just that you want to switch to a single new weapon

It's not. My concern was already explained here. My concern is that the upgrade system makes it so you can't even be completely sure IF you want to switch weapons until after you've already committed resources to it. You can address that or I can stop wasting my time. And if your solution to this problem is "just grind for all the materials again every single time you want to test a new weapon" just say so so I can also stop wasting my time arguing with you.
>>
It upsets me the direction From went post-DS1 and I was never a Fromfag, but I appreciate their old games (pre-Demon's) and I wish they stayed on the DS1 path and improved on it, and kept what they were good at, instead of trying to chase the dragon that everybody else does. Or, for another studio to pick up the slack of what Demon's, DS1 and STA is like.
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>minigamer thinks he can have opinions
kekarooo
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>>731019171
The issue is how uneven the looting is.
Will exploring this cave get me access to a spirit ash that will carry me through the game (Banished Knight Engvall is found in a random cave) or will it only contain abysmal dogshit?
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>>731012897
>specifically double its range
Double 2 inches is only 4 inches
No a weapon isn't good just because you know a Fun Fact about it, I have Reddit fatigue
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>>731023693
>the exact same thing can be said about any attack in any game
Nope, because other games have the mechanical depth that BB lacks, and that includes ER.
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>>731023747
>My concern is that the upgrade system makes it so you can't even be completely sure IF you want to switch weapons until after you've already committed resources to it.
You don't need resources to check stat requirements and base scaling
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>talks about hitboxes in p2p shitcodenet
IT JUST KEEPS GETTING WORSE
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When is the Switch 2 version coming out? I want to replay but I'm waiting for the DLC that adds the extra classes and stuff for the Switch 2 version.
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>>731023616
Not the best doesn’t mean obsolete. There’s no celebrants sickle in Bloodborne, everything is not only viable but effective if used properly, which again, is unique among these games.
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>>731023769
>This weapon isn't good because of this specific range difference in PVP I'm not even good at
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the people unironically engaging with the pvp in a game with this shitty netcode are mental
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>>731018780
they should just make it so you magically summon the weapons in those slots, but equip load only counts what you have equipped
and you must be near a checkpoint to change what's in your slot (that includes armour). no more menu swapping for tryhards
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>>731023747
You don't need to invest upgrade materials into a weapon to swing it around a few times at the bonfire and check if you like its moveset. What even is this argument, bro? Giganigga Boss Weapon is upgrading with the somber stones, not regular stones, so its not even in competition with your Rusted Longsword +15 to begin with.
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>>731023928
>everything is not only viable but effective if used properly
Because nearly everything plays the exact same.
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>>731023580
exactly.
I am always reminded of WoW back in its vanilla and TBC days when their forums were filled with players crying about not having enough time to raid and how they should not fe as they are being punished for playing the game much less tha. hardcore raiders. or the complaints that finding a group should not take long searching for.
and what ended up happening? the implementation of cross realm LFG raids and dungeons queues was what killed WoW since the game felt disconnected from what made it the most appealing to begin with which was player to player personal interactions.
developers listening to players and asking them what they wish to see implemented in their games is the worst decision ever.
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>>731024000
xhey went past terminal delirium and believe xhey even have skills
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>>731024076
>I am always reminded of WoW back in its vanilla and TBC days
take your meds and go to sleep gramps
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>>731023764
only one way to find out, by exploring it you faggot.
do you want an OP weapon or ash in every dungeon?
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>pick up new weapon
>like the look of it
>look at its base stats and scaling
>look at its description, see if it says anything about its attributes
>equip it, try its moveset
>check if it's stuck with a shit skill if it's Elden Ring
>decide to upgrade it or not
>if it's suboptimal, who cares, I liked it enough to upgrade it
Why does this process filter people? Do niggers really look at the small handful of truly useless weapons in Elden Ring and go
>man, I can't believe I upgraded the ivory sickle, this is clearly an objective flaw of the game itself...

Furthermore, you can just go to fucking mines for the first half of Elden Ring if you want upgrade materials. You know, mines, one of only two locations that are pre-marked on your map. The places where you find smithing stones and smithing stone bell bearings to upgrade any weapon to +12 before beating Morgott (or Margit, for that matter). I ended up switching weapons like 7 times on my first playthrough, pre-DLC, because smithing stones are so plentiful, especially once you acquire bell bearings.
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>>731024000
I dont see any issues with Fromsofts netcode in Elden Ring, AC6 and Nightreign.
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>>731020315
>ER has the advantage of being 90% optional so once you know where to go for things it takes very little time to get whatever you want outside of some notable exceptions like DLC weapons, some of which will be addressed in the upcoming DLC.
skipping most of the game while looking at a wiki to get a build "ready" so you can either play it like a mindless bossrush or to do PvP has to be the most retarded and unenjoyable form of interacting with a product like this
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>>731023829
>>731024015
Just looking at the numbers on a wiki doesn't tell you if you'll enjoy using it or not, nor does using the +0 version of it against low level enemies. You need to actually feel both how the weapon plays and how it performs statistically before you're actually certain you like it and want to continue playing through the game with it.
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>>731024076
"You think you do, but you don't," ended up being true, just in the exact opposite way it was meant
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>>731024140
those who dont know the past are doomed to repeat the future lil nigger. why are you opnini
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>>731023356
>falchion and scmitar in Dark Souls 2 and they are share a class wide moveset
What is this clown talking about? Scimitar has the vertical front stepping moveset starting from diagonal down and Falchion has the full wide sweeping moveset, they're completely different. You haven't even played the game
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>>731024252
Agreed, which is why only retards like yourself even dare to say people should do it
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>>731024240
The fact that you listed all of their latest entries alone means you're a fromdrone. They still haven't fixed that having something plugged into your USB ports will make your game stutter at random even if it is a printer.
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>>731023580
Elden Ring drowns you in so many sidegrade options to every weapon that it does kind of suck how pigeonholed you are by non-somber smithing stones, you already know in advance that 99% of the weapons you ever pick up are going right in the dumpster because you have to save literally all your non-somber upgrades for your incants/sorceries casting tools. That's not "making upgrades meaningful." That's "having almost literally 0" build freedom.
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>>731024017
>X is the reason every weapon is viable.
Glad you’ve come to agree with me.
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Only relevant weapon is rapier and juggling element types with incantations, every other weapon is just fluff.
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>>731024339
>le fromdrone
Fromsoft are literally the gods of vidya and by a large margin. no amount of name calling and seething on your part will change this empirical concrete indisputable fact.
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>>731024348
Staves and seals should cost less to upgrade, since the only difference that most of them have is scaling. The 10% damage buff to X sorcery class isn't worth holding out on upgrading the casting tool you have now in favor of one you don't even know exists.
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>>731024240
>I have never played a real online game, let alone a PvP exclusive game
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>>731024263
Bro, shut up. In Lies of P, I can tell within 30 seconds of swinging a weapon in Hotel Krat whether I want to replace the handle of my current weapon. Does it have a better charged R2 than what I'm currently using? If so, fuck it, switch. If not, drop it. This really isn't as hard as you're making it out to be.
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>>731024348
>it does kind of suck how pigeonholed you are by non-somber smithing stones
But you aren't.
>you already know in advance that 99% of the weapons you ever pick up are going right in the dumpster
Lemme guess, you're one of those people who can only play a game once and never again and you play "quality" builds
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>>731024339
printer works on my machine without lag, maybe learn how your computer works?
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Just go to mines
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>>731023928
>Not the best doesn’t mean obsolete.
Yes it does, because there's no reason not to use the better one.
Bloodborne weapons default to three tiers of impact and have a very simplistic system of parameters
Elden Ring weapons have a plethora of parameters that actually change a lot in certain specific cases to highlight weapons meant to be used in different ways. Certain Greatswords for example are heavier but longer than others with higher requirements, others deal more stance damage. Some weapons have better base damage but worse infised damage and work better with certain standard + buff builds. That's when they dom't have unique damage types, status or movesets altogether.
You not engaging with those systems is why you value shallow basic and inconsequential moveset differences over actual meaningful differences.
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>>730997480
>90% of players use a guide because they're too pussy to just explore themselves and use what they like because they're too afraid it might not be meta
pebkac
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>>730997480
I use the same weapon for as long as I can because I like the moveset, dummy
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>>731023228
>Virtually no armor pieces in the game look good when mixed and matched together
YMMV. Some definitely wind up being more versatile than others but usually I can find something that works. Especially since so many of the armors are recolors of each other for the different Lords.
>You get enough non-somber stones for ONE melee weapon
Farm them. I know farming is boring but the Souls games have literally always been like this. If you want to change just farm the stones/souls/whatever. You won't be able to max many weapons but by the time you're maxing shit you're settled into a build anyway.

>>731023356
Literally all the greataxe weapons in DS3 have the same moveset (and it's all vertical slashes). The one exception being the Black Knight Greataxe.
>falchion and scmitar
These two don't even have the same moveset.

I didn't even say they were all unique. I just said they weren't all exactly the same like they are in ER and DS3, because each class in DS3 literally shares the exact same animations for the majority of their attacks unless a specific weapon is an exception, while in DS2 you've got examples (like the Falchion and Scimitar) where even the light attack strings will be slightly different between basic weapons just because.
>>
>>731024171
It is gambling but there are no stakes other than my time.
I think having something at the end of any given dungeon that feels like an impressive pay-off is very reasonable.
When it takes basically identical effort to get Wandering Sorcerer Ashes and Banished Knight Engvall Ashes then the balance is fucked.
When one Cave could net you the Shamshir and Blue Dancer Charm, and another could give you almost nothing, again, its a gamble with the only stakes being your time spent doing very boring content.
>>
>>731024503
I play MH Wilds and SF6 everyday dough.
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>>731024483
The stave and seal economy is fucked in general because weapon infusions discourage split builds heavily, which in turn discourages the themed casting tools. If everyone’s got 80int there’s no point in any staff but the regal septre. with (maybe) the relevant scaling staff upgraded in the off hand, but probably not.
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>>731024521
Yes you are. No, I don't want to endlessly farm mobs because I also have to farm the crafting materials for the +discovery items on top of it (LMAO). Where's the merchant that sells this, so I can at least spend my farming money on stones as I farm stones? Oh right, the bell bearing is 2 entire zones ahead of where I am right now.
>You're someone who can only play a game once
Not usually, but Elden Ring is an 80 fucking hour long game. You explain to me why I should do a second 80 hour run of it when I didn't even like it very much the first time. This isn't Binding of Isaac, faggot.
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>>731024240
>I dont see any issues with Fromsofts netcode in Elden Ring, AC6 and Nightreign.
Maybe because you never played any PVP game with actually good netcode, or any PVP game at all, FROM's netcode has historically been atrocious ever since AC got online play on the PS2.
>>
>>731024240
Elden Ring's netcode is awful.
Phantom status triggers through rolls and dodges are so common that people just expect them to happen.
Backstabs or status effects triggering on one client's side and not on another is so common that people just expect it to happen.
Peer-to-Peer connections being awful and players teleporting or visually taking damage seconds after they were hit is very common.
Bosses desyncing between players also happens.
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>>731024625
you get your items and you finish the game, what then faggot?
video games as a whole are a waste of time and meaningless.
consider doing something else with your life if playing them makes you such a miserable nigger.
>>
>How do we solve guide reading
you don't have to, it's a self inflicted problem on the users behalf
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>>731024240
Yeah, man

Yeah
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>>731024691
>No, I don't want to endlessly farm mobs
Said by somebody who plays Binding of Isaac is truly rich, if it takes you 80 fucking hours for an ER run I really don't know what to tell you
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>>731024810
no, you dont understand, he played street fighter
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>>731024561
>Not the best doesn’t mean obsolete.
>Yes it does

Then tell me about how you exclusively play ER with the blasphemous blade, shard of Alexander swaddling cloth and dread talisman, or admit that there’s natural concessions to aesthetic and shut up.
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>>731024810
>Phantom status triggers through rolls
Isn't that just how the status procs work? I thought it was this way even with NPCs.
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Nightreign fixed literally every problem you are talking about
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>>731024936
and MH Wilds.
everyday.
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>>731024995
>slopreign
no thanks
>>
>>731024919
Anyone who's first playthrough of Elden Ring was less than 80-100 hours long skipped virtually all of the open world content and speedran between Remembrances. Which honestly explains why they tend to like it so much more than others, because they were never exposed to just how boring and repetitive it really is.
>>
>>731024509
Well I disagree. Just because something looks cool or good while swinging it against empty air doesn't mean you might go out into the world and discover it's actually way to slow to reliably hit certain enemies, or doesn't actually do enough damage for the wind up time, etc. And if you dumped resources into that thing which are now either permanently gone or will require grinding to get back, you're gonna feel like shit.
>>
>>731024995
>le fortnite souls
no lol
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>>731024841
The point of doing things in a game is to A.) have fun, B.) learn things about the game so you are physically better, C.) get stronger in the game if the difficulty is hard or you just want to bully the CPU.
The problem is that most catacombs and caves only supply C. They're boring to play through compared to the rest of the game. The mobs in them are generally rare and weak so learning them isn't that valuable for the player.

But when C is fullfilled at random, then it feels like shit to explore every cave/catacomb you see when you know that it probably won't give you anything fun.
The Hero's Graves and DLC Catacombs/Caves (basically Hero's Graves) are actually fun for reasons A and B. But there are only a handful of them and a hell of a lot more boring ones.
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>>731025119
My first playthrough of ER was around 45-50 hours and to my memory I missed just two caves in Caelid, again, I do not know what to tell you.
I suppose you can add around 15-20 hours more with the DLC in mind, at best since it's actually fairly short, no idea how you could spend a whole 100 hours on this game on a blind playthrough when Torrent and teleporting between graces are a thing.
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>>731024913
what the fuck lmao
>>
>731025375
dont even give (you)s to this shit tier baiter
>>
>>730997480
>>730997523
Is the problem using one weapon, or that the combat is shallow?
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>>730997726
That is a terrible solution. Players would just choose to wait the timer out.
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>>731025275
I think youre talking outta your ass man, the catacombs had enough gimmicks to keep them fun all through out the game. some of them truly fucks with your head. and the bosses at the end were often challenging. maybe no so much now since I became a lot better at the game from playing it so much, but they were definitely a challenge on my first few playthroughs.
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>>731025392
You just have to learn to see latency

It's like water
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>>731025471
>Mad cuz bad
many such cases
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>>731025585
Fromsisters... our response???
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>>730999905
You're the kind of people my gran gran warned me about.
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>>731025375
Mine was fairly completionist, not totally because I ended up skipping most of the side caves and some of the big graves, and between the base game and DLC, I put probably around 190-200 hours into one playthrough.
I think that is more common if you spend time clearing levels and checking out all the semi-hidden areas like the sewers or Deeproot or Nokstella.
>>
>>731025585
ai video, i played forza for a year
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>>731025686
To be fair, these are chinks
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>>731025375
That's like 2-3 standard deviations shorter than the average bro. Main story + side content is ~100 hours on average.
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>>731025571
The teleportation and repeating room ones are fun, but they reused that out of expectation that most players will skip/not find most caves, so if you've done that one before its over.
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>>731025759
You shouldn't ever be matched with someone that has a terrible connection to you. A single ping limit should be enough, even if it is something extremely generous like 300ms
>>
>>731025737
>>731025814
He's just going to insult you and say anyone who didn't finish the game as short as him is stupid and bad at it you know. It's an extremely predictable form of bait.
>>
>>731025869
show me a single online game which doesnt get weird shit happening now and then cause of latency.
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>>730997480
The game gives you a ton of materials and the merchants make it even easier in newer games. Not to mention that every game allows you to respect for free.
If you go into the game wanting to use a lot of weapons, you go quality build.
>>
>>731025869
You're right, but unfortunately that's not how matchmaking in Elden Ring works. The "perform matchmaking" setting actually just stops you from connecting to Japan, or Japan connecting to you. It's hilarious.

>>731026004
Don't defend FromSoft's online.
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>>731025392
FROM's netcode is a wonderful thing.
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>>731020786
>What consistency besides
>[Describes a consistently decided upon color scheme and aesthetic]
That's a bruh from me
>Most of your enemies are furry werewolves or some flavor of insect,
More aesthetic consistency. Based Japan Studio. RIP.
>you're locked into rigid equipment setups
Not only does BB do away with From's worst habits, it forces players to get gud and fight their way through a well piled action game. BASED Studio Japan. RIP.
>BB being a shitty half baked game exactly like Sekiro
BB and Sekiro are both lean mean machines made with a clear vision and slick execution. I understand why a pleb would seethe.
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>>731024941
>Then tell me about how you exclusively play ER with the blasphemous blade
I can't use the Blasphemous Blade with my build
I also can't buff it or infuse it
>>
>>731026061
outplayed
git gud faggot
>>
There should just be 1 of each weapon and they should all have enchantment slots which modify its attributes or give it new abilities which you can swap while at a resting spot. The weapons should also have more extensive move sets (like bloodbornes trick weapons) to make up for the smaller selection.

So instead of finding 50 different long swords with mildly different combinations of stats and abilities you just have THE long sword and customize it into your personal ideal long sword. My long sword has the "can shoot a fireball for FP" enchantment, the "does extra fire damage on all hits" enchantment, and the "increases scaling with DEX" enchantment. And if I find a cool looking new enchantment that shoots a straight line of ice, I can just swap it with one of my current enchantments and play around with it until I decide if I like it or not without having to dump 50 smithing stones into it first. If I like my enchantments but want to switch to the spears moveset, I just put my preferred enchantments into the spear instead. You could add balance and variety by making some enchantments only work with some weapons.

Basically they were halfway there with ashes of war but need to fully commit to a completely customizable framework and design philosophy.
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>>731025242
>>731025096
>slop is when a game incentives on-the-fly buildcrafting instead of just using a wiki to find the best thing in the game and spamming the L2
Pathetic. ER wishes it had a weapon system this robust. If Miyazaki put this in the next game you bandwaggoners would be creaming your pants.
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>>731026004
uhm, every non piece of shit p2p online game in existence? you get some rubberbanding (only bad for the high ping player) or at worst some lucky laghits/shots if the game is old with way too lenient lag compensation
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>>731026069
>BB and Sekiro are both lean mean machines made with a clear vision and slick execution.
They're both broken, unfinished messes.
Somehow the Ninja themed game has worse stealth mechanics than fucking Elden Ring.
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>>731024995
It really did.
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>>731024941
meanwhile in my opinion the most OP thing in Elden Ring is claws or daggers or fists with quickstep.
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>>731026136
Respec to the objectively more effective build then
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>>731026321
same for DS3.
the daggers with quickstep is ridiculously good.
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>>731025491
I know you have stuff like jump attack, but isn't most combat XXX spam? It's light-heavy; it really needs a 3rd attack.
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>>731026223
>Broken, unfinished messes
You can pick and choose footage from any Fromsoft game and claim the same thing. BB and Sekiro have consistent themeing, weaponry, and linear based level design to compliment their action oriented focus. Of course somebody complaining about "builds" would shit on them. You can't be the little baby poise shitter that I know you are.
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>bloodborne and sekiro are the only games where you cant get by with summons and grinding
>they generate more seethe than inputreading ring
>sekiro even caused generational trauma in japan
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>>731026183
Never design a video game
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>>730997480
For starting mats for upgrading weapons and armor should be different and weapon mats should be more common.
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>>731026582
>laughs in cummm chalice
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>>731026582
You can summon people in Bloodborne though.
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>>731026462
>You can pick and choose footage from any Fromsoft game and claim the same thing
You really can't.
>BB and Sekiro have consistent themeing, weaponry, and linear based level design
They don't?
What is consistent about having katanas or chainguns in a Victorian era setting?
Neither game is linear either, you can explore 90% of Ashina before fighting Genichiro on top of the Ashina castle.
>Of course somebody complaining about "builds" would shit on them.
I shit on them regardless of the lack of builds, I shit on BB because it's a poorly made game for midwits, I shit on Sekiro especially because it's an incredibly shallow and broken game where nothing is designed well and we missed on a potential new Tenchu game for this unfinished button mashing dogshit.
>>
>>731026817
which sekiro boss buckbroke you
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>>731026817
>Nuh uh you can't
Yeah totally, Elden Ring, your favorite, doesn't have webms out the ass making fun of its jank. Doesn't make them bad games, just makes you a dishonest poise shitter.
>They don't?
>What is consistent about [the consistent visual imagery and color scheming I already claimed as a fault until I realized I fucked my own criticism up]
Concession accepted, bitch boy. You lost this part hard and just want to dig your heels in. Like a poise shitter whose "build" involves standing still with his shield up.
>BB is uh uuuuuh a game for midwits
All games are passive entertainment. Trying to elevate your sense of self worth based on what videogames you play is pathetic, virginal retardation. Worse when you're arguing about multiple games all co existing within the same franchise.. The fuck is wrong with you? Must be all the builds. Lack of focus leads to cognitive erosion.
>we missed on a potential new Tenchu
Nigga don't act like you give a fuck about Tenchu kek. Another day, another midwit DESTROYED by the superiority of Bloodborne (and Sekiro).
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>>731026457
2 buttons, 3 deep is 8 combos; 3 buttons, 3 deep is 27 combos. Also, they could make recently repeated combos less effective.
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>>731027114
None, you can bully all of them easily because they're not really designed well.
>>731027214
I don't use shields, my favorite builds are robe wearing hybrid casters.
>All games are passive entertainment.
Games are by definition active entertainment, if you weren't a midwit you'd understand this simple truth.
Unfortunately you lack the mental capacity to form any coherent argument and just scream like the chimp you are whenever people point out your poorly made shovelware nobody gives a shit about is poorly made.
>Nigga don't act like you give a fuck about Tenchu kek.
You weren't even born when I was playing Tenchu on my Playstation.



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