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Guys I really want to play this game but I'm scared what do I do
>>
>>731010725
Buy a dlc with infinite ammo.
>>
>>731010725
Don't worry this shit isn't scary, it's just expects you will run away
>>
I started playing 2 days ago and quit due to same issue.
Picked up yesterday after buying DLC and I just run through with the infinite smg
>>
>>731010870
>>731011016
That may be too unfun, fuck
>>
>>731011016
>>731010725
You and OP sound like bitch ass faggots. Just play through it, it's fun :D
>>
>being scared of a zombie game
and I thought I was a huge pussy wow
>>
>>731010725
install mods that makes zombie funny I guess
>>
>>731010725
just remember that its just a game its not real :D
>>
>>731010725
>another RE in this quality never ever
>>
>>731010725
L O N D O N
>>
>>731010725
I was this way with OG Re2. I said fuck it though and now i'm on scenario b and having the most fun gaming i've had in a while. Gonna play remake next.
>>
The little scares are the fun of it
>>
Guys thanks to all of you I have decided to play on hardcore because infinite saves remove the tension
I'm going to have a fucking heart attack wish me luck anons
>>
>>731014137
If it wasn't for the OG soundtrack option the Remake would be easily worse, with the option it's debatable.
>>
>>731010725
Then dont play RE2, go play RE4R instead.. it's unironically LESS scary than 2. Im serious.

The Mr X stalking you around and the lickers are much scarier than almost anything in RE4 (except maybe the regenerators but thats only for a short segment)
>>
>>731015036
Yeah man it's insaaane how the OG soundtrack dlc stuff actually lifts the RE2R so hard.
The in-game "music" for the remake is complete fucking garbage. Im so glad they even did an OG music dlc (wish it was free tho)
>>
>>731015036
>>731015220
Wait I didn't know this, should I play with the OG ost? Does it work well with the modernized look of the remake?
>>
>>731015436
Absolutely man. The OG soundtrack works flawlessly in the remake, it's official dlc afterall. So basically when you're in the police station you hear exactly what the OG RE2's music was playing at that time, and the music changes depending on the rooms and every location like the OG etc.
The remake's soundtrack feels very very washed out and almost silent in comparison. It's garbage and unironically soulless.
>>
>>731016048
Yeah I know what you mean, from some gameplay I watched I don't even remember there being any kind of music, it felt like it was silent
>>
why buy a horror game if you're scared of horror
it's also not that scary desu
>>
>>731010725
Wait, there are people who actually think Resident Evil is scary?
>>
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>>731016436
I did not exactly "buy it" in the full sense of the word
>>
>>731010725
Bro just watch someone else playing it on youtube.
>>
>>731010725
Play Resident Evil 4 as your first RE then
>>
>>731010725
the only part that really stressed me out was Mr X stalking you around the station, which is a pretty short segment for the most part.
>>
>>731010725
wtf is this homosexual thread. grown ass niggas thinking RE is scary LMAOOOOO
>>
>>731016793
Lmao literally same
>>
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>>731017654
>>
>>731010725
Play with cunny mods because it's impossible to get scared and horny at the same time.
>>
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>infinite ammo mod
>X no more mod
>no zombies mod
Jep its gaming time
>>
>>731019347
lmao
>>
>install mods
>infinite ammo
>disable mister X
PC master race gaming.
>>
>ywn be as scared you were playing your first RE game in middle school
>>
>>731010725
video games can't be scary
it's not real
>>
I'm playing this now and I like it but why the fuck zombies take like 6-8 headshots. I'm playing with adaptive difficulty off mod, I thought it will take 3 shots at most.
>>
>>731019730
https://en.wikipedia.org/wiki/Thomas_theorem
>>
>>731019904
consider the natter of strategy in game design
it is very easy to score headshots
if their heads ezploded in one or two shots, that wouldnt be very scary at all, it'd just be CoD
so they made headshots not be an instant kill
try shooting elsewhere. An arm, a leg, see what happens

>but muh realism
T virus did it
>>
>>731019904
RE2 Remake
-Adaptive difficulty means the game calculates your damage output and damage taken depending on your ammo stack/health status/last enemy aggression. The better you play the more the odds are stacked against you like max enemy aggro and you can go from green to red health in one zombie bite.
-It still hardcodes differences in zombies HP at the devs discreation. A starting area zombie could take 5 bodyshots/3 headshots to kill, while a basement morgue area zombie might take 8 bodyshots/5 headshots to kill due to every enemy area HP being different.

The mod doesn't turned off the second. Adaptive difficulty doesn't touch Mr X's AI so your mod won't interfere with him. Also you are pussy made PC gamer.
>>
>>731014540
You are probably depressed
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>>731010725
This game was good. Probably the best RE product in the last decade. I watched the ganeplay for Requiem and I don't know how anybody is hyped for it, the game looks like total ass.
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>>731010725
Download Sherry mods. You'll be scared stiff all the time.
>>
If you're on console the only way to turn off Adaptive Difficulty is to play in Hardcore mode, which sets the enemy parameters at a certain threshold without the option of going up or down. It's a terrible mechanic and I wanna know if RE3 Remake has it.
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>>731010725
Don’t play demake 2 it's only scary in how it butchers the original
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>>731010725
It's action, not horror
>>
I used to work with a DPS tard that soft locked himself in RE2 remake. He completely went through all ammo in the police station around the time Mr X shows up and he didn't have the balls to run past zombies and find more.
>>
>>731020834

That's not soft locking that's just being incompetent beyond comprehension.
>>
>>731020834
>>731021168
>>731020419
>>731020196
When playing on non-hardcore difficulty every time you die and respawn/hit continue you're lowering the games adaptive difficulty. That coworker could've made it far enough into the next area if he kept dying lol. I hate this system and it didn't even help that retard coworker of yours.
>>
>>731020483
good bait image for people who didn't play either game so they don't know it's wrong
>>
>>731020401
>Download Sherry mods.
Tell me where please ToT
>>
>>731020401
A mini skirt would had been better. Yawn.
>>
Anyways, which mods should I download on my first playthrough?
>>
>>731021963
thicc claire mod
>>
>>731020483
I've played through the remake on all four scenarios, including hard mode. I have played the original to death on every platform imaginable. The first version of RE2 I ever owned was the N64 port. There are a few things the remake does better. But overall, I am still questioning the altered map design of the RPD police station. In many ways I think the original layout is overall better. I really was not a fan with the way the lobby was set up in the remake. There was way too much of an over use of Mr. X in both scenarios. The fact that they pulled the scene from the Original RE2 where Mr. X punched out the camera (it happens way later in the original when you get on the 'tram') into the introduction for the remake was a bit dumb. I didn't like how the heliotrope crash was reduced to a simple off screen explosion. While in the original they went through the trouble of creating an entire 30fps pre-rendered FMV cut scene. Honestly it is easy to post-phone Mr. X in the remake if you don't cross the invisible barrier line past the STARS office or pick up the battery on Wesker's desk. I could write a large list of things I didn't like. But I still enjoyed the remake for what it was. It will never replace the original RE2 for me.
>>
>>731010725
I like being scared
zoomers are pathetic
What will happen irl it you face a scary situation
prepare withe resident evil
be a man
>>
>>731019904
Because you are meant to break a leg off with 3-5 shots, zombies are basically a non-threat when they're crawling.
When you get the shotgun then you can kill every zombie you come across with 1 headshot.
>>
>>731021902
The yawners lose the worm or somesuch
>>
>>731023335

Scenario B in the original game (Capcom wet through the trouble of animating variants for Claire and Leon):
https://youtu.be/Uph_tq_2ohQ

Scenario B in the remake (it's just a stock fly by sound effect... and 'kaboom' It all happens off camera. I can understand Capcom's team not being able to do this in the RE-Engine. But couldn't they at least have done this in a video cinematic?):
https://youtu.be/UyifYw5QyUs?t=465

Little things like this seem like lazy shortcuts.
>>
>>731025180
>Scenario B in the remake (it's just a stock fly by sound effect... and 'kaboom' It all happens off camera. I can understand Capcom's team not being able to do this in the RE-Engine. But couldn't they at least have done this in a video cinematic?):
>https://youtu.be/UyifYw5QyUs?t=465 [Embed]

Here's the bit in scenario A where you hear the helicopter just 'crash'. No reasoning.

https://youtu.be/vgCE2Xq1Mzc



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