What skills should not exist in RPGs?>lockpick>speech>barter>carrying capacity
Medicine is also boring as shit, especially if you can't assign it to a companion doing it for you
>>731014071>skills>carrying capacity
>>731014353There are games where you can level up a stat that only affects carrying capacity.
>>731014071Yea RPGs should only have the skill homosexuality so OP can play it
>>731014071Neanderthal thread.Sapes get out.
Lockpicking, pickpocketing and other banditry stuff should all be combined into one thievery skill in order to be fun. Having one character get better at just opening doors and chests while another is learning powerful spells or something is lame.
>>731014353Elin/Elona says hi
Speech is badDividing it up into intimidation, persuasion, deception is good. Or just letting you choose between different dialogue options and some being better than others
>>731014353Packing is a skill
>>731014071Female warriors of any kind.
>>731015795No substats is bad design, unless in an extremely abstacted system.Dickassery and good reputation should help with deception, good reputation and charisma with persuasion. Being a 18/00 barbarian helps with intimidation.l
>>731016050Games need more substats with much less opportunity to minmax
>>731014071>attack
>>731014353If it's related to something else it works for me. Like Morrowind, you can have all the top armor which is heavy but your movement speed and jumping ability are compromised for it.Therefore having armor be a positive but with negatives, making things like light armor and cloth a legitimate alternative.Unlike say Skyrim where there is no benefit to traveling light nor using light armor over heavy armor.
>>731014071Carrying capacity makes sense, not only from a design stand point of not wanting your players to be able to grab every single object in an area to sell, but also because every single one of those objects is data that now has to be tracked in a "container" i.e the player. This makes load times longer. So it ends up being much better for things if you remove the incentive to hoard and remove this data from being loaded.
For me the skills in KCD2 are near perfect>hunting, nature and medicine are combined into survival>lockpicking and pickpocketing are combined into thievery>maces and axes are combined into heavy weapon skill>repairs and blacksmithing are combined into craftsmanship>speech only covers persuasion and coercion. your gear, outfit, muscles and charisma determines intimidation, presence, domination, impression and more>There is a general "warfare" skill in addition to more specific skills such as swords, longsword, etc. So you still retain your high warfare skill when switching from a weapon you have high skill with to one you have low skill withI just finished the game with max in every non-combat skill except drinking because I found every skill to be useful except that one
>>731014071All casual uses of magic. As in if the game allows you to play a magic caster and one of your basic skills is FIREBALL or LIGHTNING it's dogshit and should not exist. Magic should be so powerful that i can kill anyone or destroy a building in an instant, but it should always come at great cost and never be a basic ability. You should either have to prepare a great amount of expensive materials to use it or sacrifice something important. Like a mage who cooks up a literal tornado of fire but it nearly kills him, maybe knocks him out and requires him to recover for days. Magic should never trivialize the theme of the world.
>>731016763>For me the skills in KCD2 are near perfectAnd then it ruins everything with the dogshit gear progression.First of all, common bandits shouldn't be wearing armor at all. Maybe a gambeson or a damaged chain shirt. Simply because any soldier who deserted and took his armor with him would be looking to join a mercenary company, not robbing travelers. So the only way for the player to get armor would be by earning it through quests or buying from an armorsmith.Which brings me to my second point, armor should need to be fitted by an armorsmith before it can be worn without penalty. Anyone who has ever worn even just a chain shirt at a renaissance fair or something knows that it's really uncomfortable because it wasn't fitted to you.Thirdly the whole combination of gambeson, chain shirt, chest piece, coif, collar is stupidly strong, as it should be, but it also should be very hard to get. But the way it is right now you will be fully geared after killing a couple bandits. And since we're adhering to reality we also know that plate armor is the peak. So as soon as you get your first couple plate pieces, that's it in terms of progression. And in KCD2 that is at the end of the trosky map, which isn't even halfway through the game.Next thing is that the time you spend fully armored just doesn't make sense. While traveling, Henry shouldn't be wearing his full getup. Gambeson, chain shirt, helmet and coat. Anything more than that would become very uncomfortable and exhausting very quickly - even on horseback. There should be an option to automatically equip specific armor sets for specific events. In town(max charisma), traveling and for combat.The only way to kill an armored person should be by ramming a dagger into an exposed weakspot, by exhausting him and choking him to death or by causing extreme blunt trauma to the head. So exhausting an opponent, knocking him to the ground and executing him should be an option, but it isn't.
>>731016387I didn't say carrying capacity shouldn't exist. I don't think it should be a specific stat you level. It's fine if it gets higher along with your strength for example, because a str character is likely to wear heavy armor.
>>731016152Increases in main stats should trickle down to useful substats so you always feel good about increases.
>>731014071>crafting skillsfeel too mandatory, and are better replaced by a solid economy>separate armor skillsmight as well just have one, but with penalties on weight
>>731017429>separate armor skillsI never understood armor skills. I can understand limiting a wizard's ability to use heavy armor, but leveling up how well you wear it seems silly. If you had to divide up armor in this way, maybe you could increase heavy armor skill through strength, light armor through dexterity, and medium armor through both
>>731016820Not quite imho. Good fantasy should include different races. Races who treat magic like bread and steel like magic. Fire resistant lizards who spit for acid damage but die to prolonged exposure to heat or cold. Insect like warrior races who are only good for breeding and killing (humies).Imagine being a being of elemental flame who can shoot flames from his hands as a normal action but needs trusted friends to protect it from a nasty goblin or two from dousing it with few buckets of water.The ideal party composition is three niggas in a row supported by a mage, rogue and healer.
>>731016820I hate magicfags that think this. >Hurr durr I'm a wizard, I should be able to explode any brain I want.Where's the fun in that? Everyone else is learning to hit harder with their sword, but the wizardtroons always expect to be demigods
>>731017902>Imagine being a being of elemental flame who can shoot flames from his handsWhat does that persons daily life look like? I was talking about a mostly grounded medieval low fantasy setting and you barge in with your extra dimensional elemental mutant. My example was from the POV of a human who just happens to be born with a magical ability and has to deal with it every day. Control it, resist the urge to use it every time he gets angry, Like "oh no, i'm caught in a blizzard in the middle of the woods miles from town! what can i do?! oh, i'm a MAGE. i can just LIGHT A FUCKING TREE ON FIRE AND BE GOOD LOL!" that is what magic should never be like.>>731018157>the smith is charging outrageous prices for horse shoes>i could make him explode>but i would probably fall to the ground unconscious right after >the townsfolk would hear the ruckus and string me up before i wake upUsing magic should always come at great cost.
>>731014071Charisma should not exist as a stat at all.
>>731016820Dogshit retarded opinion. Magic should be everywhere and omnipresent. The world itself should feel mystical and magical. It should not be rare, it should not by unknown by the masses. Everyone should know and be familiar with magic to some extent.
>>731014071>>lockpick>>speech>>barterWay to make the thief/rogue worthlessTable top rpgs aren’t always centered combat, utility is an important aspect of actually playing a role. No one’s power fantasy of playing a thief is being an assassin, otherwise they’d play an assassinMost games forget this so the thief ends up being the most half baked class in the game so i guess thats why its bad, but they should try harder to make it good
>>731018937Most people on /v/ seem to think that gameplay is strictly equal to combat.
>>731018925>Magic should be everywhere and omnipresent.Then it can't be powerful. If everybody is almighty the whole setting falls apart. Nothing matters anymore.
>>731015795Speech would be good if having high speech just make it more obvious which dialog options will work better on each specific NPC you are talking with. Speech as an automatic way to bypass any situation is retarded.
>>731018741>What does that persons daily life look like?This is where the imagination part comes in. Being fascinated with the endless drive of the others to consume meat that is superficially the same as the fleshlings. Wondering why they don't spend most of their waking hours meditating to aggregate elemental particles of your own composition from the environment. Not having a clue why they place so much value on glittering soft metals yet not understanding the true value of power crystals that have intrinsic value everywhere in the planes.And of course admiring the exotic abilities of the corporeals that effectively amount to endless use of complex telekinesis and transmutation magic.
>>731018937Lockpicking shouldn't be gone, it just shouldn't be a single skill. Leveling up and the only thing your character gets good at is opening a slightly more complicated chest is boring. If it doesn't make you better at more things, like pickpocketing or maybe sneaking then it's disappointing.I think speech is completely lame if it's the only dialogue related stat. When has anyone ever played a singleplayer RPG and not made their first character good at speech? It gives better rewards, gives more quest solutions, gives you the optimal path in dialogue without having to think about what to choose and sometimes even unlocks other endings. It's basically a must if you want to experience what the game has to offer.
>>731014071Can I dual-class?
>>731019150Then the normal changes. We already know what a world without magic looks like, we live in it. Fantasy is interesting when it isn't our world. When things are actually fantastical. There is nothing interesting about a world where magic exists and no one knows about it except a select few weirdos. Your butcher should use a sharpening spell and have an enchanted apron that doesn't get bloody, your carriage man should use spells to keep his hippogriffs tame when in town, mothers should cast charms on their little children to keep them from running away, a Lord's standing retinue of knights should all be spellblades. That is what makes a world fantastical. Not, "everyone is a boring and oversimplified version of a Western European Medieval dude, and there are also wizards running around"
>>731019678>anon jr, where the hell are you?>mooooooooom>WHAT?!>you broke your leg AGAIN? and now what? you want me to just heal you again?>argh, mom, please. it huuuurts.>and you got your brand new shorts all bloody!>that's it. no supper for you. *zap*schwiiing* now go to your room.Congratulations, you turned the whole world into a joke. Nobody dies anymore because there is at least a couple people in town who can just heal any injury or affliction.
>>731019678you're veering dangerously into the Syndrome direction
>>731020106No one dies today and the world keeps turning.
>>731020106You forget about people like yourself who would go around murdering and hurting people just to prove a point.
>>731019678>There is nothing interesting about a world where magic exists and no one knows about it except a select few weirdos.>Your butcher should use a sharpening spellNTA but completely disagree. If magic is easily accessible then I just start thinking "why isn't everyone learning this lvl 1 coercion spell and using it often" Also, no fantasy setting I have seen has made sense with a world like that. Guards couldn't be expected to guard anything, because there exist a bunch of people who can fly to the window, or turn into an ant and crawl through the cracks. People like you don't think at all about how the world stops making sense when reality altering magic is easily available. Architecture needs to change, the economy, the flow of information, everything. Having access to healers and revivers changes the world so much that it's unfathomable, but fantasy nerds don't think twice about it
Even tho pic related is kinda autistic, it's actually the perfect system. Skills affecting each other and add up to a capstone feat. Nothing is useless and nothing is overpowered because everything contributes to everything.
>>731020106Having the knowledge of useful spells and abilities relevant to your daily needs does not mean having total access to every spell ever. You today don't know how to do a million technical tasks, why would a world with magic be otherwise? Every setting with magic acknowledges that casting spells is more complex than just saying hocus pocus and summoning your ideal succubus waifu.
>>731020324>be bandit>lone traveler coming towards me>let him pass and follow him>ambush him an hour later>2 weeks later the wizard police kicks down my door>they found my victim last night, resurrected him and he projected a memory of me to their mindsYou see how fucking stupid magic for everyone is, right?
>>731020331This assumes that all magic is equally as easy as any other.But you reference spell levels like its D&D, where different levels of magic have different levels of power and complexity to ever learn. Charm Person is a level 1 spell, sure. But anyone with a bit of grey matter between their ears can detect it and break free. Architects would have to know about how to create wards that dispel illusions or transformations. Glass makers would have to be able to enchant their panes with anti-shatter charms. Spells that mind control people are clearly not trivial to cast, but regardless today people have strategies to avoid con artists and scammers that seek to lie to and manipulate them, and that wouldn't disappear in a magical world. Etc. Your escalation only goes one direction.
>>731020643If that was true in the world you would have taken steps to conceal the body from magic better. Which you would have been able to do because you would probably know some magic related to your underhanded profession.
>>731020479>Having the knowledge of useful spells and abilities relevant to your daily needs does not mean having total access to every spell ever.So there should be restrictions then? Like what? Only one healer per town? A butcher can't know how to teleport a person because, balance? A fucking farmer can't learn fireball because collecting firewood would become pointless? What about a blacksmith heating up metal with his fingertips, does he even need a forge? Coal? Tools?
>>731019396if you create gameplay opportunities where lockpicking is incentivize it makes it seem more worthwhile to be its own skill i guess slight of hand makes sense so typical thievery skills are all in one stat block. in an actual video game