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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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>Meta just closed the studios responsible for RE4 VR, Asgard's Wrath and the new Deadpool game
It's so over. They realized that VR only costs them money meanwhile AR glasses print money. So why keep bothering with VR?
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>>731020548
VR headsets and AR glasses do not compete with each other. One is a toy, the other is a productivity tool.

VR also does not compete with flat gaming. At least not yet. They are two different types of toys. It's like comparing football and basketball.

Yes, VR has a future. But it arrived too early. The technology needs to advance before widespread adoption. Until then whoever is interested can still get a headset and enjoy amazing games.
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>>731020548
vr was always a meme
just zuck could afford to burn money to find his mobile phone alternative
spy glasses are working so he's all in
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>>731020548
All of this is fault of the oculus retard that sold out
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>>731021367
if he didn't vr would've died a kickstarter that never funded
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>>731020548
VR is a type of advanced monitor, it is not ready player one or a sword art online larp machine. Had meta not swooped in and fucked up the market there would be lots of little success stories like VRchat that would have grown into their own industry leaders, as it is the industry has to reset to what it was a decade ago because nothing that happened in the last 8 years was real.
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>>731020609
It arrived too early for what? It already fulfils a role for sim dads, gay ERP enthusiasts and various arcade genres, it was supposed to grow organically and slowly expand but for some reason people thought the definition of success had to be every person on earth wanting to enter a metaverse immediately.
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>>731022162
You're looking at steam charts
Theres way more players on standalone bc the hardware us 3x cheaper
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>>731022162
>furry groomer chat
>industry leader
would have died as quest is subsidized/cheap entry point
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>>731022686
PCVR is the real VR audience. 10 year old kids playing low quality f2p shit because they are too poor to spend money is not a market, its a subsidised play pen that turns off people who actually wanted to spend money.
>>731022824
the point isn't the VRchat is good, its that they built up an audience over time as the other successful VR developers would have done had they not been bought up and shut down by meta or forced to make games for an ecosystem of toddlers.
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>>731022386
It arrived too early for what people expect from VR, and I don't mean widespread adoption, but the capability to run AAA FPS and RPGs. Shit like Asgard's Wrath is awful, Blade & Sorcery is a tech demo and so on.

The only games that succeeded are those you mentioned like arcadey games or sims with little ambition.
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>>731020548
When you can clone eyes, you can think of vr
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>>731023786
It currently has the capability to run AAA games, The ps5 isn't particularly powerful and has AAA games with fully functioning VR modes. They are just rare because the focus became waggle shit and stand alone fp2 phone games.
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It's unironically a good thing that Facebook is leaving VR. They bought every VR dev and forced them to make shitty mobile games. We lost a decade of real VR games because of them.
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>>731023786
>aaa fps
it barely survives on single a fps
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>>731020548
Does anyone actually believe the steam frame will change anything? Im kind of convinced it'll be their last VR headset and i want to buy it as a 3ds style novelty item. Is there enough content from the last decade to justify the cost of entry? exploring the VR graveyard before it becomes impossible or prohibitively expensive seems worthwhile.
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>>731025429
Steam Frame is inferior to Quest 3 but with double the price tag, and valve cultists will say eye tracking makes it worth it (it's a retarded gimmick for VRChat players)
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>>731025429
I'll buy a frame if it's under $800. My hope is Valve knows something about the VR industry we don't which is why they made another headset and have stated they are not making another VR game. My fear is that they're only pushing out the Frame to capture some of the Meta market instead of enthusiasts which it looks more and more like it is.
>>731025962
The eye tracking is for foveated streaming. It being usable for the homosexuals playing vrchat is a bonus.
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>>731025962
facebook headsets will always be shit
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>>731020609
>The technology needs to advance
How? The hardware is perfectly fine. Beyond pie in the sky shit like full dive or smellovision the headsets work very well. What's lacking is software.
Given that modern devs can barely make any games even in the best conditions, I don't expect this to change either.

>it arrived too early
too late. imagine the fun 90s devs would have with this tech
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>>731020548
>meanwhile AR glasses print money
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>>731026253
They have been working on the steam frame for so long it started in the middle of the VR goldrush, its just coming out based on inertia since they obviously don't want to waste 6-7 years of R&D. They obviously have opinions on where the VR space should go but they don't seem committed to me.

The push to play 2d games in a headset which has less visual clarity than a 150 dollar 2k monitor seems uncharacteristically out of touch. I thought they were making a giant push for a new kind of spatial computing and turning 2d games into 3d frames but its all pretty dry step by step maybe one day VR will be useful stuff.
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>>731026470
But Quest 3 is actually great. I have played more on that thing than on PC and Nintendos combined past 2 years
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>>731025429
A lot of the content is fairly short, but there is a decent amount. However, you will be disappointed if you go in expecting a lineup of AAA quality. For me, the most important thing is that VR is the only significant change in how video games work since the change to 3D graphics. You may also be disappointed if you can't appreciate that. I bought a Vive close to launch and I have no regrets being able to experience it from the beginning. I'd like to upgrade to Frame or maybe a Quest 3 depending on how things turn out.

>Does anyone actually believe the steam frame will change anything?
I don't, which is why I would be hesitant to recommend jumping in with an expensive headset, but I really wish that it would. VR is the best way to play most 3D games and I hate that it hasn't taken off. My only realistic hope is that the controllers that don't limit inputs for no reason at all will make playing modded games easier. I've had good luck with UEVR for 3rd person games where I can just play with a controller and most just work after setting up snap turning, but things that would benefit from hand tracking often turn out less than ideal in part because trying to bind controls is really tough in addition to other problems that may come up with camera movement. It is painful that many games that would benefit from VR are so close to being playable, but not quite there with mods.
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>>731026930
I'm sure Zuck appreciates your contribution
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>>731027075
Despite never getting into VR I believe that AAA is dying because they failed to make the leap to a new paradigm, we are still playing ps2 games and that is no longer exciting. I completely ignored VR because it looked like it was figuring itself out but 10 years later it looks exactly the same as it did when I was watching 2016 era giantbomb fuck around with it

I still miss the 3ds and am pissed that Nintendo dropped 3d screens so I'm probably the right audience for dead 3d tech
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>>731025429
it will change pc games on mobile
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>>731027697
The main difference between 2016 and now is that developers have learned that motion sickness isn't all that big of a deal and are not afraid to give you better options for movement. Everything being shown with teleport movement probably contributed to VR falling short of expectations since it gives the impression that the potential games are really limited. However, the pace of content being released has slowed since the first Quest came out. If you look for recommended games you will probably get the same list from back then, which is really unfortunate.

>I still miss the 3ds
I actually don't care much for 3D screens. VR is good not just because of 3D, but because it can actually represent the scale of the world and object around you. Being able to see things at a 1:1 scale feels great and also helps to give a better sense of speed and momentum to make moving through the world feel better. One of the best VR games I have played is the Outer Wilds mod since the game feels like it was made to show off how well VR can enhance the game when you properly represent scale.



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