here’s a finite supply of ammo and health packs. Higher-level enemies also have this permanenceonce they’re killed, they don’t respawn in that area. Every higher-tier enemy feels more like a puzzle piece rather than just a big mob you dump more bullets into, because you can’t simply run around them.The point is that everything feels like part of the world. It feels immersive, unlike other games where you just respawn with more bullets. You need to learn your environment and use it to your advantage, going back and forth the way you would in a more realistic situation.You’re living the sequence instead of just playing through curated action scenes.
"Immersive Sim"
>>731025306BG3 also has something kinda similarbut dishonored turns the time back and it feels more like a stealth game rather than the feeling of "living" in the environment
>>731024997Yes. It's called "good", as in "good design". Hope this helps.
>>731025438try Prey (2017) if you haven't played it.
>>731024997ultimaunderworldvania
>>731024997>here’s a finite supply of ammo and health packs. Higher-level enemies also have this permanence>once they’re killed, they don’t respawn in that areaIsnt that how every FPS worked all the way from Doom to HL2? Ironically your picrel is the rare exception since it did have respawning enemies and allowed the player to respawn for no cost. Good game though.
>>731026104No because you are talking about action FPS where everything is placed there for you, you go through levels, you don't live in that levelyou don't see a big guy and run back to the locker to pick some grenades and health pouches