>games wouldn't take 10 years to make if they looked like this again>it's considered unacceptable by everyone My hobby got ruined by normalfags and there's nothing I can do about it
nu-devs
>>731040482It's funny, the graphical difference between GTA III and San Andreas is not much, but as a result they were able to push mechanics massively.
I'm surprised indies don't try making gta-clones in this style. It can't be that hard.
>>731040482I still hold onto the hope that MAYBE, just MAYBE, they will actually go back to making games look like this in the future. Eventually they will get priced out of making ever-advancing games, so then the only answer is to either give up and leave or go back to using shit hardware that people still express a love for and making games for that.It gets harder and harder to hold this hope because I thought Nintendo would do it first and theyve just gotten worse and worse ever since I had the thought, but call me retarded because Im still holding out
>>731040986They both look more like fattened up PS1 games than PS2 games, by far the most primitive-looking big releases on that console. But people readily ate the visual difference between this and that up if that meant a compelling gameplay experience. Nowadays people will balk if you give them a PS5 game with no gaytracing.
>>731041461Hell it doesn't even look like that on the PS2, even if it has the color filter>textures are higher-res>reflections look like actual reflections instead of cel shading>draw distance is too far
>>731040482Those graphics with modern physics engines. I don't need to see the depth in the wood grain of a random crate. Just combine GTA, Minecraft, and Morrowind and make a fun game.
>>731040986It is massive, GTA III is low poly and have very simple shaders in comparison. Now compared to VC, it really isn't much different.
>>731042743>Those graphics with modern physics engineshttps://www.mixmods.com.br/2021/09/mod-ragdoll-bullet-physics-fix-fisica-realista/
>>731040482>volumetric gas, but oldfucking slop i tell ya
>>731042782I have it already lol. Still doesn't satisfy my need to bury dead hookers. I wanna fuck em, kill em, drive their limp corpse out to the woods, would be cool to be able to fuck em again but I'm not greedy, dig a hole with a shovel, kick her cum filled cold meat in, and cover it up. I don't think that's asking too much.
You want a timeless looking and fun quality game?Nah.
>>731040482Yeah, we need more 64 and 128 bit games.
>>731040482Nu devs suck so much they’ll still take 5 years
>>731040482VC > SA
agreed. i would be ok if games had shittier graphics if it meant we had more games. i honestly wouldnt have a problem if new games look like morrowind.
>>731045084Yeah this, just look at indies
>>731040482>a game designed to normalize criminal behavior and the "people" who commit it is the barometer for the state of the gaming industry>talking about the implications of this is decried as being "lame" to gamers whose attitude to Hecking Evil Censorship™ has evolved to the same mentality as leftists where any cultural standard that questions their theft of Power is made tabooIt was ruined long before you entered it.
>>731040482I can't lie, San Andreas is ugly even for its time.Half-Life 2 was released the same year. Now that's a game I'd actually be fine with being the universal standard for graphical fidelity.
>>731041080>I'm surprised indies don't try making gta-clones in this style. It can't be that hard.When you consider how deep the modding community for the PC ports of GTA 3, VC and SA goes, and that people have been modding those games for decades. You'd think that some of those people could just team up (Sonic modding community style) and just make their own GTA3 era inspired game for UE5 or the Unity engine. They wouldn't really have to do much more than to make assets on part with at least the OG Xbox ports of those games.
>>731040482Hear me out. Games should release like this and graphics should come out as updates.
>>731049387But how will publishers justify 60 dollar price tags?How will NVIDIA make profits after ai craze dies?
>>731049452>4k graphics update = 70$ DLC>8k graphics update = 120$ DLC>Raytracing update = 60$ DLC>Anti soul gas update = 30$ DLC>AI update = 80$ DLC(What does it do? Who cares?)>120FPS update = 200$ DLC Basically make graphics fags pay for all this shit.
>>731040482Fucking hold on a second, none of those cars are vanilla San Andreas.
>>731049692They won't pay for it. Better to just make base game unoptimized and expensive and force everyone to buy gpus and render games with ai frames.Low dev costs, High profits for every jew involved.
in this thread, zoomers psyop themselves into believing Rockstar weren't pulling out all the stops and pushing 6th gen hardware to its absolute limits (including graphically) with San Andreas, because they're unable to discern high budget old games from low budget old games.
>>731040482I mean, even GTA IV didn't take that long.
>>731049983Have you seen the average IQ of a GFX gamer? They will buy it with a smile
>>731050112Even the highest budget 6th gen games were a fraction of the insane mega budgets of games today, and took only a couple years at most to develop
>>731041142>because I thought Nintendo would do it firstWhy would Nintendo do it first when they're the ones who managed to balance visuals, mechanics and time? You need to look at the ones buckling under the pressure of one or more.
It's not graphics that are making development times so long.It's bureaucracy.