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File: 1746810277082089.jpg (363 KB, 1920x1080)
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Play Fallout 4
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Nah
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>>731069564
Pay me $50 an hour and I'll do it, Todd.
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>>731069564
Anybody else having issues with the ambient music? It cuts off constantly
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>>731069564
One of the worst games I've ever played
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>>731069564
Junktown... Home
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Fallout 4 is unplayable dogshit though?
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I miss when passionate autists would write entire paragraphs shitting on Bethesda games. The game is shit.
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>>731069564
no, i dont think i will
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>>731069978
same
It was always fun mocking nitpicking retards but it seems most of them have trooned out to discords
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>>731069992
This reads like someone complaining that they have to move one leg after the other to walk
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>>731069564
i did and it's absolute shit
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>>731070097
makes sense, seeing as playing fallout 4 is like walking in treacle
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>>731069942
game?
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>>731069992
I always have these thoughts if Inthink about playing it again. Atrocious game.

>>731070097
These are valid complaints and observations about a RPG. Is this bait?
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What was the Institute’s end goal?
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>>731069564
No amount of mods can fix this un immersive turd
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>>731070097
It's actually funny. The same people who complain that the game isn't RPG enough also complain that guns don't do enough damage without perks. It's as if they just want to play a visual novel rather than a real game.
>>731070297
>These are valid complaints and observations about a RPG
Only if you haven't played the game. These are just superficial observations and assumptions on how the game will work without actually delving into it.
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uh oh microshill/bethesdrones detected
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>>731069564
soulless
casualised
unbalanced mechanics
shit writing
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>>731070618
This list isn't right at all what the hell
Who made this?
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>>731070616
Fallout 4 is probably the most balanced game of all the Fallout games.
>>731070618
How many of these skills were actually useful? Just a quick reminder that Fallout 1 has literally two repair skill checks, and both can be passed without investing a single skill point, simply by using the tools. And truly useful skills are literally just perks in Fallout 4, there is no difference between the third level of Gunslinger and 50 "small arms". Literally just more window dressing with the same substance.
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>>731069992
Stopped reading when the guy mentioned unbreakable spotlights. Good thing that revealed the guy was just parroting what others say, and hasn't played the game kek
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>>731069564
>bro, india
taxpayer money sponsored thread
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>>731071045
>Skipping a quest stage using speech is considered two different paths
This chart is just delusional. This quest has literally only two paths not counting just killing everyone. Not particularly different from the average Fallout 4 quest.
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>>731069564
Any thoughts on a permadeath survival run (no stealth)?
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fallout 4 isn't too bad with the right sex mods
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fallout is a marketable nerd brand anon. it's new star trek. it's a bad star wars show. you have to let go. it's for people that want a comfy lowbrow distraction, not something good
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>>731071805
Picture unrelated of course
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>>731069564
I did yesterday. It's just not that fun.
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>>731071831
',:^)
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>>731071759
I'm so fucking glad skills died with NV
So sick of these annoying stat checks
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why did they make some weird shanty town favela when there are perfectly good buildings all around them?
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>>731071930
the doors are all locked
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>>731070860
>most balanced
stack critical damage + sneak damage + max out guaranteed crits or just go melee with all the associated perks. oh yeah and infinite levels btw haha
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>>731072031
That's still infinitely more balanced than any other Fallout game.
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>>731072054
hilarious that 13 is the one problem this guy had that was ever fixed, by adding a DLC where your character just decides to become a raider for no reason unless you kill everyone
>>
no 3D fallout game is balanced but NV has the closest thing to resembling some kind of tangible difficulty curve until you reach Vegas and the "go anywhere do anything" structure causes it to instantly disintegrate

I feel like the thing in Fallout 4 and Starfield where you can't powerlevel your skills and you NEED to be a certain level before you can max them out is an attempt to have a smoother progression curve but it's just kind of annoying mostly
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>>731072365
Neither the 2D nor the 3D Fallout games are balanced.
>NV has the closest thing to resembling some kind of tangible difficulty curve
We are talking about a game where you can obtain endgame weapons in the first few minutes of the game.
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>>731072365
>I feel like the thing in Fallout 4 and Starfield where you can't powerlevel your skills and you NEED to be a certain level before you can max them out is an attempt to have a smoother progression curve but it's just kind of annoying mostly
it also doesn't work because Fallout 4 level scales so aggressively that the game becomes a cakewalk
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>>731072505
You should play the game before attempting to discuss it. Fallout 4 level scaling is just a bit more aggressive than NV's.
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The darkest timeline:

>Fallout 5 releases in 2027, shortly after the New Vegas redux (because Todd hates New Vegas), and has renovated what a Fallout game should be expected to be.

>Now there is only one quest line, with no dialogue options, and you can only side with [insert clunky liberal mouthpiece] against the Maxson's Brotherhood from Fallout 4. You will have to build settlements, but this time you can build your own airship to have a zeppelin duel with the Brotherhood over the ruins of New Vegas.

>It is now a third person cover shooter, and power armor is used as a turret section at the very start and ending of the game. There are now no skills, perks, or even SPECIAL to distinguish a different build or approach to playing the game; the only functional difference for you to choose is your favored variety of reskinned hit-scan weapon, and you can only equip two at a time. The protagonist is silent, but only because they are mute and have nothing to say anyway. You can change your character's appearance with a level of customization never seen before, earning it an AO ESRB rating despite there never being anything close to a NSFW moment in the game.

>They will roll the ending credits with factions that were only tangentially mentioned and interacted with, and given more pomp and ceremony than your own actions in the main quest, which will reveal that Maxson was never there, and that the airship wasn't the Prydwin, leading directly to a "Broken Steel" style of expansion pack where you have to hunt them down with the same linearity of Modern Warfare 2, but with Ugandan action film levels of action.
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>>731072476
the intended starter path where you walk from goodsprings to primm to the NCR outpost up towards Novac etc has a nice little progression where you get new weapons and enemies at a nice rate. I don't really think having the option to walk directly to the van graffs and walk a plasma caster into their bathroom negates that simply because it's there
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>>731069564
i have over 1000 hours did all endings. its a fun game
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>>731072803
>how did ghoul kid survived being locked in a fridge for 200
It's funny
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>>731072607
Why would Todd make a remaster of New Vegas if he hates New Vegas?
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>>731072712
By this logic any game will be balanced. And even then, NV will be unbalanced because the current version of the game starts you off with mid-tier armor and weapons, which make the first half of the game very easy.
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>>731072607
I will now play your game. We haven't had a good linear shooter in forever.
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>>731073000
money
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>>731073047
last time I played with Jsawyer on hard which wasn't painfully difficult but enemies with guns could just decide to kill you
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>>731073000
also, nice trips
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>>731073114
>Mods
>>
i used to think the idea of a linear setpiece shooter like call of duty set in the fallout universe sounded pretty amusing but it'd feel pretty tonedeaf at the moment when there hasn't been a proper fallout game in 16 years
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>>731072910
I miss when they didn’t tardwrangle pete and let him say the stupidest shit. lmao he was actively sabotaging bethesdas reputation for years
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>>731069564
already did. great looter shooter with some survival mechanics very light colony management. was fun. never finished the story since i didn't give a shit about it. just hoarded loot
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You now remember the Frontier
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>>731073157
i know sawyer himself has said "this isn't official, this is not a director's cut" but a mod from the director to make the difficulty feel more sensible and in line with the CRPG fallouts doesn't feel like the same thing as a rebalance from some 16 year old tactical shooter liker from toronto

NV isn't really difficult either way vanilla it's true
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>>731073000
Redux =/= Remaster
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reminder that if you want to play this shitpile again (just.. why?) you will need to buy it again on gog, or you're getting an inferior version filled with bugs and a performance downgrade
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>>731073238
Yes NV was woke deal with it
It's been 15 years already
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>>731073427
>gog
>buy
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>>731073427
Sorry you had to go through all that to play with your sex mods anon
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>>731071723
too many glitches for that to be viable
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>>731073441
it's weird playing old games and having them casually say things that people on here would throw a meltie over now
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>>731073658
Followers of the Apocalypse alone would generate enough seething to power a house for a whole year
They're basically how the modern left portrays themselves as.
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>>731073658
>>731073824
are the followers really woke? they're just a bunch of doctors and punks who help poor ppl in the city
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>>731070387
to become the new israel
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>>731069804
no but I had to use a mod to fix loading times from 3 minutes to 5 seconds

and it was unable to play an ending cutscene with no workaround, had to watch the ending on youtube

it is a buggy convoluted mess that does not work made by talentless people who lack self respect to fix gamebreaking bugs
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>>731069564
Already playing it, Settlement Sims 2 questline is better written that the main story btw.
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>>731074093
Huge if true



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