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>outsold the Switch 2 and PS5 on Black Friday and Christmas season
Did VR finally become mainstream? Why is there STILL no one talking about it?
>>
>>731081970
The same reason nobody talks about mobile gaming. VR will be relevant when PCVR revives.
>>
VR has been increasingly growing and stable for years now, retarded investors are just mad because it didn't turn out to be the next iphone, which it was never going to be. Its appeal is fundementally niche
>>
>VR finally starts moving serious inventory, install base of tens of millions
>Zuck immediately kills most of the division he poured 120B+ into over the last 5 years in order to invest in AI
The stock market hates nothing more than constant, sustainable operational revenue
>>
>>731082181
It would make sense if you want to make a world overlay with ai.
>>
>>731081970
gen z and gen alpha kids dont want stupid consoles for christmas. they all want VR and a quest 2s is cheaper than a PS5. or they really want gaming PCs which are too much of an ask so they go for the VR.
>>
>>731081970
they just killed all their vr studios itsover
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>>731082108
>fundamentally niche
But will become less niche as affordable mainstream headsets become lighter and more comfortable and more wireless etc, and capable of playing a larger game library on their own, as is happening soon.
Shame they didn't put some good color passthrough cameras on this
>>
VR is a platform for little kids to play Gorilla Tag and/or get groomed in VR chat, no company wants to put in the work to make real fleshed out games for it because the installbase is still tiny compared to pc, consoles, and mobile.
>>
>>731081970
These are great for pornography but not great for anything else.

Somewhere in the Facebook file the logs all my activity there is a record that shows I.literally only used this vr headset for pornography for the last 2 years.
>>
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>>731081970
Because it's mostly confined to standalone headsets and they're too detached from mainstream gaming.

Standalone hardware requires games to build for android, use materials and shaders that work correctly with stereo rendering, support VR motion controllers and have low enough fidelity to run at high resolution and frame rates. That's quite limiting as crutches like TAA or upscaling do not work well in VR due to the constant head/camera motion. That should leave indie games as ideal candidates but some of those obstacles have no quick and easy solutions so supporting VR becomes harder to justify until it's economically proven itself elsewhere first.
>>
VR is exactly how I imagined videogames would be when I was a kid. It really should have been the next big thing.
Why didn't it become mainstream like smartphones?
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>>731084135
for gamers that havent experienced VR, i say there's a ton of experiences/games/content that would take you months to explore/enjoy before they become porn goggles if you really comb through it. but it is true the fate of every headset is to become porn goggles.. and its good..
>>
>>731084618
Too few big AAA games like Half Life Alyx have been made for VR, they're seen as not being worth the investment, and standalone headsets aren't able to run them (though this might change soon)
>>
>>731084770
I played half life alyx on my meta quest 3S wtf are you talking about? Just use Steam link.
>>
>>731081970
>Why is there still no one talking about it
Blame the retards for constructing an artificial drain on conversation.
A lot of the available games for VR rely on modding flat games into VR titles, which typically means that it's something buried in a Discord that you won't find unless you know about it, because it's unsearchable and unindexable and all the discussion happens on the circlejerk Discord server.
>>731082064
Also the same reason that no one talks about console gaming or PC gaming.
We're in a drought and the only thing worthwhile is indieshit and enthusiast grade modding.
>>731082108
I would argue that VR may be niche, but HMDs aren't.
>>731084321
None of this is true. You can use wired USB/wireless wifi streaming to get PCVR or virtual monitors for flattish games working.
>>731084618
Because of smartphones and because gaming kind of hit a wall in the 2010s and latched on to smartphones like a drowning man.
>>
>>731084892
Emphasis on *run* them. Yes you can do PC VR on a Quest but it would be a leap forward to be able to play it locally, untethered from anything else.
Valve has talked about exploring the possibility of an ARM version of Alyx that could run on the Steam Frame, but it hasn't been done yet
>>
>>731084618
It costs like 3k to get into the real stuff. The cheap experiences are indistinguishable from wii shit.
>>
>>731081970
Because zucc is just now willing to admit the metaverse was a stupid concept and is now pivoting to the Next Big Thing™
Meaning all those quest headsets are priced to move
>>
>>731084981
PCVR is practically dead outside of trannies and simfags. Don't get me wrong, I'd rather it be alive so we can have decent graphics and modding again but the fact is most VR games are currently being bought and played on standalone. That's why people don't talk about VR much in gaming forums.
>>
>>731085306
It shouldn't cost 3k, because most of the "real stuff" you're thinking of is 5+ years old. You don't need a new or even recent graphics card to play it
>>
I would postulate that it's due to the rise in sim racing as one of the "cool" forms of gaming in the general public
>>
>>731084618
cause high barrier to entry, its cumbersome and it makes like 70% of people nauseous - so even when it became cheap most people dont want to use it and the games cant use full movement due to this so the all suck

and there is checken-egg problem with no good games cause there is not enough people to be worth making games for
>>
>>731085236
Not that guy the Quest did get some semi-big budget games with ~PS3-PS4 level visuals
>>
>>731085653
'real stuff' is vrchat and sims which need more than 16gb Vram lol
mainstream vr games are made for Quests' mobile chipset ofc
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>>731085836
>the games cant use full movement
This is misinformation. They have smooth motion just like a regular video game. You can also walk in the game with your actual legs if you have the room space.
>>
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FASTEST
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>>731085629
every quest exclusive looks like a phone game or some variant of red steel, I have 0 desire to play any of it.
>>731085653
yeah but the price of pcs haven't gone down in 5 years, it went up. If we're generous it still costs 2k to get into real VR. even running 5 year old shit at double the resolution + very high framerates requires a decent gpu. Things don't hit mass market till the entire experience costs under 500 dollars.
>>
>>731086028
>'real stuff' is vrchat and sims which need more than 16gb Vram lol
How
>>
>>731086265
Again not true at all. They have a batman arkham game, resident evil 4, iron man vr, an assassins creed game and tons more plus it can connect to your pc for PCVR. it a gigantic library of AAA games and more games you can download from sidequest like doom VR which is completely free.
>>
I have a PSVR 2 and I mainly use it for VRChat and Pavlov.
>>
>>731086265
If PSVR 2 counts as real VR, it only costs about $800 to get into it now
>>
>>731086548
>>731086560
ya blew it
>>
>>731086548
>batman arkham game, resident evil 4, iron man vr
These are wii tier games, the re4 port is a literal fucking gamecube rehash that was actually ported to wii 20 years ago. That entire meta standalone ecosystem is inherently repulsive. PCVR requires a decent pc which goes back to my original point, its too expensive for a curious prospective VR gamer and for people who already own a gaming PC the meta headset is disgusting.
>>
>>731086865
$800 is still too expensive to go mainstream. I think with the recent price drops the psvr2 actually picked up in sales. There is obviously an untapped desire to get in but the price is wrong. The only people who are ok with the bargain bin meta quest entry point are dumb children who think f2p mobile games are fun (and there's a fuck tonne of them).

If VR games were truly premium experiences they could maybe get away with the high entry point but the games themselves are still poverty looking.
>>
>>731087265
$800 isn't the price of a PSVR 2 headset. It includes the price of a PS5. The headset itself has been discounted to $350 or under, and it's compatible with PC too now
>>
>>731087265
>There is obviously an untapped desire to get in but the price is wrong
The Quest series has sold like 50 million units, I wouldn't exactly call it untapped
>>
>>731088826
Its an army of children who don't spend money on games. You might as well call the google app store a saturated gaming market.
>>
zuck realised that the wireless empire he built up can't keep up with wired headset fidelity and resolutions.
He chose to opt out rather than backtrack.
>>
>>731089498
that or RAM is too expensive for the trillions of gigabytes of VR surveillance footage of people jacking off
>>
>>731089583
All me
>>
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>>731084618
people are too fat now and games are too lame for the effort of standing up/moving to feel "worth it."
easier to get one's dopamine from rolling in gachaslop or whatever.
>>
>>731082064
>The same reason nobody talks about mobile gaming. VR will be relevant when PCVR revives.
The reason being youre on a PC vegan echo chamber
>>
I only had a borrowed quest 3 for a limited time but sideloading stuff like the half life 1 VR port was a lot of fun.
I couldn't do proper pcvr because my GPU doesn't support hardware encoding or whatever, but I figured out a workaround and was able to try some stuff anyway, like google earth VR and Gmod VR.
It's a novel way to see and interact with games, which is fantastic for someone like me who is a sucker for atmosphere and immersion. Every time I imagine something like Infra in VR I shit myself a little.

I hope the steam frame is affordable and powerful enough to run some stuff standalone. It being an open pc rather than the walled garden nonsense is a huge step in the right direction, especially because so much good VR stuff is modded rather than official.

>finding the website with all the several hour long VR JAVs
That was a good night
>>
>>731090641
obviously, do you think im under some illusion that the gaming market isn't dominated by roblox and other kids media? We don't see them as relevant markets here.
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>>731081970
Fuck off Zuck
>>
I am NEVER gonna buy or use VR. Fuck that shit. Its just as usefull as 3D monitors was.
>>
>>731081970
There are quite literally less people without vr than with at my normie job. People really like being able to watch movies on it and zone out.
>>
VR genuinely hasnt had a major release that was actually good since like 2021
It's entirely carried by a few old indie games that basically sussed out what the medium is actually good for early, and then also Alyx
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>>731091829
3D monitors died because of VR, which revealed 3DTV to be a stopgap technology.
>>
>>731091829
Thank you. VR is one of the only white men hobbies, we don't need brownoids like you here.
>>
>>731081970
>Why is there STILL no one talking about it
Nobody is a pervert who goes around showing people how the goon every day, plus, have in mind that people on social media are a tiny minority of the world's population, but from that minority, like 10% of them are responsible for 90%+ posts on those sites.
>>
>>731093969
I don't think that's true. The final 3D TVs came out in 2016, the same year the first Rift and Vive came out. Not enough overlap for one to have caused the other.
Rather, flat panel 3D displays died because people didn't want to wear the glasses, and the glasses-free 3D effect wasn't good enough
>>
Because people look at surges as a sign of compete success.
Look at the PS4 for example, you heard so much about its sales but it lost to Switch despite its head start
>>
File deleted.
>worst game of the franchise turns out to be the best game for playing in VR
also goes for SoulCalibur and DOA.
they simply should've just implemented a comfy VR mode, and nobody would've ever complained how bad the actual gameplay was, because they'll be busy fapping in VR.
>>
>>731094883
Two competing things can be successful and mainstream at the same time.
>>
>>731083867
This isn’t gonna be expensive
>>
>>731094772
It's not THE reason, but it is one of the core reasons why 3DTV died.
VR hype was big in 2016 and people thought VR tech was going to develop very fast (it didn't but that's another story).
The glasses mostly boils down to the active ones being annoying to wear while the passive ones didn't greatly enhance the experience for it to be worth bothering.
>>
>>731095809
They've said it will cost less than the Index bundle.
High-end but not prohibitively so
>>
>>731081970
PS5 is old and everyone who wanted one got one

Outselling the switch 2 is pretty good, but launch is also a weak time for the switch 2.
>>
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>get quest 3
>play ets2
>game lags
is this due to my GPU? I have a 4060
>>
>>731096319
One other point I could make is Switch 2 was frontloaded since there was this weird theory that everyone would buy it and scalpers would conquer it and dammit they almost did check Ebay but Nintendo are based asians who work hard and make shit done.
>>
>>731096563
I'm guessing it's something finicky about whatever VR mod you are using for that game. I wouldn't expect any issue if it had official VR support
>>
kek are you guys delulu? VR isn't mainstream at all.
>>
>>731096563
it's down to both the GPU and wireless
>>
VR has been mainstream, the quest is an insane value prop for what it is, they sell it at such an insane loss that it's stupid to not have one if you're even slightly interested in VR. There's so many ways to hook it to your PC. Is it the BEST vr? No, but it's the cheapest and so easily resellable that you're stupid to go buy a fucking beyond or pico instead.
Also a good third of the decent VR games are locked to it's ecosystem which blows ass but, gotta deal with it.


The real issue is that the rate of release for games is as bad as the switch, 2, maybe 3 games a year are decent. More often than not they're complete shit. So it'll never hit gamer mainstream.
>>
>>731084618
flat video games aren't even mainstream like smart phones. Anyway there's not any one reason, there were several chances to make it a large market share of video games and every time someone was in the chair to make a difference they fucked up.
>>
>>731097032
>wireless
I'm directly plugged into the PC

>>731096968
>VR mod
I don't run any mods, just vanilla ETS2
>>
I had completely forgotten how crazy excited everyone was for VR in the early days, endless funny clips of that Japanese perv and other people doing interesting shit. Now when I look back its like VR entered a black hole 7 years ago and absolutely nothing happened beyond that, all those tech demos never became real games, the real games look like shit, what a waste of hardware.
>>
>>731081970
Nintendosisters...
>>
>>731098239
Your PC then
>>
>>731081970
>not reported by famitsu
I-It doesn't count!
>>
>>731081970
This thing is selling like 3k per month, how dead is the switch 2?
>>
>>731084618
>3000 $ graphics card mandatory
>Sensors all over your room
>Be in the middle of the room and have space to spaz out all around you
>Have i mentioned the 3000 $ GPU yet?
>>
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I got a used Quest 2 and the only game I cared about (RE4VR).

It's okay. The main problem is that physically turning in VR games does not work. There is no setting to make it feel right. It's a subpar way to play the game that only gets points for novelty and immersion. Honestly, a 1st person mod might have achieved the same effect more easily.
>>
>>731099325
With a quest no, the idea is that better tracking will aid in that. quest 3 is better but still not great, that's why most older sets have whole fucking camera setups you have to put around your room, cause any non-ideal setup will cause failures of tracking which causes issues.
Having set up a small studio room to play in I can say that honestly I barely have issues with my quest 3 now. my index is way way better but the quest 3 is more than suitable.
>>
>>731099426
I'm talking about turning using the analog stick. The alternative is turning your head to move in a different direction, which is not practical at all.
>>
>>731099292
There is no $3000 graphics card (unless you look for scalped ones).
Newer headsets have all shifted to inside-out tracking, with no external sensors
>>
I will get a VR headset as soon as I figure out how to set up a local LLM waifu that I can later integrate into VR
>>
>>731099292
VR runs on a $200 card you fucking moron.
>>
>>731096563
the 4060 is kinda anemic
i have a 4070 super and i was able to get stable 90fps with medium ish settings iirc, but trying to watch streams/youtube in vr would always lag
and truckersmp is a lagfest in big cities
>>
VR is actually so fucking good
>>
>>731094772
3D died because it sucked. The best version of it was the New 3DS, and all it did was make certain elements pop out more at the cost of eye strain. 3D is a meme every time it rears its ugly head every 20 years.
>>
>>731099292
>>Have i mentioned the 3000 $ GPU yet?
...I actually liked this part ngl
>>
>>731081970
No one is talking about it because we're all playing in the metaverse.
>>
>>731099643
I always just used my head to turn, same in re7/8.
weird, I didn't know people used controllers to turn.
>>
I just make gaussian splats of vidya girls, make them life size (or very large) and goon
>>
>>731100076
If I'm doing that shit I may as well just play using a 1st person mod using mouse and keyboard. IRL you don't move in the same direction as you look.
>>
>>731100161
Sure, then go do that.
>>
>>731099643
>The alternative is turning your head
the alternative is manual redirecting walking
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>>731100009
3D is alive and well in the form of VR though. Delivering the effect to your eyes the same way you normally perceive all real things
>>
>>731100569
The two are nothing alike. The only thing they have in common is being stupid gimmicks.
>>
>>731100161
I'm curious what you were expecting that you think would have been more ideal. The typical press the analog stick to move relative to the camera just seems like the obvious thing to me and I can't think of any way VR may have changed that or why that would have been the most important part of the experience.
>>
>>731100683
>The only thing they have in common is being stupid gimmicks.
are you capable of imagining a red apple?
>>
>>731100683
You think there's no 3D effect in VR? Lmao shut the fuck up
>>
>>731093969
3d monitors are great. any monitor that can run at 120+hz is technically a 3d monitor. you can (or at least, a decade ago you could) buy a usb dongle that lets you use your monitor as a 3d monitor. i bought my first 144hz monitor in 2009 and it came with nvidia 3d glasses for free lol
3d tvs are a scam. the biggest flaw with 3d screens is the maximum "forward depth" is the screen, nothing can "pop out" of your tv. when youre sitting 2 feet away from your desktop monitor that doesnt really matter. looking at your 3d desktop monitor is like looking into a window or a miniature diorama museum display. 3d tvs sitting 10 feet away? the 3d effect is barely noticeable

the actual reason 3d monitors died was because nvidia dropped support for nvidia 3d. they used to pay devs to make sure 3d worked in all their games
>>
>>731100683
3d monitor
>screen runs at 120hz
>alternates between 2 60hz video feeds
>each feed renders your game offset a few inches to the left/right to simulate the distance between your eyeballs
>syncs up with "shuttering" glasses that black out the "wrong" eyeball, so when the monitor is displaying the "left video feed" only your left eyeball can see it
>looks 3d because each eyeball sees its own image and your brain processes it as 3d space

vr
>2 screens
>one for each eyeball
>each screen renders your game offset a few inches to the left/right to simulate the distance between your eyeballs
>looks 3d because each eyeball sees its own image and your brain processes it as 3d space

its unironically the same thing
>>
>>731101064
I don't know, it's my first time using VR. I'm just pointing out it doesn't work well. It's not a good way to play RE4.
>>
>>731101718
It is not, due to perspective, have you used uevr in the '3d floating window mode' you will immediately notice the difference between them and VR?
3d monitors output 2 images yeah, but due to perspectives not matching what your eyes expect, it all looks flat layers, like cardboard cutouts, while vr just looks like normal depth perception.
>>
>>731101718
How they are used is different. The important difference is that VR covers your full field of view and can actually represent the correct scale of a game while also allowing you to look around naturally. Your perspective is essentially from within the game. A 3D display can only show a 3D image that is limited to the size of the screen. Your perspective is looking through a 3D window into a game and the objects will scale to the size of your screen the same as they do in 2D.

I'm sure you could replicate a 3D screen with VR, but I've never tried to do it since I've never enjoyed the 3DS or 3D movies back when they were a thing.
>>
>>731102036
>3d monitors output 2 images yeah, but due to perspectives not matching what your eyes expect, it all looks flat layers, like cardboard cutouts, while vr just looks like normal depth perception.
what the hell are you talking about
i jerked off to plenty full 3d boobs back in the day. they were not cardboard cutouts
i remember walking around world of warcraft in 3d and zooming in on every elfs tits

>>731102552
i completely agree with you that vr is a much better experience, i just pedantically think the "3d tech" is the same
>>
>>731083867
>Shame they didn't put some good color passthrough cameras on this
optional upgrade, the reason they're black and white is to make the unit more affordable, which is the biggest issue people bitched about with the Index, the price tag.
>>
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>>731081970
99% of those were bought by a parent to strap onto their crotch goblins face so they can have twenty minutes of peace while some stranger online grooms their little shit in a virtual space.
>>
VR sucks because the controls suck and the communities (vr chat) suck.

When you're in the game slidey control stick and button controls take you out of the experience, and finger/hand tracking is too inaccurate/has no physical feedback.

And maybe this is just me, but games like alyx feel like pandering disney rides - I can't play them.

VR is amazing as a portable screen/hologram system, and a platform for stationary rhythm/skill games.

And... that's it. Zuck is right to lay off the game studios. Gaming is not the future of VR.
>>
>>731104834
>When you're in the game slidey control stick and button controls take you out of the experience
install "OpenVR Advanced Settings" and use the built-in "grip move" function called space drag.
>>
>>731100137
>making gaussian splats from 2D porn
this is what the AI startups should actually focus on doing.
It is physically impossible to do a 3D capture in real life due to our current light-field camera tech(it basically takes more than a minute to scan 1 frame of the 3D environment, which you need to do more than 30 frames/sec to recreate the 3D world), so we actually need AI to do any kind of real-time 3D scanning, just like we needed AI tech to do Real-time Raytracing.
>>
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We already have the new tech to playback 6DoF animation clips in VR, which allows us to watch VR animations that would be technically impossible to render even with the most advanced game engines and hardwares like RTX-4090.
So imagine you can watch scenes like you see in Holywood SCI-FI movies, which you can walk around in 6DoF-VR, and even without a PC.

now, imagine the quality of VR hentai porn you can watch when this tech gets into the hands of those SFM/Blender Hentai Artists...



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