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Like everyone else I'm tired of parry-slop, or rather deflect-slop to be more precise. Yet for some reason I still have a place in my heart for the one that started it all: Sekiro.

I wonder why that is. I went back to play it again for the first time in 6 years and I still enjoyed it just as much as back then. The world, the atmosphere. I think it also helps that this is still the only deflect centric game that actually looks like it was built around this mechanic whereas in every other one it just feels fucking tacked on like it just got duct taped to a mechanically different game, like in Lies of P.
>>
>>731105710
The deflect mechanic serves to make you feel like a cool ninja guy. Deflecting attacking shinobis on the rooftops of a giant samurai castle was amazing.
>>
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>>731105710
Pic related is really important. You can't just deflect your way through the entire game, because sweeps and grabs will fuck you, and the game offers you a better solution to thrusts than just deflecting with mikiri counter. On top of that you have additional options like Mist Raven, Umbrella, and certain combat arts, which give meaningful value. Compare that something like Rise of the Ronin where parrying is the basically the best solution to every move, and the game really is a one note parry simulator.
>>
>>731105710
It doesn't pretend to be anything more than a gimmick game like the ones copying it do.
>>
>>731105710
These shitty parry games live and die on their animation quality and none of them are even half as good as Sekiro's.
>>
>>731107993
you don't know what gimmick means or you're retarded or (most likely) you don't know what gimmick means and you're retarded
>>
>>731105710
It's dogshit and it's not even "the one that started it all" you little fart huffer. A vastly superior game (particularly regardly combat) did parrying as a core mechanic 5 years before Slopiro
>>
fromsoft actually gives the chance to react to what the enemy is doing most of the time

nine sols? nope
silksong? nope
wo long? nope
>>
>>731105710
>parryslop
never understood this meme. it's a good mechanic that makes fighting feel dynamic instead of the usual hack'n'slash bullshit that was in every game for the past 30 years
>>
>>731108248
They just give every boss, including the 105 lbs Japanese granny, ultra-plus hyper armor so they can alter the pace of their goofy windups with impunity, while you flinch every time you stub your toe. This was about as fun (not at all) in Dark Souls, but at least there it wasn't alsocomplete immersion destroying anti-ludo dogshit to think the 30 foot tall demon might not be too physically affected by my +1 Butterknife.
>>
>>731108249
Standing in place and pressing one button is not dynamic
>>
>>731108249
.t Loser who's never fought in his life

Waiting on your enemy to attack you because he's nearly invincible if you don't "parry" 10 of his attacks to cause him to spill spaghetti everywhere is retarded. You will get your ass beat by anyone with even half a clue how to fight. If you build a game around doing so, that game is then retarded dogshit for losers who want to immerse themselves as a dogshit retard.
>>
>>731105710
It's the Punch-Out of the modern day
>>
>>731108681
>Noo the bosses can't have hyper armor, they must be punching bags
>>
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>>731108807
It's one thing if they're 2500 lbs Murder Demons, like in Dark Souls. It is laughable and gay when it's an 80 year old Japanese woman, and you are laughable and gay if you think otherwise.

For that matter, "stepping off" an attack is far superior to blocking it. In all cases, making your enemy miss entirely will leave them much more open to a counter attack than if he hits anything, even armor or a shield.

Dodgeslop > Parryslop.
>>
>>731109501
in real life you can phase through attacks by rolling at the right time
>>
>>731109563
Confirming the obvious that you have never fought before. You just step out of the way. No need to phase through anything. Flat footed loser
>>
>>731105710
feels like playing for the first time when trying to learn samurai Japanese words t. 250 hours
>>
I recently played through all the souls games and I'm convinced DS2 is the best one.
>>
>>731109662
you are retarded
>>
>>731105710
sorry, not finishing this or elden ring. will play the actually good souls games instead
>>
>>731109501
>It is laughable and gay when it's an 80 year old Japanese woman
Most humanoid enemies have their own block and deflect mechanic. When they block they don't take Vit damage but do take posture damage, and when they deflect they take no posture damage and cause Wolf's attack to have much greater end lag. So if you try to keep attacking you'll get hit before you can execute your next attack. So they get hit a few times, then transition to blocking then a deflect. They still use hyper armor, but just turning on the hyper armor and whacking you is far rarer, and way more telegraphed by prior deflects than say Elden Ring.
>>
>>731108249
>it's a good mechanic that makes fighting feel dynamic
HAHAHAHAHAHAHAHAHAHAHA
>>731108801
Punch-out requires too many buttons for the average parryslopper.
>>
>>731108681
You are a loser who never fought in his life?
>>
>>731108249
Especially since it's not the only tool given to the player, the prosthetics and the special arts come onto the picture aswell, i think the people who call it parry slop are the ones who never beat it or maybe it's the journalist who got filtered
>>
Reminder that no one hates parrying, they hate being ankle-broken by shitty enemy animations.
>>
>>731111136
>the prosthetics and the special arts
Opt-in mechanics
>>
I bought Sekiro hoping for a beautiful fantatastical Shinto mythological world, and instead I got really bland grey environments and a bunch of human enemies.
>>
>>731111136
When I can beat the game easily by just pressing L1 and R1 the other mechanics become meaningless.
>>
>>731111438
You never played the game let alone beat it, The raging bull, the guardian ape , the headless ape and the demon of hatred can't be parried
>>
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I finally got around to playing Sekiro, and I finally beat the last boss. I loved the gameplay so damn much, but complaints are:
>It's open world. open world games suck, especially when you encounter a boss that is impossible to kill when youre at a low level
>There was not alot of explanations on the nightmare creatures to fight (the ones that give you reusable sugar). There isnt any mention of the confetti of pacifying agent yet. Again, this is the faggotry of open world slop.
>I didnt listen to all dialogue and I don't know what ending I got. I just like the gameplay and boss battles. They should really make it more obvious on what to listen for.

Overall, great game. Solid 9/10. It would be perfect if it had some map and compass and a thesaurus of items needed for enemies or some shit.
>>
>>731111715
Literally all of those can be parried, the apes in particular definitely should be as well.
>>
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>>731105710
I respect Sekiro way more now cause when journalists started dilating their sore wounds over the difficulty, fromsoft told them to go fuck themselves, the sekiro clones that rip off it's formula immediatly add an easy mode following the first 4 weeks of it's release, not before mind you but after release
>>
>>731111769
>open world
i don't think you know what that means
>>
>>731108607
Yes it is. You're mad because you suck at timing, just like everyone else in this thread.
>>
it's not boring like DS3/ER because they built a whole system around parrying and the other combat mechanics instead of just making the same game but letting you roll and attack a million times due to stamina cost, the game is short or rather not artificially long like ER, the pace is great and although you can beat the game just by l1/r1 you can use other stuff to make it a lot more fun always exploring options, bosses are probably the best in from history too
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>>731112138
>you can beat the game just by l1/r1
You can't do that, did you play the game?
>>
>>731105710
I played sekiro today and I still find it more frustrating than fun. when it first came out I got to the first burning bull and quit.
Today I got past that point, and I feel like I can finish the game, but I'm not going to find it more entertaining than bloodborne, armored core 6, dark souls, elden ring, nioh, code vein, metal gear revengeance, ninja gaiden, etc.
>>
>>731111943
>renamed normal mode to expert mode after release

kek, khazan will always be my goty for introducing touch of death to soulsfags, somethign that nioh tried to do but got too drunk on stat-autism to really nail.
>>
Hello, sir. Please buy my game.
>>
>>731112338
The only thing It introduced is easy modes to casuals
>>
>still no sequel or Tomoe DLC
>>
>>731112485
every souls game had easy mode they just masked it to not make edgelords feel insecure
>>
>>731108681
Nigga Sekiro literally has attack animation cancel to parry to reward offense and defense
>>
>>731111769
It's literally a hub you go back to Ashina castle several times and branch out. The story is the most straightforward story ever
>>
>>731111792
Rape Ape and DoH have perilous attacks that can't be deflected, so no you didn't play the game.
>>
Fromsoft made the perfect game then forgot about it.
>>
>>731112721
Your first comment said nothing about perilous attacks, just they couldn't be parried at all, and regarding perilous attacks, any boss with sweeps can't be parried anyway.
>>
>>731112334
The bull and the ogre are not great representatives of the game. Play through the next main boss, if you still dont like it then maybe it's just not for you.
>>
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8 years later and sekiGOAT still making the cazzies seethe KEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEK
>>
>>731105710
I used mods to make parrying easy and it improved the quality of the game to an insane degree. Parryslop is a cancer
>>
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>>731112848
>You can beat the game with just L1 and R1
>Wait no perilous attacks don't count
>>
what's strange is that Sekiro is the worst selling non exclusive Soulsborne yet the entire Chinese game industry is copying it
>>
>>731113208
It won goty and chinks mindlessly copy whatever they believe is successful
>>
>>731113000
Parrying is where the joy of combat lies. I don't know what quality you're talking about since you couldn't enjoy the combat of the game.
>>
Please stop putting enemy inside mental patient padded room size
>>
>>731113208
Are they really? What games truly copies it? Nine Sols attempted it and it was a good game, I admit, but what else?
>>
>>731113208
What Sekiro copy did the chinks make?
>>
How do rollsloppers feel about parryslop games?
>>
>>731113312
there are like 3 identical parryslop games in development in China right now
no I don't know their names
>>
>>731113363
i play all these games without lock-on or parry/roll, because it feels more like monster hunter that way
>>
>>731113337
Yeah i noticed this too, winds meet, khazan and that gook bloodborne ripoff are blatant sekiro clones
>>
>>731113393
Link them
>>
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>>731113393
>there are bazillions chinamen copies!
>name?
>I don't know
>>
>>731113363
I don't like how much parryslop is being forced into my rollslop games, see:
>No Rest for the Wicked
>Nightreign
>Elden Ring Reforged
>>
>>731113482
Where Winds Meet only has deflecting, otherwise nothing else about the game is like Sekiro, and the other two aren't chink games.
>>
>>731113482
khazan is kingdom hearts with darkstalkers combos
>>
>>731113537
A lot of games are copying the deflect mechanic as well as posture bars (although frankly they more often work like Nioh's ki bars than Sekiro's posture) but little else. Which is why they play like shit to be honest.
>>
>>731113482
Khazan demos was nothing like Sekiro. Wuchang is not like Sekiro either before you say anything.
>>
>>731113257
No it’s not it’s twitchy sloppa. Those who enjoy this tripe ought to be painfully killed.
>>
>>731113537
Yeah both chinks and gooks are ripping off SekiGOAT
>>
Anyone who's not terminally online thinks sekiro is a great game.
Most people hardly know about lies of P forget about the World perry slop
>>
>>731113619
You will never know the pleasure of true combat.
>>
>>731113703
>delusional civ NEETcuck thinks video games are true combat
Hahahaha thanks for the laugh tardlet
>>
>>731113674
Sekiro literally filtered every normie on the planet though
>>
>>731113772
It won the normieslop goty award they loved it moron
>>
>>731113515
>time button press to negate damage by doing a goody ass roll that gives iframes
This is good
>time button press to negate damage by physically intercepting the attack
This is bad

Can I get a legitimate answer for why one is inherently better than the other? Mechanically they're the same fucking thing just with different animations.
>>
>>731113765
>lol you're not literally Rambo killing Vietcongs with your bare hands???
You got filtered by the little video game, buddy, you don't have any right to point fingers.
>>
>>731113772
I don't know about that really
I suck ass and have terrible reaction yet I was able to beat the whole game twice.
It's just matter of no panicking and sticking to the plan/pattern

Also shinobi owl is my personal favourite boss in the game.
>>
>>731113491
>>731113508
>Khazan
>Lies of P
>Lunar Blade
>Phantom Blade 0
>Project TAL
>Where Winds Meet
>Code: To Jin Yong
>Daba Land of Water Scar
>Twelve Shadows
>Project Jinyiwei
>>
>>731113880
rolling is much easier to time. except in ds2....
>>
>>731113880
People are just shit. Reminder there are mods to make parrying easier in E33 too where you can simply dogde and even make your building around that.
>>
>>731113942
Another win for Best Souls 2
>>
>>731113880
Nta but ideally rolling is a lot more strategic than parry and requires positioning and better timing than just pressing the button on time
But emphasis is on "ideally" because a lot of player just abuse the iframes and roll into the attack which is also retarded
>>
>>731113930
>I suck ass and have terrible reaction yet I was able to beat the whole game twice.
That means you don't suck and actually have good skills, stop putting yourself down, here we got a bum over here with no skills >>731112334
got filtered by the easiest boss in the game, the bull, the one you can easily own with just the firecrackers
>>
>>731113880
rolling is more forgiving and is also a movement ability
for a lot of games parrying seems to be an afterthought and they don't get the risk reward balance right
for example in No Rest for the Wicked, every single weapon type has a parry ability in a game where combat is zoomed out and hard to read, it's just lazy and uninspired
>>
>>731114069
I am a normie and easily cleared sekiro in an afternoon. It’s overrated
>>
>>731113619
Your timing sucks.
>>
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>>731114020
>t.ds2 rat
>>
>>731112334
Kill genichiro then we'll talk.
>>
>>731113941
>Khazan
>Lies of P
>Project TAL
These are Korean
>Lunar Blade
Not a real game
>>
>>731114183
Korean is Chinese
>>
>>731114183
Gooks are gooks
>>
>>731114132
BASED
>>
>>731114132
Hell yeah I love that covenant
>>
>>731113880
There is an argument that rolling includes elements of positional gameplay, since you need to know where to roll to. This argument doesn't apply to souls though, so it's mostly just sour grapes. Frankly, a good game should include both dodging for positioning and timed blocks.
>>
>>731114294
>Frankly, a good game should include both dodging for positioning and timed blocks.
the thing is this has never really been executed well, even From moved away from parrying in its Souls games because you can't really balance combat around both
>>
>>731114294
>This argument doesn't apply to souls though
It does and it's how you get retards crying about SotE bosses because they think they can just roll in one direction for every attack
>>
>>731113880
parry became bad because miyazaki flips a coin to refuses to let players find out which attacks are unparryable for some autistic reason.
>>
>>731114524
>attacks are unparryable for some autistic reason.
Name five
>>
>>731113941
As the other comment said, some of these are Korean.
A few of the others do look like it though. I've never heard of most of them, and I'm somewhat doubtful they will all come out but I guess there is more than I thought.
>>
>>731114524
lol? basically anything that is twice the height of the player has an unparryable attack.
>>
>>731114376
Monster Hunter exist nigga
>>
>>731114823
timing blocks isn't that good in MH tbqh and MH exclusively deals in large monsters
>>
>>731114376
Souls parries are shit because they stop the enemy from attacking. It's just free damage and cancels whatever attack pattern the boss is doing. That's why they can't balance it. Timed blocks and guard counters are much more elegant, but From decided not to go that root (outside of using that one crystal tear in SotE).
>>
>>731115039
Bro what? Hitting guard points with CB is pure sex and actually takes some skill to pull off
>>
>>731105710
What other games are even like this?
Don't say Wo Long because it really isn't.
>>
>>731115101
and that crystal tear can completely trivialise the game
again my point is that parryslop and rollslop in general don't mix, and most games that try and force both suffer for it
>>
>>731115101
Sekiro tear + guard counters with a greatsword was kino
>>
>>731115265
Rise of the Ronin is the closest thing I can think of, but that game suffers from being an open world slop
>>
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>>731115371
Nah pic related was great.

>>731115039
Embolden SnS was kino and made good use of both dodging and guarding.
>>
>>731114376
>From moved away from parrying
They didn't do that, the percentage of enemies and bosses you can parry in ER is far higher than all previous games.
>>
>>731115669
Parrying is shit in ER.
>>
sekiro has a couple of differences from typical parryslop clones

>it actually makes enemies clash with you back and forth. even if it may be arguably a bit shallow, its cool as fuck and feels great, barely any games feel like a real swordfight outside of bursty instakill simulators
>the deflects are actually original and as such the whole game is being built for its own features. Instead of someone just copying it in a shallow way and filling the game with surrounding elements that dont fit, literally just "other games i like had this, so ill put it here" mentality with no other thought going on
>its animations are S+++ tier, and the developers understood that tigher timing doesnt equate more engaging gameplay. trial and error timing learning isnt actually any more fun than a tough boss where animations are perfectly readable in your first try
>>
>>731115669
but parrying bosses takes 3 parries now, plus ashes of war means there's an opportunity cost to being able to parry
you'll overall see far less parrying in an average ER play through than the other Souls games
>>
>>731108245
>game with completely different parrying mechanic that nobody copied totally did it before the one game everyone and their mom admits to copying
ok retard
>>
>>731115905
Name the parry slop clones. Are there THAT many?
>>
>>731115265
>Don't say Wo Long because it really isn't.
Why not?
>>731115452
>Rise of the Ronin
That's the game with probably the most different parry system from Sekiro's
>>
>>731115669
Genuinely can't remember doing any parrying in ER, last played it 3 years ago so that must be why but overall i have no memory of any parrying mechanic
>>
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>>731112432
see, this guy is proof of this >>731115905

Fromsoft arent retards like the typical devs copying deflects. they KNEW they couldnt make executor parrying be as good as sekiro by default because ER doesnt workf or that, so they actually reworked its goal, with new features, and SINGLEHANDEDLY made something INFINITELY more original and creative upon sekiro's formula than EVERY SINGLE FUCKING GAME COPYING SEKIRO
>staying on your sekiro parry stance is not ideal and gimps your damage output & status effects, even though its good for guard counters and stance damage
>so you are encouraged to juggle it with your main weapon
>to make that cool as fuck, we made it so sheathing and unsheathing your blade can deflect
>also as a cherry on the cake you get this cool burst damage skill that charges up with parries and also works like a really really satisfying dodge attack and can also parry by itself with the right timing

Thats what every single retard copying Sekiro refused to do. They didnt actually come up with any genuinely new style or way to evolve it, they didnt give it more depth and just turned it into "press rmb when enemy does literally anything" simulator
Every creatively bankrupt retard copying fromsoft needs to figure out how to come up with their own fucking mechanics for once.
>>
>>731115913
Just because you don't parry doesn't mean parrying isn't extremely good.
https://gofile.io/d/PlsAdA
>>
>>731115905
>the deflects are actually original
I have no idea what you mean by this, "press block right before an attack hits to parry" is literally the most standard way of doing parrying. DMC3 had it back in 2005.
>>
>>731115858
(headcanon)
>>731116009
ninesolsliesofpkhazanwolongwukongunleashtheavatarstellarbladejedifallenorderthymesiagrime
and about 90 billion forgotten UE5 slop souls clones & indie metroidvanias whose name i cannot recall
>>
>>731116204
someone doing a manually perfect SL1 no hit run doesn't prove your point at all
everything is extremely good in the hands of someone able to do that
>>
>>731116261
>wukong
The only parry in the game is a spell with a cooldown. Your only standard defensive option is dodging.
>Jedi Fallen Order
Released the same year year as Sekiro. You'd have to be retarded to think they reworked the entire combat system in a few months to copy Sekiro.
>>
>>731116391
I'm the one doing that and I'm telling you a button that makes it your turn is a very good button.
>>
>>731116471
ok well you're a very good player
you could clear that fight much faster using other methods and if you were a worse player you'd die trying this
>>
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>Sekiro and Nine Sols
>Both have parry and deflection as the central game mechanic
>Both are stories about protecting a shota
>Both are masterpieces
really makes you think
>>
>>731116210
90 billion games had a game with a parry mechanic, but only 1 game actually feels like playing sekiro. just like how theres 90 billion games where you can combo enemies midair, but only one of them really feels like that era of DMC
Sekiro's back and forth cling-clang has its own style that you dont find anywhere else, enemies that actually clash with you is cool. And its pacing and consecutive deflections is entirely uncomparable to something like DMC3, if you try to get an actually comparable example (ie: Furi) youre finding a much shallower, blander parry system
Its the same logic why Nightreign's parry character is completely different from Sekiro's deflects

But what you described is precisely why the games copying sekiro are unoriginal. They literally strip it off of every single remarkable feature and leave it as "press button to avoid attack"
>>731116442
two or three games being a mistake dont change the fact a fuckton of games copied sekiro, you can make a gigantic list vomiting all sorts of recent games with consecutive parries and end up with only a tiny few things to nitpick

with that said, its actually obvious Fallen Order copied sekiro, and its actually realistic: EA is the kind of dev that spends 2-3 years worth of dev time on pure loose graphics/cinematics and half asses the more involved part of the gameplay within a year. It genuinely feels like the unpolished game that was put together in a hurry to chase trends
>>
>>731116562
Well I'm telling you that's the easy and fast method. I'm parrying precisely because it makes my life easier. Just because you don't parry doesn't mean parrying isn't extremely good.
>>
>>731116609
Lies of P adds a twist where you play as the shota
>>
>>731115913
>you'll overall see far less parrying in an average ER play through
Only because of the open world shit filled with meme enemies
Youre absolutely delusional if you think ER parries arent 90x better vs bosses than in the entire rest of the series

Its very hard to pull strong ashes during the windows where most of the hardest bosses get shut down by parries
>>
>>731116763
yeah it's good in the context of doing a no hit SL1 run which not even 0.1% of the player base will ever do, or even attempt
it's like asking why do people AWP in CS when you can 1 tap with the AK
>>
>>731116843
go ahead and count how many players struggling with malenia, rellana or radahn are using a shield for parrying or guarding
Its literally all people trying to roll through every attack
>>
>>731116838
if you can't manage to hit your ashes timing wise then no way are you going to be able to consistently time 3 parries
>>
>>731116956
>"being unable to pull ashes when the boss is swinging and doing easy parry attacks means you are unable to pull ashes in all contexts"
if you stop being dense for 5 seconds you should be able to understand how nice parries are
or you know, fucking try them. clearly you never used them against any of these bosses
>>
>>731105710
Same thing as how, for a good decade after 2007, every game was CoD. The formula got tired and CoD itself became a zombie of a franchise, but the first Modern Warfare game was both really good and genuinely revolutionary. There's a reason everybody copied it.

Then it was brown n' bloom shooters. Then we got soulslikes. Then every game was suddenly a battle royale. It's the way of things. You can't blame the first game to do it for being so good it changed the industry.
>>
>>731117176
again I'm not sure what is hard to understand about being able to consistently parry 3 times is difficult for the average player
yeah man I get you can do it but again these games aren't balanced around you
>>
It's the year 2026 and people would rather roll on the floor 20 times instead of block, jump, parry or deflect.
>>
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>>731116843
>>731116956
>getting mogged at video games by a porn star
ngmi
>>
>>731117352
blocking has been viable in every Souls game
>>
>>731117237
the average player tries to go through the whole game with nothing but rolls for their defense
that doesnt mean rolls are easier

by this logic, guard counters and shield+spear pokes would be harder than both of those because they are less popular
>>
>>731117392
There's a million retards on /v/ who will tell you otherwise, or that blocking is only viable with the top tier greatshields.
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>>731117401
>shield+spear pokes
everyone beat Radahn using this build though because it's an objectively easy way to play
I'm not saying popularity is the same as difficulty, you made that up
>>
>>731117514
the thing is, you pretty much have nothing substantiating your claim that parrying a bunch of easily baitable attacks 3 times for immense damage is harder than rolling through shit 9999 times for pokes in between. Literally all you say is "the average player cant do this" and the only thing that actually remotely defends that claim is that its not disproven by a large portion of the playerbase trying to parry. The window with the better parry shields is huge
>>
holy fuck explaining anything to autists is like pulling teeth
my point isn't that parries are bad in ER, it's that From clearly moved on from them as being a mainstay of their combat compared to older games
>ashes for weapons being your main DPS source
>ashes for shields
>blocking stronger than ever
>introduction of guard countering (one of the strongest playstyles)
>bosses take 3 parries
>bosses have longer, more punishing combos with harder to read attacks
>stance breaking introduced as the primary way of baiting crits
>no non-weapon items specific to parry build (every other build has multiple talismans)
yes you can still parry but it's clearly intentionally a much more niche mechanic than DaS
>>
>>731117514
>>731117237
Parrying Radahn helps because it cancels his combo, forcing him back to neutral and he has to select a new combo to try. It's 1 parry vs 6 dodges. The fact that something like Carian Retaliation can be put on the golden doritos also means you can block quite a few of the attacks in a combo, and wait for the ones you are comfortable parrying. Pre-nerf Radahn wasn't exactly easy mode parrying, mostly due to the insane visual obfuscation of phase 2's light show, but it wasn't impossible. Easier than doing a pure roll build on the pre nerf fight.
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>>731117965
Parries were never a mainstray though.
>bosses take 3 parries
This just means you get a free R1, sometimes even a free charged R2 (Rellana). Combined with charged R2 on wakeup you get stance break ripostes AND parry ripostes.
>bosses have longer, more punishing combos with harder to read attacks
This incentivizes parrying and makes rolling worse.
>much more niche mechanic than DaS
It's the opposite, parrying is way more niche in DaS while you can parry the fucking eagles in stormveil.
>>
>>731117401
Parrying is a hundred million times harder than rolling. Guarding is easier than rolling.
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>>731118160
Mid and Fast rolls iframes are twice that of CR and GPs parry frames (slightly more still than Stormwall and Buckler Parry). It's not that crazy hard.
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objective rating
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>>731117965
>ashes for weapons being your main DPS source
there are 9000 billion options for incredibly busted DPS sources and you decided ashes are the main one for some reason
>blocking stronger than ever
just like parries are stronger than ever for bosses. and status effects. and just about 90% of features you can think of
>bosses take 3 parries
explain to me how this is somehow worse than "you cant parry bosses"

In DaS you could parry only 1 boss and only normal-human-shaped normal enemies. In DS2 you could parry 0 bosses. in DS3 parrying had a much smaller window and was more niche across major bosses. And the window was smaller in every single one of these games than ER
it also makes no sense to say guard countering exclusively steps on the toes of parrying when they are actually incredibly coexisting, so once again, i think (you) are the one being an autist that cant understand nuance
>>
>>731118158
the fact that you know off top which bosses can get charged R2'd on a parry means you're completely out of touch with the average ER player, who Miyazaki designs around
>It's the opposite, parrying is way more niche in DaS
only if you're exclusively thinking about bosses, which DaS is not designed around
DaS puts far more emphasis on regular mobs and the hardest among those can indeed be parried
>>
>>731118412
there are several examples of bosses where you can get charged R2s or ashes after parries, and anon merely provided one of them, you absolute fucking dummy
by your own logic, the percentage of parriable normal enemies in elden ring is way higher. You just dont parry most of these enemies because of ER's silly open world where you run past most things, but you can totally parry the ever living shit out of piles of enemies in legacy dungeons

>the hardest regular mobs can indeed be parried
just like 90% of actually troublesome non-minibosses in elden ring (shoutout: god damn dual wielding banished knights) can be parried
but sure, feel free to pretend you actually parry random hollows with broken swords, or in blighttown, or in demon ruins and lost izalith, or or the average enemy in dukes' archives, or titanite demons, or any non-human enemy in darkroot garden, or that you parry the new londo ghosts, or that you parry the giant hydra and clams in the ash lake, or the frog fuckers in the great hollow, or...
>>
>>731118412
I dont know where you got this headcanon of yours but you can go ahead to any legacy dungeon in elden ring and go around parrying the most recurring normal enemies, right now. You can parry all the human niggas in stormveil, you can parry the liurnia mage guys when they go for melee attacks, you can parry the fancy knights and banished knights, you can parry random imps in catacombs, you can parry most enemies in leyndell, or....
Meanwhile in DS1 parries are a non-mechanic in 70% of enemy encounters
>>
>>731118393
twice the iframes as well as a reposition away from the attack is absolutely significantly different
>>731118402
>there are 9000 billion options for incredibly busted DPS sources and you decided ashes are the main one for some reason
ashes (and spells to a lesser extent) are just objectively the best source of damage and to argue this would be ridiculous
>just like parries are stronger than ever for bosses. and status effects. and just about 90% of features you can think of
so you're saying the other mechanics are stronger? you're making my point viable
>explain to me how this is somehow worse than "you cant parry bosses"
3 parries is still hard and by far not the easiest way to kills bosses
>it also makes no sense to say guard countering exclusively steps on the toes of parrying
of course you can parry and guard counter, but if you were going for a guard countering build it wouldn't be optimal at all

I don't know how many times I need to state that parrying isn't bad, it's just been de-emphasised as the series has gone on
>>
>>731105710
It's the progenitor of the modern parryslop pandemic, and yet it's the only one that does it right.
>>
>>731118878
>are just objectively the best source of damage and to argue this would be ridiculous
you can rape things with bleed and jump attacks incredibly hard too you know
there are some movesets that are faster at applying busted status effects and spamming stance breaks than ashes
>so you're saying the other mechanics are stronger? you're making my point viable
they made practically every mechanic stronger dumbass
>3 parries is still hard and by far not the easiest way to kills bosses
theres probably some other "easiest" way, but to claim its not one of the strongest for these fights is clueless

>it's just been de-emphasised as the series has gone on
you cant just state this with literally nothing real substantiating your claim
The only actual case of parrying being de-emphasized is elden ring's open world giving you no incentive to fight shit, but for practical purposes, parrying is infinitely more widely applicable and dependable upon. There was a fuckton more incentive to parry in DS2, specially as you start without ADP. The number of areas and encounters in DS1 where you have zero enemies that are parriable **OVERFUCKINGWHELMINGLY** outweights the ammount of encounters with a singular parriable enemy that isnt a hollow with a broken sword
And entirely writing off bosses as "b-but that isnt what ds1 about" even though its nearly the same % of the playtime in both ER and DS1 isnt exactly doing you any favor

either way, its already clear you never actually tried to parry in elden ring so i dont even know why i bother, youre just saying shit entirely based off of your imagination
>>
>>731118878
You get twice the iframes but still have the dodge the follow up attacks, which typically come in the form 5-6 hit wombo combos these days as opposed to at most 2-3 more. And the direction matters very little these days thanks to the vastly improved tracking.

Compare that to parrying where 1 parry ends the combo, and you can use medium shields thanks to CR and GP being versatile ashes.
>>
>>731118878
Jesus fuck anon, go actually play the game. clearly your imagination is failing so you need some actual in-practice experience with them
>>
>>731118685
>>731118861
parrying (and backstabbing) is the easiest way to kill BKs, SKs and every NPC (especially Havel) in DaS
all the enemies that can be parried in ER can be killed just as easily with L2s, stance breaks, bleed/frost and guard counters
parrying in ER is not
>optimal
>easy
>buildable
to the extent that literally every other build is, even rolling attacks can get buffed in the DLC
Nightreign only furthers this, there isn't a single passive/relic around parrying and many boss attacks can't be parried
>>731119070
>they made practically every mechanic stronger dumbass
which makes parrying less important
>you cant just state this with literally nothing real substantiating your claim
>erm... source?
my evidence is basic pattern recognition you stupid fag, don't be surprised when their next game has parrying reduced to like 2 shields and a dagger
>>
>>731113301
It's called a challenge and you should already know to stomp his kicks. If you encountered him in an open field, would just run away and kite.
>>
>>731119369
>is the easiest way to kill BKs, SKs and every NPC (especially Havel) in DaS
10% of the enemies

>parrying in ER is not easy
it has a bigger window actually
>parrying in ER is not buidable
actually you can stack up bonus crit damage in like 5-6 sources instead of just 1 like in DaS

>there isn't a single passive/relic around parrying
are you actually dumb
You can stack a fuckton of "deal bonus crit damage/gain bonuses on crit" on Wylder with lategame relics and it makes him an absolute fucking monster against anything remotely parriable
> many boss attacks can't be parried
Its true, and yet you can parry 3x more often than you can parry in DaS
Stop talking. Forever.


>basic pattern recognition
Your pattern recognition is so good that you failed to recognize the pattern that you cannot parry any enemy in majority of encounters taking place in (i just checked this) 79.1666667% of general locations in Dark Souls 1 if you subtract hollows with broken swords
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>>731119123
if you miss a single parry the combo goes on and the average player is unlikely to keep calm enough to hit the second parry after missing the first
the whole 5-6 combo attack thing is vastly overblown too, it only really applies to the hardest bosses (which people remember more)
>>731119147
I accept your concession
>>
>>731119556
>it only really applies to the hardest bosses (which people remember more)
Same with needing 3 parries.
>>
>>731119369
>parrying is strong against a minuscle portion of the enemies in DS1
wow anon outstanding showcase

you can literally pancake stunlock (or better yet OHK) BKs and SKs, or just utterly invalidate their existence with magic, it makes no sense to claim parrying is the de-facto best method if you wanna be pedantic enough to moan about ER parries being suboptimal
>>
>>731119556
>if you miss a single parry the combo goes on and the average player is unlikely to keep calm enough to hit the second parry after missing the first
This applies to rolling too anon, why do you think there's so much complaining about rolling catch. Except it fucking happens even if you do roll successfully. Most people don't parry because the effectiveness of CR and GP aren't well understood by normies, and because frankly they aren't able to comprehend the benefits. Their brains stops at 1 parry being harder than 1 roll and can't analyse the full effects, or they're stuck in hammer mode.
>the whole 5-6 combo attack thing is vastly overblown too,
It's really not. The majority of things that walled people out, whether they be bosses or sword kniggas absolutely had 5-6+ move combos.
>>
>>731119542
>10% of the enemies
the hardest enemies, everything else goes down in 2 R1s
>it has a bigger window actually
it is not easy compared to other playstyles, not compared to the parry windows of older games (with far more readable attacks btw)
>but muh crit stacking
clearly based around stance breaking, which is easier and does more DPS than parrying
>Stop talking. Forever.
faggy girl way to talk
>>
>>731114524
Not sure what you mean by that. 9 out of 10 attacks can be deflected. There's the red symbol and audio cue when something is unblockable like a grab, where you dodge or counter. There's even the kuro charm/demon bell debuff where you take chip damage when you only block, you learn what to parry that way.

To answer the rolling question, parry makes way more sense and doesn't look goofy as fuck in a serious combat game. Especially one centered around swords. I'd hoped that From learned but then more of the same happened in Elden Ring.
>>
>>731119721
>the hardest enemies
even if that was true, by that logic ER's 10% hardest enemies (ie: dual wielding banished knights) are an even better counterargument because theyre 90x less friendly towards rolling

just because you suck at dealing with these enemies that does not mean they are the hardest enemies
your experience with the game does not dictate everyone elses' experience
>it is not easy compared to other playstyles
(still unsubstantiated claim)
>clearly based around stance breaking
i didnt know you were the CEO of fromsoftware games and you imposed your vision upon everyone else. you should have went to every player that resorted to parrying the bullshit dual wielding faggots
>>
>>731119708
good point on the rolling actually, you can roll far more in later games than anything pre BB
meaning parry used to be more useful back then
>Most people don't parry because the effectiveness of CR and GP aren't well understood by normies, and because frankly they aren't able to comprehend the benefits. Their brains stops at 1 parry being harder than 1 roll and can't analyse the full effects, or they're stuck in hammer mode.
again this is who From balances around so you're not disagreeing with me
From is de-emphasising parries in its main RPG combat system and you'll only see more of it

I'll expect an apology in 5 years when ER2 comes out and you realise I'm right
>>
>>731119932
>ER's 10% hardest enemies
just L2 them bro
>>
>>731119976
>just zweihander stunlock the black knights bro
>just soulmass delete them bro
>>
look up any top 5 Elden Ring build guides and you'll see
>L2 build
>L2 build
>L2 build
>stance breaking build (with L2 dagger)
>guard counter build (with L2 RKR)
you will NOT see
>parry
>>
hey retard-kun, did you know elden ring lets you parry almost all sorts of enemy spells & such ranged attacks and turn them into soulmasses for you?
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>>731108245
Nigger your bait is weak, gay and retarded
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>tie burning haystack on a cow
>filter millions
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>>731120065
magic parry is a gimmick mechanic that exists for RP purposes
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>>731105710
Demon Souls Remake

Or The Surge
>>
>>731120135
its pretty strong actually
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>>731108249
There's a certain kind of person that is bad at games, but tries to make video games a huge part of their identify anyway. These pathetic creatures are the ones who hate "parryslop", they also hate "rogueslop" even when it has players what can beat the game on the hardest difficulty every time.
>>
>>731105710
Sekiro is better than all soulsbornes because it filters anyone who expects to cheese the game through levels and summons.
Git gud the game. Simple as.
>>
>>731120396
I L1 spammed and never timed a deflect and beat the entire game without a single character getting rot
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>>731105710
The parry is the best part of the game, only game were you can flow back and forth attacking and deflecting.
After getting all the tools for the platinum, every run is katana only, maybe the umbrella too for those pesky grab attacks.
>>
>>731118878
What do you mean by 'ashes'?
Are you talking the spirit summons, or the weapon skills? I've never applied ashes because they make my weapon gay. If you could undo the effects with consequence I would try it out.
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>>731120393
tbf a lot of parry systems just aren't implemented that well and feel like an afterthought
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>>731111769
>>There was not alot of explanations
>>I didnt listen to all dialogue
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>>731120051
For me, it's jump r2 with the greatsword.
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>>731107791
>cant deflect
>except when you can
>>
>>731120128
Motherfucker Mike rage quit on this and blamed the camera for his failure.
>>
>>731120468
Lying nigger.
>>
>>731108249
it makes sense when you realize all its detractors are DmCfags that aren't used to enemies actually fighting back and allowing them to do their epic 1000x mid-air combos
>>
>>731108681
I don't play video games to experience real life, retard.
>>
>>731105710
Many other "parryslop" games have enemies with huge windups that turn parrying into a patient game. And they often center their whole gameplan around parrying.
In Sekiro, attacks are often quick, you deflect in quick succession. Mikiri counters are impactful, but not the only way to kill an opponent. And both you and the enemy exchanges blows quickly. The combat has an amazing rhythm and aggression to it.
>>
>>731120748
so weird that you can deflect that
must be an oversight
>>
>>731108248
people who played videogames before have faster reaction times
>>
>>731108681
>Waiting on your enemy to attack you because he's nearly invincible if you don't "parry" 10 of his attacks to cause him to spill spaghetti everywhere is retarded. You will get your ass beat by anyone with even half a clue how to fight. If you build a game around doing so, that game is then retarded dogshit for losers who want to immerse themselves as a dogshit retard.
but rolling around like a retard waiting for the enemies 'ATTACK PHASE' to end and throwing 1 punch before rolling around again is more realistic/dynamic
>>
I wish all you niggas who say 'deflect' instead of 'parry' a wonderfully delicious, handmade rice ball lovingly molded by the divine heir
>>
>>731111246
Right. Everyone enjoyed parrying when it was in Metal Gear Rising five years prior to Sekiro. But you have to cut Miyaslopi some slack. If his games weren't badly designed and implemented dogshit, they wouldn't also take 5 times longer than they should and would be maybe 20 hours long.
>>
>>731122802
99 IQ NPC take. Immersion uber alles.
>>
>>731108245
Platinum Kojimbo invented parrying
>>
>>731120393
Rogueslop is dogshit slop for reasons that have nothing to do with """difficulty,""" but because all actual elements of game design and slopped into an RNG and then inelegantly vomited all over the player to waste their time. Only a fake gamer retard fascinated by any moving colors would tolerate that lazy trash.
>>
>>731105710
Hope he reads this, bro.
>>
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if you look at a game a like Stellar Blade, it's complete slop because you literally have colour coded parries for every situation (barely a need to look at animations) and the best way to play is to stand completely still and just press the invincibility button at the correct time in a 3D GAME WITH 3D SPACE. literally the only time you move in stellar blade is because the movement is baked into the animation of your special counter, but this movement does not fulfill any function whatsoever. at least in sekiro the bosses tend to have other tools to fuck with you like owl's poison, firecrackers and so on that force you to be on your toes. and not only that but like one other anon said, no game has done deflect animations as well as sekiro, that's why it feels like the heart of the game instead of just tacked on like stellar blade



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