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I'm at the apartments now. I know now why I've always instinctively preferred Resident Evil. When does it get good?
>>
just wait til youre in a bunch of vague, dark af corridors that go nowhere
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>>731109002
>When does it get good?
Never.
It's a butchered UE5 DEI-make, where everything takes 4-5 times longer than in the OG.

Stop playing this Polak trash, download the original Team-Silent SH games for yer PC, and play them all in release order.
Take it from an oldass RE-fan: you will get it and fall in love with it.

Here's the SH PC Guide + Pastebin links :
https://pastebin.com/uf5XhyXz
>>
>>731109002
play the original
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>>731109002
it doesn't, it's a dumb movie for weak men and women. trauma something, gotta look for my wife like a cuck someting
>>
>>731109167
So why does everything take so much longer than in the original? I thought this was one of the rather "faithful" remakes. Fans and critics seemed to like it. I'm basically playing this shit for free, so I thought why not finally give the Silent Hill franchise a try. But so far all I did was hitting those monsters with a stick and running back and forth through an empty world.
>>
>>731109525
Resident Evil might be less subtle and cheesy, but at least it doesn't feel like wasting my time.
>>
>>731109525
Because the original was barely a game. There was never anything to impede you because you could just nudge everything aside whereas in this one enemies are actually a threat. Also helps that it’s been a near quarter century since the original came out.
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>>731109525
>So why does everything take so much longer than in the original?
Because everything is bloated and stretched extra thin.
You're forced to take silly detours, blocked from many areas early on so you cannot do any of the pseudo open-ended exploration OGs had, AND you are constantly interrupted by outright DOOM 2016 -style combat rooms that waste your time and money.

>I thought this was one of the rather "faithful" remakes
Where the fuck did you get THAT idea??
Literally EVERY SINGLE Silent Hill fan that was ALIVE back in the PS1-2 days already knew years before the release that this would end up being yet another SH:Homocoming x TLOU style over-shoulder action slop.

>Fans and critics seemed to like it.
LOL nope.
Not a single actual SH fan wanted this shit.
None of the OG devs ever wanted this crap to be made.

Do not mistake zoom zoom Twatter audiences as "SH fans". They're literally the same crowd that thinks that RE7 is a perfect recreation of the RE1.

>I'm basically playing this shit for free, so I thought why not finally give the Silent Hill franchise a try
No matter which game, no matter what franchise, you should NEVER EVER start with the latest slop sequel or de-make. They NEVER represent the OGs that made the franchise big in the first place.

Especially in case of Silent Hill, Jewnami's legendarily notorious for mistreating the IP and its creators. They already kicked out the original devs (Team Silent) out back in 2005, after SH4, after which they started whoring the IP rights to any random Westoid that was willing to make shit for them.
This resulted the god-awful SH movies, and the "we want RE4 audiences!" shit that started with SH:HC and 0rigins. And now, inspired by the shitty RE-engine demakes, they're hiring vatnig UE5 studios to make cheap TLOU-knockoff remakes.

t. OG RE fan since 1996, SH fan since 1999 original.
I still replay the classic trilogies of both almost every year, but these demakes SUCK ASS.

Please, go play SH1.
>>
>>731109002
>demake
it never gets good you fucking dumbass
>>
>>731109167
Thank you for reposting, based SHbro. I hope you are doing well.
>>
>>731109798
>Because the original was barely a game.
Kill yourself, Soulsborne faggot.

>There was never anything to impede you because you could just nudge everything aside whereas in this one enemies are actually a threat.
1. You are incorrect.
2. The latter part is EXACTLY THE ISSUE HERE.

Silent Hill was NEVER an action game where you beat hundreds of creatures to a pulp.
In fact, the biggest innovations and most beloved aspects of classic SH was the fact that you could and often HAD TO avoid conflicts, by using simple stealth or by legging it.

In case of SH2, the decision to crank up the amount of combat and make it into yet another Homecoming x DaS style slop is extra insulting, because it goes against everything the game was meant to be:
a slow burn, sad love story, where the enemies are very literal symbolic representations of the key story aspects : James, a man, effortlessly kills a bunch of FEMININE creatures, but is only truly challenged by something masculine.

That's a legit spoiler, yo.

>Also helps that it’s been a near quarter century since the original came out.
That is not an argument nor an answer to ANYTHING OP asked.

The Polish homos just cooked up the cheapest Unreal 5 action slop, taking bits and bobs from all the modern PS4-5 shit like nu-God Of War and TLOU, and just rolled with it. Hell, the original TS devs, like Masahiro Ito, literally tried to STOP them and get them to create a truly NEW game, NEW story instead, but these slavfags just put a sock in the Jap's mouth and raped his team's love child in pursuit of a quick cash.
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>>731110395
Thanks buddy!
Doing fine. Depressed about Blooper planning to rape the SH1 next, though.
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>>731110107
Alright thanks for the rather extensive answer. You seem to be very passionate about this franchise. I'm aware of the downfall of Silent Hill after 4, even though I remember reading gaming mags and even back then 4 was already quite controversial. Silent Hill as a franchise just never looked very fun to me.
But ok, I'm gonna play all of the original ones. Maybe it will change my view on the series.
>>
If you combine resident evil and silent hill, you get like 2/3 of a good game.
Homecoming, 3, and 4 are the only good ones
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>>731109167
>>731110107
>>731110395
>>731110402
>>731110604
>>731110606
Who are you kidding you millenial troons, the remake is better than this miserable excuse of a game.
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>>731110863
>look, I can cheese an old game! that means it sucks, right??
The remake ruins everything good about the original. It literally has no redeeming qualities.
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>>731110402
Thanks, that explains it I guess.
And for those very passionate old school fans: take a look around on YouTube for example. I get lots of recommendations of people praising the remake. Even on Steam it has like 92% positive reviews. So forgive me for thinking the OG fans are just people that can't ever be happy about a re-imagining of their childhood nostalgia games. I was a hardcore MGS obsessed fan. And I looked at Delta and would never touch that shit even though it's literally the same game with modern controls.
>>
>>731110402
>Silent Hill was NEVER an action game where you beat hundreds of creatures to a pulp.
The original devs literally say otherwise, troon.
>>
>>731111056
i'm not the one to blindly hate on remakes but the original is really much better than the remake
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>>731109798
This. The old silent hill games (1 and 2) were more proofs of concepts than actual games. Ironically the latest one, f, went too far in the other direction.
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>>731111056
>it's literally the same game with modern controls.
It's literally not the same game due to the controls, animations and bullet droop mechanics where snake shoots squibs
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>>731110606
>>731111056

>Alright thanks for the rather extensive answer. You seem to be very passionate about this franchise.
Any day anon.
And yes, "passionate" is an understatement.
Silent Hill is a crucial part of my life. It revolutionized gaming and world-view for many Millennials my age.

>I'm aware of the downfall of Silent Hill after 4, even though I remember reading gaming mags and even back then 4 was already quite controversial.
That is correct.
SH4 was the most experimental of the OG TS' projects, meaning while it still has the team's distinct art style and vibe, it plays quite different from the first three - that were practically blatant (classic) Resident Evil clones, with a bit more focus on melee combat, stealth and storytelling.

This is why many old SH folk did indeed not open up to 4 at the time. It also clearly was rushed out prematurely.
That all being said and done, I really liked it back in 2004, and I still like it today. I especially prefer it over any of the Western shit that spoiled the franchise afterwards.

It's still not my favorite game or anything, that crown still belongs to the original SH1. But #4 is easily one of the most terrifying games ever made, period.

>Silent Hill as a franchise just never looked very fun to me.
Honestly, I'd be interested of hearing how you see them as an inexperienced outsider. Seldom does someone get to experience mega-classics like this all blind, and even less often do I see such strong prejudices being stated openly.

Still, I can only repeat my prior statement:
If you enjoy the classic, survival-horror era RE games (1-3 + CV + REm1 + Zero), or the many nonrelated offsprings of them, such as Dino Crisis or Fatal Frame, then I doubt that you'll outright hate classic SH1-4 either.

They're practically sister series, with SH being the clearly more deranged emo-goth sibling, taking notes from Twin Peaks and Jacob's Ladder.
Take your time with them, don't rush. Get to the mood.
And do replay them all!
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>>731111132
>but the original is really much better than the remake
But it's not. In fact, out of the original three SH, 2 was the weakest one because it was barely a game. There was never any point in the game where you feel like you're in danger because everything is so slow and weak in comparison to James while in 1 and 3, there is an element of danger.
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>>731111230
Then let me clarify: i watched a few videos and everything in the level layout was where it was supposed to be. I'm aware changing the controls without accounting for it in the level design changes the OG experience. But even the cutscenes seemed to be 1:1.

I would have played Delta if Konami actually expanded the PS2 levels.
>>
>>731110402
>In fact, the biggest innovations and most beloved aspects of classic SH was the fact that you could and often HAD TO avoid conflicts, by using simple stealth or by legging it.
The remake did this better.
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>>731111056
>I get lots of recommendations of people praising the remake. Even on Steam it has like 92% positive reviews
The real SH fags don't make cringy Youtube clickbait content or shitpost on Twitter.
No joke: all the "huge SH fans" praising this modern slop had never ever played a single SH game before. Only WATCHED 3-hour long documentary videos on YT about them at best.

>I was a hardcore MGS obsessed fan.
Same.
Back in the early 2000s, me and my buddies legit agreed out loud that Konami made THE best games on the market: Silent Hill AND Metal Gear Solid.

Both of the franchises the corpo-homos leading the studio have butchered beyond recognition these past 20 years; first they kicked out Team-Silent in 2005, then Kojima Productions in 2015... which also killed our the last chance of seeing the SH's IP returning to the OG devs, in Japan.
Look up the PS4's "PT" project, AKA "Silent Hills"; Kojima was good friends with many ex-TS devs.

Ergo, #FuckKonami still goes to all fields.
No modern DE-make represents what the OGs.

>>731111495
My main beef with DELTA is that it looks like ass, runs like ass, AND the generic OTS aiming + crouch RUNNING + generic Far Cry -style "enemy awaress indicators" completely trivialize the game.

>>731111550
It does not. You literally cannot avoid most fights, and everything is tanky as fuck.
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>>731111232
Hey brother, I wanted to say thank you. I played SH 1-3 because of you, and I appreciate it. They are very great games, and I honestly think everyone should play them at least once. But I wanted to ask: besides RE, are there any games that come close to SH in that type of atmosphere? I would describe it as the gritty 2000s atmosphere, if you know what I mean.
>>
>>731110107
>unc having a melty over zoomer discovering his favourite series is shit
Let me guess, shitllennial?
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>>731111232
why is SH1 your favourite?
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>>731111639
>It does not. You literally cannot avoid most fights, and everything is tanky as fuck.
You literally can.
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>>731110402
>melty part 2: the unceting
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>>731111232
Thanks, I think I will make threads about them as I play through the series. I'm a fan of OG RE. SH never appealed to me, because I'm not a fan of that specific brand of Japanese horror in the first place and whenever I was watching videos on the OG Team Silent games, something in the gameplay seemed to be "missing" for me. Maybe it's the lack of a RE style inventory/ resource management. Maybe it's watching videos of the rather boring 'bashing monsters with a stick'. RE always had that certain oomph about it when firing the guns.
>>
>>731111232
>fate of the unc: can't stop the meltie
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>>731112115
He's just passionate, anon. Also what the fuck is this unc shit.
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>Kojima and Del Taco was going to have the Walking Dead guy scanned to in Silent Hill
>people actually lost their minds, and shit their pants thinking this was a good idea
Kojima's fanboys are mindless bugs.
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>>731111805
>Hey brother, I wanted to say thank you. I played SH 1-3 because of you, and I appreciate it
Hey dude, thanks!
Glad to spread the SH love.

>are there any games that come close to SH in that type of atmosphere?
Forbidden Siren 1-2. These were LITERALLY designed by the SH1's original director. They take the craziness and obscurity to 11.

I also highly recommend Fatal Frame 1-3 (aka Project Zero in EU).
I'm a bit ashamed to admit that I only played these classics during Corona, but better late than never.

Condemned: Criminal Origins also has that early-to-mid-00s' grime vibe, that mixes film noir with some supernatural stuff. You also get to taze and beat up narc hobos.

Penumbra: Overture and Black Plague might come as a small surprise to some, since they're the OG first-person horror adventure games made by the Frictional, the same studio that would later make Amnesia.
I strongly believe that Penumbra did everything Amnesia gets praised for, way better.

After that, there's plenty of indie games and big mods that try to capture the SH vibe.

The earliest examples might be the two big HL1 mods:
>Afraid Of Monsters: Director's Cut
>Cry Of Fear
Pure nightmare fuel from Sweden. Doesn't even try to hide their inspirations.
CoF was actually released as a standalone STEAM game a few years back, but both run on pirated WON version of HL1, patched to version 1.1.1.1 if you'd prefer that route.

Another a bit more recent indie classic that doesn't hide its pseudo-plagiarism - yet does it tastefully IMO - is the Signalis.
Yup, top down 2.5D survival horror game, set in an alternative reality scifi setting of sorts ... but damn if it ain't great!

>>731111959
>why is SH1 your favourite?
The overall best pacing of all 4 games.
The biggest, most open town to explore, with many optional places.
The most varied main locations.
The most replay value, with much more different endings.
Actually scary + challenging on all difficulties.

Harry = THE man.
>>
>>731111961
Uhhhh transexual sisters, I was told by my favorite eceleb that the remake was an action game where you have to kill everything that moves
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>>731109525
What does Faithful Remake even mean?

A remake by definition is different.
>>
>>731112308
Wasn't there some PS2 horror game where you play as a girl running away from some mutant (?) in a castle hiding under beds and shit. I remember reading about it in my PS2 magazines.
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>>731111232
It's a shame we never got a fixed camera team Silent game, I feel like the cinematic nature of that style would work really well with the tone and atmosphere of SH, I played RE1 HD for the first time a while back and was really impressed by how moody and immersive it was compared to the modern games or even the PS1 entries
>>
>>731110107
>Put the music boxes in
>Now you need to build a slot car track for them

Brother what the fuck is this.
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>>731112520
That's a question for another thread.
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>>731112552
Haunting Ground or Clock Tower 3.
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>>731109525
>Fans and critics seemed to like it.
Critics are morons and SH fans have been eating dogshit for more than 20 years so a mediocre remake looks like gold in comparison
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>>731112035
>Maybe it's the lack of a RE style inventory/ resource management
You are correct in a sense that actual inventory management doesn't play a part in the first 3 SH games, since they do have unlimited storage.
But all the other RE-like stuff, from hunting supplies to saving being limited to designated safe rooms, are all still there.
A good bulk of the gameplay is also all about exploration and problem solving, at which SH has a slight edge over the RE, IMO; the puzzles are often proper riddles, rather than "push a box / statue on a spot X".
Things get extra fascinating in the SH2 and 3, that even have a separated Puzzle Difficulty setting, that change all of the puzzles' hints, solutions, and even quantity of puzzles as a whole. Some stuff's also randomized, so you cannot just, say, type the same code each playthrough.

>Maybe it's watching videos of the rather boring 'bashing monsters with a stick'
Yeah, that can definitely twist the perception of these games as well.
All I can say is, out of personal experiences, that PLAYING is always completely different from "watching". And if the guy is swinging a "stick", he's either still at some very early stages of the game, trying to save ammo, or is just doing the noob thing of "OMG I HAVE TO kill EVERYTHING, but I have no ammo!!"

Also, SH's guns do have a LOT of oomph, even if they don't blow off chunks of enemies like in the RE. They just don't play as crucial part in the grand scale of things, and are usually reserved for SHTF situations and bossfights.

What comes to the melee combat, SH easily dominates any RE.
I kid you not, one of the earliest memories of SH1 was hearing my classmate gush about how cool it is to have a lead pipe as your main weapon in the game, when we were still small kids. While a pipe is similarly iconic part of SH's image as something like Crowbar is to Half-Life, it's faaar from the most satisfying bludgeoning and slicing tools in the town.
>>
>>731109002
It was my first SH game, hated it through the apartments, was alright in between, then hated the hospital and dropped it. Came back in a more patient mood and the rest of the game was fantastic
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>>731112552
>Wasn't there some PS2 horror game where you play as a girl running away from some mutant
Yup, see >>731112640.

Haunting Ground started as a Clock Tower game, and was made by Capcom, but in the end they had to change the name.
I'm personally not too fond of run / hide slop myself. That's the stuff that turned me off when it came to Amnesia and Outlast -likes.

>>731112745
>Critics are morons
Correct.

>SH fans
Incorrect.
We FANS already buried our favorite franchise 20 years ago.
These latest UE5 sloppas are nothing more than a continuation to the dark trend that started back in 2005, when SH0 was announced for the PSP and "SH5", later Homecoming, followed soon after.
>>
>>731112589
>It's a shame we never got a fixed camera team Silent game, I feel like the cinematic nature of that style would work really well with the tone and atmosphere of SH, I played RE1 HD for the first time a while back and was really impressed by how moody and immersive it was compared to the modern games or even the PS1 entries
It's because the gameplay was already showing it's age by Silent Hill 3. That game had more enemies on screen than the first two AND they were faster AND they jumped around a lot, so it was awkard to fight them. I remember fighting the hospitial slurpers and thinking to myself that the angles they chose didn't do the fight justice, or when fighting the missionary and he kept jumping all over the place and had to change the camera angle constantly by running around.
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>>731112640
>Haunting Ground
Aw shit nigga, thanks that's the one. Did you play it? Is it actually good?
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>>731112308
>Forbidden Siren 1-2. These were LITERALLY designed by the SH1's original director. They take the craziness and obscurity to 11.
Sounds perfect then, would you recommend emulation for them?

>I also highly recommend Fatal Frame 1-3
I've played through these, and I agree, they are classics.

>Penumbra: Overture and Black Plague
I am a big fan of the original Amnesia, so I will be sure to check them out. You really think that Penumbra is better than Amnesia's strengths in every way? It must be great then.
>Condemned: Criminal Origins
>that mixes film noir with some supernatural stuff. You also get to taze and beat up narc hobos.
Sounds perfect, I will install it now.

By the way, after I've played through 1-3, ranking them is honestly extremely hard. But I would say 1>2>3
They are all great, but 1 had the best atmosphere and had the most horror imo.
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>>731112887
Yeah I kinda wish SH would've expand on being a stealth game more than the action part, being forced to lurk around avoiding enemies as a horror protag makes infinitely more sense than something like SH f
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>>731112589
>It's a shame we never got a fixed camera team Silent game
But practically ALL of Team-Silent's games used "fixed" camera.
Or rather, Cinematic camera-angles, fixed to a rail of sorts for the most part - sometimes static.

I personally consider the decision to make the world 3D and camera more dynamic a wise one. It helped make the series stand out from the RE's dominion, and allowed some truly fancy cinematic tricks to be utilized.
The very first alley scene in SH1 is a prime example of this, but there's plenty of others.

>I played RE1 HD for the first time a while back...
Funny, since the HD port practically BUTCHERED the art-style, since the BGs are merely Photoshoop-filtered, not actually up-rezzed. The HD port also introduced this annoying high-contrast filter + filmgrain effect, that seriously burns the black and white values in the image, and makes things look extra blotchy.

I get that it was theoretically the best they could do back in 2014, since there was no AI tools available at the time, and Crapcum had ditched the old dev files long time ago... but I can assure you: the OG game ran on a real NGC + proper CRT looks practically photorealistic.

>>731112887
>It's because the gameplay was already showing it's age by Silent Hill 3.
Do you have some mental issues that prevent you from following a topic?
Or do you just want to interject with nonsense "lol OLD BAD!" stealth shilling tactics?

The classic RE and SH style gameplay was literally living its golden age during the PS2 era, and people LOVED it.
And again: AVOIDING fights and playing things smart is exactly what made people fall in love with Silent Hill games originally. The true vets literally ignore 99% of all enemies, especially on repeated playthroughs. And back in the day, just about every game series assumed that you HAD played the past games, and thus cranked up the heat.

tl;dr: SH3 was the "You should be able to solve this" meme - the game.
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>>731111056
Semi unrelated but is the original MGS3 fine to play? I've heard that it's way worse than the Subsistence release, and I might just get that instead.
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>>731113282
>Do you have some mental issues that prevent you from following a topic?
>Or do you just want to interject with nonsense "lol OLD BAD!" stealth shilling tactics?
Do you have a response for my previous >>731111961?
>The classic RE and SH style gameplay was literally living its golden age during the PS2 era, and people LOVED it.
>And again: AVOIDING fights and playing things smart is exactly what made people fall in love with Silent Hill games originally. The true vets literally ignore 99% of all enemies, especially on repeated playthroughs. And back in the day, just about every game series assumed that you HAD played the past games, and thus cranked up the heat.
What playing smart are you talking about, the devs didn't care about playing smart, they cared about playing and having fun. Which is why they showered players with ammo and health.
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Mind you I never thought too highly of the series and the remake is the first one of these I actually liked but I can't imagine someone playing the OG and Remake in current year and liking the OG more
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>>731113378
Did you play the original 2 MGS titles? Then yes. If you've never played any MGS before, then yeah get Subsistence. The OG camera in combination with the lack of Soliton radar + the new dense jungle environment really makes it unnecessarily "difficult".
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>>731113378
Yeah get Subsistence. You can always switch between the camera modes if you feel like it.
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>>731109002
Fuck off
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>>731113205
>Sounds perfect then, would you recommend emulation for them?
Sure, the PS2 emulation is pretty gud these days.
Just prepare for some true mindfuck and many playthroughs using guides.

>You really think that Penumbra is better than Amnesia's strengths in every way?
Let's put it this way:
to us OG oldfags, Penumbra trilogy (well, the first two at least) were THE reason why we hyped up Amnesia in the first place.
Frictional had already proven themselves with the Penumbra games years prior, and Amnesia just took the basic template of its older siblings and changed the setting a bit.

What Amnesia lacks however are the classic RE-style survival horror aspects: actual combat, pre-placed patrolling enemies, manual-only saves that you get to do only at the designated safe rooms, and more complex puzzling.
I'm willing to admit that the part 1 (Overture) is a bit rough around the edges, but part 2 (Black Plague) was a massive upgrade in most possible manner.

>Sounds perfect, I will install it now.
Attaboy!
And in case you need more inspiration: it's running on the same engine as FEAR did.
The gameplay, however, is completely different.

>after I've played through 1-3, ranking them is honestly extremely hard. But I would say 1>2>3
My nigga!
My personal ranking thus far:

SH1 > 2 > 3 > 4 > Shattered Memories (Wii) > Play Novel (GBA) > > Arcade > Homecoming > SH2R > 0rigins > Downpoor > Book Of Memories > Pachislop > F > Short Message

>>731113378
>Semi unrelated but is the original MGS3 fine to play
Yes, it is. It is THE original version, after all.
If you had no trouble finishing the OG MGS1 and 2, you won't have any issues with classic MGS3 either.

>I've heard that it's way worse than the Subsistence release
It's not. The modern day kids just fellate Subsistence because it was the first MGS game to introduce the free-control camera, making it feel more "modern".
The campaign is 100% the same. However, it also comes with MG1 and 2, plus the MG:Online1!
>>
I just finished the hospital and for the most part the remake's better. It can be argued that things are padded out and there's too much combat, but on the flipside the original is such a skeletal thing that Bloober actually has managed to flesh it out into a 7/10 video game. Not story, VIDEO GAME. Neat That said, FUCK mannequins in the remake. Everything about their execution is wrong and they've overused to ruin.
>>
>>731113698
I've played MGS1 and 2 before, and loved them. I never thought they were difficult either. Is the original version of 3 much harder?
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You never played the original so no one cares. >>731113836
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>>731113378
>Semi unrelated but is the original MGS3 fine to play?
Yes.

> I've heard that it's way worse than the Subsistence release
It's not.
Subsistence just has more bonus content, like the Secret Theater, MGO and a bonus disc that included the first official Western releases of the 2D MSX games, MG1 and MG2: Solid Snake.

The main story itself was not changed at all, besides the implementation of the free-control camera you can rotate with R-stick, like in most more recent games. However, the game was not designed with it in mind, and you can still switch to the classic bird-eye view with R3 any time.

The MGS3's HD port is based on the Subsistence version btw, so you get the camera and most of the bonus stuff (minus MGO) like so as well. However, on every other system than PS3, you won't get the same pressure-sensitive controls the PS2 had...
meaning it'll be a very different, potentially more clunky experience.

And if you don't know what I'm talking about ... play the MGS1 and 2 first.
>>
>>731110940
its funny how the remake butchers everything except for james's va. the gameplay instead of being muh clunky and outdated is now generic and boring. they could have improved the old style because it wasnt perfect sure but changing it to copy another game AGAIN is just ehh
>>
>>731113925
People back then complained so much about it that Subsistence was released with a new camera mode. If you play slowly, then no, it probably won't be that difficult. Maybe there will be some gotcha moments. But I assume you're not 12 years old and have acquired some skill playing games in general. I was a total noob back then when I started the franchise. And Snake Eater was an incredible experience but I got spotted countless times on my first playthrough lol. Good times.
>>
>>731114000
MGS3 HD got rid of a lot more than MGO. A lot more. It's worthless.
>>
>>731113836
>the original is such a skeletal thing
You've been pushing this nonsense nonsense meme for two years now, vatnig. Literally EVERYTHING in the DEmake has been butchered:

The voice acting, the writing, the character looks and behavior, the world design, the pacing, the exploration (or rather, LACK of it), the puzzles, the OST and SFX, the combat, replay value, performance and graphics.

>calling this UE5 slop 7/10
Lol fuck off. This shit would be 5/10 travesty AT BEST, would it at least look and run okay, and not try to steal Team-Silent's valor.
It's literally a SH:HC reskin, to the bone.

Meanwhile, classic SH2 was literally 8/10 game, with an extra point or two if you personally enjoyed the story and mood.

>>731114050
>its funny how the remake butchers everything except for james's va.
No, it COMPLETELY butchers especially the VA job.
James no longer is a delusional nutcase who monologs all proud and wise, but drops his spaghetti when talking to real people.
Maria / Mary tick is all gone, and she sounds like a total bitch.
Laura literally looks and sounds like a 14yo trying to come off as an 8yo... because she literally is.
Angela sounds like a chain smoking single-mother, that overacts his random slashes and does show any signs of disassociation with the scene she's in, and the later crucial moments of hers are completely butchered when it comes to cinematography, the symbolism, and overall effect.
Even goddamn Eddie has been Flanderized and made max-disgusting from the get go... just to remove any chance of the players relating and pitying him, because of the modern "lol wyte MEN BAD!!" writing.
>>
>>731114227
>People back then complained so much about it that Subsistence was released with a new camera mode
Nobody complained about anything in MGS3, ya underage brownie.
Everyone LOVED the shit out of it. 9/10 scores across the board, GOTY awards out the ass.

It was KOJIMA who wanted to EXPERIMENT with the free-control camera, as MGS4 was already in the works and they were planning to implement the "more modern" play style to it.

>>731114354
>MGS3 HD got rid of a lot more than MGO
Nothing of real value. I don't give a fuck about some Monkey minigame or vampire slicing minigame.
>>
>>731114512
>Literally EVERYTHING in the DEmake has been butchered:
>The voice acting, the writing, the character looks and behavior, the world design, the pacing, the exploration (or rather, LACK of it), the puzzles, the OST and SFX, the combat, replay value, performance and graphics.
On opposite day.
>Meanwhile, classic SH2 was literally 8/10 game, with an extra point or two if you personally enjoyed the story and mood.
>>731110863
lol
>>
>>731114603
I was there, faggot. And yeah they did. In fact the camera was one of the most criticized aspects of an otherwise flawless game.
>>
>>731114658
Quiet, zoomoid
>>
>>731112908
I dont like hiding games so I didnt like it but its got style.

I barely finished Clock Tower 3 with a guide.
>>
>>731113815
>Just prepare for some true mindfuck and many playthroughs using guides.
Sounds good to me.

>Frictional had already proven themselves with the Penumbra games years prior, and Amnesia just took the basic template of its older siblings and changed the setting a bit.
>What Amnesia lacks however are the classic RE-style survival horror aspects: actual combat, pre-placed patrolling enemies, manual-only saves that you get to do only at the designated safe rooms, and more complex puzzling.
>I'm willing to admit that the part 1 (Overture) is a bit rough around the edges, but part 2 (Black Plague) was a massive upgrade in most possible manner.
Would you say that the Amnesia games are similar to Penumbra? Like there isn't much that is needed to be adjusted to? Regardless, it looks very interesting, and I am definitely going to be checking both of them out.

>And in case you need more inspiration: it's running on the same engine as FEAR did.
Sounds like a match made in heaven. FEAR honestly might be one of my favorite shooters, ever. So I will definitely begin playing now.

>My personal ranking thus far:
>SH1 > 2 > 3 > 4 > Shattered Memories (Wii) > Play Novel (GBA) > > Arcade > Homecoming > SH2R > 0rigins > Downpoor > Book Of Memories > Pachislop > F > Short Message
I have not played 4 yet, and I have heard tons of criticism behind it. I will definitely play it regardless, but would you personally say it is much worse than 1-3? And if you don't mind me asking, are any other games in the franchise besides 4 even worth playing? I tried 2 remake out after playing the original, and I could not stand it at all.
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>>731114658
>Demake schizo keeps shitposting the EXACT SAME IMAGES AND TEXT for THREE (3) years
Meds. Now.

>>731114751
It was not.
If it was, no one would worship MGS1 or 2 to this day either.

This classic camera bashing literally only started when the casual zoomies and normies stormed the interwebs with their iPhones.
OBVIOUSLY you proceed slowly and cautiously, observe before you execute, in a STEALTH GAME.
>>
>>731114859
Lol you have dementia or something. Look, I'm right and you're not.
MGS 1+2 are worshipped for other things than the camera. Plus you had the Soliton radar at basically all times in 1 and 2. SOME people including talentfree journos complained about the lack of radar in 3, you filthy faggot. Way before the iphone was even a thing. Damn, you're stupid.
>>
>>731113815
Man Condemned was so fucking good, even if the ending didn't quite land for me. I don't think I've played any other horror game that made me feel as tense just exploring around, and it was a bum fight simulator. I want to see more enemies in horror games with a sense of self preservation and hit-and-run tactics like those hobos.
>>
>>731115123
Why were these hobos so hostile?
>>
>>731115194
Sound waves. No really.
>>
>>731114845
>Would you say that the Amnesia games are similar to Penumbra?
They are practically IDENTICAL.

Like talking about RE2 to RE3 big of a leap at most.
But I found Amnesia to be way too babysitting and simplified to be actually enjoyable.

>I will definitely play it regardless, but would you personally say it is much worse than 1-3?
No.
It's different. As in it plays very different.
The overall polish is a bit lacking for a Team Silent title, but it's still a fine horror adventure.

>are any other games in the franchise besides 4 even worth playing?
I can only give a cautious recommendation of the WII original version of the Shattered Memories, if you can play it on the OG hardware / with wagglan support.
But even then, with a HUGE disclaimer I must stress that you should not expect it to be a classic RE/SH style survival horror title. Rather, it's a fancy urban exploration game, with a strong psychological theme, that plays more on your own expectations and memories than the in-world stuff.

The even nicher suggestion would be the GBA visual novel, SH Play Novel, which is an alternative take on the Silent Hill 1's events, viewed from surprisingly many different perspectives. It was a JP only game, but there is now a fan translation out there.

>I tried 2 remake out after playing the original, and I could not stand it at all.
Respect. I have nothing good to say about that trash either.
If you despised that sort of gameplay, then avoid the PS3 era action shit like plague.
Those are the SH: Origins, Homecoming, and Downpour.
>>
>>731115054
>SOME people including talentfree journos complained about the lack of radar in 3
Journo's opinions never mattered. They cried about everything and anything, including the now stock-standard dual-analog controls in console FPS games.

MGS3 was a different beast altogether from the first two, but also made FOR the veteran fans of the original two. It expected players to use their own eyes and ears to observe the surroundings.
And to put those fancy 1960s spy gadgets SIGINT made ya into good use.

>lol dementia!
I literally got GamePro, EGM, and other gaming mags from those days. Not a single one of them cry about the camera, and only keep praising the detailed, tactical guerrilla warfare sim elements.
>>
>>731115645
Look up the original IGN review as just one of many examples. "Dated" camera system etc. Some fans also complained about it online. Even my friend that I introduced to MGS was struggling with 3 and was glad when I showed him Subsistence.
You can jerk yourself off for being such an "elite" gamer but it doesn't change the fact the only real criticism of Snake Eater was the "dated" camera system. Which is why it was never seen again in a MGS title until last year's Delta and that's probably only to shut up cunts like you in the first place.
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>>731116085
>IGN reviews
You tickling my funny bone on purpose now or something?

IGN, THE butt of a joke of all gaming journalism for the past 26 years??
The same fags that shat on Red Orchestra for being "too unfair & not fun", because they kept dying before ever spotting the enemy players?
The same dorks who only beat the very first chapter of Nier Automata, and then released their review, calling it "short, weird, underwhelming"??
THE same publication that could not finish Cupheads' TUTORIAL, and then threw a hissy fit when people laughed at them ???

>You can jerk yourself off for being such an "elite" gamer...
Nigga, my baby brother AND my fucking WIFE both beat the game without any issues.
There was nothing "dated" about the design back in 2004. It was the true and tested, beloved part of the series' game design, one of the dozens of different flavors on the market.

Just like RE's tank controls + cinematic camera angles were, and still are. The fact that they nowadays filter ADHD crybabies is just a new-found bonus!
>>
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I've started the original MGS3, and I'm curious... Why is it so green? I don't remember the HD collection being like this.
>>
>>731116573
For reference, this is the HD version
>>
>>731116573
You mean the iconic piss filter?
>>
>>731116735
I dont remember it being nearly as washed out. I mean, it's difficult to even tell snake apart from the enviornment
>>
>>731116573
>>731116653
1. CRT and older games are way more vibrant.
2. the HD port actually fucked up many special effects and lighting. PCSX2 had similar issues way back in the day, unless you used Software rendering.

The color grading changes depending on the scene.
>>
>>731116809
Your shot of the HD port looks waaay more washed out. Outright brown.
>>
>>731116325
Bruh, you're actually retarded. I was stating historical facts about the game that you can check even today and you deny them. It doesn't matter that IGN sucks ass at games. Relevant now is the fact it's one of many examples criticizing the camera system.
But you're unable to understand that because you didn't have issues with it, that other people had issues with it. Otherwise this one anon wouldn't have known in the first place OG Snake Eater is supposed to be "worse" than Subsistence. My mistake for engaging with retards like you.
>>
>>731116816
Hmm, my version of the game on CRT does not look NEARLY as good. It looks much more washed out and blurry. It's almost unplayable, to be honest. Is the subsistence version different in terms of color?
>>
>>731110940
is that not what you're supposed to do? all the weapons are weak as hell and you move very slowly.
>>
The hospital, when you find somebody who seems like a good replacement for the wife you failed to save and you fail to save her too. Lmao.
>>
>>731117140
You can do whatever you want, but it doesnt mean that its a bad game just because youre able to do it.
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>>731115518
Man, from the gameplay, Penumbra looks very interesting. I will definitely get it once it goes on sale.

>I can only give a cautious recommendation of the WII original version of the Shattered Memories, if you can play it on the OG hardware / with wagglan support.
Would you recommend it without the original Wii hardware? I used to have a Wii but it doesn't even work anymore, I don't think. I will check out SH Play novel though.
>If you despised that sort of gameplay, then avoid the PS3 era action shit like plague.
Those are the SH: Origins, Homecoming, and Downpour.
Damn. It is depressing that outside 4 games, the franchise is bad. Maybe PT could've been good, but of course Konami has to fuck it over. Do you think there's any hope for a decent SH game to come out ever again?
>>
>>731116816
Damn that looks nice
>>
>>731109002
It’s fucking excellent and these contrarian faggots can suck dick.

But, if you are at apartments, and ‘don’t think it’s good yet’ then you probably don’t like the game. I would at least give it to hospital, but you probably won’t like it if you don’t like apartments.
>>
>>731118883
how much are you getting paid?
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>>731117254
>failed to save

You murdered her and sh is your guilt manifest.

There, I saved you 12 hours.
>>
>>731118938
Nothing. Having bought silent hill F right after beating sh2 hoping for more fun, you realize what a fucking disappointment f is.

It doesn’t help your cause that normies and autists alike outside of just here think the remake is amazing and one of the greats, but everyone has their own subjective experience.
>>
>>731118938
I genuinely believe hotel is done better in the remake than the original.
>>
Only the first 45mins of game are good and last 45mins. Middle is pure filler. People only like the game for the town ambience.
>>
>>731119153
Town was the weakest part of the game lol. Maybe tied with labyrinth
>>
>>731119138
Nothing in the remake is done better than the original
>>
>>731119212
Incorrect. As stated hotel is better.

Also enjoyed prison more. Also strip club is more aesthetic. You are living on nostalgia fumes.
>>
>>731119281
Explain how any of those are remotely better. They are not.
>>
I want bloober to do a complete remake of deadly premonition. God I want it so bad. Just make combat better and update the graphics and bam, you game of the century.
>>
>>731119334
>combat on higher difficulty feels better in remake.

2 is dated and clunky

>graphics are largely an upgrade
I like the atmosphere better.

Sundown in hospital feels better

Hotel feels better

This game is about aesthetics. If you are stuck in blocky ps2 era fine, but the remake is a better, spookier feel.
>>
>>731119379
I want bloober to all die individually. Each dev should die. And then the entire HQ should be fucking nuked,
>>
>>731119479
Who would you have do a deadly premonition remake then?

I literally just replayed it, and the jankiness and boring combat DOES NOT hold up.
>>
>>731119476
>combat on higher difficulty feels better in remake.
It is not. Combat feels terrible in all difficulties in 2. It is completely different and ruins what the original set out to do.
>2 is dated and clunky
No it's not.
>graphics are largely an upgrade
Graphics are terrible. 2 is unironically much better in terms of graphics. Besides, graphics are by far the least important part of something like Silent Hill.
>>
>>731117656
how else was it meant to be handled.
>>
>>731119603
Oh, I also enjoyed the extra length of each section.

Do you have any more terrible opinions?
>>
>>731119520
>Who would you have do a deadly premonition remake then?
Capcom probably.
>>
>>731119634
>I also enjoyed the extra length of each section.
You enjoyed the filler meant to extend playtime for no legit reason? Nice.
>>
>>731119701
>enjoy game
>game has more content
>it’s good

Yes.
>>
I legit dropped the original game because its so boring and worst of all, not scary. this series is shit, and Im not surprised it died out
>>
>>731119651
>capcom

Ew. They are incapable of making a decent modern game. Honestly their modern games feel as clunky as 20 years ago. Capcom is a joke.
>>
>>731119820
be quiet you imbred zoomer
>>
>>731119889
>if you dont like circling an enemy and hitting them with a wooden plank for 12 hours you're a zoomer
Ok retard
>>
>>731111961
I tried to play like this and it felt like I was never seeing extra stuff. Plus all of the added forced enemy drops make that suck. There IS a big focus on combat.
>>
>>731119940
you are though. youre probably a gen alpha actually. you have ZERO attention span.
>>
>>731118965
But what is potion curing guilt?

Suicide, of course. Lmao. There are other options but still. What. A. Masterpiece. Bravo, Bloober.
>>
>>731119940
You should not play on hard for the original it sucks. To my experience so does the remake. Way too many enemied on both accounts.



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