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>Lose to a hilariously difficult fight that seems like a scripted loss
>Game Over
>>
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>win a fight that doesn't seem that much harder than anything you've dealt with this far
>lose in the cutscene
>>
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>>731114195
>petition-for-shocked-kaido-to-be-the-new-sub-image-until-he-v0-kcymc0d9sjgb1.png
>>
>win a fight that's scripted for me to lose
>game has alternative timeline for a handful of encounters
>>
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>>731114195
>lose to a hilariously difficult fight
>game over
>do a bit of damage until some npcs talk
>now losing is ok
>>
>>731114195
That's how I feel when play Touhou games
>>
>>731114195
>beat said hilariously difficult fight that seems like a scripted loss after hours of attempts
>learn afterwards you were supposed to use a specific weapon on the boss
>>
>>731116080
they told you to use silver on him. Should have paid attention to the text more.
>>
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>cheat through a scripted loss
>it leads to an unlisted bad ending that can only be achieved through cheats
>>
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>>731114195
>Lose to a hilariously difficult fight that seems like a scripted loss
>Game Over
>spend forever getting gud and beat it
>cutscene
>"hehe, that was only my first form"
>>
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>games asks if you want to turn on easy mode
>>
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Okay, but does anyone have any examples of this?
>>
>>731116187
Examples? I know Final Fantasy 2 (JP) just goes back to the title screen if you cheat and beat the unscripted opening encounter, and it works because it stops the plot from ever happening, but that one probably isn't intentional and just a failsafe.
>>
>>731114195
Xenogears when I didn't buy mech parts from the one NPC you can actually kill before that multi-phase boss fight 11hours in
>>
>>731117198
Consort Radahn Vs. The player in Shadow Of the Erdtree
>>
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>>731116080
>game built around making your own teams of characters you prefer
>randomly switches to forcing you use specific characters or you lose
Fucking FGO sometimes, I swear...
>>
>>731116187
Name literally one game
>>
>>731117198
Using a fully leveled summon against an MP in FF7
>>
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>>731117137
>game doesn't ask if you want to turn on easy mode and just does it anyway
>>
>>731117198
fatalis in iceborne
>>
>>731114195
>Run into a hilariously difficult fight that you're supposed to lose
>Manage to win it anyway
>It gives you a short alternate ending
>>
kaidou was ROBBED
>>
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>win a hilariously difficult fight
>game over
>>
>>731118575
Here's an example
https://www.youtube.com/watch?v=FhxeZDo6VNQ
>>
>>731114440
I hate this so much
>>
>>731114440
>>731118716
Who fucking cares as long as the boss fight is good?
>>
>>731116187
Lisa The Painfull does this kinda, if you beat buzzo he says a line of dialogue and then crashes your game
>>
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>>731114195
>Win a hilariously easy fight that seems like a scripted win
>Game Over
>>
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>>731114536
>win a fight you're scripted to lose
>receive a bad ending
>>
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I personally can't stand supposed to lose fights. They annoy me to no end.
>>
>>731118667
It took a small army of the strongest people on earth multiple rounds rotating out while they healed and tagged out against him to eventually win only after an asspull, all while he didn't rest once. He won in spirit.
>>
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>>731114195
>win fight you are supposed to lose
>have to keep fighting until you lose
>>
That fucking wolf Boss in tales of vesperia
>>
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This was me the first time I fought Raven Beak in Metroid Dread, which is odd because the fight's really not that much harder than the rest of the game. I distinctly remember having this specific reaction, but I cannot for the life of me figure out why I did.
>>
>>731118709
Neat, I was thinking of Tales of Destiny. You beat Leon early in the game and Stahn and Rudy go on to become famous Lens hunters
>>
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>>731118975
>Enemy is actually really easy to deal with
>They just gave them infinite health and the story won't progress until you lose
>>
>>731118975
One of the few times this actually made sense
What the fuck are you gonna do to stop him from forcing you to play?
>>
>>731118884
Some people also forget that he was holding and moving an entire island through the air with tens of thousands of people on it
>>
>>731114195
I remember having this reaction with the Oroborous fight in SMT Strange Journey. I was pretty young when I played that game and hadn't played a lot of hard games at the time, so when I saw that the boss was healing a bunch every turn I figured there must be some trick to it. Like I had to fight it on a certain moon phase or do a certain side quest to make it weaker. But no, that boss is basically just a damage/"Do you understand Demon Co-op" check. I did eventually beat it but man, it was a wakeup call about game difficulty for me.
>>
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>hilariously difficult fight
>~cinematic~/le epik hype streamerbait victory lap final phase
>>
>>731116080
I forgot the skyward strike was a mechanic and fought demise without using it being surprised that nintendo would put in a difficult final boss in a zelda game until realizing the intended strat after the fact
>>
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Remember when people were so shit at soulslikes Vanguard was considered a "scripted loss you can actually win"?
>>
>>731119462
>die during the victory lap
>>
>>731118876
what the fuck lmao
>>
>>731118884
>asspull

"Joyboy" was established like 500 chapters prior.
>>
>>731119558
People generally werent used to this type of difficulty
nowadays if you go back to play Demons Souls its fucking easy just because of how slow it is
>>
>>731117198
2H R1ing your first Hollow in any Souls game.
>>
>>731119597
>forced to redo the entire fight
>checkpoint is 5 minutes before the boss
>there are unskippable cutscenes before the fight and between each phase
>>
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>win hilariously difficult fight you seem scripted to lose
>miss out on the best non-DLC area of the game
>>
>>731118876
OUT FUCKING SKILLED
>>
>>731114195
>It IS a scripted loss
>you just have to win it so you can then lose anyway
>but losing too soon still makes you restart
>>
>>731118683
That fight wasn't particularly hard though.
>>
>>731114195
>extremely weak NPC accompanies you to the fight
>if you win fast enough there's a small bit of dialogue from them but nothing more than that
sekiro, ace combat 7
>>
>game throws a shitty boss fight w/ lotta talking and shit
>beat it
>even more talking
>it was just phase one
>second phase is even gayer and has even more talking
>beat it too
>phase three
>immediately opens up with "fuck you lolXD" attack that kills you if you weren't at full health at that moment
>lose because of that and have to watch the bad ending
>have to start entire thing over and sit through all the yapping again
>cheat to avoid the boring shit
>winning too fast also jumps to bad ending immediately
>you have to slap it until you hit yapping thresholds or you get a bad ending because fuck you
>>
>>731119535
Same thing actually happened to me. He kept destroying me because I didn't connect the dots to absorb the lightning mysrlf.
>>
>>731119795
>Boss has the same voice lines during the fight
>You have to listen to them each and every time you attempt it
>>
>>731114195
>Fighting the final boss
>progress through three or four phases on a timer
>doing pretty decent, about 10 minutes in
>damn this is crazy, I wonder when the gimmick that removes all his health or makes me do massive damage is going to happen
>30 minutes later, still on the same form
>you've only done half a bar of damage
>he has 16 more healthbars
>there is no gimmick
>the level scaling for stats is just broken if you use the wrong build so even with endgame weapons you're dealing 1/100th of the damage you should be
>bossfight takes 4 more hours to beat
>reward is rescuing your true love: the shopkeeper
Damn Dragon's Dogma tricking me with the Assassin class. I'll admit it was a pretty epic fight with a dragon but holy shit that was a nightmare.
>>
>>731119991
>I am Melania, blade of Miquella
>>
>>731119991
https://youtu.be/8FJTK_iNA5s
>>
>>731118975
Came here to post this faggot but in the game's defense there's no way you can beat him the first time around unless you NG+ with a decent deck.
>>
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>>731114195
>Use all my healing items
>Turns out I had to lose
Fuck this, rip my items
>>
>>731118224
This or forcing you to use highly specific setups or else get punished for doing otherwise
Like with Bravely Default 2 for instance
>>
>>731118260
Shrift

>Dev makes an undertale clone but swap the premise to actually sadistic and murderous monsters invading earth
>Genocide route has an incredibly hard final boss that many people thought was supposed to lose
>If you did win you get the proper genocide ending
>Dev gets upset at how popular the genocide route was and kept buffing the final boss
>Now the boss is legitimately impossible to beat without cheats
>But the proper ending is still locked behind it
>>
>Level is so ballbustingly hard that it hurts you in real fucking life
>Boss is super easy with a simple pattern it never deviates from

>Level is relatively easy with no annoying gimmicks
>Boss at the end is brutally difficult with no set pattern and sends you back if you lose
Which do you prefer?
>>
>>731122583
>boss is super fucking hard
>level ends with an unskippable 5 minute long elevator ride with no enemies or anything, just standing there in the elevator
>>
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>unwinnable fight
>keep mitigating hits perfectly
>>
>>731114440
>stunlock the boss
>his HP won't go below 1
>wait for a literal minute for the stacked stun to wear off
>let the boss do his special attack
>cutscene: "he's too strong!"
>>
>>731122409
>Dev gets upset at how popular the genocide route was and kept buffing the final boss
>>731122409
>Now the boss is legitimately impossible to beat without cheats
Why would he hate that people enjoy something he made and included into the game? That makes no sense.
>>
>>731122583
Bosses are suppose to be hard, so I choose the harder boss.
>>
>>731119941
Who is the artist for this?
>>
>>731118802
>win without the boss so much as touching you
>heeheh, you put up a good fight, my pupil... but its 10 years too early for you to best me in combat
shits gay
>>
>>731118876
>dont realize its a fight youre supposed to lose in
>use all my consumables
>dont get them back afterwards
fucking horseshit
>>
>>731123148
Dev has a terminal case of Spec Ops: The Line mind. The genocide route is just him tut-tutting at you for playing the bad route, and how a good person would just stop playing it,

After you beat the game properly the kill options are permanently greyed out across all save files, requiring a fresh install to play the genocide route. The sequel has the same premise but doesn't give you the option to kill at all, just the player choosing how to non-lethally deal with the invaders.
>>
>>731119630
>People generally werent used to this type of difficulty
people weren't used to the gameplay. the average SNES game is harder than any souls game
>>
>>731123272
I don't know, check credits for "Corporate Slave Succubus"
>>
>>731114195
>Lose to a hilariously difficult fight that seems like a scripted loss
>Game Over
>Reload save and win the fight
>Lose in the cutscene
Make it make sense
>>
>>731123434
I am going to play SHRIFT and do the genocide route, sounds like it will be an interesting time.
>>
>>731123417
>using consumables
You're supposed to save them all until after the final boss.
>>
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>>731114195
>A final boss that you are supposed to lose to
>The fight is actually too easy to lose
>After fighting for over an hour check google to see how to beat it
>mfw I wasted an hour while the game expected me to lose to a cheap AOE stun

Thanks Hellblade.
>>
>>731119991
oceLooOOOOo[¥[o[o[¥o[
>>
>>731122583
Hard level, easy boss. The boss becomes a victory lap for beating the level, just a cherry on top of a sundae. This is the most fun. You have fun in a hard level and you get reward at the end.

Easy level, hard boss? Terrible. The level now exists to punish you by being boring and wasting your time when all you want to do is fight the boss again. The game is now 80% boring.
>>
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Name a time when a scripted loss was done well, felt earned, and satisfying to you as a player.
>>
>>731117062
>>"hehe, that was only my first form"
>the second form is the easiest fight in the game
>>
>>731124810
>Object: Survive
>>
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>>731124810
>>
>>731124810
Vile from MMX. Things that make it okay.
>Happens during the opening tutorial section so you're not even that invested yet
>Doesn't actually set you to zero life or kill you, just ends the fight early
>Cool foreshadowing moment with Zero saving you and showing off the upgraded buster you can get
>Makes things extra cathartic later when you actually get to beat Vile's ass
>>
>>731125123
KINOOOOOOO
>>
>>731114440
I hadn't run into it in years, then I played xenoblade 2
at first I thought it was some parody thing, but then it did it again and between a few other things I don't really remember anymore, I realized it was playing it serious
felt utterly bizarre
>>
>>731124810
Vanguard, Demon's Souls
>>
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>>731114195
>go online to see what's up
>"yeah it's just a horribly difficult boss but if you go grind out in this area and also build in this specific way before fighting then it's a little bit easier"
>>
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>>731118872
Tales of Destiny on PS1 did that too.
>Get some text about how you went on to become famous treasure hunters and get booted back to the title screen
>>
>>731119558
Except if you beat it you get a bonus reward and a cool actually-scripted loss.
>>
>>731125154
Not that guy but good answer, I agree.
>>
>>731114195
Gear 5 is so garbage
>>
>>731114536
You can win the duel against the big bad in Yu-Gi-Oh Forbidden Memories but by God do you have to be the luckiest mother fucker alive. You must be using Atem heart of the cards hacks or some shit and have grind some cards in free duels. Dude just says Not bad, boy like you're some nigger.
>>
>>731119693
you only miss one useless npc you're forced to go there by the game anyway
>>
>>731116187
Tales of Destiny
>>
>lose fight you're scripted to win
>game crashes
>>
>>731122740
>Boss rapes the ten year olds the game is directed at
>Have to repeat an unskippable cutscene over and over
Fucking Riku and Seymour Flux.
>>
>>731124810
The opening of Paper Mario
>>
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>Win a hilariously difficult fight
>lose in the cutscene
>>
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>beat boss in a fight
>lose in the cutscene
>you are captured and stripped of all your items/gear/powers
>you are now placed in a mandatory stealth section where fighting is certain death
>you can miss getting your stuff back, and the area becomes inaccessible after completion meaning it's all permanently gone
>the only save point between fighting the boss and the stealth section is at the end so if you die during the stealth section you have to do the whole song and dance again
>also if you save here it's a point of no return so if you missed getting back your stuff your save is permafucked because depending on what you lost this also results in a softlock later
>>
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>win fight you're scripted to lose
>you get nothing



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