I don't think I have ever seen this board discuss its gameplay as opposed to just how much of a scam it isIs it a fun game? I see you can do hauling and mining and I love that shit
It's broken and missing 90% of the promised content. It's just a whale farm for space dads to spend their kid's college fund on as "investments" on. Delivering boxes from A to B might be fun for you for a few weeks.All the retards who say "I spent $40 on it years ago and had more than enough fun in it" are probably just social players who team up to farm FOMO content.The game gets reset every few months and you lose your currency and ships. Then everyone goes farming the same delivery missions over and over again to repeat the process.
>>731157160Yeah the gameplay looks really good to me. It will never truly escape its controversy surrounding it, but if they deliver on a good game then I won't think it will matter any more.
Just make a new Wing Commander, Chris.
>>731157160It's not great.The flight model is ass and always has been. It's made worse by the fact that it's still tremendously laggy and unoptimized, with "next update we'll push out (latest tech buzzword) and it'll all be fixed!"Worse are all the systems they keep redesigning from scratch over and over and over. Instead of iterating over the same idea they scrap it and redo it (likely because their turnover rate is insane so the people who made the old system are gone) so the gameplay loop is effectively you testing the first 15% of a feature again and again. eg. it's not just that you're always doing fedex and cargo missions, it's that you're doing *the exact same* fedex and cargo missions repeatedly.It absolutely does not feel like a billion-dollar game and it has nothing to show for it's nearly decade-and-a-half alpha testing. Very few people actually play it, and those that do outside of update cycles are shit.My hope is that when they do fold that someone smuggles out the codebase and a group of competent fandevs saves what they can.If you want space hauling there is zero reason not to just play Elite Dangerous. The 'trap' that every SC player falls into is that they see a problem in ED (or other space games) and convince themselves that SC will fix that exact problem. But SC can't even fix its own problems. It's just that the psychological effect of "active development" is enough so trick them into thinking that anything is possible
>>731157160Gameplay?
Sorry OP, I've never played it.I did not fall for the scam. >This is my face by the way.
Replayed this again a few weeks ago and hauling in particular is much more fleshed out compared to a couple years ago (yeah glacial development pace) but yea there's a few missions for it and you can load/unload the cargo by hand which is cool if you're into that sort of stuffNever tried the buy high sell low gameloop as I imagine you would need some sort of live database for it.I would actually play it more and even leave it installing if they didn't wipe all your shit on every big patch, just feels pointless to play
>>731158498The problem with ED for me is the devs and not the game The devs said not to expect ever being able to walk around your ship and had to fight a war against the players to be able to step on a planet
>>731159448I agree they are - or were - overly resistant to it, but also it was never meant to be that sort of game, so the design and tech (and budget) aren't there. Ironically it was Star Citizen that caused a lot of that drama, because people began to really fetishized the idea of space legs and more sim-y (on the surface) elements, and they mentally placed Elite as its competitor, when in reality ED had very modest goals of just being a higher budget version and online version of Elite FrontierSaid another way, ED had the exact philosophy that SC *should* have had (higher budget Wing Commander in their case), yet players still wish that ED was more like SC instead. Confusing!