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>wow a huge ass castle, i wonder if anyone lives there
Nope
>maybe someone lives nearby
Nope
>woah a massive dragon, the open world must be very lively
Nope
>surely there's an even bigger castle later in the game
Nope
>i bet all of these NPC questlines lead somewhere fascinating
Nope
>>
The lack of any meaningful hub locations was a real letdown
>>
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>>731157631
You had 6 games to come to terms with this
>>
>>731157631
https://www.youtube.com/watch?v=9QE5DEQjmoQ
>>
>>731157631
yeah the game beside being huge, its as empty as a tiny map
>>
>>731157631
>discord trannies still seething
>>
>>731157708
could this game be anymore reddit
>>
what's limgrave
>>
>wow fascinating symbolism wonder what it all means
it means jackshit
>GRRM involvement must have been huge on this one
he didn't do shit
>>
>>731157935
limgraveballz lm@0
>>
>>731157631
Open world is a design format that you choose when you want to pull a fast one on your supervisor, because the project being managed hasn't accomplished any work.
The vast majority of the perceived work is just defined by layered functions and RNG.

It really says a lot about Dark Souls 2 and 3 that they couldn't even add an open world and instead had to haphazardly stitch together barely finished content, pad out the levelcount with flat swamps and copypasta and just generally pretend that the games weren't missing at least half of their planned content (from the world map in Majula's basement it even looks like they wanted to make an open world).

This is the Dunning Kruger hill I will die on, clearly I am at the pinnacle of human knowledge in the subject.
>>
>>731158064
>>GRRM involvement
was one of the reason I bought the game. regreted it
>>
>>731157631
>>surely there's an even bigger castle later in the game
Volcano Manor
>>
>>731157935
Like a grave but it's lim.
>>
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I'm pretty sure FromSoft's dated as engine literally can't handle NPC routines outside of the most basic AI companion shit, every game they make is set in a empty desolate shithole because if they actuallly tried doing something like a city with people in it the engine would shit itself
>>
>>731158635
Smaller and less intricate than Stormveil
>>
>>731157631
24/7 seethe threads for 4 years and counting
>>
>>731157631
>introduces sneaking
>entire dungeons are full of enemies scripted to jump out of their hidey holes even if you're sneaking and they don't see you and end up just standing around inactive
>>
>>731158969
>Shitty lore Youtuber manages to make a 2 hour video on this one character
>>
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>>731157708
If this game were made 20 years ago this image would be drawn completely by hand in an actually charming way like that God Hand image.
>>
>>731159118
are youtubers mentally ill?
>>
>>731159164
Yes, but they also have financial incentive to be mentally ill. That's what the internet has been turned into, a bunch of narcissistic assholes who shovel endless refuse into the open garbage pit that is the modern internet because they get adsponsorbucks.
>>
>>731157631
you'll get zanzibart forgive me and you WILL LIKE IT.
>>
>>731159001
it doesn't have to do with engine, AC6 felt more lively because it had more vocal comms and events in the game directly involved you instead of vaguely alluding to decrepit figures
>>
How do you make this game fun
>>
>>731157631
I like Elden Ring but yeah the open world is really too static, and doesn't feel lived in at all
I'm not asking for RDR2 or BOTW levels of immersion and lived in-ness, but surely it isn't fucking rocket science to make a friendly NPC walk a few steps and not stand awkwardly for eternity?
>>731157698
Yeah this too, Roundtable should have been a village in the middle of Limgrave.
>>
>>731157708
Now I don't say this often.. but this is a gem.
>>
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game sucks
>>
So weird how they made the hub a boring room to warp to instead of a place connected to the actual map
>>
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i saw how pajeets absolutely raped (lol) the catalog with shill threads for this game so i immediately blacklist it and add *elden*ring* to my filters lol rangeban india btw
>>
>>731159568
Scrap the main quest, it's utterly pointless and boring, and improve every other questline instead. Let Melina be just another NPC.
>>
>>731157631
>wow a huge ass castle, i wonder if anyone lives there
All of the 'large' castles have people living in them.
>>
>>731157631
Yeah it doesn't really feel "lived in" does it.

The level design in Demons' Souls and Dark Souls was brilliant because the world worked and operated like a real place. The game is spent un-learning everything that being a video game has ever taught you and trying to use your head. If you want to move upwards quickly instead of running through a convoluted castle then you use an elevator designed for transporting big rocks.

I remember little glimpses of this when you're running through a castle and you figure out that you can kick a ladder down or something. It's a sharp contrast from the rest of the game which is spent running through a Final Fantasy wallpaper and encountering one church with an ultra powerful NPC sitting on a dilapidated rock for 150 years.
>>
>>731158969
Benis
>>
>>731157631
Post thing this remind me that like 50% of people aren't capable of imagining things and are missing what makes humans human. Sad
>>
>>731157631
I've never said that, not even once, because both the leaked gameplay weeks before release and official previews indicated that this was going to be an empty field-riding simulator for dullards.
>>731159360
Okay, now try to give people bluettoth earsets in a medieval setting.
>>
>>731157631
stick to Skyrim champ
>>
I thought the whole point of these games were about how the world is desolated and you're one of the few surviving 'normal' people left trying to fix it.
>>
>>731157708
trash
>>
The open world just exasperated the problems with Miyazaki's "after the bomb dropped" type settings.
I still think Demon's Souls and Bloodborne do it best just by virtue of being set really close to the time things went off the rails. Less empty. Less dead. Less 'it's been 10,000 years shit's rotting away'.
>>
>>731161723
Untrue, among other things there are new people being born all the time in The Lands Between, supposedly, the game is just lazily developed so doesn't reflect it.

There isn't a lot of peril either beside copy pasted shitmons. It really is just EMPTY
>>
>>731161723
it's a cliche writing crutch fromsoftware likes to use a lot. you're a midwit, so you think it being the point automatically makes it enjoyable. but it doesn't
>>
>>731162324
aren't people living/wandering in the land between just zombies??
>>
>>731163156
That's not living then
>>
>>731163428
yeah indeed...unliving dead
>>
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One of the biggest issues with elden ring is that there's too much souls dna in its storytelling.
This land is supposed to be alive and have a future, merely going through a massive civil war and not an apocalyptic scenarios yet there are no settlements beyond Jarburg and every single human still looks like a shriveled zombie. NPCs have the same terrible, vague garbage ass storylines mostly ending with their deaths, i think only Ranni, Nepheli and Patches got positive outcomes. Jarburg gets cheaply destroyed offscreen. 80% of the lore is removed from the game so lorefags could jerk themselves with headcanons into oblivion.
This game really needed Sekiro style storytelling.
>>
Where is the Switch 2 port Bamco?!
>>
>>731162276
Lands Between are not supposed to be rotting away, it's supposed to be a Sengoku period with a bunch of warlords fighting over the land, yet you can't feel it. Nioh unironically makes better use of its own setting in that regard.
>>
>>731159257
I loved the short period of videos where we'd have silence and all commentary of the video creator was a text on the screen.
That was peak memery.
Creators who voice their videos or worse, show their whole fucking head and insufferable.
Utter normbottery.
>>
>>731157708
Dear god in heaven can we PLEASE leave wojaks behind.
These fucking things just won't die.
>>
>>731164218
Nah I think the Sengoku type shit is supposed to be long over. Since it culminated in Radahn and Malenia's forces shooting their wads and failing to establish a successor dynasty.
>>
>>731164348
There's nothing new to take its place.
Meme magic is dead.
What we get now is endless recycling of corpses of the old by gone internet we grew up with.
Kids today really missed out on the absolute hay day of the internet.
All they get now is niggerspeak like unc, and bro and deadass.
Really imagine that for a short moment of time.
>>
>>731157708
I fucking hate wojaks
>>
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Classic Heroes thread. This old video still holds up pretty well https://youtu.be/81nhkIPdzk4
>>
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>>731157631
I hard dropped the game when I realized the random zombie soldiers were meant to be actual people. As in these guys are meant to be regular soldiers.
The 'empty, dying world full of horrors" worked well with Dark Souls, particularly the first one, because of the setting. It's just too retarded in Elden Ring for me to bear.
>>
>>731160774
The OP was imagining he was playing a good RPG, only to find out he wasn't.
>>
>>731158969
i legit hate the way From does side quests
the teleporting npcs to random places is pure cancer, you need a wiki to finish any of them
>>
>>731157631
What we're expected to believe is that this is a world in the aftermath of a massive war that ended in a stalemate, with all the lords involved in the conflict still living and mostly still sentient, and all still leading armies wearing their colors and bearing their banners, that these armies have organized encampments scattered around the world and are patrolling their castles, but there is not a single fucking town with any living population at all that is not mindlessly feral.

It's incredible how Fromsoft used to be so good at making their worlds immersive and in line with their mechanics back in the days of Demon's Souls, and now are arguably one of the worst developers in the industry at immersion while mindlessly repeating their old mechanics.
>>
Can anyone explain the appeal of Souls games? Not being snarky, I've tried several of them and Souls-like games like Nioh and I am very quickly turned off. In particular they feel like games that don't value the player's time and a lot of tedium is involved. I wish I liked them as there are so many of them.
>>
>>731164952
wait, they arent just zombies?
why they attacking everything then?
why are we attacking them?
>>
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>>731160774
>You just have to imagine all the good stuff bro
>>
>>731164348
>>731157771
>>731159156
>>731161798
>>731164860
Way to out yourselves as tourists
>>
>>731165541
Nioh is not a soulslike, that game actually punishes you for thinking it is
>>731165781
Because fromsoft is retarded that's why
See the following, this anon summed it up pretty well >>731165389
>>
>>731165389
i mean, entire map feels like a fever dream, nothing about it makes realistic sense
its like a theme park of "greatest hits"

i seriously doubt much thought went into trying to make it make sense
>>
>>731166339
kek this
>>
>>731157631
ER could have used a village or something man. And I mean more than just the jar village.
6 fucking games like this and froms most lively npc's were in demon's. Wtf. They used to walk around and fight. One guy charges into a boss arena to help you out.
Yet 5 fucking games later, Orbin of Germania can't get off his fat ass until I reload.
>>
>>731159641
Yea it means legend felled.
You gonna make a zanzibar joke to?



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