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What directors/producers fell from grace the hardest?
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Naka, Nagoshi, Kojima, Miyamoto
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that nagasaki guy who made the souls series and then shat out open world cockring
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Watching the broken age and psychonauts 2 documentaries proves kotick was right about tim
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>>731168751
I never bothered playing Epic Mickey, but in Spector's defense, people were fucking retarded to think Disney would let him make the game from the leaked concept art.
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>>731168983
It isn't just him. Tim Schafer and Chris Roberts have both shown everyone the importance of bean counters. Creatives need tard wranglers.
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>>731169071
He cant be blamed for public perception of what 1 became but he absolutely can for 2 considering how it played and ran on wii u. Shame cause i like oswald and i like the co-op element.
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>>731168751
Ghostcrawler
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>>731168751
Romero
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>>731168751
Inafune by far, maybe yoshit piss, tanabe and to a lesser extent Aonuma.
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>>731169153
>Hires a lead designer so that schafer can redirect all responsibility on just writing/ideas
>Actually none of the level designers are on the same page with each other so maybe i need to step in and fire the lead
>Needing microsoft to pay for the boss fights cause they never accounted for it

And the western industry is probably full of this daily as they cry about games being expensive to make
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Deadly Premonition should have never become a cult classic. He has all the wrong ideas in his head.
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>>731168751
What's wrong with him? Isn't Epic Mickey a good game?
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>>731168751
Nearly every fucking Jap dev from the 2000s like >>731168937
They all got fucking exposed late into the 360/ps3 era and by time the ps4 and X1 and stuff was out they were all fucking washed up. Look at Inafune, Yuji Naka, Itagaki, Hideki Kamiya etc, they all made "next gen" games and they all bombed. They got left behind
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>>731168751
What was this guy even famous for again? I never understood why he was a "genius"
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>>731168751
Whoever thought that making a platformer for Mickey Mouse when no one cares about him is idiotic. And worse it was so badly done it made old games like Gex look good.
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>>731171183
>Isn't Epic Mickey a good game?
No
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>>731171290
Itsuno can go into the pile too now because he took the tencent cash to be part of a mobile team after dumping out DD2 to no fanfare or polish.
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>>731171357
He produced system shock and directed deus ex and im guessing the only reason deus ex turned out as good as it did is because romero wrote him a blank check and said "make anything you want" which is something a company like disney absolutely wouldnt let him do today. All the right people at the right place and time.
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>>731171357
He oversaw Ultima Underworld, System Shock, and Deus Ex.
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>>731171183
Also he cried about killing kids in Deus Ex, even though that wasn't necessary or recommended, you just could
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I feel like a lot of former Sony 1st party execs are like this but jason at least did something good by keeping THQ afloat post sony
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>>731168751
>>731169071
Him selling off the System Shock 3 rights to china after Kick spent a literal decade wrangling them just to give Spector a shot at making a proper third game is far worse anyways.
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Is there anyone who's really survived to the modern age? I feel like the last 10 years have killed the reputation of every respected game dev ever, assuming they've even attempted to make anything. But to throw out a name I'll say Cliffy B
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>>731174419
The owner of Treasure still runs the company and works there even if Treasure is like 5 devs in a shoe closet. He worked on the genesis games and oversees the modern ports we got like Ikaruga.
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>>731174419
Fumito Ueda maybe. He's not in the same hype level as he was in Shadow of the Colossus pre-TLG days, yet despite The Last Guardian flop people still like him.
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>>731168751
Will Wright. Poor guy never recovered from Spore. The last time I read about him he promoted some random NFT game or something.
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>>731172552
why
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Peter Molyneux
Ken Levine
The guy that made Fez
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>>731168983
I've never met him in my life – I've never had anything to do with him. I never had any involvement in the Vivendi project that they were doing, Brütal Legend, other than I was in one meeting where the guys looked at it and said, 'He's late, he's missed every milestone, he's overspent the budget and it doesn't seem like a good game. We're going to cancel it.'

"And do you know what? That seemed like a sensible thing to do. And it turns out, he was late, he missed every milestone, the game was not a particularly good game..."
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>>731175130
It sucks because he probably could have made his dream game in Early Access, but by this point, he'd probably just get lost in the countless other EA titles being made.
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>>731172925
To be fair, his division was probably the only one making money. Romero was pissing it away.
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>>731169915
Yet it was a very, very good game.
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>>731176225
Romero almost made a Daikatana 2 but he at least had the decency to realize it was a fruitless idea. He definitely made out like a bandit considering his legacy but not compared to Carmack.
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>Goes from iconic games like Marble Madness and Crash 2 to Knack
>All while promoting Knack by saying nobody wants to platform in a platformer
>Is now just a hardware guy for the rest of his life because of it

Demented behavior
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>>731177576
he became garth



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