[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 1768484758639810.jpg (442 KB, 921x900)
442 KB
442 KB JPG
How do we fix the fighting game genre? It's flooded with newfags who hate neutral as a concept, just look how popular sf6 is compared to 5
>>
You stop posting poser threads on /v/ and actually download Fightcade
>>
>>731335019
Fightcade sucks ass
>>
Luck buff? hmmm buff.
>>
>>731334865
Go back and play good games not this new trash
>>
>>731334865
Unironically? Make a new Divekick
While is not about neutral proper, it is a game all about spacing, timing and positioning, while being simplistic and meemy enough to get a lot of eyes on it. That way when tourists and normies play it the fraction that actually gets converted will have those concepts as the base of their understanding instead of thinking the core of the genre is quarter circle combos when those are just the flourish and high end skill expression.
>>
File: 1764300802180673.png (247 KB, 617x606)
247 KB
247 KB PNG
>"new games hate neutral"
>play old game
>strong neutral skips are available for 25% meter or for free
>>
File: IMG_9818.gif (381 KB, 220x173)
381 KB
381 KB GIF
>>731334865
Just play 3S problem solved
>>
>>731337821
Usually still risky to do if you mean force breaks or frcs but a few are a bit busted like fb skull and exe beast, but still nothing like drive rush or strive stages/design.
>>
>>731334865
Start by playing the game and not just being a porn addicted faggot

This OP lets me know the only thing you beat is your tiny dick, not other players
>>
Every game has to be like sf2
Otherwise there's no neutral, bro
>>
File: 1751532733284726.jpg (90 KB, 1024x1024)
90 KB
90 KB JPG
>>731334865
Just make this
>All fighters are attractive females
>All of them are barefoot(either pure barefoot or stirrups are acceptable) including alt costumes.
>>
>>731339521
thinking a metered run is more of a neutral skip than uncontestable frcs/fbs is psychotic behavior
>>
>>731340524
You’re going to have to name some examples because I don’t think many of them outright bypass neutral in a way that costs nothing with no risk the same way everyone can in sf6 or strive
>>
>>731340524
It's a metered run with built in frame advantage, combo/pressure extensions that you get access to since the first second of the match
Fbs and frcs you actually have to build a tiny bit of bar to use
>>
>>731340648
yeah the meter situation in SF6 is retarded, I completely agree on that
>>
>>731340137
flip flops and other similar are also acceptable for footwear if the game has sandal physics (can see their toes and get glimpses of their soles on occasion)
>>
File: 1754094752523369.webm (3.92 MB, 1024x576)
3.92 MB
3.92 MB WEBM
>>731334865
After the SF2 hype died down it was always a doomed genre with a tiny audience. Skill ceiling was too high and the ability to blame outside factors for your losses was too low. Now that they've finally figured out how to dumb it down so much that retards and children will play it there's no chance it will ever recover to something respectable again. You can either drown in nostalgia in Fightcade or an empty SF4 lobby for the rest of your life or you can move on to a different genre.
>>
>>731339449
Uncslop
>>
>>731342717
Unc genre
>>
>>731343896
Deadass frfr
>>
Niggas be like "oooohhhh the neutral the neutral is so tight oohhhhh"
And their whiffing normals full screen to build up meter for Genei Jin so they can instantly win
>>
samsho is peak. Just keep doing that instead of jerking off the chinese and saudis.
>>
File: 1711306387944304.jpg (224 KB, 2048x2028)
224 KB
224 KB JPG
>>731335019
Nah I think he has a point, I LOVE fightcade and spent 2000 hours on it, but it's real hard to play a genre when you know it will never get a good game again. And fighting games take A LOT of work to play at a level I am satisfied with. But it's hard to imagine someone developing a fighting game that will make everyone happy and bring them together again, the fgc just unites around branding now. And I don't know, how the fuck do you get back into fighting games after not playing them for like 3 years, it's like starting from square one again, so I feel devs are better off targeting younger people and not me anyways.
>>
>>731334865
Simple: we blow up the headquarters of Capcom, Bandai Namco Entertainment, and Arc System Works as well as the server infrastructure behind their games. They're Japanese companies. Knowing that, they most likely don't keep server data backups. Addicts will have no more incentive to play when their rank gets reset and no new games will get made because every developer will be dead. Kill modern fighting games and normalfaggots will go away because using Parsec or emulator netplay requires IQ above room temperature.
>>
i need pics
pics of the most hideous hit/hurtboxes ever conceived
>>
>>731346145
>using Parsec or emulator netplay requires IQ above room temperature
>connect to my Brazilian wifi antenna internet
>load up fightcade with a json script
>stumble into some lobby for a game I've never played and challenge an American with 250ms
>FT10 PUTA
>Lose the first game and abandon the set immediately
Heh its just that easy
>>
>>731334865
Newfag here, I thought “neutral” just means both players are standing without attacking each other, jumping or being cornered, how do you “hate” a state of the playing field? Hell, sometimes I see people say “game/character/player has good/bad neutrals”, what does that even mean?
>>
File: 1740986034656054.png (383 KB, 700x607)
383 KB
383 KB PNG
>>731346381
how about a block box for a change
>>
>>731346745
In the broad sense, "neutral" is when neither player has too much stun/advantage frames that allow him to combo/pressure the other player and force him to defend. Players aren't just standing still in neutral, they do stuff trying to get the upper hand over each other.
>>
>>731346745
"having good neutral" is just shorthand for saying a character has good options in neutral
>>
>>731346745
"doing nothing"/"default" is neutral, but it's only part of neutral. Neutral is called neutral not just because it's "normal" but because it's specifically when people are not plus or minus (referring to frame advantage primarily).
Depending on character combination and game sometimes actively pressuring shield can be effectively neutral too, as it could be of no consequence and net neither player advantage (+ or - actual actionable frames). Sometimes you can be prepping attacks, meter, etc in neutral. Sometimes neutral is when someone is being knocked down as a reset. Beyond that, some games will treat neutral different ways, because if there's an easy way to approach from neutral (say a move that has almost no endlag or startup and also has high frame advantage, being big plus, which would make it spammable) then neutral would be very easy to leave; but if your game focuses on high startup and high endlag moves, especially if they don't award big advantage, then neutral is going to be a slog to get through and might even feel unfair because you're basically just poking at eachother while not wanting to commit to anything. Just some examples. I know it sounds annoyingly and deceptively technical but it's important to remember that fighting games are played by autists that hyperfixate on these nuances, and that this is literally what they mean by "I hate neutral".
>>
File: shen1.webm (2.08 MB, 480x270)
2.08 MB
2.08 MB WEBM
>>731334865
Just play old games that still have neutral and avoid any modern game slop
>>
kikuri sexo
>>
File: 1740783310284.jpg (190 KB, 933x1200)
190 KB
190 KB JPG
People say they want good fighting games but what they really mean is they want to go back to when Capcom were the kings and companies like Arc System Works were Doujin tier along side all the other doujin club members like melty and Arcana. They want DOA, Tekken, and Street Fighter running shit again.

Thats all they actually mean. Because Under Night in-Birth exist and they will make 1000 excuses for why they cant play THE ONE AND ONLY Technical fighting that exist post 2020 covid era

Also alot of these losers dont seem to have any friends and refuse to make friends so they can play anything that isnt modern day capslop arcslop tekslop

Oh yeah we're getting VF6 and from what Sega has said during all promotion VF6 is gonna be an old mans game meaning it wont be a SPECTACLE FLASHY ZOOM ZOOM STYLE AND ZERO SUBSTANCE like all the other modern slop. And I can tell you right now that none of these niggers are gonna play VF6 because they never gave VF6 a chance ever and today wont be changing lol
>>
>>731337821
The difference is that in old games you have the tools to avoid or play around those neutral skips. There's some shit that is just broken obviously but at least the entire game isn't designed around those.
Drive Rush instantly ends neutral in pretty much any situation because there is no outcome from someone pushing the button other than one of players winning the interaction and neutral being over.
Shit like Stun Edge YRC is obviously strong, but for one thing you don't start with the meter for it unlike Drive, and you have a lot more options for avoiding or dealing with it that preserve neutral thanks to the movement and stuff like air IB preventing it from locking you down.
>>
File: GnLb24NbsAACuuT.jpg (253 KB, 1622x1835)
253 KB
253 KB JPG
>>731349414
I don't like the fact that a maifag is speaking on behalf of UNIfags
>>
>>731349414
>from what Sega has said during all promotion VF6 is gonna be an old mans game meaning it wont be a SPECTACLE FLASHY ZOOM ZOOM STYLE AND ZERO SUBSTANCE like all the other modern slop
You think so after they showed that trailer with slowmo bullshit and Akira getting his teeth bashed in? It's going to fail regardless, but I believe that Sega is definitely going to enshittify it. They also said it's going to have a universal armored move like SoulCalibur VI. And well, it's Sega. They can't help but fuck things up for themselves. Last update to VF5 REVO broke Linux support and made the online laggier than it used to be because they added crossplay with consoles.
>>
what the fuck is neutral
>>
>>731350183
>>731347220
>>731347413
>>
>>731349414
People don't play UNI because people don't play UNI. Most people don't want to get into a fighting game with a small playerbase because it means a hassle just to play the game followed by not being able to play with people at your skill level. Even in the cases where, despite a small playerbase, it's not as bad as it seems because of a good matchmaking system or something, the playerbase of the game is going to land it a reputation for being inaccessible for those reasons.

UNI2 isn't even a difficult game, really, but even if people are discontent with the state of the genre the convenience of sticking to a more populated game is going to keep most people where they're comfortable.
>>
>>731350183
It's where you can press the gas and the car doesn't go anywhere
>>
File: 1756688519942.png (1.04 MB, 1050x1200)
1.04 MB
1.04 MB PNG
>>731349887
At this point the only option for Blazfags is to play UNI and vice versa since they're technically rivals/sisters anyway. And then there's the crazy cousins Choa Code, Arcana Heart, Vanguard Princess, BigBangBeat and Elaf. Is Persona 4 Arena a family member?
>>
>>731350283
Seconding this, I learned like one Orie combo that's stupid as fuck and not optimal, the game's fun, but I'm not playing because most of the time I have to play matches that aren't enjoyable due to lag/skill diff
>>
>>731350237
Those definitions seem very abstract and don't tell me much (it's the sate before hit confirm?) Maybe a better question is what actually isn't neutral? Combos? Defending?
>>
>>731342081
>the ability to blame outside factors for your losses was too low

>safe/pattern play
>online lag
>online tactics that wouldn't work offline
>flowchart <insert character>
>just pushing buttons
>one lucky 50/50 guess into a huge combo
>the game won't do what I input/dropped my input
>brainless characters
>top tier characters
There you go.
>>
File: 1767112010985.jpg (732 KB, 1080x2340)
732 KB
732 KB JPG
>>731350283
>UNI2 isn't even a difficult game
>ask friends why they dont play uni2
>"I never got into it because I dont have the time to learn a game like uni2"
>same guy has thousands of hours matches in modern slop
People dont play UNI2 because the game does not offer any form of the "Aim and Shoot" concept that is just instant gratification. They just arent mentally prepared to put time and dedication into a game that doesn't reward them immediately without trial and error. Modern games reward their slop habits UNI isnt a modern game.
>>
>>731340137
i disagree, they should fight with shoes on and then take them off when they win as a reward, there's nothing special about it if they're always barefoot
>>
>>731350443
It probably only seems abstract to you because of a lack of knowledge of the mechanics. both of the replies specifically stated the most straight-forward definition, which is being +/-. Being plus or minus is specifically talking about frame advantage. Frame advantage is specifically when a move or command is executed how many frames someone can or can't do something. An easy example:
>ryu punches sub-zero in neutral
>it connects after 3 frames
>sub-zerois in hitstun for at least 5 frames. Ryu can act after only 2 frames.
>Thus, Ryu is currently +3.
That's the idea. It also goes for things like blocks.
>Terry Bogard uses a special move, and during the 3 frames of startup, Neco-Arc blocks to reduce or eliminate damage from the move.
>Terry Bogard now has endlag of 12 frames, while Neco-Arc is actionable immediately. Terry is -12.
And so on and so forth.
Easiest way to think about this specifically is this:
>Each move has startup that "costs" a certain number of frames
>if you can fit that startup into your current advantage (+x) then you can keep your combo going or whatever
>and it will continue so long as you can keep fitting moves that fit within that timeframe and will hit
That's the gist of it. It's also why neutral is so annoying for some people; you don't have any guarantee that you're safe, even for low endlag (and thus low minus) moves. You're opening yourself up to 3-4 frames minus because your opponent is doing nothing. Unless he's far enough away that he can't close the gap in those frames, or unless he's in jumpsquat or landinglag, or unless HE threw a move out and is in endlag, etc.
Hopefully you understand now.
>>
>>731350650
UNI2 is a modern game and the game itself, taking into account its mechanics only, is not difficult to get into. It has some hard characters, but many of them are straightforward and simple to pick up.

It is still a hard game to get into, but it's because of things adjacent to the game itself that come with it being niche. It's hard to play any game with a small playerbase as a beginner, and it's true that there's no instant gratification in it, but it's not as though UNI is designed in such a way where it's so hardcore that it demands a certain amount of dedication before the fun is unlocked.
>>
>>731350443
This is what you need to know:
>>731347220
>Players aren't just standing still in neutral, they do stuff trying to get the upper hand over each other.
>>
>>731350969
Thanks for the long response, it's very clear now. So why is it that "newfags who hate neutral as a concept" play SF6? Isn't SF6 full of this stuff?
>>
>>731350443
>Maybe a better question is what actually isn't neutral? Combos? Defending?
Yes. Combos aren't neutral. When player 1 knocks down player 2 and virtually any attacks that player 1 can follow up with will counter hit if player 2 also tries to attack back instead of blocking or something else, that's okizeme or oki for short. Oki also isn't neutral.
>>
>>731350340
Blazbluefags can still play CF.
>>731350989
UNI2 is still a 2017 game that's still being updated to this day more or less.
And I agree, it's not particularly difficult and it's skill floor provided you're playing other people of one's level is pretty generous all things considered. It's just "perceive" as difficult because everything else around it has been simplified to hell and back. It's like what happened to Blazblue. It was once the easier Guilty Gear, it's younger brother, but now that everything else after it pushed for even more simplification, CF by default is difficult because everything else is easier and UNI2 is in the same boat, it just looks more difficult by comparison.
>>
>>731351216
you know I came to this thread to yap about fighting games but I haven't actually touched sf6 so I can't actually help you there chief, hope someone else elaborates lmao
>>
>>731350340
P4AU, Nitroplus, phantom breaker, dengeki bunko even melty.
Personal weird thought, anything that is 2D sprites with 3D backgrounds is what I considered a fighting game with Blazblue engine therefore they are sisters.
Of course gameplay says otherwise.
>>
File: 1757500971271065.png (34 KB, 132x208)
34 KB
34 KB PNG
I would play fighting games but I'm only a fan of high mobility games where you use that mobility to get in, so that leaves me with MvC, Guilty Gear, Blazblue and that upcoming Avatar game I guess.
Marvel Tokon might be good too, but I'm really not a fan of the idea of how you can pick 4 characters just to only have to use 1 for the whole match. Doesn't that mean people are just going to use the same characters because they have the best assists?

I don't know. Anyway, in the end I realized watching, talking about fighting games and theorycrafting in them is much more entertaining and easier than trying to pull cool shit off in a real match, because the inherent goal of everyone else playing is to PREVENT you from doing the cool shit you want to
>>
>>731349414
>refuse to make friends
what does this mean?
>>
>>731351465
>high mobility
SNK games have especially KOF have good movement oriiented despite the grounded gameplay.
>>
File: 1756740650619.png (1.28 MB, 912x1280)
1.28 MB
1.28 MB PNG
>>731350989
>UNI2 is a modern game
This is a scrub quote tier post.
>>731351295
>Blazbluefags can still play CF.
Reminder: post like these could just say "cope". The translation of these post mean THERE ARE NO GAMES FOR YOU IN THIS FUTURE. YOU DONT HAVE OTHER OPTIONS NIGGER. COPE BY PLAYING THE SAME GAME FOREVER AND DONT EVER QUESTION OR LOOK FORWARD TO ANYTHING UNLESS YOU WANNA JOIN US MODERN SLOP ENJOYERS

Nigga you will die playing blazblue from 2015. Its 2026 now lmao aint nothing for you except UNI2 LMAO
>>
>>731334865
I'm going to do it. I'm going to learn 3rd strike on fightcade. SF6 is boring. Tekken 8 is cancer, I can't get matches consistently on Tekken 7 any more. It's either learn VF5 or learn 3rd strike.
>>
>>731352029
Your technique to recruit new UNI players isn't very good.
>>
Are we- are we- coping for Xbox direct today? There could be VF6. And koei tecmo team ninjaaa~
>>
File: 1747512218956.jpg (29 KB, 739x415)
29 KB
29 KB JPG
>>731352234
Im not here to recruit any of you Granblue and Strive players. I dont have time baby sitting shitters that will never learn. I am no Master with students.

I just like spitting the truth. 2020 Fighting games are for tourist ans its only a matter of time before these tourist for a new hobby and fuck off leaving companies like Arc System Works confused lmao

>ASW: w-we...we gave them the style and no substance. The battle passes. The dlc. The patches. We turn big name franchises into fighting game slop. How come they stop buying ours games????
Oh I cant wait to see this shit. We are almost there. Tokon is the beginning.
>>
File: Fuck Es Players.webm (3.91 MB, 900x562)
3.91 MB
3.91 MB WEBM
>>731352029
I WANT to play CF because I don't really care for anything else Arcsys has put out since, this isn't that hard to understand. CF has more people than UNI2 on Steam.
Your hyperbolic description is true and I didn't intend for it be an insult when it's my own sentiments. I'd RATHER stick to old games than move onto to something I'd rather not play but has way more people.
I play both games, I don't know what sort of response you're trying to get from me.
>>731352234
I'm wondering if this guy even plays UNI
>>
>ctrl+f Alex
>0 results
What happened?
>>
>>731334865
>hate neutral as a concept
Never understood neutral but tell me if I hate it.
Only fighting games I ever got decent at were SC6 (my first fighter) and Tekken 7. I got to a point where I couldn't really be proactive anymore and instead only went up in rank after I started reacting only. This quickly led to boredom as then I'd meet other players doing the same. I really disliked the poke and convert situation I found myself in.
Is that related to neutral? If so, I guess I dislike neutral. Not sure how to play at higher levels otherwise.
>>
>>731352818
No one cares about sf6
>>
>>731351953
I did try committing to KoF for a while but something about the way combos are has always been far too difficult for me to get down consistently, especially pre-XV.
If I had to describe it, it's that cancelling out of light normals is insanely tight already, then you have to have the entire sequence of MAX activation and followup moves memorized, there's zero time to confirm (unlike in DBFZ where you do can hit a light normal then do a brainless string like 2M, 5M, jump cancel jM while actually thinking of what combo to do)
But yeah I do like KoF for its mobility and neutral, I just suck at what comes after
>>
>>731352818
Charge characters are being wiped out.
Arcsys is guilty of this too turning Axl into a motion input character.
>>
File: AIIEEEE.jpg (515 KB, 1375x774)
515 KB
515 KB JPG
>>731352818
Alex
>>
>>731351465
>high mobility
There's Arcana Heart I guess
>>
>>731334865
How do I even get into fightan games?
>>
>>731352968
You buy one, install it and play
>>
>>731352904
Joke aside, I'm disappointed on Capcom's charge erasure even they straight honest saying alex is no longer a charge character in the steam news post lmao. BUT, the prowler stance with 11 followups seems pretty cool and kenny omega mocap him is kino. Also that kinnikuman stretch too.
>>
File: 1759146215987.jpg (1.52 MB, 1447x2047)
1.52 MB
1.52 MB JPG
>>731352717
I play Chaos Code, Blazblue CF, GGRev2, UNI2, Arcana Heart 3. I am planning to play Daemon Bride (which just came out on Steam) but I am waiting for the patches to finally fix the rollback netcode issues. You nor anyone else even knew that game came out and you act like youre more hardcore than I am. And I have friend who play these games as well as associates from Discords so I dont need a fucking match making modern queue like (You) that stops you from ever playing anything with low Steam numbers since that matters so much to you.

Point is as a Blazblue player your only other option is Under Night and other 10s anime fighter. That is it. But if you want to play something new your only option is UNI2 and a new Type Lumina game. That is it. Now you stop the 4D chess lil bro
>>
>>731353656
I have no idea what you're trying to accuse me of. Where did I even imply that I was super hardcore?
I was aware that Daemonbride came out but I wasn't really interested in its roster when I saw the artstyle, definitely didn't see any archetype I wanted to give a shot and character attachment goes a long way with starting new things.
I have friends too, who do you think I fight on UNI weekend lobbies? I have never used discord in my life and the only reason I got one this year was because Skype died and I had to move my real life friends chat somewhere else.
My main game is UNI, my prospects for future anime fighters are incredibly lacking but I'm satisfied with playing UNI2 until support for it ends.
And evidently, FB is hiring a new battle planner so a new fighting game in general might be coming out from them be it a major update for MBTL that hopefully fixes my biggest gripes with it or something completely new.
>>
>>731355503
>I got one this year was because Skype died
unc do you even know wireless devices exist?
>>
even smash brothers has more neutral than modern fighters. modern is just GAY
>>
>>731355960
I prefer typing on keyboard than texting about plans.
>>
>>731334865
Neutral is frequently gay, and largely fake. It's a natural consequence of gameplay, and this cannot be removed, but that doesn't mean it's "good".
>>
>>731356559
>the part where you spar with the other person is gay and fake
Go play training mode and never leave then.
>>
>>731356559
>largely fake
>natural consequence of gameplay
Pick one
>>
>>731356559

>>731356728
>>731356897
They hated him because he spoke the truth.
>>
>>731355503
You hate everything and like nothing. You cant even name 5 fighting games from 2009 to present that you like. Its gonna be hilarious to see you try so go ahead
>>
>>731357057
street fighter 4
street fighter 5
street fighter 6
street fighter 7
street fighter 8

how about now faggot
>>
>>731357057
I got into fighters with UMVC3, I didn't really break out into more fighting games until like 2014 with Chronophantasma.
I like
>UMVC3
>MBAACC
>UNI
>BBCF
>AH3
>+R
>>
all the fighting games is just 4 uncs posting same shit over and over i recognize people by their posts by now
>>
>>731342081
>ability to blame outside factors for your losses
I always hear this argument but I genuinely don't believe it matters at all
>>
>>731334865
You can't, since it is fundamentally bad due to the core mechanic of the game (combos) being bad. There isn't anything fun about playing footsies or spamming projectiles until one confirms into a 50 hit combo that does 60%+ of your health bar.
>>
>>731357496
I bother to make webms so it's not too surprising. I find it easier it's for me to remember combos than looking up just the notations in a document.
>>
>>731357557
It probably doesn't actually matter because the scrubbiest of scrubs who do think this way don't bother playing anything past the first two weeks.
But you would be surprised at how many people do have that LTG/DSP mindset, especially when you're actually playing with people next to you and they want to save face for whatever reason.
>>
Stop balancing around esports niggers and actually make games that are fun to play

fighting games share the same reason RTS games went to shit
>>
Am I crazy? I think that SFVI is WAYYYY more casino than Tekken 8 is. That corner is so fucking nasty holy fuck
>>
>>731357847
Anon, they've been catering to people who just want to have fun and here's the point the esports niggers are angry about: you guys can't even tell you're being catered to.
Which is why we want them to stop catering to your because you guys don't even CARE when you get EXACTLY what you ask for
>>
>Think the LoL fighting game will actually be fun
>tag fighter cancer
my let down cant be overstated
>>
File: 1714337865218276.png (71 KB, 513x402)
71 KB
71 KB PNG
Just make it good lol
>>
>>731352834
How high did you get in SC6 and who do you play? Some characters definitely lend themselves well to a reactive playstyle, but with some (Astaroth, Nightmare) it's more about anticipating what your opponent is going to do and guessing right because their fast moves either suck or are non-existent.
>>
>>731357328
>doesnt like chao code
>doesnt like xrd
Filtered
>mbaacc
You dont want the smoke
>hasnt played ah3 since 2023
>babies first petunia combo
Fraud. Now that you have discord come get smoked
>>
>>731358116
Instead of making a fighter based on a gacha that was popular 10 years ago they should make a gacha-based fighting game for something that's popular NOW.
>>
I think lower execution and easier entry is a good thing, what I really hate about modern fighters is "bitch panic shit"
X factor/sparking/burst whatever. It's understandable.
Rage Art/Drive Impact can go to fucking HELL it's not even about "lol hurrdurr just play safe", it's just WHY the fuck do I have to play fucking nuclear deterrence when I'M fucking winning the fuck?
>>
>>731334865
Fighting games need chumps so the can feed.
>>
>>731352834
Anyone? I'd like to know if that is neutral so I can move on. If everything just devolves into poke and convert (between equally skilled players), I don't think this genre is for me.
>>
>>731358018
remove the damage debuff for modern control SF6 it doesn't need to be there and people can just get over it because no one wants to spend days learning muscle memory so you don't drop inputs in classic. The debuff makes modern feel like shit to play because you feel like your at a disadvantage, i don't care if it's true or not the point is that it feels that way.
>>
>>731358201
Yeah I don't like Xrd because Axl doesn't have 623P or FB Bomber anymore. I feel like a wet noodle
>MBAACC
What smoke? I was EX rank in MBTL and I'd really rather not play that game in the state it is in right now. Just too damn boring.
Again, no idea what you're accusing me of. I'll be down to play some matches in like 7 hours once I get back home.
>>
>>731346093
If you take the mashing pill even new games can be fun at least for alittle while. In any case Im sure people aren't waiting for the games that will ursurp Chess, Checkers, Backgammon, etc.
>>
>>731358265
THE MASTER OF GAMING HE GOT SO GOOD HE DROPPED THE GAME HE SCORES THE HIGHEST OUT OF ALL THE LEADERBOARDS THE GOD OF GAMING
>>
I have spent thousands of hours in fighting games but i still very much just see myself as a casual, and i would say metafags is why fighting games keep going down hill, people learning the optimal combos and the best characters and so on and spamming them non stop makes online so fucking boring these days. Streamers and youtube were the worst thing to ever happen to fighting games.
>>
>>731358265
>>731358143
>>
>>731358143
>replied while I was typing
Unlucky.
I said "decent" so not very high, can't remember the ranking system. I know I'm not good at fighters but I did start to recognize how things were playing out and why I was losing/winning.
>matchup stuff
For sure, different reactions for different characters but I still noticed my wins were mainly from only reacting.
Anyway, is what I described neutral?
>>
>>731358514
Unless you're playing specifically 10-20 player active games you'll almost never run into this issue even in 100+ pop games.
>>
File: VegetaJr.DBGT01.png (225 KB, 360x450)
225 KB
225 KB PNG
>>731358597
YOU ARE A GOD
YOU ARE NUMBER ONE
>>
the worst part of fighting games is if you don't play within the first weeks of release you end up stuck playing with no fun tryhards and the game sucks to play and i don't want to play a game you need to treat like a second job to enjoy.
>>
File: CFAS_Movesets.jpg (323 KB, 800x967)
323 KB
323 KB JPG
Bring back fucked up motions
>>
>>731334865
online footsies are just pretending to play a real game. you can't put people back in arcades or locals for 99.9% of the way people are going to get time in on the game, so it's just a fake genre at this point
>>
>>731358450
>In any case Im sure people aren't waiting for the games that will ursurp Chess, Checkers, Backgammon, etc.
If you play chess for over 2000 hours its time to go pro. A problem I have is that when you play a really old game, the better you get, the less people you have to interact with. And when its a really small group you really feel it. Like its fun and all to run a casual set with people you usually hang out with, but I can't do that for over 2000 hours. I know people who've been playing a fighting game badly for over a decade and I can't be that guy. I need a thread to constantly pull at.
>>
File: Chainagaaru.jpg (288 KB, 850x594)
288 KB
288 KB JPG
>UNI2 has so many characters
>But no China-girl TM.
How do you go through 3 or 4 different re-releases and still lack the most based of all archetypes?
>>
the real hot take is motion inputs need to go they are a relic holding the genre back.
>>
if you only play anime fighters and think you are sweet or gawdlike you are a fraud
like you can do combos and mash full screen plus on block normals good job now try to play any game with neutral and without mickey gimmicks
>>
>>731358791
that's if you're not playing the main 3 or dragon ball.
>>
File: 1759695110418.jpg (194 KB, 1080x1080)
194 KB
194 KB JPG
>>731358432
Play AH3. Join the Discord when you get home so I can smoke your ass. Train up if you have to. Im tired of your ass always responding to my post with your damn webms whenever this thread is up. You're probably the fucker who makes the thread. You come off as negative towards everything now youre pretending to like games. Once I kick your ass maybe you'll start to enjoy AH3 and stop always replying to me in these threads. I really am tired of your ass so If you dont manage to beat me after 1 month of running AH3 sets im just going to make fun of you
>>
>>731358982
Even smash is dying. Its hard to gauge with slippi but its likely comparable to SF6/Strive in activity.
>>
>>731359108
>discord
tranny pedo ewww
>>
>>731359116
that is be because smash is 7 years old and people move on anon
>>
>>731358897
Because Enkidu is the bajiquan character.
>>731359108
I don't make these threads
>you'll start to enjoy AH3
I already like it?
Why do we need discord when there's going to be nobody else online in AH3? If this thread stays alive or if there's another thread then I'll ask for you.
I won't claim I'm GOOD at it but it'll be a better experience playing someone who isn't a beginner at least.
Since you seem to be a schizo then point out some other times we may have conversed in these threads. I wonder what I said for you to shove a stick up your ass.
>>
>>731359108
I know who this poster and I wont why hes nice at Arcana Heart. Dont do it webmbwo
>>
File: 1616685825503.png (777 KB, 600x837)
777 KB
777 KB PNG
>love specific fighting game
>/v/ only posts about it if it's to waifufag, if it's to /a/post, or roasterfag
>everyone ducks when I ask for games here
>all the discussion online is by dumbshit fucking retards going "should i still play this game?", "is this game good?", "should i just play unrelated genre of this game instead?" or just posting literal day 1 combos.
man i hope I can play with some fuckers here when the new character goes live later in spring.
>>
anyone wanna play third strike?
>>
>>731358597
What you described is not neutral, but one of the ways to approach neutral. You can play solid, wait for your turn, go for small safe moves until you notice your opponent has made a mistake and use that to start your offense. Or you can just constantly throw out big moves that can easily get you punished. If you win an interaction with a risky move, the risk doesn't really matter. Risky moves are often faster or have better damage payoff, so you can steal turns from your opponent or guess right fewer times and still win. Your character choice often determines which playstyle is easier to employ, so again, who did you main?
>>
>>731334865
remove hitboxes
make them pixel perfect instead
tell the boomer shitters now terrible at the genre to get fucked
>>
>>731359661
i actually want to learn it and i was deciding between makoto/alex/ryu. who's the easiest to get my foot wet in it?
>>
>>731359563
>>everyone ducks when I ask for games here
Because no one wants to get doxxed by snakes in the grase. Blame the bad apples for ruining the bunch.
>>
File: 1743116516512.jpg (861 KB, 2006x2832)
861 KB
861 KB JPG
>>731359419
Why are you such an introvert about niche games? If you like the games join the community so you have people to play with instead of saying "steam numbers are low"
>>
>>731359497
Does he play Akane?
>>
>>731359809
I don't complain about steam numbers being low. I fucking play Under Night.
>>
>>731359773
fightcade and literally IP exposing MBAA still gets played but nooo if it comes to this one fighting game, everyone and their mom gotta talk shit or offtopic post about it but not even talk about the fucking game itself. FUCK
>>
>>731359563
You the DBZfag who kept asking for games here but got no responses?
>>
>>731359758
Ryu, goes without saying the standard shoto is the easiest character to learn the game with.
>>
HOLY JESUS, WHAT IS THAT
WHAT THE FUCK IS THAT
WHAT IS THAT CAPCOM
>>
>>731359997
i mean props to the south american player i played that's willing to play like 3-4 matches because it kept disconnecting us but yeah everyone else FUCKING DODGES. PUSSIES
>>
>>731359691
>What you described is not neutral
Then I suppose I dislike something else.
>who do you play
Ah, forgot that part while I was typing my last reply. I mained Mina and Xiaoyu.
>>
>>731359563
I went to the granblue thread a week ago. Asked for matches, made my own lobby with password, no one joined and even replied to me. They just kept gooning and talking about thread drama. You should see what the Tekken general looks like too
>>
>>731360175
tekgen is awful. i hope those losers fucking die alone
>>
>yeah bro I love goose stepping for 30 seconds waiting for the other guy to whiff
>>
>>731360175
Kek
>>
>>731360446
>whats that you don't know the entire frame data for my characters moveset?
>you don't know the exact pixels of my hitboxes?
>prepare to lose because you didn't treat the game like a collage exam
>>
>>731360610
All you need to really know is
>is it plus/minus?
>>
>>731334865
add more sexo like lilith doing that
>>
>>731360175
>You should see what the Tekken general looks like
Is that a bot? Jannies give zero fucks about vg lmao
>>
Why the fuck are there so many loser /tekgen/ fuckers in every fighting game general now
>>
>>731360771
they are looking for the next fun thing
harada leaving literally killed tekken, but the worst part is that season 2 was shit WITH HIM there
>>
>>731359809
Evidently because of the high chance of meeting schizos like you
>>
>>731360669
they need to make that very clear and easy to tell at a glance without having to do any research. You should be able to see an attack and just know that info.
>>
Why the fuck are we arguing /vg/ let them rot in their containment thread.
>>
>>731360906
I am hopeful because he was there while tekken was shit so things could get better
>>
>>731360924
If you've challenged a move with your fastest move and lost then you should understand you can't fuck with it.
This is a fighting game, anon. If you fuck up then you can immediately try again and reapply yourself to respond a different way.
>>
>>731351216
Theres a couple reasons.
SF as a series is typically more neutral focused than an anime fighter. SF6 however introduced the drive meter. Using the drive meter, one can use a few different powerful moves. The most prominent of which is drive rush. Drive rushsends your character sprinting forward to close any gaps quickly and it also grants your next normal attack(meaning any punch or kick, but not a special move like a fireball) bonus frame advantage. Thus, attacks that might have been unsafe before, are now safe. And attacks that would be safe but leave you at a frame disadvantage, will now instead leave you with a frame advantage over your opponent, and you're likely close enough to attempt a throw. Meaning your opponent is put into a coin flip scenario where they have to guess between blocking your continued pressure if you decide to attack again, or trying to break your throw if you decide to throw them. Now putting your opponent in 50/50 situations like this is normal in fighting games. But not off of say a round start interraction.
Coupled with drive rush being able to close gaps, SF6 is a game where damage is generally pretty high. Say you're in a 50/50 scenario like I described above. If you decide to try to break a throw that you think is coming, but your opponent actually decided to punch you, he now gets to do a combo on you. By the time you're on the floor and getting back up, hes in position to pressure you for free since hes already standing. So you're now in the dame 50/50 scenario again. if he has the resources he could very well KO you off of 2 interactions like this.
Finally, theres the corner throw loop. Sf6 is a game where when you throw someone in the corner, you have enough time to dash up and throw them again and they cant interrupt you with a fast normal. Their only options are to try to guess and break your throw(which goes back to the scenario above.) Or block(the safest option, which most will do. But you eat damage.)
>>
>>731361002
You are thinking about this from the pov of someone who plays a lot of fighting games, what you mentioned does not cross a normal players mind, all they know is they did an attack and got punished and now lost all their HP and lost the match.

the learning of what is safe and what is not on an entire cast is also why mobas aren't bringing new players in and is a dying genre now. You are asking people to study way too much for a thing that is supposed to be fun.
>>
File: 1759951998269.png (323 KB, 600x600)
323 KB
323 KB PNG
>>731360923
No one said we have to be friends. Its not like I want to befriend a tourist anyway. The only thing you'll be getting out of me is a ggs after I smoke your ass
>>
>>731361008
i hate everything about the dive shit and it killed sf6 for me, which is a same because i was someone who actually really liked their modern controls.
>>
File: 1768002997833.mp4 (2.72 MB, 854x480)
2.72 MB
2.72 MB MP4
Girl fail
>>
>>731359016
animesissies ignored this trvthnuke
>>
>>731361008
>Their only options are to try to guess and break your throw(which goes back to the scenario above.) Or block(the safest option, which most will do. But you eat damage.)
you can use drive reversal too but your opponent can block and punish you.
i think they should make some kind of blow away in the corner, like that GG block that consume gauge, specially when any shitty confirm in DR can blow you to the corner easily.
>>
>>731361250
And I still think you're mistaking me for someone you actually have beef with. Like I asked before, what other interactions did I allegedly have with you in a prior thread?
>>
>>731361331
im still trying to have fun with it but yeah the first week with friends rarely pressing the drive buttons was fun.
>>
>>731351216
>>731361008
This is the big thing with sf6 you'll see people complain about. Throw loops.
These are only really for the corner, but this game has such high corner carry, a character like ken could be in the corner on one side, land a hit and go into a combo that takes you all the way to the corner on the opposite side of the stage.
Theres problems with other drive mechanics, like drive impact and drive parry, but the problems I have outlinedare what I feel are the main issues
In conclusion, SF6 adds universal tools to skip neutral in order to appeal to normalfags. Because
>TL;DR
>in sf6 you can very easily force your opponent into coinflip scenarios where they just have to guess
>damage is so high that guessing wrong is extremely punishing
>being out in the corner means you have to make this guess every time you get thrown or knocked down basically at all.
>if you take the lower risk option your opponent can just throw you over and over to death.
This is why you'll see people call it a casino game. Because it feels like you have to gamble more than other street fighters
>>
>>731360175
that's how vg has always been yep
>stop talking about the drama with poopenfarten and play the game with me
>"but what if you're mentally ill and start more drama with me? what if you're poopenfarten? i can't risk having that happen, let's keep talking about what poopenfarten did instead"
>>
>>731334865
It would help if the posers who complain about modern fighting games being shit (which is true, they are shit) actually bothered to play all the old titles they praise. Where are all the third strike, garou, mmbaacc etc players when it comes to actually playing these games and not just namedropping them as examples of good fighting games? Laugh all you want at smash but at least meleefags actually play the old game they obsess about. fighting game players all just eat up whatever slop they get served by capcom, bamco and what not. i will never understand what stops people from simply playing the better old games. you're not competing for a pay at evo. you can play whatever you want. you do not have to play street fighter 6. you can play better games. but you can't actually because all posers have the same disease of not going out to actually play. they would just rather cry on /v/ and similar places.
>>
>>731361808
i see people constantly defend this shit in strive too because "hurr why should you be rewarded for not taking a risk? if you don't have to take risks players will never do anything," but the problem is that if you decide to take a throw, you just get left in the exact same situation, you straight up never get a reset to neutral unless you guess right, which is extremely risky so you just get fucked when you inevitably do try to take a risk
>>
Alcohol is really bad for you
>>
File: 1747656621411.png (275 KB, 1000x1000)
275 KB
275 KB PNG
>>731361493
Who else responds to me with a got damn webm? Its (You). I don't have personal issues with you. I just want to kick your ass. You're always responding to my post with those got damn webms crying about shit like Type Lumina. I mention MBAACC and you still brought up Type Lumina like holy shit. Just prepare for the ass whopping that is coming. I expect you to be able to adapt in a months time and I wont be teaching shit. You'll come get beat and grow like the old days. Its not just going to me in the lobby either. You gonna learn some Arcana Heart.
>>
>>731361424
Yes I didn't get to cover that because of character limit. You can also attempt an invincible reversal. However its a risky gamble because your reward is a little bit of damage and space. But if you guess wrong your opponent can do their most damaging combos.
>>
>>731359758
ryu. also go SA3
>>
File: 1717540859429.gif (2.81 MB, 372x270)
2.81 MB
2.81 MB GIF
>>731334865
>>731340137
>>
>>731361331
Modern controls are another issue.
I don't hate you for using modern controls, but because modern exists, capcom had to remap the commands for certain classic special moves. Because of modern, classic commands are getting homogenized and even some charge characters are just turning into normal motion characters.
>>
>>731362695
I hate that there is a 20% damage reduction because classic only players are whiners so we both got issues
>>
>>731360145
>Mina
Yeah, Mina has extremely long range attacks including the furthest reaching low in the game. Virtually anyone who knows how to play will wait for her to whiff something at that distance first before approaching because the odds are stacked against them otherwise. It's possible to zone with her but only if you're really good at guessing and timing because her distance attacks whiff big. You can cancel 1B with G to bait them. Her mid-range game is also really good and where you probably where she can be most proactive. Up close she's not that good and mostly has to play reactively unless your opponent can't block FC 1KK or break back throws.
>>
PULL UP AND CATCH THE FADE BRO
>>
>>731363260
But im scared of fades D:
>>
>>731360924
i feel like SC2 actually handled this really well - there's only like two or three blockstun animations you get locked into depending how heavy the hit was so you'd habitually learn what you can and can't do it and applied to the whole cast
then they went and added retarded frame data and meter to use guard impact and i never played the series again
>>
>>731361008
I want to get into SF6 but I think I'll wait for a version that fixes drive rush in some, SF5 was only playable after they introduced v-shift
>>
File: 1766260810120518.gif (1.16 MB, 256x256)
1.16 MB
1.16 MB GIF
>>731363650
>I think I'll wait for a version that fixes drive rush in some
lol
>>
>>731363626
SC6 has blue hit effect when you get countered and normal GI is also meterless again. You should come back if the last one you played was SC5.
>>
>>731362093
It helps Shun Di
>>
>>731364036
people made enough of a fuzz for them to add vshift in sf5, maybe they will do something similar.
>>
>want to get into anime games
>dont want to be labeled a tranny or tranny chaser
grim
>>
>>731365439
you are labeledd as tranny the nanosecond you touched this genre might aswell go full in
>>
>>731362006
footsie and confirm games are bad online. that's the actual reason all fighting games are now build resources and spend them to get advantage
>>
>>731365501
What if I only play males characters

CHECKMATE
>>
>>731365824
>the male character in question
>>
>>731365887
B-B-BUT ITS A MALE CHARACTER THOUGH!!!
>>
File: novamage_triumphant.webm (3.85 MB, 852x480)
3.85 MB
3.85 MB WEBM
>>731365824
You become a tranny and lose to men who play female characters.
>>
>>731348907
hey waaaait just a second, this is Captain Falcon's/Ganondorf's neutral air move from smash bros!
>>
>>731366026
>tranny flag instead of country flag
HAHAHAHAHAHAHA
>>
File: 1719882617009750.jpg (114 KB, 542x527)
114 KB
114 KB JPG
>Alex is no longer a charge character
>Bison lost some charge moves
>Dee Jay lost some charge moves (this one might be warranted just because of how bad the character was in SF4 and how charges fucked up his combo potential)
>zero newcomers in SF6 are charge characters

>go to other games
>Axl had his charge inputs removed and no newcomers have charge
>Kain had some charge inputs removed, Chun-Li had some charge inputs removed, no newcomers have charge besides Kim
>GBVSR, on top of already having one-button specials that ignore charge, added the option to turn existing [4]6X specials into 236X specials (and no DLC characters have charge)

Should I kill myself
It feels like the entire genre is turning its back on me. I love charge characters and they're being purposefully killed off
>>
>>731366026
THE TROON SLAYER
>>
>I love down backing
Damn you fucking submissive slut
>>
>>731366845
Modern fighting games are not made for people that like fighting games. SF6 exists only to be marketed as THE competitive e-sport tryhard fighting game, that's the thing they wanted to pursue since SFV. It's why it's so braindead easy to play, just poke into slime rush. Every other fighting game adds SOME mechanic to appeal to casuals that won't play the game for more than a week. They go out of their way to ruin the games on purpose. Granblue specifically is VERY hostile to players and they sell 66L shirts even though nobody likes 66L and that fucking move ruins the game but the devs don't care and just laugh about it. Expect the new arcsys marvel game to be garbage too.

Disregard modern soulless fighting games, embrace the new age of single player games.
>>
File: may-guilty-gear.gif (41 KB, 640x640)
41 KB
41 KB GIF
>>731366845
Come to Strive, anon. Become one with TOTSUGEKI.
>>
File: 1624072850815.png (146 KB, 540x359)
146 KB
146 KB PNG
>>731367634
Did they ever fix the forward airdash in Strive? I might honestly consider it if the base game goes on sale for like $15 after the 2.0 patch, but the couple times I played it I hated the airdash
>>
>>731362872
Yeah, I remember learning most of this along the way. Don't remember her move notations at this point. I quickly learned that long range low thrust was pretty unsafe haha. Sure was fun catching a friend of equal skill with it.
But I was just asking for clarification on what neutral is. Anyway, this made me want to play some SC... hopefully Bamco gets around to 7 at some point (yeah, I know the main SC guy left).
>>
>>731367825
No, it's the same.
>>
>>731366845
>Axl had his charge inputs removed and no newcomers have charge
I wanna say Axl's charge removal is just to make him a better character since Strive doesn't have air unblockables, but Venom kept Stinger/Carcass Raid intact so idk

>>731367825
No, the air dash change is a core change of Strive
Millia/Chipp/I-No still have a really good air game, and one recent change was nerfing 6Ps so they're easier to punish on baits
>>
>>731368176
Darn. Maybe I'll still try out 2.0 on a deep sale, does CreamAPI work for the game's DLC?
>>
>>731368278
It's still works.
>>
>>731367634
i wasted so much time playing strive from release to the big 25 and it was never worth it, community sucks ass, mobility sucks ass, defense sucks ass, and the only thing you have influence over, your combos get changed every patch
>>
.
>>
>>731362096
>spent his entire time talking to some random bum just to play no games
yeah dying genre LMAO
>>
I haven't been playing fighting games in a while and this seems like as good a time as any to start again. Here's a +R lobby, I'm in Europe:
steam://joinlobby/348550/109775241517454257/76561199014268981
>>
This one is still my personal fav
>number of unique specials that aren't outright damage bursts
>most of the cast have unique mechanics to manage
>timestop shenanigans
>>
File: file.png (1.34 MB, 701x1324)
1.34 MB
1.34 MB PNG
can i get a qrd on this pitslut? worth learning?
>>
>>731372227
i think she is yes, more than original tsubaki for sure. also, armpit molestation
>>
>>731371246
Lobby's closed
>>
>>731372227
You land your single slice attacks and fireballs to build up stacks so when you switch modes you can fire a bunch of projectiles at once and then teleport behind your opponent using the built up stocks. Said stocks can also be used to extend combos basically automatically.
Staying in that mode also gives you Morrigan hover dash which lets you instant overhead people to death.
Her gameplan is exceedingly simple. One mode builds up stacks, the other uses them all up for opening people up and damage.
>>
>>731372227
jump back fireball merchant that tranforms into 214d merchant
>>
>>731372227
Literally Top 1 on most pro player Tier List. I dont know why though since Im not a blazblue player
>>
We need to start by nerfing top tiers like Cammy to even the playing field.
>>
>>731373187
i believe top 3 undisputed between all na and jp players list have been rachel izanami carl in any order
>>
>>731372227
If you like burrito OSes she's the character for you. Low skill floor with a pretty high skill ceiling when you get to learning her. She makes good use of abusing system mechanics like OD to get her win condition online immediately.
>>
>>731373234
How the fuck did DSP get to master
>>
>>731373234
>1st round
holy kino i love when most of the match is throw animations, imodern fighting games are so sick
>>
>>731373537
By cherry picking his matches.
>>
>>731373537
The bottom of SF6 master is like high plat in SFV, ranks are absurdly inflated in that game
>>
>>731373537
By being 4th place evo player
>>
Fighting games need a new mascot. Ryu is the "mascot" of fighting games, but now street fighter is casual slop which is antithetical to the spirit of fighting games.
SNK's comeback had potential, but they ended up implementing the same slime rush bullshit in Garou CoTW, and also for some reason people really didn't like the Ronaldo guest character
>>
>>731375450
max dood is fighging games mascot
>>
>>731375676
I can't disagree with you on that, with how fake and forced the "FGC" has become lol
>>
>>731375450
Maybe SNK can use their AI slop to generate an amalgamation
>>
>>731360669
Only knowing that is asking to be space trapped
>BUT HE'S MINUS, HOW COULD HE INTERRUPT ME?
>>
>>731334865
Horrible example when half the cast can let themselves eat some shit then v-trigger and skip neutral a bunch of times, each starting a 30-60% dmg combo.
>>
0 lobbies
>>
>>731373537
Master is literally just something like 45% winrate

>>731375060
idk how bad plat was in SFV but people who are 1300MR and below are animals, and even up to 1500MR you'll find people who mash on safejumps, or mash 3-4 times on the same frametrap in the same match
>>
>>731373537
Rank Inflation, It is far easier to climb ranks in SF6, while in SF5 those players would far lower ranked. You can see by just the rank populations for each game
>>
File: G-OzuxCbYAA6Mqp.jpg (511 KB, 700x1000)
511 KB
511 KB JPG
Alex theme dropped in full.
https://www.youtube.com/watch?v=nu4pDfXRsMA
>>
>>731377585
>No Jazzy NYC remix
Sad but the new theme is fucking kino.
>>
>>731373267
Do you think Carl will ever get banned? I saw a group of pros trying to get traction for it. Really funny to see Monarch on the list of co-signers when he plays the most degenerate character in GBVSR
>>
>>731378450
I thought that Carl petition is a meme. It's been months or half a year I think.
>>
>>731378450
Nah, Carl is a big fag character but he's not banworthy, there's like 4 or 5 characters pretty much on his level, he's just the one that has a good player still active.
If Monarch really wants Carl banned he should play him and prove it is necessary
>>
>>731378072
Funny enough, if you listen to the parts where they go Whoa-oh!, that's actually the first six notes of Jazzy NYC.
>>
>>731368226
Pretty sure the only reason they removed Axl's charge is to make his 6K conversions easy. And also because Rensen is garbage in Strive so it doesn't improve his neutral at all.
>>
>>731339535
What if someone made a fighting game where you beat the opponent's dick, how would that work
>>
Is he right, /v/?
https://www.youtube.com/watch?v=8hjka8M3iKQ
>>
>>731382491
>white and red impact font thumbnail
No, no video with that has ever been right about anything
>>
>>731346012
this, fighting fags pretend like their older games were good but they're all unironically bad
>>
>>731359563
that's what you get for playing discord games
>>
>>731383346
Does DBFZ count as one now?
>>
>>731383432
yea i'm sure you gotta find an English specific discord server
>>
>>731380961
>removed Axl's charge is to make his 6K conversions easy
That makes a lot of sense, but Venom has a fairly strict timing for 6K>Carcass Raid
>also because Rensen is garbage in Strive so it doesn't improve his neutral at all.
I mean typically charge specials get to be much stronger because you have to commit to them way before doing them and it sort of just puts a soft cooldown on them
If it was charge then it'd really fucking suck
I will say this move makes playing a zoner into Axl a pain in the ass tho
>>
>>731380290
Cool
>>
>>731383346
NO
>>
>>731334865
How do i learn Fundamentals?
>>
>>731386335
post time played
>>
File: medli 17.png (376 KB, 1464x1474)
376 KB
376 KB PNG
I have absolutely no idea what people are referring to when they refer to 'Neutral' and I've been playing fighting games for most of my life.
>>
Uni room up
steam://joinlobby/2076010/109775241533495857/76561198010830572
>>
That was weird
>>
>>731389420
Sorry Parsec disconnected blacking out the game.
God i hate this captcha
>>
New code
steam://joinlobby/2076010/109775241533495857/76561198010830572
>>
>>731340137
>archive
anon, you..
>>
>>731389521
I'm getting communication errors now
>>
>>731389687
Try the new code?
steam://joinlobby/2076010/109775241533495857/76561198010830572
>>
>>731389818
Still the same issue
>>
>>731389916
OK, then i'll just close it for now.
Thanks for the games.
Next time just start with the lobby code.
https://steamcommunity.com/discussions/forum/1/1636418037475234838/
>>
>>731390036
Normally I just share the room password
>>
>>731390085
The link helps because it can start the associated game lowering the barrier to entry.
>>
File: 1766659493476.png (333 KB, 848x796)
333 KB
333 KB PNG
>>731371025
I was expecting that. He's a huge doom poster. I dont think he even plays
>>
>>731390837
Would anyone really be in favor of wanting to fight you when your idea of an invitation was joining your discord and playing with all your discord friends? What was this trying to prove again?
>>
File: file.png (1.39 MB, 1280x1280)
1.39 MB
1.39 MB PNG
Someone play me in Kabuki Klash.
please
>>
>>731359108
who is this cute
>>
File: 1750559791313.jpg (61 KB, 676x900)
61 KB
61 KB JPG
>>731391182
>Guy pretends to wanna play game
>roll out the red carpet for him so he get games whenever he wants
>le bad
Why are you schizos everywhere? Why do you even care? Shut up bro LMAO
>>
Type Lumina room up
Code: 9999
>>
>>731391991
I'm not joining your discord
>>
we know
>>
old guard were actually the ones killing the fgc
nu-fgc revolving around the videogame netplay instead of ecelebs are saving it
>>
>>731362096
miku
>>
>>731356728
>>731356897
Not him but when you get 2 players spending 10 seconds fishing for whiff punishes, then either they're both cowards, or the game is far too rewarding for players that don't take intiative.
>>
>>731382491
what's with fgc hate with anime fighters? they hate the new fighters but won't touch anime fighters with a ten foot pole ultimately making the problem with fighters as a whole even worse?
>>
>>731392052
Room Closed
>>
Quick Daemon Bride session, anyone? I mostly want to test the netcode.
>>
>>731393214
nta but i was just about to join that room too
pass: cool
>>
>>731393239
Sorry don't have it.
>>
>>731393430
I'd offer to parsec but that wouldn't really test the netcode.
Unless you wanted to try the game without paying.
>>
>>731393342
Don't see your room TL right?
>>
>>731393521
yeah TL
been a while since I last made a room so the settings might be fucked up
>>
>>731335449
Online fighting games suck massive ass
>>
>>731393492
Naw it's ok. Should be other anons here with it to test.
>>
File: file.png (2.08 MB, 2551x1382)
2.08 MB
2.08 MB PNG
>>731393592
I have pretty generic settings
>>
>>731393623
Hopefully. I only have like 30 minutes before I crash.
>>
>>731334865
SFV didnt had any neutral either
>>
>>731393697
u host
holy fuck these captchas are cringe ahahusdhafuadshfi
>>
Pokken existed as a game where all of it's unique mechanics emphasized neutral and the FGC basically blew it off and mistook it as an arena fighter

you have only yourselves to blame
>>
>>731393845
I wasn't going to buy a Wii U for one fighter, anon
>>
>>731393812
Ok, made a room without a passcode. Try this:
steam://joinlobby/1372280/109775241540016360/76561198010830572
>>
>>731382491
>>731393029
also fgc fags screeching that playing on keyboard is cheating is a good reason not to engage in this community and watch it die off
>>
>>731393029
Because they have extremely retarded shit that the average person, and even the much smaller group consisting of people that constantly play fighting games new or old, think is too fucking annoying to stomach and not worth a damn unless you have brain problems like the majority of people that used to be and still are made fun of for playing arcsys games.
>>
>>731393901
saw another person in the lobby
>>
>>731334865
By shilling Virtua Fighter 6 once it comes out. It was always the one single fighting game without all the ex special super moves and jump-in cross-up and all the different attack property bullshits you have to memorise before you can actually start learning a character. VF had the simplest rules and the most fluid gameplay. It just never caught on in the west because of Sega's retardation.
>>
>>731394259
I'm the Ushi, don't worry continue.
>>
>>731349414
>Because Under Night in-Birth exist and they will make 1000 excuses for why they cant play THE ONE AND ONLY Technical fighting that exist post 2020 covid era
Because its obnoxiously bloated mechanics wise and gets boring after awhile, like every modern fighter.
>>
>>731394315
I'll switch off every ft3
>>
>>731394392
There hasn't really been anything THAT complex added since UNIEL.
>>
>>731349414
I don’t play this game because not a single character on the roster appeals to me. Blazblue has Noel and Hakumen. UNI’s designs don’t click with me. It’s even worse that unless if I play at a specific time, online just doesn’t exist
>>
>>731340137
I like Tekken because it allows me to do exactly this, with all female characters.
I still have to look at male characters when other people play them, but it's a start.
>>
>>731393619
Online games suck ass. The only exception is anything on a LAN. Then it's basically extended couch-co op, which is based.
>>
>>731348731
long is better in this game.
>>
File: f62.gif (2.7 MB, 600x600)
2.7 MB
2.7 MB GIF
>>731334865
fighting games need DI (Directional Influence) so there is still imput when you are getting juggled. it sucks to be like:
>touch of death
>now wait until its your turn to deliver a touch of death
>reset to neutral
>touch of death
>etc
>>
>>731394893
What modern game even has ToDs that aren't tag games
>>
>>731358982
go play 2XKO and say that again
>>
>>731394960
1 touch or 2 touch games are very common anon Tekken 7 was a 2 touch game, 1 touch with Akuma with full meter for a long time until he got his damage nerfed and he became a 2 touch character (like most of the top tiers)
>>
File: 1758497468660662.jpg (43 KB, 960x960)
43 KB
43 KB JPG
>>731346145
>play fighting games over Parsec
>>
File: 1673031475654239.jpg (39 KB, 539x1024)
39 KB
39 KB JPG
>>731361008
Ive said this before, but i truly believe if they got rid of throwloops, SF6 would likely be one of the best fighting games of all time even with green slime. If the gamed forced neutral resets after a throw it becomes an easy way of getting quick damage but doesnt become a good 50/50 as you gave up your offense for that quick damage. Characters like Ryu and Mai actually have to open you up. The entire tier list would be flipped on its head overnight. The entire games offense revolves around how many times you want to get thrown until you're willing to press a button and its fucking retarded.
>>
>>731395089
this, fighting fags just act like you don't basically already lose if you aren't technically dead yet even if you have less than 80% hp, in the corner, no meter while the opponent has meter.
>>
>>731395439
I really don't get why throw loops still exist in SF6. People hated that shit in SF5 and weren't they trying to learn from it?
>>
>>731349414
Dumb. Maifaggot.
People don't play uni because they don't like it which is why the series has always been turbo turbo niche even in it's fuckin home country. There never has been 1000 excuses just like 3 with that being the most prominent one. If someone fucking hates the shit modern capcom, bamco, snk, arcsys or whatever the fuck are doin you think they're gonna start to pay attention to the French bread shit they always ignored for a decade now just because?
>>
>>731395439
>If the gamed forced neutral resets after a throw

Pokken did this, see >>731393845
>>
File: lmao.jpg (134 KB, 539x923)
134 KB
134 KB JPG
>>731395439
It wouldnt be because sf6 at its core is a dogshit game.

Looks like shit, plays like shit. Third Strike mogs it.
>>
>>731334865
it's because neutral is advanced scissors paper rock and you can get that in any pvp game. The only thing that makes fighters have staying power is spectacle, that's why it's popular with prison culture retards and "alpha" types. The hardest these people can inspect and review is surface level.
>>
>>731359116
>smash is dying
brawlhalla is bigger than sf6 althoughbeit
>>
>>731393901
ggs gotta go to bed
i hate the captcha
>>
GG anon
Too bad the other person left early.
>>
>>731359116
tounaments still get views. Melee is a very well made game and by accident. problem is, its always the same characters because you know limitations back then and they made the game in 1 year. And niggas refuse to move from Melee onto PM or something more complete, also obviously the "Gods" dont want to lose their "God" status by moving to PM and getting rekt there.
>>
>>731394893
you just want smash where it just goes back to neutral in a second after getting hit.
There's a game like this, it's SOUL calibur
>>
>>731395549
Capcom is afraid that parry would be too strong and throwloops are a way of keeping that i check. The problem though is that throws are such a powerful option it becomes the only thing every player is thinking about at any given moment. The answer is to just make parry less strong in addition to removing throwloops but I guess that's to hard for Capcom.
>>
>>731395003
2xko is shit because it's a tag fighter with gay twitter combos not because it's inputs.
>>
File: 1746915736316532.webm (3.92 MB, 854x480)
3.92 MB
3.92 MB WEBM
>>731395439
> if they got rid of throwloops, SF6 would likely be one of the best fighting games of all time
Lolno. If they got rid of throw loops and deleted the drive system entirely (put ex moves back on the super meter) then *maybe* it'd be playable but there's no reason to believe it's anything special.

Throw loops suck but they aren't a tenth as big a problem as drive rush. At any moment I can just unilaterally decide to be plus in your face with no skill required on my end, and if I think you have good enough reactions to stop me I can bait and punish the check too and end up in the same place. I can literally force a 50/50 on the opponent at any time purely because I have a drive bar. Hit confirms no longer matter, since the traditional ~16f low forward xx special stuff got replaced by low forward xx drive rush where I have an hour to react, if it hits I can go into the biggest combo my character has, and if it's blocked I'm +4 pointblank. And if I don't happen to have enough green meter to do any of this all I have to do is chill for a few seconds until I do (which encourages the opponent to be offensive to stop my meter build and go green himself).

>Characters like Ryu and Mai actually have to open you up.
Go watch Blaz, his whole thing is waiting until you whiff literally anything then catching it with a normal into drive rush into 70% damage. While that is the "correct" way to play street fighter, it's far easier (bigger lingering hurtboxes) and more rewarding in this game to the point where landing a whiff punish in neutral is basically the end of the round. That's not much less dumb than throw loops.
>>
File: 1767954325992190.png (5 KB, 240x320)
5 KB
5 KB PNG
>>731396623
>green
>green
>green gets punished
>green
>green

the most fucked up part about is that this is the dogshit game that daigo wanted, a skilless skullfuck rape fuck you you are down and i'm up so it's my turn forever game.

i miss ST, I miss third strike, I miss sifv, these are unironically the worst days of fightan, it's like seeing a rape corpse parade on top of niggers and japanese children.
>>
>>731334865
I'm just fucking tired of long-ass combos and throw loops. At the end of the day ALL modern fighting games end up in the same goddamn loop.
>get hit by a 5frames jab because you didn't learn the framedata
>sit there and watch a 30sec combo drain 60% of your life
>guess the 50/50 wake-up now
>too bad you guessed wrong, gg
>>
>>731394893
Try Killer Instinct I guess?
>>
>>731395439
It doesn't even need a full reset to neutral, just make most characters have to do the Chun thing where even with DR they can't make throw meaty and maybe a couple that are supposed to have scary corner situations get a real throw loop with DR, and then nerf Drive gain during throw animations and it would still be a viable option if you had conditioned your opponent or wanted to disincentivize wakeup parry, but also wouldn't be the go to oki for every character in every situation off every touch that can possibly carry to the corner.
The biggest problem with throw loops is how absurdly drive positive they are, even if you spend 4/5ths of the bar doing DR juggles to get them to the corner you can just throw loop a couple times and go from almost empty to comfortably above half, and the way punish counters and the general corner throw situation work means being at low drive doesn't even really make it less risky or more rewarding for your opponent to try to escape.
>>
>>731396879
that's been almost all fighting games anon, fgx fags just pretend it's otherwise
>>
>>731334865
Who's this and why is it doing the Lilith special with butters instead of bats? Why does it show the hitbox data?
>>
>>731394392
if anything the mechanics are the good part about UNI as a whole
everything else varies from mid to dogass

>>731392052
surprsied people still play loomina
did they make any changes to it yet
>>
>>731399836
I thought that was ice cream.
>>
>>731396879
>>731399785
Jabs barely ever lead to high damage combos because of proration, unless it's a super ancient game.
>>
put in short combos and short women then I'll play
>>
File: Kikuri.jpg (578 KB, 1200x1076)
578 KB
578 KB JPG
>>731399836
think its this sexy drunk hag from Bocchi's anime, and those boxes are the bottom shelf box sake she drinks.
>>
.
>>
File: 1766801502217869.webm (3.91 MB, 896x672)
3.91 MB
3.91 MB WEBM
Gegg modern slop is so bad we need to go back to classics-ACK
>>
>>731400146
>Jabs barely ever lead to high damage combos because of proration, unless it's a super ancient game.
yea all the old ones that fgc worship like 3rd strike
>>
>>731401705
and fgc apologists are gonna come and defend this or unironically say that this is good
>>
File: 1766023550379758.webm (2.77 MB, 746x420)
2.77 MB
2.77 MB WEBM
YOO LESS GOO
*drops some milktoast opinon about (current thing*
>>
>>731400381
What do you think her breath smells like?
>>
>>731401932
That one stream he did where he was with his friends on a couch at EVO during the entire event. One of his friends couldn't stop talking over winner speech of GO1. Really distasteful.
>>
File: 1761795723746029.png (202 KB, 314x304)
202 KB
202 KB PNG
>>731401743
I don't play 3rd strike much, but I don't think I've ever seen a jab combo starter lead to huge damage in it.
It's always a cr.MK into super, Yun's super into a high-low mix-up or some command grab from like Makoto or Q.
>>
>>731401705
This is good and fun.
>>
>>731402337
all good characters can start a combo that goes into super with a light attack poke
>>
>>731401705
It's honest.
>>
>>731402547
>>731402581
xD
>>
>>731401705
>$5.31 billion+ in revenue
>still a mainstay in arcades today
>thousands of matches played daily on FC
SF2 will still be around when the current era of modern slop is discarded for the next set of trash games
>>
>>731402784
>replace slop with older even worse designed older slop
>>
>>731401705
>at least it's better than this match from a broken 90s game featuring an intentionally busted unplayable boss character
ubercope
>>
>>731394306
>without all the ex special super moves and jump-in cross-up
True and real
> and all the different attack property bullshits you have to memorise before you can actually start learning a character
Lmao what? VF5 is one of the most memorization heavy game out here
>>
>>731402948
see>>731402861
>>
>>731394657
Same but UNI2 has Dormammi in it. It's better than the previous installments, try it
>>
File: .webm (843 KB, 896x672)
843 KB
843 KB WEBM
>>731403186
You have to be basically pointblank for light light super to connect so it's not a "poke" and it does maybe 25% damage.
>>
>>731334865
Newfags love neutral
The issue is wannabe oldfags who jerk off over combos, nebulous system mechanics and shit legacy concepts like oki. Newfags would love if every knockdown returned both players to neutral.
>>
2D fighters are an exercise in memorization and nothing else, that entire genre has been the same for over 30 fucking years
We need more 3D fighters
>>
>>731403186
It's an unplayable boss character. In CE the same sequence didn't stun and even if it did would only do about 60%, which is par for the course in SF2. It's like complaining about the level 8 CPU in SF6.
>>
>>731396785
>these are unironically the worst days of fightan
This, I literally installed 2XKO because there's nothing else. The visual design and character movesets are inspired so I'll be playing it for a while. Control scheme sucks ass though
>>
>>731403329
>UNI2 has Dormammi
What
>>
>>731403330
most fights only last in 3 akuma combos (2 against anyone that isn't as tough or tougher than ryu) like playing as yang
>>
>>731403607
Akuma can only just kill Akuma in 2 combos. 3S matches are won with stray hits and small combos, not phat jumpins. Some characters (Elena, Remy) barely have usable combos at all.
>>
>>731337821
>strong neutral skips are available for 25% meter
>old game
>>731339449
>3s
>neutral
get the fuck off my board newfags.
>>
>>731334865
Use a camera. Require your actual actions.
>>
File: ggsfuku.webm (2.69 MB, 852x480)
2.69 MB
2.69 MB WEBM
>>731334865
by playing shit that's fun and not playing shit that sucks, it's not rocket science.
>>
>>731334865
Tell every dev to stop just remaking SF2 constantly and put some singe player content in the games.
>>
>>731350183
It's when you move back and forth pretending like you are about to hit the opponent for 10 minutes instead of actually fighting in the fighting game
>>
File: 1760594564788603.webm (3.54 MB, 522x292)
3.54 MB
3.54 MB WEBM
>>731405776
This is the person SF6 was made for.
>>
>>731405915
>webm
>>
>>731334865
Is there a version of this image without the hitboxen?
>>
>>731395840
The issue with PM is that it's kill-on-sight for Daddy Nintendo, just like any tournament that bans Steve. And, sadly, PM doesn't have rollback netcode. If only there was a game like PM that was fun, accessible, affordable, had rollback netcode, and directly encouraged competitive play and tournaments, with many players being PM veterans. Sadly, such a game simply doesn't exist. Nope.
>>
File: 1765940614501672.webm (3.6 MB, 1280x720)
3.6 MB
3.6 MB WEBM
CapSOLDIER reporting in kami6 won btw
>>
lmao
>>
>>731405915
>noahtheprodigy hypnosis
>>
https://youtube.com/shorts/T0atO8Wznww?si=4yOANtQbdHF1w00s
>>
>>731395439
>Characters like Ryu and Mai actually have to open you up.
They both have overheads that they can easily set up or even still do off a drive rush cancel
Removing throw loops wouldn't do shit for the balance, and it'll also affect some of the weaker characters like Dhalsim or Manon
Not saying it's a stupid suggestion, but I don't think the game is balanced at all and throw loops are not the only reason why

>>731396623
>Go watch Blaz, his whole thing is waiting until you whiff literally anything then catching it with a normal into drive rush into 70% damage. While that is the "correct" way to play street fighter, it's far easier (bigger lingering hurtboxes) and more rewarding in this game to the point where landing a whiff punish in neutral is basically the end of the round. That's not much less dumb than throw loops.
This is also because of Punish Counter and not exclusively drive rush, a heavy will easily do 30% meterless
Punish Counter into SA3 will do around 50% health, is extremely easy to confirm because you don't even have to buffer it and a lot of characters can do that

Blaz has got to be one of the few interesting players in SF6 tho, he pulls tech nobody has and goes for ballsy stuff or style points even in high stakes scenarios
>>
File: 1757017117174266.webm (3.94 MB, 1024x576)
3.94 MB
3.94 MB WEBM
>>731410835
I just like watching him to see how he's gonna piss it away *this* time.
>>
>>731411119
my fuarking jobber...
>>
File: 1764122148924020.mp4 (3 MB, 1024x576)
3 MB
3 MB MP4
>>
>>731411119
>making it to #2 spot with dropped stuff/misinputs
honestly still impressive
>>
you have to get rid of the trannys or nobody will care
>>
>>731401705
insanely disingenuous post everyone is replying serious to
>>
>>731396541
>Twitter Combos
I see we're making shit up again
>>
>>731340623
Jam FB puffball is the biggest neutral skip in fighting game history.
>>
File: 1754229808231025.gif (879 KB, 280x158)
879 KB
879 KB GIF
>>731411628
Outplayed
>>
>Bring back the lewd
>Kill every GGS player
>make more things like arcana heart
>focus on high skill ceiling instead of low



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.