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What a dogshit mode. The game is not balanced for this. Everyone picks the same meta characters, even more so than the normal mode. If anyone's first introduction to this game is this, they'll uninstall.
>>
>>731418132
I do think it's showing a failure to understand what it is about deadlock that is unappealing. I don't think anyone complained about the game being a grand battle.
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>>731418132
they just need ti ban a few items and by a few items i mean refresher
>>
Just need a little polish but is far better than ASSFAGGOTS
>>
>>731418132
Im suprised they didnt just make a ARAM map
MOBAfags love going all mid
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>>731418838
big team fights are the best.
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>>731418132
>i can't believe the gamemode they introduced yesterday to the game in early development isn't balanced
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>>731418447
still here?
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>>731418919
>new gamemode released to lure new casuals/potential future microtransaction purchasers
>have to play games to get votes for upcoming characters
>don't even want to play games in casual mode
>it's fine it's unbalanced release dat shit who cares about first impressions
>>
>>731418838
these people haven't even finished this map
>>
>>731419227
>dat shit who cares about first impressions
Yes
Proper first impressions are for when its released and you don't have to badger someone for a invite
Hope this helps
>>
>>731419456
>what is word of mouth
>>
>>731419675
Word of mouth doesn't really matter when you're backed by the biggest PC games storefront. How can word of mouth rival being placed right in center of everyone's steam store?
>>
How does this mode work?
>>
>>731418132
>The game is not balanced for this
The game isn't balanced at all.

Why do you think they put in an RNG game mode which rushes you through laning phase?
A game mode that requires all characters to test all the items?
In a game which constantly gets you to vote on if characters/items are strong?

To balance the game...
>>
>>731419227
>The public test that is full of unfinished assets feels unreleased
???
>>
>>731420436
he wasn't talking about assets but the balance
>>
>>731418254
What do you think is unappealing about deadlock?
>>
>>731420584
why would it be completely balanced? it's low on the priority list
he is retarded
>>
>>731420270
that definitely is true. the real issue is how are they going to balance the game through the mode if the majority are turned off it straight away.
>>
>>731418132
This is why there’s an R in ARAM
If you make a silly mode you can’t let the tryhards pick whoever they want
>>
>>731420707
>game
>gameplay low on priority list
no but these devs might be
>>
whats the hero for me if I like kunkka and pango
>>
>>731420660
Posted this in the other DEAD lock thread

The hero’s are getting really frustrating to deal with. I understand it’s in alpha but you want more than 15k people testing the game on a daily basis. Valve is the king at gameplay testing so I trust their process but honestly they need the game to be a default draft mode. Iv had countless games where my team is stacked with slow characters that don’t CC and have to deal with Abrahms Lash Dino bebop Mina team comps. It’s straight up aids, my team will always die in a team fight we’re not structured to lock down anyone and every team fight is aoe cc
>>
>>731420842
Legit skill issue, you do know slowing hex exists right?
So many people would climb up overnight if they were willing to counterbuild.
>>
>>731420934
>dude make your 5 teammates buy slowing hex its that simple!
Bruh get real i cant control random retards.

At least dota has counter picking, I have to watch my team get scooped up by lash thrown into Dino Mina combo and finished off with a slam stun.
>>
>>731420806
the hero roster isn't finished, the map isn't finished.
Why would would they focus on balance, if it's all gonna change in 3 months, are you dumb anon?
>>
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I'm just hitting the random button how tf do you play Calico lmao
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>>731418132
>WHY IS THIS UNFINISHED GAME NOT BALANCED
Balance is like the last thing you do anon, just have fun and fuck around
>>
>>731421518
certain characters are hard meta, we're not talking just about overall balance here. doubtful new characters will upset that.
>>
>>731422089
but I don't have fun against haze or infernus
>>
>>731422089
>have fun getting deathballed
bit hard in this game
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>>731420660
The usual problems with assfaggots, long ass respawn times, too negative a consequence for getting killed discouraging ballsy plays, too much time expected to spend not fighting other players in a multiplayer game, the idea of losing a fight not because your opponent played better but because they just flat out had better stats.

You might say "well that's all addressed in this brawl mode", but then you have to settle for these tiny ass minifights instead of having a grand battle. And I think valve are scared of implementing a casual mode which keeps the main game's scale because everyone might just decide they only want to play that.
>>
>>731420842
This isnt a hero shooter as much as you want to act like it is.
Buy counter items. Everything can get shut down easily with proper positioning and counter items
>>
>>731420660
Different anon here, but I just gave the game another shot after several months, and it still has all the main problems of ASSFAGGOTS games.

>Respawn times are really long except in the very early game, this is bad both ways since if you die early on you are basically fucked for the rest of the game and if you die late game you will give up some huge objective, which there are like 5 of on the map
>Abilities feel weird and clunky to use on some characters
>Movement is not explained well at all, there's a bunch of autistic tech you have to do just to be able to move at a decent pace
>Items are walls of text and you can't really experiment with them
>Balance is atrociously bad still
>Visual mess, if there are more than 4 heroes in the same area, it just becomes a huge wall of particle effects, explosions, and clutter.
>Last hitting mechanic sucks and disproportionately favors characters with fast-firing weapons
>Denying also sucks for the same reasons

The game is okay, I don't expect it to have much lasting popularity as it is.
>>
>>731418132
Don't care. Still not playing 3 lane mobile slop

Give me payload, capture point, and tdm or me and everyone else on the planet isnt going to play this shit
>>
>>731422186
>>731422242
build counter items, don't let them deathball, deny them, play smart, play with friends
>>
>>731422781
>buy counter items so they kill you in 5 seconds instead of 3
>>
>>731422679
translation
>I am bad, hate mobas and I refuse to learn, make this moba into a shitty game that's not a moba I can play without having to learn anything.
>>
>>731420660
It being ASSFAGGOTS. It would be more fun as a hero shooter.
>>
>>731420660
>What do you think is unappealing about deadlock?
"What if dota was also a movement shooter" is not a very accessible or easily balanced formula for a game. There is simply too much going on at all times
>>
>>731422915
a moba is 30% teammate lottery and 50% following the meta
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>lists all the reasons he's dogshit at the game and why it isn't for people like him and also sprinkles in some low iq drivel about items being "walls of text"
>>
I like it and it's fun for quick matches and maybe trying out new builds
It's the best all mid (all one line actually) mode in any MOBA
>>
>>731423115
HOTS would mog it on steam
>>
>>731419227
it's an invite only beta test.
>>
>>731422915
I have played Dota 2 for a very long time, I know all about ASSFAGGOTS. The fact that you call them MOBAs instead shows that you are a scrub.
>>731423002
Also yeah what this guy said is correct. Personal player skill hardly matters when you can get 1-5 retards that feed off cooldown into the enemy team and completely remove your ability to play the game due to the extreme stat imbalance. I don't even know what the meta is in Deadlock right now, apparently it is just stacking gun related passive abilities or something? Sounds gay.
>>
>>731422781
>play with friends
well that's a gg. how does one build counters in a game with rng (the new mode)
>>
>>731422679
>Items are walls of text and you can't really experiment with them
I'm sorry you can't read, are you American perhaps?
>>
>>731423002
get good
>>731423262
>I have played Dota 2 for a very long time, I know all about ASSFAGGOTS. The fact that you call them MOBAs instead shows that you are a scrub.
holy larp
>Also yeah what this guy said is correct
oh you're replying to yourself lmao
>>
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>>731423413
>>
>>731423251
Ok, when is release date?
So, Valve will finish it this year then?
I mean, they have all the budget and newest AI tools, surely they can do that without much problems
>>
>>731420660
Too many buttons
>>
>>731423340
>Ivanushka is butthurt from getting owned
lol, seethe more, cannon fodder
>>
>>731423482
>So, Valve will finish it this year then?
Probably not
1/4 of the models are unfinished/WIP
This update is a good step in the right direction but it still need further polish before a open beta.
>>
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>>731423440
I too can press F12.
Either way it doesn't change that your reasonings are just all based on you not playing Mobas and you'd rather Deadlock was another shitty hero shooter. Also no one seriously cares about the term moba anymore, people who play dota 2 calls it that too because it's just the term for the genre now and it's not worth wasting energy trying to change it, so get better at larping.
>>
>>731423340
>>731423564
>Bringing up nationalities out of nowhere
Competitive online games bring out the worst in people.
>>
>>731422679
>respawn
what I'll give them is they recently made respawn times longer for players that are ahead of an enemy's net worth, but sucks if you are that player kek
>abilities weird and clunky on some
agreed
>item experimenting
the new mode might help with this
>balance is atrocious
many agree
>visual mess
yeah, and the new spawns are both amazing and terrible, especially the amber side.
>last hitting/deny mechanic favors fire rate/velocity
not sure how they'll rectify this

it'll run for a long time off the fumes of skin sales I imagine
>>
>>731420660
skill ceiling too high. movement tech is way above what most people can/will do. mobas are already very complicated for most people, ultimately a lot of it boils down to knowledge which everyone can eventually learn. Deadlock has all that and a really high mechanical skill requirement. Most people genuinely just don't have good aim and asking them to not only aim well, aim well while doing complicated movement tech, against other people doing the same, while also keeping track of denying, and the many other moba/ability timers is just flat out too much.
Pretty much just what >>731422965 said

I don't think any of these things need to be changed but its very clear where people bounce off this game. I think just settling for a smaller player base but with a more interesting game is just fine. I've played smaller games for much longer.

Personally it'd be nice if denying was reworked in a way where it wasn't so dependent on the weapon and lag etc etc. I know they've made changes to address this stuff before but none of it really feels like its made that less frustrating.
>>
>>731423262
>I have played Dota 2 for a very long time, I know all about ASSFAGGOTS. The fact that you call them MOBAs instead shows that you are a scrub.
cringe
>>
>>731423027
>too low iq to link a reply to that comment
>>
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Is nobody talking how they Nerft Vindictas feet’s ?
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>>731423482
>Ok, when is release date?
nobody knows
>So, Valve will finish it this year then?
no way, it has gotten a long way but it's still very unfinished, lots of heros have their old placeholder models, the map only just got massive changes but theres still room for more and theres always room for more heros.
>I mean, they have all the budget and newest AI tools, surely they can do that without much problems
Valve doesn't rush these things, hell they wouldn't have made it so well known if people didn't start talking about it and journalists picked up the story of it, at best we can maybe get an open beta later this year after the summer, but realistically that's not until like spring next year at the earliest, it was the same thing with Dota 2 and TF2 was in development for years before being released.
>>
>>731420660
i like how every reply to this post is basically "i dont like mobas"
like okay, go play something you enjoy then
>>
>>731423772
read the thread again lil bro, your ass got BTFO
next time try not to take up a giant cock up your faggot asshole
>>
>>731423251
let's be real, the invite only is there to drive adoption like early facebook. it however does double to save them money on servers by adding a step. by now enough people have played that their friends can easily invite them, or they already have and nothing came of it.
>>
>>731423639
I think the game would be far better if it stays away from being a hero shooter, but it feels more like a hero shooter with a needlessly huge map than anything else. The movement mechanics are really clunky and not intuitive at all, either.
I don't like hero shooters. I have tried plenty of them, been good at plenty of them, and never really liked them much.

>>731423687
Doesn't the new mode have wacky haha funny items that just make you stupidly powerful or do ridiculous nonsense like 'gain 3k max HP and then commit 9/11 on the enemy team'.
I can't imagine that is good for learning the game.
I also dislike how some mechanics are complete noob traps, like heavy melee attacks against anyone that has more than 10 hours on the game just results in you dying due to parries being absurd.
>>
>>731423902
a lot of people really do go into Deadlock expecting it to be another OW or Marvel Rivals and then get mad when it isn't, like why should it be like them? you already got those clusterfucks, Deadlock is actually trying to standout and be something interesting.
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>>731423917
>being this triggered
project less lil bud
>>
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>>731422621
It's a hero shooter. The term was originally coined to describe Battleborn. Overwatch came along to dilute the meaning to just "Shooter with heroes where there are cooldown abilities and ultimates", but that criteria still fits Deadlock.
>>
>>731424035
it has enhanced items. so it kinda nullifies the argument some had here that the mode will be used to balance the game.
>>
>>731424046
I got into Deadlock expecting it to be something different than hero shooters and assfaggots, but it just is a clunky mishmash of both of them right now.
>>
I was playing through the recommended starter heroes and some of them are ridiculously weak, like Kelvin.
>>
>>731424035
>I think the game would be far better if it stays away from being a hero shooter,
you clearly don't.
>but
hmmm
>it feels more like a hero shooter with a needlessly huge map than anything else.
thanks for confirming you don't even understand the genres you're talking about.
>The movement mechanics are really clunky and not intuitive at all
intuitive? maybe not, but it's not clunky you just have to learn it which isn't hard.
>I don't like hero shooters.
you clearly don't like mobas either, but you sure want a moba shooter to be a hero shooter, because that's all your complains comes down to, Deadlock does things differently and you attribute that to it being bad instead of it just being different. just learn the game and if you don't like it after that fine, but that doesn't make it bad.
>>
>ARAM without the R
This never works
>>
>>731424035
Explain what you mean by clunky movement
>>
>>731422679
>movement
can someone tell me why when you jump or fall in this game it feels like moon gravity
>>
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I like the monster roster of characters.
It's exactly what I look for in these types of games, it's why I liked extremely early League designs.
I do not like playing a dota/moba in the year of our lord 2012+14. Matches take too long, build systems are not fun, and balancing around this is a recipe for disaster. They should put more focus on the characters themselves, both in kits and ability potential/diversity.
I enjoy the new mode alot, it's a quick 10-15 minute match system, where I'm in and out quickly, and can enjoy the characters, visual style, and gameplay of the game without the guide book of knowledge, map learning, character play style learning curve, item build, meta knowledge, and counter play in item build and character picks.
Seriously, overly convoluted gameplay will be the death of the game. I don't mind the game mode is there, play it if it's your thing, but a lot of people don't care for that. You have dota 2 for that.
>>
>>731424248
The game really doesn't do much different than existing ASSFAGGOTS or hero shooters. Every character has 1 gun that is sort of unique but not really, some of the abilities are unique in terms of concept or design, but most of them just feel like something I've already seen in dota 2 or LoL. Get back to me when we have an Invoker-tier nonsense hero in Deadlock and maybe I'd agree with you.

The map is way too big. This is not something that can be argued, if it wasn't too big, you wouldn't need the rails. If it wasn't too big, they wouldn't have gone from 4 lanes to 3, either.
Also the tutorials are worthless.

>>731424370
It has the same problem as Warframe's movement, having to press key combos constantly just to do basic movement techniques that allow you to move at a normal pace.

>>731424457
Probably because it's a Source game and movement in Source games tends to feel bad. Making a movement hero shooter ASSFAGGOTS in Source seems bizarre from the get-go.
>>
>>731424073
cry me a river, no skill faggot
>>
>Ideal movement is awkwardly air dashing diagonally to move directly forward
This will never work out.
>>
>>731424509
How would you keep the airdashes, double jumps, slides, mantles, walljumps, sprinting without these keypresses? You could boil it all down to a singular MOVE GOODER button, but that'd be boring and learning how to move good is part of the experience.
>>
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They nerft Vindictas feet and you still arguing about skill adress the elephant in the room
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>>731424046
You're badly missing the point. People don't complain about Deadlock wanting another OW or Marvel Rivals. The fact it isn't like those games is actually one of the things that's to the game's credit.

The problem is it avoids being OW/Marvel Rivals, but then switches to a different brand of shit instead. In fact this is the point being made in >>731422421, the grand battle stuff that avoids generic payload/koth bullshit is great. But it seems we also have to have all the problems with assfaggots with it. Since the alternative that is offered, this brawl mode, brings the game close to OW/MR which is precisely what I don't want.
>>
>>731424692
>xir mad
>>
>>731424642
Like the anon directly above you said, the movement in the game already feels pretty bad to pull off since it is not intuitive at all and is explained poorly, if at all, by the tutorials. Diagonal air dashing being the best way to move forwards is just stupid and clunky.
It doesn't need to be boiled down to just 'press button to awesome' garbage, but it definitely doesn't need to require constant key pressing to do the most basic shit.
>>
>>731418132
games for faggots i think its pretty clear now.

lgbt got their game
>>
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>>731424692
>adress the elephant in the room
Ok then, is weighted shots worth getting?
>>
>>731424509
>The game really doesn't do much different than existing ASSFAGGOTS or hero shooters
oh wow you're really grasping at straws here
>The map is way too big.
learn to move, use air vents, teleporters literally all the things the game gives you to move, learn.
>If it wasn't too big, they wouldn't have gone from 4 lanes to 3, either.
thats not why they went from 4 to 3 lanes
>Also the tutorials are worthless.
oh the ingame ones are, but the game keeps changing so much it makes sense not wasting time redoing them constantly, just watch and read community resources, experiment, read things.
>>
>>731422421
autistic cod faggot this game isnt for you retard
>>
>>731424907
>just constantly read community made stuff that will change every couple of weeks instead of using the in-game tutorials
No. If the game doesn't want to bother teaching people to play, then it sucks.
>>
>>731424765
It's literally a fucking alpha. They don't have to explain shit to you. And you still haven't explain how you'd boil down the movement required from the threeish keys to less than that.
Personally it feels great to dash about the map when you've learned how. I love that you can get a handle on how good a player is before he's even fired a shot. You are free to hold W to get about. But if you'd like to do something better than that, best learn.
>>
>>731424698
>You're badly missing the point.
nope
>People don't complain about Deadlock wanting another OW or Marvel Rivals.
they are, even in this very thread.
>The problem is it avoids being OW/Marvel Rivals
oh jesus christ this is one of the dumbest things I've ever heard
>but then switches to a different brand of shit instead. In fact this is the point being made in
This literally just you people not liking mobas and complaining that a moba is a moba, do you go into a rts and complain you have to move units? because that would be retarded like you're being right now
>>
>>731424213
hes a support
spamming slows and heals is really busted in games like this, he doesnt really do a ton of damage

but hes also not very good to start with if youre not duoing with someone since he kinda needs +1 to do anything on map
also his ult is one of the most punishing things in the game to fuck up so i dont know why theyd want noobs playing him
play mokrill if you want a noob character thats more support-slanted, his gameplans super simple
>>
>>731425017
Movement in the game is pathetically slow if you aren't doing the Warframe-style movement spamming, and that is not fun.
>>
>>731425001
you really don't have any actual arguments left do you? because an unfinished game having a slapdash tutorial is very common, and tons of great games have bad tutorials, most do infact tutorials are pretty commonly bad.
>>
>>731425084
You know, I also play a lot of fighting games, and have heard every argument about how if they'd only make combos easier they'd be great. But you wouldn't be great, you'd still be a fucking scrub, because you're unwilling or unable to learn. You want the bar lowered down to you, invalidating and removing the joy from players who were willing to jump for it.
>>
>>731425054
>This literally just you people not liking mobas and complaining that a moba is a moba
I don't mind if there is a moba mode, theyve done the work it should stay and be built on.
But just like fortnite putting in a battle Royale and being the success is today, it would be retarded to stick to their one, unattractive, overly convoluted game mode.
>>
>>731424213
Kevin kinda needs a good team to make space so he doesn't die, if you want some other decent beginner friendly heros I'd say Abrams and build him green to become a tank, Seven is a pretty easy carry to understand and he can farm decently well still and mcginnis is very easy, either you go all in on her gun or you do turret spam, either way you hold lanes and push lanes when other shit is happening and leave as soon as you're done, of course people will still kill you but it's just a learning curve.
>>
>>731425261
Fighting games also suck though.
>>
>>731425261
Not that anon, but is there any videos explaining the movement tech? I started yesterday and I've general used to to gtfo of engagements as fast as possible. I'd like to practice it.
>>
>>731425153
They shouldn't have the tutorials in the game if they teach the players how to do things wrong, on purpose, like telling them that heavy melee attacks are a good idea (they just get you killed) or that dash-jumping to move around is good (it isn't, you want to do diagonal air dashes to move forward)
>>
>>731425272
>I don't mind if there is a moba mode
translation
>I want the game to not be a moba and I'm trying to diplomatic by saying they should abandon the actual game to a sidemode and make the game into a hero shooter without all the hard stuff because I don't want to learn
Genuinely, just accept you don't like mobas and stop pretending you see some grand fault in Deadlock being one because you're wrong and your fortnite example is fucking laughable.
>>
>>731423847
>>731424692
QRD?
>>
>>731424947
I said I didn't like OW/MR so in your head I must like cod then? You really are straw-grasping.

>>731425054
>they are, even in this very thread.
Point to a post. People complaining about assfaggots isn't the same as saying the game should be OW/MR
>The problem is it avoids being OW/Marvel Rivals
>oh jesus christ this is one of the dumbest things I've ever heard
Yes cropping a line out of context does sound pretty stupid, I don't know why you did it then.

>This literally just you people not liking mobas and complaining that a moba is a moba
Yes dumbass, people will in fact complain about a game having flaws due to its genre. And the idea that the game can't be retooled to avoid the flaws of the genre is bullshit because valve has literally just attempted that with this brawl mode.

>do you go into a rts and complain you have to move units?
That would be you. Or the fans of your genre. The entire assfaggots genre was born precisely from people only wanting to control one dude when playing an RTS game.
>>
>>731425354
theres plenty
https://www.youtube.com/watch?v=jkfqwscGkFE
https://www.youtube.com/watch?v=6TZBLvNNook
It also carries over some source engine stuff so if you can rocket jump with soldier in tf2 tech from that carries over
>>
I wish the shooting was a bit more involved, same with the movement. Both are pretty basic, but I can understand why its sort of limited. My issue is its pretty hard to spectate right now. These games have a problem where you have to hit 18 hard shots in a row just to deal damage, but then nothing dies. You can't really appreciate the skill of the players when watching (also the same for ow), and the strategy aspect does not stand out right now. As a whole, I think they are on the right track though. Don't forget they can sell this on consoles where most people have still not played a moba.
>>
>>731424563
>more projection
not that anon but geez, what are you, a dev on this game lmfao
>>
Bebop and Mcginnis are fucking AIDS in this mode
>>
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>>731425445
If you're afraid that your main game mode would be usurped by a side mode, then it's clear there is something fundamentally wrong with your main game mode that people find unattractive.
>>
>>731425773
The shooting feels awful because of the extreme damage falloff, but some characters don't care about it at all due to passives and items, while other characters need to shove their gun up your ass to actually do damage.
They really should have the reticle change colors to indicate how much falloff you are getting with your gun.
>>
>>731424604
what is the engine reason for this anyway
>>
>>731425927
Source jank and badly designed movement mechanics shoved into the hero shooter/assfaggots combo. It feels really bad to do.
>>
>>731425675
>Point to a post.
>>731425675
>Yes cropping a line out of context does sound pretty stupid, I don't know why you did it then.
your whole arguement is stupid and is just "I don't like mobas and I consider deadlock being one as a fault rather than me just not liking this genre"
>people will in fact complain about a game having flaws due to its genre.
my man you're just complaining that you don't like mobas you don't actually point to any actual issues just saying "OOOHHH IT'S BULLSHIT" or just saying "flaws" without actually explaining them, because you've probably never actually played one, because a lot of these "flaws" is what draws in fans of mobas.
>That would be you. Or the fans of your genre. The entire assfaggots genre was born precisely from people only wanting to control one dude when playing an RTS game.
wow you are so mad that a moba shooter is a moba shooter and you're just constantly wrong.
>>
>>731425898
>If you're afraid that your main game mode would be usurped by a side mode
you're the one that want them to make the main mode into a side mode because you're too much of a baby to learn a game and complain a moba is a moba.
>golbin slayer
ah that explains it.
>>
>>731425920
the best we have now is the game going "too far" and you just do zero damage. amazing
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>>731420660
As someone who played a ton of Dota 1, 2, HoN, and LoL (and even HotS) the game is just exhausting. I ended up quitting those games due to the general stress of it. The combination of a small team where individual performance can lose you the game but not often win you the game makes for a very frustrating experience. Combine it with people who get into arguments, feed, throw, build/play poorly, and it is a mess.
Now imagine taking that and instead of a brain dead easy RTS it is a 3rd person 360 degree movement shooter with probably the most difficult, aggressive, and hard laning phases?

Dude, I unironically think I might be too old for this shit. I have 120 hours in the game and I actually had a high internal MMR in the beta when it was smaller. My games were consistently on the front page and I had one of the most used Lash guides. I haven't played in a while because as the community got bigger (and filled with more browns) it became more toxic and more unfun and I had more people who just throw shitfits than before.

Street Brawl won't work unless it is ARAM with rerolls. It needs randomness. I also honestly would prefer turbo deadlock over regular deadlock.
>>
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>>731426073
>>731426000
Moba is fucking trash anon. The best features of this game, art style, large map, character movement, character design, are all held back by it being a Moba.
>>
>>731426139
it's better than having Vindicta bodyshot you from across the map due to how Deadlock needs the open map to not completely fuck over several characters and gameplay systems
>>
>>731425927
i recall running into this in unity or godot where moving at a diagonal had higher default velocity
not that deadlock uses unity or godot, but might be a physics simulation quirk found in some whitepaper on which physics engines base common functionality
>>
>>731426204
>Moba is fucking trash anon.
and we finally got the anon to admit that all of this is just him being mad the game is a moba and he refuses to actually learn a game genre he doesn't instantly get.
Funny thing is you could easily enjoy it if you actually sat down and applied yourself.
>>
>>731424765
the AD air acceleration is neat. what do you mean by "basic shit" besides the diagonals
>>
>>731426204
Back to Marvel Rivals with you
>>
>>731426314
I was not hiding this fact at all. I explained as such, why are you treating it as some grand reveal?
>>
>>731426393
because you really tried hard to act like it all didn't come down to you just disliking a genre by pretending it's all shit, while clearly being bad at deadlock and refusing to adapt, it was never a grand reveal
>>
>>731424213
His ice beam in lane makes me want to kill myself

t. Bebop main
>>
>>731426565
got a bit of your own medicine ey?
>>
>>731426000
Apparently you can't even correctly link to posts. How is linking to my post an example of someone saying the game should be OW/MR when I literally said I don't want the game to be OW/MR?

>or just saying "flaws" without actually explaining them
Here: >>731422421

>long ass respawn times
>too negative a consequence for getting killed discouraging ballsy plays
>too much time expected to spend not fighting other players in a multiplayer game
>the idea of losing a fight not because your opponent played better but because they just flat out had better stats
It should be self-evident why these are flaws or criticisms. The problem here is your refusal to actually explain why these aren't flaws or to actually defend the game. Because so far your only response is "it's part of the genre", which isn't an argument.

Can you actually explain how these aren't problems with the game? Because if you can't then evidentially even you think it's shit because you literally haven't been able to defend it yourself.
>>
>>731426191
Was the movement in this game always so unpleasant and boring to pull off? It feels like I am playing Warframe with how you are forced to do all these stupid movement techniques just to move at a pace that isn't walking, except you're still slow as shit doing it.
>>
>>731426393
because he thinks you're op
>>
>>731426274
probably squares
requires more distance to move toward the corner of a square than the edge

tf2 has a lot of bullshit like this because of rectangular hitboxes on everything
like melee attacks having more/less range depending on how you or the target are aligned with the map axis and shit
>>
>>731426687
they added wall bounces, mantle sliding, and other things I think not too long ago. the game had even less
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>>731426504
I don't care if I'm bad, at a bad game mode.
Moba sucks. I'm prejudice in this genre, I do not like it or all the fundamental game problems that come with it. I enjoy tech and learning curve in video games, I do not like it in Moba. If this game sticks to the moba mode and gameplay EXCLUSIVELY, then I will not play it. And I imagine not enough people will stick with it because most moba tards stick to or play league, or dota 2 already. And they do not have time for multiple games to play, with how fucking long games take. It's a genre that allows no competition.
You can have your moba, but if the game sticks to it and only it. It will die.
These are facts. Deal with it, and open up to the idea of other ways to play deadlock.
>>
>>731426867
Yeah and all of that still feels awful to use. I really dislike how the jump-dash requires you to wait like .4 seconds before you can actually do it, or else it just whiffs. Sliding around also feels anemic.
>>
>>731426191
Yep. There is simply too much going on in the game at once. Icefrog has done this over and over where he just jams in mechanic after mechanic as if making games more complex always makes them better but it's clear with deadlock that they are going to struggle immensely to retain anything beyond a small population of hypersweats because the game simply isn't fun if you aren't a moba turboautist with an Adderall script
>>
>>731420660
3 lanes
4 lanes was better
>>
>>731424604
You move faster diagonally, really? That explains a lot of my awful gameplay then. Wow, moving faster on the diagonal is jank from fps games back then holy shit welcome back I guess.
>>
>>731418132
>this funny mode for a pre-alpha game is not balanced
OH WOW REAAALLLYYY??????
>>
>>731425927
>>731425998
>>731426274
Engines don't determine character movement. What sometimes happens is a character is coded so the forward and sideways input at added together which results in a faster speed than them being inputted individually.
>>
>>731426648
>It should be self-evident why these are flaws or criticisms.
nope, these are only "flaws" because you don't like the genre which you don't like, those long respawn timers are needed because games had to end at some point and death gets more punishing as you go on
and yeah mobas have downtime, thats part of the genre downtime with big explosive plays, sorry you're too zoom zoom to face a bit of downtime preparing and finding openings for plays, but if you want that with deadlock they added streetbrawl.
>>
>>731427092
Yes, diag dashing is faster than dash jumping.
>>
>>731418132
It is such a shitty mode. Same heros every fucking match.
Ulting Seven, ulting lash, wardens, etc
More than half the roster is absolutely useless.

Valve is retarded for releasing this. Who the fuck tested this?
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>>731426908
Didn't read.
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>>731426937
yeah the blue indicator that's supposed to tell you when to jump doesn't even work half the time when you press within its range. the sliding feels okay to me if I have items for speed but never really with slow characters.
>>
>>731427290
>Who the fuck tested this?
You did. Just now.
>>
I cant believe you still cannot get this game on steam unless some random on reddit decides to let you play it
>>
>>731426908
>it's bad
>moba sucks
>it's bad bad bad
>moba sucks
>these are facts because I say so
you're getting bad at this
>You can have your moba, but if the game sticks to it and only it. It will die.
fucking lmao some of the biggest games in the world are mobas, you're just mad bye.
>>
>>731427092
Yeah, this is explained nowhere in the game, just like how they tell you to use charged/heavy melee attacks, but all it does is get you parried and killed. The tutorials in the game teach the players wrong on purpose so that they get stomped.
>>731427327
Okay so I'm not insane, it genuinely is just badly indicated.
>>
>>731427369
want an invite?
>>
>>731427379
>biggest games in the world are mobas
Name three.
>>
This game's characters and setting would be better used in a risk of rain 2 style game. They already poached the lead hopoo game dev to work on the game anyway, just do it.
>>
>>731427290
more mo and krills too. get punched, they use refresher, punched again, seven ults on top him.
>>
>>731427248
>What sometimes happens is a character is coded so the forward and sideways input at added together which results in a faster speed than them being inputted individually.
this is a known "bug" of Source since the days of it being a modified quake engine so it is the engine doing this, and now it's basically a feature
>>
>>731425927
>>731426274
>>731427248
>forward and sideways input at added together which results in a faster speed
Basically this video.
https://www.youtube.com/watch?v=v3zT3Z5apaM
>>
>>731427490
With how mediocre and unfinished risk of rain 2 was, I don't think that is a good idea.
>>
>>731427486
League, Dota 2 and Honor of Kings which is arguably bigger than all of them
inb4 >mobile game
it counts now bye bye
>>
>>731423115
ARAM Mayhem mogs this piece of shit
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>>731426191
>Combine it with people who get into arguments, feed, throw, build/play poorly, and it is a mess.
This happens in EVERY MOBA/ASSFAGGOTS. It's because the majority of players are:
>unemployed and put their entire value into being good at a video game
>between the ages of 12-24 aka undeveloped brains
>angry third worlders
And that's not even going into the usual shit you have to deal with when playing with randoms in a team-based game.
I wouldn't be surprised if a sizeable portion of players have autism, depression, and/or bipolar disorder.

At least the movement in Deadlock is very nice. Better than Overwatch, and probably on-par with Apex Legend's
>>
>>731427260
>hose long respawn timers are needed because games had to end at some point and death gets more punishing as you go om
WELL DONE YOU'VE DONE IT ANON, YOU'VE ACTUALLY TRIED TO DEFEND THE GAME why did that take so you many fucking posts to do something so god damn simple?

And you're right. The long ass respawn times is the game's way of trying to ensure the battle eventually concludes. But it's not the only solution to such a problem. Why not do something that won't put people off the game like massive respawn times?

Keep in mind the only real reason the genre adopted long respawns in the first place was because it was copying the Hero revival mechanic Warcraft 3 used. Which was originally really long because the players still had other things to do other than wait. They kept it in dota because it ensure matches ended. But working from scratch there is no way a long wait would have been the prefered solution to such a problem.

> but if you want that with deadlock they added streetbrawl
I'd like low respawn times while still getting a huge ass map thanks.
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>>731427595
TIL. man i miss quake 3
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>>731427674
I do not really like the movement in Deadlock, the in-game tutorials for it are pretty worthless since they don't tell you how to actually abuse the shit out of it like sweaty faggots do.

Also yeah, having your success in these games determined by not getting retarded third worlders is miserable. Dota 2's US East servers were always filled with shitty retards from Russia and South America that didn't speak any English at all.
>>
>>731426204
>The best features of this game, art style
another faggot playing the game for its art going 0-18-3
>>
>>731427674
its hard to not have better movement than ow
fuckin cs has better movement that ow
the game hard caps momentum/speed at a pace barely faster than walking and theyve deliberately avoided adding basic acceleration because of how overpowered hitscan would be if you couldnt strafe spam
>>
>>731418132
Wait is this basically ARAM?
HOLY BASED I'm downloading it right now again this sounds great
>>
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I'm assuming that unless I know every single item and what every other character is capable of by heart, I shouldn't even bother queuing? Never played mobas and the "closest" experience to this I had was +300 tours in MvM.
Not sure if I'm willing to commit but the chaos of the team fights is immensely entertaining. Didn't survive any so far of course.
>>
>>731427451
there's the item active reload which had an even more forgiving timing. I'll press within the window and the key won't register. Happens way too often. but I hope I can chalk that down to the game being alpha, we'll see.
>>
how does this new mode work
do I have to do much thinking or can I just pick bigger number and survive?
>>
>>731425927
Read about vector composition in math.
>>
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>>731427636
>Honor of Kings
>mobile game
>>
>>731428072
It's ARAM but not random, so slanted as hell.
>>
>>731428187
The way the game is right now, you will get raped if you play against anyone until you have like 200 hours in the game, unless you get lucky and get put into a lobby of all new players (and no smurfs). The tutorials are useless and don't teach you about how to do all the broken shit in the game like diagonal air dashing to move faster, or how heavy melee attacks are bad for everything besides farming creeps since they just get you killed from a parry.
>>
>>731423115
it's the best mode to quickly try out heroes
>>
>>731428072
It's kind of a fucking mess of a game mode since the items are randomly doled out too so you sometimes just get a giga overpowered item and rape the entire enemy team, or you don't and you become the raped instead.
>>
>>731428072
if you aren't prepared to play certain characters prepare to get enhanced ass raped
>>
>>731427727
>I'd like low respawn times while still getting a huge ass map thanks.
my man thats how you get games that never ends
>>
>>731428264
>Pock character you like/strong character or experiment.
>Choose 3 random skills 3 times per round
>Play the game
>>
>>731428187
the benefit of the aram mode is you can fall back to the objective (a big npc) if things get rough. something you don't get in the main mode often. by now people are adept at picking off players lost between the lanes
>>
>>731428374
>The way the game is right now, you will get raped
I'm totally fine with that. It's quite nostalgic since I was in the first wave of TF2 f2p. Looking back at it, this was probably closest to what it feels like being a jeet on the internet.
>>
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>>731418132
>ask for shorter game length
>given game mode that's not really deadlock
If they're open to 4v4 can we get a rapid blitz mode instead that usually ends twice as fast? You know like 1.5 to 2 times soul rates, longer respawn times, only a few impactful objective fights then it's endgame? LoL devs even changed their game and got this right years ago.
>>
>>731428596
Not necessarily. Again depends on what alternative solution is used. "When all your have is a hammer" and all that.
>>
>>731429323
That's just called Turbo and it's the retard's mode of choice in Dota. It'll 100% be ported eventually.
>>
>one singular game against Vindicta in the BROOOOOOOL mode
Im never ever touching this shit again.
>>
>>731428430
>become the raped
kek
>>
>>731429323
maybe when they go beta and have more players. queues are long enough as is
>>
>>731428690
thx
>>
it's a good mode because it prepares you somewhat for the actual act of teamfighting once you're farmed. people overlook it but if you haven't played a moba/shooter like this before it is really easy to fumble once you're actually in a good position to teamfight and it's always incredibly high stakes
>>
>go 0-20
>say it just a game
> GG btw
common shitlock game
>>
>>731418132
I like the concept of mobas but I never know what I'm supposed to do after the laning phase, so I kinda just hover around aimlessly
>>
It's ARAM but without the random heroes. Which never works because it always results in people picking the same shit over and over
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>>731420660
it's already bloated with objectives and mechanics giving people decision making fatigue
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>>731426191
One of the game's worst crimes is how inconsistent the TTK is so you don't exactly know when it's a good time to commit or not because characters are deceptively tankier on top of retaining all that mobility.
>>
>>731429791
Grubby said Turbo is fine or arguably better because DotA is full of people like Metro who constantly sperg miserable negativity and throw games /ecelebslop
>>
>>731430889
Decision fatigue is 90% the bloated item shop and not being explicitly told priority because icefag hasn't made his mind up
>Boxes
>Mobs
>Buffs
>Urn of money
Wow so complicated. You'll win as a noob by succeeding in lane and buying items from a build because lane is more important than everything.
>>
>>731432654
I think they indirectly buffed spirit heroes against neutral creeps recently because the average casual is at least going to see a tier one and think "Oh i can do this instead".
>>
>>731427871
Most of these games just rely on social media to explain any intricacies with mechanics or the metagame. It's either that, or some random discord.

>>731428048
Yeah basic movement in OW is pretty stale. The movement abilities like Tracer's Blink or Pharah's Jump Jets + Concussive Blast are fun, but they all have CDs.
>>
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>I am... forgotten...
>>
>>731431787
That's a big issue in Deadlock - a lot of basic carries are able to tank so much damage AND dish it out late game. Traditionally, hard carries in RTS-style MOBAs were only able to do that if the game goes on for 30+ minutes and they get six-slotted.
>>
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>>731425839
>not that anon but
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>>731420660
I hate that there's no character select before the game like Dota.
>>
>>731418132
would really love to see pickrate stats for this mode do any of the tracker websites have it yet.
>>
The machines that you need to punch at a specific time to get the buffs is complicated for no reason at all. This shouldn't be in a game like this.
>>
>>731432883
That's silly. If devs have one of the tutorials say
>Lane troopers give the most money for most of the game
>Do what you can between waves
It solves a lot of decision paralysis. Boxes need to change though it's too fatiguing to spam this busywork as fast as possible I would prefer some kind of vibed out movement quest you can take between waves that takes you on different routes ending on a jump pad or your lane. Something calming that can teach people the movement and isn't so tedious to do like boxes. I hate boxes...
>>
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>>731418132
>They turned lash from "popeye-but-taller" into a gayass basedbody bear that you'd find in a california club or something
Hard pass on this shit from me, dog.
>>
>>731434016
You just wait until the 3rd to last light on the top lights up and then start your heavy melee. You’ll get the buff every time
>>
>>731425402
>telling them that heavy melee attacks are a good idea
They are good you just suck with timing
T.archon
>>
>>731434298
If that’s what you see when you look at Lash that says more about you lol



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