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no wonder this piece of shit genre died
>>
>>731431860
hey i masturbated yesterday to her.
>>
its harder to aim to in CS desu. this is the truth arenalards dont want to concede
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>>731433008
no, it isn't lol. i hit global in csgo but im aiming like shit in this game. the tracking in this game is retarded
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>>731431860
This feels great tho
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>>731433008
>its harder to aim to in CS
Gaming trends go from hardcore to casual, almost never in the other direction. RTS turned into mobas(less units to control), fighting games changed their control schemes to be easier, mmorpgs became less hardcore and easier to play, action games evolved towards cinematic quick time events and fps games went from arena to casual "modern" day fps which has less movement, less aiming, less tracking, more "hero" abilities, etc. The latest "hardcore" game with old arena shooter tier movement was Titanfall and we all know how that IP ended up.
If you can preaim in your game, your game is easier to aim in, it's as simple as that. It's so obvious it's painful.
>>
>>731433008
>its harder to aim to in CS desu
yes cause it's shit
Hitscan with (((patterns))) to disguise the lack of depth into it and lack of control in the model
>>
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>>731431860
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I don't like how new shooters or games in general do not have knockback, momentum or damage models on their ragdolls. They're shooters, so the shooting is the star of the game, and often the damage and effects are treated as a third priority or not even, as if it's not gameplay at all.
>>
>>731433174
>i hit global in csgo
you need to show me your global rank in counter strike 2
>>
>>731433474
rapha the quake champion quit overwatch because he sucked
>>
>>731433865
I haven't even played CS2
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>>731434248
then shut the fuck up
>>
>>731431860
>posting quake
Quake always had slip-slide whackass movement that was aids to play against until Quake 3 which pissed off "le pros" so much they made CPMA to cope with their broken gimmick. Hell, they cried to Carmack about fixing bhopping because it was an easier way to have an advantage on n00bz. Quake isn't about aiming as it is catching your opponent off guard and punishing them to the point of death or until 1 of you fucks off. UT, Halo, and TF2 were/are better because they offer more mechanically instead of, "Haha I snowball you because you are new :)".

>>731433008
>crossbar on opponent
>lol boolet doesn't go where crossbar is
Shit game.

>>731433372
Stop playing on easier difficulties, shitter. Inhuman or Godlike.

>>731433474
>poser trying to pretend he played Quake
Can you even bridge2rail?
>>
It's easier when I'm not bunnyhopping but I feel like I can't stop bunnyhopping.
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>>731434487
>Stop playing on easier difficulties, shitter. Inhuman or Godlike.
That's Inhuman, anon
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>>731431860
Lightguns and pointers like the wiimote didn't become standard. They should have.
Shooting without them is a bad joke.
>>
>>731433474
> RTS turned into mobas(less units to control)
Less units to control, but one unit that you have to control really well, with (on average) 4 different skills and maybe some active items to use. Positioning and timing is much more precise than with whole groups of units, landing skillshots requires aim and prediction, knowing when to engage requires knowledge of your character, your opponents character and judging how well you are itemized vs them, itemization requires good situational judgement and knowledge, how and when to engage in teamfights requires situational awareness and game sense, ganking does too, protecting yourself from ganks is a balance act between not overextending and not playing overly passive, and requires map awareness, good warding and general game sense

. Yes, you don't have to split your attention between managing your units and your economy, but the same is true for your opponent, which means you have to fight a much more focused player. This is the flipside that retards like you always forget about. RTS requires very good multitasking, whereas MOBA needs hyperfocus. MOBA is a simplification of RTS only on surface level, if you look a little deeper, it is its own thing entirely, which is why RTS pros tend to fail at MOBA when they try it for the first time. By your logic they should absolutely stomp, because they are used to control whole armies, so how difficult can it be to control just one unit, right?

In fact, you could make the same argument about shooters. You control just one guy, right? So shooters are much easier than RTS! The only reason it is always MOBAs that are compared to RTS in this way is the control scheme and player perspective. For superficial tards this is enough to create the illusion that they are basically the same thing, but one is easier.
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>>731434854
>*sees negative score
Ah my bad. Don't understand how you're that negative but ok.
>>
>>731434487
>Halo
awful bait
>>
>>731432136
based, so did i
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>>731435112
Nope. Halo was better. Halo 3 lasted longer than any Quake in terms of popularity. Not as good as UT or TF2 but still better than Quake MP
>>
>>731431860
i'm really bad at fps games.
>>
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>>731435074
I love the game but it's still hard
Godlike plain cheats, so i practice with inhumans. Gittin gud is fun, even if it's an old ass game that nobody cares
Then again it's videogames
>>
>>731435258
yeah a slow console shooter with aim assist was better than quake 3
eat shit
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>>731435521
>more content
>more modes
>more customization
>forge to make content right out of the box
>no longest yard
It feels even better on PC with M+KB

Cry moar, Quaketard
>>
unreal tournaments bots are a joke
the community never bothered to improve the ai
everyone in the unreal community hated how stupid the bots were but none of them even tried to improve the bots until 2022
https://ut99.org/viewtopic.php?t=15400&sid=22801043654dca67d308f2120cd9790a
>>
>>731435757
>PC with M+KB
yeah go and play with your broken aim assist
little disabled bitch
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>>731433935
>rapha the quake champion
Irrelevant. How many old esports players wash out after they turn 24? He was 27 when OW launched and OW is a team based game, designed so you can't carry. OW is to CS what CS was to Quake, designed to be even easier to play so the skill ceiling doesn't matter while the skill floor is underground due to all the hero abilities.
>>731434487
>>poser
Why get your ego bruised so easily? it's okay to play an easier game. You invest too much in this shit.
>>731434953
>what is micromanaging units while constantly scouting while taking care of base while harassing opponent while building another base all the while
Comparing map awareness between RTS and mobas is retard territory. All that you've said about knowing your strengths and your opponent's strengths is tenfold more complicated when dealing with whole armies of units. Saying that one unit is harder to control than 20+ units is on its face ridiculous. There's a reason why RTS is seen as a real genre while mobas are seen as the toxic little brother where you shittalk each other and blame everybody else but yourselves for losing.
>you fight a much more focused player because neither of you have to babysit multiple whole bases
Then why bring it up in the first place? Do you have any idea that basebuilding is its own strategy game parallel to the fighting part in RTS? building positioning, taking into account the terrain and what your opponent is building? RTS is a ridiculous genre compared to your 1 unit "but muh items and last hitting bruh, and don't overextend bruh! it's mucho difficulto honest!"
>muh MOBA requires hyperfocus
Oh my fucking mobas, you don't say? and other games genres don't require this "hyperfocus"?

tl;dr RTS died because it takes ridiculous autism and skill to play, arena shooters died because you have to do more than shoot, everything is becoming casualized because corporations want to make money, not offer skill competitions between autismos and that's k.
>>
>>731435873
I will enjoy full textures, non picmiped textures, better gameplay, and non-sweaties like yourself. Surely your EPIC MLG QUAKETARD skillz transfer over, right? Sure you don't need a crutch like dumbass slidey movement to out aim someone, right?
>muh aim assist
So use a controller?
>if everyone is open, nobody is op
>>
>>731435757
>more content
>more modes
>more customization
Not even that guy, I saw this thread randomly on page 1
Are you a retard or what? Are you genuinely 12 years old? There's more FULL FLEDGED VIDEO GAMES that have spawned after being custom maps/modes for Quake, than all of the content in the entire Halo series combined
You're talking about fucking QUAKE
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>>731431860
i find it harder to aim in non-arena shooters
>>
>>731436054
>You invest too much in this shit.
>Proceeds to post an essay
Dumb frog poster
>>
>>731436054
rapha is not washed at all
he is the best quake player of all time
https://www.youtube.com/watch?v=IKIFLVwBXA8
he accused everyone of cheating
his aim was not good enough for overwatch
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>>731436182
>FULL FLEDGED VIDEO GAMES
Yeah, completely separate games. Not fucking Quake.
>bro tf2 came from quake tf
Yeah and Quake TF fixed the shit MP of Quake.
>>
>>731436121
>better gameplay
slow movement and 2 weapon limit for shitters like you
>>
>>731431860
they reward projectile spam through splash damage unless its a sweaty 1v1 chess duel between pros
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>>731436210
Ironic considering the amount of fucking cheats in the Quake pro scene was as bad as CS. Projection? The shroud of Quaje?
>>
>>731436426
Yet every weapon is viable unlike Quake where it's RL, LG, RG, and maybe SG. Funny how you forgot me mentioning UT but ok, Quaketard. Quake players never really were the brightest. The crayon eaters of FPS games.
>>
>>731436556
yes
tracking, flicking and leading on the same time
thats a good thing
>>
>>731436556
>UT
shock rifle was the strongest weapon in almost every unreal tournament with the exception of unreal tournament 3
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>>731436618
>spawn next to anything else
>dead
Much skill
>>731436707
And every UT weapon can kill anyone with any other weapon
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>>731431860
what do alien girl pits taste like
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>>731436880
>Much skill
yes duel and deathmatch require skill
>>731436880
>And every UT weapon can kill anyone with any other weapon
this is not true
if you have the shock rifle and your opponent is using the flak cannon your opponent loses
one headshot and your opponent dies or is almost dead
shock rifle and sniper rifle are both hitscan weapons in a game where headshots are allowed
there are no headshots in quake
>>
>>731437328
>Quake deathmatch
Luck of the spawns.
>Duel
Yes but again 7/10 a Duel is predetermined by who spawned where and next to what
>I spawned next to red and LG
>You spawned next to GL
>WOAH I AM LEADING BY 7

>UT weapons
If you're trying to shoot halfway across the map, maybe. But at mid-close range it's more viable. Meanwhile the Bio Rofle can launch halfway or more across the map and is a good suppressor.
>>
>>731437328
When did headshots with non sniper/lightning gun in UT ever do extra damage?
>>
>>731437768
>Bio Rofle
i use the shock rifle combo and you are dead
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>>731438105
thats why i mentioned the sniper rifle
and despite that the shock rifle combo can kill your opponents easily
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>>731438137
>*dodges*
>you cant slip around like a retard so you're actually dead because I can aim without retarded mouse gimmicks
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>>731431860
Quake is not a very aim heavy game. UT series is though. The only game that comes close (and surpasses it in some ways) is Overwatch. No other game has as many types of aiming as Overwatch. Multiple kinds of hitscan, projectile, and tracking are all well represented in the game. UT is a little hitscan heavy, but does have some tracking with the link and minigun. Its mostly just hit your shock/lightning and some rockets/flak. Plus the shock rifle combo which OW has, but not like UT.

https://www.youtube.com/watch?v=TdMC7MoaARg
https://www.youtube.com/watch?v=SkEkY8F1xrk
>>
>>731438317
>>*dodges*
yeah dodging a shock rifle combo
is easy as hell right?
come on dodging the bio rifle projectiles is far easier than dodging the shock rifle combo
you are just baiting
>>
>>731438341
quake's holy trinity of weapons is literally hitscan, projectile, and tracking
>>
>>731438610
these guys are just baiting
>>
>>731433935
he quit OW because he was forced to play lucio by his team since most players were arena shooter pros and wanted to all play DPS
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>>731438697
excuses and by the way
you suck rapha
>>
>>731438767
rapha doesnt even know what 4chan is, you might be schizophrenic
>>
>>731438813
sure thing rapha
>>
>>731438538
>Bro just don't stand next to the orb and aim at your opponent
Yes. Do you cry over the bots killing you with the combo?
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>>731438908
i can dodge too and my hitscan weapon can kill you with three hits and i can use the combo as well
the bio rifle shoots projectiles
dont be stupid dumbass
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>>731439072
>I just will because... I JUST WILL OK?!
Point being is there are more viable ways to kill someone in UT than Quake. Perfectly balanced? Debatable. Moreover than Quake? Absolutely
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>>731439409
>Perfectly balanced?
the only balanced game in the franchise was unreal tournament 3 and you clowns hated that game
>Moreover than Quake? Absolutely
we have 3 weapons and the railgun is very similar to the shock rifle
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>>731439630
>yes quake has less viable weapons than ut
Ok I accept you concession
>>
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>>731431860
>railgun for hitscan, high damage and slow fire rate
>rocket launcher for AOE damage with medium fire rate used to predict movement of opponent
>lightning gun used as constant low damage, fast fire rate hit scan weapon made to skill check your tracking
it is not. the weapons in quake are purely archetypal fps weapons. they are the least pretentious weapons in fps. there is no ADS, no headshots, no spray patterns. just pure feedback and unapologetic amounts of control given to the player.
>>
>>731439816
>less viable weapons
the shock rifle, the sniper rifle and the lightning gun are the strongest weapons on almost every unreal tournament game
you are a fucking idiot
>>
>>731438610
>>731438687
Yes, quake has all three types of aiming, but that does not mean you need good aim to play the game. There is a reason why multiple quake players could not do well in Overwatch. Its not because they are old. Overwatch and UT players have no problems transitioning to any other game, but the reverse is not true. There is nothing like Zenyatta, Echo, Ashe, Kriko, Wuyang (Xonotic does have controllable rockets), Wrecking Ball, Illari, or Cassidy in Quake. The rockets are really easy to hit, the LG is really easy to aim, and the rail is also easy to aim. You can't play UT without hitting 45% shock rifle. Aiming in Quake is a joke after playing even a little UT (or Overwatch).
>>
>>731440020
>DURR MOAR DAMAGE = MOAR BETTERER
Quaketards are are retarded. Might as well say the BFG is the only thing that matters in Quake. All I'm getting from this is you are a retarded camper who wonders why he isn't top fragger hiding on the Sniper perch on Deck 16
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>>731440275
This. Quake will handicap you with its gimmicks just as hard as CS.
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>>731440275
so, quakes problem is that their weapons are purely dedicated to their archetype and have no fluff?
>>
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