How is that game coming along?>What engine do I use?Godot: https://godotengine.org/Unreal: https://www.unrealengine.com/en-USRaylib: https://www.raylib.com/>Can I use AI?Yes, just ignore them.>2Dhttps://gemini.google.com/ (Nano Banana Pro)>3Dhttps://3d.hunyuanglobal.com/https://microsoft.github.io/TRELLIS.2/>Music/Audiohttps://suno.com/ (They recently added audio one shot and looping effects)https://elevenlabs.io/ (Voice acting)
>>731737198>>Can I use AI?>Yes, just ignore them.based non tranny OP
>2DOpenGameArt.>3DSketchfab/OGA.>Music/AudioFreesound and OGA (once again).I shan't be using GenAI
>>731737550Ok tranny, you go first.
>>731737198my game has the most cute and pure little girls! specially 'risus!
>>731737601>Ok tranny, you go first.
>>731737608good one nortubel
Hey all you /v/tards, It's your pals at /v/3, and we need your help! Today we're doing our first round of voting on modifiers for our World Famous Game Jam! That's right, whatever is the top vote today MUST be included in participants' games. Today you'll be voting between: >all in-game text must rhyme >mouth made sound effects only >a big titty shopkeeper VOTE HERE: https://strawpoll.com/7rnzV4KpLnO JAM LINK: https://itch.io/jam/v3jam And if you haven't heard, the theme of the jam is "Long and Hard". THANK YOU FOR YOUR ATTENTION TO THIS MATTER!
>>731737646Yes.
>>731737732fuck off betz, tranny freak
>>731737732>Long and HardIs that:A) Dark SoulsB) A dayjobC) or my cock?Also imma be real betz, this theme in a game jam sounds like a recipe for disaster.Making a long game in under 2 days? Are you nuts?
>>731737834Fuck off joshua, tranny freak
>>731737530That's fine. I use those too sometimes. I'm not saying you have to.>2DKrita>3DBlender
>>731737198I'm adding people made of bones to my game
>>731737857The Jam is next week. The modifiers vote is this week for the next two days. You'll have from Sunday to Saturday to make the game.>Is thatIt's your interpretation of what it is for your game jam game
>>731737913fuck off betz, tranny freak
One of my favorite things to do on the internet from time to time is to call people that which they hate, just to piss them off. Especially when you point out the similarities between them, it drives them nuts.
>>731737995Ok trannyYou will never be a game developer. Modders aren't game developers.
>>731738097fuck off betz, tranny nodev freak
>>731737928sovl
>>731738164YWNBAGD
damn this thread is schizo central
What's a good way to put together a design document? Just a PowerPoint for yourself or something?
>>731738203fuck off betz, tranny nodev freak
>>731738239i dont think u can put a lot of info in slides and its hard to find, just docs or something thats backed up so u dont lose it but easy to categorize
>>731738239Take a look at Obsidian https://obsidian.md/
>>731737198I'm spending the next little while trying to address feedback from my demo. Trying to look at it from another lens and see it more about how they felt rather than the exact content. Some of it had me confused because some of the responses were basically complaints about the genre that were unfixable without throwing the game out entirely but hey, feedback is feedback. Just means it wasn't currently good enough to override the previous bias.
>>731738331 (me)...Am I a sociopath?
>>731738331axe wound =/= real vagina
>>731738239I have all my stuff on a notepad. So my answer would be: whatever works best for you
>>731738431Exactly my point, just like how mods =/= real games.Thanks for proving my point, retard
>>731738506betz = tranny freak
>>731738418I'm going insane, for a second I thought that pic was a pic of an anime girl but it's just a cat wtf
>>731738418im confused why are you posting a cris image if you are not cris? You get some kind of sick kick out of identity theft?
>>731737928RAAAAAAAARHRAAAAARHRAARH
agdg thread, time to bail out
>>731737928spooky
>>731737198Going well, got some fancy new animationsToday's puzzle is a bit on the easy side, you'd have to be an idiöt not to solve itplayominos.com
>>731737198I gave up on the dream. I'm not smart enough to be a game dev.
>>731738953why "ö"? it's just a regular letter
>>731738215Yeah, what the fuck. I don't know why people make being a retard a point of pride for themselves.
>>731739302>he doesn't knöw
I've given up and started on a TCG. Wish me luck.
My low-poly WoW BG simulator has been in playtest mode on Steam for about 6 months. The first month I had a handful of people log in and play for 5-10 minutes, then log out and never return. I also had 3-4 achievement hunters AFK in battles until they hit max rank. I let them do it since no one else was playing, and because they were pretty chill and actually gave me some feedback.I didn't expect much traction from a playtest with zero effort put into promotion, but my retention is so horrible that I think the game has no hope in it's current format. I think it's because tab-targeted PvP is an antiquated format with a small audience. Plus anyone who enjoys it is just playing WoW with zero reason to transfer to some tiny indie game that offers nothing new.I'm currently keeping the servers alive and the playtest open just for shits and giggles. It costs like $25/mo to keep it running, and basically 5 minutes per week of maintenance.I may abandon it completely, but if I return to it I'm thinking of turning it into a permadeath MMO similar to RoTMG/hardcore WoW. I have decent enough NPC AI for that, and the ability to make a large world with many zones (they're procedurally generated).
took the entire day but finally did custom inputs
>>731737198Shadowplay makes it darker and spookier than it is, but maybe it's a sign. >zero gravity movement done>normal movement done>Perfect Dark style aiming doneI have hope boys
>>731740215That's a bummer. It's a cool concept, the kind of thing I'd want to take off, it would be awesome with a decent playerbase. But perhaps the world is mostly gone now.
>>731741240Lovely looking UI
>>731741240I agree with the other anon, that UI looks nice
i have given up completely
Rasko I'm still waiting to fuck you in the ass you russian faggot.
I finally added some custom made splash and ripple effects to the water as you swim around. I really like them. Collectathons live and die on the little details.>>731737732I voted for mouth made sound effects. >>731737928Fuck yeah, nice bone dude.>>731740215This is absolutely badass. Did you write the net code yourself? What engine are you using?>>731741240Great work. I need to do that myself, but I just haven't gotten the gumption yet>>731741283Hell yeah, you can do it.
>>731741560>>731741610agdg is down the hallway and to the left lads
>>731741560iktf but don't give up, you owe it to yourself to make it happen
>>731738170thanks :)>>731738667hahaha no anon, this isn't Daggerfall>>731738710yeah! wait until you see it ingame>>731737732I chose the funny sfxhttps://youtu.be/jwxN8sCIOOE?si=aRZ3omqAFteNGkem>16 years agodamn>>731741706nice work Osh! I'd tone down the ripples a little bit, but the splash looks super nice already!
>>731737928Y-y-yikes!!! Spoiler that shit next time. >>731741706Is that from that Godot Wind Waker water tutorial?
>>731741706>Did you write the net code yourself? Yea. It's a C# console app using an open source UDP library called LiteNetLib. A pain in the ass writing it, but I'm a penny pincher so I didn't want to go with some bloated premade solutions that can't scale well. Plus I wanted a distributed server system which a lot of premade solutions don't support.>What engine are you using?Unity
>>731741706that 2d head looks retarded? are you retarded? stupid fucking moron
>>731742975Let's see Paul Allen's game
>>731737198>>731737406Shills
>>731743092>Shills
>>731742975>that 2d head looks retarded?Why do you end your opinionated statement with a question mark? That's retarded. Who educated you? They failed you. Your parents too.
>>731743370My parents too?
>>731742502haha sorry anon oops! did it again...>>731742975>stupid fucking moronwe don't sign our posts here!
>>731737928calcium
>>731744059yes!! yess!!!!!
https://store.steampowered.com/app/3978590/Warp_Bound/FINALLY got the store page up. Let me know how it
>>731737857>Making a long game in under 2 days?anon it runs for 7 days
>>731745037>nice screenshots and even a trailer>description makes quite clear what the game is about>rest of the page has a lot of effort put into itI don't shit about this but imo you have a pretty cool steam page man
>>731742502>Godot Wind Waker water tutorialNo, I made it myself. Is that a thing? The shader is a free CC0 shader I downloaded. The splash and ripples were made by me, including the textures. I will admit, I did design it with Wind Waker in mind, mostly because I am going for a Cel Shaded art style, and that is a cel shaded game with good looking water.>>731742975To the people who would take this post seriously: This is someone making a joke in reference to some schizo on /agdg/ adamantly saying that betz is bullying me for asking "What's up with the 2D head" one time. Betz is a good dude.
>>731745209I don't know shit about this*sorry, it's late
>>731745037damn, that's really stylish
>>731745220I really wish you changed the protagonist's design. He looks like an ugly Penny Arcade / CAD character.
>>731745037Added to wishlist.Give me a playable race of toaster women and Il buy when its out
>>731745373It looked worse before lol
>>731745037>roguelite auto battler
>>731745037>_boundimmediate skip
>>731745618There's a difference between design and art. The new art is good, he just has an awful design. It's polishing a turd.
>>731737198Is it possible to do some market research outside this site for little money? I'm not a friend of data driven game creation, as this usually breaks down to appeasing the masses. I know that jams are a thing, but you really getting the wrong target group there imho.
>>731737198>How is that game coming along?I haven't worked on it in 6 months, I have no motivation anymore, I know it won't sell and I'm just wasting my time
>>73174124010h work for>custom inputsHow and why? Isn't there something ready to use available?
>>731745924Why did you start
>>731745373There is no reality where you can save a platformer. He will die to>Not emailing YouTubers>Not knowing how to title videos>Not having videos for movement tech>Not having a response for really bad playersAnd a better design will not fix any of this
Finished 0.2.0. I have zero assets that aren't placeholders. I don't fell like starting assets until game is fun because I am much worse at them than programming.
>>731745209>description makes quite clear what the game is aboutI swear, so many fuck this up. Illiterate scum.
>>731746070I thought I could do it and I thought my ideas were better than they are
I'm looking into getting into game deving to make simple "edutainment" games for my son to run on low power devices like a Raspberry Pi or even an ESP32.Any suggestions lad?
>>731746230how old is your son? you could try teaching him godot or some other simple engine and making games together instead. I see this dude on X who's making a metroidvania but the designs are made by his kid and it looks kinda neat, plus it's a great bonding activity, to build something together
>>731746182I doubt you suddenly realized your ideas aren't as good. What made it so according to you?I'm researching on fantasy horror and apparently that genre doesn't even exist. Genre in general are pretty dumb, especially if it isn't archetypical.
Just fixed the thing now my game doesn't look like shit when you play it :).
>>731746087>Not emailing YouTubersI literally have the world record holder for Sonic Adventure on the Dreamcast as a playtester because I reached out and asked. I am not at the point where I want to do it for YouTube people, but that will happen later this year, closer to SAGE.>Not knowing how to title videosHaven't gotten there yet>Not having videos for movement techAgain, haven't gotten there yet.>Not having a response for really bad playersI have my 5 year old and my 8 year old playtest my game so that I know young children can beat it using the slow-but-easier routes while I intentionally make shortcuts that are fun for me to run through. I have both intended low-skill-low-speed and intended high-skill-high-speed paths for everything.I do plan on redesigning the character later this year, but right now, I am working on two other characters.
>>731746506woah you finally added graphics? good job!
>>731746531you really should stop paying attention to schizos
>>731746531Stop doxxing people
I made a forest
>>731746317He's 2 and a half. He likes playing with my calculator app and spamming the attack button as Leo in TMNT1 NES. While that does sound like a cool idea, that's a few years into the future for obvious reasons. I'm building a simple device for him because I'm not satisfied with the stuff on the market. I have the hardware components and casing designs done and printed but I'm lacking in the software department.
working on air flying >>731741486>>731741541>>731741706thanks, nice water details btw>>731745976I'm not a good coder. Also all the bug fixing, saving inputs for a reset, if the inputs overlap with the default inputs, the layout design, the effects when buttons are pressed, etc. > Isn't there something ready to use available?copy and pasting from tutorials is limiting
Anybody ever made a pinball game here?How do you handle the flipper's physics?Is it just an object with rectangle collision box that you rotate?Or there's some special way/calculation that you use to produce a more consistent physics when hitting the ball?
>>731746087There's a difference between advertising and appeal. The design is an appeal problem.
>>731746531>I have my 5 year old and my 8 year old playtest my game so th-Would you believe me if I said that YouTube has worse gameplay than actual children? You haven't seen the depths for just how bad people can be.
>>731746889got any educative material on level design? that looks super nice>>731746915hehe, that's cute. What kind of "simple device" are you talking about?
1-3 code cleanup4-6 cutscenes7-9 levels0 kill self
>>731746742wat
>>731747201It's just a small handheld device I built as a way to learn 3D modeling for printing and soldering components. I have a small display hooked up to an ESP32 a batteryvand some speakers, but I can enlarge it a bit more to put in a PiZero or even a Pi4. It's nothing insane really. Now I'm just trying to figure out what software to put in it. I'm currently using some sanwa 30mm buttons and an arcade stick for inputs as a test, but those obviously don't fit. They're kind of just dangling out of the device.
>>731746943You did the coding and ui, (re)design, yadayada. Got it, that takes time, sure. I thought it takes 10h of work to code that.
>>731747553The sonic guy is helping you for free and you shout that out to the world. You act like a blonde, naive bitch.
>>731747201thanks!i dont have any material, but I took inspiration from Lands of Lore 2/3
>>731747662lol you are very silly
>>731747590sounds megacool but please, test it throughly and make sure it's safe before letting your son handle that thing
sick af right nowjust taking things off my to-do list that i've been ignoring. >added noise onto the attenuation for point + spot lights>reduce texture look ups in the triplanar version>fix how fog "splits" when an object blocks off the light source>change how the main light + baked lights shadows change intensity when in point + spot mixed lights>wrote lots of NPC dialogue, not in the webm>drew pictures for a lot of in-game stuff and UI, also not in webm>finally did some modelling for enemies in the FPS game area, also not on the webmsick of doing vector maths.>>731746889noice>>731746946i did one a long ass time ago, idr the specifics but it was sort of like>ball hits flipper thing>cache three values: speed of the ball, directional vector for the contact point between flipper + ball, and the current angle for the flipperflipper was just a box collider that rotated, it'd have a range of values depending on how "up" it was, and whether it was in the middle of a quick tap or being heldthen when it hit the ball, it'd add force in the contact direction, based on the speed value + flipper valuesame with the ball hitting the bouncy posts on a pinball machine, except those had a constant value instead of the flipper's dynamic valuemine wasn't consistent, the ball built momentum as it hit stuff.
>>731737928Scary.Nice skelly.
I'm super jelly of your art. I am making a space themed game too.
>>731747812I already made him a bunch of toys. He has an arcade stick that lights up and says the colors of the buttons he hits. Hardware isn't the issue.
>>731748160are you making a game or do you only make shaders?
>>731746946randomize the physics to make it more believable
>>731748169kek + thanks anon!that hit particle effect is lovely, good job
>>731748169btw! just an idea but maybe make it so the hit particle effects always draw above anything else. Worked fine for my game
If the person who said it was impossible to do darkwood's lighting in godot is here I'd like you to know that you're wrong.
>>731737198is Nano Banana Pro any good at pixel graphics?
>>731748169Looks better than almost all indies
>>731748625Yes but pass in a grid alternatively you can use RetroDiffusion
>>731748625it's not good for anything
>>731748312>are you making a gameyeah>do you only make shadersI made a cat and you can pet it
>>731748625ignore >>731748834hes just talking out of his ass or just sucks at using the tool
>>731748823>RetroDiffusionLooks pretty good from the UI. I'll try it tomorrow. Thanks.
>>731749007Not gameplay. Not a game.
>>731749007based shader gato
>>731748160That's actually good advice.It gives me a good idea of what I need to calculate to get the right physics for the ball.I will still try using a collision box and see how it goes first though. It maybe easier to do for prototype phase. And then I will do all the math & calculation if I do decided to develop the game.
>>731746531nintendo, sue this man!
>>731745037congrats anon I am filing a false DMCA right now
>>731741709I wont stop until my semen reaches your colon, you queer faggot.
making a slop game is draining my will to live
>>731749105>sucks at using AInigga i have talent
I broke my system for detecting the win/lose conditions of a map when I refactored a bunch of stuff and since that code was bad too I just re-implemented it from scratch today but re-implementing that reminded me how terrible my map victory screen looked so I redid that too. I tried out using dotween to actually animate it a little because all my stuff is pretty static right now and I think it came out looking pretty good for a rough draft.
>there's people in the world who unironically make bibeo gaynes
>>731749650you have the same 24 hours in the day as everyone else
>>731748423Thanks. Your model looks great, just lacks some toe detail.I think the neck looks a bit weird though, the way it bends forward and then straight up to the head. You should smooth it out.>>731748561Funnily enough I did try that yesterday but it looked weird how it would also draw on top of the enemy too. Maybe with a stencil setup I can make it always render on top of the player instead of rendering it on top everything. I will try that now.>>731748813Thanks.
>>731749678Oh shit, I think I remember you! Haven't seen you here in a while. Looking great!
>>731750068cute>toe detailtrue! I'm real bad at drawing tho, but I'll try>You should smooth it outhow's picrel? honestly the neck has been looking weird and even too long since yesterday, but I trusted the reference I was using>particleswell things can look weird at first when you are already used to seeing them in a particular way. But hey if you manage to make it overlap only the player then that might work even better. Good luck! I'm not into loli games, but yours looks real nice man
Asset stuff- 2nd animated chest opening animation done- Tried out of different fence variations- Other general use assets- Not shown, added some new monstersDev stuff- You can now adjust resolution and target fps without restart
>>731750830I love that barrel goblin
convince me to stop pitying myself and start devving a new game after my previous two releases failed to make an impression
>>731750482Yeah, that's much better. The head shouldn't be too forward too. The chin shouldn't go pass the rib cage.
>>731751095nice! thanks anon, appreciate itabout the head, it currently looks like this. I could pull it a bit back with the neck as well, but do you think it's worth it?
>>731751079Do it or I'll kill you
doodling selenic girls from my project as practice, don't draw often but hoping to do it more cuz i need game art.they usually have clothes but i have decided its cute robot body time
Added an ADHD mode. At some point I'll add the option of map animations instead of a separate screen, but this was a quick in-between.
>>731751236game keeps looking cooler and cooler, good job man
>>731751181i don't think i'm ready to die just yet. thanks for the motivation.
>>731751175Perfect, I would maye move the head just a tiny bit back but that's good enough.
>>731751298You keep getting cooler and cooler too!
>>731751236Cute art.
I updated to Godot 4.6 and added spikes, I found an interesting way to make the Fresnel effect look better on cones by only using the parts of the normal/view vectors which are perpendicular to the spike direction.
someone on X did this to the skeleton. Thought it was funny so there you go!>>731751459nice! thanks anon, appreciate the feedback :)>>731751469you wouldn't say that if you knew me but thanks lol>>731751759>4.6that shit with the IK looks so nice. Wonder if I could make something like a scorpion tail attack towards wherever the player is
>>731751617Thank you! Let's hope nobody makes shocking edits of her again.
>>731751901Too add to this >>731750482 you could also model the toes if texturing is too much for you.https://models.spriters-resource.com/playstation/kingsfield/asset/352639/
>>731752123great idea! I already do something similar for the goblins so it wouldn't break cohesion
In Godot is it ok to have one character script that you just modify into other characters? Like in IDLE STATEif character_1:animation.play("character1_animation")elif character_2:animation.play("character2_animation")Or is that a bad idea? Recoding the same shit in every character script seems very tedious
>>731752547do you mean a script that you are going to attach to different characters? and with that script checking which character is? pretty bad idea yeah. Put all the common stuff in a single script, then inherit from that one in the character-specific scripts
>>731751901>>4.6>that shit with the IK looks so nice. Wonder if I could make something like a scorpion tail attack towards wherever the player isYeah, this update looks pretty good improving on some of Godot's weaknesses, although I don't see myself using IK/Jolt/SSR. I might set up Tracy and see if I can improve my game's performance. I hope we get HDDAGI eventually, but apparently only Juan can work on that and it's unknown when he'll get it done.Pic related actually broke the hack I was using to set ALBEDO values over 1.0 to cause objects to glow, so now I probably have to make my own glow shader. The new editor theme looks about 20% better so I'm happy about updating overall.
>>731752641to be more precise>common scriptclass_name common_dudeIDLE STATEanimation.play(get_idle_anim())>character_1 scriptextends common_dudeget_idle_anim(): return "character1_animation">character_2 scriptextends common_dudeget_idle_anim(): return "character2_animation"
>>731752547Both approaches you described are completely idiotic. Just call animation.play("idle"). animation should be a different object depending on the character
>>731752746You could put the animation name in an exported variable and set it for each character in the editor, but >>731752828 is right that what you're trying to do is dumb.
>>731752641yea just a single script. Generally all characters have the same idle, run, jump etc states. I set something up to change the name of the animation that's playing so it fits with the character right? Would the animation player get bloated with too many animations? Also the attacks and stuff, separate script?
>>731752695>Tracya new profiler? is it better a tracking stuff than whatever Godot comes with?>glowcan't you do that with the material's emission?
things are getting mixed herethis is the original anon >>731752547both those are me, goblin dev >>731752641 >>731752746>>731752949way I manage this in my game with the enemies is basic inheritance. I have a generic Enemy class and each enemy has it's own class that inherits from that one. What you should NEVER do is reference particular classes like your character_1 in a generic script that's going to be used by other entities, that's quite bad design.
>>731752949>>731753142and about the animations, all my enemies have the "generic" animations have the same name. "idle", "run", "die", etc. But each one has his own animations like the attacks and those are managed in the specific script for each enemy
>>731753014>a new profiler? is it better a tracking stuff than whatever Godot comes with?I think it lets you do a lot more, yeah. Godot's profiler is sufficient for showing you which functions are taking too long, but it still doesn't have a very good UI.>can't you do that with the material's emission?I wish, but I'm using a CompositorEffect for post-processing and it only allows me to get albedo.
>>731753389damn guess I'll need to upgrade to 4.6, both the IK shit and the new profiler seem like a very good deal already. But hey might be worth it to wait for a while, see if any bugs pop up and maybe even wait for that 4.6.1>it only allows me to get albedodamn! well anon good luck, hope you are able to find a workaround!
>>731752949>I set something up to change the name of the animation that's playing so it fits with the character right?you're fucking stupid
>>731753778No, anon, he's just inexperienced. And you're just a fag.
>>731753778no one is born already knowing all the stuff, be nice and help others if you are so smart
>>731753142>. What you should NEVER do is reference particular classes like your character_1 in a generic script that's going to be used by other entities, that's quite bad design.How come? If the basic movements are generally similar except a few different values, why not the same script but have like something replace X with specific enemy nameanimation.play("_X__run_animation")if enemy1:speed = 200elif enemy2:speed = 300>>731753778what's wrong with it?
Yeah and creampie raskos ass for good measure
>>731751197was gonna add more to this post but i got busy.i'm in debug hell with my godot project currently so not much to say but here's some art i made the last time i was in debug hell.>>731746889looks quite rad>>731741240>>731746943always cool seeing your posts, keep it up>>731751901ooh IK is properly in godot now?perhaps i'll consider returning my custom blender rig -> godot rig addon.it's meant to transfer all blender-related data (when compatible) to godot (includes bone constraints, drivers, custom materials, etc that normally doesn't come in glb/gltf export).not really working on anything 3D-related though so there's not much incentive to me doing it atm.
>>731754003I recognize this character from Twitter. Nice.
>>731753978anon, as I said earlier this is a clear case where inheritance is the way to go. Look it up, it's not a Godot thing is a "basic coding" thing.>that example you've postedYour base_enemy class has a default speed valuethe the other enemy classes (a particular enemy like let's say, a goblin) would set the value to 200, and another enemy would set it to 300
>>731754078yea that's what I mean, so it's still just one script isn't it? Enemy scriptgolbin: boolorc: boolEnemy gets spawned, I trigger if it's a goblin or whatever. But it's still just one file technically just stuffed with all the other variations too.
>>731754412no anon, it's one script for the common logic (most of it, probably) then one extra script for each particular enemy that inherits from the base one.Look up inheritance if you don't know what that means. If you clog a single script with the logic of all your enemies that shit is going to become bug-ville and will be impossible to maintain with all those if-elses.I'm going to bed now, good luck anon. If the thread's still up when I get up I'll try to help you but really, REALLY, look up what inheritance is when it comes to coding. In Godot, the keyword is "extends"
>>731754057good seeing you anon! not really going to be posting on twitter anymore though.hard to separate my chronically online ass from the site when the option to look is always available so i'm deactivating my account, don't have to worry about it anymore that way.really any metrics-based site gets under my skin after a while. it isn't a good time for me to have an audience to worry about when i'm down in da deep working on new skills with nothing tangible to show for quite a while.probably just gonna post in these threads from now on, less imaginary people breathing down my neck that way.
>>731746230>I'm looking into getting into game deving to make simple "edutainment" games for my son to run on low power devices like a Raspberry Pi or even an ESP32.>>Any suggestions lad?raylib is probably your best bet for tiny games, especially if you are going for an embedded system environment.
>>731754781well done anon. I lose a lot of time because of the internet, maybe I should try to be better in that regard but fuck, shitposting can be so fun specially once you have some followers
It's over, I hit the wall.
>>731754580Alright I'll look it up
more flying
>>731757178ask AI
>>731754412nta but inheritance is basically an "is a" relationship. so, goblin is an enemy, orc is an enemy, etc.the base class is where all the shared stuff between enemies would go, so things like health, then basic foundations for state machine, etc. then you'll make a second class called goblin, which inherits from enemy. this way, you can add new enemy types without changing the base class. it'll make things much easier long-term.same with things like the player's attacks against enemies, you can just have it check for "enemy" and since both goblin and orc inherit from enemy, the sword swings will be able to do damage logic to multiple types of enemy without making changes to the player attack logic.if you only have super simple logic or one type of entity, then a single class is prob fine. but as you add to it, you'll quickly realize why keeping things a bit compartmentalized is better.
>>731748620I said i was going to go deep in raskos ass though, don't know where you got that godot shit from.
>>731757501Alright seems abit tedious to set up though.
>>731758938The amount of time and code it saves you is exponentially greater than any tedium of setting it up
>>731758631>>731758897smells like AI slop
>>731755176Thanks brother. I'm gonna start looking into it.
>>731737198op forgot the most common modern game engine claude code
>>731737530>OpenGameArtI find I get more hate for using this than AI generatedJust my experience
>>731759549I didn't say u had to delete it just that UI is obvious AI so I don't know if u can't see it through AI blindness but just saying that u have to clean it up that's all
air hovering concept, idk feels too similar to fire
>>731756584ya. i think every podium should have a built in expiration date but modern media works against that with permanent followings.it makes lot of artists gradually degrade into "content creators" or "influencers" whose podiums have outgrown them which is a nightmare scenario for me.not gonna let short-term numbers-based popularity from the stuff i made while learning ruin my drive to create my long-term robot girl game project that is supposed to be heavily niche and derivative.also forgive me for yapping about my ideas in the gamedev thread rather than posting gamedev, but man i fuckin need more robot girl games where the robot girls are actually robot girls who aren't being pulled around by humans.if humans are even in the picture i am deadass not interested.give me genuinely alien machine consciousness where they're so cognitively different and artificial you can't categorize them as sapient with complete confidence.one instance of popular media that we got which almost fits the bill was fireball which came out in fucking 2008.there have been trailers for at least 4 different "fix the robot girl" VNs recently, my eyes glaze over seeing each of them.they are each so painfully surface-level and clearly made to chase after the trend of "girls who are aesthetically robots" because robots are becoming more popular.so i'm making my own shit.>>731760437i saw what you posted, don't beat yourself up over it anon.it's unfortunate that some forms of progress have been stigmatized due to AI but progress is progress.don't let others discount it so long as you're learning and building in top of it meaningfully.>>731760528woosh
i am learning slowlybut i am learning
yea I hate it, doesn't really look right at all. It looks like the same as cloud riding but without the cloud. The idea was supposed to be like a free peter pan flying but it just seems like a knock off the fire hover system.
>>731761091robot girl who has a weird fear of spiders and she keeps mentioning it to people because it's part of the training data she has.she has never actually seen a spider before in her existence.then she gets exposed to an actual spider.she just stares at it calmly, then approaches it as if to confirm something, then she backs away and moves on.she never talks about the fear again afterward.she was probably just "afraid of spiders" because she has never personally encountered a spider before.that weird dangling bit of information felt psychologically itchy to her so she kept expressing it as a fear of spiders.>>731761382ganbatte anon>>731761859looks fine to me though i am missing the full context.i think having various abilities that provide similar ways to do X (in this particular case air movement) is fine so long as interactions with the rest of the specific moveset it comes with make it differently valuable.
>>731761382fug :DDD
>>731763083I love robot girls...
>>731737198Surprisingly well. I've implemented the 3 characters from Heroes of Sokoban 1, now I'm working on the more technical stuff. I've improved the undo mechanism yesterday, and now I need to fix falling mechanics. In the trailer for Order of the Sinking Star, there was a moment where a wizard swapped with a rock while falling, so I want to try to replicate that next.
Remake of the assassin set, also I was getting sick of how small and soulless the GUI looked at higher resolutions so I wrote some quick hack code to trick the GUI library that the resolution is always 1080p and then spent all day redoing all the GUI positions. Now it's big and soulless! However it stretches the GUI images in an ugly way and is causing some white alpha artefacts like on the keybind buttons.
>>731763268thank you for the compliment but is that white liquid indicative of damage?are you hurt? bleeding?do i need to contact the hospital?i can call them and send them a picture to quickly review the injury.we should hurry in case is it lethal.
>>731763729oh no, it's a sequel to the looker in the makingblow btfo
I showed Elon Musk 4chan. It shut down for a few days and then he renamed himself to Kekimus Maximus
>>731763930>Lunar-synthetic recovered from prior military context is so clueless and untrained with Earth humans in intimate contexts that she sends emergency medical services a timestamped photo + geolocation data of the human male who acquired her gooning in front of her>The photo was taken from her POV from her optical sensors>Human in the photo has this golden look of panic while naked with his dick out, still rock hard>Later he has to explain to first-responders why he has a decommissioned military-grade lunar synthetic in his possession and was masturbating in front of itsaving this as a side joke for the VN i will inevitably do, that's funny as fuck
>>731757359good luck nigga>>731758938like the other anon said, it will save you a ton of time, not just in coding but in saving you tons of bugs by virtue of having the code well organized
bump with no contribution
Just posing more questions since I finished my character creator and currently am churning out conditional what ifs to account for everything. Players can make their character, but if some traits have drawbacks would you still use them?>I.EIf you go into hyper dick territory your speed stat gets a permanent debuff proportional to how oversized you make it (the max size subtracts 3 points). Along with enemies taking advantage and dealing higher damage. On the flip if you go to the micro/nub side of size you'll take a little point deduction from your strength stat thus reducing your damage. And yes testicles will be separated from cock size so you can double up these drawbacks.For reference stats only go to 10 and can only go as low as 1, but being at 1 carries its own penalties. Mainly anything that calls on that stat instantly fails. Along with secondary negative effects being amplified.
>>731747605>I thought it takes 10h of work to code that.Nta but depends on the framework and how versed you are in it. If you're learning as you go it will take significantly longer dan 10 hours. If you add wageslaving on top of that it will take exponentially longer.
Which one of the aiming reticles you fellas prefer?
>>731760528>>731761859How about giving it a completely different stance? Don't know how well it would work with stick figures, but something like a genie pose with the arms crossed?
>>731769771Top. Bottom is more stylish but would get annoying fast
The only thing really getting in the way of game dev for me is some personal health issues that I can't afford to fix so it's in the back of my mind that I could literally drop dead any day now or end up getting some weird infection that fucks my brain upEven if I finish my game, I highly doubt I'm gonna get $20,000+ to fix my shit
>>731770420nice blogpost you weakass nigga
>>731770568I gotta vent somewhere, this shit has been weighing me downAt least I'm not on reddit trying to put on a sob story to guilt people into playing my game
>>731770620I'll give you that yeah. Also apologies, my previous post was fueled by hatred.Hope you get better man, but even if you are ill why not gamedev? It's still a fun past time, unless you are in pain or something
>>731770283You're probably right, most likely I got used to it back in Perfect Dark
>>731770675Oh I am devvingI want to put out at least one game before I drop deadHopefully many more in the futureBut I'm mentally preparing myself for the worstMy personal nightmare would be to lose my mental faculties, and I feel like my mind is slipping sometimesCan't do much but keep pushing forward and hope that doesn't happenMaybe I'm just being anxious, maybe my concerns have grounds in reality, either way, just gotta make game and hope for the best
>>731771008damn anon, best of luck
>>731770420Anon I have a legit palsy diagnosis and a failing heart. I'm most likely going to die before I even get out a demo.If you wanted to game dev then you'd game dev, stop making excuses, you'll either do it or you won't.
>>731771328Shit sorry to hear thatYou're right though, just trying to break out of this slump I've been in for the past few daysWe're all gonna make it, let's do our best
>>731771430based attitude anon, let's go!
>>731737928anon what the FUCK is that neck?
>>731771430Sorry I sperged, I get you.
>>731763936I'm actually really looking forward to Blow's new game, wouldn't be trying to copy it otherwise. And it obviously won't be anything like The Looker because 1) I don't have the artistic capabilities to do much beyond the placeholder assets you see in that webm, and 2) The Looker actually tried to do something new that was only reminiscent of The Witness's puzzles, while I'm directly aping the whole thing.
>>731771818Why would you just directly ape another game? You're not even gonna put a twist on it or anything?
>>731772208I don't have any ideas for a twist. I'm just doing this for programming practice.
Finished some combat stuff yesterday.Today's gameplan is cleaning up values when a fight ends, then if I get bored of that I'll work on a fishing minigame.
>>731769136Worst part is you can't play games while making games
>>731763268kys
>>731772538not a problem, I fucking hate vidya gaems
>>731772538I'm with >>731772602 on that one, the Vidya market is a joke right now to the point where I get more dopamine from deving than I do from playing Vidya.>Mfw the lefty dei agenda made me a more productive game dev.