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And no one complained
>>
>>731997507
Why complain when you can install porn mods.
>>
>>731997507
Isn't vidya a set of confined rules you need to play in?
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>>731997507
You'd think that streamlining systems would lead to better gameplay as in engaging combat and control but it feels as clunky as ever was.
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>>731998270
For the past 20 years "streamlining" to Bethesda just means getting rid of gameplay
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>>731997507
I remember a lot of people complaining...
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>>731998691
No one that mattered
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>>731998558
Yeah but my logic is that if you do less, that less will have better quality. It's a balance of resources.
>>
We got rid of world building and level design in Starfield and you know who complained?
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>>731997507
STREMALINE IT BABY, WE ARE CATERING TO A MODERN AUDIENCE!!!! FUCK YEAHHHH!!!!
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>>731998691
Because you frequent autist internet spaces.
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>>731998991
W-what? No one is buying our shit anymore? NOOOOO STARFIELD is GOOD NOOO COME BACK!!!
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>>731998790
Its not about that and never has been
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>>731997507
Shithesda needs to get nuked, I cannot stress enough how TES6 will be utter garbage, you will see Morrowindfags who hate Oblivion to death go back and apologize to it. I know you don't believe me yet.
>>
>>731997507
One of the first and most popular mods (and the first Bethesda actively worked to break with patches) allowed players to choose their race, gender, attributes, and class to get unique stat and skill values...
>>
Yeah, it's why Starfield was one of the best games of all time.
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>>731998262
Yes, this is why the game isn't even good without mods
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>>731997507
Lol
Bethesda is gonna get fucked in the ass if they keep refusing to accept that it's not the fucking early 2010s anymore, there will be no horde of brainless CODbros playing a fantasy game for the first time propping up TES VI in 2030 like there wae for Skyrim, they need to either appeal to a more hardcore gamer audience or get a second even more disastrous starfield
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>>731997507
>former
Only good thing said in that clickbait
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>>731997507
There was plenty complaining. Bethesda got fucking lucky the normiesphere got hyped up on the game. The most popular mods aside from cosmetic shit are the ones that add EVEN MORE stats, rules and stupid bullshit.

Fuck you
>>
>>731997507
Just make a movie at this point
>>
>>731997507
lmao livin in a bubble
>>
>>731999183
Bethesda is going the way of Bioware. Starfield is the first step towards their inevitable and well deserved demise. But like Mass Effect the question needs to be asked who can make a decent TES game if the IP gets sold off.
>>
>>731998691
I remember infographics of the various ways Skyrim was inferior to Oblivion and Morrowind at launch.
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>>731997507
Damn that sucks bro
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>>731997507
Yeah, they didn't complain one time, on a game you got extremely lucky with. Every game you've implemented your Unlimited Skillworks bullshit in since Skyrim has been absolute dogshit and everyone has complained about how boring they are. Wake up, Todd, it was a fluke, in one game, fifteen fucking years ago. People want challenge, they want set builds, they want stats pondering. You may as well make a game that's a single white room with a "You skilled up!" button in the middle that you press 10,000 times until it finally says "You win!" and plays the credits.
>>
>>731997507
Remember when everyone complained about Oblivion's level up system that could fuck you over just by playing the game normally?
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>>731997507
nice revisionist history. fuck I hate this modern industry
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>>732001729
That's only a problem for minmaxer autists that "need" to be doing optimal damage on every level like its an MMO. Honestly that was the worst part of Pat's video.
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>>731997507
>streamline everything about the RPG aspect
>do literally nothing to improve gameplay aspect
>now you have a shit game with shit premise and shit world building on top of your SHIT character building
>>
>>732001230
>>731998691
>skyrim has over 60 million sales (to morrowinds 4 million)
>BUT MY INFOGRAPHS
you niggers are adorable
>>
>>732002002
But no one talks about Skyrim, Starfield or anything like that. They talk and shitpost about Morrowind or Oblivion. Skyrim is literally not talked about in any way here.
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We should have never abandoned him...
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>>731997507
I did. The moment I got a job to assassinate some dude and never had the chance to turn the tables, I stopped caring. Every draugr temple was the same donut-shaped place where exit from boss is right next to the entrance.

Stopped playing the overhyped piece of shit 9 hours in when I did the cursed demon mace objective and then immediatly after found a +1 rusty orc axe that was better from a nearby cave. Only roleplaying I managed to do in Skyrim was rp my own character and kill every single high elf character I saw.
>>
>>732001942
You mean the average person autistic enough to play a Bethesda game? Skyrim has the same problem, you dare to work on alchemy and smithing? Well we're throwing higher level enemies at you because we're too lazy to give proper weight to skills and character level.
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>We released an extremely dumbed down and shallow game at the same time a massive number of people who lack an adequate education were getting into games
Nobody is doubting that they released a gimped RPG to make big on retard bucks only that the game is in fact a gimped RPG and a joke for people that actually play video games.
>>
>>731997507
I was too busy calling this shit ass
>>
>>731997507
Yep and they wonder why every game is worse.
>>
>>732002102
Nigger what? people talk about Skyrim all the time, Oblivion is only talked because the remaster and to point how shit and ugly was
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>>732002102
It is as porn.
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>>731998790
If they were a competent studio, perhaps.
But this is Bethesda. They aren't cutting things to work on other things, they're cutting stuff so they have less work to do.

Maybe post-Starfield this will stop working, but up to and including that, they had almost Blizzard tier shit-guzzling fans.
>>
>>732002002
>candy crush has more players than skyrim
really gets the noggin joggin
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>>732002129
>where exit from boss is right next to the entrance.
Give me one reason you would want to backtrack through an empty looted dungeon.
>I might've mis-
Then you can still walk back.
>>
>>732002209
link me to a non
>are you still modding skyrim?
thread
it can even be archived, i will then show you more morrowind/oblivion threads in that time period
>>
>>732002130
Skyrim is another story because removing classes fucked with the entire system but I doubt anyone was picking things like armorer as a major skill in Oblivion before all this optimal leveling bullshit started being popularized.
>>
>Implying skyrim was ever relevant aside from being the base for sexmods
just look at jeetfield to see what happens without them
>>
>>732002102
lmao good bait
>>
>>731999183
People will call Skyrim overhated when 6 drops. It could be the greatest entry in the series and people will still go "Maybe Skyrim wasn't the worst"
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>>731998790
>getting rid of gameplay means better gameplay
Just changing it to more mongoloid pure action isn’t an improvement. It’s regression in every sense of the word
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>>732001994
RPG aspect is gameplay dumb dumb. Combat is only 20% of gameplay
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>>731997507
He's right thoughbeit. You don't NEED attributes in a porn game.
>>
>>731997507
I remember most everyone complain about that at launch.
I guess this cunt just decided to only focus on the positive feedback because he's too much of a troglodyte to want to improve.
>>
>>731998691
At least he had the decency to use the word "almost" instead of the standard of internet discourse: making an unambiguously absolute statement ("literally nobody!"), doubling down when challenged, and eventually just claiming that it's autism to take things so literally even when the word "literally" is used.
>>
>>732002418
No, really, if they streamline it any further than they have, they will end up with auto-leveling. You choose a "class" and it levels for you, that's the new idea. Even starfield lets you put points into shit but because of how SHIT the skill system was in that game not to mention terribly designed, they think people don't want skills at all.
>>
>>731997507
Why try to rewrite history? Skyrim got raked through the coals for how simple it was. Many people didn't care BECAUSE it was genuinely one of their first RPGs, and they had no real point of comparison beyond like FFVII or FFX.
>>
>>731998691
and it didn't matter, game sold millions and became one the most iconics games ever released, cope as much as you like.
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>>731997507
>if we don't read complaints then they don't exist
people bitched when oblivion had less than morrowind and again when skyrim had less than oblivion
>>
>>731997507
I remember people creating mods to make perks better and Fallout 4 mods to re add attributes in the game
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>>732002528
Because they desperately want the noralfag audience who wants every game to play like god of war CoD or Spiderman. You know, the retard audience
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>>732001641
Todd doesn't want to recognize that he's a has been.
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>>732002451
of course you do
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>>731997507
He's right, but there's something incredibly satisfying about reviewing information on your character's build and seeing numbers go up.
>>
>>732002607
God of Bore, despite all it's flaws, still lets you "buy" upgrades for your skills and is still a decent action game, unfortunately it's literally a baby tier game where the NPC's will tell you the solution to a puzzle even with "Puzzle timer help" or whatever the setting was called maxed out
>enter room
>look at one object, know it's a puzzle
>my companion character immediately starts spouting some bullshit i would have figured out if they had just given me a chance to look around the room because it's baby tier put the square in the square hole puzzles
>>
>>731997507
i don't really care about menus and stats but i do want classes that play vastley diffrently. skyrims approach of letting the player do everything and all compat feeling more or less the same was terrible
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>>731997507
@grok turn him into burger king
>>
>nobody complained
>well except those who did
>and everyone who stopped complaining because there were mods to bring them back
>and everyone who just stopped playing playing because the data says they never finished the game
>>
>>732002115
Ironically, audiences seek actionshit from Nomura and if he managed to read the room and just made it KH, 7R would have a small following instead of being universally hated.
>>
>>732002942
That wasn’t point. God of war could have the greatest gameplay imaginable I don’t want it touching rpgs. The same way I don’t want to play an ace combat game that now has rhythm games mechanics just because said rhythm games have a surge of popularity. Or i dont want to play a jrpg with a mollified shit story about on guy who is constantly crying and whining because uncle Bart got stabbed by the village thief
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>>732002209
Skyrim is only ever mentioned to talk about how shitty it was.
>>
>>731997507
Bethesda makes slop for proles. It’s the gaming equivalent of going to McDonalds.
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>>731997507
Because the way attributes worked in oblivion was fucking evil, but the right thing to do was to make them less ass, not to remove them
>>
>>732002282
>Give me one reason you would want to backtrack through an empty looted dungeon
Give me one reason why I should even go through the dungeon? Why can't I just climb one meter above and access the backdoor instead?
>>
Is that hardcore enough for you, dreamboy?
>>
>>732002209
Show us a thread that does not start with the premise of porn mods.
Should be easy right
>>
>>732003932
Because you can't reach, or it's behind a locked door with the switch on the other side.
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>>732004067
>Should I climb on top of an obstacle a 5 year old could do in real life?
>Nah lets go through a dungeon full of traps and zombies.
>Should I hack through a flimsy wooden shack door that looks weirdly out of place in this ancient tomb?
>Nah lets just brave all the dangers instead.
>>
>>732004454
>>Should I climb on top of an obstacle a 5 year old could do in real life?
It's a videogame, anon. You are expected to play by the rules.
>>
Read the interview. Todd was the one blamed for removing attributes and shit for so many years, and now 4 years after quitting his job, Nesmith admitted that he came up with the idea and had to fight Todd over it. Foundational Toddology myths are being demolished one after another.
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>>731999038
said on fucking /v/
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>>732005706
>it's not Todd's fault, he just decided it
Lies have short legs.
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>>731997507
OG Elder Scrolls fans also hate bethesda now or they are like frogs in boiling water?
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>>732006104
No pun intended?
>>
I haven't played the remake yet. Did it fix Oblivion's broke ass leveling system?
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>>732006489
Yes.
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>>732006489
It fixed leveling attributes but hasn't touched level scaling of the world.
>>
TES attributes and skills are one of the worse parts of Morrowind. Skills you have to select in advance before knowing which ones are good and useful. And attributes are just arbitrarily assigned to skills, and you get to increase somehing sometimes.

Skyrim went to the right direction of having you start as a blank slate and letting you discover skills as you go, without penalty. Path of Exile is another game that does it well (but you have to pick a starting class).
>>
>>731998691
Bethesda games getting dumbed down is a common complaint but the devs must not read negative reviews.
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>>731997507
I didn't like skyrim and it wasn't because of attributes, it's a very buggy and poorly made experience. A lot of it feels very flimsy and like it's held together with duct tape and glue.

One of the worst experiences I've had in an elder scrolls is
>about to kill someone
>control is ripped away so it can do a slowmo cam clipping into the wall while my character autistically does what I could only imagine is supposed to be a 'cool animation'
>this happens randomly throughout the entire game
Very cool, thank you. I feel very powerful. You guys are fucking retarded.
>>
>>731998262
> It is a good thing when the devs strictly enforce how they feel you should enjoy yourself.

I bet you loved NV and Morrowinds step by step written directions.
Why even play a game if all you are doing is doing a checklist of chores given to you by the devs.
Why are you afraid of agency?
>>
>>732002242
Maybe I'm weird myself, but I honestly never cum guzzled them, I loved oblivion maybe because that was the first thing I played, but I can tell you the consolefication they did with skyrim really destroyed the game for me, just having two damn equipped things was shit, so you couldn't have you weapon + 10 magic skills, you'd have to always be choosing between two.
And the game itself didn't even really improve at all from oblivion, it had much more "cool" shit like the finishing skills, but it really didn't feel like combat was more fun, it was still the same weaving the sword indefinitely until the other dies.
And fallout was the same for me, 3 was okay, but new vegas became a boredom for me, with too much shit to do for no reason, in that end I think making things simpler is better, although I'd say some improvements like ironsight aiming were nice.
>>
Everytime I see someone begging for shit like this back, its always a tranny making an argument that is absolutely schizophrenic.
"Why does my sword hit the character every time? Its not logical for my character to do so" they say while playing a fucking clip of them missing hits on a spider in Skyrim.
There's zero benefits to having pen and paper mechanics in an action RPG and they aways limit buildcrafting, and even quest design.
Roleplaying should be done with actual dialogue and narrative and build crafting should be done with actual stats, loot and abilities. Just look at Cyberpunk, the build crafting is insanely expansive and the roleplaying is one of the best in the last decade. And it doesn't have any "Uhm, chud, you can't do this thing because your jumping skill is not a 20 and your charisma isn't a 30!"
>>
>>731997507
We complained but they kept ignoring. Exactly as they do now.
Do they know who's going to buy their games now? Absolutely not me.
>>
>>732006697
There is one thing I miss about attribute + skill system. It's that higher attributes make it easier to begin using and leveling up a new skill. For example a character that only used swords will have an easier time picking up axes after raising strength by prior sword fighting. Or intelligence raised by using one school of magic will be useful with any other school.
>>
>>731997507
Is this the reason why every character in Skyrim ends up as a stealth archer?
>>
>>732006885
I can walk freely into any faction leader's base and blow their fucking head off and the game will still continue. NV isn't the game to bitch about not giving you agency
>>
>>732007664
As long as you do what you are told to get to the designated fun points you will be ok.
>>
>>732007664
First of all you can't.
Second of all, when you do kill characters in New Vegas all that happens is that the story for that quest gets wiped. New Vegas doesn't have an open narrative or proper roleplaying mid quest. It just lets you cancel quests by killing people.
>>
>>731998691
They're nobodies. Can't you f**king read n***er?
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>>732002209
>people talk about Skyrim all the time,
No, they don't. People talk about Skyrim modding, not the game in itself.
I can't remember the last time I saw someone talking about some specific Skyrim quest, character or even the ambience.
Soule did a great job with Skyrim as well, but nobody talks about it either.
https://www.youtube.com/watch?v=GiHEX_xSL8A
>>
>>732008017
You never see the civil war shitposting threads?
>>
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>>732008102
Well now I remember. People sometimes talk about how shit the civil war quest is.
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>>732008102
Not because it was good. People only talk about it because it can be used as a proxy for culture war shit
>>
>>732002102
>>732004061
>>732008017
What fucking cope is this?
Skyrim is by far the most popular RPG ever made and talked about regardless of your opinion on it. Even now in 2026, brand new vids about Skyrim lore or gameplay shit get views constantly. Every single RPG release from 2011 to now is still compared to Skyrim and it is responsible for creating multiple memes that people still repeat at nauseum even if they were never funny.
>>
>>732007515
Yeah, fair enough. In this sense, attributes show what your character was doing until this point and don't contradict the idea of starting as blank slate. I just didn't like how they were assigned to skills (for example, Spear being Endurance for whatever arbitrary reason).
>>
>>731997507
Goddamn but their skill trees were poorly balanced, tho
>>
>>731998691
yeah I was one of them but then skyrim sold millions anyway and my opinion didn't matter and now apparently I didn't even exist back then. crazy how world works.
>>
>>732008318
This nigger was a child when Skyrim came out.
>>
(You) don't matter. (You) are insignificant compared to the normalfags and casuals.
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>>732002341
>It could be the greatest entry
Here's the funny thing: it cannot
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>>732008505
I was 19 when it came out, I didn't even play Skyrim until like 2015, but literally everything on the internet in terms of gaming was nothing but fucking Skyrim in 2011-2014. My youtube frontpage was constantly filled with dogshit videos by people screaming about skyrim lore or whatever new conjuration stealth build they cogged up.
>>
>>732002341
6 will be so bad it will make look Skyrim great
>>
>>732008712
Stop pretending, lil bro.
>>
>>732008712
19 is a child.
>>
>>732008017
That's not true, people also talk about the civil wsr questline AND furry porn
>>
>>732006885
>step by step written directions.
As opposed to quest markers? What are you even arguing nigga.
>>
>>732002115
Abandoned him? He's the reason why Nomura's career was suddenly ruined. He approved of Toriyama's Colors World game and said Nomura's Project Black was too dark and complicated, so it could never be accepted as real Final Fantasy. Adhering to Sakaguchi tradition was too important to Kitase it seems and it cost Square their reputation.
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>>732002153
The reason the whole "Use X to increase X's power" blows is that often times it would completely suck ass compared to other options at current level.
There's no harm in putting points or levels into something that becomes good later, it's like studying Conjuration magic in your "off time" while you stab people in the throat from the shadows until eventually your magic skill is good enough to use it for your killing instead.
The alternative is of course to make them all deal something close to comparable damage and be "equally good" so one doesn't completely overshadow the other, which is strictly a balancing act that Bethesda has never done well.

Stealth archer basically starts strong as piss, still strong as piss mid, still strong as piss at the end. It has no build up, it's powerful start to finish, hence why so many builds drift right into having those stats leveled up even for characters that aren't specializing in that style of play.
They balanced it wrong. And yes there are ways to make some thing absolute bullshit for casters and what not but that's esoteric knowledge if you're going in blind, while hitting crouch and equipping a bow is something you can do in the tutorial.
>>
>>732008380
It could have been fixed without outright removing attributes but it would be a lot of work, both conceptualizing and programming the system. And then testing it and fine tuning.

1. Make attributes level up by using any skills that rely on them. Agility wasn't leveled by using melee weapons but it did affect their accuracy. Melee combat should increase both strength and agility, maybe in different proportions depending on the size and speed of the weapon, so daggers would lean on AGI side and heavy two-handers on STR side.
After Morrowind they implemented real blocking with both shields and weapons, which would be one of the ideal ways of leveling endurance. They actually had another decent idea in Starfield with fitness related skills - level them by using up all stamina or running at >75% carry weight.

2. Let the player continue to gain attribute exp after skills are maxed out. No more oops I leveled things in wrong order.
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>almost nobody
lmao I remember how they banned people who mentioned certain sites that were talking badly about it, and about their pre-release lies and eventually even wordfiltered those sites so you couldn't post them.
IIRC it was the rpgcodex, a star trek fansite and a morrowind lore fansite TIL or it's predecessor. Later they added NMA when Fallout 3 started development.
>>
>>732003208
Nobody seeks anything from Nomura after KH3 turned out to be abysmal dogshit
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>>732012789
Don't flatter yourself, I know you.
>>
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>>732013853
>I know you.
The dreaded PDS strikes again
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>>732015315
Yeah ok, we don't know you're a KHfag and that you're still making threads about that shibuya teaser.
>>
>>732008728
this
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>>732002002
By this logic Avatar is the best movie of all time.
>>
>>732006707
We know for a fact that Emil Pagliarulo doesn't read negative reviews. Or any reviews. Normally when devs or artists say that it's just bravado, but I think he's dumb enough to actually think it's a good idea. It's why he keeps making the same retarded mistakes and has to independently figure out what stuff doesn't work after struggling through it multiple times.
>>
>>731997507
>Speaking with Press Box PR, Nesmith examines the challenge of lowering barriers to entry on long-running RPGs. Compounding complexities, both in worldbuilding and in character-building, can be exciting for longtime players but overwhelming for newcomers.
>"Having 52 different races, 112 different magic systems, it's exciting for the people who've been there on the ride from the beginning but it's too challenging for people who are trying to get into it for the first time," he says.
>>
im not sure attributes are actually necessary if youre using a system where your skill get better by using them.

that does create issues for stuff like persuasion, they would need to implement some system where you can level persuasion without bumbling through 90% of the game failing persuasion checks for levels, but im sure there could be some way to do this. like they could tie their bartering in with that, you can try to barter a bunch of merchants you meet to train persuasion (and tie bartering to it). idk, but im sure it could be done.

but i agree attribute points are not necessary, though i dont mind them as a system.
>>
>>732016705
>Nesmith isn't against RPGs with more involved stats – in this interview, and elsewhere, he is full of praise for Baldur's Gate 3, which has an awful lot of menus, stats, and rules – but his vision for The Elder Scrolls was of a more straightforward, hands-on, and immersive adventure. (Larian's RPG masterwork, I would say, is observed as much as it is played in a way that Skyrim is not. I think one root question here may be whether stats and rules define the world and interactions, or if they define character progression and power. But I digress.)
>>
>>732011314
This idea was covered in Morrowind and Daggerfall with training, which was also a good gold sink and a way to have more control over your character. You have to actually go out and train the skills you're "studying" or trying to develop alongside your core, which works nicely for immersion. The training limit added in Oblivion and Skyrim unironically fucks the system up a whole lot, as does the nature of aggressive level scaling.
>>
>>732016782
>"We got rid of attributes in Skyrim and you know who complained? Almost nobody," he adds. "They hardly even noticed it. I love the whole idea that you do something, you get better at it. That's now a hallmark of the Elder Scrolls series because you play the character you want to play and you just get better at playing that character."
>You could, without squinting too terribly hard, connect this approach to games in different genres, like Valheim, which follows a similar 'do a thing to get better at doing the thing' system. My mind, unsurprisingly, goes even further back to RuneScape. This approach has been expressed in many different games and in many different ways. Nesmith hones in on the connecting tissue: "You don't have to worry about where you are going to spend your points or how you are going to do this and do that. Just play the game. Let's get the game out of your way."
>>
>>732016871
>The decision to minimize attributes and some other RPG elements in Skyrim came from a similar place. "I led the charge on that, to be frank," Nesmith says.
>"Obviously I had to persuade Todd [Howard] as he is the ultimate arbiter on these things, but I managed to do so," he continues. "I did a lot of the character systems, and one of Todd's philosophies early on in Oblivion, which I took to heart and [is] why I pushed so hard for these things, is that he wanted an interface-less game so ideally you just play the game. You just play it.
>"It was about getting the character system out of the player's way. You don't have your head buried in menus, stats and rules. Just enjoy the moment. It is a way to do that. In every version of the Elder Scrolls where I had any say in character systems, that is what I would push for."
>>
Normalfags join in in zeitgeist games. Bethesda acting like all the success they got with skyrim wasn't simply because notmalfags wanted a new popular game and were mindblown by bethesda game freedom.
Taking out stats and attributes didn't get them their playerbase. Their buildup of players and word of mouth from their previous games did
>>
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>>731998691
if the entire population of 4chan complained about skyrim being a boring as shit rpg it would have barely amounted to a rounding error in terms of people who actually played the game.
>>
The TRVTHNVKE is that attributes, even in Morrowind, barely even mattered outside of basic shit like Strength's damage boost or Speed making you run slightly faster, Intelligence, Endurance and Strength's carry weight increase are still there as the level up choices, and the only real loss is the removal of Speed, Athletics and Acrobatics, everything else was effectively just redundant filler numbers that were just moved around the perk system and/or profession skills.
>>
>>732016953
the irony of this is that the game wants to 'get out of the players way' so bad that it's literally unplayable without a mod completely rips out the foundation of the dogshit menus and redesigns them so you can actually use the menus.
>>
>>731997507
I think it would have been a simple thing to just do what they did in Skyrim, but add a few more options.
Increasing your health pool from 750 to 760 just doesn't make a difference once you're past the early game.
Instead of just the option to increase Health, Magicka, and Stamina, add in the regen rates for these, physical damage, magical damage.

I like the mechanics of the skills you increased during your level contributing to your stat gain, but it was a lot to take into account, and way too easy to do wrong. And it felt bad to do it wrong, especially in Oblivion.
>>
>>731997507
>my two handed weapons like a truck
>my one handed weapons hit like a wet noodle because I only took two handed perks
This is why not having attributes is retarded.
>>
>>731998691
and who were these "people"
>>
>>731999038
/v/ was one of the most vocal complainers of Skyrim's downgrades, so you basically just said a redundancy.
>>
>>731997507
Yeah I fucking did. And even more so with F4 where stats and build stopped mattering at all.
>>
RPGs are becoming more like action games, and action games are becoming more like RPGs. Everything is conforming into a grey slop.
>>
>>732017539
>it barely mattered
>outside melee damage, how much you could carry, your movement speed, your total health, your hp per level, your total magicka, your chance to hit, your chance to resist magical status effects, chance of making an enchantment, chance of mixing a potion, and the chance persuasion action works.
>>
>>731997507
>"we got rid of the RP in your RPG and that's a good thing!"
>>
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>>731997507
Why would someone play an RPG is they don't like stats and rules?
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>>732018119
saw this with Dark Souls a year after Skyrim came out lol.
>>
>>732017907
I remember at the time that this board was in the honeymoon phase for awhile. And i pirated it and bounced off of it extremely hard when the star signs were split into those fucking retarded monuments or whatever.
>>
>>731997507
>Skyrim explodes with normalfags that don't give a fuck about stats or skills
>gets no criticism and sells like hotcakes 10x
>anyone with an IQ above 90 just gets buried
>>
>>732002102
Skyrim has a permanent /vg/ thread and has for years. You don't want that on /v/ clogging up threads every day.
>>
>>732017539
That's oblvion, in morrowind a min-maxed character with maxed out attributes is a living god. Even luck is great.
>>
>>731997507
really does remind one of how dire the 7th gen situation was when Skyrim was considered a deep RPG
>>
>>732001729
Yeah. And they kept it in for Skyrim anyway
https://en.uesp.net/wiki/Skyrim:Leveled_Items
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>>732018679
>Skyrim has a permanent /vg/ thread and has for years.
All those fuckers do there is post screenshots of there uncanny barbie doll characters. Why someone would mod Skyrim for days just to make it look worse is beyond me.
>>
>>731998691
The truth is irrelevant.
>>
>>732002341
All they've been talking about is dumbing stuff down even further. "Who wnats that RPG crap! Get it out of here!"
I wouldn't be surprised if stats just get tied to gear and you don't need to level at all.
>>
>Press Z to sword sing
>>
>>732018313
Role playing maybe?
>>
>>731997507
>bethesda lead pushed for a streamlined rpg where you dont have your head buried in menus"

Funny since you spend more time in menus in Skyrim than any other TES game, and Skyrims menus were absolute dogshit.
>>
>>731997507
skyrim's levelling system was an objective improvement over morrowind and oblivion
>>
>>731997507
players did complain.
>>
>>731997507
fuck you god you rat fuck nigger shit stain on the floor
you are a dumpster rat fuck nigger of 0 worth
if anything i am closer to a god than that rat fuck nigger rapist jesus
>>
>>731997507
>The guy who said that BGS won't be returning to Attributes is also the guy who advocated for removing attributes
>Is now gone
Thank fuck. Now Todd can rip off Baldur's Gate 3 like he was planning without this nigga telling him it's a bad idea
>>
>>731997507
My biggest complaints about skyrim was how every magic attack spell was just reskinned flame thrower and the complete neutering of bare handed being fun.
>>
>>731997507
Starfield failed. Meanwhile BG3 has upwards of 150k concurrent players each weekend.
>>
>>732002306
Only if the Morrowind and Oblivion threads are also not Modding Morrowind od Modding Oblivion.
>>
>>731997507
I complained
>>
>>732019818
>My biggest complaints about skyrim was how every magic attack spell was just reskinned flame thrower
what did the retard mean by this
>>
>>732001729
Morrowind had the same fundamental problem as in if you didnt pick your skill correctly at start. You'd be swinging at a mud crab for 20 minutes.

Then retards will come and just call you retarded and refuse to admit how bad of a design it is. Even telling you leveling equates to hit chance would be enough.
>>
>>731997507
imagine getting buried in stats and rules.. haha that would suck...
>>
>>732001729
cool thing about it was the enemies stopped leveling after level 255
>>
>>732019660
If you want to role play without any RPG mechanics, go play literally any other game. You can play the role of Mario without fussing about any stats in Super Mario Bros. Go have fun
>>
>>732002316
I learned that on my own, anyone that played it more than once would know to put your major skills into stuff that you can easily control the leveling.
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>>732002839
Just going to post that without any sauce?
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>>731997507
Yeah, man, stop having your head buried in stats and rules, you should be looking at inventories, crafting and skills menus
>>
>>732019950
>I didn't choose a weapon skill as a major skill
>Why am I so bad at hitting things?
>This design sucks!!!!
>>
>>731997507
FORMER bethesda lead... So tes6 will be good now?
>>
>>732020154
There's "weapons aren't as good" and "weapons are literally non-functional". Besides, dice rolls in combat have no place in an action RPG, end of story.
>>
>>732019950
I don't mind not having hit chance, but it's not a fundamental problem when it's an easy, fundamental thing to understand: that investing in something makes it good.
>>
>>731997507
Revisionism
>>
>>732016871
I cannot disagree more with this. Who playing Skyrim has ever been able to keep their Smithing up to par with level without specifically going out of their way to grind useless fucking necklaces? And they're not even convenient to sell, because vendors universally have shit fucking nothing for gold you get that skill that adds a flat amount buried deep in the tree?
>>
>>732020154
> I want to specialize in blunt
> hmm no blunt weapon ill use this dagger temporarily
> I want to be an archer, hmm no bow
Etc

Then you will be retarded and reply with you can find x under this rock or this trader or whatever the fuck. You should be provided with what youre proficient with at the start if your stats matter that much.
>>
>>732002341
>People will call Skyrim overhated when 6 drops.
It's one of the most successful and most critically acclaimed video games of all time. It has massive cultural relevance to the point where dogshit such as 'fus ro dah' is ubquitous.
It's hated on /v/ and nowhere else.
>>
>>732020257
Refer here
>>732020441
You're given limited options of equipment at the start. How are you supposed to know what's available right at the start.
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>>732001230
>infographics
shiggy diggy.
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>>732020441
The first store in the game you are directed to immediately upon exiting the census & excise office building has all the weapons you might need, as do the balmora stores caius encouragss you to visit when you first talk to hin
>>
>>732020441
I mean the game starts with you getting some money and being told to go to the trader across the street to equip yourself. If you choose to ignore that entirely I dont know what to say. Back in 2003 the game came with a physical map and a thick manual that told you exactly how it played.
>>
>>731998691
This
>>
>>732002002
>the game sold well so that means every aspect of it is perfect
Just like OoT with Navi and the Water Temple?
>>
>>732020583
With The zero gold you have when starting?
>>732020670
No it doesnt start you out with a gold mission
>>
>>732020081
NTA but it's Degrees of Lewdity. Or at least look like it.
>>
>>732020441
>You should be provided with what youre proficient with at the start
funnily enough daggerfall did this but all the stupid quiz in the beginning in morrowind does is assign you a worthless preset class
>>
>>732008318
Gonna be blunt unc. Only old boomers care about Skyrim. Us 20 year old Zoomers are all about Fallout 4. No one has time for pool noodle combat where you just swing a sword at each other until the other guy falls over. If The Elder Scrolls 6 doesn't have combat like Kingdom Come Deliverance and mordhau it'll be a complete flop.
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>>732021110
Why do you retards always lie about the stupidest shit that anyone can fact check.
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>>731997507
The fans complained.
Of fucking course the new audience that had never played a TES game before didn't complain.
What the hell kind of point is that retard trying to make? Is he being dishonest on purpose?
>>
>>732021110
You didn't play the game and it shows. The game tells you to take ~30 gold from the chest on a shelf as part of the lockpicking tutorial and the Imperial Officer you NEED to talk to to leave the tutorial building always gives you like 70 gold after you talk to him. And THEN after that Caius gives you like 200 gold for the specific purpose of arming yourself.
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>>731997507
I fucking complained everybody on the old tes forums complained. But just keep on using Maiq to shit on and mock us lil bro it's so funny.
Skyrim and Fallout 4 aren't even fucking RPGs. Hope somebody punches this faggot and any other dev that worked on those abortions in the face.
>>
>>731997507
Oblivion and Morrowind are only fun when your a teenager. What people actually like is the immersive world.

The only good part was the writing in the side quests and guilds. I'm not even talking about the amount dialogue options. I think they would of been better if it had fewer ones.

You outgrow the optional outcomes meme and just want better set pieces. This can only be done when there's either 1 to the 3 outcomes max.

This is why Skyrim is the best Bethesda game.
>>
>>732002341
In 2026 you're still pretending enshittification is something imagined? It amazes me that this level of unawareness exists.
>>
>>732001316
isn't the emperor supposed to have a court wizard and a squad of battlemages whose job is to prevent magical shenanigans like assassins appearing inside the palace? where were those faggots?
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>>731997507
Such a fucking boomer mentality ironically. The most popular RPGS of the past decade like BG3 and Elden Ring have had attributes while games that don’t like Starfield floundered. Bethesda is a company stuck in the past. To them it’s perpetually 2011. Todd should put his sharingan to use and copy features from games that are actually good.
>>
>>731998790
They said the same about slashing the Pokedex in the newer Pokemon games. "Its to put more resources into the animations for each Pokemon instead" they said. And look at the current state of it.
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>>731997507
>most popular mods other than cbbe for tes games are overhauling perks and attributes to not be shit
shiggy diggy
>>
>>732022674
Ocato was in on it. Never trust an Altmer.
>>
>>732021912
>Skyrim and Fallout 4 aren't even fucking RPGs. Hope somebody punches this faggot and any other dev that worked on those abortions in the face.
'RPG' is a spectrum, there can be harder and softer RPGs.
>>
>>732002102
There are regular "Kill Paarthurnax" and "Play modded skyrim" threads though
>>
>>731997507
I complained. the combat and perk system in Skyrim is shit and Ordinator is just a bandaid and only slightly less boring. I don’t like any rpg where you max all your skills and level into infinity. What’s the point of the next playthrough
>>
>>731998691
Yes and they were all "almost nobodies".
>>
>>731997507
Skyrim is the worst game of the series and its god damn ridiculous that I'm going to start and probably retire before the next elder scrolls comes out. Talentless hacks
>>
>>731997507
It's true. People play Bethesda game to explore the world, not to level up so you can increase your resistance to lightning damage or whatever "watch number go up" bullshit only autistic people care about
>>
>>732022841
>Human empire built to secure human welfare in a land populated by hostile races
>invite member of your mortal enemies to be second in power, because inclusion or something
Remind me again, why am I supposed to like the Empire?
>>
>>731997507
I mean, vanilla Skyrim is better than vanilla Oblivion so...

>>732002102
>no one talks about Skyrim
What hole do you live in?
>>
>>731997507
Yes, people complained. You just pretend otherwise. The largest, most engaged playerbase remains dedicated to Morrowind.
>Muh steam numbers!!
Which game has entire continent mods? Exactly.
But to be fair, they don't matter in Morrowind. It's just worse for overall roleplaying.
>>
>>731997507
>Almost nobody
That's me! They personally called me out!
>>
>>731997507
Oblivion's skill system was fucking dogshit, and resulted in players either having to automatically spreadsheet their level ups and farm those invincible imps for five hours or turn the difficulty to the minimum as everything became effectively immortal
>>
>>732023250
They do both. Skyrim's massive success rode on the good will of fans accumulated with their previous titles; that and internet memes. That good will is no more, they've spend it all like a crackhead in Vegas.
>>
>>731997507
Why did they turn the emperor into Werner Herzog
>>
>>731997507
Skyrim was lucky enough to come out when mainstream cultural phenomena were still a thing. It was aslo helped by being the (to normalfags at least) grounded open world fantasy game with dragons at the same time Game of Thrones was also a cultural phenomenon. Society and the internet are too segmented and broken down into subgroups for that kind of thing to ever happen again. Saying shit like this in a post BG3 and post Starfield world is hillariously retarded and Tes 6's critical and financial performance will reflect that if it ends up just being another streamlined bethesda game. Beth games are not as mainstream or popular as post Skyrim tourists think they are; skyrim was just an anomaly.
>>
>>731997507
Skyrim's success was a product of its time, they're retarded if they think it shall repeat itself for the next TES especially after the reception their last two games got
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Apologize to him for FF16.

Apologize, NOW!
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>>732023438
>automatically
Phone autocorrected autistically, that bastard
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>>731997507
the thing that will kill tes 6 is that modern bethesda employees are the target audience of modern wow, lame quirk chunguses who want to shit up the game with their boring 2nd gen immigrant quirk chungus neurodivergent OCs
look at the way they direct voice actors to do dialogue in 76 vs new vegas
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>>732024535
No, you will apologize to HIM.
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>>731997507
They didn't really get rid of attributes, they just turned them into nodes in the skill trees. You might not be able to alter them in the same way but you can sill get similar effects by enchanting, alchemy or spells with percentages or hard values to health, damage, magica or stamina. It didn't really feel like much of value was lost in this streamlining, other than spellmaking of course.
I don't care that you can't fly or run super fast, it just makes traversal more interesting.
>>
>>732011910
is spock bad
>>
>Have attributes linked to skills.
>Leveled skills matter way more.
>They are completely unintuitive, have unmarked, massive dimishing returns, shit balancing, unclear or false descriptions and no ingame available math behind them.
>Trial and error when you play a charakter for days before you start over.
>Ends up being a metagamy guided hassle instead of actual depth.

Bethslop was right to cut overcomplicated shit that was complex for the sake of it, which they failed to balance completely and ended up with a handfull (if even) of best practice variants everyone worked around in the end.
>>
>>731997507
I complained.
>>
>>732021180
Danke
>>
>>731997507
I complained and I was right. Skyrim was so dogshit that it straight up ruined Bethesda and now they're completely unable to make another TES games.
>>
>>731997507
You know who kept shit like that and succeeded tho? BG3 Bethesda killing themselves on the alter of dumbing down their games is why they are even controversial since now they are known as the people who make genuine slop.
>>
>>732017089
then why do companies shill their products here
>>
>>732027252
They count on the lurkers and impulsive shitskins who get [product] burnt into their subconscious from just seeing thumbnail images of it plastered everywhere. Same reason jews used to plaster the cities with posters and shove mountains of flyers into people's mailboxes.
>>
>>731997507
When Oblivion released in 2006 I was 9 years old and was not allowed to play a game like this. But now, as an adult, I can say beyond a shadow of a doubt that I would have complained. Fuck you faggots.
>>
>>732016953
>Nesmith
This guy isn't still there is he? I really hope not.
His vision of "just play the game" is so fucking shallow.
>>
>>732027816
He left before Saarfield came out. He's writing books now, just like he used to before joining Bethesda.
>>
>>731997507
pretty sure from gamefaqs there you have a lot of people complain about it but fucking bethesda just being anti-forums anti-community based platform other than their own forum site. dumbass nigga.
>>
>>731998691
>check skyrim gamefaqs section, a whole lot of pages people complaining about it
>>
>>731998691
Quite literally a loud minority, statistically speaking.
>>
>>731997507
>how do we make an RPG better?
>by getting rid of RPG mechanics
GENIUS
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>>731997507
Because the change between Morrowind and Oblivion was bigger and more impactful than the change between Oblivion and Skyrim, to such a degree TES5 is magnitudes better than TES4. People might cry "muh attributes" but little actually changed between TES4 and 5 outside of the presentation: 4's skills barely affected gameplay in the short increments a level-up introduced, because unlike a game with skills like NV, Oblivion didn't use them in dialogue and their mechanical effect was negligible until you hit the 25/50/75/100 thresholds, which worked pretty much like Skyrim perks. So as many of them as boring as they were, Skyrim's "perk per level" made its playthroughs more interesting and builds more robust than Oblivion's skill points.
Comparatively, skills actually mattered in Daggerfall and Morrowind because they affected your ability to successfully perform an action. Combat skills in those affected your ability to hit the enemy at all. Fights wee slow and painful in the early game while being quick and easy later on. It applied similarly to non-combat skills too; lots of failure when you were still learning but seemingly "easy" success when you're were a master, properly reflecting how much your character had grown. Oblivion making hitting in melee or succeeding in lockpicking 'physical' feats any player could accomplish moving their mouse even at Lv.1 changed the rules entirely, so skills now only menat 'bigger number' which was ultimately only necessary because of the godawful enemy level scaling that actively punished roleplaying (another mechanic Skyrim vastly refined). Then add to it the narrative changes ie no jungle, no actual difference between Colovia and Nibenay, no Elder Council politics, etc. and there's a reason ultimately, "no one complained". In other words, >>732026115.

But nuance doesn't exist on /v/ so I'm sure the thread's already full of people unironically thinking Oblivion is good just because they played it when they were 12.
>>
>>732008017
There are weekly threads about the civil war, Paarthurnax and Saadia you absolute idiot.
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>>732007118
>I loved oblivion
>the consolefication they did with skyrim
Are you genuinely retarded or merely pretending?
>>
>>732022674
You'd think the Emperor would have an emergency Recall spell ready to- oh wait those stopped existing in the span of 6 years.
>>
Why complain it?
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>>732020441
>You should be provided with what youre proficient with at the start
Guess which franchise actually did this? Fallout, baby.
>>
>>732011910
>elderly people enjoy arena and daggerfall
accurate
>>
>>732022674
Cyrodiil stopped properly training battlemages after Battlespire was sealed, 35 years before kikemer whacked Uriel.
>>
>>732029659
Nerfing magic is one of the best things to happen to this franchise. Overpowered mages killed my interest in DnD and the Witcher series.
>>
>>732029659
It's ironic because teleportation spells got removed precisely because they didn't wanna have people teleport away from their super cool quest set pieces
>>
>>731997507
>>731998691
Most people complained but because the game was good and complaining achieves nothing it went away fast.
What is the point exactly? If I could force bethesda to add complexity back I would but I can't so why would I waste my time complaining about it?
>>
>>731997507
I did.
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>>732004454
>should I hack through a flimsy wooden shack door
If you actually played the game for longer than 9 hours 15 years ago you'd know nine times out of ten the secret doors that bring you back to the entrance are giant fucking secret boulder weapons locked from the other side with a switch. Yeah, hack at that with an iron axe Bjorn, meanwhile the adults will be looting your ancestor's tomb.
>>
>>732006489
Not at all
https://youtu.be/X6GuoyjwL7g?t=87
>>
I am almost nobody.
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>>732007171
>Cyberpunk, the build crafting is insanely expansive and the roleplaying is one of the best in the last decade
>>
>>732020346
I will never for the life of me ever get people complaining about Skyrim's vendors having little gold. I didn't even know that was something people actually moaned about until less than a year ago. Having to visit several vendors whenever you come back from dungeon delving is incredibly fucking satisfying, and easily the best store system they've made.
>>
>>732018730
In Morrowind *any* character at level 15 is a living god. The hard thing in that game is *not* ending up ridiculously overpowered.
>>
>>732002002
>>skyrim has over 60 million sales (to morrowinds 4 million)
>morrowind released once and sold 4 million
>Skyrim released 60 million different versions, each only selling one copy
which game is the real winner again?
>>
>>731997507
Why would anyone do that?
Just go onto the internet and tell lies...
>>
>>732028979
Fallout 3 had skills too.
But you didn't brink that up, instead you brought up NV because you're such a deranged anti-bethesda retard that you couldn't stand putting Fallout 3 in a positive light.
So nothing you wrote matters, you're just insane.
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>>732008017
I thought the Serana scene where she has to turn me into a vampire so we can enter the soul cairn and we affirm out devotion to each other was really cute and I will never forget it and it's one of the reasons I think about reinstalling Skyrim.
>>
Everyone complained, though, and we modded such things back in.
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>>732031273
No, it's because I genuinely tend to forget F3 exists. In my mind Bethesda's games go from Oblivion to Skyrim. Fallout 3 is "oh shit right that game's a thing". So yeah, talking about it, the way Fallout 3 uses skills is rather weird. It *technically* has dialogue skill checks, but not only are they way more limited than in NV they're also not consistent which tells me every developer that created a sidequest did whatever they wanted to without a central design rule. Some times it checks for your skills, some times it checks for your SPECIAL, some times it checks for your perks and it's always the shitty ones nobody every picks like those "this perk adds +5 to Guns, Medicine and Barter". You can play F3 for 60 hours and only ever realize there's the Megaton bomb checks, Child at Heart mainly in Little Lamplight and a couple Medicine checks here and there like Big Town. NV is a far more clean comparison because the way it constantly uses its skills in dialogue checks during quests is just far more consistent, and thus a better example.
>you're such a deranged anti-bethesda retard that you couldn't stand putting Fallout 3 in a positive light. So nothing you wrote matters, you're just insane.
Are you okay, anon? You don't sound okay.
>>
>>732027816
>>732027967
IIRC, he left about five seconds before or after Starfield released.
>>
>>732023983
>Skyrim was lucky enough to come out when mainstream cultural phenomena were still a thing
>Saying shit like this in a post BG3 world
???
>>
>>732032158
2021, after MS acquisition but before the initially planned 11/11/22 release date.
>>
>>732005706
Todd is genuinely often blamed for things he never said. Hell most of the "Todd lies" memes come from media coverage misphrasing something rather than anything Bethesda said themselves e.g. Todd never said "see that mountain, you can climb it.", he said "you can walk all the way to the top of that mountain", which is an actual fact in the game and there was never any implication of a climbing mechanic. Or Fallout 3's "200 endings" where he immediately, in the same conversation, followed it by clarifying it only worked that way due to the existence of dozens of ending slide jpegs. Or how he's mentioned a dozen times over the years how he has a lot of respect for Morrowind as is and wouldn't want to see it remade, or how they'll stop re-releasing Skyrim as soon as consumers stop buying said re-releases. It's funny to me that some people out there genuinely see Todd as a Peter Molyneux-tier snake oil salesman.
>>
>>732017907
Nice cope, /v/ loved Skyrim up until the newly transitioned new vegas sisters started popping up everywhere and launching a massive hate campaign for everything Bethesda. You are such a sorry and lousy basterd
>>
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>>731997507
We all did. the article is false. Also, you can have a complex system underlying an automated or "'streamlined"' experience for general players.
So, you could allow the player to switch, and have skill-points be distributed automatically, or, you could manually apply them.
Why not do that?
Rimworld has a system similar to that, and it works wonderfully.
-
I am disappointed beyond measure at Bethesda's decisions to remove so many things I loved, in order to "make a sell",
Fuck them, honestly.
>>
At what point in removing RPG elements do you no longer get to call your game an RPG
>>
>>732016705
>52 different races, 112 different magic systems
what do races have to do with rpg mechanics
since when has any elder scrolls game had more than one magic system (the different schools don't count it's still one system)
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>>731997507
>no one complained
That's right, because the real players simply abandoned the dumbed-down turd called Skyrim. The people who took their place were the low-skilled, low-IQ, ultra-casual players who most recently played Sonic the Hedgehog and Super Mario Galaxy.
>>
>>732036723
Do you have a single fact to back that up?
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>>732037402
y u so mad tho
>>
>>732039009
>asking a question is being mad
Okie
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>>731998691
who cares about the fans, we needed a new, fresh, retarded audience with expendable income and a need to be accepted for their quirky hobbies
>>
>>732029452
>morrowind isnt a console game
lol. lmao even.
>>
>>731997507
Imagine being so insecure you have to bring up sales volume to justify your purchase of mediocrity.
>>
>>732008728
Skyrim *is* great
>>
>>732000606
It is strange to me that Bethesda capitalized on a Fallout show before adapting Elder Scrolls when way more normalfags know what Skyrim is.
>>
>>731997507
To be fair, only retards like Skyrim
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>>732039616
Indeed, it's not. Morrowind was a PC game that got a port to consoles. Oblivion was a console game that got a port to PC. Get the difference?
>>
>>732039821
Nah, its mediocre. Any nice unique items? You can make better stuff. Those "rewards" and unique items? You cannot disenchant them, hell, you cannot craft unenchanted versions of them either. Cooking? Boring as fuck and carrots have no use. Enchanting? Boring as fuck because no interesting effects because those have been relegated to alchemy. Smithing? Boring because you cannot craft anything interesting and styles/motifs are allover the place. Exploration? Forget about it unless you are hunting down those mediocre masks. Perks? Boring. Quests? Boring. Dragonslaying? Boring. Hunting? Borefest.
Anything you touch in skyrim is boring. Its just there, and there is barely anything you can do with it. Same with Oblivion actually. Both games are very very boring.
>>
>>732041756
Not him, but with mods all those problems are remedied. Still, I agree with you the basegame should be more substantial, and interesting.
It's left underdone, and so we have to work with what we have, or turn towards other games, such as Morrowind.
>>
>>732041756
Too jaded to live
>>
>>732041873
>but with mods
>with mods
With mods Skyrim can be a whole different game. Doesnt mean shit when the talk is about vanilla skyrim.
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>>732041756
elder scrolls has always been dogshit
it's a dogshit setting for dogshit games
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>>731997507
Wrong, I did. But THEY do not listen.
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>>732034524
>newly
Bitch they had a year release gap, that's not how time works
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>>731997507
What is it with Western devs misunderstanding criticism?
>we got rid of a system WE poorly-implemented and no one complained
>this is because stat-based RPG systems are bad and people don't like them

No, you faggots, it's because Bethesda's systems suck and the lowest common denominator that plays them, doesn't like them.
>>
>>732041756
>Any nice unique items? You can make better stuff
I don't believe that to be an issue. If you allow the player to become a master smith, why punish them by making a sword you're guaranteed to obtain in a sidequest always be better? If you can unearth artefacts from the past, why can't you create your very own artefact as the Dragonborn?
>Those "rewards" and unique items? You cannot disenchant them, hell, you cannot craft unenchanted versions of them either
That's just fine and wasn't the case in the past either. I genuinely don't see the issue.
>Cooking? Boring as fuck
Filtered, cooking is relaxing kino and yes I built a kitchen in my Heartfire home, how could you tell?
>Enchanting? Boring
>Smithing? Boring
>Perks? Boring
>Quests? Boring
>Dragonslaying? Boring
>Hunting? Borefest
You know, I'm starting to notice a pattern and it's not exactly the game's fault... especially the idea that Skyrim, a game played daily for over 15 years, is done so because... apparently people hunt down the priest masks?
>>
>>732006885
>> It is a good thing when the devs strictly enforce how they feel you should enjoy yourself.
yeah actually that's how you make a good game and not slop for autistic retards with no taste
>>
>>732041756
>Morrowind is mediocre. Any nice unique items? There will always be a single one that will stand out above the rest for your character and you'll always know where to go find it 5 minutes after you start the game. Those "rewards" and unique items? You cannot disenchant them, hell, you cannot craft unenchanted versions of them either. Cooking? Doesn't even fucking exist. Enchanting? Boring as fuck because the enchantment potential is limited by armor quality so the roleplay is greatly diminished if you want to be powerful and are forced into wearing stuff you don't want (or don't even bother with enchanting and use the aforementioned OP enchanted artifacts that are always there). Smithing? Doesn't fucking exist. Exploration? Once you've seen one ancestral tomb you've seen them all, with most locations being comprised of two rooms and generic bandits that pretend to not be generic by having names. Perks? Don't exist. Skills? Downgraded from Daggerfall. Quests? Dozens of "bring me 10 plants" busy work and escort missions with godawful pathing. Hunting? Boring.
>Anything you touch in Morrowind is boring. Its just there. NPCs don't move, they don't interact with the world, everything is static. The game is very very boring.
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>>731997507
>people who don't know what they're missing don't know to complain
that's always how it is with the regular folk
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>>731997507
Threadly reminder that the new TES are going to be casual garbage because todd is so buttblasted by zelda.
Your rpg elements will now be replaced with found items that upgrade particular playstyles, screencap this.
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>>732043004
Why would I care about Bethesda's TES when I'll have Tamriel Rebuilt, Project Cyrodiil, Beyond Skyrim, Skyblivion and Skywind? It's like caring about the Fallout show when I have Sonora and London. Anon, please.
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>>732042458
NTA but something happened in recent years where people lost the ability to play with their games, not just play them but play with them. Games have to be mechanically perfect in order for people to interact with them, the designer has to hold their hand every step of the way otherwise it's trash.
The TES games were never good because of their game balance, fantastic combat or progression systems, they were good because they provided a big interactive world filled tons of things to PLAY with. Playing is dead.
>>
Dark Messiah didn't real had stats and it was objectively better than Oblivion and Skyrim
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>>731997507
Almost nobody complained when Starfield was a flop
>>
>>731997507
because 99% of of skyrim players never played oblivion
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>>732043832
The issue with that is that Skyrim has stats to back itself up, Saarfield doesn't.
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>>732002002
>skyrim has over 60 million sales
according to Todd Howard (known liar)*
There's a reason it's not on the list.
https://en.wikipedia.org/wiki/List_of_best-selling_video_games
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>>732019892
sure. any time now
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>>732002002
the motherfucker released skyrim for amazon alexa. AMAZON ALEXA. A FUCKING SPEAKER
https://www.amazon.com.au/Bethesda-Game-Studios-Special-Edition/dp/B07D6STSX8
>>
>>732033526
Skyrim drew normalfags that hadn't really been into games in general before it or since. It also launched at a time when the overall industry was a third the size it was when bg3 came out. Bg3 was a phenomenon within gaming, but it absolutely didnt come close to the mainstream presence and staying power of skyrim at its time.
>>
With that shit UX? Sure
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>>731997507
Bethsedadrones are truly NPC
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>>732042265
>he thinks people immediately transiitioned
it took years. the obsession with new vegas happened years later as they chopped their cocks off. new vegas wasn't as circle jerked as it is now
>>
>>732041946
It means everything, because you have the choice to make your experience anything you want it to be.
The conversation topic does not dictate real world options, or limitations.
I realize this is about vanilla/plain Skyrim, but the option to change is available.
that's all I meant to say.
>>
Hyuuuup we don't need any of them dang ol shitty systems, just good old bethesda writing
Please please please please please please please buy starfield
>>
>>731997507
He means that none of his coworkers complained, they don't read actual feedback
>>
oh god its the guy who cant stop talking about transitioning and new vegas. why do you do this, did you get tricked or something into doing it yourself. its been years man...or whatever, just give it up please
>>
>>731997507
>Almost nobody
Translation: People complained, in fact a lot of people did. We just didn't pay attention to those people, so they don't count.
>>
>>732011314
the problem with destruction in particular is that it doesn't work the same way. Leveling up the skill doesn't increase the damage, it only reduces the cost. And sure, technically lower cost means you can cast more often means more damage but when arrows or melee do multiple times as much damage per hit it's pretty clear just how much worse it is.
>>
>>732042458
Oh, now that you posted it - the worst UI. It doesnt even have a "sort" button, which would be mighty handy when looking for something in a chest you stored your things in.
>I don't believe that to be an issue
It may not be an issue for YOU, but it is an issue for ME. Also, making a copy/forgery of an item is a nice thing to have as a master smith. I guess Copycat perk is not something devs though about.
>why punish them by making a sword you're guaranteed to obtain in a sidequest always be better
Not better - different/unique. Thats the whole point. One-of-a-kind, and at most you can replicate either the unique enchantment, or the unique form.
>I genuinely don't see the issue
Then you must be wilfully blind.
>Filtered
I guess its the case of you-have-to-be-braindead-to-enjoy-it.
>You know, I'm starting to notice a pattern...
Oh do you? Care to explain howcome player can only have one ring equiped? Or why enchantments are restricted by which equipment they can be put on? Why you cannot kill Serana right there in the crypt and carry on with the plot? Why cant you craft circlets? Why magic falls off and doesnt scale unless you chug potions? Why spells are so limited and generic? Why you cannot use carrots in the vegetable soup? Or why there is such thing as gourd and its not usable in any recipe? Why you need to smelt copper and iron to get steel? Why hearthfire introduces an oven, yet the stuff you bake in it doesnt even make sense? That you cannot even brew your own drinks or make tea? That for some reason alcohol restores flat stamina yet damages the stamina regeneration, instead of fortifying stamina regen and damaging magicka and magicka regen? And then there is writing...

Asshole, you know the game is mid at best, dogshit at worst. And if you are fine with it and cannot see issues with it, i suggest you wash the shit out of your eyes and pump your stomach, because eating shit is hazardous for your health.
>>
>>732046680
>It may not be an issue for YOU, but it is an issue for ME
Sure sounds like a (You) issue, yeah.
>>
>>732045967
It means nothing because vanilla is the default state and the one that was available at launch, and comes in the package when you install it. Mods are just an add-on.
>>
>>732046724
You are indeed a certified retard - eating proverbial shit is your daily activity.
>>
>>731997507
This is good, effective clickbait. Take notes kids
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>>731998691
no one in the office*
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>>731997507
Alright anons, you better tell me how you would fix leveling up for TESVI right FUCKING now before I pop you one.
>>
Damn, someone's mad and typing like he's in RPG Codex
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>>731997507
If the streamlining of Bethesda games wasn't a problem I wouldn't have been seeing so many damage control interviews over it the last few yeards
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>>732030225
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>>732047157
The issue being with Starfield and 76. Hell normies genuinely liked Fallout 4.
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>>731997507
Is this Nesmith again? He's been going on a seethe tirade to journos lately about older bethesda games being more popular than his Skyrim kek.
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>>732020242
>Besides, dice rolls in combat have no place in an action RPG, end of story.

You HAVE to take damage in a ROLE-PLAYING game because ROLE-PLAYING games check the stats of your character (earned through out the story) and not your skills as a player.

Morrowind is the correct iteration of stat-based combat in a real time environment because it prevent the player to interfere with it's character's stats through extra-diegetic means. If you're character has very few point in blocking, but somehow you're really really good at blocking through sheer sekiro-reflexe, the game start to eat itself, you have to get rid of one or crank up the difficulty to allow some room for both.

This is where the "you didn't beat the game" dark souls meme come from btw. The game allow room for both, but they still have to cohabit.
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>>732046680
>howcome player can only have one ring equiped?
How come you could only have two before? You have ten rings.
>why enchantments are restricted by which equipment they can be put on
Game balance and logical consistency. Fortify Two-handed makes more sense on a pair of gauntlets than a helmet.
>you cannot kill Serana
You were never ordered to do so, but to investigate whatever the vampires were interested in and report back. If you ignore the map marker, you can very much go back to Dawnguard HQ, talk with Isran, your boss, who directs you to Volkihar. Don't wanna have a boss that orders you around, don't become his employee. Don't wanna play through the Dawnguard storyline, don't start the Dawnguard storyline.
>why cant you craft circlets?
Because they classify as "Clothing", not "Jewelry".
>why magic falls off
It doesn't, maybe try to use actual useful spells and build your character around it instead of a jack of all trades? Webm related, vanilla and playing on Legendary.
>Why spells are so limited and generic?
I thought they weren't, so who's right here? The anon debating and posting proof, or the one shitting his pants with such weak non-argumentative bait as "why can't I use carrots in the vegetable soup" or made up stuff in his mind like "why can't you brew tea" as an out of fucking nowhere mechanic? I don't know, why can't I brew tea in Morrowind, anon? Why can't I polish my shoes in Morrowind? Why can't I sit down in Morrowind? Why are all NPCs static in Morrowind? Why can't I see sheathed weapons in Morrowind? Why can't I mine ore in Morrowind with a pickaxe? Why am I randomly left handed when I use bows in Morrowind? Why do merchants wear the random stock you sell them in Morrowind? Why is stealth legit unusable unless you savescum or effectively cheat with Chameleon in Morrowind?

I'm sorry you've been seething about Skyrim for 15 years and counting, anon. I'm sorry anons like >>732047117 are making fun of you. I will accept the concession.
>>
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>>732048494
You consoled 2000-something magicka onto your character. You would be out after those first four runes even if you poured all level bonuses into Magicka.
t. did exactly that
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>>731997507
>braindead fags didn't complain about anything
Yeah what a shame.
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>>732002558
>A million pigs eat slop so slop is the greatest thing to eat, cope as much as you like.
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>>731997507
>And no one complained
True. The results speak for themselves.
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>>731997507
The same retard "former lead" from the other article claiming "nobody would ever want to play morrowind again"?
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>>732049457
I noticed that, too.
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>>731997507
That would make sense because most of the people who played Skyrim had no point of reference. They had never played an Elder Scrolls game before that, or probably even an RPG
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>>731997507
Plenty of people complained, the ones who weren't complaining were completely green to the series and therefore had no prior expectations to disappoint.
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why did this thread autosage and then un-autosage 50 minutes later
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>>732048494
>is a cheating fucking faggot
>tries to defend skyrim's terrible changes
pottery
>>
>>732050890
>as well as strength, intelligence, willpower, endurance, speed, personality, luck
>>732050919
I had this image MD5 filtered it seems. Hi schizo.
>>
>>732027252
They don't schizo.
>>
I got a complaint about morrowind. Most of the non-unique on-use magic items in the game suck ass. I'm talking about the Fortify xyz by 5 for 15 seconds crap.
>Chameleon 10% for 8 seconds
>Resist blight disease by 18% for 20 seconds
>reflect 5% for 5 seconds
Fuck off

They don't even have the decency to be worth anything either. Fuck this Telvani mage for giving me a magic ring as a reward worth like 6 bucks. Fucking elves.
>>
>>731997507
If you were making something as retarded 360 kid friendly as Oblivion there was no reason not to take the next step.
>>
The older you get and more experienced in games you are the more you start to like the game of learning systems and do2ing math. Kids play resident evil and god of war. Adults play Romance of Three Kingdoms.

"I dont like menus or excel spreadsheet games" might as well be saying "im a retarded 12 year old with adhd"



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