you were right. this game runs as if jesus christ coded it himself
Magictek Factorio-like when
>>732022219Like alchemy factory or something else?
>>732022219Botania when?
>trillions of calculations on 5 different planets simultaneouslyhow did they do it?
>>732022243That and magic ores and tentacles and magic circles and scrolls and stuff
That was a mistake mods just fyi
>>732022379By actually caring. Things used to be that way, before you were born.
>>732022168I've always heard about it. Some people like to brag about how this game is for autistic nerds only. Is it really that complex and hard?
>>732023347it's not hard to play but it requires a lot of motivation to optimize your base. space age made optimization even more demanding
>>732023603>space age made optimization even more demanding impulse purchasing it now.. I probably should wait to buy the space age that shit sounds intimidating, deadass lmfao
>>732023347>Is it really that complex and hard?nah. it's like lego. the building blocks are incredibly simple. you have item grabbers and then you have belts that grabbers can put items on or grab items off. and it does an extremely good job at teaching you how everything works incrementally. it's just that when you've spent 100 hours building a spaghetti base, it's gonna look extremely advanced and convoluted for someone who doesnt know how your base works.there's a great free demo that you can try that will instantly tell you if you find it fun or not.
>>732023347>Is it really that complex and hard?It's only as complex as you make it, but yes, generally not recommended for smooth brains. Pirate it to give it a shot if you like, you'll either bounce off of it once you get to blue science or everyone in your life is going to give you that "oh no, does he have a drug problem?" look for a few weeks until you burn out and stop playing for a bit so you can be a normal functioning person and keep your job and pay bills and shit and you'll go "yeah, might be worth a buy"
>>732023691space age is unbelievably good
>>732023895Gleba killed the game.
>>732023998gleba is the best designed planet by far, and you would know this unless you just solved it with bots and moved on
>>732022168The stop killing games drama made me realize how fucking awful 90% of game devs are at designing and coding. I saw tons of interviews where supposed veterans on the industry didn't even seem to have any idea how to implement an end of life plan for their software and just overexagerated simple tasks that would be easy to do if you knew a couple of software architecture patterns. It explains why optimization has been on a steady decline for the last decade too.So I think despite the really good work they've done with Factorio it's more likelike they're a great white shark in a fishbowl
>>732023347>Is it really that complex and hard?depends on easily filtered you are
>>732024173i heard that curtis
>>732024204
>>732023691>deadassprepare to be filtered
>>732024204>put out a long track>put two stations at the end>let a train drive back and forth i beat space age like this.
>>732023998> GlebaThe first problem is the spoilage is over-tuned and that ends up invalidating much of the storage of the space ships.The second problem is that there is only one single type of nutrients, which means that using signal cables from machinery will output the wrong value after (or before) the machine completes an operation. Yes i know about the circuit options of the machinery. The fact remains that there's no way to differentiate between the nutrients that are used as fuel and the nutrients that are used for the craft and the nutrients that are produced on the output. they're all the same so they're all counted at once.the third problem is there's only two sources of infinite resources which both lean on one another to produce what's needed. there's no deeper or broader complexity to the systems involved. the copper bacteria and iron bacteria remain the same, they never "mutate" or go through life cycle phases. the entire theme of Gleba is that it's a living world that is physically choked with life and the single solitary impact of this theme is that your organic produce will rot.The expansion is incomplete, with half-complete themes and a frankly barren, pacifist set of boring worlds to expand onto without resistance.
>>732022379>huge factory on Nauvis>completed all the other planets>thousands of drones>space platforms shipping cargo between planets>game uses at most 7% CPU>autosaves are instantIt really is black magic
>>732023347umm let me put it this way, its not difficult at all but the average person is retarded and struggles with basic engineeringcan't sugarcoat it
>>732023347It's one foot in front of the other. You just need the capacity to keep moving forward.
>>732023347>Is it really that complex and hard?You can get giga autistic and optimize the shit out of your production.Or you can take the easy path and build more.
>>732025149optimal factories are soulless as fuck. spaghetti is the true joy of factoriogoing back to some dogshit you made 50 hours ago and feeling an intense wave of self loathing
>>732024576Alright I'm sorry for using that word
>>732024597I don't know why it seems like everyone tries to make train networks way more complicated than they have to be, especially early on. A big old ugly tangle of point-to-point two way tracks with hard intersections gets the job done easy with a throughput and fuel consumption penalty of "who gives a fuck I've got maybe 6 trains total" that you can safely ignore until it's time to build a whole-ass new base to go big.
>>732024204"Absolute basics" of trains is 10 words>signal goes on the right. chain signal in, regular signal outYou have to be awful at script writing to stretch that to an hour and a half, completely burying the intended lesson in tons of meandering filler.
>>732023691I'd reccomend hold back on Space Age. Its super good but its like layer 2 autism that requires you understand layer 1 first. Good luck engineer.
is space age worth playing if I already completed space exploration back in the day? it just sounds like the mod repackaged as a product
>>732025490"Absolute basics" of trains is 5 words>put down tracks, add stops
>>732023347skill floor very lowskill ceiling very high
reminder that is you copy/pasted a single blueprint from online, you didn't beat the game
>>732025646space age is an improvement in every single way possible. and then you add insane production value with amazing art and music on top of that
>>732023603I’ve never completed the game because I’ll unlock something and realise my base needs redesigned from the bottom up. Then the Space age stuff came out and I was like nahh
>>732024173The issue is bloat, when you have 500 vibecoding jeets working on the same game things get bad quick. Look at old teams for amazing games, it was a team of 10-20 people at most, they also enjoyed games and knew how to play them so they could play test in-house and fix things fast.
>>732025879I copy solar panels and I don't give a fuck
>>732025924That's Shartisfactory, though. In Fagtorio, you can just get by with whatever.
>>732022168>Jesus Christ codedAre you sure about that?
>>732025924>I’ll unlock something and realise my base needs redesigned from the bottom upProtip: you can just keep that base going while you build another one with your fancy new toys. One of my favorite ways to power through the midgame is to use electric smelters to just smelt shit right at the mine and shove a train in wherever I need it. You're going to need new production anyway, let the old shit trundle along while you focus on that.
>>732022379by actually not doing trillions of calculations, but simplifying it when you're not looking.there's no point running a factory you're not looking at, so instead just keep track of some timestamps and the last state of the factory, how many items is it producing? when you look at the factory next time, it has magically conjured N items in the timeframe you were busy with other things and consumed the required materials.
>>732023691Just don't look anything online until you are good with the game, the fun of this game is figuring out things and problem solving. If you just copy shit online there is no point playing this.
>>732024871>be on Linux>autsaves are asynchronous and don't pause the gameBased dev
>>732023347You need to realize that there's a large number of people that said the same shit about minecraft back when it came out. "Only autists could like this game." Factorio is essentially a puzzle game that can be easily beaten by giving yourself enough room between buildings.
>>732026902>be on Linux>autsaves are asynchronous and don't pause the gamei didnt even know this was a linux thing. i just assumed the game was like that for everyone
>>732024853>The second problem is that there is only one single type of nutrients>The fact remains that there's no way to differentiate between the nutrients that are used as fuel and the nutrients that are used for the craft and the nutrients that are produced on the output. they're all the same so they're all counted at once.Why would that matter? You didn't finish your complaint.
>>732027070Unless he updated it. It used to be a Linux exclusive option thay you had to enable in the secret options menu. Could have just made it default on Linux with 2.0
the fun of Space Age peaks when you tear up your original Nauvis base and rebuild it with Foundries and Electromagnetic Plants. Aquilo sucks
>>732027339>Aquilo sucksit's the act 4 of space age for sure, but i liked it. having to heat up the ground was a fun problem to solve at the end of it. i think all planets should have been like gleba and aquilo, where you have to rethink everything you've previously learned.
i have 80iq pointsis factorio the game for me?
>>732027665>is factorio the game for me?yes. play the demo
>>732027550The issue was that once you had a single working design you could just copy paste it for all buildings of that shape. You didn't even need to spam heating towers because the passive drain was minuscule and barely worth thinking about. Aquilo probably should have had some kind of weather system where the temperature fluctuated and required you to shovel a shit ton of fuel into towers during the coldest parts to keep your factory running. At leas then you would need to make sure you were making enough fuel for everything to keep going along with using enough heating towers to stop things from freezing. Think frostpunk style of keeping your base warm.If the devs wanted to be evil they could have made it so the ice landfill would melt if you heated it up TOO much.
Whats the point of spending excessive time building a base of extracting resources if resources are limited and run out?
>>732028038they're always unlimited. just find more.
>>732028038because colonization is fun
>>732028038The map is practically unlimited in size and you get bigger resource patches the further you travel away from the starting spot to incentivize train autism. And if you don't like that you can change the start parameters so that your initial resources will be plentiful enough to practically never run out. This basically turns the game into a puzzle game but whatever.
>>732023347It's not complex or hard, it's just frustrating. You will spend 3 hours trying to build something to e.g. produce a couple of blue science. Once you do that the game needs you to produce red science, which costs blue science itself (and a lot of it), so you put another 3 hours into this and now it wants green science which costs red science.So the complexity increases exponentially and so does the amount of time you spend building it out. At some point it feels more like work than a game so I just stop caring and quit. This happens shortly after unlocking oil. Not because oil is hard, mind you, it's just coincidentally the point the game's scale starts becoming unfun, but completely unrelated to the oil itself.
>>732022168the optimization is actually shit, single threaded, full of cache misses and unnecessary allocationsit's just your CPU is probably at least 50x faster than you think it is
play 1.1.110 instead of 2.0
>>732028717Monhun factory game when
>>732028869stop mocking me
>>732028839why
where the fuck is 2.1
Against the Storm is the only autism building game that eventually managed to click for me after feeling very overwhelmed at first.
>>732026815Literally not how it works you dumb fag.Yes, it doesn't need to render graphics but the game is deterministic wich mean it really do the calculations of every item.You're not wrong on they simplification of the calculations, but is at one tile level, not at the items per second production.
>the optimization is actually shit, single threaded, full of cache misses and unnecessary allocationsit's just your CPU is probably at least 50x faster than you think it is
>>7320257153 words>station, tracks, station
>>732029184either they're working on another planet, or they're working on their next game. either way i'm happy
>>732023347People who call Factorio complex or hard are idiots who lack intelligence and have never actually done anything complex or hard in their life.This game is just a lego set, with very clear instructions on how to play it. You also never get thrown into anything that isn't slowly introduced over hours. Its the pseudo-intellectuals game.
>>732029201>Against the Storm is the only autism building gameThat's a normalfaggot game
>>732028670The game logic is written in Lua lol
>>732029184They only started work on it last Sept from the bug reports finished here. https://forums.factorio.com/viewforum.php?f=237
>>732029575Tell that to the half-wits who stopped playing when they got to blue science
>>732029575actually it pretty hard. once i hit green science it got real tough and confusing
>>732027179>Why would that matter? You didn't finish your complaint.https://wiki.factorio.com/Biochamber#RecipesSay you want to make sure that biochambers only take in 1 nutrient into their fuel slot and only one. Reason being that a biochamber that has absorbed the nutrient into the count-down bar can not turn it into spoilage. That 1 nutrient in the fuel slot still gets counted within the machine and gets put onto every circuit wire connected to it.To solve this problem accurately, you need to do dumb combinator tricks /math /logic how much nutrient is actually in the machine and to stop the inserters from functioning.However, if there was a specific intermediate that was only for the biochamber fuel slot, you could accurately tell the inserter to stop shoving more nutrients into the machine when the correct value has been reached with less combinators/wires.
>>732030273*tl;drIf there was a separation between "fuel" nutrients and "ingredient" nutrients there would be less of an issue managing biochamber waste.
>>7320290852.0 ruined a lot of the old mechanics to make it into more of a puzzle game for the DLC
>>732029868Is that why it's not shit?
>>732027731thanks, shit is pretty comfy>35$shit is pretty expensive tho...
>>732030404>less of an issue managing biochamber waste.How do you figure? I can't think of a situation where managing waste from biochambers becomes a problem unless you accidentally mess up an inserter. You just let it exit onto a belt that either turns it back into nutrients or burns it. That's basically the entire point of Gleba is learning how to manage the waste.
>>732030654What really changed besides the complete gutting of fluid mechanics?
>>732022168had to stop playing this shit because I'd see belts when I closed my eyes
>>732031170yeah i have the same thing but it's because my dad beat me when i was a kid
>>732030845Trying to optimize/reduce waste using combinator logic would be a Factorio thing to do and apparently you can do it, it's just more of a hassle than it could be if you could differentiate between the two types of input slots, which doesn't seem that unreasonable to suggest.For my part I still agree with you though, if anything it's more of a QOL thing than a fundamental design issue.
>>732030845>how to manage the waste.including how waste is created. you do not want waste to be created in a sensitive system even if you can manage the outflow by dumping it into an incinerator. a functional machine should not ever reach a failure state, because by definition a machine produces the same result every time it operates. if you want spoilage to be created intentionally you setup a jellynut farm and process it directly into a box so that it rots in a controlled manner.
>>732023998I just turned off spoilage on the science and it instantly became better.That said, it feels like the hardest of the planets to become self sufficient on since you are constantly racing against the spoilage meter. Especially getting the egg breeding going
>>732031170>>732031259
>>732031691Biochambers don't end up in a failure state when you have them set up correctly though. A constant flow of resources ensures freshness doesn't become an issue.
>>732024173I do work that intersects with software dev and a big part of the problem is the education mindset.What I mean is that when they teach students some of the pieces of coding they will say things like>This costs a bit more CPU time but CPUs these days are so powerful it doesn't really matter.And yes thats true, in the context of a student doing unoptimized search algorithms, the difference will be academic. However when its the nth shitty short algorithm in a a program millions of lines long, the issue compounds.I saw a programmer who worked on a middleware that interacted with 2 APIs. He had set it so the first API would only receive its status code AFTER it had done all its I/O ops with the 2nd API. Even though he finished with the data from the first in >200ms, the API would wait for 5s+ to complete the request.So a big part of the problem is vibecoding yes, but don't neglect the part that is just coders who weren't taught to savour every clock cycle out of the CPU
>>732031691>a functional machine should not ever reach a failure state, because by definition a machine produces the same result every time it operatesThis is/was only true in the digital game of Factorio though. From my perspective Gleba further emulates the fact that in the real world processes aren't perfect. You can design the best machines, you can have the most exact manufacturing, you can have the most meticulous maintenance, things aren't going to run a fixed 100% and you're going to have to plan to deal with that.A discussion on whether or not Factorio should allow for perfect processes in literally everything is really only interesting if you're that hung up on the idea that the machine must be perfect.
>>732024173corpo gamedev programming is 90% juniors that are programmers entirely because they wanted to make games, working on their first or second game
>>732030043Wrong
>>732028038what's the point if they're unlimitedI fail to see how either of those has any impact on the point of building a factory
>>732031691Spoken like a true engineerlet. There is no perfect machine, everything has tolerances. A pure material is actually mostly that material, a shape is actually not the exact shape you want but something that fits into it's geometry with a margin. Litography machines, the most precise machines on the planet work on the layers of atoms scale and they still have yield, some of the product is always just fucked and doesn't work because you were unlucky and perfect conditions weren't perfect enough. Reality itself is imprecise, asl you scale down you realize nothing actually "exists" in a place, it's more of a cloud of probabilities.You can design a gleba base that can run forever without failure. You can't design one that can stop for however long and then resume no problem. We have an analog for that in real life too - metal furnaces. If they stop the metal cools blocking the flow and you cannot reheat and melt it without melting the furnace itself too.
>>732022715https://store.steampowered.com/app/3320980/MoteMancer/how close is this?
okay this one came out creepy lol
>>732031259 bro i shouldn't laugh but this hit way too hard >you see belts >i see the belt industrial automation trauma is real
>>732030246>green science>tough and confusingThe only thing I find annoying is making enough rails for yellow science at a decent SPM
>>732024173>It explains why optimization has been on a steady decline for the last decade too.Optimization is a lost art amongst coders these days.
what happens when you have an all White development team
>>732025646I completed SE as well and SA is an improvement in every way. So many QoL improvements, like space platforms being what space ships in SE were meant to be.Also planets that are *actually different*. The crafting mechanics on each planet are RADICALLY different than the same copy paste job on each planet in SE. The fanmade planets are also pretty impressive too.
>>732027339DESU I still wish they added the Aqulio enemies. Fulgora would be neat if it had enemies too. The mod one where they add bots sucks as they're just bullet sponges that eat up railgun shots for no reason.
>>732028670lulz, sure anon
>>732037257>https://store.steampowered.com/app/3320980/MoteMancer/i ignore all early access games.
>>732022379years in early access
>>732038074>how can I make this thread about politics?
>>732039146you're right but he is right, same with Expedition 33.i didn't notice what he had said until you quoted his post btw.
>>732028670>retarded nonsense Why make up stuff like this?
biggest issue for me in Spage is no native interplatform logisticsplatforms in the same orbit should be able to exchange items for fuck's sake, even if it costs some materials to do soyeah there's mods for it now but playing Spage vanilla when it released, thinking "oh of course I should be able to space-mall and/or build exchange platforms around each planet" only to figure out NOPE LOLat least I did all my post-space science pack research and quantum processor production in space
Still going through my first run with biters disabled, making outposts everywhere to produce stuff and I've got to say that the game really starts feeling better and better as you learn how to better optimize your stuff, but at the same time now I'm left wondering how the fuck you're supposed to make multiple bases while defending them all from all the attacks all the pollution you make will trigger. Well I guess I'll leave figuring that out to when I get SA later after I finish this playthrough, all the science automation really isn't as bad as I thought and basic trains going in a circle bringing stuff to your main base is really simple to set up.
>>732029393somebody didn't understand the blog post
>>732037257Kinda ok, a little cartoony.I would like something in the Opus Magnum aesthetic. Thats more fantasy than magitek.Less Atelier and more Manapunk.
>>732042460it really doesn't take much to defend a base until behemoth biters, and by the time they start showing up you have enough tech to not have to worry about them anyways. It's really all about know what weapons are good and worth building and what isn't.
>>732042460>my first run with biters disabledstop being a pussy>how the fuck you're supposed to make multiple bases while defending them all from all the attacksautomation
>>732032427i'm glad they added that lightning planet so trains are actually good for something except memes, or for people that just want to use trains because they like them (even though magic conveyor belts works just as good with less effort).i think there should be an option to have conveyor belts only work in a large AOE around factories for train people to feel worth.
>"factorio is optimized" niggas when it's time for me to shoot an atomic bomb at a small nest
>>732029575>This game is just a lego set, with very clear instructions on how to play it.the game gives you basically no instructions at all and the tutorial is absolutely dogshit
>>732027976would have loved that yeah
>>732030654>>732028839you can just turn off the space age content if you don't want to dumbass. also almost nothing changed what the fuck
>>732022379Probably coded in C by white person.
Is Oxygen not included a good alternative? Factorio never goes on sale.
>>732028467But the scale is the main part of the fun? I love building separate little customized and defended outposts for every type of resource and shipping all the finished products with trains into my main base. I love trains
>>732045576if you have to ask, then you clearly haven't experienced factorio.go download the free demothen give them your $35 and enjoy 2000 hours of fun.
>>732045576not really, they don't have much in commonclosest alternative would be minecraft modpack with gregtech, railcraft and redstone logic gates
>>732045576Just pirate it? This game is so easy to find isn't it a gog game? Literally DRM free. Why would you refrain from playing a game just because of the cost in 2026.
Will I like Satisfactory better or worse if I have an issue with not feeling eased into it enough?
>>732046589Both Factorio and Satisfactory do a great job at easing you into it. If you feel like you are not being eased into it enough it's more of a problem on your part. They introduce each mechanic individually and give you tooltips, what else do you want?Anyway Satisfactory is a relatively less complex Factorio that forces you to rebuild everything from scratch 10x more often so YMMV
>>732046332It's $50.>>732046430I've grown out of pirating.
>>732046807>I've grown out of pirating.You grew out of pirating and into bitching about game prices in a forum and refraining from playing a great game because you're afraid of pirating it?Why?Bootlicker morals?ISP threats?Europe?
>>732046807"grown out of pirating" but also balking at a $50 videogame.if you've ever bought a CoD or Fifa game, you have no excuse.
>>732046807lol why are you waiting for a sale then, do you want to give the devs money or not?
>>732046857>>732046860Do you go to the store for food? Do you ever think to yourself "that looks good, but it's not good enough for that price" and then you buy 3 other things instead of this 1 thing for the same amount of money. I can buy 5 games for $50 that are just as enjoyable as factorio, that's 5x the amount of fun. It's simple economics.
>>732047008You haven't answered why you don't just pirate it.
>>732047008Factorio is 32€ and over 2000 hours of fun and it's price will only ever go up.
>>732047008"you i could buy a steak, but chicken nuggets are like half price, and i get 6 of them, that means i get 12 for the price of the steak"factorio is an amazingly well put together game, with near infinite replay value.and you're bitching that you could get 5 low quality indie games instead, pitiful creature that you are, go play the FREE DEMO
>>732047065I've grown out of pirating.>>732047109I'm not going to play it for 2000 hours so that's irrelevant. If I do spent $50 it'll be on something like E33.
>>732045576Just pirate it. I thought I'd get really into Factorio because of comments like this one>>732046332But it turns out that it is merely a good game, not a life changing experience. I played it for 28 hours and finished the base game, and got to the rocket silo in Space Age before quitting out of boredom.
>>732047174>E33Way to out yourself, sodomite.
>>732047174you're just trolling at this point or you're completely retardedpirate it and buy it later on sale or donate to devs directly whatever amount you deem appropriate
>>732047219Last time I spent $50 on a game it was a special edition box of Witcher 1. You and me have different standards.
>>732046807>I don't want to pay but I don't want to pirate either. I still want to play tho; (not the demo, the full game)!
>>732047290how long did you play the witcher for?
I just dont really get it. Like whats the goal? How do you win?
>>732047316>>732047148https://www.investopedia.com/terms/v/valuebasedpricing.asp
>I just dont really get it. Like whats the goal? How do you win?
>>732047347I replayed it 3 times so maybe like 100 hours?
>>732022168Is this game insanely hard to mod or something?Other people have added a few little mods, snow texture changes, or overhauled the crafting. But like. Theres no RTS mod or thing where you produce units and they go fight hordes or dig and mine for you
>>732047357anonthere are MULTIPLE people telling you its worth more than the $50 asking price.YOU, a person who has never played the game, is the ONLY person here saying its not worth the money.>>732047396cool, fun fact, the speed run achievement for the new space age DLC for factorio is 100 hours.the average run for the base game is 30 hours+ this is a game that people literally lose weeks to.>>732047510its made in its own engine, you cant just paste another UE5 game on top of it.but also, go check out AAI vehicles, you literally do RTS things with autoguns, and send out digger trucks to mine.
>>732047510well most people wanting to play an RTS would just play an RTS instead of turning a factory sim into one.
>>732047510What is this minecraft brainrot? Why can't a game just be a game, why must it be a platform for the next 20 years of zoomer brainrot.Factorio is a factory game, to add much more would just dilute the excellent experience.
>pentapod NIGGER shows up and wrecks my factory before I even have even set up a rocket silo or bots (ie haven't researched defenses beyond lazors)This didn't happen on my first playthrough I thought they had designed it so that you could do gleba-only research without having to worry about NIGGERS stomping your shit. How the fuck am I supposed to defend myself against this niggardly niggerdom?
>>732047510>Theres no RTS modthere are, stuff like AAI and also robot army mod, that shit is literally RTS
>>732022379There's actually bits of dev trivia called FFF, Factorio Friday Facts, if you're nerdy enough to be interested.
>>732026815You're confidently wrong.
>>732047691build a rocket launcher and go clear out their eggs, do you just ignore biters until they eat your mines?
>>732047192>got to the rocket silo in Space Age before quitting out of boredom.You literally quite before the meatiest part of the gameSome of the most fun I had in Spage was rejigging chunks of my factory using the new technology from other planets.Burning all your furnaces to put in fat foundry stacks, or finally creating a green chip throughput to support everything using the plants from FulgoraSad for you desu
Current Krastorio2 base on Nauvis.
>>732046057I guess different stokes here. There are some people who will bring out spreadsheets for a game and others who do not care for that. At some point, the scale would be very daunting that, to some, it might seem like too much work to figure out.Others might find it too easy after a while then add the angels+bob's mod just to make it FUN.
>>732047914That's the point. Rockets are gleba tech. You need a decently sized gleba tech factory (I'm on marathon) and functioning silo and bots to get to that point. My weapons can't even tough those niggers. Just writing that post I realized the solution is going to Vulcanus and Fulgoria and landing with 90001 tesla turrets and artillery cannons. I shall not have to see a single bug for the rest of my play through.
>>732047958Fuark I forgot how much I loved K2, last played it ... holy fuck probably 5 or more years ago. How is it with Spage? What other mods are you doing with it (other than clearly Maraxis)?
>>732048006He said "rocket launcher" anon. Not turrets, the handheld weapon.
>>732047385That side street next to the airport should be clogged as well
>>732047669I mean you can mod quite extensively it but maybe not to the degree of fortnite brainrot. I think the misconception comes not just from roblox/minecraft where the game is so basic that scripting other game types is possible, but also WC3 mods and maps where the editor is so powerful you can make other game types. The factorio engine is highly specialized to say the least.
>>732047925The game wasn't interesting to me after I finished it once because Factorio is fundamentally a puzzle game, and the "puzzle" is braindead easy to solve every time. I design PCBs for my work and Factorio is just the same thing, routing inputs to outputs. The biters may as well not exist, and from what I've seen enemies in Space Age are irrelevant as well.
>>732048021My first time ever playing Krastorio. Fucking hard but rewarding. However the fusion reactor mod has made power trivial on Nauvis
>>732048301
>>732047914>build a rocket launcher and go clear out their eggsThat's islamophobic.
The great thing about Factorio's super optimization is that it has set the standard for all other factory games that are going to be compared to it. I'm 100% sure satisfactory would've tried to get away with subpar optimization if it weren't for factorio.
>>732048301>>732048372Nice, that's a lotta planets lmao. What's the fusion reactor mod you mentioned?
>>732047561>new space age DLC forHoly fuck the DLC is another $50.You guys have wildly over invested in this game.
>>732048531Pirate it or buy it.
>>732048440I think it's from TFMG Thermal library.
>>732048706Oh, that's standard K2 actually.
>>732048531Your parents wildly over-invested to create (You). Nigger.
>>732048531I've 'invested' 0 money in this game, yet played it for hundreds of hours. kill yourself perchance
boys I lost my hard drive due to corruption but thank god for steam cloud saving. my factory is saved. now I can go to spaceeee
>>732048706Oh ok. Basically skipped needing Nuclear and made power a non issue so far. Building in space has been interesting. All buildings need to radiate heat into space or they Overheat and stop work/get damaged.
>>732048986>>732048748Oops
>>732048986what are these things for?
>>732049082Can u read, nigger?
>>732049117anon. tell me what they are for. im not reading anything.
>>732049082Tier 1 Radiators.
>>732022379it's not that hard when you design a game from scratch for the express purpose of making that specific game and not some generic, abstracted monstrosity that's supposed to cover every possible case. and having room temperature IQ helps too
>>732048986the thing that annoys me though is that theres only one connection for the thrusters.>>732049082what are your eyes for?
>>732049225>what are your eyes for?watching out for niggers like you.
>>732049262>niggers who can readand how many of them you seen?
>>732031861Negro Gif
>>732049282speak english you monkey!
>>732049225The next spaceship will have tier 2 radiators so hopefully that helps. Cerys was pretty rad. You need to use these rods to guide those pink dots over Uranium in-order to make Plutonium.
>>732049082Those are stacks of pizzelles.
>>732048986>radiate heat into space??????????that's not how space works
>>732049824this nigga still thinks space is cold like its the 1950s
>>732049824>>732049941is space not cold?
>>732022379By actually hiring people based on talent rather than corrupt diversity agendas or outsourcing to third worlders who work for pennies
What I don't get about the coding is thisMost games unload shit you don't need that you aren't looking at, which makes sense, but in Factorio your machines have to constantly be running, but how do they do this? Do they unload it out visually, but run it in some magical coding thing, then when it detects you're in visual range, the visuals come back?Explain this sorcery
>>732023998>He doesn't bring tesla turrets>He doesn't make nuclear reactors and just brings uraniun fuel cells by automated ship transport>He doesn't make emergency acumulator complex.FILTERED
>>732050036space is a (partial) vacuum. You can't transfer heat in a vacuum, since there's nothing to transfer it to.
>>732050036heat is most easily transferred as energy into other particles, but there's a distinct lack of that in space, so spacecraft have to rely on black body radiation which is comparatively extremely slow, and heat management is a very important issue in space
>>732022379Thats a magic of perfect optimalisation, only achieved by insanely good programmers that are too expensive to be hired by AAA game companies.
>>732050069It's exactly that. If it's not on-screen, it doesn't have to be drawn. The underlying math and numbers determining a thing's state are all that need to be kept track of. Every game with entity persistence uses this technique.
>>732025879I'm not about to do combinatorial logic to balance a 6x6 lane. I'll just copy from the balancer book.
>>732050069what's so hard about that? most modern software will separate the logic from the visual model. it's not like an NES where you're so squeezed for any kind of memory that you just delete an object once it goes off screen. even the renderer itself will throw away any obstructed surfaces that aren't visible in the frame, it's why staring at a wall will increase frame rate even when there are a bunch of things moving around right behind you
btw this happens IRL too, objects just load in fast enough so you don't see any glitches
>>732022379>Uses OOPECSbros...
>>732022379Autism. Autists, math nerds, people who love engineering and problem solving; these are the people who make the best games.
>>732023347 The game is trivially easy and forgiving if your goal is to just get to the credits. It only gets hard if you want to make a factory that is 100% self sufficient.
>>732049824my guy what do you think those giant panels on the ISS are?
>>732050527>The game is trivially easy and forgivingYeah if you have an IQ in the triple digits. My normie friends can't even automate blue science. You vastly overestimate how intelligent the average person is.
>>732024853congrats heres your award for being stupid. how does it feel to finally know you made it?
>>732025879>If you used a single function in stdlib you didn't code in C
so how does space age stuff work exactly, is it the same as SE like a few surfaces you can "land" on and switch to or is it something more fleshed out?
>>732022379Personally I'd try the following with four arrays:.>item type>item quantity>tile type>tile directional orientation(determines both direction of travel and tile rendering)The first two are byte-shifted each tick based on the second two. The second two aren't updated at all outside of player input(or something blowing up your shit, but you get the idea). But I also have no intention of coding something like this, so what do I know.
>>732050527>NOOOOO WHY DOESN'T THE GAME INSTANTLY KILL ME EVERY NANOSECOND LIKE IN MUH HECKIN SHMUPS
>>732050343Have you heard the good word of our lord and saviour, Crossbar Switches? https://www.youtube.com/watch?v=BEQ_bobMY9s>>732050682Way more fleshed out. It's basically 5 mod packs in a single package. The factories you build in each 'mod' are wildly different.
>>732050682I have not played SE but I guess it's a little more fleshed out?Each planet has the same base mechanics as the original, just with new resources that require new buildings and methods to process them, and lacking most of the old resources forcing you to make everything out of the new resources. Space is also essentially another surface, though the rules are a bit different there compared to planets.
I DONT LIKE QUALITY
>>732051056No one does, we all hated it when the FFF came out, but a furry modder infiltrated the dev team so we have to eat shit
are there some tips for a lil noob like me or should i just play the game and fuck around?
>>732051235The trains have unique coding so they brake if they detect you in rangeBut other than that, just play broski, a lot of modern gamers seem to be averse to just loading up a game, and playing it, they read guides and shit before even touching it
>>732051235The tutorial levels are all you need. Pay attention to the designs in them and you'll learn a lot of neat tricks.
>>732051268>The trains have unique coding so they brake if they detect you in rangedastardly move there
>>732045576oxygen not included is a colony sim like dwarf fortress. from a pure gameplay perspective, i would say they are similar enough. both are about optimization and tech tree progression. they appeal to the same people.i would argue however that ONI is more unpredictable, and that is where the difference in gameplay is. you are making the best out of the situation, which can be very frustrating because the game is trying to make you lose, and it is permadeath. whereas in factorio you have absolute control of your spaghetti, it is more of a sandbox and at your own pace. the worst thing that can happen is you need to gather resources from a little further away and shoot a few bugs once in awhile.
>>732051367I kind of agree, but I feel like the tutorial doesn't really show the appeal of the gameBut then again, I'm not sure how they could do it, they couldn't do a tutorial giving you all this stuff, then leading into the main game, but having a separate section kills momentum
>>732040915There would be no reason to build anything except science labs on planets if you can just set up a 100 modular orbital factories that insta-teleport items between themselves.
>>732048005god i fucking loved seablock
>>732047385This is the game that truly stumped me. It literally is one step removed from staring at an excel spreadsheet.
>>732051671Fuck are you on about? Yes there would, you'd still need to produce the regular planet products, you could just build orbital caches rather than at-silo caches for planet product requests. Gleba tech already breaks your dependency on any common resources sans stone, albeit at an insane cost if you want to petrochem in space. And I'm definitely not talking about insta-teleporting shit, I just want it to work like orbit-to-planet transfers, with the possibility of idk needing to build/refurbish transfer pods. It also doesn't need to be an immediate tech either.
>>732047691Do a preemptive strike on every nest in sight the moment you land on gleba
Quality is very important for scaling up in the late game. I rebuilt my Fulgora base to produce 100 bottles per second and it was actually smaller that my original base. Stacked green belts are also a massive game changer because throughput goes up to 240 items/sec which is insane.The main issue with quality is that you ignore it until you have unlocked legendary quality and tier 3 quality modules. You normally ignore all quality tiers except common and legendary and you don't ever use tier 1 or 2 quality modules which makes them pointless.
>>732052136It really should've been three tiers of quality imho besides just not doing quality at all lol
>>732050573I really doubt it's that bad. I think double digits are just not hyperfocusing on one thing for long, they had fun for some time and moved on.
I'm still impressed by dyson sphere program optimization, despite it being a chinese game, there's some severe autism that goes into making that game run well.Shit even has options for multithreading so you can minmax based off of your RAM/CPU combo, fucking bizarre.
>>732052390seems like they took the right lessons from factorio, games like that just turn to shit when you try to scale up without autismo level optimization, aka satisfactoryslop
>>732052539Out of all the problems Satisfactory has, optimization is not one of them.
>>732052616they made building such a pain in the ass that nobody can even fathom wasting enough hours to see if the game grinds to a halt at scale
>>732052690More or less, yeah.
>>732052136I like to use some early tier 2/3 quality for space platforms, but otherwise I agree.
How can a company that makes vacuum cleaners also invent a giant space sphere
>>732022168>game about optimizing production>is actually optimized itselfWOW who could of thought???
>>732052616last i've played was when they were teasing tube travel update, i only remember vehicles ai going insane and getting stuck on terrain after certain point of factory expansion, got frustrated and uninstalled
>>732053332I'd optimize her milf pussy with my cock if you get my meaning
>>732053526You lost me, come again?
>>732026815How would that produce any quality equipment when you are not looking. Especially with legendary gear, considering there is a 0.001% chance to go from normal to legendary, just taking random timestamps would never produce those items, because the likelihood of one being produced at any time is miniscule, so it would have to be taking all the production actually into account and calculate what it would have produced in those timeframes.
>>732026815Congrats. You just described Satisfactory. (And that still runs like ass.)Factorio actually runs all its calculations in full detail every frame.The engine is just THAT damn good and THAT damn well optimized.The devs seriously did things, for the modern era INSANE things, like comparative benchmarking of different solutions to see which would work better wrt locality of reference and L3 CPU cache.They HAD to because Factorio is in reality not CPU bottlenecked; not GPU bottlenecked; not RAM bottlenecked. It's bottlenecked on the transfer between CPU cache, registers, and main RAM.And them giving a shit to that degree, is what paid off in realizing its potentially immense scope.
That's because Satisfactory added a heckin doggo petting mechanic and arachnophobia mode before automation mechanics
>>732030273>Reason being that a biochamber that has absorbed the nutrient into the count-down bar can not turn it into spoilage.That's where you're wrong. If you use circuit controlled buildings to pause a recipe mid-cycle then later on resume the recipe, if you've waited longer than the spoilage time for either the active fuel item or the in-craft ingredients, then the recipe cycle and burning fuel reset and the in-use items are lost. This was added to the game as a means to prevent cheesing, in particular, the puzzle of keeping a steady amount of non-hatching pentapod eggs around.
>>732052616Lol. They couldn't fix the bamboo forest so they just made it not render.
>>732046804>Anyway Satisfactory is a relatively less complex FactorioActually not true. If you look at the recipes, vanilla Satisfactory's are much more involved than Factorio's.The reason Satisfactory is perceived as 'less complex' is because it's a lot slower - to the point that it tracks things in items/min rather than items/sec like Factorio does. Which means you're not incentivized quite as much to scale out as you are in Factorio. In Satisfactory you can get by with just a few buildings of each, and dripfeed your way to the later stages of the game.At some point though, that tactic leads to suddenly hitting a huge freaking wall where you need to start upscaling and rebuilding damn well everything, because all the demands and insufficient supplies snowball all the way down the chain back to the basic products. Which is usually the turn-off point where people abandon the game. That point where the friction amasses to noticeably agitating level varies from player to player, but usually coincides with the point where you go into bauxite processing, and have to really start setting up a train network to ship stuff around.
>>732052616>Out of all the problems Satisfactory has, optimization is not one of them.the worst lie peddled in this thread"lategame" satisfactory is borderline unplayable framerate once you're actually built up to a decent scale
>>732048301>Krastorio>hardlol. Try Pyanodon. It will make you scream.
Jesus Christ (prophet curse him) knew C++ ?
>>732052390Yeah they've been pretty damn good about that. It's still more performance heavy compared to factorio, but I've never managed to scale up large enough to get the simulation speed below 60. Even with building a big ass sphere and dozens of different mining planets. I only get regular fps dips when I'm in the system with the sphere itself (probably my shit gpu) and even then you can click a box to stop rendering it.
>>732049824It literally is how space works.Space is a (near) vacuum. It's neither cold nor hot. It's actually a near-perfect insulator. The only way to get rid of heat build-up is via radiative transfer. All forms of heat transfer that build on diffusion, i.e. conduction, convection, advection, etc. don't exist as an option.Which means you have to build huge honking radiators that maximize surface area, to radiate the heat away as electromagnetic waves - because those still work in space. And they have to be that fucking huge, because radiative transfer is actually the least efficient means of heat transfer.
>>732055643Back then it was known as Christ++, and everyone already hated JewScript
>>732055573Note that you had to put lategame in air quotes because Satisfactory doesn't have an endgame which pushes the engine to that limit, besides self-imposed challenges.
>>732050976Crossbar switches are more commonly referred to as priority split off due to their limited applicability to a main bus system. You will need actual balancers to ensure equal unloading of train cargo to prevent jamming due to unequal unloading of buffers for different train wagons.
>>732029393i've never played this game, it was an educated guess and it seems i'm not too far off either. you reek of scriptkiddie btw.
>>732050976>>732056006 (cont.)Also, crossbar switches are extremely inefficient as they take many times more splitters to construct than an equivalent balancer.And splitters put quite a bit of load on the computations in the game engine.
>>732055879Good post.
>>732055879Factorio uses Lua for scripting though - and Lua is actually worse than JavaScript.I *wished* they used JavaScript instead - because JS actually has things like a proper standardized module import system and proper isolation from global scope, where with Lua that kind of has to be hacked on the side. Not to mention; using JS would mean the ability to use TypeScript and type signatures which would've been a god-sent with the massive Factorio modding API's surface to take into account. (Some modders actually do build their mods in TypeScript - they use a TypeScript-to-Lua transpiler and rely on a third-party maintaining type definitions for Factorio's API.)
Satisfactory is the better, more addictive game, unless you have turboautism. Especially if you're a creative person that likes to make aesthetically pleasing stuffX4 also scratches the automation itch in a more interesting wayFactorio could have been the best if it was first person, but the top down view makes you feel like you're playing fucking Sokoban
>>732056694>muh graphics!Opinion duly noted and ignored.
>>732056139Resource and UPS cost is less important than being blueprint free for me.
>>732052136>3 (6?) legendary beacons with tier 3 speed modules for a siloYou could get by with one, I think, and even replace one of the modules with a green one. Silos are hard capped by the rocket launch animation.
>>732056694reprehensible post, clean your opinions out with a shotgun
I moment I stopped taking Vyvanse was the moment I stopped enjoying Factorio. Is this OK? I still find the spritework extraordinarily beautiful. But I don't like feeling like serrated machinery.
>>732056694But I have turboautism?
>>732050857>Personally I'd try the following array
>>732022219https://mods.factorio.com/mod/thaumfactoryhttps://mods.factorio.com/mod/Voidcraft
>>732022168Ukrainians made it. Putin started a war to get his hands on this technology.
>>732057868I'm dumb, if you want to have a global array like that, wouldn't it be a bit nicer to have functions to encode the meaning for each element rather than a comment?
>>732055417The two big problems I have with Satisfactory is that although the recipes are technically more complex on paper they're less complex in practice because you just don't need much of the top tier stuff, so you never need to do the complex recipes at scale. It has the same problem as the Space Exploration mod where sure the recipes are complex, but most of them are the previous item and a small number a new item until your chain technically has 30 items but doesn't really feel that complex.The bigger problem is that scaling up takes so much time because the building system is so jank that by the time you actually build a proper factory, that single manufacturer making 1 item a minute could have beaten the game already
>>732023347there's a demo that gives you a good gist.
>>732028038You can decentralize stuff so when one resource input dries, you can route another input where the first one was pluggedMind you, these resource patches will last you for a very long while unless you're going big, and you can eventually unlock more efficient machines and bonuses so that these resource patches are practically infiniteSee the resource drain thing in this? if you manage to produce the orange one, it will consume only 8% of a tile's resource to produce one ore. That's effectively making a 10k resource tile into a 120k one. It also includes 4 module slots, meaning you can shove 4 maxed productivity modules in it, which means the drill now has 100% productivity, meaning that for every ore mined, you produce 100% extra ore for free, meaning that 10k tile is now effectively 240k ore. And then there's a research you can complete infinite times to give you a free flat productivity bonus increasing it even further, at 10% steps per researchSo, your resource patches are going to last you for a VERY long time
>>732058287I thought wube was a Czech studio?
>>732028839I refuse
>>732056946It's not just graphics, I just like first person games more, RPGs, immersive sims etc. It feels much more immersive to stand in the middle of your factory and hear all the sounds. All the humming and droning of the things you built. On top of the amazing soundtrack. The sound design is insanely good, it's like a meditation white noise app. Beside, I like the architecture aspect of Satisfactory which is completely missing from Factorio.But overall, with regards to gameplay, there is something that takes me out of the experience in Factorio by spending 90% of the game clicking some menu, holding your mouse on some button, walk somewhere, click menus, click click click. It's like playing around in Excel and I already do that in my day job. On top of it being viewed from distance. Satisfactory is more like a game and it's extremely relaxing to me>>732057829In that case, do proceed anon
>>732040746You're talking to a schizo that regularly posts the same thing in /egg/ generals. It started out with an 'in depth analysis' attaching debugging tools to Factorio's executable, and them having fuck-all sense of how to interpret them - which they were told time and time again. Now they just troll with it whenever possible, because they're incapable of admitting to themselves how wrong they are and they genuinely believe they still have a point to make. They don't even deserve your ire. They deserve your pity.
>>732022168It's the most polished game I have ever played. Not only the optimization but also mechanics and quality of life features. I can't count how many times I though "I wish factorio had x feature" and then when I looked it up, turns out it had. A lot of it is because the game was in early access for so long but listening to feedback and implementing it properly also deserves credit.
>>732023998Pleba.
>>732050408>>Uses OOPno it doesnt.
Tempted to try this on Switch 2 with mouse control, is there any final goal that takes me 100 hours to achieve in this game?
>>732059323>I just like first person games moreRight. So everything stated in >>732056694 is subjective to your person. Good that you clarified that yourself.
>>732022379it's called Data orientated design, a lost forgotten art where you keep all the games state in giant contiguous arrays that you loop over every frame.computers are really slow at doing anything with memory and really fast at doing maths, so you make sure you read/write as little as possible and cram as much maths in between the two.Regular games might have a Factory class which has a storage array, inputs array, outputs arrays, random other data and a main loop function that does whatever it needs to on the factory.They'll then spawn these as they need them, memory all over the place, one factory has data over here, another over there. this is slow as shit as the computer has to load in a single factory object, do it's shit, then unload it.what you do instead is make a giant struct called FactoryData containing all of what a factory would need, then keep one giant array of every single one in your game, once per tick you go over this list one time and do whatever you need to.doing it this way means the computer can load like 1000 factories into cache at the same time, process them all, then move on to the next lot (as well as a bunch of under the hood compiler optimization on the hot loop)games written like this can have billions of things doing their own shit with barely a blip on your CPU. https://store.steampowered.com/app/1272320/Diplomacy_is_Not_an_Option/
>>732026767>modular development of factorygood>said modular development is aiming straight at a railbad
>>732058621Yup. I already wrote as much in >>732055417 as well. It's literally why so many people get put off by Satisfactory halfway through, when they are faced with the choice of either spending ages tearing everything down and building it back up to scale, or spending hours upon hours of handfeeding a few box-craft builds to 'just get it done.' Neither is compelling from a game point of view. The first isn't because as you stated correctly: Satisfactory's build tools are complete and utter ass-cancer, and the second isn't because it's literally just an idle waiting game.
>>732059584And that's before you get into optimized instruction sets for vectorized processing, being able to do that shit in perfect parallelism.
>>732050408>>732059564https://forums.factorio.com/viewtopic.php?t=109274>I know a bit about ECS and I can say Factorio is not doing it.>We didn't really follow any frameworks/paradigms except OOP and some C++ practices.
>>732059580Well, obviously. I thought that goes without saying, I don't claim to be some divine objective hyperreality arbiter.
>>732056694Your opinion about satisfactory is objectively wrong, but I've been curious about x4 for a while, shill it to me
>>732059927you can do AOS stuff with OOP, the two aren't exclusive.you dont have to use ECS to get the gains, it's just an easy way to structure it.there's a FFF where they talk about cache optimizations with the power grid and why they cant be parallel - they obviously know what they're doing.
>>732054906gamer cattle need not explain software to me, especially not you, regurgitating words from a devblog you don't grok.
>>732059998nta, but X4 is cool but it's not a factory game, there's no real puzzle to solve. X4 is M&B Bannerlord in space with way more fleshed out caravans.
>>732060039They do know what they're doing, that's why they're using OOP>>732059927Forgot to quote this wrong retard as well:>>732059584You people are cultists who have never made a game.
>>732060110>You people are cultistsI dont understand how you can argue with actual facts anon, what did I say that was wrong?
>>732060176>what did I say that was wrong?he will never be able to specify. this thread has like six contrarian vibecoding retards haunting it that have never taken a course beyond being fellated by an LLM that writes their code for them
>>732060105>M&B Bannerlord in spaceNever played that, what's that supposed to mean
>>732060239Jesus Christ anon, just look it up.
Factorio stops being fun once you reach the optimization stage.At that point the game and every subsequent run of it just becomes a series of checkboxes
i got insane motion sickness from playing satisfactory. just thinking about sprinting around all those machines and squeezing through tight gaps to place belts just makes me feel ill again.
>>732060308After some point I started wondering - why am I even starting new games? Why not simply contiune an existing one? There's plenty of space. Since I dislike the early game the most, why bother going through it over and over again? Just pack some things, choose a direction, go there for a while, and start a new base there with all the techs already available.
>>732060306Why yes, it's an strategy game with freecam about leading and directing armies against each other, and what the fuck does that have to do with automation games
>>732059998>shill it to meI don't even know where I would start, I think it's even more niche than Factorio. It's a German game which explains a lot.But basically it boils down to, you're a guy in space, do whatever you want, it's fully simulated. You can fly around in one ship and do missions/dogfight or you can become a businessman, you buy mining ships and employ people to mine, then you build factories to process the ore or just sell it, or you can be a trader, you can go all into military and just try take over sectors, you can start wars, you can capitalize on existing wars by building factories nearby and trading with the side you want to win, or you can be an asshole and trade with both sides, or you can do missions that will sabotage one side, or you can do missions that will sabotage peace negotiations so that there is more war and there is more trade, etc etc etcit's INSANELY complex and if it's the right game for you, it will click hardonce I picked it up in March last year I had 400 hours played within maybe 2 months which I almost never do, because it clicked extremely well for memind you I only got into the automation game loop (which is the mine / trade / build factories / hire people and manage them part) maybe 100 hours later, at first I was just flying around, discovering sectors and doing missionswhere it scratches a similar itch to Factorio or Satisfactory is that you have input and desired output and it's up to you how to set it up, f.e. "I want to make money", there is a thousand ways to achieve that, some people prefer to do it by building factories and then processing input from other factions and then selling it further, you can build megafactories or you can build 50 separate factories, it's completely up to you what parts you use the build the factories, which goods you produce, the difference from the factory games is that you don't "need" to go through a specific set of goods to get to higher goods
>>732060662the comparison is lost on you, that's fine.im not going to explain to you why two games you've never played are not like factorio.
>>732060836people really dislike the dlc for this game eh
>>732060836this was the video that finally sold me on it btw:https://youtu.be/ZJ0tGf9GEQcalso if you're like me, you will enjoy the atmosphere and the soundtrack, the music is fucking bombastic, it's one of my favorite soundtracks 30 years of gaming. similar vibe to Endless Space 2if you want to try it, I would highly recommend waiting for a huge discount and then getting the collectors edition with all DLCs, I don't think the game is worth playing without DLCs, they add an insane amount of things (and the devs still work on the game actively btw, it never gets visibility or awards like No Man's Sky), they released an update last year that added diplomacy and this year they plan to release another big update, all for free
>>732060836That does sound interesting, thanks
>>732061217that's the one that is universally disliked, simply because it's not a part of the game, it's a separate "mode"and the devs for some reason made it recommended as an "advanced tutorial" sort of, which pushes new players to get into it first, which I would highly recommend AGAINST, after 400 hours I still only played a few missions from Timelines. you can completely disregard that one, although it's nice for later (you get some rewards in the main game sandbox for completing Timelines missions, like some unique ships with lore behind them)
>>732060836it also completely shits the bed once you start getting into fleet vs fleet combat like every other game in the series
>>732022168I don't think Jesus was very good at coding.So yeah.
>>732061631I wouldn't say it completely shits the bed but yeah lategame the AI can be annoyingly stupid if you want to RP as an admiral of a space fleet, there's a bit of tard-wrangling involvedI still think you get insane amount of enjoyment even with the flaws, unless this is literally the only thing you play it for (in which case, there are still ways to mitigate it, you just have to micromanage a bit... just like in any other RTS game... but this one doesn't look like an RTS and the movement is slower, so it feels more frustrating in some scenarios)luckily for me, I'm not really into this part of the game that much, if there is combat I prefer to just fly a ship myself and enjoy the action rather than click around and give commands. and if I really need to get rid of something, I just throw more destroyers at it than I need, so they eat it alive even with the mild retardation. but yeah, I can see how it would be frustrating if I wanted to start a massive war against the Terrans and had 100 fleets to command, for sure. there was a few times where I had a limited amount of capable ships far away and had to destroy a fleet of Xenon K+I and yeah, the tardwrangling gets old fast, but since I mostly enjoy flying the ships myself, I would often just teleport to one of them and outmaneuver the enemy destroyers on my own. that's the main draw of the game for me
>>732052390The profiler window tells you all you need to know about their autismMeanwhile, an average gamedev:>we stopped using a whole teapot as a door knob
>>732059078You're right. It's Czech. I guess he's trying to get to Czech through Ukraine.
>>732052390that severe autism was just common sense in the 80's. unironically, gamers are to blame because game developers have learned from you that you'll just eat up any slop, there's no incentive to be a good programmer because you'll be hired anyways, as long as you can consistently produce slop.
>>732056694>Satisfactory is the better, more addictive game, unless youactually want to build something. Satisfactory is a factory builder where building stuff is the most obnoxiously tedious thing imaginable.
>>732059078You only think that because you're right and not retarded.
>>732061747Jesus is omniscient, omnipotent and eternal according to the lore. He'd do fine.
>>732061240>>732062056do i need a 8.0 torrent? i found a 7.x linux one
>>732024871>>732026902>>732027070>>732027209Last time I checked 1 year ago, it was still in the hidden settings. It's mentioned here. https://factorio.com/blog/post/fff-408
Anyone tried MineMogul yet? Is it worth getting in its early access state right now? I like the idea of Factorio with actual physics for the conveyor belts and items.
>>732063854I've been having fun with it, but it's been about four hours and I'm already near the "slap everything together to finish all the goals in the game" step. It's promising and I'd say worth the money but there's not a whole lot there yet.
>>732063854the demo was neat, but it got extremely cramped as you had to make more advanced stuff. i didnt know they "released" it, how much has been added since the demo?
>>732063246obnoxious how? I keep hearing this from 4chan autists and it makes no fucking senseyou walk up, put the machine down, connect it, boomit's more challenging since it's 3d and you have to account for verticality, but unless you're building megafactories (which is 100+ hours lategame) you will have no fucking problem building stuff, I never even used blueprints, just use your brain when you're planning, leave some extra space, don't build on uneven terrain or use foundation if you do>>732063612I have it on Steam so idk but I think 8.0 is much better, that's when I started playing, iirc that's after they improved flight mechanics and other important stuff but maybe it was already 7.0
i hate space exploration because every ship relies on the exact same homogenous sushibelt turret designs and goofy asteroid processing. having ships visually just be open-top giant scrap platforms with random bullshit stapled to the top looks dumb as hell toothere's so much they could have done with making interesting ships and they squandered it with the path of absolute least resistancecan't even make orbital stations or ship2ship delivery handoffs, everything is the same brand of gun-nosed mono-purposed cargo boati was fucking seething when i discovered the railguns can't even do surface bombardment, i think that was the last straw on that playthrough
>>732064912ships and platforms should have been two separate things
>>732045427C++ actually. rest is right.
>>732050326>only achieved by insanely good programmers that are too expensive to be hired by AAA game companies.lol, lmaothese people are routinely skipped over for diversity hires, women and offshore jeet farms. it's not that they aren't available or even affordable, they're being deliberately choked out of the market and have been for over a decade. a single capable white code jockey costs a fraction of an entire 60iq indian livestock herd, especially when you factor in the datacenter costs of the latter since they aren't writing a damn thing themselves anymore
>>732064774>you walk upThis is precisely the issue. You need to walk up to shit in order to build basic machines, which normally isn't a problem but is completely fucking tedious in a first-person 3d setting. It fundamentally makes the process of building shit slower and more tedious, compared to just slapping shit down in Factorio or other automation games. What doesn't help is that they made blueprinting suck on purpose.
>>732064774>you walk up, put the machine down, connect it, boom20+ times per assembly line, per machine, over and over, foreverthrilling
>>732022168I had a save I got to pre-Gleba about a year ago but I stopped playing it and now loading the save up I genuinely cannot understand anything I built. Should I make a new save file or just try and figure out the black magic I made?
>>732067060>Should I make a new save file or just try and figure out the black magic I made?i was in the exact same position and i just tried to figure it out. i had a ton of fun and finally beat the expansion
>>732067060I'd take a good long look at what you built and make that call based on how many obviously-bad things you can see. If the factories look like shit, just pull the plug and start over. If Nauvis alone looks like shit while the Fulgora and Vulcanus look fine, just play it out since Nauvis is supposed to get overhauled with buildings from other planets anyway (namely Foundries which you can autonomously feed with a platform post-Gleba)
>>732066750>>732067017but, I like that, it's more immersivethat's exactly what I don't like about Factorio, the disconnectbtw, you only "walk up" in early game, later on you can fly around and build much fasterbut yeah, again this is highly subjective, for me that is a plus rather than a con, besides, it's a super chill game, so nobody's chasing you to build fast, Factorio makes it easier to build megafactories but also you *have* to build more stuff, in Satisfactory you can basically just keep adding at your own tempo, if it's inefficient no problem, there's no bug army chasing you, the world is massive so you don't run out of space etcfor me that is a MASSIVE plus, that makes it better than Factorio, not even in the same league. like, cool in Factorio you can put massive amounts of buildings down in a short time, guess what, you could do that even faster if you open Microsoft Excel and just color cells and connect them with lines, you could even program a macro in VBA to do that automatically for you
>>732060308If you wall yourself off the game is ass. Because then you have to destroy the walls and build new ones as well as defence infrastructure every single time. I'd rather have a big spaghetti factory guarded by some weaponry with outposts at each mineral deposit guarded by a set of walls with some flamethrower turrets. Keeps the game interesting because the biters become a threat and I don't have to go through the arduous process of mass genocide and then building a shitton of walls and a shitton of rails.
>>732067201I made some kind of giga main bus with 8 belts of green circuits, 4 belts of red, i think 2 or 4 of blue and the rest just miscellaneous resources like plastic sulfur etc. Metals are transported by pipe, I have a massive foundry complex set up. I was in the middle of setting up an artillery train to bomb the fuck out of the biters. but I can't remember the logistics of how I was going to rearm my turrets and bots
>there is somebody actually defending satisfactory's building mechanics and says it's superior to factorio
>>732067220>I like mindlessly connecting things at the same pace foreverthis game might be more your speed champ
>>732067220If you want a more immersive experience then that's fine. But you can't really say that Satisfactory is the better game on that merit alone, since it's stronger in aesthetic but weaker in automation compared to Factorio, and like I mentioned, many other automation games.Also, I wouldn't really be surprised when you preface an opinion with "X is better than Y" and get pushback from others.
>>732052136Quality modules are perfectly fine for botmalls. They're not mass-produced goods so if you happen to accidentally get a rare item like a train, that's always a win
>>732067410stop being smug you fucking cunt, in Factorio you spend the entire game connecting things, you just click more instead of walking more and you HAVE TO build more things, so that's why it's easier>>732067418it's better for me, besides, both games are insanely well rated on Steam so it's pointless to try and argue if either is "objectively" (whatever the fuck that would mean) betterI'm not suprised by 4chan autists getting angry that somebody "mislabels" their perfect world but also I'm not gonna stay quiet and not say my opinion out of fear of making somebody spaz out
>>732052136>The main issue with quality is that you ignore it until you have unlocked legendary quality and tier 3 quality modules.YOU ignore it until you get Legendary quality. I churn out Rare quality items until I get Legendary and skip over Epic.>Rare Substations for building my factories>Rare Grabbers/Crushers/Thrusters/Cargo Bays for my Platforms>Rare Accumulators and Solar Panels for both>Rare T3 Assemblers>Rare Recyclers for when I get LegendaryAnd when I unlock Legendary, I just chuck all that shit into the recyclers and upcycle
>>732067607>I'm not suprised by 4chan autists getting angry that somebody "mislabels" their perfect worldNo dude, you're just talking and acting like a cunt. If an autist like me is able to point that out, maybe you need to work on your people skills.
>>732067607>in Factorio you spend the entire game connecting things,absolutely bugless behavior
>>732022168i dont have autism. would i enjoy this game?
>>732026873>Just don't look anything online until you are good with the game, the fun of this game is figuring out things and problem solving. If you just copy shit online there is no point playing this.Agreed.
>>732022379By never selling at a discount
>>732067914do you like logic puzzles?
Factorio but the bugs are replaced by argentinians
>>732068084they aren't already???
>>732026873This. While blueprint sharing is fun, the game offers you nothing if you didn't build it with your ideas first.
>>732067220>play automation game>dislike automationwhy even play these games then?
>>732026873I wouldn't go that far. But I would say to only look things up when you get stuck.
>>732023691>>732026873>>732068125>Just don't look anything online until you are good with the game>the game offers you nothing if you didn't build it with your ideas first.EXCEPT for nuclear power/turbine ratios and placementi will always advocate copying a blueprint for this garbage ass nonsense no matter the skill level>dude just do mathif i can't put more shit down until a belt is filled, it's getting skipped
>>732068313brainlet
>>732065098Hopefully C++ in C style then otherwise I'll revoke the white privilege.
>>732068313You don't really need to do that just for fission reactors. https://www.youtube.com/shorts/psujPjVctQgJust knowing some of the basic ratios helps. Fusion reactors on the other hand, I just blueprint those without sparing a second thought. I ain't building that shit myself.
>>732068469Yes.
I haven't played since the expansion launchedI hope I forgot enough of the game to have fun again
>>732067607in factorio im forced to eventually view my factory in terms of "wagons per minute" and not "items per minute". I start having to spend more time piecing together how trains arrive, where resources are experiencing stoppages, and using technology unlocks to design and blueprint more efficient stops/factories/infrastructure so I can keep expanding the scale, while I also have to consider flagging output of mines and the enemyin satisfactory your resources are infinite and building is a massive pain in the ass, so nobody bothers building bigger or more efficiently because there's no payoff. I think you're the perfect example of the typical satisfactory player that is too retarded for factorio while being smug that their "automation" game is superior
>>732060103>i don't know what those words mean so you must just be repeating something you heard but don't understandheh
>>732067220>in Satisfactory you can basically just keep adding at your own tempo, if it's inefficient no problem, there's no bug army chasing you, the world is massive so you don't run out of space etc>for me that is a MASSIVE plus, that makes it better than Factorio, not even in the same league.anon but this applies to factorio too. you are making a false comparison.do you not know you can turn off the bugs? you aren't just mindlessly defending your favorite game are you?
>>732068313>ratiosNigger, who gives a fuck about ratios until you've finished the game. Just build more of what you need and keep belts full.
>>732060103I accept your concession.
>>732059584Yeah, that's how Cossacks could have thousands of units back in 2000.
>>732069562Most people care about ratios when they're talking very specifically about Fission Reactors, regardless of whether they're new or experienced players. >How many turbines should I be using for 1 Nuclear Reactor?>6 to 8 with up to 4 heat exchangers, though you can use fewer exchangers if it isn't your primary power source>How many turbines should I be using for 2 reactors?>28 of them with 16 heat exchangersI agree that you should just play things out for most aspects of production, but power production isn't one of them
Fellow autists. I require a new game that feeds my "efficiency/bigger" autism. I went from Factorio to micromanaging the economy in Victoria 3 which was very satisfying, but I need something else.Think about very complex feedback loops and highly simulated systems that encourage making things more efficient, unlocking techs and building things up while some numbers get bigger or your system gets bigger with time.I have turboautism so the more complex the better, I don't mind it looking like excel spreadsheets.
>>732043231How small are your factories that piping shit through belts is enough?
Satisfactory is only fun in multiplayer, it has that similar quality to minecraft where you and your buddies just build something because you thought it would be cool. Played singleplayer you quickly realize that your crap build with 1 or 2 machines making the item will finish a tier in the same time it takes you to make a "proper" build. Game really needs something in it that requires you maintain a certain rate of income.Thanks for reading my blog post now recommend me some Factorio mods for my next playthrough.
>>732064912>i hate space exploration because every ship relies on the exact same homogenous sushibelt turret designs and goofy asteroid processing.You realize that you can just build your own ships and use the cargo bays to buffer asteroid byproducts, right?
>>732070624What are you looking for? Additive content or overhauls? Also, base game or spage?
>>732070784Overhauls are mostly what I am looking for, base or spage doesnt matter to me mostly trying to see what people have enjoyed.
>>732070597It's not grand scale optimization, but you could try any zachtronics game. Start with Opus Magnum and move to programming from there.
>>732071285The big overhauls would be Space Exploration (base), Krastorio 2 (has an unofficial spage port), and Pyanodons (basically gregtech). I've heard good things about Nullius, but that's trapped in version 1.1.Factorio+ is kind of neat too. It was initially designed for base but has been updated for Spage, and is kind of like a smaller version of K2. Only thing that's particularly annoying is that it fucks with some recipes in a way that's more annoying than anything in my opinion.If you want something like the Wave Defense mode that's in base (NOBODY touches this which is a shame), you could try Warp Drive Machine. It's a Warptorio-like mod that has you teleporting to other worlds in fixed intervals, and it does a lot of cool stuff. Problem is that it's an Mferrari mod, so it's balanced like ass. Pirates are beefier than their own buildings for instance, and he made the bizarre choice of making a green sniper that's about as small as the player (if not smaller) that's able to deal huge chunks of damage from far outside of your turrets' range.
>>732023895I hate those things. But breeding metal is cool.
>>732072136>Pyanodons (basically gregtech)Also if you haven't heard of Gregtech, it's a hyperautist Minecraft mod where you start at the stone age banging sticks and rocks together and eventually progress to dyson sphere and shit. Pyanodons is basically just that with Factorio.
>>732027665Sure. Just play it at low aggression from enemies. It's just an incremental game.
>>732072203Spidertrons loaded with rockets can make pretty quick work of them, if you ever want a way to deal with them besides tesla coils. Arm one with a set of yellows and give it a few exoskeletons so it can move faster, and you can actively hunt the bastards down with relative ease.
>>732063667where is the hidden settings?
>>732072136Oh, here's a few planets I can recommend>RubiaIt's got a unique planetary gimmick (strong winds prevent inserters and belts from facing Left) and some pretty good payoffs for fullclearing the planet (long stack inserters, infinite landing pad research, long-range sniper turrets, etc). I'd recommend dropping some Tanks (maybe like, 4 or 5?) equipped with Shields and Laser Turrets when you go there-- the planet doesn't have enemies, but it has some airborne bacteria that damage your buildings. You're supposed to use bullets to deal with them since they don't drop anything when killed with lasers, but the laser tanks help with initial setup.>CerysThis one's a puzzle planet where you're trapped there after your first drop, and need to get a giant Plutonium Reactor running to get off the planet. Gives you sources of Lithium and Uranium in Fulgora's orbit when you fullclear it>PelagosThis one's a soft-recommendation. The mod dev for this one just wanted to make a planet that uses cargo ships, which I think is based behavior. It's like a peaceful version of Gleba where you're doing shit on islands. Quaint mod, but it doesn't bring a lot to the table.
>>732052539In the end all these games originate from modded Minecraft, and everyone who ever played a large modpack knows how everything's fucking dying by the time your base gets big enough.
>>732070460you don't need some faggot on the web to tell you the ratios, the game literally displays how much steam/heat something produces and consumes.
>>732072392
>>732064912there's always dsp, by 2035 they should have vehicles and space platforms nearly finished
>>732072136>I've heard good things about Nullius, but that's trapped in version 1.1There's an unofficial port to 2.0 available on Github.https://github.com/elvanaud/nullius/tree/update_dev
>>732072231Yeah- not joking. It'll take you a minimum of 50~75 hours to reach and unlock splitters.
>>732023998it's the opposite, gleba is the only truly good planetthe rest range from ok to just boring
>space age requires you to go to gleba to make spidertronswhy did they do that?
>>732067349i like both games but whenever i try doing train stiff in satisfactory it makes me actually want to bang my head against a wall, it's so fucking tedious.
What does Space Age really change in the game's progression, somehow I can't find anything about that besides how you don't need purple and yellow science to make rockets. Anything else?
>>732070597Captain of Industry.
>>732075194They moved tech around to every planet. The only one I'm really against is having to go to Vulcanus just for Cliffside explosives.>https://mods.factorio.com/mod/SpidertronPatrolsThis mod has a setting that enables Spiderlings, which are smaller and balanced early game Spidertrons that you unlock after Space Science>Smaller>Slower>Less health>Smaller Inventory/Grid>1 Rocket LauncherWith the plus sides that they're cheap to manufacture and come with all the perks of the Spidertron patrols mod (namely the logistic aspects)>>732075451It's mostly just moving tech around, in addition to Purple/Yellow not being necessary for rockets and rockets being significantly cheaper to construct since you need to go to Space a lot>Cliffsides moves to Vulcanus>most MKII equipment (Shields, Roboports, etc) moved to Fulgora. Power Armor MKII is still on Nauvis>Spidertrons to Gleba
>>732075451You don't get artillery or cliff explosives until you've gone through the Vulcanus tech tree.Level 3 modules are gated behind the other planet tech trees as well.The addition of the foundry is going to completely, and UTTERLY up-end how you handle anything related to plates. If you're not going to do it all JUST on Vulcanus to ship back - then you're going to redo your entire smelting stack on Nauvis with them, at least.
>>732023006Name an old game with this level of optimisation that is no roller coaster tycoon or made by old id software
>>732024597even easier with elevated rails in space age.intersections? nah
>>732075198Just the building of a proper train track and stations is already frustrating as hell because the scale of the stations and rail curvature required is ENORMOUS. Basically the only way to make any reasonably sized station area work is to either create hovering platforms above the world, or build platforms floating on the outer ocean. The actual island landmass itself has FRUSTRATINGLY little even-enough ground to work with for a big construction project.
>>732075194i actually like that idea, it's like the engineer takes inspiration from these fuckers to make his own
>>732075451One criticism that I can make about Space Age is that you become less attached to the planets over time. Maybe it's just because I put a heavy focus on my platforms, but as soon as you get them self-sustaining (not a huge ask but it does require a lot of productivity research), you can kind of just ignore most planets besides your chosen production planet. That is of course assuming that each respective planet has their science pack production up-to-snuff, since those are gated behind their respective planets. There are some runs, for instance, where I'd just completely abandon Nauvis until I got to the end game and needed biter eggs to make promethium science packs. This isn't strictly a bad thing, mind you. There's much to do on the other planets and on your space platforms. It's just a feeling that really sets base game and space age apart.
>>732074614thanks!
>pick the game back up after a 10 month hiatus of distractions>over half my factory is wreathed I'm circuit monstrosities>can't remember what they do >don't even remember how I figured most of it out>don't really remember what most of the factory even does or the significance of the numbers
>>732022168Can you run this on something like a gaming laptop?
>>732077304you can run this on a pregnancy test
>>732023347It can be, or it can be reasonable. The truth is that its a game about learning more than anything.
>>732077304My thinkpad laptop starts to struggle, but only after I've taken over the 4 starting planets and infested one with bots because I just wanted to commit to the dysfunctional state of the planet.
>>732077224Tip for the future; Radars wirelessly transmit circuit network signals across a given surface/platform. I've recently begun making a habit of setting limits and junk at a central radar with decider combinators that I transmit across my planet. It makes things easier, especially if you're building big space platforms in spage.
>>732023347Depends. Stupid people can beat the game with some difficulty. Smart people can also be really stupid while they're playing. You don't need a PhD just to beat the base game or space age though, just critical thinking skills.
>Gleba is the only planet you can not start fromSuper lame.
>>732032427this always reminds me of these little guys.
>>732077806You can, though. There's nothing about it that prevents you from starting on it or choosing it as your first planet.
>>732027665Depends. Are you autistic?
>>7320295172 words>CHOO CHOOOOOOOO
>>732029575Ok, where are circuits slowly introduced over hours?Where is spoilage slowly introduced over hours?
>>732046807>I've grown out of pirating>hurrdurr 50 bucks is too muchSomething doesn't add up here....
>>732079253>Ok, where are circuits slowly introduced over hours?The Tips & Tricks menu where it shows you how to use circuits for rudimentary systems (the example being to pull from a chest at certain thresholds)>Where is spoilage slowly introduced over hours?You can just say that you've never clicked on the Tips & Tricks button before. Fish otherwise.
>>732056613I never "got" Lua.I first encountered it when I was fucking around with window managers, almost 20 years ago, on Linux.And every single time I have encountered Lua, I felt that the only reason people use it is because it's not literally anything else. It has nothing going for it, it's just... there.
>>732023347Its not hard to be at the gameIt's hard to make things efficient without looking other people's shit up
>>732067787>cnc jugs at the bottom cornerdamn I need to find this mod now
>>7320791691 words>traein
>>732059584My teacher tried to get me into the habit of using arrays more before I dropped computer science.This checks out.
>>732078418No I mean literally start on the planet if you mod it. There is no path that allows you to build rockets because you lack coal.
>>732082616You don't need them for that, though. You do bacteria loops for iron and copper, then make your plastics, sulfur, lube, and rocket fuel with the alternate recipes. Those will get you your RGB circuits, electric engines, and LDS. What exactly do you need the Coal for here?
>>732076229that fucking iron at the bottom adding more shit to the shitpilekino
>>732023347I mean you can always play it on easy mode (expansion off + everything botbased)Or you can embrace your inner autismmaxx and add x100 to science cost modifier
>>732055840so that means if i go to space and use a lighter it will work ?
>>732022379One of the biggest things is that they specifically sought out players who had made ludicrously sized worlds and got world copies sent to the devs so they could try tweaking bits on the code and could see near instantly after a quick recompile how it will run under real stress test conditions. When they can manage to tweak the code so those monster worlds can shift from seconds-per-frame to visible motion, normal worlds run flawlessly.>>732023347>>732023780Anon is serious about pirating it if you have to, just DON'T use some key reseller like G2A. The devs have publicly stated they would rather you pirate than use G2A because there is so much credit card fraud to do money laundering that when chargebacks happen, the devs actually lose money they already had. Piracy is just simply not paying them, using G2A will be stealing from them.If you pirate it, you'll still probably end up spending so much time playing it that you'll find it absolutely deserves full price at your first good financial opportunity.
>>732062056>there's a bit of tard-wrangling involved>a bitPain. So much pain involved. "Yo, attack this station""RIGHT AWAY SIR!">Flys straight into the short range powerful guns and fucking dies
>>732077224I have some crazy circuit logic shit attached to my oil productionI forgot what it doesAll I remember is that it makes me efficiently produce light/heavy oil and lubricants for the rest of my factory and where to add the extra storage tanks when I need them but other than that it's a black box to me now
>play ark>unreal engine is so garbage this game runs like shit>play satisfactory>4 trillion items, zero hitching>also unreal engineI don't get it.
>>732084098Turns out UE in and by itself is not bad, but 99% of implementations are
>>732075821>name 1 example without naming the examplesyou're a nigger anon.
>>732084098It ran like absolute garbage before they did a few optimizations back around the desert update. Even now there's areas in the game that run like shit or look awful because they've had to lower draw distance so much. >>732055269Is a decent example. That area of the map was the worst when it came to fps loss before they made the trees only show up right in front of your face.
>>732084315This is still a better render range than stock minecraft and if you showed this number of polygons to me at 13 I would have pissed myself in glee.
>>732084098Fuck fog~ r.fog 0
>>732084448I've already beaten it it's too late for me, I'll try it in satisfactory space age
>>732059584why aren't Paradox games coded this way?
>>732075945>the scale of the stations and rail curvature required is ENORMOUS. Maybe factorio just spoiled us. Satisfactory,foundry,and captain of industry all have giant fucking turns for their trains. It makes fitting stations anywhere kind of a pain in the ass.
>>732050036Heat is a property of matter. A place devoid of matter has no such property as heat. The only thing that is cold or hot are singular molecules that are randomly strolling through empty void of space. They are able to transfer heat (albeit if you get hit but one superhot molecule pretty much nothing will happen to you as the energy transfer will be miniscule).What happens however is that any "hot" thing will slowly lose their energy due to heat radiation. This means everything in space gets slowly cooled down to zero (K). However this process is slow and you need special big radiators to remove heat from your spaceship or whatever else you will be cooked alive as there is no other way for heat to escape in space.
>>732050084I love technology
>>732082824Military science. Or did they fix the research tree so that you can get to other planets without it?
>>732084098Much like Unity games it's all about whether the devs take the time to actually optimize their game
>>732082990>Or you can embrace your inner autismmaxx and add x100 to science cost modifierif it weren't for the absolute gruel that is waiting for splitters to finish researching, I would wholeheartedly suggest that most people play space age with x50 ~ x100.You're given so many tools in both the insane foundries/electromagnetics that it just feels silly how little you need to put in the effort on the planets to really "progress".Setting up proper purple/yellow science automation in 1x legitimately takes more time than it does to ""finish"" a planet from scratch, with the only exception being gleba if you get fucked on your world generation.
how the FUCK do circuits work
>>732086307I would only bother if it ramped up gradually. Playing 100x as slow before you even reach space would just waste time.
>>732086536They compare X to Y and output Z
>>732022168people unironically look for blueprints online to solve their problems.
>>732022379By not running calculations.>The absolute positions of items on belts are not kept track of, only their relative positions to the next item. The relative position only has to be recalculated when the next item changes. The absolute position only has to be calculated when the item is woken up by another component.>Inserter angles are not kept track of. When an inserter begins to swing, it calculates what time it'll finish swinging, and posts that time to the list of currently swinging inserters. The game does not perform any calculations between the start of the swing and the end.>Inserters do not regularly poll the buildings they're trying to pull items from. Each building has a list of inserters waiting for it. An inserter trying to pull an item (and failing) will register itself to this list and go to sleep. Only when an item appears in the building does it notify inserters.>Nor do inserters regularly poll the buildings they're trying to insert items into.>Crafting buildings suffering an input shortage or full output do not regularly check whether they're ready to start crafting. They only check this when they are notified by an inserter.>The absolute positions of bots are not kept track of. Again, it sleeps between the start and end of each straight section of flight.And it's all done in a way that the player looking at something.Of course, the most astute of anons might be asking:>Wait, wouldn't all this trickery fail when the factory is on low power? With machine speeds potentially varying every tick, you can't calculate in advance when to wake up buildings!And the answer is:>Each power network has a separate wait list. When sleeping, buildings register how much "progress" to sleep for. When a power network is low, the game simply progresses the wait list less per tick.
>>732086307>>732086538There are mods that give you gradual science modifierProgressive Tech Multiplier is one of them, enjoy
>>732085742Any Planet Start should factor that with its tech tree, yeah. Every starting planet modifies the research tree, with the exception of Aquilo which isn't directly supported.
>>732022168early game>fuck this game is boring as fuckwhen you unlock bots>holly fuck this game is funwhen you unlock space age&new planets>damn this game is hugewhen you hit engame>fuck this game is boring.
>>732022379>calculationsAll the objects are low quality 2D looping sprites. Keeping track of 2D items on a conveyor belt is not demanding. Is Vampire Survivors another example of god tier optimization because the game calculates thousands of mobs on screen at the same time?
>>732086934Low-effort bait. I'll give you the opportunity to try again.
>>732086779Yeah, but in my opinion the "start at any planet" should have a completely vanilla tech tree, which is why it annoys me.
>>732086934Your average indie dev could not make Vampire Survivors run well on modern hardware.
"Infinite" means "I don't fucking care."
>>732087163I mean, because the game uses trigger techs and not every planet has the things needed to fulfil those trigger techs, it makes perfect sense that they just tweak progression to fit the planet's needs. You wouldn't be able to make Plastic on Vulcanus if it used the default tree, for instance.
>>732059996not throwing shade at you anon.BUT your pic reminded me about how much I fucking hate how satisfactory trains are practically required to be raised platforms, which means long and slow play sessions of just laying long sky platforms, and manually running tracks, because you cant blueprint them nicely in the space provided (needing 9 of the largest to fit a roundabout intersection sucks) so you end up burned out on mega projects by the time you get it run, so you skip out on making it look nice with supports and bridges, so now you just have this huge scar across the sky of your world, but you know if you went back and worked on it you're not progressing the factory, since buffering materials is basically useless, and sinking them is only worthwhile for the first hundred tickets.and how you cant just set belts to place on stacked belt supports instead of the default, so you're basically running twice as many belts at once to get the stacked ones set up.and how splitters being so frustrating to balance means you need to slightly overdo your supply in order to prevent weird bugs where a machine sits empty for 1 second every few minutes, causing a weird electrical spike as it starts and stops, or a full on fluid deadlock as a full pipe refuses to fill a machine because its at a 1 degree tilt so the machine down the line fills without an output, stopping a loop.or how phase 4 is SO much larger than any other phase, and clearly no one on the team ever did a FULL playthrough for pacing.or how the storyline could have literally been nothing, but now its something, and you're forced to interact with it if you want sloops and spheres for QOL upgrades.or how you never get BETTER machines for in place upgrades (sloops n shards don't count, those are modules).and how harddrives incentivise you to just not build for ages before getting the recipe you plan on using for the rest of the game.maybe its the tism, but satisfactory is frustrating.
What mods do y'all reccomend aside from K2 and Space Ex
>>732022168It's called optimization, it's what all the modern games aren't doing because most of the devs are talentless niggers, women and pajeets
>>732088570Overhauls or Additive?
>>732088570pyanadons
>>732087656Oh right, that's true. I was only thinking in terms of science stepping stones. I didn't think that the vanilla tree doesn't just substitute planet specific stuff for the beginning of the tree.
>>732079961I'd spend fifteen minutes googling it because lua has a lot of advantages which make it a good choice for modders/developers. The interpreter is 300kb, it can run as fast as C, was literally designed to talk to C, sand boxing by default, hot reloading. If you want to give players a way to add code in your game lua is the best choice.
>>732084714Good fucking question, there's no reason stellaris should run as shit as it does on the best CPUs on the market. My guess was every planet is an instance with a different population array that are also instances with their own data arrays.I have nothing to back this up but my assumption is 90% of the time your CPU is waiting for the next planet to load into cache.
>>732088570>>732072136>>732072576Here's a few I posted earlier in the thread. Though I'll make one small correction about Rubia since it was just my bad memory at play; Since you can't drop items down to the planet until you fullclear it, you need to bring the stuff to equip a laser tank when you actually drop down. I was on biter removal duty before dropping down, so I just had everything I needed to outfit two tanks (crafted on the planet) with lasers and shields in my mech armor's equipment grid.Rubia's fun. It's one of the few planets (if not the only) that validates spamming vehicles as a viable strategy, which is fitting for the planet since one of the resources you forage from is destroyed spidertrons.>Warptorio or Warp Drive Machine if you've never tried them>Optionally Wave Defense mode, which is a vanilla gamemode that people never play>Factorio+ if you want something similar to K2 but closer to the vanilla experience>Spage with those planets, optionally without PelagosThose are what I can recommend
>>732026902what if you press quick save and instantly alt+f4?
>>732023347I would say it can get overwhelming on your first couple times.Stone, Iron and Copper are your bread and butter at first, followed by steel. You keep making stuffs that need a combination of all these stuffs.Then boom, you need oil. Suddenly coal become important to make plastic and shit and then you get light and heavy oil and you are always out of heavy oil when you need it the most but you are surplus on light oil. So nothing goes smoothly until you start making a big mix of rocket fuel and light oil solid fuel.
>>732059706Why would that be bad. Modules like these are had capped in factorio by belt throughput. And this module would have to be redesigned with beacons eventually anyway. So placing it the other way around would just increase the length of the factory. So transportation or expansion takes longer as things have to go from one end to the other.
>>732090748NTA but a design like the one that was posted is generally bad for scaleability. Especially since those are for Flying Robot Frames, which have slow crafting speeds in the first place and would benefit from a larger array. Anything above yellow belts there will always be full of materials, as long as the site constructing those materials are up-to-snuff.https://www.youtube.com/watch?v=2tkFIypsho0Something worth considering. Modular skids make upscaling a lot easier, and also makes the task of planning your factories out go smoother as well.
Wait a sec, gotta tame hyperactive brain down for a reply.
>>732091184And the idea of a modular skid would be something like this in practice with Factorio. Rather than going long, where you'll see throughput issues for anything faster than a Flying Robot Frame, you just make an identical arrangement near it that gets belted the same materials. If your supply's up-to-snuff, then everything runs optimally.>But you'll still face the same supply issues as if you built them longYou might say, but you can just make another belt of those materials to satisfy your needs (Or in Space Age, you can just slap down foundries to make what you need on-site)Also, I do not know, nor care about the ratios here. I'm just talking general practices here, not some shit about ratios.
>>732022168jesus would have gave it for free or at least had one big discount by now.
>>732030839>pretty expensiveI'd say it has a good return on investment if you can get into it. Only regret about purchasing was the nights I forgot to sleep, I was too busy playing. My 55 dollars got me quite a lot of enjoyment.
>>732092657Early bird, something something.>>732067932
>>732090448I don't think that will cause anything. The saving process is forked from the main process, which means that it'll keep saving even if the main is dead.
Imagine an alternative timeline where they did community mods to enhance the performance with one of them called "FactorioHack" and even then it wouldn't be enough, needing you to get the latest consumer grade CPU on the market to run it.
>>732094252I just wanted them to continue working on the game after SA. Apparently 2.1 will be the last update the game will get so they can focus on their next project, and RPG of all things.
>>732070618brother I'm not sure you realize how much a stacked turbo belt movestrains are so close to worthless in space age
factorio but gacha
>>732030839That's just the base game too, if you want the additional planets and space travel it's another $35 DLC. Given the extensive work that continues to go into it I can't say it isn't justified, but I will suggest that in light of their refusal to put the game on sale you pirate it first to find out if it's something you're ready to spend hundreds/thousands of hours on.
>>732095027This is a perfect game for pirating before buying. The truth is it's either going to be an amazing game you can't pry away from or you're going to get turned off in an hour.
>>732092507>kid is playing with stick>"HOPE HE GETS HIRED AT THE 'PLAYING WITH STICKS' FACTORY!!"so kids just cant play I guess?
>>732095690It's a joke.One might even argue that some gaming kids would go on to make money from it, so...Not sure about the cow tools though.
>>732096041It's a boomer joke, they're 100% serious
>>732089547>The interpreter is 300kb, it can run as fast as CThe official Lua interpreter is 4-6x slower than LuaJIT - which is an alternate JIT-compiled runtime and the only way to get Lua to actually perform reasonable well. LuaJIT is summarily beaten by the V8 JS engine. Yes- JavaScript runs circles around Lua. Lua is not as fast as C. Never has been. Never will be.Also LuaJIT is effectively end-of-life. The brilliant guy who created it and used to maintain the bulk of it, left its development team and the expections for its future development or capability to keep pace with the official interpreter and newer versions of the language, are grim.Lua is a sinking ship. (And thank fuck for that!)>If you want to give players a way to add code in your game lua is the best choice.Lol no. There was a time when it was, when it was actually less shitty than JavaScript. But the latter has improved so god damned much that the tables have turned and they ain't turning back. Lua is biting JS's dust. The only reason it continues to be used is cargo-cult. It's what the game industry 'has always used.'
>>732098057>JSniggerNo comment.
>>732027665not really, you'll end up frustrated if youre that stupid.
>tfw I thought I could just make the belts longer and stack more furnaces at the end>and then I realized that the first furnaces were done and got new stuff to do way before the ones at the end of the conveyor lineI think that's when Factorio really clicked with meI'm making everything inefficiently still but comparing that to my starting area which I kept around on purpose is like day and nightAlso trains are so fucking easy to do without messing with signals or even conditions (just make them leave their station every 5 minutes) that I have trouble understanding why they're such a filter for many people(I still think two-headed trains look ugly though so I just make a loop at the end)
>>732094729>RPG by factorio devsI'm interested but I have a feeling it will take them 5+ years to release
>>732098501Trains get significantly easier for people to deal with when they download the blueprint book that has a bunch of tracks pre-configured. Might be a bit of a sucky answer to some people here, but it's just easier when you can copypaste the rails instead of meticulously laying out every single route with crossings and turning as factors. It's not as though designing those things is hard, it's just a pain to do without the book and gets in the way of people learning to actually, properly utilize trains.
>>732098501>just make them leave their station every 5 minutesThis is literally all you need to rig to make a successful train network
>>732098501People have trouble with trains because they don't know how to get more than one train running on one line and it's not straight forward how it works, also intersections, especially before elevated rails got added
>>732098837cargo full or x minutes is the way to go AKSHULLY
>>732022219Motemancer?
>>732098837I don't like that because if you don't use stuff quickly enough your train gets stuck waiting for its cargo to empty while your production line fills up its chests and waits there wasting time.>>732098925And FUCK I completely forgot that you can do OR as well, yep that seems even better.
>>732098996If you aren't using all the items then there's no point going to get more of them
>>732098925I'm showing the easiest to understand most minimalist setup you can make a train, of course you can add way more fuckery to refine train behavior>>732098996The most comprehensive way to handle them would be [Full cargo] OR [ [Has cargo] AND [Inactivity] ]
>>732025149This. Im friends with massive build autistic that can make the most impressive and optimized megabuilds ever. But I am an efficiency nerd. If I need 1k output a minute, that's what I build. And then I move onto the next thing. And with a game like this, more tech means your entire production chain changes so super investing at any one point is just vanity. I mean enjoy the game the way you want, but someone just spaghetting with purpose will progress 50 times faster.
>>732026092This comment makes me think you never played either game, and if so, not very long.
>>732048130The way the simulation works in SC2k is that your airport roads won't see any traffic, it just needs roads. Traffic is between RCI zones.
>>732047914>do you just ignore biters until they eat your mines?Not that anon but going on a biter holocaust speeds up their evolution.
>>732099963Biter evolution doesn't matter if you wipe them out and build walls outside of your pollution cloud
I hope they still take a while for 2.1 and add meaningful stuff to the game for a proper sendoff, I'm nowhere near close ending my GTNH run.
>>732094824>brother I'm not sure you realize how much a stacked turbo belt movesyes and it is still not enough
>>732048301>Krastorio 2 with Space Ageyou poor fool
>>732056694First person perspective is why Satisfactory is one of the worst factory games
>>732100962Pre 2.0 I'd say it's not that bad of an idea because k2 gives you item transmutation and a way to dispose of the retarded amounts of stone and sand byproducts SE likes to shit out because fuck you, but after 2.0, you've got vanilla ways to handle that, so yeah, not much reason to do so
>>732094824I miss when I thought like this>Make 5 trains>Have them deploy to several ore patches to get ores>Two of them return to the dropoff point while the other 3 are on standby>Stack inserters to empty the wagons almost instantlyThe throughput you get from making a competent train network is insane. I can imagine it'd be worse if you're using a double-headed train going back-and-forth between one outpost instead of a fleet of trains going to many.