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Why indie devs don't put their game on console?
>>
Consoles have a shit system for updates.
>>
>Console players then
Ahahahah enjoy our sloppy seconds you filthy niggers
>Console players now
I DEMAND THE SLOP. GIVE ME THE SLOP
>>
>>732100336
because consoles are useless walled gardens that nobody cares about anymore
>>
>>732100336
Because you can't just put your game on consoles
You have to be approved and unless you are a big name, have a publisher or connections your chances are nil
>>
>game is just [insert pun or modern zoomer lingo here] in the title and built entirely around that one idea
>$20+ for 5 hours of friendslop
We need a crash for indie games, badly.
>>
So tired of these slop streamer/Youtuber games
>>
>>732100336
>"the console community"
grim
>>
It costs $100 to put some cheap experimental game on Steam that you made with a free compiler and you can push updates to it all day every day. Dev kits for consoles usually cost thousands and your game has to go through a strict certification process that takes weeks and you need to repeat every time you want to update your game.
>>
Because consoles have better quality control
>inb4 cherrypicks
>>
>>732100336
He's right though, only a literal child would beg for this garbage, and kids play on consoles
>>
>>732100336
i assume these retards think it's just easy to do a console release, like "send game.exe to microsoft" or something
>>
>>732100461
/thread
>>
Because console blacks won't buy a game without a sword and a gun
>>
>>732100336
Indie devs NEED to release their games for lonely gamers
>>
indie games do garbage numbers on non-nintendo consoles.
Especially meme games with a 2.5 minute life time.
>>
>>732100591
A game that is focused around one simple idea and ends before it gets boring is perfectly fine, title and price notwithstanding.
>>
based indies ignoring the DRM machines
>>
>>732100842
>his copy of Unity doesn't come with a dedicated "burn .iso to Playstation Blu-Ray Disc" button
>>
>>732100336
>This would do NUMBERS for the console community as well
That number is two.
>>
>>732101256
well he didn't specify a number...
concord technically did numbers, as in more than one
>>
Consoles had some merit when they were not just cucked PCs.
>>
>>732100336
PCs are straight up easier to work with
>>
>>732100336
if you want a port in consoles at least support the game by buying it...
>>
>>732100336
licensing fees
>>
Because consoles are cumbersome to develop. PC? it's as simple as uploading exe to catbox.
>>
>>732101339
it was more because PCs were shit or niche for a very long time and consoles had their legacy of being "games machines" and PC's being "work machines that *could* play *some* games"
now that every PC is basically proficient to play any game, consoles have no real reason to exist
>>
>>732100336
Anyone can find some retarded faggot saying something stupid online. I sold my pc for big ai money thanks to tards and finally bought a ps5 with some of the money. It's not bad. For the nip games I play I'm pretty happy.
>>
>>732100816
Can I cherry pick 3000 asset flips from same studio that Sony only recently removed? Not to mention switch store that looks like Google play India if you scroll past first page
>>
>>732101557
PCs were more general purpose and didn't have the hardware acceleration features for graphics that they do now.
>>
>>732101476
review processes
>>
>>732100336
it's expensive
>>
>>732101731
and also that games weren't portable between systems for a very long time, having everything be on every system is such a new concept. having open-source engines changed so much about gaming
>>
>>732101772
*review process by Indians
>>
>>732100336
I find it hard to believe a streamerbait co-op game would sell well on console.
>>
>>732100798
Both Sony and Xbox have programs for indie devs, it's still nowhere near as easy and cheap as dropping the game on steam but the idea that it's near impossible to publish on consoles hasn't been true for at least a decade now, the biggest hurdle on consoles is that you need an actual legit company and then enter an official partnership program after signing a bunch of NDAs, then Sony will loan you a devkit
>>
>>732101946
>>732101946
god, and they wonder why console is a dying scene. what is the ROI on all that legal bullshit, how much can you actually make off the console indie market?
>>
>>732101863
It was mainly the lack of good graphics hardware. It wasn't until Mode 13h VGA and eventually 3D that PCs were able to use their raw power and eclipse consoles with dedicated blitters.
>>
>>732101329
It's still doing numbers. Zero is also a number.
>>
>>732100336
Dev here

-Xbox & PS3
Consoles have retarded API tools and Dev kits you need to apply for generally via a greedy kike publisher that will try to fuck you over and take all your money.
They greedy kikes that make the process of publishing your game a huge pain in the ass. it's generally more work than it's worth. unless your PC titles makes lots of money and you can afford to hire porting help in order to not waste so much time but then you need to have legal rights discussions with whoever you hire.

-Nintendo
Kiketendo is frankly such a greedy, litigious and disgusting anti-consumer company now that I will never work with them and want nothing to do with them. The switch 2 is flat lining anyway.
>>
>>732100336
Consoles devkits cost Mario.

Consoles development is extremely difficult for one guy to learn how to do for such little reward.

Consoles players play fifa/gta/cod/fortnite, or if on switch they play mario.

An indie game has to be huge to end up on console, or already have console dev experience (or is working with a publisher that can make it happen).
>>
>>732102158
>PS3
PS5
>>
>>732101694
>3000 asset flips from same studio that Sony only recently removed?
And how much has steam removed so far?
>>
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>>732100336
probably too many standards to meet on console for a game you plan to release than drop support for
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This thread is an ad. You are viewing paid content.
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At least I OWN my copy of Concord on PS5, chuds.
>>
>>732102193
>cost Mario

Cost money what the absolute fuck
>>
>>732102193
While that is true, larger games sell more on consoles and always have. Pc gamers prefer indie or multiplayer games. On consoles you can have stuff like silent hill and other story like games make money. It's just different markets. Everything is plagued by the sports ball/gta browns though.
>>
>>732102281
don't care i'm autistic and therefor immune to propaganda
>>
>>732102158
what kind of dev?
>>
>>732102281
i had forgotten there was even a game in the op until you reminded me
>>
>>732100524
Just release it as homebrew.
>>
>>732100336
he's right, but the problem is that consoles dont provide free servers like steam does
>>
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>>732102223
steam filtering and sorting system is pretty good.
it just needs a way to flag games with bad art like this so they get sent to the bottom of every search or i can filter "bad art" games all together.
when I type "pixel art games" I'm looking for real art like Tiny Thor.
not This insulting pixel shit slop that needs to be labelled and filtered.
>>
>>732102382
Generally these days the ratio between platforms is a lot closer, sure you'll sell more on consoles if you put your game on multiple systems.
You do get weird exceptions where one platform just dominates everyone else, which is usually either PC or Playstation where you'll get some large spike.
>>
>>732100336
console palyers have an average age of like 12, so these games really don't appeal to them.
>>
>>732100336
I don't know how.

t. Indie dev
>>
>>732102571
who asked
>filter tag: bad
what a weird post
>>
Consoles have much more quality control and you have to pay to update your game. From what I’ve seen it’s much more lenient on pc and updates are free so of course that became the primary platform for indie devs who have limited resources. Most of the time I don’t care if an indie skips my platform of choice since the vast majority are shit made by talentless devs but it stings that I’m gonna have to wait an undefined amount of time after the pc release to play Mewgenics on console
>>
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>>732100336
Exclusives aren't so fun now, are they?
>>
>>732100336
You have to pay extra money just to be on console. It's literally never worth it.
>>
>>732100336
>why don't small devs do a thing that is not easy to do on a hostile walled garden
We'll never know.
>>
>>732102712
kek
>>
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>>732100336
Wait a fucking second, I just looked up the dev team and they're in India
They have no released games and there other games in development look like vaporware
>>
I WANNA MAKE A GAME SO FUCKING BAD
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>>732102846
Is this an AI studio?
>>
games are developed on PCs. so yes it takes extra effort to port them to consoles.
>>
>>732100591
and it is still above 90% of the AA/AAA garbage we have nowadays.
fucking grim.
>>
>>732102158
>>732102673
Also it's like
"I optimized my game so it can run on any shitbox laptop and you want me to pay waste a shitload of mony and time so you can play it on a worse console? fuck you"
"buy a $1 usb cord for your controller and plug it into your laptop"
>>
>>732102943
why?
>>
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>>732102846
>>732102947
and how the fuck did a brand new India dev team get Famitsu to do an article on them?
>>
>>732100524
>and unless you are a big name, have a publisher or connections your chances are nil
there's slop coming to consoles all the time, including literal aishit and other similar low-effort nonsense. The issue, truly, is not that you are required to meet a certain standard, but rather that consoles may simply RANDOMLY dismiss you, with no alternate avenues of access.
>>
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>>732103089
unrelated to the point. but the low quality of these models and the soulless incompetent art "style" just scream that this game was made by trannies and s0i beards.
>>
>>732101731
this is 100% false though.
Shit like Flight simulator existed in the late 80s with full 3D environments. Alone in the Dark did on PC like 3 years earlier than what RE did on consoles.
Then Carmack came in the completely revolutionized the scene.
Truth is that most devs back in the day were pretty shitty and hobbyist, and money was all in the Arcade/console market.
>>
it's just baffling anyone thinks a dev would want to do a console release when it's easier, cheaper, more profitable, and more easily accessible to release on PC, there's literally no upside to releasing on a console
>>
>>732102494
and workshop, community forums and a shitton of other services.
>>
>>732103237
it’s india
they’re poojeets
>>
>>732100336
Because consoles are just objectively worse PCs now
And not even just hardware wise, they're shit in literally every single regard, including publishing the damn games themselves.
>>
>just buy the expensive ass devkit and figure out how to port it yourself because big corporation doesn't wanna support smaller engines.

nope, I can just hit export on PC.
>>
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How come indieshit doesn't sell unless the creator already has a fanbase/connections/did a successful kickstarter? I started looking into the data and indie games sell so pathetically bad.
>>
Twitter screencap thread
>>
>>732103419
>how come marketing works???
dude
>>
>>732100336
>putting a game on pc
>use game engine
>export exe file, maybe mac or Linux if your engine supports it
>spend 100 bucks to put it on steam, release on itch.io
>release on console
>have to debug a version of the game separately for every console you port to
>have to pay a 500 dollar fee for a dev kit
>game has to be approved by Nintendo/Sony/Microsoft before release
>game has to go through internal testing and approval before release
>every patch goes through this same process
>games require being rated in every territory they're released in by ESRB, Pegi, CERO, etc., likely another expensive fee
>not to mention translations for these territories requiring work to get right

Its worth it in the end, because consoles are a huge untapped market in a lot of cases. For example 3D platformers would do best on a Nintendo console than it would on Xbox, an RPG might do better on Playstation, a shitty shooter might do better on xbox. Theres a lot of strategy involved in releasing on console, its a lot more work, where as releasing on PC first and seeing the demand for console releases before committing funding to it is generally a better course of action.

As for me I will only be releasing my games day 1 on Nintendo, steam is an afterthought, sony is a maybe if im bored and xbox is a dead brand so never ever.
>>
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>>732100336
>>732102846
>literal stankjeet game is spreadin like wildfire and will likely make millions
FUCK
>>
>>732101557
Nintendo is the only one that gets this thus why they make different hardware and game exclusives. Sony putting their shit on PC killed the PlayStation.
>>
>>732102158
I can tell you're not a dev, because the main reason not to develop for consoles as an indie is that it simply doesn't pay for itself. The tools aren't on Steamworks' level and will never be, but the fact is that in best case scenario 2/3rd of your sales will be on PC, 1/5th on Nintendo and the rest on big boy consoles. If you're small enough, it's just not worth the trouble.
>>
>>732101863
are you people this dumb or just trying to rewrite history?
Back in the day games would have Amiga, MSX, IBM and consoles versions.
Multiplatform is nowhere something "new".
>>
>>732103843
>it simply doesn't pay for itself.
I said that. money and time. it's a waste of money and the hoops you need to jump through are not worth it.
>>
>>732103554
>my games day 1 on Nintendo
people are not even buying switch 2s anymore let alone buying them to play indie shit at the bottom of the tendie store.
Not to mention the fact that nintendo is a dogshit company that's getting worse and worse. consoles are just not worth it.
>>
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>>732100524
LMAAAAAAAAAAAAAAAAOOOO. There's no way you typed that out unironically
>>
The moonring dev released the game on Switch, but he made that version paid because of all the hassle of porting, the game is free on steam.

here he explains a little more about it.
https://store.steampowered.com/news/app/2373630/view/615432306094507128
>>
>>732104184
wow
it's fuckin dire out there, holy
>>
>>732104159
Man, you are really lost in that schizophrenia. You should talk to someone about that, it helps.
>>
>>732102281
i don't buy or play meme games, same with 90% of the thread, but yeah
>>
>>732100336
>called we are so cooked
cooked frfr skibidi ohio gyatt? :skull:
>>
>>732104184
So the PS5 DOES have games!? Why didn't anyone tell me about these fucking banger looking games??
>>
because releasing on console means having to deal with sony/nintendo/msoft
steam is chill, he's like the cool uncle that lets you do whatever you want and lets you crash at his house every now and then, but the others are whiny karens that involves multiple rounds of back and forth to please their absolutely arbitrary and retarded TRCs, such as 'not allowing for lineart of a gamepad from another console' or even 'the word 'touch pad' is not allowed, you must use "TOUCHPAD' or "Touchpad", or "start button is not allowed, the correct denomination is option/+/menu button" and they WILL fuck you over and push back the release of your game until all of these retarded nothingburgers are changed and fixed to please them, and then lets not talk about censorship and whatever the fuck else "oh no, you're not allowed to have a red cross symbol in your game, sorry, this is copyrighted by the Red Crossâ„¢ company now!!"

it's too much work in general for most small indie teams
>>
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>>732100524
That's the easy part, if your game isn't a badly drawn furry pr0n book with 14 donwloads on Steam anyway. The pain in the ass is that you need to adapt every patch for every console the game is on everytime you want to update anything. It's a MASSIVE pain in the ass, and likely costs more money you probably don't have, because chr*stianity and Trump stole it all to feed infinity niggers.

The most agreeable way to do this for any "studio" with less than a whole Double A budget is to simply make the game for PC (and maybe Android if it's something that can be played on phone like Amogus, Android is currently pretty easy to slap out a version for), and if it takes off to the point you are actually making money, consider porting it to consoles.
>>
>>732103258
>100% false
I'll bite. It has always been possible to do software rendering but it will also be slow as fuck compared to hardware accelerated techniques. Consoles had hardware to blit sprites and render polygons super fast while PCs were still drawing pixels one at a time. Obviously that became more feasible as CPUs got faster, but even today hardware rendering is almost always used over software rendering.
>>
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>>732100336
>please waste dev time supporting our proprietary garbage
>>
>>732103554
>an RPG might do better on Playstation
Maybe 20 years ago.
>>
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>>732100336
emphasis mine
>>
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>>732104184
imagine all the 60 year old boom booms out there that have never touched a PC that are jacking it to these games, hoping their wife doesn't find out
>>
>>732101339
Yeah. But at this point, that was 20 years ago.
>>
>>732102381
Nintenbrained
>>
>>732104664
Why would a boomer own a PS5 but not a PC?
>>
Hakoniwa explorer plus was ported to the switch.
This isnt a real problem.
>>
>>732104746
that's like asking why would a boomer own a smartphone but not a pc
>>
Can't be bothered to think about not waste Dev time on anything but PC and mobile. Will stay that way unless consoles open up their dev kits and make them accessible to all with no cost.
>>
>>732104802
Both are valid questions. Boomers were around before consoles and smartphones. PCs are the most comfortable.
>>
Streamers killed consoles. All streamers play on PC. All zoomers watching streamers want to play with their favorite streamer, so they play on PC. All streamer friendslop games come out on PC to target those demographics. Streamers stream the friendslop, their viewers buy the friendslop and play it with their friends, PC gaming market share go up.

The only people who give a shit about consoles now are soillenials who come home from their 8 to 6 job and watch third person over the shoulder Sony movie games for 2 hours before bed with one hand in a popcorn bucket and another on the controller. Dead platform with shrinking market share. Obviously, why else would Sony be putting their shitty movies on PC to try and recoup the losses?
>>
>>732100591
almost all these 4 player games are like $9
>>
>>732101549
development is uploading .exe? where does the .exe come from?
>>
>>732104907
The dreamcast had a pretty neat C++ support stuff so you could develop on PC and any normal console could be used as a devkit.
For the life of me I can't understand how the DC never took off.
>>
>>732102470
You still need to license the tools to convert your game to the console's format, add all the code to make it compatible, and do all necessary QA to make sure it's completely functional. Then you have to deal with paying the consoles marketplace fees, and you have to follow their updates and restrictions. That's a lot of extra shit for a small team to account for.
>>
>>732105394
PS1 won while having the worse architecture. It was just Japanese games that were very far ahead at that time.

They stood no chance because it mattered what games you had and who made DC games over ps1 games, seemed a predictable outcome but I am too young to know nearly enough about that.
>>
>>732102158
If you're willing to work for PlayStation and especially Microsoft, stop saying Xbox, it's dead as a console platform and it's just Windows now, while not working with Nintendo, I would never play your worthless game. PS, technocrats are killing the generic PC market and all you're going to be left with is specialized custom PCs built by Valve and Microsoft. You'll have to ask Valve for some dev kits while hoping that people spend the $1000+ on the future Xboxes.
>>
>>732105646
wrong generation retard
>>
>>732105910
>wrong generation
Certain Japanese companies still exists and the rest doesn't. Nintendo won with NES. Sony won hard with the ps1.

Sega lost, Dreamcast lost. Atari lost. Arcades died. It's the cold truth.
>>
>>732100591
PC gaming becoming just Steam and Xbox hardware in the future may crash it with only the good indies surviving.
>>
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>>732100336
>idk if it's tougher
no it's not tougher
money also grow on trees you fuckface
it's so funny that console subhumans don't even have working brains
>>
>>732106052
you are thinking of the Saturn retard-kun.
the DC came just before the PS2 and it was the granddaddy of the og XBOX.
>>
>>732106052
>a zoomer AND an esl
jesus christ
>>
>>732106140
I don't care for abandonware. Preserve the hardware and software that ran on it, be my guest but don't assume I or others care.
Keep calling me retarded makes you sound smarter I am sure.
>>
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>>732102381
hand the fatass over
nice and smooth
>>
>>732100798
You don't actually even need Devkits for console anymore if you are using Unreal or Unity, they can export builds for the consoles just fine. Console Certification is still a bitch although and makes updating your game at a regular pace a huge pain.
>>
>>732100336
They do. Especially on Switch.
>>
>>732100336
Consoles are vaguely gatekept even though PSN has a huge collection of the sloppiest indie slop. There's definitely a couple extra costs associated with it. Sometimes your engine or middle-ware will lock console support behind an extra paywall. Sometimes you have to ask around because all that code is technically under NDA and they're not even allowed to give it to you until you prove you're also under NDA.

You can't even build software for Apple without owning at least a mac mini. It's not worth the time and money to build for this platform, especially after they deprecated OpenGL and went with Metal which no one knows or uses.
>>
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>>732102846
they do have 1 demo out that’s an anomaly copycat.
so far only see indian youtubers that have played it
>>
>>732107257
An old Indian manager of mine got a brain parasite travelling on an Indian train and spent the next several years trying to get it diagnosed in Canada.
>>
>>732103089
famitsu has been the secondary ign of japan since at least ps3 era. their opinion matters very little.
>>
>>732101946
For a couple dudes working part time after work? Yea, it basically is impossible compared to doing it on PC. You need to be at least at the level of europoor scammer studios, with like a dozen romanians and (southern) italians working on your games, to be able to do it.
>>
>>732102281
they paid for me to see this and i don't wanna buy it kek
>>
>>732100798
The $100 isn't even a fee, they give it back to you as part of your revenue if you actually sell some copies
>>
>>732100336
Nobody:
Palworld: *sells over 25 million on PC alone

Consolefag status: not needed.
>>
>>732100336
Because updating these games in consoles is a lot of bureaucracy shit and players need online to play them, reducing their market
>>
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>>732100591
Oh no, videogames centered about a funny idea and focused on the gameplay, the horror!
>>
>>732100336
>BRO PLEASE I NEED THIS FRIENDSLOP GAME SO BAD BRO PLEASE!!
are consolefrens that starved for games
>>
>>732100336
Why ESL don't know English grammar?
>>
>>732109834
at this point, yeah they are lmao
>>
>>732100336
I know you have to pay for your game to be on steam but you'll need to pay more to get it on console?
>>
>>732100461
FPBP
>>
>>732100336
Keep that shit on pc. Storefronts are already festering with this trash.
>>
>>732100591
That is the ideal game.
Knows what it is good for.
Knows how not to overstay its welcome.
Not expensive.
>>
>>732100336
it's not worth the headache for indie games that launch in early access to continually keep updating the game on console

console only works for indie games when the complete final product is ready
>>
>>732100336
because console companies are fuckers
>>
>>732100591
>costs less than a medium 'za and get to play with it my boys
sounds like a win to me anon
sorry you have no friends
>>
>>732111435
'za's gotten too expensive nowadays, it's bullshit
>>
>>732100591
maybe it's just because I'm old but playing games like Peak/Phasmophobia/Super Bunny Man are just the most fun I can have with games these days. if I want to play something that I consider "good" I launch up games from the 90s and 00s
>>
>>732111598
that sounds pretty narrow minded, maybe you are getting old
>>
>>732105649
Most retarded post ever. PC is not propitiatory hardware. Absolutely fucking delusion to think you'd need to ask valve for devkits in order to run C++ code that is native to all PCs.
>>
>>732100591
"friendslop" is the only coop shit worth playing these days. Repo is very fun plus the robots are cute
>>
>>732100816
Consoles allow Bethesda games, so that's a complete lie.
>>
>>732102158
>And then everyone clapped
>>
>>732104184
AI generated fake
Stop lying
>>
>>732111910
You do if you want your shit verified for their Steam hardware. What good is this shit when your average non-custom PC will eventually become unaffordable and PC gaming besides Steam and Xbox hardware will become cloud-only trash?
>>
>>732109834
And its being made by poos
Gaming is in a bad state
>>
real dev here

i could not be bothered to do it

there's like a million loopholes to jump through and the projected money didn't equate to it being worth my energy to fuck with it

yeah

but also i think the gaystation is really gay and i don't want my shit on anything called the gaystation
>>
>>732100336
There's no need to appeal to the console market
>>
>>732104184
>shovelware rivaling Steam's
>with none of the filtering tools Steam provides
Yeah, I'll be sticking to PC
>>
>I don't understand it! Why do devs insist on releasing their games on the one platform that literally everyone owns?
>>
>>732101557
>it was more because PCs were shit or niche for a very long time
Sure, before 2001. But they've been the better way to play games since then.

>>732103258
>Truth is that most devs back in the day were pretty shitty and hobbyist
This is true even today. And it was true for both console and PC devs.
>>
>>732100336
Because they only could afford the Steam listing fee
>>
people buy xbox for guns and ball

where is the guns?

where is the ball?
>>
Just run a PC emulator in your console, bro
>>
>>732119338
>Sure, before 2001
Home PCs have been the dominant gaming platform since early 90s.
>>
>>732119571
Nope. Home PCs only became popular with Windows XP. 2000s were when the "home PC" became a mainstream thing. Before that it was definitely not the dominant platform. More people owned a game console than a PC up until maybe 2002-2004.
>>
>need to have a relationship with the platform holders
>platform holder compliance certification
>higher bar for minimum set of features needed to release
>integrate platform SDK into project
>formalised release process for every update
The bar is just much higher and the overhead is chunk
>t. former release manager for multiple AAA studios
>>
>>732100591
Why is this a bad thing? You'd spend more going out and doing something for 5 hours with friends.
>>
>>732101157
>DRM machines
You mean PC? Games don't have DRM on consoles.
>>
idk why indie devs don't use homebrew SDKs to release their games
like Devkitpro is a thing you faggots
>>
>>732100336
No fuck you come to PC, pleb.
>>
>>732100336
Dead nigga storage mod when?
>>
>>732100524
Not true there's countless Ukranian shovelware on ps and xbox store
>>
>>732119594
Because he LOVES sucking massive COCKS and he can only BREATH between every THRUST
>>
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>>732100336
>why won't indie devs just spend a lot of money and jump through hundred of hoops just to get their game to work on some inferior hardware?
>>
>>732100591
I have logged into this shithole not 30 seconds ago and already there's an old retard yelling at clouds
>>
>>732100461
What do you mean? PC gaming will be over in a couple of years.
>>
>>732100461
So glad you PCuçks are getting raped by AI, karma's a bitch.
>>
Can't wait to ride some logs with my bro.

https://x.com/i/status/2017463099658248693
>>
>>732100336
More effort. Consoles ports need a devkit and those aren't always available for new devs. They also have to pass cert which can cost. That doesn't stop shovelware from showing up on console but it does filter out some new devs.
>>
Indie games have sucked for almost as long as "AAA" games have. I don't care where they do or do not release them, you can keep them.
>>
>>732119967
Shut the fuck up zoomer.
Doom was literally the biggest video game on the planet in 1993, to the point where it caused a productivity downturn.
>>
>>732104008
Back then games weren't expected to give infinite updates
>>
>>732120431
cool! where can I download free games onto my console?
>inb4 no replies
>>
If you can afford a $500 console then you can afford a cheap laptop from walmart that can run low fidelity indie games.
>>
>>732120817
Two more years, consolepedes.
>>
>>732100336
>I want to put my game on PC
>Literally can make your own storefront and sell it
>Or just use steam
>Or any other game service
Really easy, efficient, don't have to talk to any giga-corpo-niggers
>I want to put my game on Console
>Whoops that's too saucy for daddy Sony!
>Whoops Daddy Microsoft doesn't like that one bit!
>Oh dear Daddy Nintendo says YES to trans rights!
Oh I wonder why people just stick to PC.
>>
>>732120817
>>732120819
>Console fags think PCs are the only devices with RAM
Even phones are affected by RAM prices. What makes you think consoles will be safe?
>>
>>732121296
Consoles are loss leaders manufactured by multi-billion dollar companies who can afford to buy parts in bulk, that's why.
>>
>>732121372
lmao
>>
>>732121518
>no argument
Concession accepted.
>>
>>732104184
Holy crap. The PS5 actually has games????
>>
>>732121643
Enjoy your $1500 PS6 in 2030, if they even make one.
>>
>>732104918
erm, you're wrong chud
>>
>>732119436
Where now is the gun and the ball?
Where is the ring that was dying?
Where is the dew that was flowing?
The days have come down in the West...
How did it come to this?
>>
>>732100336
Doesn't Sony fucking hate low budget indie shit?
>>
Damn, consolefags are pathetic
>>
>>732100336
Has the same energy as

>If the economy is in SHAMBLES, just print more money!
>idk if like, the prices of things would rise or whatever, but we need more money!
>Then everyone would be able to buy more things! Just IMAGINE how well all these companies would do if everyone could buy their shit, bro!

Clearly the fucker understands that it's not viable for an indie developer to publish on consoles, yet insists they do it anyways. just like how printing money results in everyone being billionaires in a worthless currency that gets more use as fuel for a fire than it does trying to buy even a loaf of bread with it.
>>
Consoles are hassle to port to. On pc you can just pay gaben a 100 dollers and he will put your game on his store as long as it's not a virus or it doesnt contain pedophilia
>>
>>732121372
This is the most retarded kind of thinking I've seen. You clearly are underage and therefor thinks everything runs on your simple logic of how the world works.
>>
>>732120817
Mein neger my PC is going to last me another decade easily. What about your console?
>>
>>732122214
It doesn't even have to work. Plenty of old games won't run without a patch.
>>
>>732120817
How?
>>
>>732104529
I'm not even that dead set against it for a primarily single player game, especially if I were to have Budget to market and guarantee some revenue (provided a hypothetical game is not a flagrant turd). But for any kind of multiplayer, I nor anyone else without at least the upper level of Double A budget can possibly give a shit about dealing with half a dozen different closed ecosystems all insisting the playground is THEIRS and no one else can play there because """intellectual""" """property""" law said so!

Also not bloody worth it for anything that's naturally going to be updated regularly unless it is a MASSIVE, top 0.01% hit, because you have to make a different version of the update for every fucking console, and things like Pineapple Works cost money. But, like I said, a single player game might be worth it once you get the Final Version polished and everything on Steam. The game in OP is uniquely ill-suited to this.
>>
>>732102281
I already pre-ordered copies for me and my friends
>>
>>732103663
All of Nintendo's hardware gimmicks are cancerous dogshit that hold their consoles back from actually being able to run anything beefier than games from 2009.
>>
>>732104958
PC killed consoles by being just as effective as all consoles put together, particularly if you have a VPN and give a shit about any of the turbo cancer Nintendo has slopped out in the last decade.

Streamers are a cancer that killed actual ludonarrative in games, in favor of wacky overreactions to jump scares and hard bosses or a fucking retarded googoogaagaa voice and a gay lolicon pr0n0graphic anime puppet because they're too fuck ugly to 3DPD tittystream, and every fucking socially defective putrid zoomyzoom wants to either feel like friends with their favorite streamer or pretend they have an anime gf who talks to them if they send her all their crypto gambling winnings
>>
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>>732105649
Nintendo fanboys are less than dogshit
>>
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Threadly reminder that multiplayer vidya are the only real "games" in the medium, chief among which is friendslop. Every single-player vidya isn't a game, it's a pastime, brain teaser, or narrative piece. It's only a game when it's played with another person, and the medium is called "video games" because it's derived from said multiplayer experiences. Single player only came later, and is a corrupt aberration for the antisocial. Hell, even the earliest games that appeared to be single player were still driven by multiplayer elements like highscores and what not.
>>
>>732122683
Good, you better give me a good reason why I should bother with a PS6 handheld over a Steam Deck 2 or a PS6 over a Steam Machine, because if I can just get every game coming to PlayStations on those devices, it becomes just like the next gen Xbox and its first-party handheld companion, worthless because Steam Hardware is both a PlayStation and an Xbox?

>>732122950
>fanboys
I don't care about this, I care about the companies shitting up video games. Hope when this market condense (it's going to be doing that very hard) your indie studio closes down with the AAA ones. Gaming only needs quality, 80s-early 2000s quality.
>>
>>732121174
>cool! where can I [steal]
At the store like a normal person.
>>
>>732120817
"Uh... PCs will disappear because all the parts are becoming too expensive for consumers, but these corporate PCs with closed operating systems and built with the same parts will remain cheap and accessible for some reason..."
>>
>>732102281
I sage and dont have friends or money to spend
>>
>>732120997
Cry all you want but "Doom existing" doesn't change the fact that consoles were significantly more popular devices until ~2003. And this is even if you just assume that all PCs were used for gaming. PCs weren't the dominant gaming platform until somewhere between 2005-2010.
>>
>>732100336
Stay strong my fellow consolians! Those indie devs can't ignore us forever!
>>
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>>732100336
>Why indie devs don't put their game on console?
It costs $20k at minimum to make sense. First you need to get certs for PEGI and ESRB and pay them out of your pocket. Then you submit your product, it has to pass through internal console cert too and their own specific rules. You've already spent $7k and the game is not even guaranteed to be on the console. Then you need to spend on algorithm so the store pushes your product up in the sea of games, so it's visible. Any update must go through arduous review process. And this is one console only. Also if you want to go physical, you get a much smaller cut because now you're dealing with disk licences (Sony), publishing platform, and retail distribution.
>>
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>>732127124
WHAT THE FUCK? THERE'S A SEX 2?
I haven't even had sex 1 yet.
>>
>>732120431
Console niggers are actually this stupid.
>>
>>732127124
Why is sex so expensive
>>
>>732100457
the problem with this slop is that they are actually better games than most AAA releases
>>
>>732129972
You can get it for free if you pirate it.
>>
>>732100336
The problem with indies nowadays is that people still think that the generic indie game is some pixel platformer/metroidvania created by some dork who thinks way too highly about himself, when it's 90% stuff like this, shovelware that your friend makes you buy to play once because he saw his favorite streamer play it
>>
>>732122341
>my PC is going to last me another decade easily
PFFFTAHAHAHAHAHAHAHAHAH
>>
>>732100591
>all the subhumans seething in the replies
Got them good
>>
>>732112048
REPO is also genuinely extremely well-designed, as is Peak for similar reasons. They both picked one central mechanic to focus their entire game around and then pushed it as far as they could.
>>
>>732120817
exactly. this anon kjjnows. I've only got a 1TB external it's hard to decide what to keep for the invetable collapse. Of course electricity will probably be out too but it will be nice to know I have my digital things somewhere.
>>
>>732112048
>>732132501
>REPO
I honestly found it too dull and lacking of content. There's what, 4-5 maps and 10-15 enemies? That's basically a PS1/N64 era party game level of content, just slapped onto a 100x less resource efficient game engine.
>>
>>732102053
it costs $99 to get a US LLC and a DUNS number is free. you don't need a lawyer involved to sign the dev agreement. it might take months of waiting to be accepted and you might not be accepted. it is not expensive money wise but many will be put off from not understanding the process and not being actual serious business people/professionals.
>>
>>732101946
what point are you trying to make?
The other anon is right, it's just tedious to deal with consoles.
I used to play an indie multiplayer game and the devs always had to wait couple of days up to a week for MS to greenlight an update. Since it was a multiplayer game they had to wait to update all versions of the game to not break compatibility.

Xbox is supposedly easy to port to but otherwise not even worth it anymore
Switch2 devkits are rare, Switch 1 has its limitations
Playstation has a big install base, but half of its players only care for AAA slop.
>>
>>732122341
Devs are still releasing games for PS4, they still will be even when PS6 arrives
>>
>>732100457
>consoleniggers are now portbegging
how the turn tables
>>
>>732101385
They actually aren't which is why so many games have bad otpimization because devs won't know what pc specs players are using.
>>
>>732100336
As weird as it may sound, indie games without console versions are more often than not complete shit and mot worth playing at all
>>
>>732100591
>going to the restaurant to pay $50+25%tip for worse food that you could have made at home cooked by indians/africans who don't wash their hands
"this is fine haha i love diversity"

>paying $4/hour for a fun experience with friends
"fucking indies i hope they die"

the ameriburger mindset is a wild thing to witness
>>
>>732100407
This. Like consoles give devs one free patch pass but after that they make you pay thousands of dollars to update your game which is a massive gatekeeper for small indie devs
>>
>>732100591
Indie cockslobbers will tell you that this sort of garbage is legitimately great and the best video games.
It makes me lose all hope in the future of video games.
>>
>>732139660
>paying $4/hour for
>a fun experience with friends
There it is.
You could also spend $0/hour and throw rocks at a pond with friends and still have the same amount of fun
Friendslop is only fun because of friends, as games they're dogshit. They're not worth a single cent.
>>
what's the skillset needed to peddle this crap? I'm a poorfag compsci student but i never developed a full game and i would sell my soul for a way to make some easy money. Do they only use ai for art or it's all vibecoded?
>>
>>732139626
That has very little to do with consoles
Indie games that are already super successful tend to go on to port their game to consoles after
>>
>>732100407
Which is even worse for modern devs due to the prevalence of the expectancy of cross-play, meaning you need to get the updates all deployed at the same time across multiple platforms.
>>
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>PC gaming......
>>
>>732141734
I fucking wish SEGA would release Chu Chu Rocket on Steam.
>>
>>732100336
WHAT IF THERE WAS A GAME WHERE YOU LIED TO YOUR FRIENDS AND TOOK THEIR HAT AND IT WAS CALLED "NO CAP" HAHAHAHHAHA

WHAT IF THERE WAS A GAME THAT WAS JUST ONLY UP AGAIN BUT AT THE END YOU STAND ON GOD FROM FAMILY GUY AND ITS CALLED "ON GOD" HAHAHAHAHHAHAHAHAHAHHAHA
>>
>>732102846
Good catch. I'm usually vigilant about that. Unwishlisting now.
>>
>>732100336
Why do sojim insist on having their slop released on their special walled gardens.
>>
>>732141734
Anubis and the buried bone is a great game.



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