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So... when is it my turn to attack?
Or do I need to buy another $40 DLC for that?
>>
>>732127895
>Wait out an entire 8 second attack string to only be able to get a single hit in.
>You don’t ever get to earn your damage, you just have to wait until the enemy is done attacking.
>Basically a turn-based game.
This is why Miyazaki is washed up now.
>>
>>732127895
>enemy almost dead
>successful hit in video
>video is a single combo
>>
>>732127895
You have ranged options to attack him during that string of attacks. Magic, bows, crossbows, weapon arts. If you are choosing not to use any of them that is not the fault of the game that's given you these tools
>>
>>732127895
You could get a light attack between each of those hits and just blocked them.
Or throw some pots at him.
Or bolt of gransax him if you are especially lame.
>>
>>732128030
That’s not the point, faggot. People will religiously defend souls combat when in reality it’s just rolling until you finally get a turn to swing, in which you only have the safety to get just one swing in.
>>
>>732127895
missed the roll to him and 4 hits
>>
>>732128182
what is good combat then?
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>>732127895
Very well, I'll post it.
>>
>>732127895
ER was already really bad about this but SOTET took it into full retard territory. I uninstalled after beating Radahn 2.0 and I haven't had even the slightest urge to touch/replay this game again since. The whole experience was exhausting and annoying and i couldnt wait to be done with it. Probably my last From game.
>>
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>>732128301
FPBP
herb
/thread
>>
>>732127895
Are you high anon?
>>
>>732128301
CarianGAWD I kneel
>>
>>732127895
>>732128030
This thread, again. OP is reposting because he has no IRL friends and needs the (you)'s for attention.
He could've attacked:
>As the enemy was buffing
>Inbetween combos
>At the end of his combo (WHEN HE DID ATTACK)
Or he couldn't used the countless ranged options available to him, or blocked, or used the Sekiro flask tear, or etc... etc..... ad infinitum.
OP is a friendless faggot starved of attention.
>>
>>732128301
DELETE THIS
>>
>>732127895
They say there are people who actually beat the game and killed every single boss and collected all items. These people are gods, they are wizards, they are above all the lower humans who couldnt do that, because they did the impossible.
Not everyone can be so immaculate, like OP.
I did it tho, thats why i laugh at OP for being sub-human trash who comes to /v/ to cry about it.
>>
>>732127895
>VERY END OF THE POSTGAME DLC OF AN ALREADY DIFFICULT GAME HAS AN ENEMY THAT IS DIFFICULT TO FIGHT?? OOHHH HELP ME MIYAZAKI
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>>732128301
BASED as FUCK
You remind me of that anon who proved the ghosting in Exp 33 was massively overblown, just some poor third-worlder with a shit rig who couldn't play it at recommended settings.
>>
>>732128301
most absurdly based thing I've seen in 2026
>>
>>732128648
>e33 nigger injects himself into an unrelated thread
Kys
>>
>>732127895
Dude just frickin block bro
>10 billion hit combo depletes your stamina and breaks your guard
>>
Sometimes I forget that most weapons the player can wield have actually pretty long and cool r1 combos.
Too bad you basically never get to use them because trying to weave in your most damaging (especially poise damage) single attack is the way to go.
>>
>>732128631
It’s not difficult. It’s boring.
>>
>>732128740
Discussing the objectively most popular GotY on /v/? It's not at all unrelated. You act like you've injected meth you insufferable faggot, get over yourself.
>>
>>732127895
>endure goes brrrr
there you go, thats how it's always your turn
>>
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>>732127895
I hate people who lock on all the time. Free yourself, for god's sake.
>>
>>732127895
the game has a billion op weapons, you can even summon for that fight
yet you choose to use a board and a stick
blasphemous blade, fingerprint shield, magic
>>
>>732128860
There's no reason to not be locked on in OP's situation, especially since he's playing so defensively.
>>
>>732128648
what the fuck are those animations and models

0% chance it's not a plant game. ZERO
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>>732128357
>shitposting guidelines
did not expect to almost die of laughter after reading this, fuck you
>>
>>732127895
You guys meme, but this is Elden Ring in a nutshell
>wait for 10s combo to end
>attack 1 time
>dodge retaliatory attack
>attack 1 again
>back away from AoE
>rinse and repeat
>>
>>732128648
Making anything but the max setting unusable is kinda inexcusable though
>>
>>732127895
Skill issue.
>>
>>732129153
Truth nuke.
>>
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>>732127895
>his soulslike has enemies
im sorry for your loss
>>
>UHH ANYWAY CACA33 IS GOTY
The problem is no one asked, you surrender monkey
>>
>>732127895
Why not throw knives or bombs at him?
>>
>>732129153
>play with claws
>enter boss room
>bloodflame blade
>run to boss, endure
>attack boss, endure
>attack some more, endure
>heal, endure
>endure, endure
>boss dies
>endure to show dominance
why aren't more people playing this as an hack and slay, it's much more fun
>>
>>732128009
He admitted he doesn't beat his games, at least not without coop/mimic.
He's a businessman, not an artist.
>>
>>732129015
You should never lock on unless there is a specific reason. Unless you're a retarded babby, I guess.
>>
>>732129557
Unless you're the kind of idiot that thinks you're not supposed to be using a shield, keeping your character pointed at the enemy so that your shield actually works when it's needed is always a reason to be locked on. You can always drop lock on as needed, but unless you're facing an enemy you can sweep off the board with no effort there's really no reason to not lock on by default.
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>>732129153
I don't wait for shit
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>>732128301
/thread
>>
>>732128301
this is very transphobic of you, anon.
>>
>>732127895
If this is anything like dark souls you had plenty of time to cast 2 or 3 sepells there
>>
>>732128182
what is good combat then?
combat that is worth defending?
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>>732129153
For me, it's
>walk forward
>block
>attack
>attack
>attack
>attack
>block
>guard counter
>attack
and maybe roll if I'm feeling adventurous
>>
>>732127895
I just UNGA dual heavy greathammer jump attack spammed these guys with bleed+ice before they got to do anything.
Or used the starbeast mandible weapon art spam from afar.
Or shot at them with poison + deadly poison arrows + scarlet rot and then waited them out.
Hundreds of weapons and you pick the lame ass sword and shield for bait webms for bait threads…
>>
>>732129749

if you use a shield, sure, lock on when something is gonna hit you
no need to do it all the time though..
See
>>732128301
\not locking lets you bait enemy moves it's fun and easy, you don't have to be as good as webm guy
locktards honestly look completely retarded to me
>>
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>>732129267
>Another Bleak Faith CHAD
>>
>>732128301
>reeeeeeeee delete this! reeeeeeeeee
>>
>>732129824
with this damage you wait for the enemy to die of old age
>>
>>732128648
>shit33 faggot cant help but shill his game in an unrelated thread
kill yourself you nigger.
>>
>>732129982
>Ninja Gaiden 4
>Nioh 2
>DMC 5
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>>732128776
>10 billion hit combo depletes your stamina and breaks your guard
Are you guys ready to admit shields are good? >B-but you need to specialize your build
This is an RL9 vagabond.
>>
>>732129991
post ur build, I'm kind of in the mood for a full facetank retard playthrough. also, any reason for not using the shield to block?
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>>732130072
Attack doesn't matter when the enemy is sleeplocked forever
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>>732128301
>>
>>732129557
Playing bows generally wants lock-on for shot placement during jumps. Besides that, most melee and certain caster options need to learn when to ditch lock and when to use it.
>>
>>732127895
If you have issues with this enemy at this stage of the game then I question how the fuck you got to this point.

You're beyond a scrub.
>>
>>732130317
>>732130249

This is the game zoomers love btw, a dogshit cheesy trash garbage. No wonder they hate actual kino like bloodborne in favour of trooncoded "hardcore" trash
>>
>>732128301
>just spend 300 hours memorizing his attack patterns and finding the single pixel place where he cant hurt you
>>
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NOOOOOOOOOOOOOOOO WHEN'S MY TURN
>>
>>732130451
>BBfaggot malding about his betters
Many such cases
>>
>>732130317
maybe not if you dont plan on killing them
>>
>>732130487
>or just use one of the many overpowered ranged options (including many melee weapon arts) the game throws at you, or le shields
>>
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>>732127895
>could freely attack during the charge-up
>could attack after the first 4 attacks
>could jump attack during the aoe
You just know this clip was uploaded by a gamerdad retardditor, like sword+shield wasn't a dead giveaway already
Feels good not being a clueless NPC pretending lmao!
>>
>>732130038
>See
>>732128301
Yeah, I did see that webm, notice how he's already locked on at the start of the webm and then unlocks when he has an actual reason to unlock? Then he locks on again when that situation passes and he starts attacking again?
I know you think you're le super cool ninja master for not locking on, but fucking everyone plays this way, using a mixture of lock and unlock as needed. Screeching about people using lock on doesn't make you look cool, it makes you look like an idiot.
>>
>>732130249
>Sneakily activates Barricade.
>>
>>732127895
After playing the E33 DLC I can no longer think of souls games as hard desu
>lol just parry every single one of the boss' hits perfectly and then you'll get one turn to do a smidgen of damage before the boss' shield goes up again
I mean compared to that soulslop is a breeze, just roll behind the enemy and hit em. Even their moves are easy to read.
>>
>>732128301
OP blown the everliving fuck out
>>
>>732127895
>rolls
>sword slices him in half
>no damage cuz rolled
>>
>>732130510
ER is literal kusoge
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>>732128301
can you run around this combo?
>>
>>732130249
>26 seconds to do just a sixth of the enemies HP
>>
>>732131024
Hush BBcuck, go back to your containment thread, at least there you'll find the few people who care about that dogshit game
>>
>>732131107
>Use end game character
>Nooo. You're using an overpowered character!
>Use base level character with starting gear
>Nooo. You're doing shit damage!
>>
>>732127895
Do people really not weave anything in between attacks or before the long charge up? Maybe use the shield? Is that the level of /v/ now? Complain while being terrible?
How did you reach so far, cheat engine?
>>
>>732131129
He’s actually a dark souls 3 tranny, even worse, he’s been having a meltie for like a week now
>>
>>732130186
>juggle enemies in the air slop
>souls combat, but with stance change / combo autism
>juggle enemies in the air slop
all shit. why is it always these 3 that you discord faggots use as examples?
>>
>>732131218
Elden Ring is dogshit. The power creep has gotten out of hand.
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Elden ring is a roll slop game because
>You can't block attacks
>You can't parry attacks
>They never added the deflect mechanic
All you can do is roll
>>
>>732130307
tl;dr your priorities are VIG and damage negation, then END, then damage.

1: Limgrave
>start as Vagabond, Hero, or Prophet, as you will eventually invest in FAI
>Pick up endure and two stamp ashes of war (sweep and uppercut) in Limgrave. In short, hyper armor has three tiers of damage negation and these three ashes are highest, giving an absurd 40% (50%?) damage negation during their hyper armor frames. Of these, I actually think uppercut is the best, because it deals high stance damage and launches anything smaller than a banished knight into the air, which gives you okizeme for a stance break.
>Pick up a weapon that's compatible with a hyper armor ash of war.
>Pick up the crimson dagger talisman in Limgrave. Yes, one of the first talismans in the game is actually great for this build because you're repeatedly stance breaking enemies. Every second you spend drinking flasks to heal is a second that you're not spamming hyper armor attacks to break enemies' and bosses' stance.
2: Liurnia
>Progress Rya's sidequest and buy some shrimp from Boggart. You want to be able to buy crab later.
3: Calied
>Kill the Erdtree avatar in Dragonbarrow with catch flame. Pick up the flame-shrouding cracked tear from the Erdtree avatar in western Caelid for more fire damage if you feel you need it. This gives you the opaline hardtear, which gives your physick 15% damage negation.
>Optionally, pick up the golden vow ash of war in Limgrave, or cheese (or kill) Commander O'Neil for the commander's standard.

For armor, you have 4 options:
1. The basic bitch knight set, until you get better armor
2. Farming the banished knight armor from Stormveil
3. Fulfilling the first recusant contract for the scaled set
4. Fulfilling Patches' recusant contract for the bull-goat set
5. Buying Margit's shackle from Patches and using it to acquire the tree sentinel armor in Altus for free
Any of these will work.

(1/2) I guess
>>
>>732128182
Elden ring is the least roll centric souls game. If you want to shitpost I’ll give you a hint say something like hurdur jump L1 or just L2

The “people” who get filtered by Elden ring think it has souls combat when it has omni directional sprint, a fucking jump, and a universal stance break mechanic. Rolling is kind of shit
>>
>>732131336
I forgot to add, pick up Blessing's Boon from the turtle in Liurnia
>>
>>732128301
How can OP possibly recover from this?
>>
>>732130307
>>732131336
You can also use Endure an extremely underrated ash of war.
>>
>>732131291
I accept your concession.
>>
>>732131593
On god diddy blud a be posting this shit
>>
>>732131336
4: Altus
>Once you feel like your damage negation is falling off, it's time to go to Altus. This is where all the good shit is.
>Upon entering Altus, teleport to Volcano Manor by holding hands with Rya, join the recusants, and then ride downhill to pick up the golden vow incantation. The butchering knife dropped by Anastasia here does restore HP on hit, but it's negligible, sadly.
>Return to Altus and pick up the following items in the open world: the greatshield talisman, the twinbird kite shield, and the prayerful strike ash of war.
Prayerful Strike is basically the best ash of war for face-tanking, and it's simply sitting in a puddle in Altus. It has an insane amount of hyper armor, heals you for ~30% of your HP on hit, and deals high stance damage. If you stance break the enemy and have the crimson dagger talisman equipped, that's 40% of your HP back.
>Pick up the holy ground ash of war from the hero's grave where you get the tree sentinel armor, potentially killing two birds with one stone.
You're not getting holy ground for the healing, although it is nice. You're getting it because it gives you a unique source of 20% damage negation as long as you're standing on the AoE. Put it on the twinbird kite shield, which gives you additional flat defense when you're low on health.
>Pick up the +1 dragoncrest shield talisman in the other hero's grave.
>Hit up Boggart and buy some crab, which gives 5% more damage negation than shrimp.

At this point, you're more or less set to fat roll or walk your way through the game. There are some things that this build struggles against, like status effects and incredibly big or hyper-mobile enemies, but that's about it. Everything else is either optional or an upgrade, except for the blue-feathered branchsword talisman which, like the twinbird kite shield, gives a lot of flat defense at <20% HP. Every difficult fight you:
>drink your physick
>eat some crab
>buff if you feel like it
>throw down holy ground
>go to town
>>
>>732128009
after the first hit he got in he would've had time to roll behind and get off a powerstance, then roll again and another jump attack. this fucker attacks so slow you can pretty much weave in a light attack & roll between every strike unless you wield a colossal weapon, but then you can just stagger him so it's w/e
>>
>>732131107
retard
>>
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>>732131593
>I accept your concession.
>>
>>732130307
>any reason for not using the shield to block?
2H guard counters maximize how often you stance break enemies, and the greatshield talisman gives heavy weapons a good amount of stability
>>
>>732131336
isn't killing bernahl the fastest way to get a heavy armor set? I can't remember the stats but I think that one was pretty good
>>
>>732127895
You can parry those. Aquire skill.
>>
>>732131971
Oh, true. I just don't like killing NPCs in FromSoft games so I never consider it.
>>
>>732127895
I liked Enir-Ilim better when it was called Dragon Shrine, and the three drakekeepers didn't have a grab that forces players to roll regardless of their build or playstyle.
>>
>>732131048
https://youtu.be/scnVo4jscuA?t=1522
Just one shot him.
>>
>>732132115
>forces players to roll
Damn they removed sprint from elden ring too?
>>
>>732132252
I hate buff autism. At this point you're not even playing the game, just reducing it to a spreadsheet. And I'm saying this as someone who sat in dynasty mausoleum with a notepad open, testing the maximum damage of every single pot type the day the companion jar talisman was added to the game. (I wanted to make a funny ha-ha pots-only invader, this was before everyone realized how OP pots are in invasions.)
>>
I don't know if this is the right thread to post this, but every time a normie tries to tell me these Souls/Elden Ring type games are hard, I cringe inside. It's a little pathetic how slow a lot of these enemies move. I think a lot of the low IQs just mistake remembering simple movement patterns for difficulty. It's certainly not a matter of timing, these games always look slow as shit. A reflect kill in TF2 takes better timing than this Kingdom Hearts-lite slop.
>>
>>732132390
Can you post a video of you beating Margit no-hit.
I can't believe you until you do this.
>>
>>732132256
Let's see you sprint with ironjar active.
>>
>>732132502
>>732132737
No, you're cringe.
>>
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>>732132390
>pyro player talking about skill
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>>732128301
Imagine being OP right now lol
>>
>>732132856
That's how low the bar is here, yes.
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>>732128357
I love how organic they make their threads, really unsuspectable
>>
>>732133110
The first one is actually someone genuinely playing through the game for the first time. He posted his build and asked for advice.

But yes, this thread is just yet another daily Elden Ring seethe thread.
>>
>>732128009
have you thought of every parrying enemies that have spam attacks that are easy to parry ?

Almost like its the obvious solution to the problem...

that or you could be a retard and panic rolll, die and then complain on the internet that you are bad at games but won't even try to get better.
>>
>>732127895
That's a specific move he does, and if you're behind him and sufficiently mobile you can dodge the individual swings and hit him between them.
>>
>>732130897
>Sneakily
>giant glowing white triangle around shield
>aow name on screen the entire time
>>
>>732130896
what is this cope lmao

unlocking the camera is not some advanced technique, it just gives you better control of the camera. you could just as easily do this while locked on, since sprinting unlocks your character's movement and stops you from strafing.
>>
>>732130897
>sneakily
???????????
>>
>>732133323
Players trying out parries against bosses was a thing in the previous games where a missed parry didn't eat 80% of your HP and stamina.
>>
>>732127895
>oh no, he's attacking again
>roll back onto the cuckchair
>wait for the boss to finish sperging out
>he's literally preventing you from playing the game
>the devs are cucking you out of the game that you paid for and which is running on your own computer
holy betacuck! that's a cuckoldry simulator
>>
>>732131024
>>732128357
>>
The best part of these threads is that OP is objectively wrong

If you are the 3% of people who don't like something, you can't say the 97% are wrong

You lost

Grow up and stop making 5+ threads a day
>>
>>732133427
>unlocking the camera is not some advanced technique
I know, and I'm not the one acting like it is.
>>
>>732132390
they're not the same thing, souls are considered to be hard PvE games, you're talking about a PvP game. I could also say that doing a muscle-up is harder that doing a reflect kill but one is a thing you do irl and the other you can just do sitting on the computer.
>>
where are my powerstanced ultra weapon bros
just deal more damage than the enemy does to you
>>
>>732130307
The shield is there for regen, it's a crappy as a shield and you use it for two-hand builds.
>>
>>732127895
>dodge dodge dodge dodge dodge
>single jump attack
>dodge dodge dodge dodge dodge

everyone plays the game like this.
everyone plays the game like this while wielding the same 2-3 basic weapons for their entire playthrough (due to upgrade mats and metas)
>>
>>732133924
Don't even need 2, just slap lions claw on a colossal sword and flippy flip your way to permanant stunlock
>>
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>>732129982
I found Wuchang combat is better designed with much more variety happening due to the way you easily generate magic / special ability meter by perfect dodging and certain combo hits. One of the weapon trees is for 1H swords and it's weak in a direct fight, but it's mostly used to generate meter so you can constantly use spells. And it lets you respec and re-upgrade weapons at bonfires, to solve that issue with only using one weapon and playstyle all game >>732134187
>>
>>732132115
Only one of them has a grab at all, and you can try walking out of the way, staggering him first, etc. Even if you're using an Ironjar Aromatic, there are Ashes of War to still be agile and dodge if you don't want to dodge roll.
>>
>>732131879
Kek it do be like that
>>
>>732131048
https://youtu.be/7Cwfrp5bajo
Just kick his ass instead.
>>
>>732130487
This, but everyone will dickride him anyways.
>>
>>732127895
so why didn't you hit the enemy when it was charging up an attack for full 2 seconds?
>>
>>732128182
Lrn2play
I use my left handle to stabilize the controller because I can only partially use my right. The game was zero issue to me. The dlc was zero issue.

You just suck, and you're unwilling to admit it. I had to leave the reddit sub for the game because 99% of the posts were how hard it was. Even after I made a video of myself playing, they still fucking cry.

Some games aren't for everyone.
>>
>>732129153
>play an action game like a retarded palsy victim
>get mad when the game wants you to be more aggressive
why even play action games
stick to potion chuggers like diablo
>>
>>732131325
Anon, it's been illegal to own people this hard since 1865
>>
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>>732128301
NTA of course but like, the only way you can learn the game to this degree is if you install mods that enable practice rooms and visually display the hit boxes. I like Souls games and Bloodborne is one of my favorite games of all time, but these games are far from perfect in terms of telegraphing the exact size and range of enemy attacks. Sometimes, different enemies have almost identical attacks but completely different hitboxes.

Posting a webm like this is like trying to style on a person who's struggling with a puzzle by showing a solution that you found by looking directly at the source code. It's entirely meaningless.
>>
>>732131886
>>732134094
I'm looking at the guard counter stance damage you can do with a greataxe and it's 33 1H and 36 2H, I'd say that just using the shield to block and guard countering 1H would be better, the shield still has better defensive stats and guard boost than most 2H heavy weapons and the extra stance damage you do for 2handing is not that high to justify the amount of chip damage you will take for blocking with the weapon.

>>732131803
what about warming stones? I think they could be a nice addition to the build, they're not too annoying to craft like some other consumables.
>>
>>732135814
You'd be right if there weren't countless other ways of dealing with this enemy that don't require that level of either skill or practice.
I will never understand what people complain about the combat sistem, you tell them to roll and it's rollslop, you tell them to block and it's cheese, you tell them to use spell and it's easy mode, parry is parryslop etc etc.
Elden ring lets you play in whatever way you want (with various levels of success).
>>
>>732136138
I'm not trying to defend OP's position. I'm just saying that replying with a webm of a character dancing around hitboxes isn't a reasonable thing to expect an average player to do.
I personally beat Elden Ring using powerstanced Great Swords, doing nothing but opportunitist jump attacks. It's a good game.
>>
>>732127895
>>732128301
*Skips enemy because he's guarding an open flight of stairs*
What is the point of wasting resources on a stupid guy in a Spike trap costume
>>
>>732127895
I like how the enemies get all the advantages and just cheat the rules, while you're still stuck playing a slow clumsy Demons Souls character. It makes the game hard!
>>
>>732131325
>Gets chunked despite clearly parrying
>>
>>732127895
>>732128740
>>732130137
>>732131024
>>732131291
why are nintardogs like this?
>>
>>732128301
Roll slop
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thinking it's your time to attack but the boss kills you with nothing
>>
>>732136754
>>732136959
what is it about FROM games that sends you subhuman tendies into these tantrums?
they're not even exclusives or anything like that
>>
>>732127895
Soooooooo
Why shouldn't i just play magic
>>
>>732137296
because enemies and bosses can just decide to leap the full length of the arena and btfo
>>
>>732137296
You can, but lots of bosses are extremely aggressive, have very fast gap closers that span like the entire arena and have insane tracking. Don't expect too much.
>>
>>732128009
they need to go back to basics
no open world
no anime enemies

but they wont because each game sells more than the last. even live service asset flip trash like Nightreign got rewarded
>>
>>732136581
Just dont let the player play the game and kill them in 2 hits if they try. Its how you make a game challenging.
>>
>>732137296
it's boring, none of the cool magic spells are better than the comet spam
.t did a pure magic run
>>
>>732137296
Weapon arts are superior
>>
>>732131383
so I just want FTH to cast blessing's boon? because bestial vitality is half the FTH requirement of b.boon and costs less FP, I could just dump the other 12 points into more MND

ah fuck it, I'm reinstalling the game
>>
>>732136385
Absolutely, man. That’s the beauty of it-there’s like fifty different ways to tackle the same encounter. Some people wanna style on enemies with naked parry builds, others just go unga bunga with jump attacks, and it all works if you're patient and learn your lane. The game’s not unfair, just unapologetic about its mechanics. The only losing move is expecting it to play like anything else.
>>
>>732137670
Some are in very niche and situational ways. It really is a major shame that despite putting so many spells into the game the vast majority are just outright worse or at least incredibly impractical compared to the most basic "shoot projectile at enemy" spell. The magic system in ER is stuffed with spells but is otherwise very underbaked.
>>
>>732137545
They already made that game, it's called Dark Souls, you can play it on all platforms.
>>
This issue has been resolved
>>
>>732128860
If you don't claw grip, lock on is the only way to keep your camera on the target as you use your thumb for dodging or consumables on a controller.
If you drop lock on, then you have to drop using items or dodging with a standard controller grip.
>>
bot thread
bot replies
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>>732140460
or, you could just remap your buttons
>>
>>732129086
I don't see the issue.
Elden Ring looks like a PS4 game.
Doesn't change that people loved it.
E33 used the asset store a lot for things like animations to save on dev costs. They spent money where it mattered instead.
>>
>>732137545
>no anime enemies
you just want an easy game, just say it
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>>732140532
Swap what with what, nigga?
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>>732129267
How fun is just wandering around Medieval Blame?
The combat looks tedious and janky, so its really down the walking simulator aspect.
Is the world laid out well or is it just a spaghetti mess?
>>
>>732128182
You are correct, but souls trannies will never admit it. jlust laugh at them.
>>
>>732132737
Use the Ash of War on the Falx.
>>
>>732136605
A missed parry still gives damage reduction.
>>
>>732127895
Uh, bro, you attacked right at the end there.
>>
>>732128142
>You have ranged options to attack him during that string of attacks.
No you don't. The moment you shoot off an arrow or magic spell they'll hop 150 feet to the side in two frames.
>>
>>732127895
If you just want to sword & board and ignore all of the tools available to you in Elden Ring that's fine, based even, but you don't then get to complain that it's too hard. Also, you're fighting literally the last enemy in the game before the final boss, what do you expect?
>>
>>732127895
Rolling is part of the fun, that's why its called rollsloppa
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>>732127895
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>>732130249
Ninja Gaiden 4 wipes the floor with Elden Ring because it allows you to do some combos of your own.
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>>732134604
>Wuchang
Lol you must love 50ms attacks that go from static to 200mph in 0 seconds
Time for your trial and error memorization humiliation ritual, Cheng
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>>732143229
Ninja Gaiden 4 wipes the floor because it flopped so it had to find a new job
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>>732134604
Why the fuck would frame perfect dodges being rewarded be a good thing? You want to dodge early and attack back fast, not reaction check the boss attacks
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>>732143395
Try wiping your ass.
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>>732135814
I learned just fine playing the actual game
Git gud
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>>732143395
Lmao
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>>732143395
Holy Kek
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>>732141381
it takes a bit getting used to it if you've never done it before, but it works.
here I'll share my controller scheme:

R1/RB: roll/sprint
R2/RT: light attack
L1/LB: ash of war
L2/LT: block

square/X: interact
cross/A: heavy attack/charged attack
circle/B: jump
triangle/Y: crouch

R3/R: lock-on
L3/L: use item

other buttons are left untouched
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>>732143395
>>
>>732128301
These fixed, super long combos just completely ruin my immersion in a game. Imagine you're fighting a guy irl, you sidestep a swing he takes at you and then you watch him punch and kick the air for the next 5 seconds. 3 quick hits is the max length any canned combo in a video game should be.
>>
>>732144360
Git gud
>>732131048
Yes
>>
>>732143395
lmao
>>
>>732144360
I think that is a fair criticism. Same thing with the attack delays. I understand why they exist from a gameplay perspective, but it is nonsensical. No one is willing to leave themselves open to a weapon strike with a psyche out wind up just so they can hope to strike you.
Maybe if they are showboating or need to take a gamble, but that is it.
Margit would just be disemboweled if he tried his ominous cane hold.
>>
Bitch of an OP is dodging AWAY from the enemy.
>>
>>732128357
Protip, when doing this post their profiles too.
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>>732133323
>just parry bro
has always been true in these games, but are such ass advice to new players.
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>>732135814
Wrong. I would know because this is my WebM, although I didn't post it. You want to know how I learned to dodge that attack that way? Because I died to it once and thought:
>wait
>this is literally just Godrick's big, telegraphed combo with no tracking
See timestamp: https://youtu.be/0QyUQjRByW0?t=94 It's functionally the exact same attack, with the exact same weakness - it's even telegraphed with the exact same animation and has the same number of hits, 5. Even if I didn't directly compare and contrast it with Godrick's attack, the way that the attack is telegraphed and animated communicates to the player that it's a reckless, all-out attack, which in turn communicates that it must have an exploitable flaw.

It isn't just this one enemy. The entire game is like this. It's been four years and people still do not know how to play Elden Ring, or ignore the game's attempts to teach them how. Did you know that you can dodge the magma wyrm's massive overhead sword slam by jumping, rather than rolling into the long-lasting AoE impact? You would if you paid attention in Limgrave, where there are tons of troll enemies who do the exact same attack with the exact same weakness. What about the fact that the giant land octopi exist purely to teach the player that stance breaking is important? Or the fact that Margit is designed to teach the player to attack during slow attack animations, rather than after, or to create openings to heal rather than healing in enemies' and bosses' faces? Why do you think his daggers deal so little damage, or why that damage can be mitigated even further with a talisman you find literally less than 30 feet from where you spawn in Limgrave?

Elden Ring is rarely a difficult game. No FromSoft game is consistently difficult unless you make it difficult for yourself, intentionally or otherwise. Every single one is a fancy game of Simon Says, of basic pattern recognition and problem solving. How do people STILL fuck it up?
>>
>>732127895
>no Scholar's Shield
>no Barricade Shield
>no Endure
>not using a thrusting weapon

your problem is that the player is carrying a shield and never even tries to use it. he's playing like some two handed strength build rollslopper, minus the big damage or the light rolls or...
>>
>>732144612
Throwing dagger chad
>>
>>732145821
This. It's an RPG with an emphasis on optimizing builds. All that shit that people pick up in the open world and say
>eh, it's useless for my build™
has a fucking use, they're just ignoring it.
>>
>>732145753
And before someone says
>Uh oh, look, he linked an Ongbal video, he DID study the frame data by candlelight!
It was the only video that was decently long (to maximize my odds of finding the attack in question) and not some sort of cringe guide on how to beat Godrick.
>>
>>732141381
>>732144178
I think there's an elegant solution to just this one problem and it's putting flask on the stick press. you never need to time that to the microsecond inbetween other button presses. now the X button is free to be your camera lock and you don't need to relearn any of the other controls.

I don't know why you changed so many buttons, you must have had your reasons.
>>
>>732127895
just get behind him lol
>>
The game really wants you to spam posture break moves like its Sekiro. If you're not running a posture break build or magic that does posture damage just fuck yourself, I guess.
>>
>>732128301
Now I'm glad I opened the thread
>>
>>732146171
I have the flask on the right item pouch as the dedicated healing button, sometimes I want to use another consumable that isn't the flask and I don't have to cycle through all them or hold the directional button to get to the flask again
>>
>>732137296
>cast spell
>locked into a high commitment cast animation without hyper armor or iframes
>enemy uses gap closer or ranged punish that hitstuns you out of your cast or outright kills you
>>
>>732127895
parry slop him or roll behind him
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I remember the ghost godfrey boss.

It would spam the same attack chain where i could only get 1 hit in by backswing, spamming it in a endless loop for 15-30 minutes straight

That was the point where I hated this game.
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>>732143295
It's fun because you get lots of overpowered abilities too, and dodging is very forgiving / easy.
If Wuchang had PVP, your opponent would fight like this boss (she uses all player moves). Yeah lots of enemies / bosses are flying across the map to do a 10 hit combo at you, just you have the tools to fight that in this game.
Its just more cuhrazy I guess, but IMO that's more fun to play than OP's webm. It's why I liked Bloodborne a little more.
From my own experience and from seeing streams and videos, seems like most players play ER like OP webm (single heavy jump attack after string of dodges) because it's just least risky and most effective way.

>>732143498
It's a good mechanic to let players regain mana / meter in the middle of a fight without having to break it up with a mana potion. It makes it flow better and feels more rewarding
>>
>>732146851
>It would spam the same attack chain where i could only get 1 hit in by backswing, spamming it in a endless loop for 15-30 minutes straight
Happens when two npcs interact with loop routines
>>
>>732144808
I've brought this shit up before, and upon further consideration it's the legacy design conflicting with ER design. ER's gameplay identity is pure mechanics, as in everything is defined largely in game terms. Margit isn't a character, he's a video game enemy and exists to counter the PLAYER. Souls put the mechanics in service of the narrative, which is why Maiden Astrea kills herself instead of being an epic bossfight or why Sif starts limping instead of powering up for a phase 2. That's also why Souls could afford mechanics like weapon durability or max health loss.

ER also falls apart if you develop a "cheese" build. The game's challenge is so linear, that if you don't play in a very specific way there is none.
>>
>>732146275
>just fuck yourself, I guess
What ISN'T viable AND very good in Elden Ring aside from bows and crossbows?

>slow, heavy weapons
Obviously viable. Even if you aren't focusing on stance breaks, hyper armor is significantly improved from DS3, so you can simply trade to your heart's content.
>fast, light weapons
Viable, even if you don't focus on stance breaks with an ash of war like impaling thrust, square off, unsheathe, cragblade, etc., light weapons can deal very high damage thanks to how easily you can maintain multi-hit buffs. There are plenty of fast, light, hard-hitting DEX weapons. Even dual daggers is viable with a multi-hit build.
>status effects
Viable, and an area where faster weapons are better.
>sorceries
Obviously viable, and many of the best sorceries don't even tough the stance break system. Sorceries are extremely versatile, but there's also just night comet, AoE spells, delayed spells (glintblades, glintstone nails, etc.) for bosses that dodge simple projectile magic.
>incantations
Elden Ring is objectively the best that miracles / incantations have been. Ever. They're amazing.
>fists and claws
Their only flaw is their short range, leading them to miss against some bigger enemies and bosses.
>shields (defensive)
This is the most broken shields have ever been, especially thanks to guard counters.
>two-handed blocking
See above. Also, honorable mention to deflecting hardtear.
>shields (offensive)
You can not only make a viable offensive shield build in Elden Ring, there are like 5 different shields that can be used offensively (coil, smithscript, spiked palisade, ant, fingerprint stone, visage, one-eyed).

Every single one of these not only works, they're good or can be made good if you know what you're doing. Yes, even offensive shields. You can use bows, but they're just really fucking boring. Do you people ever get tired of confidently saying shit that just isn't true?
>>
>>732147141
>status effects
>an area where faster weapons are better
Lol, lmao. Bloodfiend's arm was the final nail on the coffin for that argument.
>>
>>732146851
that's a cool picture and it's actually helping me figure out how to get first person view right, thanks bro
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>>732147141
>bows and crossbows
>Not viable
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>>732147085
>ER also falls apart if you develop a "cheese" build.
This has always been the case in every single FromSoft game except Bloodborne and Sekiro, which are linear by design. The way that FromSoft designs difficulty is by giving the player ways to make the game more or less difficulty for themselves, each of which is a choice that the player himself is responsible for. It is partially, not entirely, the player's responsibility to curate their own play experience.

An extreme example would be spirit ash summoning in Elden Ring. If you're having difficulty with a fight and you decide to summon, that's you saying
>This is too hard, I need to use this tool that fundamentally changes how combat works by distracting the boss's attention and dealing incremental damage
which is fine. Summoning is fine, and i always have to say this because someone always gets butthurt when it's stated that it makes the game easier, which it does. The point is that it's a discrete choice that you are consciously making. You are choosing to make the game easier, and many players explicitly challenge themselves to play FromSoft games without summoning because they intuitively understand this.
A more subtle example would be getting lucky in DS1 and getting a rare weapon like one of the black knight weapons or the titanite catch pole. It's the player's responsibility to say to himself
>Wow, this deals a lot more damage than my old weapon, I killed the gargoyle boss in 5 hits
>I think I'll stick with my old weapon, that was too easy

This has always been the case. You have always been able to cheese FromSoft games: crescent falchion, soul arrow and soul ray, gravelord sword, black knight weapons, stone armor, Havel's armor, 1.0 lightning spear, fire longsword, hexes, dark builds, bloodhound's fang, rot breath. It's not a flaw, it's how the game works.

What, do you automatically add the box legendary to your team in Pokemon just because he's broken and the game gives you a master ball?
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Zanzibart...
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>>732148007
I said you can use them, they're just fucking boring. I've tried, and you just feel like you're playing a discount melee build any time you're forced into a protracted 1v1 (in other words, a boss fight). They're pretty decent out in the world, but less useful than they used to be in DeS, DS1, and DS2. I always kept a ranged weapon on me in those.
>>
>>732148129
>one hit from death
This is like one of those ragebait videos on YouTube where they deliberately mispronounce words on purpose to bait engagement. I know it's stressful, but I kept waiting for the tickle to kill him.
>>
>>732147085
Git gud
>>
>>732128301
OP BTFO!
>>
>>732146275
or you could be using magic to deal damage from further away, or you could be poking with the longest spear in the game inbetween rolls or you could be using a shield and various buffs to just tank and trade damage and probably a few more ways.
>>
>>732146654
smart. I should probably do that.
>>
>>732148450
that's suboptimal doe
>>
>>732128301
HOLY samefag
>>
>>732143395
lel
>>
>>732148516
and repeated attempts at bosses because you made 2-3 minor timing mistakes with muh no hit rollslop are "optimal"?

>watch this youtuber or twitch streamer beat the boss in FIVE HITS while taking NO DAMAGE
>(on his 121st attempt)
they always leave out that second part.
>>
>>732146896
No, it's a shit mechanic because it rewards iframing attacks, which should be a last resort
>20 seconds of spamming dodge
Riveting gameplay
>I love Bloodborne
Yeah I can tell you love spazzy nonsense, gun spam and poor R1 spam
>>
>>732148078
Spirit summons in ER don't increase boss health. Player and NPC summons in souls did, player summons prior to DS3 couldn't use their healing flask, summoning required a relatively scarce item, and longer boss runbacks increased the probability of being invaded. In Elden Ring Fromsoft has completely given up. For every clever retort you can think of, there is context you're omitting that highlights the fundamental differences between Souls and ER. It's not me making the game easier, but Fromsoft.

>You have always been able to cheese FromSoft games
Those previous games also have gameplay outside of bossfights, where the difficulty isn't as linear which is why you need more tools to counter it. If you just want to call me bad at video games without knowing whether I am or not ,you can do it in fewer words.
>>
>>732127895
Just shoot him with like 5 dark comets, problem solved
>>
>>732148997
>Those previous games also have gameplay outside of bossfights
So does Elden Ring
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>>732127895
>nooooooo!!!!1!1!!
>bad developers
>you have to give me an opening
>because every game should play the same
>mmmkay, you guys?

You absolute fagit. Create your own opening. Learn how. Stop playing like a coward.
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>>732127895
You gotta be the attack.
>>
>>732143395
NGfags btfo
>>
>>732131279
It's /v/ approved good games so they think they won't get trolled for it because they use 4chan as a replacement for actual human interaction.
>>
>>732128262
>>732129982
Butthurt
>>
>>732149329
I thought DMC3 was the /v/ approved good game
>>
>>732127895
I've never even played the elden ring DLC but I've played nightreign which has him as an enemy. you can roll behind him. those swings don't have good tracking.
>>
>>732149421
>>732128301
oh lmao. seems like people already know.
>>
>>732149421
based brain haver
>>
>>732128301
god this shit is trash
>>
>>732148997
DS1 and DS2 have less gameplay outside of boss fights because their gameplay is significantly easier.
>>
>>732137296
Every boss where you'd want to get far away has a gap closer that shoves their 13" cock straight up your ass instantly.
>>
When the new DLC with the new classes coming?
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>>732127895
I love how all the defenders of elden ring cant actually play difficult games kek
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>>732148568
cope, 'cordtroon
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>>732148910
>No, it's a shit mechanic because it rewards iframing attacks, which should be a last resort
Because ER definitely doesn't reward iframing attacks, right? Also it's definitely the first line of defense for the vast majority of soulslike players. There's no real reason why it mechanically needs to be be like Fromsoft's combat else it's flawed.
Well, besides fun. It *should* be fun, and I've already outlined why I it's better with variety for all aspects of combat (thus more fun)

>riveting gameplay
I explained why it was posted yet you pretend not to read it you disingenuous nigger. Here is some ebin gameplay montage of player abilities and spells though
>>
>>732151368
no u
>>
>>732128009
enemies need stamina or some shit
those 10 hit attack chains are getting out of hand

thats or maybe ... fucking stop making enemies deal 50% of you hp per hit

just make trading hits part of the gameplay
>>
>>732128301
cool, now do that on a new enemy without 100 hours or memorizing attack patterns
>>
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>>732143395
Ninja gaiden sissies...
>>
>>732156138
>>732145753
>>
>>732156053
>fucking stop making enemies deal 50% of you hp per hit
That was very noticeable when I did level 1 playthroughs. I went through Dark Souls III with the Lloyd's Shield Ring and basically nothing 1 shotted me from full HP (except Mdir's charge and Godzila Atomic Breath, but I could tank the charge if I was Embered). When I did the Elden Ring playthrough I would get 1 shotted by so many attacks even with the Ritual Shield Talisman equipped that at some point I gave up and every boss fight just became a no-hit clear.
>>
>>732156420
lifting stat caps would fit it
right now best build is 60/60/60/60 at level 200 as going into one stat gives you nothing
but the devs are so afraid some newbie will put all his points into health, yet still retarded buff builds are ok ...
>>
>>732128357
What is this? Why are they so mad about this game lol
>>
>defeat boss
>goes into second phase
>potentially even a third phase
>dont get to restock on resources
this is why ill never finish a fromsoft game
>>
>>732158417
if you're all out of resources after the first phase of a multi-phase boss you probably just need to level up some more or figure out some deficiency in your build. it's not supposed to be that hard. most people who are good at these games became so by just putting a lot of time into them and having fun with them, not by brute-forcing attempts at one particular boss they are ill-equipped to beat with their build.
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>>732158417
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>>732158417
you didnt "defeat" the boss if it goes into a second phase.
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>>732157871
>game doesnt hold your hand and punishes you for stupid mistakes = game is bad
>game is also made by japs and some american devs see jap shit as competition that needs to be destroyed and they autistically hate on it
my best guesses. tldr: mental illness
>>
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>maybe I should replay Elden Ring
>remember fire giant
>remember foreskin duo
>remember maliketh
>remember the all knowing nuisance
>remember elden beast
It's amazing how hard the boss quality dips in the end, at least Godfrey and Radagon are good
>>
>>732159609
Elden Beast is a lot better now that they let you ride Torrent there.
>>
>>732159609
>remember foreskin duo
absolute chad detected, you love to see it.
>>
>>732131325
>They never added the deflect mechanic

Just play Reforged, it's literally a better version of ER.
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Rollslop and Souls games have reached a point where pumping vig, hp regen and trading is my favorite and most engaging way to play. Rolling is so predictable in how From punishes it I now just find fun in testing how much I can simply statcheck in this game
>>
>>732145753
I'm sorry for posting your webm before you, anon, but justice had to be done.
>>
>>732146171
update to this post. I changed my settings
>press right stick to spawn the horse
>press X to lock/unlock camera
>Y + digipad for all three flasks separately so I never have to "scroll" through them
and played some more. game is better now, I would say it went from 8.5/10 to 9 just from these changes.
>hated having to do weird shit to call in the horse while moving, now it's the easiest thing in the world
>hated having to take the thumb away from face buttons for lock/unlock
>hated scrolling through flasks and mentally keeping track of which one was selected so I wouldn't have to look at the HUD so much
these might just have been my main gripes with the controls and they have all evaporated. I initially thought the default control scheme was okay and the game is just very complex, but that's actually bullshit. the default scheme is BAD and From should fix it officially. there's no reason any player should put up with these obvious problems when they can be resolved so cleanly.

my only remaining annoyance is how it feels to sprint and then jump (hold B, then press A). but it's just a bad feel, I don't think it ever makes me perform worse, it could and should just feel better to sprint and then jump in a game where you do lots of both. I might try swapping B (dodge and sprint) and right shoulder button (light attack). having sprint and dodge on a bumper should feel good and light attack on B is also not problematic, is it? could maybe suck for jumping attacks but is jumping light attack an important move? I know for a fact holding down right bumper to sprint will be much more fun than B already because I've had this in other games.
>>
>>732159609
Fire Giant, Godskin, and Elden Beast are kino if your build involves anything more than r1 ooga booga
>>
>>732160153
That legendary webm of the tank kino versus the crucible duo really showed how powerful these games really let you be. And yet the plebeian masses insist on following the you didn't beat the game memes and banging their heads against the wall repeatedly as a pathetic 1 vig rollslopper because real gamers don't get le hit. Then they blame the game when their head is the first to crack.
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>>732160153
>>732162214
It works for spellcasters too with the right build.
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>>732127895
How would you implement melee fighting, if both enemy and plays have very limited ways of controlling their swings and movement?
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>>732127895
I never fight this asshole in NG+ runs. Just summon something and run past.
>>
>>732128860
>>732129015
>>732140460
With proper mouse controls, there would never be a need for lock-on, since your mouse can always keep track of the enemies while allowing you to constantly scan your surroundings, including your blindspots.
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>>732127895
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>>732162442
I certainly wouldn't take any cues from the shitty Chivalry/Mordhau combat systems.
>>
>>732162798
I tried running a greatshield build before, and even there I had to rollslop because your stamina can't keep up with the usual fifty hit boss anime combos that chip damage anyway because most bosses deal at least on type of elemental damage
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>>732160938
>I might try swapping B (dodge and sprint) and right shoulder button (light attack).
that's what I've been doing since the dark souls 3 days lol, I got the idea after playing a game called god eater where you sprint by holding the right shoulder button (and also do a little dash if you tap it) and I was annoyed by not being able to sprint and move the camera at the same time when I went back to souls. so instead of playing with a weird claw grip like every other retard does, I just remapped some buttons so it felt more like god eater.

just by switching the dodge button to RB you are already thinking outside the box, the button config you find the most comfortable might end up being one that strays the farthest from fromsoft's dogshit default controller scheme.
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>>732162326
Build guide?
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>>732164649
Not my webm, but it looks like he's using the Physic Tear to heal on attack, Malenia's Great Rune to also heal on attack, Endure Ash of War from a dagger and maybe also the Ironjar Aromatic Perfume.
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>>732164649
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>>732164649
Can also drill.
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These are pretty cool.
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>>732144360
>3 quick hits is the max length any canned combo in a video game should be.
Dark Souls 2 did this and everyone hated it.
>>
>>732128357
What goes wrong in a person's skull to make them like this? Did they develop this mental illness over time, or is it some genetic fault?
>>
>>732127895
>>732128009
why not hit him during the wind up and then strafe behind him and keep up the damage?
>>
>>732165116
>0 runes
>>732165286
>0 runes
>>732165382
>0 runes
>>732165454
>0 runes
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>>732167537
These guys have insane poise, so you're better off baiting them into a combo than trying to hit them out of one.
>>
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>>732127895
After playing 30 hours of the nioh 3 demo, elden slop just looks so shitty to me now.
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>>732167727
He has 8649 runes in the first one you quoted though.
>>
>>732127895
If you want a dumb ARPG where you can just LMB/RT/R2 your way to victory based on gear, there's always Skyrim and Diablo.
>>
>>732127895
Anyone who thinks this genre isn't dead is braindead. There's no more to it than what's already been done.
>>
>>732168043
If you think that if they suddenly announce Dark Souls IV or Elden Ring II tomorrow and that it won't sell 30+ million copies you're delusional.
>>
>>732157871
Back before Elden Ring dropped there was a dedicated discord shill farm aimed at discrediting hype for the game. People kept posting messages from the discord.
>>
>>732168121
So the same sheep and cattle that consume COD every year?
>>
Just beat the DS1 Co-op mod with my friend. The games are actually really fun with co-op, even if solo is still better. Bed of Chaos still fucking sucked but it was at least funny this time.
>>
>>732145753
>The fromdrone is now trying to use the fact that its a reused animation on top of it all as some sort of win
I really don't know anymore folks
>>
>>732127895
>walking and rolling back
>not strafing around it
That's why he won't get hits in
>>
>>732168124
>You see people cant criticize my games because back in the netheryear somewhere out there on the world wide web some guys didn't like my game.
FROMsloppers everybody.
>>
>>732164642
I put another couple hours in with this new layout and while it is better, holy shit am I raging at my constant backward steps when I mean to light attack and light attacks when I mean to spam roll. infuriating adjustment period.
>>
>>732127895
>Leave and grind until you can 3 shot him with your Spirit Summon
>>
>want pure strength unga bunga like I usually do in Souls games
>have to upgrade stupid shit like faith or intelligence because majority of the weapons require these stats
>pure strength weapons is limited
>the kino ones require useless stats
I guess I'm stuck with this big hammer
>>
>>732167537
enemies in elden ring snap to you if you get behind them during a combo most of the time, smooth turning and strafing around enemies stopped being a thing with sekiro
>>
>>732167781
30 hours? I beat it in 10. Is thay webm actual footage of you playing?
>>
>>732169705
Your level becomes so high in this game so it doesn’t really matter. Unless you wanna cap but even then, you’ll be way higher than you were in every souls game except for maybe DS2.
>>
>>732170029
>enemies in elden ring snap to you if you get behind them during a combo most of the time
they don't
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>>732128301
Got chills watching this
>>
>>732131803
Anon thank you. I can tell you actually appreciate the game and play it.
>>
>>732169705

Just level the requisite Int for Ruins Greatsword you big ninny
>>
>>732170609
They literally do if you really don't see the difference go play DS1/2/3 or BloodBorne the way enemies whiff attacks when you dodge around them is totally different, the would smoothly turn to face you just as the player would, meanwhile in elden ring 99% of the time if you dodge around an enemy it will snap towards you mid animation
>>
>>732170806
Again, they don't, strafing is as viable as it ever was
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>>732170806
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>>732171029
This is not a bad thing btw. It’s engaging and a lot harder than it looks.
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>>732171272
>It’s engaging and a lot harder than it looks.
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>>732171331
I don’t think you could do this. A lot of those attacks have larger boxes than it seems at first and of course you actually have to react to the boss, and it attacks pretty quickly so this is something pros do either after multiple replays or a lot of attempts. It’s a lot easier to do it for the enemy in OP’s webm and that webm above because that’s a single attack combo.
>>
>>732131325
parry timing is bullshit
like why didn't that first parry work?
and it just plain doesn't work on some attacks and there's no way to know which those are
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>>732171331
>>732171409
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>>732171619
Yeah this is also cool. There’s also no real advantage to doing this since you get no openings from it cause you’re in a gesture, but Malenia’s hitboxes are better than most enemies in Elden Ring so this works.
>>
>>732144612
>rolls at the start
You did not run around the combo. Now post your no roll run without using Star Fists and damage buffs cause that’s cheating.
>>
>>732133323
So does that mean playing without a shield totally sucks?
>>
>>732171619
Does this dodge waterfall aids dance?
I legit want to know
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>>732127895
it's always my turn to attack
>>
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>>732128301
OP just got fucken obliterated

It is time for suicide OP
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>>732128301
OP in shambles
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>>732130451
That move is literally ludwigs holy blade
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>>732128262
bamham
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>>732130487
>the single pixel place where he cant hurt you
You mean the heel of any enemy?
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>complaining about a literal parrybait jobber
i literally don't get it. i suck at video games and these guys were nothing to me
>>
>>732169705
Great Stars? Is 12 Dex really too much for you?
>>
>>732169705
just level up past 120 or whatever the retarded meta is
the next game from makes should just remove the matching level cap. you're over level 100? lol you're going up against level 400 players.
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>>732127895
You get a greatshield and a spear and you hit him at the same time
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>>732128262
Sekiro, mordhau, half sword, bloodborne, bushido blade, hellish quart
Probobly more but those are the best
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>>732144360
>muh immersion
>muh real life comparisons

kill yourself
>>
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>>732173273
I pity the strengthlets who will never get to enjoy seeing a full boss combo simply tickle their stamina bar. The turtle always wins eventually.
>>
>>732172858
Waterfowl is a spherical AOE hitbox that extends in every direction around Malenia. You can only iframe it or stay away from Malenia to avoid it.
>>
>>732144360
Imagine you're fighting against a 1000 year old mythical hero possessed by a literal angel. You're fucking dead because he's pulling more bullshit than this you stupid immershuns poster.
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>>732175528
Not him, but realistic armor and weapons fighting is peak, and makes the combat more immersive, even in a fantasy/sci-fi setting
If a game makes me go "huh i wonder if thats how that was really done" or "if this was real that's probobly how you'd want to do it." If a game makes me think those thoughts, my immersion goes up tenfold.
>>
>>732175983
Go to a ren fair see what the performers there do.
Games are very poor at emulating realisting procesess of, I guess pretty much everything.
>>
>>732176389
True but that wont be the case forever
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>>732176554
If you want games to become more realistic I think you might've chosen the wrong hobby.
>>
>>
>>732176689
Half sword litterally just came out
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>>732177468
Doesn't look like it's breaking any records. I wonder why is that?
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>>732178187
Xqc and casoah were playing it all stream, the 2 biggest gen A streamers. You're out of touch
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>>732178470
Cool.
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>>732128301
I like it. Show some more.
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>>732128009
Turn based in the kojima since. You have to watch titanic between bouts of actually being able to play the game.
>>
the games trying to teach you something
>all the attacks that the enemy is doing except for one is a vertical
quit locking on, circle around to his back and punish. none of those attack will hit you
>>
>>732145753
Based.
The Ice ones are still bad though. The lightning and wind ones are good enemies.
>>
>>732136412
He's the only enemy that drops the horned greatsword and he doesn't respawn
>>
>>732147990
Nobody sits that close to their monitor, though.
>>
>>732179726
that's fine, you can adjust the size of the gun and the fov of the arm even if the arm doesn't reach past the gun
>>
>>732130038
>yea but i play the game with my thumb up my ass so thats cringe
>>
it got ridiculous after ds1 tbqhwyf
>>
I started playing Elden Ring with a GameCube controller, and honestly? It's the GOAT.
>>
>>732127895
It's been 4 years, do we still not have a real explanation yet for why Elden Ring bosses are all schizo spastics that spam attacks nonstep and barely give the player any time to respond? Does the game really want you to be using Spirit Ashes the whole time?
>>
>>732176705
I love this webm
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>>732180618
nothing concrete, but the going theory (and the one I subscribe to) is that it's just the natural conclusion of an escalating arms race between the devs and the players
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>>732180618
To punish passive players who still cling onto the idea of my turn your turn and rely too much on rolling.
>>
>>732180618
We've always had one, and it's always been pretty obvious if you're not retarded.
Elden Ring is the sixth Souls game and players have only been getting better and better, so the enemies need to get harder to keep the game challenging. Players also learned long ago how powerful rolls are and that you could complete the game naked with ease if you were good at rolling, so enemies have attack patterns that make it more difficult to just roll and win.
This is also not even remotely something that started with Elden Ring. Bloodborne and Dark Souls 3 were significantly faster than previous Souls games and "spastic flailing enemies" was a common complaint of Dark Souls 3.
>>
>>732128648
calm down, rajesh
>>
>>732168704
What a sad lil' nigga you are. Shameful.
>>
>>732127895
>standing 10 feet away for no reason
Does getting (you)s really mean that much to you? I'm sure you could get more attention going out into a crowded street and shrieking and yet I never see you attention starved niggas outside.
>>
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>>732133812
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>>732130673
calm down, pajeet
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>>732128301
>nobody picked up on the fact that this anon and op are the same person
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>>732128301
Kek
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>>732128357
Why are Tendies like this?
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>>732127895
Just shield poke him.
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>>732127895
i just spammed dragon breath on anything that stalled and ran shield + that giant twisty bleed fencing sword so poking things to death didn't take 5 months per enemy, wish the game let me greataxe unga instead like souls always did but whatever
>>
>>732153325
>Because ER definitely doesn't reward iframing attacks, right?
Actually no it doesn't. Rolling is the least rewarding option if you can do anything else, which is why you have people whining about having to roll a dozen times for a single r1 attack while unga bunga builds or guard counter builds are getting back after back stance breaks.
>>
>>732182717
>wish the game let me greataxe unga
It absolutely does rusted anchor and executioner's greataxe are amazing options.
>>
>>732181825
>"spastic flailing enemies" was a common complaint of Dark Souls 3.
The fastest boss in that game is Sister Friede and she's still far more manageable than someone like Malenia or even basic enemies like the one in OP. Making the enemies have infinite combos that chain together is not a good way to make the game harder regardless if that was the reason or not.
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>>732128301
The 14th amendment made it illegal to own niggers like this, anon.
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>>732130487
>just get good at the game
Yes.
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>>732183309
Ok? That doesn't change the fact that people were complaining about the enemies being flailing spastics in Dark Souls 3.
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>>732168704
Perhaps you should shut the fuck up then, dumbass.
>>
>>732156053
>fucking stop making enemies deal 50% of you hp per hit
level vigor and invest in defense, fool
pic related is nothing but opaline hardtear
>>732156420
>i cant believe a much longer, much more RPGey game is more problematic if i stay at level 1
are you retarded? Its almost like elden ring is the game with 5 times as many defense boosts if you feel like, you know, leveling up so you can use them
>>
>>732130451
Souls games were always extremely easy to cheese, not sure what you're on about.
>>
>just beat margit hitless again
where's tarnished edition i don't wanna play the game all the way through again until i get my ds3 weapons
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>>732127895
lol what a dogshit series, seriously.
>>
>>732186731
His face constantly lightning up from all the SFX had be laughing.
>>
>>732182774
>rewarding facetanking and holding block is a good thing
Why? At least frame perfect dodging takes skill.
>>
>>732131048
Some of his moves are literally from Pontiff in DS3.
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>>732127895
when you post this thread again
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>>732127895
You can parry that shit, why is no one parrying?
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>>732133323
that’s why I stopped playing fromsoft game. there are no tells so there is no skill in the game. you literally just have to guess and try on every boss and it just becomes a game of Simon says. Giant boss? Sorry, there is a collision box under his legs so you can’t roll under. Vertical cleave? Yeah you were supposed to dodge to a certain side because the hitbox is fucked up. Guy sliced you with a dagger? Yeah, you can’t parry that. Ground stop? Sorry, the hitbox extends vertically for 30 feet. What a dogshit franchise
>>
>>732127895
level up your vigor and you can tank their attacks easily
elden ring combat is rock em sock em robots
>>
>>732184751
Just downloaded the boss arena mod and beat Maliketh Hitless. I forgot about most of the shit he does in phase 2, phase 1 is a completely different fight but it's more fun and I wish it got a real phase 2. Maliketh is alright though even if it's one of those fights you wanna rush down asap.
>>
>>732128009
actual 15+ year souls vet here. Ill tell you the truth about how souls is losing their way. They are catering to the boss rushers and many of the boss rushers dont care about properly telegraphed attacks as long as they can "know that for next time". Fromsoft has nerfed several bosses that were strategy fights and kept making trial and error "welp i know about that attakc for next time xD" type bosses. Elden ring late game had the most amount of these attacks out of any of their games.
>>
>>732189749
Pure cope. Don't pretend you even bothered to experiment instead of spamming roll because you got away with it in previous games
>>
>>732128301
>ER fans rediscovering innovations started in DS2
yes, locking off is a significant part of avoiding attacks in the game, everyone just rollslops because miyazaki added easy mode in DS3
>>
I almost beat malenia first try but she pulled out this bullshit phantom move and the updraft hit me and trapped me in the combo. Wow.
>>
>>732189749
Holy cope hahaha. I played thease games when i was 16
>>
This is a problem in all fromsoft docs. They add enemies with crazy health bars that hit like a truck
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>>732127895
>>732128301
This is very obviously the same guy farming (You)s but I kneel all the same
>>
>>732160546
I mean, I don't care. I think it's funny either way.
>>
>>732160153
Same, it's a really fun way to play. when you start to get used to it, you'll finish boss fights and go,
>Man, that was brutal, my health actually dipped below 20% for a second there
and then you'll look at your flasks and you haven't healed once. Healing almost feels like admitting defeat with a tank build.
>>
>>732162798
based but replace the lance with a bleed-infused antspur rapier
>>
>>732168704
It's not a reused animation, it's just a vaguely similar attack
>>
>>732189953
You just made the case for him you dimwit. If every fight is a trial and error then you're not really gaining a skill you're reapplying everywhere, you're just developing muscle memory for each encounter. This is just as compelling as memorizing dates in history class.
>>
>>732156996
the stat caps in these games has always been the dumbest part
>>
>>732192471
Just admit you want a game with two buttons, R1 and roll. I went into the DLC blind and had no problem parrying divine beast warrior on my first encounter so you are absolutely wrong about skills not reapplying anywhere. Any kind of learning is too hard for you apparently.
>>
>>732181714
So we reduce gaming to invisble QTE and timed inputs? Lovely. I'm looking forward to times where game devs have an arms race with NitroGen. Opportunity windows will open and close faster than your TV refresh rate or speed with which electric impulses travel through your nervous system.
>>
>>732180618
Elden Ring bosses are aggressive, but you're not supposed to play Elden Ring like other Souls games, where you politely wait for "your turn" when the boss is finished doing their slow, telegraphed, linear attacks. You're suppose to find openings within their attacks by using every evasive and defensive option available to you: rolling, strafing, jumping, sprinting and sprint jumping, blocking, parrying, guard counters, and hyper armor. Or just fucking face-tanking, which works from the beginning of the game to the end if you optimize it >>732160153

If you spend the entire game spamming roll, you're basically crippling your ability to counterattack bosses. Roll is the most versatile evasive option, but it's also the most committal: you consume a chunk of stamina to evade in a straight line, locking yourself into a recovery animation that only allows you to follow up with rolling attacks, which are weak. Blocking can consume more stamina, but it's reliable and blocking an attack gives you access to guard counters, which are strong and deal high stance damage. Jumping can only evade low attacks, but similarly gives you access to better counterattacks in the form of jumping R1s (which recover faster than rolling R1s) and R2s (which deal high stance damage). And the best way to evade attacks is by simply strafing or sprinting, which consumes the least stamina and leaves you immediately actionable to do whatever you want.

The problem with this isn't the system itself, it's how the average person plays Elden Ring:
>doesn't level VIG
>completely ignores damage negation
>doesn't change their talismans
>doesn't use consumables or buffs
If you spend any amount of time playing multiplayer, you'll immediately notice that like 50% of players are VIGlets with no defense. And they feel like they can't try options other than rolling and blocking because they'll be two-shot by endgame bosses.
>>
>>732181825
elden ring is also just different from the souls games, and if you try to play them like souls you WILL have a bad time. it's basically a rerun of what happened with bloodborne, down to the first boss in the game trying to condition the player to not play it like dark souls.
>>
>>732131336
Anyway to salvage Boggart if you reached Volcano Manor before doing Rya's quest in Liurnia? I took the taxi drive because I was boom rushing Moonveil to +10 and now he tells me to fuck off.
>>
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>>732128301
Nice cheats
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>>732189749
>pepe poster
>is retarded
many such cases. sad!
>>
>>732127895
>So... when is it my turn to attack?
you stop being a pussy and use a real weapon to hyper armour trade with them
>>
>Nooo you have to memorize every single attack, learning is too hard
>Nooo blocking and facetanking takes no skill or timing
The new shitposter simultaneous cope.
>>
>>732192810
Nah chief. I'm rather cool with Elden Ring because it's not geriatric-hostile game unlike Rebirth. It's just it would be nice if missing your timings by few frames wouldn't result in punishing you as hard as not trying at all. Soulsborne feels like an asian parent who think the only grades that exist are A+ and F and if you're below A+ you might as well put on armor that makes you look fat and ugly.
>>
>>732193516
> if missing your timings by few frames wouldn't result in punishing you as hard as not trying at all.
Wrong.
>>732131325
The first parry was too early but damage was significantly reduced. You can hold block then parry, parries that are too late will be blocked.
A successful riposte is a free opportunity to heal to chug flask, and you can get up to 20% of your HP back with assassin's crimson dagger.
>>
>>732193338
Unless the only genre you play is puzzle games, generally speaking knowledge checks are universally considered bad design. Literally the only people who defend it are fighting game players that want to cope hard about their sunk cost fallacy.

Having to remember which section of the invisible AOE is jumpable and which isn't, is literal meaningless trivia you get by brute forcing the game. Same for which attacks are parryable and which aren't. No amount of parrying an unparryable attack will let you know it's unparryable. Souls games are full of anti-skill gimmicks like this.
>>
>>732193937
There are like two bad knowledge checks in all of Elden Ring:
>waterfowl dance
>Rellana's twin moons
That's it. There is no other gotcha that instantly deletes your HP bar for guessing wrong based on the cues and telegraphs presented to you.
>>
>>732128009
and this is the reason why I think if they don't really go back to the drawing board, I just won't really enjoy whatever From makes next. Massive hit strings with no recovery period is just extremely disrespectful to the player's time, and I don't go for it. Shadow of the Erdtree was pretty much dogshit. Nightreign was fun because you WILL get some time not being focused by the boss and that's important.

Sekiro was a brilliant fix for this. Slower attacks that demand you know how to avoid using more than one button was a way to make skill-based defense that wasn't reliant on just dodging a hundred attacks for every swing you got to do. I hope they go back to that.
>>
>>732127895
You missed it like multiple times.
>>
>>732194020
You're literally demonstrating the problem. There's literally countless amounts of animation delays, roll catches, aoes, etc. in the game. I'd argue 90% of that is stuff you facetank by accident to eventually learn the optimal tactic, but by the time you're getting to the point where you know the perfect strat, it's almost never based off of anything actually depicted by the game. Knowing the exact frame to i-frame or parry or jump or whatever, in a well designed game would be immediately known by looking at the enemy behavior. Many deaths in elden ring are rolling into an AOE instead of jumping, parrying instead of rolling, it's always "You did tactic A which is arbitrarily wrong" Then you internalize all the right answers and then finally get to enjoy the game.
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>>732194071
>Slower attacks that demand you know how to avoid using more than one button was a way to make skill-based defense that wasn't reliant on just dodging a hundred attacks for every swing you got to do.
They did, it's called elden ring.
>>
>>732194273
>>732193338
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>>732172152
Did you have a stroke? The clip uses the throwing daggers, one of the most underpowered weapons in the game.
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>>732194294
nah, every attack in Elden Ring can be dodged with the roll. There are no attacks you are required to jump, parry, or block.
>>
I don't get it. Souls games have been out for like 15 years now. Do people still not know that locking on is always worse than locking off?
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>>732194294
this
ds3 is the peak of "rollslop", as stupid as that term is. R1 and dash attack are always optimal, there's rarely any reason to R2, weapon skills are great but the fact that they cannot be changed means that many weapons are simply garbage because they're stuck with shit ones. no passive poise, hyper armor is less consistent. many enemies just scream and flail around, throwing out attacks that are so fast that you can barely react to them. it was a dead end for the series, even if it gave us some good bosses regardless.
i much prefer elden ring's combat system in pretty much every way. attacks are more telegraphed, there are more reasons to use a variety of attacks and defensive options, and weapons are much more flexible thanks to the ash of war system and unique skills generally being better across the board. offensive magic and miracles are both the best they've ever been. and on top of all of this, the RPG aspect of the game is much more robust than DeS, DS1, and DS3. i think only DS2 comes close to leaning so heavily into the RPG side of things, but the issue is that DS2 is fucking dog shit.
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>>732194397
see >>732192957
>Elden Ring bosses are aggressive, but you're not supposed to play Elden Ring like other Souls games, where you politely wait for "your turn" when the boss is finished doing their slow, telegraphed, linear attacks. You're suppose to find openings within their attacks by using every evasive and defensive option available to you: rolling, strafing, jumping, sprinting and sprint jumping, blocking, parrying, guard counters, and hyper armor. Or just fucking face-tanking, which works from the beginning of the game to the end if you optimize it >>732160153

>If you spend the entire game spamming roll, you're basically crippling your ability to counterattack bosses. Roll is the most versatile evasive option, but it's also the most committal: you consume a chunk of stamina to evade in a straight line, locking yourself into a recovery animation that only allows you to follow up with rolling attacks, which are weak. Blocking can consume more stamina, but it's reliable and blocking an attack gives you access to guard counters, which are strong and deal high stance damage. Jumping can only evade low attacks, but similarly gives you access to better counterattacks in the form of jumping R1s (which recover faster than rolling R1s) and R2s (which deal high stance damage). And the best way to evade attacks is by simply strafing or sprinting, which consumes the least stamina and leaves you immediately actionable to do whatever you want.

you don't have to do anything but spam roll, but you should.
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>>732194397
>every attack in Elden Ring can be dodged with the roll
No there are in fact attacks which can't be dodged with roll (light of miquella).
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>>732194338
Idk why you are insisting those are mutually exclusive. You are literally calling facetanking learning, which is not learning at all, it's rote memorization through trial and error. Fromsoft game design is slowly become Riot Games game design, where they throw a bunch of options at you, but expect you to only use 2% of the kit. Yeah you *can* Guard Counter everything in the game. You *can* spam ashes of war, basically every quality of life gimmick, throwables, spells, summons, co-op summons, etc. All of that takes zero skill. The irony of marketing a zero skill game as a hard game, is that people try to figure out "What makes the game hard?" Then they try playing it using skills, timing their defense or whatever, they find out the game is "hard" in that you have to do simon says over and over and "maybe" figure out the enemy flowchart.

The hard part of the hard game is just memorization, and the braindead part of the game is the majority of the game.
>>
Be aggressive >:3, you got to be a pussy for dark souls 1 - 3, so elden ring asks that you finally grow a pair.
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>>732194397
>every attack in Elden Ring can be dodged with the roll
Some attacks have hitboxes that are active for longer than your roll i-frame window, i.e. dragon breaths
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>>732194623
>Fromsoft game design is slowly become Riot Games game design, where they throw a bunch of options at you, but expect you to only use 2% of the kit.
this is fundamentally not true, how can you even claim this lol. the DLC bosses leaned more heavily into telegraphing attacks that you're supposed to jump than the base game ones. now, i will say that radahn is a bad boss because he then proceeds to ask you to throw all of this learning away and just rolling / block / parry everything, but still.
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>>732194605
You totally can dodge through those. It’s just much easier not to.
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>>732194273
It always frustrates me seeing how sophisticated Fromsoft enemies have become in contrast to player character. Bosses like Rellana look like they are playing a much more fun game than we are with various rollcatches, multiswings, repositioning moves, spells that transition into attacks and gap closers. Of course souls combat can't just suddenly evolve into that but I wish From simply stepped up their game. Bloodborne feels like the only game where the player worked under the same principles as the humanoid bosses. Sekiro felt way too limited in its offense to me, with just one martial art available to you and the rest being a repetitive r1 combo.
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>>732194523
It's far subtler than in Sekiro, though. Sweep attacks are very noticeable in that game and they do massive poise damage if you try to haphazardly block them instead of just jumping. Thrusts are as well, and the mikiri reward for reading them properly is encouraged. Elden Ring doesn't really encourage any of that because the dodge roll is rarely if ever punished. It's a decidedly inferior design, even if it is harder and therefore appeals more to a certain subset of From's fans.
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>>732194764
Show your own gameplay of Elden Ring
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>>732194623
No you are exaggerating to cope. It's not as if attacks in this game have totally random counters. The vast majority of attacks fall into several categories like flurry or telegraphed big attack, even if you see them for the first time you can correctly guess what you should be doing.
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>>732194787
https://gofile.io/d/PlsAdA
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>>732128301
>webm of a guy who avoids all attacks perfect
god this place is so fucking retarded and the people are all neet losers.
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>>732194860
No, your own gameplay
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>>732194764
>Sekiro is better because instead of the decision to jump being something the player has to do in order to reposition and actually exploit the enemy attack, instead you magically become invulnerable only when jumping designated simon says attacks
>>
>trial and error
yes

in a game where you have a big HP bar that effectively represents the number of mistakes you can make in a given fight, which you can increase by leveling VIG, increasing your damage negation. one of the first lessons EVERY SINGLE ONE OF THESE GAMES teaches you is that you WILL make mistakes and you WILL die. you are going to get hit in every single dark souls game, bloodborne, sekiro, and elden ring. that's the game. it's simon says, where you guess based on the information you're presented, get hit if you guess wrong, and try to learn based on that mistake because you're afforded multiple mistakes per fight.

i really hate when this term is applied to this game, because it's the entire point. they are glorified simon says. dark souls, bloodborne, sekiro, and elden ring aren't about skill. they're about knowledge. they're about learning and adapting to overcome challenges that seem difficult at first. you need to fail - to get hit, to die - by design, because otherwise you wouldn't be overcoming anything at all. and you can overcome many of these challenges on your first try, using the resources that the game gives you to do so.

>>732194764
i agree that it's more blatant in sekiro and that the game is much more strictly designed around it.
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>>732137545
Anime enemies are fine.

The problem is the fake attacks, delayed attacks to the point of being jarring, and the enemies with literal endless attack strings.

Dark Souls III was the peak of combat. If we literally just got that but in an expanded open world it would have been perfect. For some reason Miyazaki went "grrrr too many people beat DSIII that means it is bad and I need to ruin the game to make it better!"
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>>732195072
>Dark Souls III was the peak of combat.
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>>732194764
Other way around, Sekiro is the inferior system
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>>732194896
Yes.
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>>732194705
Every late game Elden Ring build is maxed out HP spamming Endure or similar. There's zero reason to *not* do something like an HP monster build.

>>732194826
>even if you see them for the first time you can correctly guess what you should be doing.
You knew the exact animation delay timing and how to counter it on your first attempt? You avoided the roll catch on your first attempt? You avoided the second AOE after the first AOE on your first attempt? I think the average player got hit by that first, realized it exists, and then did trial and error a bunch to avoid it forever. The game loves "gotcha" type attacks which is why everyone maxes out VIG and makes tnak builds.
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>>732195121
Why do you need to roll every single attack you've seen for the first time.
>Oh no the gigasunflower is going to do a nuke I should spam the roll button and hope for the best
Is this how normies actually think? Don't you have a fucking shield?
>>
Elden Ring reminds me of space jam where they force noobs to win against michael jordan over and over for clout.
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>>732194764
Elden Ring encourages a varied response to enemy attacks by balancing each options with time committment and stamina economy. If you dodge through every attack enemies in Souls games, but especially Elden Ring, will push your shit. Turning the gameplay into bop it where you are just dancing to the tune set up by the boss is garbage gameplay and it can stay in Shitkiro
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>>732195185
holy shit
https://www.youtube.com/watch?v=m-IHVJ5LVLM
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>>732195117
No I mean your gameplay, not an archive image download
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>>732128301
AAAAAAAAAAAAAAAA DELETE THIS RIGHT NOW YOU FUCKING FROMDRONE
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>>732138002
you want either 25 or 15 (+10) FAI for golden vow, because it's an "aura" buff that stacks multiplicatively with body buffs. commander's standard has double the damage negation, but it also has a mere 30s duration to golden vow's 80s one: https://eldenring.wiki.fextralife.com/Buffs+and+Debuffs (fuck fextra, by the way)
your pre-fight ritual should be
>drink physick (longest duration)
>cast golden vow (80s duration)
>eat crab (60s duration)
>get in there
>cast holy ground where you think you're going to do your standing and banging
>proceed to stand and bang

once you're in the endgame you can also get black flame protection for even more damage negation than crab, at the cost of healing. but who cares about healing when you're tanking? that's what prayerful strike and the crimson dagger talisman are for, you'll have plenty of flasks to burn should you actually need to heal.
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>>732140251
they better add this shit into tarnished edition i swear to FUCK
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>>732193174
no, sadly. yes, i hate it. killing him MIGHT let you buy stuff from his bell bearing but i doubt it. it's one of the few things in the game you can just brick on your NG cycle.
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>>732195072
>Dark Souls III was the peak of combat
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>>732127895
Elden Ring is such fucking garbage holy shit
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>>732195238
correct post detected
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>>732195702
keep trying, tendienigger
this shit is why the entire board hates you worthless subhumans, btw
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>>732195756
Actual mental illness
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>>732195765
indeed, being a worthless consolewar goycattle slave is a sign of mental illness
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>>732195303
i never realized how much heavy lifting the score does in Space Jam. i miss this kind of film score. every single emotional beat is scored, it's pretty impressive.

sorry, i mean KINOOOOO KINO OVERLOAD AUGHHHH KINOOOOOOOOOOOOOOOOOO
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>>732195812
How do you even function when you leave your house
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>>732127895
just play a turn based game, those are made for people like you
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>>732156053
Nioh solved this problem like a decade ago now
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>>732195832
Why? You need a tutorial?
Who am I kidding, of course you do, you're worthless nintardog scum
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>>732128262
select attack in the menu while the enemy is frozen
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>>732195331
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>>732128182
>nooo the game is unplayable because I don't want to attack until I'm 100% safe, why is the game punishing me with only letting me do one swing
unironically git gud
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>>732156420
Just want you to know that no one will be impressed by your dumb fucking level 1 run and you are wasting your time with that bullshit.
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>>732128182
ER is full retard rollslop designed to waste your time
Older souls games were actually well made
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>>732196004
true, it's just so late i forget about / disregard it
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>>732127895
why does the sword suddenly lose half of its weight on the 4th swing? or are you telling me that the heavy lifting up animation is just the enemy larping and in reality the sword has always been light? these animations just don't make any sense anymore, that's what I hate most about modern fromsoft
>>
>>732195115
Nah, it's not. Elden Ring is just coded around expecting the player to either attack or dodge, so when the player does something retarded that isn't either of those two things (Walking in a semicircle around the enemy) the computer has a hard time deciding what to do and can be taken advantage of. Any time you avoid something by leisurely jogging right into the enemy's face and around to the side, you're just taking advantage of poor AI. It's the logical progression of circlestrafing to get backstabs on black knights in the original dark souls.
>>
>>732195953
why didn't you reply to >>732195890
is it because you tendietards are too subhuman to think of a proper reply?
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>>732128301
>had to do a gay little twirl around his boyfriend to confuse the ai
LOL FAGGOT
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>>732179258
>>
why is one guy having a melty at every post he sees
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>>732196229
First time on /v/?

>>732179258
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>>732196229
because tendies are subhuman retards
of course they're gonna lash out when they see something they don't like
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>>732196274
kino
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>>732195643
Would be redundant as the briar set already has the dealing damage on rolls gimmick
>>
>>732195238
That's cope. Rock paper scissors is better, because it's a balance of reaction speed and defensive choice. Stamina economy is boring as fuck and Sekiro not including it at all may be its greatest strength. Especially since in all From's other games it's a stat you can pump to make managing it easier. Sekiro has no such workarounds to just getting good at reading and reacting.
>>
>>732196323
i want it for fashion and for my favorite invader's sake because he has always had a thing for kirk's armor
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>>732195238
>If you dodge through every attack enemies in Souls games, but especially Elden Ring, will push your shit.
at least try to pretend that you played the game
>>
>>732128301
OH NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO
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>>732172858
>>732175619
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>>732196202
we don't sign our posts here, you shit-smelling tendienigger
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>>732196474
shut up shut the fUCK UP!!
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>>732196326
>Rock paper scissors is better
Lol
>>
>>732128301
OP literally got raped by this anon, it's humiliating
>>
>>732196180
>Nah, it's not.
Yes it is
>Elden Ring is just coded around expecting the player to either attack or dodge, so when the player does something retarded that isn't either of those two things (Walking in a semicircle around the enemy) the computer has a hard time deciding what to do and can be taken advantage of.
Spoken like a shitter that doesn't understand positioning
>>
>>732197735
yeah yeah, keep playing your 5D chess with the computer. your positioning game is so epic and nuanced.
>>
>>732127895
>using straight swords in 2026
Get with the times and 2hand something with a high stagger weapon art
>>
>>732196540
You forgot to do a little pirouette before attacking me you little queer
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>>732198040
Straight swords have Square Off which has really good stance damage.
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>>732198237
what?
i can't understand what you're saying with all that corporate executive cum in your mouth
>>
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>>732198040
Let me guess, you need more?
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>>732197726
THEY'RE THE SAME PERSON
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>>732198040
square off might be the most broken weapon art in the entire game for stance breaking
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>>732127895
Why doesn't the player take damage here? The sword slices his entire body. Also the light explosion goes through his entire body too, yet no damage. I never played this game, is he using cheats to prove a point?
>>
>>732200101
no, rolling gives you invincible frames in soulslikes. in the middle of the rolling animation you become invincible for a few hundred milliseconds. how long the invincibility lasts is decided in three tiers according to how much weight you're carrying (the armor and weapons on the character). this is why you will often see players wearing next to nothing in soulslikes, they prioritize having a "light roll" aka more invincibility frames during every roll.
>>
>>732127895
use the shield more
>>
>>732198509
yeah i get bored of the simple r1 spam of the one handed straight swords
>>
>>732198040
>yeah souls games are so hard bro
>everyone just bonks everything with something heavy staggering enemies to death
One handed sword is dark souls in its pure form
>>
>>732196491
>that random last aoe hitbox just 'cause :)
What a turd.
>>
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>>732194442
ER filtered a lot of people because they are stubborn and only like to do what they believe is the """intended""" immersive gameplay.

Shit like camera dodging via unlocked, jumping to avoid attacks. Magic use, consumeable use etc-

Even IF they know about it, they wont use for thinking its stupid, cheesy and breaking the game.
Too many people are afraid to experiment and are extremely stubborn to do any playstyle but what they were taught in the tutorial. Those that did win are the same people who tell you, you didnt beat the game for using anything.


T. Got to elden beast without using jump in combat, 1 buff at most, almost never using Ash of War. I basically played it like i was DS1 and hated a bunch of it because of that.
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>>732202826
>>T. Got to elden beast without using jump in combat, 1 buff at most, almost never using Ash of War. I basically played it like i was DS1 and hated a bunch of it because of that.
I had the exact same experience. On my first playthrough I:
>tried to find the claymore and couldn't
>settled for the flamberge
>... but didn't build into bleed / ARC00
>started to level INT
>... but never buffed my heavy-infused flamberge
>eventually switched to Radahn's paired UGS
>... but never used the broken L2
>finally switched to the MLGS
>then, and only then, did I start pressing L2 like 60 hours into my playthrough
>... but I still played the game exactly like Dark Souls and was fucking miserable because of it
Looking at my old screenshots, I didn't even realize that I never leveled my VIG past 40. I stopped at 40 and started spamming rune arcs with Morgott's great rune to increase my HP, instead of just taking points I didn't need in END / INT / Mind and throwing them into VIG.

What a fucking retard I was. I think a lot of people end up playing the game like this, and then never give it another chance where they play it on its own terms.
>>
>>732147141
Funny you say crossbows. One of my strongest runs was the guts cosplay. Colossal sword and the burst fire triple shot hand bow. That thing was S tier all the way till end of sote. I like it more than magic. And it can proc poison arrows. I used the jar cannon a bit but it was garbage vs the triple bow and shot so fast i could punish bosses



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