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>>
>doom but it's a shitty AAA game
>>
>>732160137
>with a brown lesbian with a sidecut leading an army and giving them orders
>rather than
>being a doom game
>>
>>732159797
It didn't even run on my computer.
>>
67
>>
Doom Eternal was only popular because of covid, so they thought they could do anything with LE DOOM SLAYER lore
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>>732159797
I mostly blame the doubling down on even more story shit than Eternal which was already a mistake compared to 2016. I also wish it didn't have dragons and mechs. The funky semi-medieval shit also didn't feel good, they should've just kept it regular Doom sci-fi or just made a fucking Heretic game. I still liked it more than most people on here since I wouldn't call it unplayable trash psyop goysloppin but they really did fuck it up in a lot of stupid ways
>>
>>732159797
that spic guy huffing his own farts thinking that people actually care about the slayer lore or doom story in general
>>
It felt like the greatest Xbox 360 game ever made
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>>732159797
What made them think this was what people wanted?
>>
Should’ve just made quake. They clearly didn’t want to make a doom game
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>>732159797
>>
>>732162084
dont wish that evil on quake fans.
>>
Nothing went wrong it's an entertaining game.
>implying
Yeah the story is dumb, who gives a shit don't tell me you play Doom for the fucking story. The gameplay is great.
>but muh stupid shield is stupid
I liked it, if everything was exactly the same as the previous games you'd say they are charging $70 for the same product and innovation is dead. The dragon parts are kind of ehhh but they serve more as a palate cleanser. The change in music composers is very noticeable.
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>>732159797
Personally I really enjoyed Eternal and was looking forward to Dark Ages for a while, but at some point my desire to play it just kind of evaporated. Same for most action games in general.

For the last year or so I've just been playing RPGs of various sorts, mainly jRPGs and a couple sRPGs and aRPGs. Maybe I'm getting old but I'm more interested in characters and stories these days than I am in moment-to-moment gameplay.
>>
>>732159797
i unironically forgot this game came out
the meme videos about the guy standing here and parrying some fuckhuge winged demon whacking at him with no effort killed any enthusiasm
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>>732162404
>Maybe I'm getting old but I'm more interested in characters and stories these days than I am in moment-to-moment gameplay.
you would love dark ages then, its cutscenes galore
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>>732161446
>made a fucking Heretic game

>could have got a modern upscaled Hexen/Heretic revival where the medieval motif would make sense
>nah, just give the doomguy a shield and make up a dumb story around it

I don't know who makes these calls, but they suck.
>>
>>732162379
They didn't have to make a game at all, retard.
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>>732159797
Is the dlc canceled?
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>>732162679
Yikes!
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>>732159797
Do I buy now or wait for -90% at this point?
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>>732162652
I thought this exact same thing when i first saw it, issue is they knew doom would sell better
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>>732163206
my bad, "thought" it would sell better
>>
>>732162658
Who said they HAD to make a game you fucking inbred trologdyte? No game has to be made, wtf is wrong with you.
>>
>>732159797
they tried to make doom into not-doom and were very surprised people didn't like it
not to mention the hardware paywall automatically excluding ~~65% of the PC playerbase
this is what happens when 3D artists are given creative control over a project
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>>732160971
>paying for 4chan
Maybe save that $$ and upgrade that toaster PC, champ.
>>
>>732159797
It's full of fuckin' cutscenes about stupid ass fucking lore idgaf about. In the first game, that machine tries to exposit to you, and Doomguy breaks it.
Now there's some Chosen One bitch and all this yada yada yada who fuckin' cares.
>>
>>732159797
>I would rather pay more than less !!
Why do you choose to be retarded
>>
>>732162904
Wait for 90%. It’ll take a while, but you’ll feel vindicated.
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>>732162904
I can see it going for 15 this summer and then I might think about it
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>>732163640
Don't bother, that tripfag is unshakeable.
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>>732159797
It's fucking shit
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>>732161446
2016 had the perfect artstyle of high tech sci fi bullshit mixed with satanic demon magic and i still don't understand why they threw that away for whatever the fuck they were going for in Eternal and then the faux medieval shit from Dark Ages
>>
>>732162201
I get the idea of this image but even if a map is complicated from a birds eye perspective doesn't mean it's a good map. It can be a giant labyrinth filled with nothing that just wastes your time or a big circle with nothing in it that just wastes your time.
>>
>"Man, i'm really interested in the story and lore of Doom and it's world, i really hope we get some more exposition into the Doom Slayer™ and his past"
Said absolutely no one ever
>>
I haven't played it yet but it seemed like they stepped back on a lot of the gameplay shit I hated about Eternal, but then also doubled down on the lore and story which I also hated about Eternal
I'll buy it when its like $20
>>
>>732164939
It’s $20 right now, foo.
>>
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>turret sections and on rails starfox flying in 2025
Did this fucking atrocity of a game crawl out of a time portal connected to the Xbox era or something?
>>
>>732164629
Anon, both the images on the top are a map from Doom 1. In fact, a map that has a mandatory "lockdown battle arena" -that so many criticized Doom 2016 for. When you go get the first keycard in E1M6, a door shuts behind you and you need to fight a bunch of demons. Speedrunners kite an enemy to the door so it hits his head as it comes down and then the door goes back up and you can skip the fight.
>>
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>>732165056
its $23.09 right now, fool
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>>732159797
Is it Doom 3? Is it a spin off? Is it an expansion? I couldn't tell you
>>
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>even more gimmicks and scripted "on rails" sections that went out of style 17+ years ago
>mandatory ray tracing
>trying to re-invent the wheel again in terms of fundamental game design and balance
>double down on capeshit cringe cinematic plot
>>
>>732162809
rofl, what tf is this shit
>>
>>732163532
>if everything was exactly the same as the previous games you'd say they are charging $70 for the same product and innovation is dead.
Dirty trick to blame me for a hypothetical game that doesn't exist and then try to gaslight me for suggesting the game that doesn't exist doesn't have to exist
>>
>>732159797
the second one soured me on the franchise with it becoming a glorified bop-it. then this one comes out and pushes even further in that direction.
>>
>>732167280
lmao filtered by eternal lol
>>
>>732159797
>Id 35th anniversary sale has every iD game at a massive discount
>anon posts (1) one of those games to doompost (no pun intended)
retard faggot
>>
It's soooooooooooooooooooooooooooooooo slooooooooooooooooooooooooooooooooooooooooow
>>
>>732159797
>Prequel to Doom 2016 rather than following Eternal's DLC cliffhanger
>Visually generic as it's just your usual edgy medieval fantasy, when Doom has always been about the clash of sci-fi and the demonic
>Slower than Eternal
>More story than Eternal
No but for real why did they end Eternal in a ciffhanger if they never planned to follow it through?
>>
>>732167146
It's called Stand And Fight(tm).
>>
>>732168125
>cliffhanger
"he will rest until we need him again" isnt a cliffhanger retard, it's a closer to the story until Doom 2042 wakes him up in a coffin again.
>>
Doom is simple. You use guns and blow up all the demons. Everything else is unnecessary and should at most play second fiddle to the action of killing all the demons, if it exists at all.
The longer the game has existed, the less it understood this simple fact.
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>denuvo despite eternal removing it after getting tons of shit for it
>on top of pointless ray tracing you CANT DISABLE

Genuinely what in the actual fuck were they thinking
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>>732162809
Fucking slowdown I hate it so much. Now every games has to have that "cinematic" slowdown.
>>
>Doom 2016 - Runs on a toaster at high settings
>Doom Eternal - Also runs on a toaster, albeit medium settings
>Doom TDA - Can't run it on a toaster at all due to RT, costs $10 more
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>>732159797
Gamepass destroys sales, also people don't want to pay $70 for parry slop DOOM
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>>732162652
>nah, just give the doomguy a shield and make up a dumb story around it
They set it up in 2016's lore.
>>
Too much cutscenes shit and unbelievable finale where I'm expected to believe wraith powers that allow her to kill 5 imps at once would somehow allow 20 guys to hold off the demons. The space magic level was cool though, I wish they had just done a bunch of those.
>>
>>732168350
>muh forced raytracing
If you are still on decade old hardware you aren't going to buy $70 game anyway. It also runs better than almost all UE5 garbage despite having forced ray tracing.
They lost more sales from game being on gaypass , changed gameplay, the price was also too high for a single player only shooter.
>>
Doom 1+2 is an infinitely better value at $10.
>>
>>732159797
Shield
Gay viking aesthetic
Humans talk
Lore
Modern movement
All that shit wasnt needed
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>>732159797
>90$ in eu
>shorter than 2016 or eternal
>no multiplayer, no modding, no snapmap, no master levels
>no new game plus, a standard by now
>2013 xbox tier campaing
>on rails mech and dragon sections
>2 hours worth of some of the worst and most incoherent cinematics in any game
>plot is a incoherent nonsensical mess, still feels the need to focus on it
>clunky and unbalance gameplay
>very low enemy variety, 2x less enemies than in previous games
>pointless amount of guns that do the same things
>runs like shit even on a 4080rtx, 4x worse than eternal
>dated visuals
>forced ray tracing
>static prebaked world where nothing cast shadows since ray tracing is ghosting too much, so they disabled them
>forced secrets to upgrade weapons
>too easy even on highest difficulty
>parry slop

What went right?
Also the cope from the shills was insane, complete denial of how much of a failure it was.

What i hated the most about it? The fucking story, jesus christ, 2 hours of cinematics, in 2016 there were none outside of intro, constant fucking focus on something that makes 0 fucking sense.
Who the fuck is the princess? Why is she important if shes dead by 2016? Why the fuck we chasing some magic gimmick to teleport to hell when we can do anytime it seems? Fuck is going on.
Still pisses me off.
>>
>loved Doom 2016, consider it one of my favorites, really wish there was more
>thought Eternal was generic, can't put my finger on it but it just didn't click with me and was glad when it was over
>have absolutely no interest in the Dark Ages especially seeing how the game emphasizes on parry that is practically brainless to perform since you can see it coming a mile away
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>>732168216
Doomguy uses his fists and a chainsaw in addition to guns. All they'd really need to do is let you use both melee and guns at the same time without some kind of scripted execution system. TDA actually does this a lot, but it also uses the stun+execution system and the item balance is built around the necessity to do this. At least they don't do the ammo scarcity anymore so it's not so "authored" like Eternal's loop of "exploit weakness, execute, gain resources, repeat".
TDA is the Elden Ring of nuDoom games. They give you more tools than what is necessary, and in turn overtune the enemies so you're better off unlocking everything that's the most overpowered, and because they were too lazy to test and balance things, they made all of the difficulty options into a mess of sliders so "there is no wrong difficulty" (read: there are only wrong difficulties) I bet no one will ever beat TDA unglitched with all the sliders maxxed even if a long-haired monotone voice YouTuber puts up a 20,000 dollar bounty.
>>
>>732169831
My least favorite aspect of Eternal was how tryhard its "classicness" was. Doom 2016 actually put some thought and environmental storytelling into its architecture, weapon pickups and secrets. Eternal just has "lol look at the funny floating Quake 2 spinning gun models". Bing bing wahoo mario fireball launchers and rotating fire chains. Shoot-buttons to navigate entirely abstract architecture that can't possibly be practical for any real human use.
>>
>>732169831
you arent missing much, dark ages should have been a dlc, its padded to hell and back with cinematics, linear on rails mech sections where you walk slowly forward and mash one button, and maps that are way too big, all to get a short and repetitive game
it just feels so cheap, low effort and low budget, if i didnt know i would say it was made by some no name 20 people studio

the fact it took so long to make, 5 years, most of the 3, means it must have been stuck in dev hell and rebooted internally multiple times
>>
I've had little interest in replaying either Eternal or TDA since I completed them.
>>
>>732159797
still too high
I'll wait for it to drop to $15
>>
>>732170153
They just use the excuse of the world being warped by hell to have a video gamey environment. It just works and leads to fun gameplay.
>>
*evil voice*
Loooong ago thing and thing but the HERO came and the DARKNESS and the thing but then darkness and thing.
Sell DLC
>>
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I cant get over how fucking ugly it is.
Usually i dont care that much for texture resolution and the like, but what the fuck is this shit.
Every texture is blurry as fuck when you walk up to it, and has some "micro texture" layered on top to fake detail, but it dosnt help at all
This is max setting 4k btw on a 9800x3d, 4080
>>
Turning doom into a medieval fantasy game was retarded and antithetical to doom as a brand
>>
>>732171318
That's a pop in issue, it's not supposed to look like that. Not sure why it's happening on your machine but that shit isn't normal.
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>>732159797
It has no content. Not worth buying even with that discount.
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>>732159797
everything. i don't even understand how they could fuck up so badly after the previous two. it's like the brand was sold to another studio
>>
>>732171614
Doom's aesthetic is the edgy kid in the 90's doodling skeletons shooting each other with machine guns in the back of his notebook
Nudoom's aesthetic is top 40 pop song EPIC VIKING METAL COVER youtube thumbnail
>>
>>732159797
>What if we got Doom but we threw in so much shit that it no longer plays or feels like Doom?
>Sir at that point shouldn't we just make a new IP and see how players respond to the new gameplay?
>Nah, risk one of the most famous IP's of all time on our stupid experiment! Oh and one last thing...
>Sir?
>Make the game way less optimized, we don't want people actually being able to run the game haha.
>>
>>732161446
>>732164469
This
The LARP shit was already in Eternal but it was just some minor shit (probably some fag testing the waters)
They went for it in Eternal, then they made the shitty story DLCs which didn't make much sense and doubled down with Dark Ages
>>
>>732164469
>2016 had the perfect artstyle
it was generic and safe, some of it was kinda similar to 3 but without any of the dramatic lighting to make it interesting
monsters look like pacific rim rejects (hugo worked on that)
>>
>>732159797
>story
2016 handled story the best, very unobtrusive with only a handful of moments when you weren't just shooting stuff, Half-Life 2 style. Eternal was a compromise between that and a larger story with dedicated cut-scenes, and just felt terribly paced as a result. TDA decided to fully commit to an actual story with real cut-scenes, and was just mediocre at it. Maybe they can pull things back with a DLC that shows how Doomguy got stuffed into his coffin at the start of 2016.
>mecha and dragon combat
exist solely to show off the skyboxes and graphics. The gameplay was an afterthought.
>parryslop shield and melee
I personally liked it. It was new and unique. Trying to out-do the Doom Eternal formula would have been impossible, they were clearly out of ideas by the times TAG2 came out.
>required ray-tracing and Denuvo
the only sin the game makes that is truly unforgivable. Doom Eternal was a masterpiece of modern game optimization. It ran perfectly on all kinds of hardware and looked amazing. TDA looks even better, but only the 10% of players with a super-powered PC will get to appreciate it.
>>
>>732159797
Removed double jump, added turret sections, didn't bother with teams death match, didn't bother with snap map, story is a literal filler arc, and the game can only be enjoyed at max speed.
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>>732171970
The whole premise is "regular dude vs demons", ala evil dead. "Epic immortal space viking chosen one fights demons in middle earth" totally misses the point
>>
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>>732171653
nope, its just how it looks, the mech and dragon sections are just ass
but normal levels have the same problem, nothing just holds up close up, it looks ok in that mid range, but the moment you walk up to those tanks towers or walls, it looks like shit
>>
>>732162071
They didn't.
It's entire purpose is to get some cash into the company while using Elder Scrolls 6 assets since starfield didn't perform anywhere near what they would have liked.
>>
Did themselves absolutely no favours on the PC front being Raytracing only.
Lost a huge part of the poorfag market with that one.
>>
The biggest thing they fucked up was slow motion at release. The game feels a lot better without it, and they added the option to turn it off a couple months after release.

>>732175986
This too, the game doesn't look so good that it justifies the RT. Aesthetically I liked both 2016 adn Eternal better, Dark Ages is brown and gloomy (though it has some nice sections, its a muted look). Hugo mentioned that they used RT because it saved them a lot of dev time, but the consumers saw zero benefit. The launch price was still retarded, and they ended up losing a ton of potential buyers because of it. And now GPUs are so expensive, I think they've kind of just fucked adoption for RT games really badly.
>>
>>732174009
>the 10% of players with a super-powered PC will get to appreciate it.
Subscribe to GeForce Now(tm) and play Doom The Dark Ages today on your RTX4090 rig
>>
>>732175845
>>732162071
Hugo Martin is just a god awful narrative director, and hes obsessed with trying to turn doom into marvel, he wants to be kojima and in charge of every aspect of the game
He wasnt in charge of 2016, it was good, he only came in at end of eternal dev cycle and it alreayd had problems, he was in charge of the DLCs and they were shit, he was in charge fully of Dark ages, and it was the worst, guy should stick to what he knows
instead they spend 5 years trying to make some inter connected retarded story driven fps full of cinematics like its fucking cod

music is a microcosms of this, Mic Gordons music was amazing, the end levels in eternal have phenomenal music
then comes Marty Stratton, some faggot producer, who dosnt like Mic Gordon, he wants to put his own guy in charge, so he fires Mic in a public way over manufactured reason
and the result? dark ages music sucks ass, its repetitive, predictable and boring
>>
>>732159797
If you told me 20 years ago that a Doom game would flop, I'd laugh in your face. Now look where we are.
>>
>>732176473
Bro doom 3 was 22 years ago and shelved the series for 12 years
>>
>>732175986
>Did themselves absolutely no favours on the PC front being Raytracing only.
Why? Are you still on a video card older than 7 years?
>>
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>>732176317
the problem with RT i have is that its so fucking low res giant flaming balls enemies shoot dont cast light on shadows ... they did in eteral and doom 2016 since you can just slap a light source to it, menawhile with probe ray tracing being 1 meter apart the projectiles are too small to trigger a light bounce, i mean look at this shit, a giant orb of fire and the scene is dim as fuck, and yet your shield is lif from inside by nothing, you still get the same ass light bleed of old games
RT clearly isnt ready to be used as main lighting solution, its not high res enough to look good, yet game runs like shit so enjoy your silky smooth 55 fps
>>
>>732176317
>The biggest thing they fucked up was slow motion at release
Given most of the sales were on PS5, they made the right choice making the game more 'playable' on controller. Not having the option in there from the get go was asinine though, since it completely fucks with your flow on max gameplay speed.
>>
>>732176427
>dark ages music sucks ass
really shit take, the music in DA is great. it has its own thing going and as good as mick's music is, finishing move put out some fucking bangers. even the Eternal DLC music was great. they fucked mick over badly but none of the nu-doom games have bad music, you're off your rocker if you think that
>>
>>732176547
it sold over 3 milion units on realease year on a 10 milion $ budget, which back then was crazy good
it sold twice as much as hl2, which only pushed 1,5 milion units in its release year

but publishers were jelous of GTA san andreas over 5 milion units sold, so they were looking to focus on multiplatform

those numbers seem silly by today standards where games can push 10-30 milion units, but back then doom 3 was crazy big success, barely under Halo 2 4milion units

but in the end hl2 would sell over 20 milion units over the rears, same gose for gta san andreas, then after 2007 the insane 10+ sales of cod started and industry changed
>>
To be honest I haven't played it yet I'll get it on a deep sale probably some time this year, but anything that's not Doom Eternal should at least be fun for a playthrough.
>>
>>732160896
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>>732171318
9800x3d, 4090, 1440p
never seen this shit. you have some kind of LoD bug going on
>>
>>732159797
It was better than Redditernal
>>
>>732177135
i legit cant remember a single track
meanwhile the Urdak and many other tracks live rent free in my mind all those years later
they music in eternal was just so ... unapologetic, not being afraid to build atmosphere for an entire level

https://www.youtube.com/watch?v=QvSWeiuKaTI

by comparison Dark ages music is a failure since it fails to build its own identity, i can only imagine what crazy shit would Mic Gordon do if he did those space levels
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>>732160896
>>732177235
seriously, why the fuck was she in this game?
she serves 0 plot relevance

also niggerfied black washed voice casting, leftists have 0 morals
>>
>>732159797
>/v/eddit discovers DOOM was already terrible
>>
>>732177321
It's funny to me that the original music brief for Doom 2016 specifically said no guitars but Mick kept putting them in anyway along with the other industrial and electronic sounds bethesda wanted.
Now Dark ages suffered from being too much chugging guitar and not enough of the other influences that actually elevated 2016's and Eternals soundtracks.
>>
>>732177841
https://www.youtube.com/watch?v=ECSL4ei7qrI&list=PLJab5_X1bPqIgtO-96hI9xxBYaUXS5i3c&index=1
https://www.youtube.com/watch?v=8xTSoR-C7V0&list=PLJab5_X1bPqIgtO-96hI9xxBYaUXS5i3c&index=3

Those 2 songs sum up my problem with Dark ages music. Just generic non distinct guitar and drums. Every time you get a diffrent instrument or vocals its done super quiet just in case you hear it over the sound of your gun.

Overall the sound design in Dark ages took a nose dive, most my deaths on highest difficulty were from enemies spawning behind my back and making no sound, meanwhile in eternal enemies spawning made super loud noise you would hear anywhere on the map.
You can just tell different people were in charge this time.
>>
>>732168398
Pretty sure you can turn that slop off in the custom difficulty settings
As for the OP, the game just isn't fun. Weapons are a massive downgrade compared to Eternal. Enemies aren't fun to fight and do an insane amount of damage when the game advertises that you're supposed to be a tank that stands and fights. The dragon and mech sequences are some of the worst things I've encountered in a game in years. I knew the game was FUBAR'd when they had you hop on a turret in the first mission.
>>
>https://youtu.be/I-zppRvO7To
>the only good song from Dark Ages required a remix in the style of Mick Gordon to actually be good

I dunno why the fuck they went with slop corporate music company instead of just getting a real composer. Hulshult and Levy did a fine job with both Ancient Gods DLCs. Just hire them again.
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I would've liked TDA more if it was the second game in the trilogy but playing it after Eternal just makes you miss the movement system and speed of Eternal. I still enjoyed it but you feel hamstrung the entire time.
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Man its been 5 years and eternal still has filtered the majority of /v/
I remember my friend (only played 2016 and beat it on nightmare) throwing a shit fit on discord over not being able to complete cultist base on HMP.

Dark ages sucked ass though. Alienated both 2016 babies and eternal enjoyers.
>>
>>732178580
worst part that it sounds like cheap copy
i dont know, something about the sound not being "loud enough", mick ost tried to grab you by the shoulders and shake you awake, this one is kinda sleepy

if they fired him anyway, why not take in a new direction?
>>
>>732159797
Who thought doubling down on the story was the correct choice here? Purely from a common sense standpoint, who said "our DOOM game needs more story & cutscenes"
>>
>>732179083
True.
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>>732179083
They over explained the lore way to much for how weak it is as well
>>
>>732179083
hugo martin
hell, i wouldnt even mind, but the story makes no sense
its self referential, requires you know the lor tablet contents from eternal to know who the fuck any of those characters are, it fails to have a proper 3 act structure as it lacks an introduction and just assumer you know who the fuck all those fuckers are, as well as proper resolution as it does nothing with the kingdom, princess, hell, heaven or the monster guys

the plut just disappears up its own ass to the point its just noise with some lore breaking shit like an after greek afterlife, death ship and other dumb shit

in the end every second of the exposition and cinematic feels like cringe circle jerk or "skip" lore dump nobody cares about
>>
>>732179083
I think they just have a ton of cutscene animators at id who needed something to do for 5 years. It's not like they're poorly made or directed. They're just dumb as fuck.
>>
>>732179406
it dosnt even make sense
so there are different worlds, and alternative universes, and heaven and hell, but they are just random planets, but there are souls, but souls go to hell ... and heaven, but there is actual afterlife, which heaven farms, but there are demons there, but demons are just animals from another dimension, so they arent demons, but sometimes they are, fuck the are doing in afterlife anyway
what the fuck is going on

its so self contradictory and takes so much from other mythologies, and tries to be sf, and not have religion, to the point nobody knows how anything works
>>
>>732166891
It's The Elder Gears of Warhammer: Parry Edition
>>
>>732179619
>>732179406
oh any now we have cuthulu too, but they also go to hell ... which isnt hell, but has demons in it that arent demons

they tried to run away so fast from christian inspired hell/heaven mythos they forgot to plan it out
>>
>>732176641
If he is, that means he's a customer that could've bought and played Eternal, but was unable to buy and play Dark Ages. That's one less sale right there. Croteam already had this shit figured out over a decade ago
>>
Modern doom perfected the approach to story with the 2016 intro where doom guy slaps the exposition dumping robot man out of his way to get straight to the gameplay. It was simple and exactly what was needed. The only time these games ever needed additional story was for an excuse to go to a new area or shoot a new monster. It didn't need to be more complicated than that.
>>
>>732159797
Well imagine making a Doom game where the player gets to ride a dragon and a giant mech, but you somehow fuck it up so it's not fun
>>
>>732159797
I liked it more than Eternal, not that bar was set very high.
>>
>>732179759
>Croteam already had this shit figured out over a decade ago
Other than SS4 running like garbage compared to SS3?
>>
>>732179847
People always compliment 2016 for doing this but never criticize it for having a bunch of forced talky sequences later in the game. They're not even well done. It's just Hayden talking to you on a monitor. At least Eternal's cutscenes are well made and skippable.
>>
>>732159797
Literally unplayable. Chapter 6 has a force field around the last battle youre supposed to fight before ending the level. This happened to me twice. Fuck this broken game.
>>
>>732179926
I'm talking about the range of the graphic options. I can't speak for SS4 as I never played it, because it didn't seem very good
>>
>>732159797
Almost everything wrong with dark ages that was a design departure, I saw suggested in feedback on the internet by shitter plebs. Even complaining there was too much air in eternal so that's why "let stand and fight" and the game is shit.
>>
>>732179950
You're right, most people either ignore or forget 90% of these doom story points pretty much. The intro is the first thing we see so it leaves a mark but I can't tell you almost any interesting bits of plot beyond that. In Eternal you execute those hell priests in the middle of their talking which I liked. Come to think of it the only parts of the story I recall is when we are intentionally kicking the plot dumps out of our way
>>
>>732180153
The stand and fight stuff is fine. It's fun, even, and I commend them for trying to do something different.
The bigger issues are:
-Music sucks
-Levels are overly large and open for no reason
-80% of enemies are just canon fodder that only exist so it looks like you're fighting in bigger battles than you actually are
-Levels also look kind of samey besides the obvious Lovecraft one
-Too much dumb lore and cutscenes*
-Dragon and Mech sequences are just total ass that don't add anything to the game

*The Marvelification of Doom started with Ancient Gods desu
>>
>>732161956
>or doom story in general
doom having a story is perfectly fine what isn't fine is said story being conveyed through cutscene spam. 2016 made the right call, there was just enough story to build an incredible atmosphere.
>>
>>732179083
It's not just doublign down on story and cutscenes.
It's the classic way to ruin something by over explaining it.
In 2016 and Eternal Doomguy had his myth as being a super badass demon holocaust. It was fine, didn't need any further delving into, let it keep some mystique.
>>
>>732168826
It’s crazy because Eternal ran at a near flawless 60fps at ultra settings on my Steam Deck while TDA frequently dropped below 100fps on my 9070 no matter the settings.
>>
>>732177235
>>732177491
>>732160896
kek wtf
good thing I didn't bought this shit
>>
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All Doom needed was a guy so pissed off about his bunny being killed by demons that he razed hell. I dunno why it had to be more complex than that.
>>
>>732180375
>Come to think of it the only parts of the story I recall is when we are intentionally kicking the plot dumps out of our way
2016 also consistently made it a point to have Doomslayer not give a fuck about the story, and hurry it along whenever it came up. The game was purposely saying "we know you just want to kill demons as Doomguy", and that's also what made it refreshing at the time. Now they turned the games into the exact sort of narrative driven experience they were telling to fuck off in 2016
>>
>>732180447
>-80% of enemies are just canon fodder that only exist so it looks like you're fighting in bigger battles than you actually are
turning all base enemies into fodder was a mistake
there are only 14 enemy types including mini bosses, but there are 32 enemy types overall, but 3 types of mech only enemies, and 2 dragon enemies, and buch of fodder, eternal had 24 non fodder enemies( not ocunting dlcs), despite dark ages having new ones, since eternal didnt have so much fodder

so somehow they made more of them, and ended up with half the number ...
its those small design decisions that add up to dark ages just not being that good
>>
>>732159797
I thought the shitposts about the dragon and giant were jokes. But turns out literally 50 percent of the game is dedicated to these 2 QTE events.

To makes things worth there are only really 2 bosses in the game. Fat Makyr and first demon prince man. The Old one boss fight is a robot QTE event, and the 2nd demon prince fight is just a significantly weaker version of him with one add. The last 5 levels of the game not introducing ANY new enemies and compacting all boss fights basically to the last mission is just such terrible pacing.

The story was also DOGSHIT compared to Eternal, because there are no transition scenes or even a voice over explaining how you get to certain locations all of a sudden.

The main problem however is the fact that this game is entirely made for controller/console players in mind. The shield screen clearing of fodder is clear proof of that. It's also way to easy once you get your BFG equivalent and super melee weapon - on a controller with most sliders turned all the way up. I can't even imagine how easy and boring this is to keyboard and mouse players.

This is worse than Doom 2016 by far, its a 5/10 game and I tried to like it.
>>
>>732180663
>2016 also consistently made it a point to have Doomslayer not give a fuck about the story, and hurry it along whenever it came up.
its funny since it still allowed them to characterize him
showed doomguy who ever is, dosnt believe in greater good, wont stand by any sacrafices, and when faced with the option he will save an AI since he can, despite being told to leave it

ironically this is fucked up in eternal, where doomguy abandons Vega, despite being close allies for years by that point? like what? hayden dies offscreen? then comes back for the dlc?
fuck me eternal and dlcs were badly written, no wonder hugo martin shit the bed in dark ages too, he cant write
>>
>>732161446
>>732162652
>>732163206
I really think that this would have fit perfectly with Hexxen/Heretic or even a Quake 1
>>732169001
Should've stayed as a background lore and nothing else.
Doom 2016 feels like a 90's action movie made today. Doom Eternal and Doom TDA feels like if Goku (from DB) SSJ forms from AF made by retarded fans became suddenly canon in the Dragon Ball saga. Or Shaggy SuperSaiyan/Ultra Instinct made it into an official Scooby Doo movie. Or if Gohan Blanco became canon wait a fucking moment, it is. No wonder these new Dragon Ball media is so shit
>>
>>732162809
Shouldn't have been called Doom
>>
>>732180865
>I thought the shitposts about the dragon and giant were jokes. But turns out literally 50 percent of the game is dedicated to these 2 QTE events.
you forgot the literal xbox 360 turret section
lmao

>The story was also DOGSHIT compared to Eternal, because there are no transition scenes or even a voice over explaining how you get to certain locations all of a sudden.

that shit feels plain up unfisnished, like they ran out of budget
bam loading screen, you are in hell ... what? didnt we need some key to get to hell?
i think they changed the level order before release and cut some sections
>>
>>732180663
>2016 also consistently made it a point to have Doomslayer not give a fuck about the story, and hurry it along whenever it came up.
What makes it really work is how well integrated it is into the actual events. Literal hell has broken loose ofc doomguy doesn't have time to listen to some asshole billionaire trying to justify his reasons for doing asshole billionaire things. Its treated as a rational response in universe when they couldve easily gone the borderlands route of constantly emphasizing how unserious everything is and how little anything thats going on matters.
>>
>>732181059
>you forgot the literal xbox 360 turret section

I'll defend that section is saying it looks really cool and that makes up for it being lacklustre gameplay wise. The rain + ocean waves + giant monsters emerging from the ocean is kino. And it lasts like 2 minutes at most.
>>
>>732174009
>Doom Eternal was a masterpiece of modern game optimization.
I feel that Doom 2016 was way better optimized. And It had way better artwork, model work and texture work. Several designs in the monsters were kinda weird but all and all, I feel it looks better than Eternal.
Fucking heck, it even has some small neat details and worldbuilding lore in the levels that Eternal lacks.
>>
>>732175691
Don't tell me that you need to put the game into a NVMe instead of an SSD to actually stop those unloaded textures.
>>
why was there a crossbow instead of (a better version of) the unmaker for the superweapon?
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>>732159797
>What went wrong?
It's campy, right? Am I crazy for thinking Doom: The Dark Ages is camp?
Doom Eternal was tongue-in-cheek, but it wasn't as extreme.
Parts of Doom: TDA feel almost like a Devil May Cry game. Dante can do camp, I don't think Doomguy can.
>>
>>732181789
I wouldn't really call it campy. Most of the game is humorless desu. I'd enjoy it more if it didn't take everything so fucking serious.
I know people complained about Doom Eternal having some looney tunes-esq glory kills but they added personality to the game.
>>
>>732159797
Did they remove denuvo yet?
>>
Doesn't feel like the staff behind TDA was the same staff that made Eternal.
>>
>>732181946
Maybe camp is the wrong word. It feels like that fucking South Park episode with the lice. The contrast between the humorless characters and the ridiculous setting almost feels like parody.
>>
>>732164469
They probably want to make stuff other than Doom, but because that names carries the most brand recognition they are forced to make more and all the weird un-Doom like stuff is them trying make a compromise.
>>
>>732162652
>>732163206
With all the dimensional travelling bullshit, Quake would've worked as a basis for the game too, but between the overbearing lore, the Dance Dance Revolution parry mechanics (which should've even be there in the first place since Doom is primarily a shooter), retarded specs to get it running and the out of place medieval theme, DtDA should've been something else and should've been rethought to actually sell well rather than, at least in my eyes, kill the franchise.
>>
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>>732164469
The design of The Revenant is a microcosm for the aesthetics of the nu-Doom games.
2016 > Dark Ages > Eternal
>>
>>732182751
I have a tinfoil hat theory that Dark Ages was actually supposed to be a Quake remake at some point in its development.
>Cthulhu literally in the game
>Lovecraftian levels
>Lovecraftian Caco and Baron
>Weapons have quake 1 themes (Impaler being the stand out, lightning arcs from plasma, grenade launcher)

Eternal DLC was rushed and kind of awful in a few ways but it basically concluded nu-doom for me. I mean he killed Satan in an ultimate battle and then was laid to rest. TDA being a doom game was probably some executive corpro trash.
>>
>>732183278
Me too.
I think that they've changed it because they thought that it wouldn't sell because modern audiences don't know Quake.
Heck, there were lots of early rumours that it was going to be a soft reboot of Quake 1 (something like Doom 2016 did), and lots of this checks out.
>>
>>732183278
TAG2 had a lot of writing on the wall that was not flattering.
I member Hugo complaining that wrapping the story up in a DLC meant they didn't have the resources to really make a big and impressive final boss when questioned on why God/Satan/Evil Doomguy was just a big marauder and I can't help but feel no sympathy for getting himself in that situation in the first place.
Like why set up the conclusion to everything in the DLC instead of just having it be demon clean up detail after the events of Eternal and save the big shit for the next game?
Just bizarre decision making all around.
>>
>>732159797
Nightmare mode being way too easy and relying on create your own difficulty, shitty mixing and weaker soundtrack
>>
>>732183563
>Just bizarre decision making all around.
They've said multiple times that covid fucked the development for all of Eternal. They should have just delayed the DLC and given it all the polish it needed given how well Eternal did though
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>doom is straight action with a few cutscenes and doom guy is pissed
>eternal is a marvel movie, cutscenes with focus on doom guy
>dark ages is another movie with too many characters and story
it keeps getting worse
>>
>>732183563
It makes a lot more sense with the Quake Reboot theory.
>Team is going to move on to Quake after Eternal
>Ancient Gods DLC is your only chance to wrap up the nu-Doom story or else you'll have to wait ~10 years for an Eternal sequel
>Quake Reboot gets turned into Dark Ages but aesthetically it doesn't work as a sequel so it becomes a prequel Doom game
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>>732183686
>dark ages is the black guy
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>>732183458
Why the fuck would they think people need to know the OG Quake to appreciate what is essentially a reboot? They remade Wolfenstein (at least twice now) without most players playing the DOS original.

I can only assume a decision this retarded came from an executive or came as a result of Hugo Martin himself. Outside of the mandatory raytracing, a lot of the problems with the game could've been more easily dealt with if they just made DtDA Quake the Dark Ages. For fucks sake there's knight enemies in the OG Quake, a bunch of medieval crypt levels and a giant fucking dragon final boss in one of the official expansions. These retards are so gormless its unreal 1999
>>
>>732183752
I think that they reached midpoint and some higher up (either in id, Bethesda or Microsoft) told them to turn it into a Doom game instead.
>>
>>732179083
They saw people going "haha the narrator said the rip and tear line from that one comic hee hee" in the opening of 2016 and somehow construed that as the entire audience wanting more gay loredump shit about how doomguy is actually the Doom Slayer(tm) from the ancient Hell Prophecies and he was a great warrior from a sacred order of mighty knights whose battle creed of "rippeth, but also teareth" was some other gay bullshit and I can't be bothered coming up with this anymore but you get the picture.
They took something funny and made it gay, that's it.
>>
>>732183735
>first one is pretty good for its time, still holds up for the most part so long as you don't look at its modern-day content
>second one is clearly trying way too hard to be cool but still has its good points here and there
>third one feels like a cheap cash-in attempting to relive the glory days without any of the chemistry of the original
Seems pretty on point to me.
>>
>>732184071
It was almost certainly this, someone would have told them
>nobody remembers this Queek shit, slap the Doom logo on it and we'll make way more money
>>
>What if we make our movement game a standing still rhythm game
>>
>>732174009
>a DLC that shows how Doomguy got stuffed into his coffin at the start of 2016
They don't need that, 2016 explains it as the demons managing to somehow trap Doomguy in it and then they sealed it up and put a sign out the front that said
>warning: doomguy, do not open
You don't need to show that shit. It'd just be like the end of Knee Deep in the Dead where you jump into a teleporter at the end and suddenly "oh no I'm trapped in a little box I'm retarded".
>>
>>732184310
If you dont move in this game you die. Its the first thing you learn after learning how to block. Fodder is constantly spawning, sometimes behind you and you need to kite enemies constantly.
>>
>>732169762
2016 had a fuck ton of unskippable "cinematics"
>>
>>732159797
they can blow it out their ass even at that discount price
>>
The goyim are allowed agency.
>>
>>732162404
That sucks
As I get older my tolerance for dogshit writing (i.e. all games) has decreased drastically and I play arcade games almost exclusively
>>
>>732184092
Those 3 words fucked up the franchise
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>>732159797
That should be a normal price for a AAA video game. No game is worth more than 30 $.
>>
>>732183686
I just want something like Doom 3. Environmental story telling with horror.
>>
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DOOM 2016 happened, and subhumans liked it.
>>
>>732159797
What was the point of it? Sick of remakes and reboots.
It's so creatively bankrupt and of course 100% on par for Bethesda but I don't knife what the appeal is supposed to be. It looked 100% like an the nu-Doom titles but with a shield.
>>
>>732176427
Fucking over Mick Gordon was the worst thing about nu-Doom. The man was so passionate about the metal, he did stuff like get 8-string guitars and rare synthesizers from Soviet Russia, and the result was amazing.
>>
>>732179083
I always thought DOOM 2016 skippable story was the best balance they got going on. I guess they fell for that RIP AND TEAR bullshit a bit too much.
>>
>>732159797
Great, I love Eternal. I'm gonna...
>Denuvo
Nah
>>
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>>732159797
You can tell which game was developed after the Microsoft acquisition
>>
>>732159797
I don't get why /v/ has such a hateboner for nudoom, even at its worst (dark ages) its still better than 99% of AAA games and its best (eternal) is better than most single player fps games period
>>
2016 is as much as you can reasonably to push the story focus on a Doom game imo. Enough to get you to vaguely care about what's going on but not enough to distract from shooting demons.
Yes it being lame and retarded doesn't help but honestly you can't (and shouldn't) do story in a Doom game.
Doom was FAR better when there was mystery instead of loreslop.
>>
>>732159797
Taking almost all Glory Kills will do that.
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>>732169001
None of the stuff mentioned in 2016 had to have been portrayed the way it ultimately was in Eternal and TDA. Even if you believed Slayer and Guy were the same character, which was not confirmed and merely a possibility hinted at, it didn't say anything about him arriving in the new world as a gibbering lunatic quoting comic memes that they enslaved and then gave over to the gods of the setting to sic at the demons like a trained dog as necessary. It could've been a cool Army of Darkness situation where the Sentinels were down on their luck and losing against the demons until an ultra chad with futuristic weaponry popped out of a portal to show them how it's done, but it didn't go that way.
>>
>>732187870
Kys
>>
>>732178706
>Dark ages sucked ass though
Filtered
>>
What's included in the Deluxe Edition?
>>
>>732190909
Because it's literally the equivalent of the AAA industry taking something classic and beloved (Doom) and reshaping it according to their own shitty "tastes" until it completely loses any connection to the original.
Dark Ages has NOTHING in common with Doom anymore. It's just a shitty AAA shooter that wants you to soiface at a compilation of things balding pussywhipped millenials consider "badass": chainsaw shield, laser dragon, superhero landings, marvel writing, giant robot shit, generic "metal"... none of this is Doom.
>>
>>732191149
Yes, shit games tend to "filter" people with taste.
>>
>>732159797
Flanderization
>>
>>732164469
I'd say Doom 3 was a better balance. Actually felt like hell invading a science lab. 2016 was already quite reddit.
>>
>>732164469
>i still don't understand why they threw that away for whatever the fuck they were going for in Eternal
It was a direct response to mouthbreathing retards like the posters here crying that 2016's assets didn't look similar enough to the retro designs, hence returning to stuff like the vacuum cleaner plasma gun, the mancubus just being a fat naked guy, etc.
>>
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>>732159797
>Eternal wrapped up the story
>Most expected a reboot Quake next
>Marvel stuff that eternal leaned into isn’t as popular in the nerd sphere anymore
>”im not stuck in a room with demons, demons are stuck in a room with me” was played out back in 2016
>Nigh sentinels where the most bland additon of the reboot
>No sexy Hayden voice
Golly gee I don’t know anon it’s a mystery.
>>
>>732159797
Wait, this game is out? I thought it comes out this year
>>
>>732159797
Get woke go broke
Debra Wilson and that cringe Mary Sue with the magic tentacle
Doom trannies keep losing
Leftism is a mental illness
>>
>>732181395
>unloaded
thats how they look at max res
>>
>>732159797
I fucking hate the direction nu doom has gone with all the guitar hero simon says mechanics.
I was replaying quake 2 a while back and it still holds up. A classic style fps with nu doom aesthetics would be kino. But no that is not considered enough so instead you have to pause gameplay to play bop it every 10 seconds.
>>
>>732159797
should have been a Hexen reboot
>>
>>732159797
Made a very good FPS with doom eternal then walked it back to pander to normgroids, you could see it with the ancient gods DLC for eternal too. Part 1 was really punishing and needed you to know how to play, while part 2 was tuned way down.

Also losing Mick Gordon hurt Doom bad, the music was memed so much and that was a big part of the advertising
>>
>>732162809
do AAAniggers really?
>>
>>732162679
fucking brutal. Even 2016 has too many cutscenes.
>>
I buy boughted it along with Heretic+Hexen
I expect fun
>>
>>732196159
Modern gamers are addicted to progress. If a game has more systems, that's always progress, all the time. They don't understand they're on the hedonic treadmill and have no objective taste. "more than the thing before it" is what most of them want. We hate on game companies, but except for the modern woke shit they're just giving people what they're demanding.
>>
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>>732159797
I'm finally going to pull the trigger on it.

Honestly, if they released at $60, I would have bought it at launch. As it is, I don't buy games for $70, so I decided to wait, and after a while, I decided to wait for a deeper discount since I missed on release buzz anyway. May as well wait at that point.

Wish I saw this post before I posted the other thread, but it is what it is. I wish people would use the game's name in its post so it is easier to find, but then it is less baity than 'What went so Wrong?'
>>
>>732196728
Spyro 1-3 was the only series to ever get it right.
>>
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>>732161956
For all his faults, Hugo Martin is an auteur. No other lead dev would have aimed to make a game like Doom: Eternal at the AAA level, and for that I am eternally grateful.
>>
>>732159797
>NVISREAL sponsored game
>works like shit with almost no visual upgrade
every single time
>>
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>>732159797
>Always online singleplayer game
>Marvel slop
>>
>>732196159
A true "classic gameplay" Boomer shooter would be like forgive me father or boltgun, which is imo, pretty plain, especially if you play 2016/eternal, ultrakill, turbo overdrive.
Dusk and Citadel/Beyond Citadel are somewhat in between.
>>
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>>732159797
Eternal happened, and normies ate it up, so iD made another one just like it.
>>
>>732196728
To add to this, just imagine if FromSoft released something with the scope, scale, and complexity of Demon's Souls today. They'd be criticized and people wouldn't buy it. We all know that Elden Ring is too bloated, but to walk back from that size and scope is difficult for any company. It's the same reason why retards think it's better to have a 4k TV, even though a TV that large just gets placed further away and takes up the same viewing space to the eyes.
>>
>>732197097
Eternal is like DMC 3-5 while dark age tries to be a platinum action game (which doesn't work well in fps format)
>>
Bad maps
No Mick
Poor characters
The shield
>>
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>>732182884
Dark Ages Revenant doesn't even make sense because the shoulded cannons were always grafted on United Aerospace Corporation tech.
>>
>>732178315
>spawning behind my back and making no sound
I don't understand how this is still a thing in game design. Fucking DMC1 back in 2001 had a clear design rule of every enemy action having a distinct visual and audio cue, if only to work around the fixed camera angles.
>>
>>732159797
The red light green light gameplay looked so unbelievably lame
>>
>>732162201
The problem with Doom 2016 and Doom Eternal is that both give the player cooldown times between battles for some reason. I don't understand this shit. Why does a 3-minute battle need a 2-5 minutes cooldown before the next battle? Why isn't the game pure battle all the time? Is it fear that people will think the game is short and not worth the money because without cooldown the levels end too quickly?
>>
>>732191236
>bonus content includes: batman
>>
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>loudest (objectively incorrect but wcyd) complaint towards eternal is that there's "only one real way to play"
>okay we gotta make a sequel to eternal to win the normies back what do we do
>what if we made it so there basically IS only one way to play and all of those different ways to achieve stuns and high DPS and junk were distilled into like 2-3 simple mechanics you use over and over
puzzling

it's like they reasoned that juggling weapons was the problem and that everything else eternal did would be fine as long as they simplified and toned it down to the point of being unrecognizable
>>
>>732162809
It's not bad after you remove the slowdown BUT the problem was that they never really made any more interesting patterns. Like there wasn't enough projectiles flying at you. They could went full in bullet hell autism and add more complexity like certain projectilewalls that can only be jumped, maybe crouched, shot, some that need you to maneuver in patterns.... But no. This spider pattern is like one of the more complex ones in the game and it's disappointing.
>>
>>732197573
The break between is helpful for subtly teaching players about controlling their movement while also actually giving players a break due to how intense each arena encounter can be on higher difficulties. People meme about the "platforming" but it builds in the reflex and feel for movement control that players can apply in combat.
>>
>>732159797
I was gonna buy it but this thread has convinced me to wait until it is <15 bucks.
>>
>>732182884
>emotionless cadaver brought back to life with satanic sorcery and technology, there is no light or humanity left behind it's vacant blank eyes
>GRRRR I AM AN EVIL SKELETON!!
>something that you'd find scribbled in an edgy 16 year old's notebook
>>
They are pricing the unreleased dlc and skins/pdfs at $10 now. Must not have done that well commercially tbqh. I am wondering if I should just buy the base game now, or get the future dlc for cheap even though I may be meh on the whole experience.
>>
>>732159797
Something happened at idSoftware. Compared to 2016 and Eternal, I feel like they're not firing on all cylinders for TDA. The strange thing is, aside from Mick Gordon's exit, there's no other dubious rumor of staff exodus to warrant the weird design departure.
>>
>>732197573
What cooldown? You struggling to walk to the next room?
>>
>>732197287
UAC crafting cannons for demons also doesn't make sense.
>>
>>732178315
>You can just tell different people were in charge this time.
Yeah I could tell by the reason they gave for removing glory kills
>"We didn't include them since we didn't want to slow down gameplay"
>*puts a slowdown effect on every melee hit and parry*
I think they just didn't want to animate them and save money
>>
>>732159797
After playing the pure adrenaline rush that is Eternal, Dark Ages feels like such a step backwards. Slower, easier and so much less content. This game is so barebones I don't know how they dared ask more than $40-50 for this shit.
>>
>>732197869
It is possible that a lot of the feedback for Eternal was that it was too hard, and they were told to tone it down a lot for TDA.

Watch DSP's playthrough of Eternal, and I have the feeling that is the common sentiment for the game amongst the normies.
>>
>>732168125
Should have followed 2016's cliffhanger with the robot guy as the protagonist then pretended eternals storyslop never happened
>>
>>732162679
Doom 3 keep on winning baby
*boots up dhewm3*
>>
>And then DOOM SLAYEr fights a fity thousand foot tall Cthuylu!! And he becomes a skeleton! The skele slayer is imprisoned by a dozen more gigantic cthulus! And they're all firing brain beams but the skele slayer gets ANGRY and PUNCHES them with his DOOM FIST and they're like nooo lsayer dont punch us and he gets ANGRY and punches harder!!!
Fuck Dark Ages. Fuck the people responsible. I hope they lose their jobs for this shit.
>>
>>732197734
they named sekiro as an inspiration but where sekiro throws in perilous attacks to keep attack strings interesting in dark ages it's just parriables and unparriables that you have to dodge instead

and yea bullet patterns aren't really interesting at all outside of kreed makyr
>>
>>732159797
>Shit music
>Shit story
>Shield mash constantly for shield guy pinata.
>Doom guy doesn't feel like a tank. Tanks do not parry, they just run over stuff.
>>
>>732198130
>I AM SILLY
>>
>>732197724
They try to "fix" eternal gameplay by listening to those incorrect complaints about eternal and churn out a worse game by following the demands of people who do not know what they are talking about. Meanwhile, indie boomer shooter dev take inspiration from doom eternal, double down on the mechanic and designs, and make their hit games.
Eternal was really good but wasn't perfect (no game really is) but they straight up try to fix the wrong things
>>
>>732164469
>Muh safe Halo crap
Retard
>>732198267
>Eternal was really good but wasn't perfect
Yes it was
>>
>>732198170
Tanks tank. Sounds like you just suck at it.
>>
>>732197984
>>732197869
https://youtu.be/fIft2dX2ZjI?t=8647
Timestamp 2 hours 23 minutes or so for his playthrough and opinion in a nutshell
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I miss when Daisy and RIP AND TEAR used to be just silly jokes in the community instead of try hard shit. Fucking hate how redditors ruined this community completely and used it as a bridge to other old shooters communities too.
>>
>>732198397
Tanks don't dodge slow moving balls and try to catch green balls to dodge it.

Doomguy should've blocked stuff automatically just by looking at it.
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>>732198346
As much as i love Eternal, I think there are perfect reasonable directions they can take to improve upon it.
>>
>>732198554
Dodge what. You just hold W and parry. In MMOs tanks also use their shields.
>>
>>732198192
https://youtu.be/0WEPhkbXh0w?t=7047
I wish I could be sillier
>>
>>732197948
This was a weird direction to go because it was completely unnecessary. They somehow couldn't accept that Hell would be able to have technology for shooting rockets (they weren't even rockets back in Doom2, they were magically homing blobby spheres of pain) -while simultaneously having a final boss that magically transforms from a woman wearing a tech suit into a spider brain walking on giant mechanical legs and shooting plasma and lasers out of highly technologically advanced weapons. There was no reason to write in UAC's grafting of weapons and jetpacks onto undead demon skeletons.
>>
>>732190854
>"the power fantasy that is earned is more satisfying than the one that is handed to you"
>Eternal spends most of its time and cutscenes glazing and fellating the Doom Slayah on how superdupermegaawesomewawsome and MANLY he is, without him even doing anything

>>732191101
Slayer and Doomguy being one and the same was thoughtless fan pandering, that creates so many plotholes and inconsistencies that I can't even begin to list here. But it's indicative of Eternal's writing style that just threw in anything superficially "cool" and "epic", without thinking of the deeper ramifications.

Like the Sentinels electing Doom Slayer as their king. Is it cool that he's the warrior king of a bunch of heckin space vikings and sits on a cool skull throne? Yeah, I guess. Do you know what's not cool? The Sentinel people electing a mute butcherer as their sovereing leader. What's the Slayer's tax policy? What are his improvements to agriculture and the educational system? Can he speak? Like at all? Who cares! Did you see how many demons he fragged though?? Making the Slayer the king makes the Sentinel people, a supposedly advanced and noble race, look like a bunch of idiots.

Do you know what else is cool? The Doom Guy fighting an endless struggle against the hordes of Hell just because he hates them so much. Not cool? Him involving an entire sentient race to fight and die for HIS blood vengeance. It makes the Doomguy into an uncaring psychopath.
>>
>>732198346
Eternal looked like shit zoomer, slit your throat
>>
>>732198167
Strange how it's not really talked about nowadays but after Sekiro won goty it fucking mindbroke the entire industry into shitting out myriads of awful clones and imitations of it's combat system that didin'te ven understand it beyond just "parry lmao"
>>
>>732198729
Are you a woman? Only a woman can misinterpret a male's fiction work so much
>>
>lets make ANOTHER doom game but MEDIEVAL, surely people aren't tired of the same quick time actions again
A redone quake arena that's controller friendly would've blown this shit out the toilet water
>>
>>732197734
>It's not bad after you remove the slowdown
Man I just remembered how lame this was in TDA Like, legitimately if you removed the parry slowdown and basically all other slowdown effects you get a better game. How is it not a difficulty modifier yet? Nonsensical
>>
>>732159797
>dude what if we put mandatory bright color-coded simon says mechanics in our grimdark shooter
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>>732198729
So you agree that you get the power fantasy through gameplay and not cutscenes.
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>>732197884
In classic Doom, a level can be just a sequence of claustrophobic corridors and rooms with few monsters, as if it were literally a dungeon you are exploring, and yet the level will make sense because that first mistake at the beginning can mean you have less health, shield, or plasma, or super shotgun, etc., for the last room. The wear and tear during the level makes the whole experience cohesive, even if the level isn't necessarily intense and full of combats.
In Doom 2016 and Doom Eternal, the developers focused on the battles, each of which is basically self-contained. If you're good, you can generate the resources you need for battle during the fight itself. This doesn't mean that these games are better or worse than the classic experience, just different.
The point is: a dungeon for the player to explore simply doesn't work in this new reality. But the developers seem to have been afraid of the reaction of Doom fans when they realized that the game is pure combat, and decided to create the "cooldowns" I mentioned, where you explore or do platforming or sometimes even solve puzzles, but in a game without wear and tear where the battles are self-contained.
The exploration, puzzles, and platforming in Doom 2016 and Doom Eternal are pure useless garbage.
And if the idea was just to give the player some breathing room, then they just needed to put in a door that opens, inviting them to enter the next battle whenever they want...
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if you think that doomguy being the slayer was """a retcon""" or something eternal made up you may actually be stupid

2016, the game known for being a revival of faster-paced shooters, that opens with a silent protagonist in green space marine armor who has been fighting in hell for an unknown length of time before getting sealed away, suspiciously perfectly following up on doom 64's ending, who acts like he's done all of this before

you don't have to like the dark ages or everything going on with the night sentinels but it was obviously always doomguy, if you thought there was even a possibility of him being some random night sentinel you're blind to feelings
>>
Doom Eternal betrayed the 2016 players.
Doom Dark Ages betrayed the Eternal Players.
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>>732198945
Where are these "exploration dungeons" in the nuDooms?
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>>732191802
>we lost this mancubus design because fat redditors screeched that it didin't look like a sack of shit like it did in the original doom
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>>732198912
they added a modifier for removing slowdown very early actually and it does just make the game better
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>>732162404
as i get older and more busy I only really have time for quick gamin sessions so i just play something on fight Cade or single payer games where i can save at any time
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>>732162404
Don't you ever feel like stories are just copies of another stories? Like there isn't infinite ways to come up with stories.
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>>732198990
It is good that sequels try something different rather than mindless meager iteration. Your attitude is why games have stagnated so much.
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>>732199118
NTA, but while I wouldn't say infinite, I think there is plenty to explore. The issue is that video games and mainstream film are only interested in telling 5 stories because that is all the mainstream consumer base is willing to accept.
>>
did anyone else subject themselves to ultra nightmare for this one

worst UN in the series by a mile. 2016 has a lot of fucked up shit like instant death pits everywhere and yet it is less of an annoying bore than trying to do this game with permadeath. it's too damn long and the attempt to do more "exploration" just ends up feeling like your time is being wasted
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>>732159797
microsoft
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>>732197287
They're not manufactured by humans or made from humans in this case, it's pure Hell magic/magitech. They were probably spawned into existence as skeletons.

I've always really liked the idea of "natural" or Hell tech versions of enemies like the Arachnotron and Revenant, like you see in a lot of mods for source ports, and I appreciated that 2016 delivered with the Mancubus, but I don't really dig TDA's exploration of the concepts.
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>>732199126
I hope some faggot streamer finds whatever game you like most and broadcasts it to their 500,000 live viewers.
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>>732199126
>the sequel was supposed to be shit so the game won't be stale
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>>732199172
Yeah, which is why I've been less interested in video game stories lately and found books more interesting (and even movies) more interesting. But for gameplay I still like video games every time as long as I managed to pick a game I like, the thrill of getting good, learning the mechanics and maps, it's all still there for me.
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>>732199013
I like that its head looks like a miniature cacodemon, as if they're related or something, which is appropriate given that the codex notes the caco is basically a brainless monster that only really cares about eating. 2016 had some neat touches like that, like both the cyberdemon and spiderdemon having extra little mandibles.
>>
>>732162809
>let's shove as much shit on the screen as we can
>>
>>732159797
>what went wrong
the gameplay is easily the worst out of all the DOOM games released in the last 30 years.
>PARRY SLOP
>PRESS PARRY
>BIG GREEN BALL FLYING SUPER SLOW
>PRESS PARRY
fuck off.
>>
>>732199126
The change in 2016 to eternal makes sense and basically evolve the gameplay that already exist in 2016. 2016 suffers from weapon/mod imbalance and power creep that by midway through the game, there is little reason to go back to some weapon/mod. Ammo was plentiful and even then, certain ammo type simply better use on some gun than others (i.e. ssg is always better than combat shotgun, plasma stun OP, who the fuck use the pistol anymore). The chainsaw was not needed for the ammo regen due to ammo perk and its sole function is to insta kill big enemies ,but then the fuel system was not intuitive as it was basic guest work how much fuels you need for x enemies. If you do weapon swap, you just spam plasma stun, sgg/ballista/rocket swap and just clear the game fairly easily.
Eternal pushed the players with prediction that they will use weapon swap. They give weapon/mod more niche and utility so that they all have their place and use through out the game. Chainsaw's ammo regen trait is defined with the removal of ammo perk and the crucible became the primary "fuck that big guy" resource instead with one enemy per use regardless of types.
The change from eternal to dark age kinda create a completely different game but also regress the game in many aspect. Also, they kept in some aspect that doesn't quite mesh well with dark age mechanic they were going for.
>>
>>732199218
I really didn't enjoy any of the new Doom games on UN difficulties, quite namely Eternal being the chief as it practically just becomes an exercise in tedium and memorization. Out of that era of Id's games, i'm pretty partial to Rage 2 when it comes to difficulty scaling as it introduced a more functional "higher tier combatants" popping up earlier in the game and in a variety of places and encounters while still retaining your entire arsenal from NG+ making the game more of an exercise in managing resources without all the chainsaw shit.
>>
>>732199651
>>732199703
you can finish the entirety of Dark Ages without even pressing left click to shoot, you can just fucking parry slop through the whole fucking game.
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>>732199748
The change in how gun work based on "player feedback" basically ruin the gunplay. People who wants to "just use the gun they want" the whole game got their wish and so every gun basically feels exactly the same. The gunplay comes down to mindlessly left click w/e shit gun you have equipped for extra dps as you try to parry shit which is the more pertinent focus of the gameplay.
>>
>>732199747
eternal's by far the best on ultra nightmare of the three nudooms both because it's the most fair (there's not really anything that will fuck you over and instantly kill you in a single easy mistake) and you have the most meaningful variety in what u do
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>>732199375
Completely agreed.
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>>732199375
yea, fun arcade games are still fun but most game stories fail to satisfy. i don't really get people who constantly boast about how they've given up on multiplayer and now enjoy a humble life of addressing their singleplayer backlog like that isn't going to get dull as hell
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>>732199991
I found it the complete opposite. The arena design almost always makes the game into more of a puzzle to solve, instead of having options to choose from, which in turn feels a bit weird in an arena oriented shooter. Rage 2 felt more like it gives you a sandbox of tools and all the right tools to solve them, but never holds you by the hand for the 'right' solution. This is especially true with something like Downtown and the Ghosts and most sidequests/areas appearing in that specific core area as you can eventually get all factions to spawn units there and it's quite amazing how coherent the difficulty feels without being railroaded into a series of 'Simon says' minigames.
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>>732200261
you can use pretty much whatever you want in eternal as long as you respect a few overarching rules, mostly "remember your grenades exist" and "chainsaw when you have to"
i used to think that the first level was an exception to that and that you really had to oblige weaknesses but you really don't, you just have to chainsaw more often to make up for the ammo inefficiency
>>
The amount of hand-holding is ridiculous.
The game feels like it was made for toddlers.
Everything is color coded, giant icons everywhere, and stupid trails of ammo/health so you don't get lost.
The game feels like "we want the retard audience" was the key design philosophy
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>>732200261
More options do not make a better game. A good amount of options and combinations of options on top of the demand for player's execution make the game good and satisfying.
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>>732199991
Eternal is also by far the most fun, grappling hook shotgun, doom guy is mobile with double jump, vertical gamplay whats not to like. Doom2016 feels like prototype in comparison, yes the fanfiction tier story in eternal is dogshit but you can just ignore it and enjoy the scenery and gameplay, its not like previous games had story worth talking about lol.
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Post cacos
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>>732200408
And yet, despite every secret being marked on the map, they arbitrarily gate you from getting to them, and arbitrarily block off places using invisible walls so that you could only access things in a specific sequence. They somehow made secrets that you can't NOT know hard to find. You know exactly where it is, but you don't know the weird tapdancing you have to perform in a random location that then opens the path that lets you access it. And if you manage to miss it and move past some random door, you permanently lose the ability to go get it because unlike Eternal, there is no longer a fast travel option at the end of the map. -Which is a feature that wouldn't even be needed if the levels were made like in 1993, without linear progression through points of no return.
>>
>>732200451
>More options do not make a better game.
In most cases, they do. Especially when you want to keep the combat and encounters fresh. I'll take a dozen encounters against a mixed group of Shrouded Assassins and Authority Elites instead of trying to justify something like a Marauder. There's being restrictive and one-dimensional and the other end of the spectrum being too loose on everything. I think games where you're forced to think on the fly and adapt to situations always feel more engaging instead of playing something that consistently has every situation tailored to specific options.
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>>732159797
People who didn't understand/like/possibly even play the original Doom thought they knew better.
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>>732200878
The Marauder is cool because he's "restrictive," but because there's actually a meaningful restriction there, people put effort into finding cool ways to get around the restrictions and kill him as quickly as possible. I might have enjoyed all of the stupid ways you can blow up an enemy camp in far cry 5 but they were less interesting and more just alleviating the game itself being kind of fucking boring
>>
>>732198130
hugo martin is a cancer on the series, no idea why a 2d artist gets promoted to lead writer/game director when he never showed that he can write for shit
the fucker cant string together a coherent sentence for the npcs to say, its just bunch of incoherent buzz words about "Maykr " "Deag" "Belias" and other shit nobody knows what it means

the entire part with zombie doom guy feels like a 8 year old wrote it
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>>732200951
i remember when i did a monkey see monkey do on a marauder and one cycled it like how i saw on many youtube clips
it was fucking wild because i didnt even mean to make it happen, i just somehow landed the timings for everything to go down.
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>>732199703
2016 felt more like classic Doom, just nerf upgrades/mods.
It was a good idea to just ditch the pistol for Eternal.
Eternal's biggest problems, for me at least, were just the story, platforming and I got tired of the chainsaw ammo refill mechanic after a few dozen hours.
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>>732199651
the crazy part is that all they had to do is allow you to parry everything
fuck is the point of green/red light? just make it so you can parry/block only set amount of blows/shots before shield overheats and problem solver, hell, this is already in the game, just allow us to parry everything on top

i just dont get it, milion of games has parry and it works, i would say make it easier to do it, and balanse the game around it, make it so you cant parry explosions but can all projectiles, allow us to "stand and shart"
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>>732200878
I disagree. The marauders provide a unique experience in the game and don't overstay its novelty within the overall singleplayer campaign. Having a handful of encounter where you have to deal with them incombination of other enemies make those encounters unique. Every singleplayer game needs those tiny gimmick parts sprinkle in. Marauder isn't the "best" enemy design in the game but they were good in context for variety compared the rest of the other enemies cast in the game. Even the "best enemy" design will feel old if they overstay their welcome.
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>>732198990
>Doom Eternal betrayed the 2016 players.
I was obsessed with 2016: did UN, played the game like 20+ times etc. Eternal fixed every single issue that I had with 2016.
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>>732201076
The Makyr shit and Hell's leadership make me angrier than anything else about nuDoom. They're the worst parts of modern writing all jammed together and the writers seem to think themselves incredibly clever for it.
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>>732191236
It gives you a final warning and option to uninstall+refund the first time you launch the game.
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>>732161024
fpbp
>>
>>732200951
You do know the Marauder is basically just a lesser attempt at the average shield wielding mooks in about 2-3 factions in Rage 2, right? The only difference being there is practically nothing interesting about the Marauder and there's plenty of things to work with in terms of armored and shielded enemies.
>Armor Pen bullets/abilities that lift/displace and launch
>Heavy massed units with shields need flanking, possibly even using Rush. Overdrive might work with explosives.
>Shrouded shield units can drop their energy shield via a hit to the backpack with a wingstick.
>Gravdart launcher can be used to pull a shield off an enemy and tethered to another enemy to use as a projectile
>Shatter strips armor on higher difficulties, but leaves the shield.
>Crit melee breaks the shield, but leaves armor intact, etc...
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>>732201487
all of the fuckery to make the marauder move his shield or get an attack around the shield and then mulching him with a combo sounds cooler than any of that desu
>>
>>732159797
After Eternal they convinced me they weren't going to be making proper Doom games so I wasn't interested anymore. Eternal was alright but I didn't love it, definitely not enough to want more in this style. It also looked like they went full retard with their gay as fuck super srs story and that's very lame.
>>
>>732201487
The falter system in Eternal is more interesting than any mechanic in Rage 2 desu. Rage 2 is underrated, though. It seems like barely any Eternal fans played it even though it was the intermediate game between 2016 and Eternal.
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>>732201487
No, the shield enemies in eternal are the equivalent to those shield enemies you described. They can be shield broken by anti shield ammo(energy), get hit easily by aoe, get flanked or just get melee'ed. They are barely an inconvenient.
Marauder are more restrictive by design so you have to play around them while dealing with other enemies and be in position/be ready to counter their attack at the same time. An equivalent of them would be Fury in DMC5. They can't be easily approached by most conventional offense and only get countered by specific counterattack/parry.
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>>732162809
>"too videogamey isn't a thing dude! you're just making words up!"
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>>732159797
Should have been a Quake game instead.
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>>732201982
It's probably the initial plan for it desu.
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>>732201982
Would you faggots shut the fuck up?
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>>732201559
Just what is interesting about that? I'd rather have variety even in the roster that represent the normal enemy archetypes solely because it forces you to use your arsenal in creative ways, not get all giddy that you can get around a roadblock that obviously wasn't designed for a game like Doom Eternal. There was a lot to gripe about the Rage sequel, but gameplay was far from the worst of it as it was practically released from the same development pipeline as Eternal and i just simply enjoyed it infinitely more on UN due to to it not holding you in training wheels every step of the way.
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>>732202094
I mean these people sit in IPs like Hexen, and Heretic which are perfect for the setting, but nah. We have to use Doomguy because he's popular and it's "safe".

>>732202127
You know I'm right, nigger.
>>
>>732159797
It takes effort to make a worse Doom game then Doom 3 but they did it.
>>
They abandoned the complex dance of Eternal's weapon switching and jumping around for some Dynasty Warriors-type garbage. Eternal was a beauty in terms of gameplay.
>>
>>732159797
it's just wasn't that fun, not much else to it
the mech was fine for the first time, but every subsequent one was an awful pace killer, not to mention the absolute garbage simon says dragon segments
compare that to eternal which only interrupted regular gameplay loop for some shitty story segments that you could just skip
>>
>>732202161
>what's interesting about that?
marauder's design as an enemy is that he applies a lot of pressure and demands special attention to get rid of. having various difficult (but well-in-line with the basic mechanics considering if you're playing eternal right you've been abusing falters all this time) ways to shorten that process is really neat. makes him satisfying to get rid of, moreso than just pressing one of your several "get rid of slightly more obnoxious than usual enemy" buttons.
the one marauder kill where you send a lock-on burst into the air and shoot out his feet from underneath him so he takes the full salvo is an incredible kill and it's only a thing because marauder blocks everything
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>>732202127
You know damn well they're gonna make a cringe Quake sequel where Ranger collects the four runes again, but with each rune he gains magical powers, and because of cynical brand recognition the final boss is recycled but her name gets censored by some scared and sensitive niggur for obvious reasons. There will also probably be too much story again, and there will be on-the-nose preaching about how racist Lovecraft was, for no reason.
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>>732202376
>only interrupted regular gameplay loop for some shitty story segments that you could just skip
you are forgetting the retarded mandatory platforming sets that were there to pad out time while some character was expositing "lore"
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>>732202161
Because more options and convenience isn't always better. Having a tighter restriction and tighter execution window that player have to get around can provide a better gameplay. Squeezing in a combo to take out a marauder from just one stagger is more special and satisfying than just breaking his shield with the right ammo or w/e.
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>>732159797
I just want to run around blasting demons with the super shotgun, not whatever the fuck this was.
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>>732202427
I fucking hate platforming in my shooter games. Kills the entire momentum.
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>>732201780
Yeah, because faltering is still present for medium weight/heavy weights in Rage too. The only difference being the ammunition type and enemy armor/type. Biggest example of these two being differences between something like smart launcher micro rockets/normal rockets and something like Vortex. You have stuff you can easily ragdoll and toss around like a sack of potatoes, while armor affects unit weight: Which in turn can make even the similar sized mundane enemies much harder to move around or damage and that mostly just involves the normal enemy types across all factions, the specials are even more intricate when it comes to ability usage and weaponry.
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>>732202513
>I hate platforming in a shooter game...
>...because of an actual valid reason
I respect your opinion. Most players who say that they hate platforming in first person games will insist that the camera perspective is somehow incompatible with the act, and that it's bad game design to have platforming due to the inability to see where your character is standing or how far away platforms are. As far as I'm concerned, these are brainlets with no spatial awareness and no ability to discern depth from parallax or internalize motion vectors from previous jumping. Some of them are too retarded to even understand inertia, which is why they call Half-Life "slippery" and use that as their cope against platforming.
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>>732159797
Because they inserted more stupid Gnostic nonsense into a simple game about killing demons
Why call it ‘dark ages’ if it has absolutely no relation to the Middle Ages, except for the flail (and I know the middle Ages aren’t actually the dark Ages)? Why do the medievals in the game have turrets and cutting-edge technology, and no priests (all the priests are satanic)? Why keep pushing this dumb storyline that ‘angels and demons’ are the same thing, including resurrecting the Doomguy through a satanic ritual?
on top of that, the extreme obsession with trying to force a cool image onto the Doomguy is so cringe that it really feels like that copypasta that used to get posted here: ‘HE’S THE SLAYER SO COOL… RIP AND TEAR UNTIL THE END…’, to the point where they have him defeating three Cthulhus with extreme ease just to ‘farm aura’
>>
>>732202956
Because the world is as satanic has it has ever been. You flat out can't have a game portraying Christianity positively. You must blur the line between good and evil or your product just doesn't get released. Angels must be bad and demons must be good or the satanic flock of normies and kikes get triggered.
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>>732159797
>Game you want gives you a great deal instead of charging you at full price

>BROS HOW COULD THIS GAME FAIL, NOBODY LIKES IT NOW

How are you people legitimately this fucking stupid?
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>>732164469
Fuck off lol, 2016 "demons" looked like gay aliens
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>>732202427
The platforming was good.
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>>732169294
I highly doubt ray tracing is a game changer here.
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>>732202956
>on top of that, the extreme obsession with trying to force a cool image onto the Doomguy is so cringe
when corpos grab what is considered, cool and regurgitate it, it comes out as cringe, this is a law of nature that these fucks still don't get, eternal was already suffering from it
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>>732204587
Specially since Doomguy was already cool as it was. There was no need to alter anything, but noooo. We have to make him a Marvel hero demi-god. How quirky chungus.
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>>732204217
>eternalgoys actually like this garbage because it resembles what they see when they look in the mirror
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>>732202956
>>732203091
This is a really disingenuous appraisal. OG Doom never mentioned Heaven anywhere whatsoever; Doomguy goes directly to Hell when he dies, despite ostensibly being a good person who turned on his superior in order to protect innocent civilians, and the first reference in the whole franchise to anything to do with Heaven is D44M saying he was bestowed with power by "the seraphim." The demons in Doom aren't biblically accurate; if they were, you couldn't even fight them. The Christian understanding of demons is that they're immaterial beings with no ability to affect the physical realm except through occasional possession. The worst they can usually do is just tempt humans to do evil. Nothing has anything to do with the concept of the biblical Hell or the Bible in general besides "Tower of Babel" as a level name and the names of the Episode 4 levels. Aside from that there's one text screen in Doom II saying, "You wonder where bad folks will go when they die now that Hell is a wreck."

Doom was inspired by a D&D campaign which culminated in the world being overrun by demons, demons in D&D being evil magic creatures from another plane of existence. The Doom Bible as outlined by Tom Hall featured content like a "demon general" planning the invasion, replaced by a big brain monster for the final game. Doom II's manual and text screens generically refer to the monsters as "aliens" multiple times.

Ignoring all lore from the new games and only going off of the classic, Doom's Hell seems to be some alternate plane of existence hosting a civilization of hostile creatures, similar to Xen from Half-Life, also incorporating fantasy shit in the form of magical artifacts and creatures which shouldn't be able to function on a biological level but are somehow still alive, like animated skulls and skeletons. Shit lieks suols exist in the setting, there's a literal soul-sphere, but it was always operating under some nebulous fantasy system from the start.
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>>732159797
It's not Doom. It's just some AAA slop that's only Doom in name.
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>>732163640
saucy is brown and unshakably retarded
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>>732159797
they made a game where you control the buttons you press.
>>
Doom Eternal is 80% off on Steam, should I buy it? If so, what additional purchases should I make? I don't want to be jewed by the DLC.
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>>732162809
FART AND SHIT
UNTIL IT FLOPS
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>>732159797
>What went so wrong?
inserting capeshit trash into Doom games
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>>732159797
HAHAHAHA I'm laughing at the retards who bought this crap full price
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>>732162809
When did Doom become a WoW bossfight?
>>
it's not as deep as people think

make the same game 3 times in a row. people get bored!

i-it's not the same game! yes it is, lol.
>>
The committed the same mistake as MachineGames with wolfenstein 2, too much fucking cutscenes and shit story.
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Why can’t Doom just rip off aliens or dead space’s story and make it horror like it was always meant to be? It would make more sense than making a shitty poor man’s warhammer knockoff story.
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>>732177491
man this was retarded. I saw her name in the cast and I thought that she probably plays the witch, that villain sidekick that I don't even remember the name of. like it was impossible to imagine her in any other role. fuckers went ahead and gave her the young white girl role. absolutely retarded.
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I can't believe Doom got Ninja Gaiden 3'd.
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>>732177491
Have you seen the dev team for eternal in the credits
>>732161956
The people who actually think the doom nu lore is cool have always been a vocal minority of tiktok autists
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>>732162809
The only bad thing about this is how the slowdown and how.slow everything is, which both are toggleable no?
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>>732202389
No one gives enough of a shit about Quake or Ranger for that. Doomguy always had meme status even before 2016 which they built that off of and BJ always had action hero chad energy from a hollywood action movie combined with the standard WW2 Nazi killer stuff. Ranger never had this he never had anything, he's not iconic like them no one cares and his design isn't as "cool" to most people. Most people will just look at him and call his helmet dumb
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>>732159797
Fell for the ray tracing meme.
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>>732159797
Is this game like eternal where controller players and underages just got filtered and complained or is it actually just boring?
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>>732159797
still too much
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>>732213631
This one is for controller players. Even more so than eternal.
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>>732208374
if you'll like the base game, you will want to play the dlc. you could get the base game now and in the future you can get the season pass on sale. I can't know if you'll like the base game tho
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>>732213631
It's the most consolized Doom game yet so no. Eternal had autistic CAG shit you could only do on PC but DA doesn't even have that
>>732213765
Eternal is more schizo arena shooter mouse and keyboard tism then the original games ever were
>>732213023
Does this mean it's going to get a rerelase thats kino?
>>
>>732208374
Fist dlc is greqt, second dlc is dogshit
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>>732159797
That's quite the discount
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>>732159797
>>732162809
Meh, I'll buy it when it hits $10 or less.
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>>732159797
Doom 2016 was 30% off a couple months after release. Bethesda games get deep discounts quickly.
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>>732159797
dozens of /pol/tards missing the obvious that it launched on gamepass day one so no one bought it
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>>732160896
Is she a lesbian? She seemed to want the doomslayer's dick in the cutscenes
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it was return to form, unironically
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>>732215867
Youre not funny.
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>>732169001
That's obviously metaphorical, dumbass.
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>>732215658
The only /pol/tards here are the 2 or 3 fags seething over debra's mandated appearance. Everyone else is just talking about how shit the lore is now which is impressive since Doom lore was always shit
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>>732159797
original doom games were fine, past 3 everything was shit.
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>>732162809
dios mio
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>>732159797
Mandatory RT
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>>732162679
whatever happened there..
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>>732159797
I played it and liked it. Had clear flaws such as the dragon shit but it was good overall. The reason it's not talked about is
>Denuvo
>80 bucks
>on goypass
>people developed nuDoom fatigue after the Marvelshit in Eternal's DLC and it being the third game
>raytracing which locks out poorfags aka 90% of the modern gamer audience
>>
Its good and runs really smooth even on low end hardware with low fps. If I want to parry in games a lot, its what I play. Only downside is the install size is a bit much.
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>>732159797
Slow as fuck, have to turn the game speed up all the way for any challenge. Its toned for norms, not the people that were addicted to the previous 2 games.
>>
I'd buy it once it reaches $5
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>>732184184
This applies to the original trilogy too
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>>732177491
Didn't know /ourgirl/ was in
I will now play the game
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>>732162809
The webm that ruined an entire franchise
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>>732159797
It's post-corporate slop, friend. Eternal was an actual freak to happen under present circumstances.
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>>732159797
Hugo needs to be yanked from the director's chair and never be allowed in it again.
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>>732168350
That was denuvo anti cheat, not denuvo anti tamper. Eternal still had denuvo anti tamper until a couple years ago.
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>>732218928
Heh
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>>732213821
>Does this mean it's going to get a rerelase thats kino?
We'd have to get Doom 2016 Black and Doom Eternal Sigma first
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>>732213765
Disingenous shitter post
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>>732162809
Not as bad as OBJECTIVE: KILL HITLER but theyre certainly getting there. I cant remember if this is worse or on par with Eternal's UI.
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>>732199545
ZAMN
>>
>>732166387
This has nothing to do with the post you replied to



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