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Why does /v/ hate this game?
>>
just didn't really like the sailing or its consequences
didn't like the artstyle either but could have gotten over that if the rest of the game made up for it
>>
I'm probably one of the board's more vocal detractors of the game and ultimately, I'm just mad that the game was rushed to market in the state that it was. I genuinely wish the game was allowed more time in development, not just for what we didn't get but so the devs didn't have to implement ideas that were almost certainly a result of time crunch. I'm fine with the game's sailing, its atmosphere, and even the Triforce quest in concept. I just wish all of it had more time to be done better.
>>
My actual save file is like 20 years long, it was a super nostalgic game for me because I used to sail to all the isles on a completed save from some old pre used memory card. Actually beating the game I realized how small it really is and that all the interesting isles were basically tied to the story, there aren't any real interesting side quests. Even ganon's castle in this game is boring as shit. The one cool thing is the final puppet fight and the ganon fight, it's basically the best ending stretch in any zelda game
>>
tvv mvch svvl
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>>732184413
Because it's massively rushed (and wasn't designed with its rushed schedule in mind unlike MM), and a lot of the issues that plagued the Aonuma games going forward (until BotW massively overcorrected from them) got their start in WW.
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>>732184639
The artstyle absolutely mogs modern Zelda games though.
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>>732184413
Because I'm Gay.
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>>732185050
That's literally the only thing WW has going for it.
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>>732185292
But it also has a cute bird girl waifu
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I don't hate the game, I hate retards who call it the best Zelda game. It was literally rushed out with substantial cut content and the hated Triforce hunt was meant to pad out play time. It had the potential to be amazing.
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>>732185292
Music's pretty good. Sailing is comfy if you don't mind the clumsiness of it. Item usage is also fairly good too, solid amount of practical application there. WW has some good elements, but they're lost in a greater shitshow of a game.
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>>732185434
It would be the best Zelda game if it had been allowed to live up to its potential.
>>
Most unpopular opinion i genuinely believe is that WW was the last good 3d zelda game
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>>732185582
that's a very retarded opinion because twilight princess had a superior overworld and actual dungeons
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>>732185638
TP is one of the worst 3d zeldas.
>linear hallway dungeons
>worst itemization
>worst gimmicks
>worst puzzles in the overworld
it was basically a wii tech demo that was made by a new guy that was tryin to casualize zelda by making it more linear and require less exploring around.

I think that people who like TP are the same ones who complained about not knowing where to go to progress the story in earlier zeldas made them annoyed.
>>
>>732184413
Does /v/ hate it? Artstyle may divide opinions, but otherwise it's solid.
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>>732185582
WW is the first weak mainline Zelda game, 2D or 3D. TP inherits a lot of its mistakes but does a better job of forcing it to work. Less pretense of innovation, more focus on curating peak moments. Every 3D Zelda since has been a rollercoaster of overcorrections, trying too hard to read ahead of the room instead of just reading the fucking room.
>>
>>732185768
>tryin to casualize zelda by making it more linear and require less exploring around.
right, because the ocean was so fucking open right? you literally aren't allowed to veer off course until great fish isle
>linear hallway dungeons
how the fuck does ww not have this issue? media's dungeon is a line going down and don't get me started on ganon's shitty tower
>worse puzzles in the overworld
compared to what? shooting a boat with shit AI to dredge up another chest full of rupees only good for paying off tingle?
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>>732184413
Because /v/ has abominably shit, subhuman tastest. WW is the best Zelda game.
>>
>>732185768
>linear hallway dungeons
Can't defend WW in the same breath if you want to say this, but even if you wanted to Snowpeak Ruins alone solos some entire Zelda games.
>worst itemization
TP's not AS bad as people say it is in this regard, but it's certainly not one of the better ones regardless. WW does handily win this one.
>worst gimmicks
TP and WW are both pretty stupid in this regard. KoRL is a lot more tedious than the wolf, but the wolf is a lot more boring in its implementation.
>worst puzzles in the overworld
Sacred Grove puzzle says hi. The dominion rod puzzles are also cute, all 6 of them. But yeah, I don't really think the 3D Zeldas in general pre-SS have that much emphasis on puzzles in their overworlds though. Maybe MM if you count the NPC interactions as puzzles?
>>
>>732184413
incomplete game
WW is good, but every step of the way you are reminded of how unfinished it is and
>forsaken fortress twice
>great fish isle destroyed
>hyrule castle is one hall
>triforce quest for padding
>ganon's tower boss rush
>>
>>732185582
>WW was the last good 3d zelda game
>good
It's a downgrade from OoT and MM in EVERY way.
>dumbed down difficulty
>ZERO difficulty curve in addition to said lack of difficulty
>less and worse sidequests
>laughable boss fights
>one of the worst final dungeons
>due to the way the sea is structured, there's at most 2 secrets per square and certain ones like fairy isles and reefs are practically identical
>dungeons aren't as intricate
>>
>>732185768
>tech demo that was made by a new guy that was tryin to casualize zelda by making it more linear and require less exploring around
That's Wind Waker. Argue the sea gives you any freedom all you want. There's jack shit to find. Fucking BotW had better dungeons than WW.
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>>732186036
Yeah, its a great game but i can't help feeling that it's missing some content. Two more island towns would have helped tremendously.
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>>732186117
>Argue the sea gives you any freedom all you want.
Can't even argue that for the first half of the game.

>Fucking BotW had better dungeons than WW.
Wind Temple was almost good. Makar damn near ruins it, but it's a decent iron boots/hookshot dungeon aside.
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>>732185582
>the last good 3d zelda game
Maybe in terms of music, but that's all I'll give you.
>>
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Ahem

>dude what if we got rid of all the gritty elements that were essential to zelda's aesthetic
>dude what if we made the ocean huge and empty with the same repeating blue color throughout
>dude what if we got rid of all challenge from every aspect of the game
>dude what if we told you how to solve a puzzle in the final dungeon when the solution was a door over
>dude what if we got rid of a few dungeons and replaced them with stupid triforce hunt shit
>dude what if we had the worst dungeons in 3D zelda
>dude what if we tried to give ganon a sympathetic motive at the final battle, never expanded on it and killed him anyway
>dude what if we added a multi-weapon mechanic but made it useless since it drops after opening a door and are all shittier than the master sword anyway
>dude what if we permanently fucked up the timeline
>dude what if we made it so you constantly have to change the wind pattern to even navigate through the shit overworld
>dude what if we made it so that the biggest side quest in the game involves a camera with an extremely limited photo inventory
>dude what if we copy pasted shitty enemy gauntlets all over the world for padding
>dude what if we made the teleporting mechanic limited to a couple squares of the world
>dude what if we had the first major area in the game open up with a shitty stealth segment for no reason
>dude what if...hear me out...what if we made the players farm for butterfly charms to progress
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I like WW
Toon artstyle and designs are sexy
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>>732186313
Please do not fuck the cartoon child.
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>>732186036
>reminded of how unfinished it is and
>>forsaken fortress twice
>>hyrule castle is one hall
Is there some source saying these were planned to be something more?

Hyrule castle is visited after a dungeon, it's good that it's not another dungeon.
Revisiting the fortress is a quick conquest, contrasting with the earlier sneak mission, with two new bosses. I saw no problem with them.
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>>732184413
Boring world
Boring items
Fat ganon
Lame wind stick is lamer than ocarina
Shitty ocean
TWO escort dungeons
Game crashed on me after finishing said escort dungeons and I hadn't saved since before i started them
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>>732186313
I need to plap fagboy cheeks and blow hot white wads in their guts
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>>732184413
For me it's
Ocarina>WW>Twilight>Majora's>BOTW

Haven't played Skyward and I don't intend to. Will eventually play TOTK now that I have a Switch 2, haven't had a console since GCN (played BOTW on an emulator).

I remember WW being a very fun game when I was a kid. It's much more childish than any other Zelda, it has a great OST and, while it has some flaws, it's a very good videogame overall. Twilight felt cool and darker, but not as unique or magical as Ocarina, which I think is on another league. If it weren't for Midna, there would be no debate about which GCN Zelda is better.
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>>732184413
It's 1/3 of a game.
>>
>some of the most brain dead puzzles and dungeons in the entire series
>great sea is a bore
>barely any side content outside of Windfall
>enemies are an absolute joke that barely do damage no matter how hard Link gets flung
>has the gall to throw in a rehashed boss gauntlet for the final dungeon which ends with a diet OoT Ganon staircase
The ocean being boring is the worst part. The game barely does anything fun with its setting or stuff like the pirates.
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>>732185919
t. Aonuma
>>
Wind Waker's problem is that everything about it is too easy.
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Why the fuck did they go with a middleschooler who can't draw "oops I ran out of paper I'll just draw the legs short to fit them in" retarded designs
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nothing cooler than when ganon materializes his dual swords by just spinning his hands into his sleeves
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>>732187130
because the artstyle was inspired by old Toei Doga films
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I would unironically rather play Phantom Hourglass again than play Wind Waker again. Wind Waker is such a boring chore to play.
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>>732187440
bro you have to play through the same fucking dungeon in PH like twenty times how is that less of a chore
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>>732187469
It's not that bad. The new items open up shortcuts and the dungeon itself is piss-easy and short.
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>>732184413
Have you played it?
>>
Wind Waker's cel-shaded style aged way better than BotW/TotK's. The lack of pissfog helps a lot, the more stylized proportions work better with the flatter shading, and the bulk of human NPCs AREN'T JUST COOKIE CUTTERS BUILT OFF OF THE FUCKING MII MAKER. Too bad both games suck shit from a butt, albeit for reasons that largely exist on opposite extremes
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>>732187440
Same. I played PH twice back in the day and enjoyed it.
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>>732184413
probably because video essayers love it
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>>732187440
>Worse music
>Worse controls
>Worse dungeons
>Worse ocean
>More gimmicks
>More repetition
Are just retarded or something?
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>>732185582
>last good 3D Zelda game
Wrong.
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>>732187814
>Worse music
Don't care
>Worse controls
It's not like Wind Waker controls well.
>Worse dungeons
Shorter, better dungeons, actually. WW has the worst dungeons in the series.
>Worse ocean
It's smaller and has more to do.
>More gimmicks
Don't care.
>More repetition
Not an issue.
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>>732187814
>Worse ocean
I'd argue it's better just because it's smaller.
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>>732187861
>Don't care
I accept your concession
>It's not like Wind Waker controls well.
It controls quite well, actually. No stylus gimmicks make it better by default
>Shorter, better dungeons, actually
They're shit. WW doesn't have great dungeons, but they are still much better than PH
>It's smaller and has more to do
It's lesser and has more gimmicks to put up with
>Don't care.
I accept your concession
>Not an issue.
I accept your concession
>>
The one game that would profit from an actual remake with enough dev time. All I ever wanted was for this game to have (a couple) more and most importantly bigger islands to explore.
>>
I love WW despite it being unfinished. My only real gripe with it is the very low difficulty.
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>>732187930
>Don't care
>I accept your concession x3
I do concede that WW has better music, the point is that that isn't a deciding factor in wanting to play it. The point about "gimmicks" and repetition similarly doesn't factor into the decision, as these rely on your own idiosyncrasies and therefore cannot be applied to me.
>It controls quite well, actually.
Have you ever sailed in that game, used the grappling hook, sidled, or tried to run in a circle?
>WW doesn't have great dungeons
Understatement of the century.
>It's lesser and has more gimmicks to put up with
Again, I have no idea what constitutes a "gimmick" to you. One could say the entire ocean in WW is a gimmick, the central gimmick of the game.
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>>732186313
hottest link. i wanna eat his ass after he's all sweaty from finishing a dungeon
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>>732188067
The DS games are laden with touch and mic gimmicks. They refuse to let you even move Link without engaging with the touch screen, which by default makes it control worse than WW. It's a constant intrusion that makes the games worse every time it crops up. Literally the only good uses of the touch screen are making notes on the map and the boomerang. I know you're in the middle of jerking you're little e-penis about how shit WW, but don't pretend that the DS Zelda games aren't total shit in the process
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>>732188042
I vividly remember my immense disappointment as a kid realizing that the huge sailing game I was promised in gaming magazines at the time was in fact not real and instead we got a few dungeon islands and the rest were shitty rocks in the sea.
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>>732188193
Those kinds of "gimmicks" have been in Zelda since the original game. Blowing into a microphone or stamping a map by closing the DS isn't obtrusive, it's just a novel and clever use of the hardware. And at least I still have my penis, cubetranny.
>>
>>732187930
>>732188284
nta but ph and st really had no reason to not let you control link with the d-pad
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>>732188284
who the fuck wants to blow into a microphone to play a game
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>>732188371
Why is moving one part of your body to control a game good, but moving another is bad?
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>>732188284
>Blowing into a microphone or stamping a map by closing the DS isn't obtrusive
Go replay Spirit Tracks and then tell me how much fun you had blowing into the mic. The closing the DS thing was "neat" one time in the entire game. The rest of it is still spent dragging link around and tapping enemies for combat.
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>>732184413
Contrarianism Syndrome.
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>>732188409
It's really not that hard to just blow into a map, and controlling Link with the stylus actually works much better than a d-pad for aiming and throwing.
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>>732188438
>>Contrarianism Syndrome
You know Twilight Princess exists because of the general reaction to Wind Waker, right? If anything you're a contrarian if you defend it.
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>>732188551
You know you're retarded, right?
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>>732188284
>>732188453
>controlling Link with the stylus actually works much better than a d-pad for aiming and throwing
Funny how ALBW and Triforce Heroes didn't have that issue in the first place.
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>>732188605
You literally proved me right, dipshit.
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>>732187814
Dungeons are better aside from the ocean king one. Ocean is much better because they condensed it immensely. There are also better rewards/secrets in PH's ocean.
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>>732188634
Because those games have the circle pad, you stupid faggot. Controlling a character in 3D space has always been shit with a d-pad, just try doing it in that crappy DS remake of Mario 64.
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>>732184413
they kinda fucked up the last section of the game. collecting the triforce is fucking terrible

It's just an unfinished game at the end of the day, they never actually made the damn game
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>>732188697
Spirit Tracks and Phantom Hourglass are structured like top-down 2D Zeldas outside of their respective overworlds. There was zero reason to not have d-pad controls with the touch gimmick still there for precision aiming. What you insists "worked better" was one of the main criticisms for both games.
>>
>>732188605
Iwata: Yes. Bill Trinen-san at Nintendo of America – who always plays a big role in preparing the overseas versions of The Legend of Zelda games – always talks about the “Zelda cycle”.

Aonuma: Basically, as time progresses, negative opinions about The Legend of Zelda turn into positive ones. At first, I wasn’t sure about that, but seeing the response to The Wind Waker HD, I think it may be right.

Iwata: And it isn’t restricted to The Wind Waker. Every time a new Zelda title comes out, there’s no shortage of negative opinions, but a year or two later, people are revising their opinions, and its reputation goes up.
>>
>>732188917
>are structured like top-down 2D Zeldas
They absolutely are not, and this makes me doubt if you even played them. They are fully 3D and the movement is also fully analogue 3D. Don't judge the mechanics of the game based solely on the FOV.
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>>732188407
Would you prefer if the next Zelda made you use swing the joy-cons to move just for the sake of being "innovative"?
Fuck off, dude
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>>732184413
I never played any zelda games or owned any consoles, i only play on pc. I can't hate it or like it.
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>>732189019
nta but I've played them and they ARE structured like 2D zelda. The analog movement and 3D aspect of the game almost never becomes relevant in any meaningful gameplay sense. It's literally just ALBW-tier shit but with shittier controls
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>>732189101
No, the movement is fully 3D, unlike 2D games which are tile based. By using the touch screen the game can allow the player to move Link at varying speeds without requiring the use of modifier buttons and can turn the character without needing to move in place to adjust direction.
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>>732189238
Who gives a shit? The level design is what matters and it's literally just 2D Zelda type shit
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>>732189019
>They absolutely are not
They literally are. Show me a dungeon that takes full advantage of being 3D. Every single one is a flat set of rooms with different "elevations" being separated by a generic staircase. The same applied to towns. ALttP did that all the time for both.
>>
>>732189101
ALBW is good thoughever
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>>732189321
The temple of the ocean king requires you to vary your movement speed to both avoid enemy detection and cross gaps. But the need for analogue control is much more fundamental than just being used in a dungeon. It's how the whole game is controlled. Do you really think the game would be better with 8 directional movement and run/sneak buttons?
>>732189316
The way the character moves is not unimportant.
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>>732189019
How are they not? They fall into the same camp as ALBW and EoW. Wind Waker and Phantom Hourglass couldn't be any more different from a design standpoint. 2D Zeldas are more maze-like with their dungeons and rely on the tried-and-true boomerang switches. 3D ones have more environmental manipulation for dungeons and verticality.
>>
>>732189525
>How are they not? They fall into the same camp as ALBW and EoW
Those are 3D games, we were talking about 2D vs 3D. The movement mechanics in a 2D space vs a 3D space are fundamentally different.
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>>732189574
>2D means tile based ONLY
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>>732189574
>>732189465
>>732189238
https://psychology-tools.com/test/autism-spectrum-quotient
show me your high score
>>
>>732189605
3D means three dimensional, meaning length, width, and depth. 2D is just length and width.
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>>732189465
>The temple of the ocean king requires you to vary your movement speed to both avoid enemy detection and cross gaps
Quit fucking lying, you disingenuous faggot. The Phantoms in PH use the same line of sight shit the Deku guards in Majora's Mask used. You don't actually have to sneak through the fucking place.
>>
>>732189665
You're wrong, you're thinking of just the Phantom Eyes.
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>>732186245
>first half of the game.
its like the first dungeon. and yeah i did kinda like exploring around the different isles and even enjoyed hunting for the triforce pieces. I liked seeing what the ghost ship was about. im not saying WW wasnt disappointing but TP made me decide not to buy the next nintendo system. I could have been a tendie for life if nintendo made better zelda games. I dodged that bullet i guess, Thanks nintendo.
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>>732189717
>You're wrong
No, retard. Go back and play the game right fucking now if you're so deadset on defending it. They LITERALLY have a cone showing you their line of sight on the fucking map. The duration of a back hit stun is very generous and for a period after recovering from it, they don't react to sounds like bomb explosions. I don't know why you're trying to doll up the place like it was some huge technological achievement.
>>
>>732189936
You just have no idea what you're talking about. The enemies will always run to the spot where you made noise and stop to look around. You didn't even play the game. There are entire sections of the floor that you have to sneak on.
>The terrifying, invincible guardians of the Temple of the Ocean King! These heavily armored knights patrol the temple’s halls. Direct confrontation is impossible initially – if they spot you or hear you, they’ll relentlessly chase you down. You MUST avoid their line of sight (shown on your map) and tread carefully on noisy ground. Later, you can find safe zones (glowing areas) to hide in, use Phantom Spheres to temporarily stun them by hitting switches, and eventually use the Phantom Sword to defeat them.

From Zelda Central.com
>>
>>732190149
>You just have no idea what you're talking about. The enemies will always run to the spot where you made noise and stop to look around.
Open the game right now. Stun a Phantom, wait a little bit, then set off a bomb. Do it. I'll wait right here.
>>
>>732189465
>>732189665
>>732190149
What are you autists even going on about
I ran through most of that shit and hid if I got spotted
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>>732187829
Oof. These peasants aren’t ready for this.
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>>732190224
What are you talking about you queer? Those sections of the floor are based on footsteps, not explosions. Go to floor B8 and see for yourself.
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>>732187829
>pretty good dungeons
>...
>...
>...
>that's it
I'd argue Skyward Sword's sky is worse than Wind Waker's sea.
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>>732190386
>>pretty good dungeons
>>that's it
you've just described most Zelda games
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>>732190441
Except Wind Waker.
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>>732190291
>>732190224
BTFO
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>>732190291
>Those sections of the floor are based on footsteps
Yeah and nearly each dinging section is sandwiched between two square safe zones where you can toss shit at phantoms are your leisure. And some parts Phantoms can't even get you because of moving platforms. Not to mention you don't make any noise while carrying a crystal.
>>732190649
Fuck off, nigger.
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>>732190765
>Y-yeah but t-t-that doesn't count because... IT JUST DOESN'T OKAY?!?!?!?!
I accept your concession.
>>
>>732190808
Are you retarded? Fine, stun a phantom and run circles around it on a dinging floor. I really don't understand what you're trying to argue at this point, it was bad enough seeing you fail to understand that PH and ST use 2D dungeon philosophy and insisting the 3D movement meant anything.
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>>732190859
>I really don't understand what you're trying to argue at this point
There's a lot you don't understand, evidently. You said the analogue movement speed wasn't used, I proved you wrong. You also said that the game would not be fundamentally different with 8 directional movement and run/sneak buttons. I proved you wrong again. You're really bad at this. Maybe get a new hobby.
>>
>>732190928
>You also said that the game would not be fundamentally different with 8 directional movement and run/sneak buttons
It wouldn't. If sneaking actually mattered, there wouldn't be so many safe zones to utilize, ways to stun the Phantoms, or jutting parts of the temple conveniently set up where they patrol. Also, you never provided a dungeon that took advantage of being "3D".
>>
>>732189574
>Those are 3D games
Echoes uses 8 directional movement just like Link's Awakening remake which plays like the original. Are you saying Link's Awakening is a 3D Zelda?
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>>732191185
>It wouldn't.
Go play Mario 64 DS with the d-pad and tell me how great 8 directional controls are in 3D space.
>If sneaking actually mattered
This is where you move the goalposts as an attempt at damage control.
>>732191243
I've never played that one or the LA remake, but in ALBW you cannot use the d-pad to control Link, it controls the camera. You can only use the analogue circlepad.
>>
>>732185768
You forgot most shameless copy of OoT, but yeah, holy fuck were the items in that game the worst in any pre-Ubisoft Zelda title.
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>>732191301
>tell me how great 8 directional controls are in 3D space
Worked just fine here
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>>732191510
Did it?
>>
I can't seem to be able to complete any side quests.. how do you catch the sneaking girl in windfall? I got her after she interacted with the safe and she just ran away.
Is there something I can do about the windmill or lighthouse..? Where can I get a bigger wallet?

I think I'm just going to do all the dungeons first.
>>
>>732191525
Yes?
>>
>>732191568
I've never played it.
>>
>>732191525
Yeah, one of the good 3D DS games.
>>732191529
You're supposed to talk to her while she's trying to open the safe.
>>
WW has the tutorial section, which then leads you to believe you're going on an awesome pirate adventure. BUT NO! After a rope swinging tutorial (seriously?) the game then TAKES YOUR SWORD AWAY FROM YOU and tosses you into a forced stealth section in a game and in a series that has never and will never be about stealth. Then, after this fuckery, you're saved by a deus ex machina in the form of a fucking talking boat. However, even though the boat was somehow able to get you from the Forsaken Fortress to the town island, it cant go anywhere else unless you buy a sail.

So now you have to dick around a town getting rupees until you can buy a sail and meet up with that jew motherfucker tingle. It's like that bullshit in OoT where you have to buy the shield before Mido's bitch ass will let you go to the Deku Tree, only worse. Then after you go through all that tedium you're finally all set to explore the high seas! BUT NO! The game FORCES you to sail in a straight line with no deviation to the first dungeon, and won't let you go until you complete it. You don't get any "freedom" in this game until about 5+ hours in. This entire game has tricked millions of people into thinking its about freedom and exploration, but its all a sham. The ocean is a flat blue square. There's nothing underneath. Many islands have nothing of interest on them. Several are copy pasted, or you just go there once and never have a reason to again. Some have literally nothing on them at all.

Cut content everywhere, Jabun just handing you the orb for completing a glorified cannon shooting minigame is a slap in the face, and the triforce chart bullshit is insulting. That ghost ship? Oh you just fight come enemies, just like every other submarine, fuck you. The game is laughably easy even for a Zelda game. Combat is either mash B or hold R then press A when the QTE prompt tells you to. Oh by the way THIS IS HOW YOU KILL GANONDORF WITH A QTE. Wind Waker is shit and so are the people who defend it
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>>732191686
I sense a hint of anger.
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>>732191686
The ghost ship being a glorified submarine will never not make me mad
They build up to it so much with the fishmen, the moon phases, and the photograph for fucking nothing
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>>732191686
>>732191810
How old are you?
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>>732184413
I don't it was my childhood
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>>732184413
It reminds me of her.
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I think it's the best and most replayable Zelda game. Collecting the triforce parts is Def the worst part of the game though. Also it has some bomb songs and the best "legendary hero" version
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>>732184413
Sailing is boring, but otherwise I like it
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>>732195998
The music has been very pleasant, especially after playing Majora's Mask
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>>732184413
Real answer? Cartoony art style filtered them.
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>>732200947
I'm not the target audience for the style and tone, but the game itself is good. The volcano dungeon was impressive with how dense it was with clever mechanics.
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>>732200947
Midwit take. The art direction was controversial at first but it aged like a fine wine. The actual world and dungeon designs had still taken a nosedive compared to past titles.
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>>732184413
I just think it's really soulless
>poorly integrated music mechanic with none of the soul or vision or narrative integration of OoT just thrown in because OoT had one
>mostly empty open world with obnoxiously long travel times to tiny points of interest
>devolved combat to a mindless quicktime event sequence instead of being an extension of the game's puzzle elements
>dungeons were just kind of not great
>actually quite short and content-starved despite how needlessly big the open world is
>the fucking triforce fishing filler
It basically had a cool vision and then struggled with turning that vision into a zelda game. I honestly think the new art style being unique and stylish was one of its strongest qualities, but it lived trapped in the shadow of OoT and Majora's Mask and just didn't seem to have the same kind of talent behind it.
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>>732184413
It's my favorite Zelda thoughever.
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>>732184413
Its design is completely at odds with itself. You know things are fucked up when a randomizer fixes nearly everything with a die roll.
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>>732201785
>The art direction was controversial at first but it aged like a fine wine.
What
>i don't like cartoon style, but now that i know it aged well i like cartoon style
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>>732201785
actual retard, it looked ugly then and so it still looks ugly now lmao
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>>732202232
>>devolved combat to a mindless quicktime event sequence instead of being an extension of the game's puzzle elements
Can you give examples on how OoT and MM's combat was "an extension of the game's puzzle elements"?
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It’s very charming, but it’s too easy and the ending was rushed.
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>>732184413
What’s there is great, but it’s lacking a little bit. Twilight Princess felt more complete. And sailing is boring.
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>>732186313
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>>732184413
Too gay. I boot it up and say wow gay. I wanted something like that tech demo they did. Not this shit.
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>>732185050
it's degenerate corporate onions slop, the same noodle limbed shit you see on advertising, anyone who thinks this isn't the most soulless art style ever conceived is from reddit
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WW isn't hated outright as much as people seem to think. People were mostly just incredibly disappointed with what it was compared to what they were expecting, the game is far too riddled with severe flaws despite actually having clear potential to be very good. It started off a series of horrible trends and overall lowered the expected quality of the series severely.


>>732185902
Yes, WW was especially linear, but TP somehow made it actually much worse and denied any deviation, to the point that it forces to to pre-explore areas before you actually explore them, and then gives you bugger all to do. except the next objective.

>>732186065
>due to the way the sea is structured, there's at most 2 secrets per square and certain ones like fairy isles and reefs are practically identical
This is the game's actual worst problem. Most of the world is so dull and repetitive and there's usually little reason to be on a given island before moving off to somewhere else.
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>>732186338
Underwater Hyrule being the secret secondary overworld, in the style of the LttP Dark World or the OoT future timelime, that you uncover and explore different parts of in the second half of the game, would have been supremely amazing and likely would have cemented WW an an actual classic on par with the other greats.
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>>732210717
Is there a source saying that was planned?
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>>732210981
I'm not aware of any, I just think it's obvious that that would have been incredibly cool. It would have made up for how barren the islands mostly are.
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>>732184413
It came out before most of current day /v/ was born. That or they didn't have Gamecubes in India back then
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The only Zelda games I've played are Link's Awakening and Wind Waker, and they're some of my favorite games of all time.
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>dogshit combat where either the counter wins every fight or the boomerang stunlocks enemies
>dogshit dungeons like fire island
>blatantly unfinished
>can’t actually take your boat anywhere but the next direct island until you finish 3 dungeons
>triforce quest is awful padding
>even salvaging the shards from the ocean is a giant pain in the ass because the beams of light disappear when you get close, and they’re placed on rolling waves so you have no frame of reference without just getting close and dropping your claw 2 or 3 times until you get it right
>the return to FF is just a tennis match and a staircase to another bossfight
>jabus pearl is given to you for shooting a hole in a wall
>command melody has to be played a minimum of twice PER ROOM just to get your companion through it
>enemy invulnerability for almost 10 seconds after you knock them over, and trying to finish them before it wears off gifts them a free sucker punch
>its faster and easier to farm skull braces or butterfly charms with the grappling hook then waste time getting them from chests
>mirror shield aiming is fucking terrible
>shipwrecked island has 2 npcs on it and fuck all else
>”let’s just leave zelda all alone on this island, I’m sure nothing bad will happen. OH NO”
>final ganon fight is invulnerable to everything you do, so the fight boils down to waiting for the QTE prompt or zelda to hit him with light arrows before you can just wail on him
>aiming with the cannon is cumbersome and annoying and they never once thought to give you an aiming recticle for some fucking reason so you’re just wasting shots
>trying to hit sharks with the cannon is impossible
>taking out reefs sucks fucking ass and you have to change the wind like 3 times to hit all the cannons
>submarines are almost all the exact same monster closet copied and pasted
>at least three “quests” are just “dump hundreds of rupees into some irrelevant thing and we’ll give you a piece of heart”
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>>732211415
Meh.
I would have put those resources into fleshing out the new water world, so it would be slightly less barren.
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>>732185434
Why were both Wind Waker and Mario Sunshine rushed? What games at the time were Nintendo giving priority instead, what were they doing behind the scenes? It really confuses me. How do you half-ass your 2 biggest games
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>>732184413
ugly abomination of an artstyle and character designs
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You think "okay they obviously had to cut some corners so the game's a little short" and then you learn that 40% of the disc space was taken up by the ending cutscene and something breaks inside.
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>>732212817
The Gamecube was absolutely tanking at retail and Nintendo needed software to sell the console as soon as humanly possible. At one point Gamecubes were price slashed to $99. Absolute desperation era for Nintendo, they did a better job keeping their cool in the WiiU era, where they more or less ate the loss and moved on.
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>>732214331
Ok but why weren’t those games launch titles from the start, why was Luigi’s Mansion their big launch title
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>>732187829
vgh....
the unfathomable beauty of skyward sword...
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>>732188605
godammit that pic always makes me laugh
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>>732214672
>these games were rushed to market as they were
>well, why weren't they rushed even harder?
Also, Luigi's Mansion is well regarded as a tech demo that showed off the Gamecube's power with its particle effects.
>>
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>>732214672
They hadn't even finished Sunshine's basic movement at that point. Luigi's Mansion was originally a tech demo and Super Monkey Ball was an enhanced port. The only other thing was Rogue Squadron.
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>>732184413
What's with zeldafags constant victim op threads?
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>>732184413
because it burned in a house fire when I was a teenager and it will take a long fucking time to get back to where I was in the save
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Is Skyward Sword the only title where Link canonically and MERICLESLY fucks Zelda (Forma de Hylia reencarnada) and literally fucks so much they create Hyrule?
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>>732215256
10 hours maybe
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>>732215587
I give skyward sword 9/10 just for that
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>>732214896
>>732215189
So they made a new console without any games for it.
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>>732184639
The sailing and its consequences have been a disaster for the zelda game.
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>>732212245
>>trying to hit sharks with the cannon is impossible
you're supposed to use arrows or the boomerang...
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>>732217816
Sailing was the most commonly criticized element from gaming journalists at the time of release.
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Wind Waker's Link is easily the best Link ever. He's so expressive, charming, cute, full of personality. All other versions of Link are bland in comparison.
Best version of Ganandorf too, his "I coveted that wind" line is iconic, it's the closest he ever comes in the whole series to being a more nuanced character beyond a standard "bwa ha ha I'm evil" villian guy.
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If Phantom Hourglass had normal controls and was made for a more powerful system, it would've been the superior experience.
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>>732216840
Wouldn't be the first or last time.



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