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Having played Disco Elysium, most games with skill checks have been ruined for me because very few of them actually pull off that same level of "failing checks isn't necessarily a bad thing, you still get different and in some cases better dialogue out of it." So far this game has just been the standard, "they aren't persuaded by you and now you're locked out of any further dialogue." Understandable for a game of this size, but underwhelming.

I will say however that where this game shines is the battle system. The sheer amount of variety in how much you're allowed to do and how creative it lets you get. How seemingly impossible fights become very winnable if you figure out the right strategy. So many ways you can come out on top by making use of the environment, or bringing along certain items, so the battles are more than just your guys having better stats than the other guys and attacking until you win. Very few RPGs out there have a battle system this well designed.
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>>732194529
The choices in this game only superficially allows you to do le anything.
Being evil objectively gives you less reward and only resorts to the murderhobo type.
Being evil should give you better items/equipments at the cost of people including companions not liking you.
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>>732194529
>play barbarian
>90% of important dialogue options have a barbarian intimidation option
charisma is a meme. i feel bad for anyone who thought it was necessary to have a charisma party face member
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>>732194529
Is failing a skill check actually failing if it leads to something just as good? Skill checks in D&D aren't a storytelling mechanic, they're a universal challenge mechanic meant as a replacement for whatever interactive minigame the developer or DM couldn't foresee the need of designing ahead of time. There's no difference between combat and skill checks other than combat being a fully fleshed out system specific to one type of action. You'll accept failing combat not leading to an equally interesting outcome, right? You just die and have to reload. Skill checks aren't different, but usually instead of dying nothing happens and you just reload if you give a shit.



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