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>buy sword from merchant for 1500g
>go sell it back to him
>10g
>>
Cool it with the antisemitism.
>>
>>732196645
You need better speech skills
>>
>>732196645
Shouldn't have driven it off the lot.
>>
>>732196645
>Buy a physical game for $70
>Go sell it back at the same store
>$10 in store credit
>>
>>732196645
Should've put more skill points into barter.
>>
>>732196645
Try to pawn jewellery irl
>>
You put your disgusting ass fingerprints on it, devalueing it permenantly
>>
this thread vexes me
>>
>give patient stupid drug
>be a black man
>>
>>732196645
>buy sword from merchant for 1500g
>Use it to kill him
>Get all his stuff for free
Investment opportunity
>>
i need more mousebites
>>
I feel vexed, bros.
>>
>>732196645
>he bought
>>
>>732197572
>kill him
>all the gold you give him vanished
>>
Foreman, you're black
>>
>>732196645
yes of course
>sweaty handle
>dull edge, rusted and full of dry blood
is not even worth 10g as scrap metal
>>
Why didn't you just steal it
>>
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>enter store
>say hi to merchant
>crouch behind him
>steal all the stuff behind his shelf
>say bye and leave
>>
>>732197708
Divine punishment.
>>
>>732196645
this feature is extremely based because the alternative is that you have to start collecting all the garbage in the world and haul it to traders to make cash like TES games. and they even make your garbage hauling job harder by putting a weight limit on your inventory AND putting a payout limit on the traders.

shit sale prices prevent the game from turning into a garbage collector simulator. real game designers like from software use this technique. fraud feature factory merchants like bethesda don't use this technique and happily incentivize players to waste their time hauling garbage.
>>
I too am in this thread
>>
yeah its just like a vehicle am i right fellas
>>
Then don't buy? Just get it from enemies. I had 500k by the end of my Morrowind playthough just from hocking deadric and ebony weapons.
>>
>>732198053
p.s. and I forgot the funniest part: retarded modders then come in and make the garbage hauling simulator "better" by increasing or lifting the sales limit per merchant and displaying a "cost/weight" column for items in your inventory so you can be more selective about the garbage you pick up or don't have to do garbage collection MATH while playing Skyrim LOL FUCKING RETARDS.

game design is a discipline in deep crisis. people's intuition is all wrong about it and there's no source of correction.
>>
>>732196645
reported to the ADL
>>
>>732198053
Or you could just choose not to haul the garbage. No one is forcing you to haul it.
>>
>>732196645
This is capitalism working as intended. You needed the sword enough to pay 1500g for it, but what would he need the sword for? 10g is fairly generous from someone sitting on an infinite supply.
>>
>>732198125
i cant drive
>>
>>732196645
>encounters drop 100 gold or less of value
>limited resources lead to you earning only around 2k
>merchant items are 1500 each
>give a +1 bonus
>while exploring find items that blow the merchants out of the water
>but too many items are niche
I miss the dragon age origins/mass effect economy where you could get every good item in the game
>>
>>732199259
that what you get for making yourself a woman.
>>
>>732196645
You are a black man.
>>
>>732196645
Because you can get that sword off every bandit leader, you just have to kill him. But the merchant already paid someone for that effort and is just exploiting the lazy cowards who would rather pay 1500g than go into a cave, spend an hour killing a dozen bandits and get that same sword. Also if that merchant paid you anywhere close to that amount for a sword you can find every hour(in addition to all the other loot you will find in that cave) the player would become the richest man in the world in a couple of days.
>>
>>732198053
Sounds like an excuse for poor design.
>>
>>732199792
>how do I kill the bandits
>with this sword of course
>but I can't afford it
>then go earn money by killing bandits
>but how
>use magic or something
>mages don't use swords!
>then use your bare hands what do I care
>monks also don't use swords!
>>
>>732196645
You wanted the sword he dosen't, prices are not set in stone. That was explain last century by Mises and Hayek, get on with the times.
>>
>>732200208
Even fucking Arena and BG1 give you starter gear.
>>
>>732198053
Hauling garbage in skyrim is almost entirely self inflicted by players anyway. It's not that you need all that much gold or there's even that much to spend on in general.
>>
>game's first settlement is the realm's capital city
>the only equipment you can buy there is the most dogshit starter gear
>game's final settlement is some tiny rundown village in the middle of nowhere
>they sell all the most powerful weapons and enchanted artifcats
Is anyone else bothered by this trope unless there is a lore reason given as to why that is? Shouldn't all the artisans selling highly specialized wares be found in the largest city?
>>
>>732200842
>you only visit cheapo mart while starting out
>the final village before you kill tge boss is one of the most mystical places in existence and is inhabited by legendary blacksmiths who made the ancient hero's gear long long ago.
>>
>>732198769
>Or you could just choose not to haul the garbage.
please learn how incentives work.

1. the cost of picking up all the garbage up is negative, it's cheaper to pick up everything than to be selective about what you pick up. there is also FOMO, making player pick stuff up "in case". so most players will pick up most things.

2. inventory items count for encumbrance so now that your inventory is full of garbage you have to get rid of the garbage. will you A) drop it on the ground, losing perceived value (the gold price written next to every item) or B) teleport near a store and try to sell the garbage so at least it made you some money?

almost all players will choose route B, at least on their first playthrough and DEFINITELY in their first few hours with the game. this is readily apparent if you look at the incentives. it is almost inevitable that an inexperienced TES player will pick up lots of garbage and then think to sell it rather than abandoning it. it's bad game design.
>>
>>732200842
I liked octopath unlocking the trading hub city last and having every manner of broken equipment in it
>>
>merchant sells sword for 1500g
>it's objectively worse than the one you found in a cave ten minutes ago
what's worse? Vendors locking the best gear behind huge paywalls, or vendors being completely useless?
>>
>>732200447
>It's not that you need all that much gold or there's even that much to spend on in general.
I'm a Jew.
>>
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>>732196645
>buy a car for much money
>sell the same car for much less money
>>
>>732196645
>find the same sword from a mob drop 10minutes later
>>
>>732198053
I think you're right from a mechanics perspective but completely wrong from a flavor/lore/roleplaying perspective and don't be a nerd and say it doesn't matter.
>Go on a long, arduous quest
>Brave mountain tops, deep dungeons, and fiery pits
>Defeat the demons of hell and the monsters from the skies
>Solve the most complex of ancient riddles
>Lay your hands upon The Sacred Blade of Alainsair that slew the Demon of Karabrach!
>It sells for 100g to a vendor
>You have 10,000g
I get what you mean. Skyrim is not a survival game. Skyrim is not an extraction shooter. Going into dungeons to haul back 100 iron swords and 100 iron helmets to sell is kinda cringe. However, it is also retarded when no matter how rare, unique, expensive, or cool an item is it sells for nothing and makes you feel like it was worthless to get it.
>>
>>732204849
Vendors being completely useless locking dogshit gear behind paywall
>>
>>732204849
Depends on how much you have to pay for the best gear and how good it is compared to regular items.
>>
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>bar of solid gold
>sells for 6 silver coins
??????
>>
>>732204849
IMHO the best way to do it is like 80% of the best gear is found from dungeons, quest rewards, and bosses then the last 20% is purchased from vendors for very high prices later in the game that allows you to actually spend all that gold you got.
>>
>>732205235
Is runescape the only game that allows you to mine gold, smelt it, and then refine it into gold coins and they just count as currency? I understand IRL that there were royal mints putting seals on stuff, but I always thought that was cool about runescape.
>>
>>732205235
That's what happens when the Chinese takeover.
>>
>>732205235
>it turns it's actually a bar of pyrite and you've been scammed
>>
>>732204849
>generic vendors provide you with low to mid end gear, also offer other services
>there are a few more specialized vendors selling higher tier gear but they're loyal to particular factions or locked behind quests
>upper mid tier to high end gear is found in dungeons but is useless at first
>needs to be fixed, enchanted, reforged, etc. but only highly skilled artisans can do it
>>
>>732205315
>runescape the only game that allows you to mine gold, smelt it, and then refine it into gold coins and they just count as currency?
Is this an RS3 thing or are you talking about alching gold ore/bars
>>
>>732205002
I never understood people who sell their cars every 5 years or so.
The motherfucker is still working just fine. Just keep it, man.
>>
>buy 5 apple from merchant for 5 gold
>he now has less apples and needs more apples so he's willing to buy apples for more
>sell him back the apple for 10 gold
>rinse and repeat and then scale it up to 100
>>
>>732198053
this is solved with realistic carry capacities not by making sell values worthless
>>
>buy sword from merchants for 1500g
>convince the king to put tariffs on imports from the elves
>economy crashes due to lack of cheap electronics and microchips
>central treasure horde stars minting extreme amounts gold coins
>sell the sword back to him for 100000000000000g
>>
>>732196645
You want the sword enough to buy it for 1500. The merchant has no need for it, so he's not going to spend a lot for it back.
>>
>player shop sells armor for 415k
>meanwhile go to the NPC shop and it's only 300k
>>
>>732205871
What retarded game is this?
>>
>>732206070
>economy crashes due to lack of cheap electronics and microchips
Boy, I sure love my cheap electronics inside my fantasy games!
>>
>>732197708
He was a demon, thats why no npc cares he died
>>
>>732205176
but is giving you money in exchange really the flavor you want from a roleplaying perspective? I mean what kind of heroic tale is this:
>Go on a long, arduous quest
>[...]
>Lay your hands upon The Sacred Blade of Alainsair that slew the Demon of Karabrach!
>...and then I sold it to some shop owner and bought something else instead.
that's a total anti-climax.

they can obviously not give you life-changing retirement money for one fucking special item, as the entire economy of the game would be over after one quest. so at best you're gonna get a mediocre payout, and that totally shits on the fantasy you painted. it's not an improvement, even from a pure story-telling perspective.
>I took that really special sword, you know the one from the legends. where it is now? no idea, I sold it to some shop owner for x gold coins lel
is just not heroic or romantic or whatever, regardless of what we insert for x.

and the actual solution is very simple. in Elden Ring when I find a unique sword I simply fucking keep it. I found it and now it's mine. no encumbrance problem means no incentive to get rid of it. I CAN sell it for 100 runes to some vendor if I absolutely want to, but it's not my default plan. I only had to discover once that selling stuff to vendors is no way to get rich, so my brain doesn't take that turn whenever I look at items. the main thought when I find a special item in Elden Ring is instead
>look at its requirements and scaling
>ah so I could use this in a run where my main stat is y and I want to use the skill z.
something like that.
story-telling and mechanics are in harmony. I now know that this thing exists and where to find it, and I own it. that's all the reward I need.
>>
>>732205982
realistic carry capacities would mean you can't carry basically anything beyond your current loadout. if you find something valuable you would have to go home, take off some of your gear, then come back poorly armored or poorly armed just to retrieve the new heavy armor or whatever. you are trying to correct a problem created by carry limit, by making the carry limit even worse. carry limit for all owned items (!) never added anything positive to a game to begin with, just get rid of it. the original point of encumbrance was to limit what armor you could wear, what weapons you could use, that sort of thing. from software games still use it that way and it just werks. TES simply does it wrong and should fix it.
>>
>>732204849
Depends on how much you can grind.
>>
>>732206097
>(((player shops)))
>>
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>>732206886
you underestimate how much you can carry
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>>732207232
But why would I buy old gloves when the better ones exist? I could just buy neither
>>
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>>732196645
What's the problem?
>>
>>732206354
Fable does that
>>
>>732207232
It's not even an exaggeration, perfectly rolled items were always overpriced.
But if you are min-maxing what else are you going to spend your money on?
>>
>>732207292
you drastically overestimate how much you can carry. have you ever done military marching with a backpack? have you ever worn medieval knight armor? just carrying a third of your own weight will drastically tire you out on a simple walk. forget about jumping, sprinting, fighting...
>>
>>732207447
No need for any of this nerd shit. Just run a couple of maps of EFT
>>
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>>732196645
>>
>>732196645
Best I can offer is tree fiddy.
>>
>>732198053
That just makes me haul more garbage. If the pay is shit, I will start operating like a chinese sweatshop
>>
Merchant buys bandit, raider and looter shit he doesn't need.
>>
>>732198053
From Softwares issue is that their inventory management sucks ass. If they had a Monster Hunter tier inventory management then they wouldn't have to rely on shitty economy mechanics to de-incentivise people from keeping shit
>>
>>732207647
do you haul garbage because you enjoy it?
>>
>>732207684
why would you want to disincentivize keeping things? the player SHOULD keep everything. he earned it.
>>
>>732198053
Reminds me of Enderal where I'd max out my weight limit 1/3rd into the dungeon, teleport back to the city then run around to various merchants selling them shit they accept while dealing with 20 loading screens inbetween. And by the end, half of my inventory went to the magic Diablo stash chest anyway because every merchant was broke already. That was halfway through the game, I ended up dropping it, by endgame I assume a single sword is worth more than the entire city combined could afford
>>
>>732205817
Goldstein won't let me work from home and is threatening to fire me while my car is getting repaired or having work done due to usual wear and tear
>>
In Diablo 2 there's an inventory limit so you be careful and pick and choose what loot you take. Usually it's wands or scepters that have skills on them so you can sell them for huge gold.
>>
>>732207735
No but I enjoy the money
>>
>>732207735
I don't enjoy it, but someone has to carry the team.
>>
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>>732197894
>enter store
>say hi to merchant
>crouch in front of him
>suck him off
>say bye and leave
>>
>>732207898
Than have a regular car and a backup vehicle. No need to finance a new one every couple of years.
>>
>>732206672
>>I took that really special sword, you know the one from the legends. where it is now? Somewhere on the ground after I dropped it, the scaling was shit and merchant only offered 3.50 for it so I dumped it into Rot lake so it won't clog up my inventory
Yeah Elden Ring is so much better
>>
>>732208160
*then
>>
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>>732196645
>devirgin a sword with your grummy filthy hands
>sell it back
>wtf why is it worthless now
>>
>>732200447
>It's not that you need all that much gold or there's even that much to spend on in general
Training costs an insane amount of money.
>>
>some merchants give you 10-20% more for the items they like
>each town has 8 merchants and there's 50 item types
FUCKING PEDDLER SIMULATOR AHHHHH
>>
>>732208209
>so it won't clog up my inventory
there's a separate storage feature for this. I personally don't use it because selling items I don't need to a vendor takes about the same amount of time (after all vendors don't have a limit so you CAN just dump everything in one shop, also shops are usually right next to quick travel points unlike in shitrim) but then again I'm in the early game still. I'll probably keep the mid-late game items for good by storing them.

also cluttered inventory is overstated. the sorting feature and the categories (columns) are pretty good. I really only notice clutter as a problem with torso armors so I sell those when I get duplicates or ones I will definitely never need.

elden ring IS so much better than shitrim, and in every regard, not just in this one context. it's a video game made by actual game designers. bethesda doesn't employ a game designer.
>>
>Merchant greets me
>Tits bounce
>Keep having her greet me and make her tits go wild
>Game crashes
>>
>>732208696
Good ol Baldur's Gate Dark Alliance
>>
>>732207898
If only there was some kind of transport system that is available to the global public.
>>
>>732197708
Only poor people keep liquid gold on hand, he already spent it to buy a 5th wooden hut.
>>
>>732196645
Just like trading in video games
>>
>>732208824
Check your first world privileges
>>
>>732197708
>it's all in checks and securities
>>
>sell sword to vendor
>10g
>sell sword to vendor
>10g
>sell sword to vendor
>1g
>>
>>732209519
He got sick of your shit
>>
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>>732196645
>never buy anything
>never use potions
>finish game with 30,000 gold and 50 different potions
>>
>>732209519
Welcome to supply and demand, chuddo.
>>
>>732197708
>He doesn't know about the drop safe
>>
>>732209565
This. I finished Divinity with a mil I couldn't spend on anything. Scarcity mindset is a drag.
>>
>buy game from a merchant for $80
>go sell it back to him
>he refuses to take it even for fifty cents
So they admit games are worth nothing these days!
>>
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>>732209574
>Welcome to supply and dema-
>NO NOT LIKE THAT
>>
>>732196645
test
>>
>>732209565
This is how I've played every single RPG game in my life
>>
>>732209674
qrd?
>>
>>732196645
>merchant has dozens if not hundreds of swords
Have you tried selling it to someone who doesn't have a sword?
>>
>>732204849
Vendors being useless. It's fine if one or two end game items are findable as like lost relics, but needing to buy most of the best gear is required less cenders become obsolete.
Bannerlord has the weird problem of having what I would say is a good gear system, in that you need to buy most of the better gear but sometimes post battle loot can get you something as good. However it's usually after a massive fight so reward worth the effort, and as the game goes on and towns aquire prosperity the chances they have better gear increases as well.
It's problem is it's too damn easy to make money in the first place. I've only ever struggled with money in a war against the world scenario, limiting myself being unable to buy or sell anything
>>
>>732196645
>>buy sword from merchant for 1500g
>find the same sword randomly on a corpse for free 10 minutes later
>>
>>732209565
>use the whole stockpile on what seems like the final boss
>there is another
>>
>>732209774
In the old Fable, you could bulk buy out a merchant's stock, making him freak out and buy it back at top prices
>>
>>732209565
this is where having a limited inventory shines. either use your potion or you lose it.
>>
>>732204849
>Walk into dungeon
>Get your ass kicked
>Try to walk to next continent
>Get your ass kicked harder
>Buy weapons from local vendor
>Can now progress in dungeon
>Get new weapons in dungeon
>Can now progress to next continent
>Repeat

The older Dragon Quest games got this balance down perfectly. Ironically, giving the player more optional content like sidequests and crafting systems messed up the flow by giving you more options to increase your power beyond the curve. It's pretty common for modern games to now have vendors either be totally worthless or for there to be jack shit worth finding on the ground due to the boring fetch quests giving you all the equipment you need. Just get rid of the fetch quests if they aren't interesting and put the loot back in the shops and treasure chests.
>>
>>732200842
>Shouldn't all the artisans selling highly specialized wares be found in the largest city?
No, say you want a high quality knife for cooking, all the stores in town are going to sell you overpriced chinesium, which is why pro chefs import theirs from tiny forges in japan that specialize in katanas (but also make debas and the like).
>>
>buy a blowpipe
>sell it back to the same sucker for a profit because he's always drunk and bad at math
>>
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>>732196645
>merchant sells sword for 1500 septims
>don't buy it
>sell it to him for 200 septims instead
>>
>>732196645
It's Used now instead of New In Box, retardo
>>
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>>732209774
>>732209674
This still blows my mind to this day.
In the original Fable game they put in a genius dynamic marketing system where all merchants run by supply and demand. If they had more of something they'd sell it for less. If they had less of something, they'd buy it for more. So you basically buy their whole supply of an item like gems or potions or apples at a low cost of like say total 1k and then sell it all back to him for 3k. Then you keep doing it and get infinite money.
It's absolutely hilarious and one of the funniest exploits ever.
>>
>>732198769
The voice in my head does. That's why I can't play Borderlands. Game drives me insane.
>>
>>732210253
Borderlands has a shitton of inventory space and you can even just mark stuff as junk and mass sell it with one key at the vending machines
>>
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>>732209946
I dislike arbitrary potion limit when I can carry a lot of other garbage without any issues.
Modern games simply let you pick too much stuff.
>>
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>Buy cheap armor in starting town
>Sell it at an absurd markup to a desperate country on the brink of war
>Use money to buy land in opposing nation
>Prevent the war anyway
>Become rich enough to create a transcontinental transit system
>Become even richer

Fuck being an adventurer. I want more RPGs to let me play as a Jewlord.
>>
>>732210238

What WERE they thinking?
>>
>>732210590
>make feature because it sounds fun
>it doesn't work out but at this point it's too late so ship it anyways
>>
>>732210590
>Peter
>thinking
>>
>>732196645
There was one game where one quest item cost more when you sell it to merchants and cost less when buy it from them
>>
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>>732210534
Sounds comfy as fuck.
It's always fun to commit war crimes in games.
>>
>>732210534
It's a winning strategy for a reason. It just werks.
>>
>>732210238
whose this qt?
>>
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>>732209881
>you can dual wield them
>>
>>732209881
I hate this shit. It's even more frustrating when the sword you find 10 minutes later is way better than the POS you just drained your account for.
>>
>>732211724
Don't know her name but she's from the Valkyrie Drive anime.
>>
>>732198053
Has any game made a feature where you just hire someone to do it? Like, imagine after clearing the dungeon in bg3 or something (and picking up the cool shit), you call in the dungeon cleaners. They loot all the basic shit, take a 15% cut, and pay you the rest. You get money, no fuss, without spending an hour dragging that shit to the store.
>>
>>732205817
Cars devaluate a lot after 2-5 years and become harder to sell.
>>
>>732211979
danke
>>
>>732211724
Jewfong Sakujew
>>
>>732196645
>buy sword from merchant for 1500g
>"Ah you've a fine eye my friend, that blade's worth every coin and then some I'd say"
>Sell sword back to him for 10g
>"That rusty piece of crap? I'd be doing you a favour taking it off your hands"
>>
>>732209519
When I was little I didn't realize that the stores in Runescape worked like this and I was always confused as to why I never ended up with as much money as I thought I would when selling off whatever I was farming to a general store.
>>
>>732210805
Heavy Spoilers RPG does that but I don't know if that's what you had in mind.
>>
>>732196645
I just started watching House and it seems pretty bad 7 or 8 episodes in. Does it get better?
>>
>>732213404
I've never been baited this hard before. I am going to need a moment.
>>
>>732196645
>New sword fresh off the anvil made by purest of Nords descended from the greatest blacksmiths Skyrim has ever known
vs
>Filthy used sword, covered in fingerprints and the faint smell of feces after being used by a r*dguard for not even 5 minutes
Gee I wonder which is more valuable
>>
Never seen OP so soundly BTFO in a thread before. Bet he's not even here anymore out of shame.
>>
>>732196645
Never bought a car? Shit deprecates in value as soon as you take it off the lot. Turns out the 'value' of something is entirely assigned based on vibes and the relative 'newness' of a thing.
>>
>>732212897
It's old (2000) cRPG. I want to see if any anon played it here
>>
>>732196645
>buying weapons
looting the dead is free, anon
>>
For a game to have good trade it needs to be tiered:
Lowest: animal materials from hunting, inventory from farming, scavenged or salvaged loot etc.
Mid: Trading luxuries between one civilization to another.
High: Searching for lost relics, artifacts, treasure and fencing them for the most amount of coin. None of that belongs in a museum shit.
>>
>>732198053
Very true. Just carry what you need and leave the junk alone. SURE you can carry it but they punish you for doing so
>>
>>732214309
>bought new car last year for $27k MSRP
>today the same car is $30k MSRP
>stealerships now tacking on $5-6k more
>my car is now worth $32k on the used market
I've never before seen a car appreciate, but apparently almost everything that isn't an EV is.
>>
>>732212102
you would still need to personally look at every item along the way to pick up the ones you do like. so you're looking at all the garbage one piece after another any way. again Elden Ring has the solution: just don't realismfag. when you kill a guy you don't inherit every pair of pants he ever wore, you just get one or two things max, often nothing at all. there is no fluff items like in TES. TES actively devalues its looting mechanic by dropping endless shit in your hands. in ER the only shit you get is gold to some other player with a different build aka you on your next run.
>>
>>732215174
that's the lesson TES players learn ultimately. the sane ones any way. but even an experienced player still needs to sift through mountains of garbage to pick out the good stuff, and even an experienced player will still run into the carry limit in the early game at least.
the way it's set up the game sucks for every new player, and the early game sucks for every player forever, and the rest of the game is worse than it could have been because of the abundance of garbage items nobody is ever happy to find.
>>
>>732196645
>accidentally sell main sword to merchant for 200g
>go to buy it back
>800g
>>
>>732216790
What are you gonna do? Call the guards?
>>
>>732216957
>night time lockpicking sounds intensify
>>
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>>732198053
>>732198769
>>732200447
>>732207647
>>732207842
>>732212102
>>732215174
>I need you to do something.
>"All right. What is it?"
>*point at item to pick up*
>"As you wish, my Thane."
it's that easy
>>
>>732215686
Yeah, the car depreciates as soon as you drive it off the lot if a bit of a boomer take which hasn't been true in recent years. Some of it is just inflation and not cars appreciating relative to other goods, but other is just the car market being weird. Pent up demand since gorona era supply chain shortages, regulation forcing car manufacturers into making cars that nobody actually wants because of environmental regulation or mandatory safety features. Everything being a tablet subscription hell. This all moved the demand to older models driving up the used car market.
>>
>>732216790
You're lucky it's available to buy back at all instead of disappearing into the aether. I'm still traumatized by the one FFT playthrough where I accidentally sold the Escutcheon II.
>>
>>732196645
Yeah no shit, he's got infinite swords. Would you sell bread to a baker?
>>
>>732217058
do you people actually, unironically take along NPCs into dungeons? I know this was a highly advertised feature but doesn't it just ruin the mood completely for you? I could never.
>>
>>732196645

Use a companion to distract the merchant, steal his items or gold, use his own gold to purchase the items that were too hard to steal. Steal the money again so you get everything and they get nothing. Don“t kill them, they either get back on their feet and you can start the cycle again or they die of starvation for being too greedy. You win either way.
>>
>>732217528
Yeah, I never bring companions along in first person action RPGs. It sort of feels like missing the point. I guess it's a free pick of the lone wolf perk but then they force it for story missions or something. I hate that.
>>
>>732210590
>>732210238
>>732210704
Its not even a bad system as long as you add it along the OP's devaluing one.
>If the merchant has stock, he buys for 10% of the og price
>If the merchant is out of stock, he buys for 30% of the og price
This way you can both not break the economy, but also allow the player to get some good money out of rarer items that most merchant dont sell.
>>
>>732197572
To bad a lot of games dont allow this. Only KCD comes to mind and other janky indie rpgs.
>>
>>732213404
It's insanely formulaic but comfy. The last two episodes are standout but other than the quality is what you've already seen.
>>
>>732196645
he doesn't accept refunds
>>
>>732218581
The quality is mostly the same but whether you like the current supporting cast can be a big difference. I like the hiring arc the most because of this, but anything until the last season is decent. If it wasn't for Chase the last season would be unwatchable even on first watch
>>
>>732196695
>buy sword
>sword dulls and wears over time
>offer it to merchant
>he gives you a reasonable deal
>"FUCKING JEW"
>>
>>732208124
Kek
>>
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>>732196645
>sell unidentified sword to NPC
>it's powerful but cursed with stamina drain
>shopkeeper equips it because its better than anything he has
>NPC falls unconscious
>take everything and the cursed sword
>sell it to another NPC
I love Arcanum
>>
>buy something
>open it to find out it wasn't even the right item
>merchant doesn't allow returns
>>
i get that it's realistic that you get a worst price selling than buying, but i would enjoy myself if the prices were fixed throughout. i don't play a videogame to simulate commerce, that's a bit of worldbuilding that arises as a consequence of the stuff i actually fi d fun.
>>
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>>732196645
Be thankful, the merchant could've just told you to fuck off since he doesn't accept refunds.
>>
If I buy sword for 100g
Then I should be able to sell it later for 60g
>>
>>732218581
Hm, fair enough. It's not like I think it's terrible I'm just a little underwhelmed so far, but I'll give it a while longer, see if the characters grow on me
>>
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>buy supplies for 130c (30% tax)
>sell supplies for 70c (30% tax)

>monitor comms traffic in the system
>intercept inbound merchant fleets and confiscate their supplies
>severe market shortage causes the prices to spike
>check local mission postings
>someone wants to buy a shipload of supplies for 250c each (no tax)
>what a coincidence, I've got some right here
>>
>>732207232
path of exile in a nutshell. Every fucking build in this game comes to the point, where 1% upgrade will cost you a fortune.
>>
>>732209565
>finish game with 30,000 gold and 50 different potions
fuck me



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